With Frank Bell captured, our travelers free Jonesy, the werewolf punk rocker, Francis, the nurse witch and Bennie, the smelly troll. Trouble comes to the facility before they get a chance to escape. Grier tries to sell some truly awful lies.
The frantic fight with Frank Bell continues through the offices of Linkshire Refrigeration Warehouse. Cooler heads (mostly) prevail and our travellers discover exactly who - and what - Frank is holding prisoner. Find us online: Twitter: @Quie
Mel, Lulu, and Grier question Frank Bell who confirms their worst fears in the most intense conversation to ever occur in a refrigeration warehouse. A game of Quidditch breaks out in the office. Find us online: Twitter: @QuietCityRPG Instagram
Our travellers cobble together a deadly surprise as they prepare for their road trip to Linkshire Refrigeration Warehouse. We find out how sneaky everyone is, a game of fetch is played and Lulu discovers new kinds of magic. Find us online: Twi
Things get heated - literally - in the alley outside the bar with no name when a Succubus sics her henchbros on our travellers. An unorganized interrogation follows and we get to see how dirty Mel's office is. Cold coffee and stale doughnuts en
Grier (Kira), Mel (Matt), and Lulu (Steph) arrive at The Bar With No Name in the south-east side of downtown Toronto. They meet Sparky - a disquieting old man who has noticed some people going missing. Grier's eyes are opened to the secrets sli
SKIP TO EPISODE 1 FOR THE START OF THE CAMPAIGN This is our Session Zero. We - the players and the GM - talk about the type of game we want to play and the kind of world we want our characters to live in. It's fairly crunchy on the rules and t
SKIP TO EPISODE 1 FOR THE START OF THE CAMPAIGN This is our Session Zero. We - the players and the GM - talk about the type of game we want to play and the kind of world we want our characters to live in. It's fairly crunchy on the rules and t