Podchaser Logo
Home
Cinemaware and MicroProse Reflections with Ed Magnin - The Retro Hour EP407

Cinemaware and MicroProse Reflections with Ed Magnin - The Retro Hour EP407

Released Friday, 8th December 2023
Good episode? Give it some love!
Cinemaware and MicroProse Reflections with Ed Magnin - The Retro Hour EP407

Cinemaware and MicroProse Reflections with Ed Magnin - The Retro Hour EP407

Cinemaware and MicroProse Reflections with Ed Magnin - The Retro Hour EP407

Cinemaware and MicroProse Reflections with Ed Magnin - The Retro Hour EP407

Friday, 8th December 2023
Good episode? Give it some love!
Rate Episode

Episode Transcript

Transcripts are displayed as originally observed. Some content, including advertisements may have changed.

Use Ctrl + F to search

0:00

Coming to CuriosityStream, go on

0:02

an adventure. 66

0:04

million years in the making with Dino

0:07

Week. From new discoveries about the dinosaurs

0:09

we thought we knew, to

0:11

the mind-blowing species still being unearthed,

0:14

and the controversial discovery that could

0:16

rewrite history. Did dinosaurs

0:18

survive longer than imagined? Dino

0:22

Week on CuriosityStream. And with monthly,

0:24

annual, and bundled pricing plans, find

0:26

the one that works for you

0:29

at curiositystream.com. Coming

0:31

up on this week's show, forget the

0:33

Apple Watch, bring on the Sega Watch,

0:36

some big Atari 50 updates, and

0:38

we chat development from the Apple II

0:40

to the Nintendo DS with Ed Magnin.

0:53

And the Retro Hour podcast is brought

0:55

to you every single Friday with our

0:58

incredible mates at Bitmap Books. Now, if

1:00

you're thinking of Christmas presents for yourself,

1:02

have you seen Go Straight, the ultimate

1:05

guide to side-scrolling beat-'em-ups, celebrating the history

1:07

of that incredible genre going back over

1:09

40 years of bare-knuckle street

1:11

fighting action? So if you're a fan of beat-'em-up

1:14

games, you need to check it out on the

1:16

rest of their retro gaming collection at bitmapbooks.com. Hello,

1:21

and welcome to the Retro Hour podcast,

1:23

episode number 407, your

1:25

weekly dose of retro gaming and technology news

1:27

with me, Dan Wood. Me, Ravi Abbott. And

1:30

me, Joe Fox. And a great to have

1:32

you joining us for our weekly look at

1:34

what's been happening in the world of retro

1:36

gaming and technology, and of course, chatting to

1:38

a veteran of the industry in the second

1:40

half of the podcast. And it's actually quite

1:42

nice today to sit down. I've got my

1:44

big Christmas cozy jumper on at

1:46

the moment. Got the heating on in

1:48

this room as well. Nice little break from just going

1:50

out Christmas shopping and Christmas parties and all that that

1:52

goes on this time of year. And you guys are

1:54

sounding like you're both dying as well. Oh

1:57

yeah. Well, it was my birthday

1:59

yesterday. So I've had this rotten cold. I'm

2:01

sure you gave it to me virtually, Joe,

2:04

down this Zoom or whatever. Just coughing down

2:06

the mic. That's it. What software have you

2:08

been using? Yeah, I haven't got my antivirus

2:10

software and these updating, I think. But

2:13

yeah, so we went out, it's my birthday for a

2:15

few drinks. First one's in a while. And yeah, I'm

2:17

kind of paying the price of it today. Don't drink

2:19

if you've got the man flu, I think is the

2:21

lesson learned there, which I'm sure I will not, I'll

2:24

heat do over the next few weeks. But I mean,

2:26

it is great. I mean, this is actually our final

2:28

normal show of the year, isn't it? Because

2:30

our Christmas specials are coming up next

2:32

couple of Yeah, it's the one time

2:35

of the year that we actually get

2:37

a week off, which is amazing. And

2:39

that's usually over the new year's period.

2:41

But first we have our Christmas specials,

2:43

which we've actually prerecorded, but you know,

2:45

you guys are going to find

2:47

it really exciting because we're doing our Christmas quiz. And

2:50

I'm hosting this time, which I guarantee

2:53

chaos. Yeah, I haven't started editing it

2:55

yet, but I'm giving myself at least

2:57

a week to do that. Let's

3:00

talk a bit more about the quizzes here as well. And because

3:02

I mean, this is in our retro hour tradition, this will be

3:04

our seventh one is that we worked out where, you know, we

3:06

basically just have a bit of a giggle, ask

3:08

a load of questions, get a few teams together. We've all

3:11

got secret weapons this year as well. And this was, I

3:13

think it's the first time you and I, Joe, have actually

3:15

been rivals in the quiz. Yeah,

3:18

because you're always either quiz master or on

3:20

my team. Yeah, you kicked me off

3:22

this time, didn't you? Yeah, I didn't kick you off.

3:25

You brought your secret weapon on, you

3:27

brought slopes on, yeah, slopes games, game

3:30

room, DJ slopes, who, I

3:32

was about to say something down, but I don't want to

3:34

spoil it. But yeah, you

3:36

brought the Oracle on and, you know, like

3:38

special guests, obviously we had Paul and Ali

3:41

on. Yeah, Paul from a retro gamer magazine

3:43

and Ali as well, who does a huge

3:45

video game quiz. Yeah, and then I brought

3:47

my mate Jason on from down the street.

3:52

So Jason's one of my best friends, who's

3:54

a massive, massive, massive retro gamer, infused guest

3:56

as well, and you know, who I go

3:58

and do the cons with. you know, sell

4:00

games and stuff. He's the guy who's got

4:02

the almost complete pow Mega Drive

4:05

connection. But spoilers, there

4:07

was about four Mega Drive questions in the

4:09

whole thing. Paul Yeah,

4:11

I tried to tune the questions

4:13

up this year as well. So hopefully, you know,

4:15

the audience will find it as enjoyable as we

4:18

do. So it was always a good laugh, isn't

4:20

it? It's kind of like the pressure's off and

4:22

you're just kind of doing a quiz even though

4:24

you guys take it so seriously that the pressure's

4:26

got to be wrapped up for the host. Yeah.

4:29

Paul So you'll find out in the next couple

4:31

of weeks who's going to be crowned the retro

4:33

hour super quiz champion of 2023. And of course,

4:35

you can play along at home as well. And

4:37

that's coming out at two weeks today. But next

4:39

week, we're going to be doing our look back

4:42

on the year as well, because I think, you

4:44

know, 2023 has been a really interesting year, not

4:46

only in retro tech and gaming, but also the

4:48

amount of guests who've had on this podcast and

4:50

the variety as well. So we're going to be

4:52

doing our special look back at said next week,

4:54

and then the Christmas quiz will land on the

4:56

Friday before Christmas. But before that, we have got

4:58

a normal show to talk about this week and

5:00

we'll be bringing up to speed on what's been

5:03

happening in the world of retro gaming and technology

5:05

in a moment and an incredible interview that

5:07

you've done this week, Ravi. Ravi

5:09

Yeah, so I chatted with Ed Magnin

5:11

and Ed is such an awesome developer,

5:13

you know, he's been kind

5:16

of working from 1979 and he's

5:18

developed all the way till present

5:20

day. Some of

5:22

his stuff is really interesting. So

5:25

he's worked for companies like cinemaware,

5:28

micro pros, Virgin Games as well, all

5:30

huge companies. And he kind

5:33

of specializes in hardware and, you

5:35

know, programming and the porting he

5:37

like, he ran this amazing,

5:39

it was kind of an

5:42

online service. But you know, back

5:44

in the days, back in

5:46

1979, and it was called telephone software

5:48

connection. That's crazy. You know, people would

5:51

be downloading from this system and also

5:53

doing credit card payments back then. And

5:56

this was all done on early Apple machines.

5:59

So A lot of Ed's kind of

6:01

work in the early days was on the Apple and

6:03

Apple II, porting cinema

6:05

games like Rocket Ranger, Free

6:09

Stooges as well. So having that kind of

6:12

cinema-ware style going from the

6:14

Amiga that they developed it

6:16

onto, then into

6:19

the Apple, Apple IIGS. And then

6:21

later he was looking at Micro

6:23

Pros on titles like Pirates as

6:25

well, which is a huge

6:28

one. And also then he moved on

6:30

to Virgin Games. Moving

6:32

on to the Game Boy, Nintendo Entertainment

6:34

System as well, but doing really

6:37

good ports like Prince of Persia,

6:39

which was just a fabulous port

6:42

for the Game Boy. And then

6:44

later on he went on to Game

6:46

Boy Advance and Game Boy Color. And

6:48

we talk about the differences of working

6:51

with Nintendo, their approval process

6:54

and how that differed from working

6:57

with Apple and kind of on the

6:59

Apple II titles. Yeah, Nintendo's a process

7:01

very different to Home Micros, isn't it?

7:03

I love the fact you mentioned that

7:05

you've taken online credit card payments in

7:07

the late 70s. And I think my

7:10

mum trusted putting her bank card information into

7:12

a website until about two years ago. Oh,

7:14

he's very pioneering with the stuff that he

7:16

did. He even developed an app recently, which

7:18

is one of the funniest apps I've heard

7:20

about, which you can play background sounds, so

7:23

you can pretend that you're like on an

7:25

airplane or in a hospital or something when

7:27

you're ringing at work with an excuse. It's

7:29

a call in sick. And I thought that

7:31

was a genius idea as well. So

7:34

looking forward to this one, our special guest, Ed Magmin.

7:36

He's coming up on the show at around 35 minutes

7:38

from now. But before

7:40

we do that, we of course bring you

7:42

up to speed on what's been happening. Another

7:44

busy week in the world of retro, including

7:46

some very big updates for the wonderful Atari

7:48

50 Collection. Now, I don't think you guys

7:50

have played Atari 50 Collection yet, have you?

7:53

No, I just found so strange.

7:55

Like I was I wanted to

7:58

get it. I probably would. get

8:00

it because I think it's only about 25 quid now. But

8:03

I was disappointed that there's only a handful of Jaguar

8:05

games on there. Is that why you wanted it for

8:07

the Jaguar? I wanted it for more Jaguar games. Like

8:09

I think I would have been all over it if

8:12

Alien vs. Predator was on there but I think you

8:14

get Atari carts and a couple of

8:16

others but you get loads for 2600 games

8:18

and 5200 games and stuff like

8:21

that which as we've said before is probably

8:23

a little bit before most of our

8:25

times to be honest. But it is the gift

8:28

that keeps on giving and you have said to

8:30

me down that the presentation on Atari 50 is

8:32

fantastic. Yeah that's the thing I mean

8:34

it's obviously from Digital Eclipse who I believe Atari actually

8:36

bought them didn't they a while back to the part

8:39

of Atari now. But yeah I mean really what

8:41

it is I mean the reason I wanted it and actually got it

8:43

for Christmas last year actually is because

8:45

it's really more like a documentary as well

8:48

and you know it's more like preserving the artwork

8:50

and the stories behind the games. So really

8:52

it's kind of like an interactive documentary you hear

8:54

some of the developers talking about the development

8:56

process and then you can play the game itself.

8:59

So the big news is though that obviously

9:01

this came out around a year ago now

9:03

but this week Digital Eclipse have added 12

9:06

more classic Atari games as a

9:08

free holiday content update

9:10

pack which I didn't see this one coming I

9:13

thought you know it's incredible that they're basically a

9:15

year later just pumping out free content for it

9:17

you know it's not not playable DLC or anything

9:19

like that. Yeah no it's really

9:21

cool that and you know the majority

9:23

of them are 2600 games again but

9:27

you know completely free you don't have to pay

9:29

for it or anything like that it's out now

9:31

as well like you know it wasn't

9:33

like oh it's coming next week or anything they

9:35

just announced it's out it's there the update is

9:37

here kind of thing. It's good to

9:39

see because I've seen like you know a lot

9:41

of these old releases of like Atari classic packs

9:43

and stuff like that come out for systems and

9:45

then kind of just be left and not

9:48

updated and having this whole like

9:50

holiday content update is is quite

9:53

welcome. Yeah I mean you know

9:55

once you've been too long on the games list you know you can obviously find

9:57

it you know if you've got the update you'll know if not you can google

9:59

it pretty quickly. But yes a couple of

10:01

homebrew ones on there got adventure 2 for the

10:03

2600 there's one called a aqua venture as well

10:06

Which is a prototype? Save Mary

10:08

which is another prototype and these are prototypes that now

10:10

have been I think kind of circulating

10:12

on the web for a while But it's nice to

10:14

have them in a know somewhat official package And

10:16

then you got a bunch of other 2600 games and

10:18

there is one Atari Lynx game

10:20

as well called warbirds So

10:23

I do think it's a very nice update and you

10:25

mentioned then Joe, but you know, you'd like more Jaguar

10:27

content on there They have said though. This

10:29

is not all they're gonna be releasing more regular updates

10:32

for it as well Okay as we go forward so

10:34

it looks like you know Definitely is

10:36

worth you know, you pay once and you're getting

10:38

a load of games as I can make them

10:40

available Which I think are very cool.

10:42

So yeah Atari

10:44

seemed to be doing like, you know some

10:46

really cool stuff recently and Hopefully

10:49

next year we're gonna have a home

10:51

maybe really from Atari Yeah, which I think

10:53

is about time we spoke to someone from

10:55

yeah I think you're right the direction the

10:57

company's going in now to seem you

11:00

know Like really clued up now doesn't it in

11:02

terms of you know, tracking retro fans? So

11:05

yeah watch this space and

11:07

that is available now and speaking of

11:09

Atari actually has something else from the Atari

11:11

stable Because this is our mates at night

11:13

dive studios and you may have seen this

11:15

I've been there watching a few YouTube reviews

11:17

of this I've not played it or bought

11:19

in myself just yet, but definitely one on

11:21

the maybe Content-listed

11:23

therefore games that might download over the Christmas break

11:26

Turok three has had a rather nice

11:28

looking remaster. Yeah, so like you

11:30

say from night dive studios and Atari

11:33

Released earlier this week on

11:35

PC PlayStation Xbox and switch Which is

11:38

cool and makes sense because if it

11:40

was an n64 game a

11:42

really late n64 game came out in 2000

11:45

but the GameCube was 2001 so

11:47

pretty late into the 30 and 64 lifespan

11:51

I was a big fan of Turok, but I never played

11:53

number three I had number one and two and

11:55

played them to death and I had rage wars

11:57

as well, which was like the deathmatch of

12:00

like one they have like arena mode one they

12:02

released as well but I

12:04

never played torach free and I'm the same as you

12:06

I've watched quite a few reviews on this and

12:09

to be fair it's been nothing but praise you

12:12

know if night dive you know they usually

12:14

hit home runs with these things um

12:17

it's you know 4k native

12:19

resolution and 120 frames per

12:22

second on all consoles and

12:24

pc which is really nice to see obviously

12:26

touched up the graphics and everything there and but

12:29

one thing I like about that is the controls you

12:31

haven't gone too far with the graphic upgrades though it

12:33

looks quite similar to the original just like you said

12:35

kind of upscaled and looks you know through their own

12:37

modern displays yeah absolutely so you know and they did

12:39

number one and two as well back in like 2015

12:41

2016 they did you know those ones as well um

12:43

so I really need to

12:48

check this one out I think it's about I want to

12:50

say it's about 25 quid I think I saw it for

12:52

I've put it on my wish list on xbox um

12:55

but as always night dive they just they're just

12:57

pumping them out now aren't they you know yeah

13:00

every couple of weeks there's a new one um

13:03

and like I say they're always

13:05

home runs you know they've been really

13:07

really really solid games that they're putting out and

13:10

sometimes shedding a bit of life or light

13:12

onto games that might have been overlooked because

13:14

nobody ever really talks about torak free everybody

13:16

always always talks about torak one and torak

13:18

two um and torak free you know I

13:20

think make mostly scored like seven out of

13:23

ten eight out of ten you know 77

13:25

on metacritic so you know not the not

13:27

amazing but you know certainly not a bad

13:30

game I'm seeing a lot of reviewers

13:32

coming back to this all playing it for the first time

13:34

they're like actually this is probably the best of the three

13:36

you know you get two characters you can play as and

13:39

essentially two campaigns because they both get

13:41

different weapons and they both take

13:43

different routes on the levels and stuff like

13:45

that um and also the

13:47

campaign is only about three hours long

13:49

per character so nice and short

13:51

for people like for like me and Dan who've ever

13:54

got it's a series

13:56

that passed me by and uh I think this

13:58

might be a really good one to

14:00

experience it. Do you recommend it Joe?

14:02

I recommend it. Turok 1 is a

14:05

little bit dated because

14:08

Turok 1 there isn't as much of a story

14:10

and every level is very go collect this item

14:12

and then get to the end of the level.

14:15

Whereas Turok 2 and Turok 3, some people might

14:17

scream at me for this

14:21

but they're a little bit more half lifey.

14:23

There's a narrative to it and there's a

14:25

lot more weapons and gore and a lot

14:27

more variety in the enemies and stuff. So

14:30

dinosaurs and then humans and

14:32

then weird alien kind of dinosaur hybrids and

14:34

stuff. So I would recommend them. For

14:37

me as well, Turok was one of the

14:39

games that I remember. Just the promotional campaign

14:41

for that game was massive. Every time I

14:43

opened, even non-gaming magazines, you know, by like

14:45

the UK mags that have those adverts

14:49

in there with a dinosaur head. I

14:52

remember the screenshots were absolutely

14:54

everywhere. Yeah, so a really interesting

14:56

franchise and I think, yeah, like you said Joe, I've

14:58

not played the third game but it's interesting that apparently

15:00

kind of concludes the story that they set up in

15:02

the second game as well. Yeah, yeah, yeah. If

15:04

you've already played that one, it's worth, you know, just to get some

15:07

completion, download in that and like

15:09

you said available for all the modern systems now.

15:11

So I linked it up. Obviously Night Dive,

15:13

I think you're right, they just seem to be like the

15:15

go-to guys for like these fantastic remasters at the moment. Obviously

15:17

we had that, you know, Quake 1 and 2 that did

15:20

recently as well which were really well done. So look forward

15:22

to seeing more of what Night Dive will bring us in

15:24

2024. Now this

15:27

is very cool. I love it when we

15:29

get new games for Retro Systems and

15:32

this looks right up your street Joe.

15:34

And you run and gun a game,

15:36

sad to say, and you run and

15:38

gun a game for the, not only

15:40

the Dreamcast, also the PSP and the

15:42

Neo Geo. Yeah, Cyborg

15:45

Force which is looking

15:47

to release in mid

15:50

2024 and coming to

15:53

physical cartridges etc discs

15:56

which is really awesome. But yeah, very in the vein of

15:58

kind of like somewhere in the game. in

16:00

between Contra and and

16:02

Metal Slug I would say in

16:05

terms of gameplay. Cyborg Force

16:07

kind of in the name

16:09

it's post-apocalyptic future, nuclear war,

16:12

you know the world. We've heard

16:14

that once or twice before and

16:16

it's been developed by a company

16:19

called Neobite which I believe this

16:21

is their first ever commercial video

16:23

game that they've done. Historically

16:26

they've done they've like developed board games

16:29

but there's a few names behind this you know who

16:31

have been involved in other games and stuff like that

16:33

you know have come together to work for Neobite and

16:36

it's natively being made for

16:38

Neo Geo for the AES

16:40

and MVS but as

16:43

you say it's coming on Dreamcast, PSP

16:45

and PC as well as other emulation

16:47

devices and you know physical release as well.

16:50

Yeah looking at the pricing I

16:52

know Neo Geo. Yeah. They're always seen as expensive. This is

16:54

a £333 and you know they've got obviously

17:04

the custom cartridge there which is going to

17:06

cost a lot as well and they've got

17:08

the it's kind of like a VHS style

17:11

tape that they release it in and

17:13

they've got two region choices as well

17:16

even though the game is region free

17:19

they've got like a US version and a

17:21

Japanese version as well and 123

17:24

meg cartridge. Yeah I

17:26

think the fact that they're doing it

17:28

natively you know yeah

17:31

Neo Geo collecting is expensive

17:33

and that's all I'm gonna really say

17:35

on that. Yeah I often joke to

17:37

my wife because I like collecting for

17:39

the Sega Saturn. I always

17:42

say like oh god the Sega Saturn is

17:44

like the most expensive console to collect for

17:46

but no you kind of forget about the

17:48

Neo Geo and stuff where games are you

17:51

know they're like £300-£400-£500 and all

17:53

of the new releases that come

17:55

out for them are like €300-£333.

17:57

Yeah. like

18:00

that and it's very much for the hardcore isn't it

18:02

yeah absolutely but if you don't fancy that and you

18:04

do just want to buy the rom on a on

18:06

a stick um 37 and a half

18:08

37 you see that yeah yeah that's

18:11

good yeah so they've got the options you

18:13

know yeah so a little bit more affordable

18:15

but yeah it does look cool um

18:18

interestingly it's

18:20

only two player on the neo

18:22

geo so if you buy the

18:24

dream cast or psp version it's only

18:26

one player but if you get the

18:28

neo geo versions it's two player right and i

18:31

find that a bit of an odd choice personally

18:33

i also think that you know they're obviously going

18:35

for a limited market here like and yeah if

18:37

if they had a lot more of these they'd

18:40

probably be able to reduce the price but you

18:42

know they're going to be hitting

18:44

these at a very small print amount i can't

18:46

imagine they're going to be making thousands of these

18:48

i imagine they'll probably make a couple of hundreds

18:50

of neo geo ones but yeah the

18:52

two player thing kind of threw me off a

18:54

little bit because these games they

18:57

are historically fantastic two player games

18:59

yeah much more fun yeah

19:01

much much much more fun um so i

19:03

don't know if that's a kind of like

19:05

a a conscious choice

19:07

to try and make people buy the neo geo

19:10

one or if it's just they couldn't

19:12

get it to run to play i don't know i

19:14

mean graphically it doesn't look like it would challenge the

19:16

dream cast at all to be honest you know it's

19:18

very 16-bit looking so

19:21

uh interesting if that is their reasoning

19:23

then that's very ambitious isn't it yeah we're gonna

19:25

get people will definitely go out and buy a

19:27

neo geo and spend yeah yeah 150 euros on

19:29

a on a cart to play two player mode

19:31

and pay that for a neo geo yeah exactly

19:33

so i think you're right though yeah because i

19:35

mean we have a few neo geo collectors that

19:37

come on the patrons hang out regularly and they're

19:39

all used to paying those kind of

19:41

prices for neo geo i mean they're essentially arcades

19:43

aren't they really i think you have a neo

19:46

geo i've got a neo geo cd system which

19:48

i mean it's like it's really expensive never even

19:50

seen it you know dam's got so

19:52

many machines i'm like oh you've got a neo geo

19:55

yeah i mean it's one of those where

19:58

it's generally among the neo geo community into

20:00

you regard it as kind of the worst one to own in

20:02

terms of you know because you've got the loading times off the

20:04

CD and which I don't think is

20:06

too bad though because I mean I'm you know I'm

20:08

used to stuff like the you know the Mega CD

20:10

and the you know CD32 and stuff like that which

20:13

I don't mind yeah well exactly yeah I mean I

20:15

don't mind CD loading times if I'm honest but I

20:17

think people that are used to the games been kind

20:19

of from cartridge and instantly viable it does kind of

20:21

bug them a bit but yeah in terms of actually

20:23

an original Neo Geo machine the CD one's probably the

20:26

most affordable from what I've seen. I got

20:28

a really good deal on it about three years ago now

20:30

I got it from 80 pounds with controller

20:33

yeah off a friend so it was um yeah

20:35

and you can burn the disks as well you

20:37

know demo the images of the internet there's no

20:39

protection so yeah but I mean I imagine emulation

20:41

is probably the way to go for most people

20:43

if you haven't got the original hardware interesting platforms

20:45

are picked as well as the PSP and Dreamcast

20:48

it seems a bit random first I was like

20:50

is there something in common with these systems makes

20:52

that port easy but from what

20:54

I've seen it doesn't look like it just

20:56

you know I guess there's that kind of

20:58

built in market of Dreamcast titles you know

21:00

yeah recently coming out and PSP I can

21:02

imagine there's a you know some similar titles

21:04

and maybe maybe they might be able to

21:06

port across quite easily I'm not sure I

21:08

got PSP not long ago actually so it's

21:10

nice to see some new games coming out

21:12

on it so yeah we keep an eye

21:14

on that one so I'm gonna check out

21:16

when that's gonna be available I'll put the

21:18

link in the show notes now

21:21

you guys are sporting anything on your wrists

21:23

at the moment not

21:25

this I've got

21:27

a Casio G Shock

21:30

I think is it Casio I've got a G

21:33

Shock anyway one of those old-school ones you know

21:35

but I've got the new version not the ones

21:37

you could win at the funds there on the

21:40

I've got the new version it runs

21:42

off solar anyway but I think the only difference with

21:44

the new version is it's got a blue light instead

21:46

of a green one on it

21:49

well I've got my Apple watch on which

21:51

obviously you know nags me all throughout the

21:53

day like stand up do more exercise everything

21:55

you step counter my little nagging assistant on

21:57

my wrist and however I'm gonna say these

21:59

look pretty nice although again something else is

22:02

quite expensive. I think Jerry's been doing a

22:04

bit of lusting over things so

22:06

far out of that price range this

22:08

week. So these are Sega Mega Drive

22:10

watches that are going to cost an

22:12

eye watering $800 each. Yeah these

22:14

are, I've just written

22:16

this off, I'm

22:19

not a watch guy to be honest like my

22:22

dad's big into watches and stuff but I

22:24

literally have one watch which I wore on my wedding day

22:26

and it was like a 30 quid

22:28

like nice leather strap one. What's

22:31

the thing with watches now they're either, you know,

22:33

is there a smart watch I get the use

22:35

for them? Yeah they're either that or the more

22:37

like a fashion accessory these days aren't they? Yeah

22:39

absolutely and I've not got a smart watch my

22:42

wife does she has the Fitbit one and

22:44

to be fair she used to swear by it she doesn't

22:46

wear it so much. I'll tell you why I've got a

22:49

solar one because my smart one I was sick of charging

22:51

it all the time while losing a charge on it. There

22:53

you go look at that but yeah if

22:55

you fancy a new watch and you're

22:57

a big Mega Drive or Genesis fan,

23:00

watchmaker Anicorn launching

23:03

a range of $800

23:06

Sega Mega Drive Genesis

23:08

console based watches. They're

23:10

a weird design like so

23:13

I remember, you

23:15

might remember this when Batman the movie came out there

23:17

was these like little plastic ones you

23:19

get at Argos that had Batman on the

23:21

front like his face with the point here

23:23

and then you'd lift up Batman and it'd

23:26

have like a little LED. Yeah I do

23:28

remember those. Yeah it kind of reminds me

23:30

of the front of the Batman one but

23:32

the way that they've designed it like there's

23:34

the Japanese limited edition one. Yeah it's

23:36

got a little window where you can see the numbers

23:38

which I kind of find weird

23:40

on a watch anyway but it looks

23:43

a bit like a rumba to me. So

23:45

it's designed so think of

23:47

the Mega Drive model one

23:50

the circular bit where the cartridge goes that's

23:52

that's what it is it's designed over after

23:55

that it's a remake of that. Yeah but

23:57

do you see the kind of robot back

23:59

in. In

26:00

the case I'd be that's one reason I'm not like a

26:02

watch collector apart from not having $800 to

26:04

splash out on watches I'd be too nervous walking

26:07

around with that kind of money. I just like

26:09

a new car. Yeah I'd

26:13

be scraping it on walls and like yeah Dad

26:15

tickle Mzy, but yeah, if you are a watch collector and

26:17

you want something very unique and there's something very beautiful Actually,

26:19

and a Sega fan this could be right up your alley.

26:22

I'll link that in the show notes as well Now

26:24

we've had a lot of new consoles come

26:27

out in other mini console Craz

26:29

kind of continues. Obviously. We saw retro games

26:31

limited announcing their roadmap for 2024 plenty new

26:34

systems on the way from them This one is a

26:36

little bit left of center though now first of all,

26:38

I had to kind of be reminded that Commodore

26:43

is still a thing. Obviously, this is not the

26:45

Commodore of old I mean, I know you've

26:47

done videos about this wherever Kind of

26:49

what happened to the the name and the amount

26:52

of companies and stuff. It's been through over the years

26:54

It's a complicated story, isn't it? Yeah,

26:56

it's been a kind of passed around a

26:58

lot and I think I think

27:00

there's probably four Companies

27:02

or free companies that are currently

27:05

Commodore So I know that

27:07

you've got a Commodore Italy, which we're talking

27:09

about at the moment. There was a Commodore

27:11

USA as well Individual

27:13

computers, I think have the brand Commodore

27:15

in Germany, I'm not

27:18

quite accurate with it. I can't keep up

27:20

with the amount of a Commodore Around

27:23

or have kind of used the brand recently.

27:25

Well, you mentioned about Vacuum cleaners

27:27

as well. I saw someone put this in a discord

27:29

a while back that there is a company that make

27:32

basically Commodore branded Rumba clones

27:35

Like, you know robot hovers with a Commodore

27:37

logo on top, which is quite interesting to

27:39

see but this company we're talking about here

27:41

This is the Italian Commodore company who

27:43

you might remember they made the headlines a couple of

27:45

years ago when they brought out the the pet phone

27:49

Yes, yes, they did they did some

27:51

Commodore theme phones Which is kind of

27:53

like an Android phone with an etching

27:55

of the logos on the back of thing I

27:58

think someone sound out and you're correct correct

28:00

me if I'm wrong here, but I've got a feeling it was just kind of an off

28:02

the shelf Chinese Android phone that they

28:04

kind of put their logo on from memory. Obviously

28:06

that was a few years ago now, but this company is

28:08

still kicking in. It's got on their website. They have quite

28:10

a few products available. I think again, these

28:13

are probably kind of OEM. Yeah,

28:15

I think they're referred to as Commodore

28:17

Industries, this company. Right. Yeah. Well, that

28:19

means they've got a lot of laptops

28:21

and stuff on their website, just standard Windows

28:23

machines. But interestingly, they've been at a

28:25

convention recently. These are an Italian company

28:28

and they've been going to a few

28:30

trade shows and stuff, including the Milan

28:32

Games Week event that was on recently,

28:35

and basically trying to, you know, revive Commodore and

28:37

get the brand back in the limelight as well.

28:39

And there's an interview on an Italian news

28:41

website where they're talking about the fact that the

28:44

guys behind this company, Luigi

28:47

Simonetti of Commodore Italy,

28:49

now wants to make a console. So

28:52

we could be getting a Commodore console in

28:54

the near future. Well, we've seen so many

28:56

Commodore consoles. I remember

28:58

Audi did one at one point in

29:00

Germany. There was a

29:02

C64 Audi release. There was

29:04

a, yeah, that Commodore USA did one. We've

29:07

also seen obviously Retro Games Limited. I've

29:10

done their Commodore branded C64 Mini. And

29:15

yeah, I guess it depends what they're

29:17

going to go for. Are they going to go for kind of

29:20

just a kind of like

29:22

little mini system, are

29:24

they going to go for slapping something

29:26

on an Android thing, or are they going

29:28

to go for a full kind of Amiga-style

29:30

system? Who knows? It's an

29:32

interesting interview, but it seems like

29:35

they're kind of aiming to hit that market,

29:37

especially doing this interview. And some

29:39

of their products, they've got like a

29:41

little C64 floppy drive USB key

29:44

that seems to be sold out at the moment.

29:46

And they've got a few little games that they've

29:48

kind of been

29:51

running as well. But none

29:53

of them really seem like

29:55

they're huge kind of retro

29:58

Commodore-style ones. I'm

30:00

not sure how they're going to approach this,

30:02

but I don't know. Do you think

30:04

just slapping the name Commodore on something

30:07

is going to bring enough people to it or

30:10

do you think they need to do more? They

30:12

say in this interview here basically the only information

30:14

we've got is their goal for the future is

30:16

to have a console. They're currently doing research and

30:18

developments and the aim is

30:20

to have a console with hardware inside

30:22

that makes the Amiga world compatible. So

30:26

it looks like whatever the planning is going

30:28

to be compatible with Amiga games. Yeah, I

30:30

didn't see that quote. Okay, interesting because I

30:32

know that Amiga kit also has that A600GS

30:34

that they're just developing so it's

30:36

good to see a world where there's so

30:38

many options I guess. Yeah, I mean that's

30:41

the thing. I'm looking at this and I'm

30:43

thinking, for me in my mind

30:45

Commodore and Amiga have been two

30:47

completely different things for at least the last 30

30:49

years now, haven't they? Yeah, yeah. And

30:51

that was that huge spit. I think it was a

30:53

two-lip computer and bought the Commodore branding

30:56

back in the days and then an S-Com

30:58

separated off for the Amiga branding. Yeah, very, very

31:00

messy in the late 90s and early 2000s as

31:02

a kind of where the brands both went in

31:04

separate ways. But that, I mean one thing that

31:06

I do like is it would be nice to

31:09

see a Commodore machine that can run Amiga games

31:11

again. Obviously we've got stuff like the A500 Mini

31:13

and they're bringing out the another Maxi that

31:15

everyone's kind of naming it next year

31:17

as well. So it'd be interesting to see

31:19

kind of where this fits in the market

31:21

but... Yeah, I think it's a good situation.

31:23

For years we didn't have any Commodore

31:26

or Amiga hardware, not

31:28

even something with just a logo slapped

31:30

on it. So you know, it's good

31:32

to have so many about and lots

31:35

of options, yeah. But let's

31:37

see what this becomes. Yeah, it was

31:39

always space in my console collection for a couple of

31:41

new editions. So... Yeah, I'm

31:43

still after that Commodore Rumba anyway. So yeah.

31:47

Not a like me would probably go for editing.

31:50

Ask Santa Ravi, be a good boy, you never know. Can

31:53

I please get a Commodore Rumba? A

31:55

what? So yeah, we'll keep an eye on

31:57

that. It could be some interesting news in 2020. from

32:00

the Commodore stable so I'll link that up

32:02

and of course the rest of the stories

32:04

we talk about you can find them all

32:06

every week on your podcast app or head

32:08

to our website at theretrohour.com. Now

32:11

we're going to get into this week's interview

32:13

talking about some incredible companies from back in

32:15

the day. I've got cinemaware, Microprose, Virgin as

32:17

well with Ed Magnin he's coming up in

32:19

just a moment. Before we do that

32:22

let's take a moment to give a

32:24

massive thank you to our wonderful friend

32:26

and ExpressVPN. Now we love ExpressVPN they've

32:28

been such a big supporter of this

32:30

podcast throughout 2023 haven't they?

32:32

Oh yeah definitely really good piece of

32:34

software I just love it. Well

32:37

it's the thing I mean obviously ExpressVPN

32:39

is our choice of

32:41

VPN and maybe right now you're kind of

32:43

looking at holiday presents Christmas presents

32:46

for your family there is one thing

32:48

that you'll find I mean I don't know about you guys if I

32:50

have to search for something or you know maybe looking for

32:52

stuff to buy the missus obviously that gets in

32:54

your history and you find you suddenly get ads

32:56

recommending it all over don't you? Your browser and

32:58

everything like that because it's usually recommending the thing

33:01

that you've already bought. And

33:04

then obviously you know if your missus comes in the room and

33:06

you're on and there's adverts popping up she kind of gets an

33:08

idea or maybe your kids you know if you've got kids you're

33:10

shopping for them online and I kind of give away what you're

33:12

doing so ExpressVPN is an app that you can have on your

33:14

computer you can have it on your phone as well and it

33:17

encrypts all of your online traffic so no matter what you do

33:19

it all stays completely private. So

33:21

a lot of people think you know I'll

33:23

do incognito mode that'll save you but incognito

33:25

mode does nothing except hide your history from

33:27

yourself. So if you haven't got ExpressVPN turned on

33:29

that's the thing you know your browsing history is

33:31

out there your ISP knows what you're doing all

33:33

these websites can track what you're doing too and

33:35

serve you adverts up as well and the good

33:37

thing about ExpressVPN is you can take it on

33:39

the road with you as well so you know

33:41

if you're at home if you're traveling if you're

33:43

at work. Yeah I find that really important because

33:45

you know if you're on holiday

33:48

or you're visiting family and friends and

33:50

stuff and you're staying in like hotels

33:52

and stuff with unsecure networks it's

33:54

really important to kind of protect

33:57

yourself and ExpressVPN is really

33:59

good for that. Yeah, that's the thing. I'm

34:01

going to Make it Airbnb this

34:03

weekend. I'm staying and you know We're gonna wait to

34:05

Buxton for a few days and I'm gonna be using

34:07

their Wi-Fi there as well Yeah, you know, did you

34:09

trust the people that run the Airbnb to respect your

34:11

privacy? You know get ExpressVPN on they can't

34:14

track anything So we've been using it for many

34:16

years now and I think especially been supporting this

34:18

podcast for about five years now So there's no

34:20

way we'd let anyone else see our browsing history

34:22

You know ExpressVPN encrypts it all and that we

34:25

want to give you an incredible Christmas offer now

34:27

Maybe you're looking for a VPN at the moment

34:29

so many advantages to having one use our link

34:31

You're gonna really help out the podcast and not

34:34

only sign up to one year plan will give

34:36

you three months extra for free So use our

34:38

link so they know that we sent you express

34:40

VPN dot-com slash

34:42

retro that's express VPN dot-com

34:44

slash retro and Thank

34:47

you so much for ExpressVPN for their continued support

34:49

of our show Now

34:52

don't about you lads obviously I've been self-employed

34:54

for a while you are as well Ravi

34:57

I'm gonna Christmas party this year. I have

34:59

next week Are we

35:01

going to Joe's for some kind of Christmas party?

35:03

I think I'm crashing over people Well,

35:07

I thought you know if we can't go

35:09

to a party Let's bring the party to

35:11

us and we do this every year the

35:13

retro hour virtual Christmas party Obviously we do

35:15

our patrons hangout every month, but there is

35:17

also something special about the December one, isn't

35:19

there? Yeah, absolutely We're

35:22

gonna be doing the the Christmas hangout

35:24

on Friday the 15th aren't we? Next

35:26

week. Yes, yeah Friday night. We're doing

35:28

and we've done the patrons hang out on a

35:31

Friday before It'll be a little bit more roundy. I think that

35:33

on uh This Sunday night doesn't

35:35

it? Obviously start the weekend like we said everyone's

35:37

in you know, full-on Christmas merriment You know just

35:39

kind of the week before Christmas. So, you know

35:41

Christmas jumpers are not compulsory but encouraged We do

35:44

like to see them. I like it's the one

35:46

with the most drinking on isn't it? And

35:51

you know a lot of people come on in costume and

35:54

Christmas backgrounds and all that and obviously we talk

35:56

about Christmas plans a lot of memories and stuff

35:58

too. It is all such a giggle So if you

36:00

haven't joined us for a hangout at all in 2023 This

36:03

is a very good time to jump on and

36:06

you'll get an invite to our virtual Christmas party

36:08

that is coming up next Friday Night a Friday

36:10

the 15th of December from 8 p.m. UK time.

36:12

So join us on patreon now You'll be invited

36:14

to that and of course there are plenty of

36:16

other perks for joining on patreon You often get

36:19

the podcast early you get it ad free every

36:21

week We do an extra 10 15

36:23

minutes of news stories on every episode just

36:25

for our patrons And if you join us

36:27

as a gold member or above you get

36:30

invited to check out our bonus

36:32

Podcast of which I think there are

36:35

38 episodes of this after we record

36:37

next week's yeah the after hours

36:39

They're at trial after hours. Well, we just kind

36:41

of let it higher down let loose We

36:45

kind of anything goes on the after hours, doesn't

36:47

it? You know, we usually have a theme

36:49

we do the retro years every couple of months

36:51

where we kind of review You know games and

36:53

tech from a particular year, you know We've

36:56

covered quite a few the 90s and 2000s a couple of the 80s That's

37:01

always really fun or often we kind of sometimes people want

37:03

to hear a little bit more about us So

37:05

we kind of give our opinions, you know top fives

37:07

of certain consoles and get some sometimes they recommend games

37:09

for us to play Yeah, yeah a little bit when

37:12

we do that we need to do we need to

37:14

do definitely We need to get some more patrons on

37:16

the news as well Bryce. We will get you on

37:18

don't worry So if you

37:20

want to check out the the bonus podcast a lot of

37:22

listening there for you know If you've got a couple of

37:24

weeks off over Christmas next week We're

37:27

gonna be doing our Christmas special of that as

37:29

well talking about Christmas memories and gaming and tech

37:31

that reminds us of Christmas has gone By so

37:33

you get an invite to that your own personal

37:35

RSS link a very good time to join

37:37

us on patreon and make sure that we

37:39

can continue The podcast into 2024 all the

37:41

details to sign up on our website right

37:43

now at the retro hour calm And

37:46

I just want to say to the patrons. Thanks so

37:48

much for supporting this throughout the year as well It's

37:51

been fantastic and we know it's a tough time

37:53

but you know, you've allowed us to

37:56

keep the show going and we really appreciate

37:58

it Yeah, we're gonna do it without you. Right

38:01

then of course you can check out all the new stories in the

38:03

show notes every week, you don't have to google around, they've saved you

38:05

the job. A little favour to ask as well, if you have got

38:07

a little bit of time over Christmas, we do appreciate that you know

38:09

people have a little bit of holidays, you can probably spend it with

38:11

a family, but if you get a couple of seconds, one thing that's

38:14

going to really help us as we go into 2024 is leave us

38:16

a little review if

38:18

you can on the platform that you're listening on, particularly

38:20

if you listen on Apple Podcasts, really helps us get

38:22

in front of new people, helps us get the charts

38:24

as well and warms our hearts to see lovely comments

38:26

from there as well doesn't it, so we'd really appreciate

38:28

it if you can just take a couple of seconds

38:30

to leave us a nice review and a five star,

38:33

a little rating on there that always really helps. Right

38:35

then so we'll see you for our Christmas

38:38

specials next Friday, kicking off with the best

38:40

of 2023 and then of course the Christmas

38:42

quiz, I can hear a few nerves

38:44

when I mention that, do you have any

38:47

spoilers? So yeah look forward to that and

38:49

enjoy the start of your Christmas season if

38:51

you are celebrating that this year and next

38:53

we're going to talk to this week's special

38:55

guest getting the Inside Story on companies like

38:57

CinemaWear and MicroProse Virgin as well with Ed

38:59

Magnin, he's next on the Retro Air Podcast.

39:27

Here goes to the single furniture store when you can

39:29

go to the big sandy soap store. Celebrity

39:36

voice impersonation, not an endorsement. Why go

39:38

to a single furniture store when you

39:41

can go to Big Sandy Superstore?

39:44

Shop and compare America's top five mattress

39:46

brands, plus nectar and purple. and choose

39:49

from over 22,000 in-stock appliances from

39:51

the top brands at the guaranteed

39:53

lowest price. or furnish the room

39:55

of your dreams with a large

39:57

selection of American-built furniture. With financing

40:00

plans for just about anyone, there's

40:02

nowhere else quite like it. Big

40:04

Sandy Superstore. You're

40:07

listening to the Retro Hour Podcast and we're

40:09

here today with Ed Magnin and we're going

40:12

to be talking about so many different things,

40:14

kind of going from 1979 to the Game

40:19

Boy Advance and Nintendo DS as well.

40:21

So there's a whole great history there

40:23

of working at great companies like Cinemaware,

40:26

Microcrows as well and Virgin Games. How

40:28

are you doing there? Oh great,

40:30

great. I appreciate your call. Yeah,

40:32

yeah. It's great to have you on. Now we have

40:34

a question that we ask all of our guests and

40:37

this kind of takes them back a bit and this

40:39

is what was your first kind of video

40:41

game or computer experience that you

40:43

can remember? Well, I had done

40:45

the online business where we were... I

40:48

was on the Apple 2. I bought it as a

40:50

hobby when I was teaching and I

40:53

go to club meetings in Los Angeles.

40:56

There was like an Apple Club. Jobs

40:58

and Wozniak would fly down from

41:00

the Bay Area to come and

41:02

talk to us once in a

41:04

while and I was looking at what... Oh,

41:06

they showed off the Apple 3 that

41:09

was their epsilon, their one

41:12

big terrible machine. I got to see

41:14

them and then I looked at

41:17

the club when I go to this club meetings on

41:20

the weekend and once a month and I looked around

41:22

the room and people

41:24

were starting businesses and I said, well, I'm

41:26

as good or better than those guys are.

41:29

So I went around and tried to sell

41:31

some software to some companies and

41:33

they didn't offer me very much. So then I said, well, the

41:35

hell with that. I'll figure out how to do it myself and

41:38

I developed an online business

41:40

that people downloaded through Modems which

41:42

were only... If I say

41:44

there were 300 bauds, 56k, this is 0.3k. It

41:46

wasn't even

41:57

in the ballpark of any kind of dial-up

41:59

that we used. So how did it

42:01

work then? Because that was in like 1979 then.

42:05

Right, exactly. So what happened was I

42:07

went to the UCLA library and I

42:09

got some reference books on X25, X.25,

42:12

which was the network

42:14

that Telenet and TimeNet used

42:17

as dial-up networks. And

42:20

it had error checking in it.

42:23

So if you couldn't send it reliably, I'm not going

42:25

to send you an eight-minute download

42:27

and then have you complain that you didn't get

42:29

a good transfer. So

42:32

I had to know that I was sending it

42:34

reliably. So we sent blocks of data, like

42:36

packets of like 256 bytes

42:39

with a two-byte checksum. And

42:41

if the checksum matched, it continued

42:44

to go forward. And if it didn't match, it

42:46

repeated the last block. And

42:49

so we knew when we sent you the thing, it was

42:51

reliable. Now, then how do we get

42:53

your money? We charge your credit

42:55

card. And we say, okay, this game is $25 and

42:58

you give us your credit card. Now,

43:00

we establish an account for you earlier on it.

43:02

You leave your information and we set up an

43:04

account. And then we know how to get a

43:06

hold of you if it was

43:09

a problem. But basically, we're trusting you. And

43:11

then as far as submitting them for payment, they

43:13

weren't set up to let us do it electronically.

43:16

So we would print them out on

43:18

paper and take them to the bank. And

43:20

they said telephone order, where the signature would

43:22

go. So you

43:25

essentially had like a kind of

43:27

software delivery service, but you

43:29

also had submissions to it? We

43:32

did games from other people. We did a lot

43:34

of them ourselves. But we had about

43:36

– I don't

43:38

know. One of the brochures I have online, I think

43:40

had the number, but it was a little like maybe 60, 70 titles.

43:44

They weren't all games. There were some games.

43:47

And Apple came out with a mouse, which was kind

43:49

of funny. I think it was a one-button mouse. And

43:51

we had a mouse maze where you moved the mouse

43:53

around. So not only people had the mouse, but the

43:55

people that bought the mouse, we gave them a game

43:57

they could play on it. And – We

44:00

did a telegaming where you can play backgammon over the

44:02

phone, we did a chess one where you can play

44:05

chess over the phone with somebody else.

44:07

What it did was you bought

44:09

the game, the game sent enough of

44:11

itself to your friend, so he didn't even have to

44:13

buy it. But he could play

44:15

with you. Now, when he wanted to play with somebody

44:17

else, he needed his own copy to play with. And

44:20

then it would send enough of the screen and

44:22

everything so that when you made a move, it

44:24

would move it on his side too. That's

44:27

insane. You look at stuff now like the

44:29

App Store and how quick it is to

44:31

download something and connect with your card. Oh,

44:34

and believe me, I'm much happier

44:36

not doing that. I was

44:38

proud I invented a system that nobody

44:41

was even close to us. People filed

44:43

patents on things that were several years

44:45

late even. To shoot

44:47

down their patent, you just have to have prior art that's

44:50

a year and a day before them. I

44:55

worked with some of the top law

44:57

firms around the world, including Rose Law

45:00

in London. They

45:02

needed help fighting these people

45:04

and the British ones trailed by a

45:06

couple of years. So we

45:08

were still, after I'd gotten all the money

45:11

I could get for helping as an expert

45:13

witness the US cases, that I got hired

45:15

to help with the British cases and stuff.

45:19

It was an interesting thing, but I'm so glad now that

45:21

I don't worry about it. I know I did it and

45:23

I could download stuff and I figured out how to do

45:25

it. But now I'm glad that

45:27

Apple and the Windows Store and

45:30

Google Play and Amazon, that they

45:32

take care of that for me.

45:35

I used to run home on New Year's Eve because

45:37

the system was actually running on Apple IIs and

45:40

it didn't have a day-date calendar. It

45:42

had a time, we could set the time. But

45:45

at the end of the year, we had

45:47

to switch it to 2024. You had to

45:49

rush home on New Year's Eve to make

45:52

sure you change the year. That's

45:54

how you spend your midnight then. I spent

45:57

my midnight doing that. There

46:00

was a little bit of fraud, but we'd

46:02

catch the people because we wouldn't activate the

46:04

account for them unless we had a working

46:06

phone number. The guy would

46:08

leave his information. So

46:10

CBS News sent a crew out

46:12

to film. It

46:14

was the first story they did on personal computers.

46:16

Then they said Ed Magnaud quit

46:18

a teaching job in Southern

46:21

California to provide his own

46:23

computer games to other computer buffs around the

46:25

world. What amazed them

46:27

was, they said just do what you normally would

46:30

do. In the daytime I use

46:32

the computers because it costs too much for people

46:34

to phone us in the daytime. In the evening

46:36

when the rates went down, we leave all the

46:38

lines answering for customers.

46:41

I was in the other room watching television. So

46:43

I'm watching the CBS News in the other room

46:46

while people are placing orders. It

46:50

was clicking back and forth. People would

46:52

call up and they'd say they're Abraham Lincoln and stuff. Once

46:56

or twice it was embarrassing or it was

46:58

somebody famous. They

47:00

called up and they'd say, the guy calls

47:02

me back and goes, this is my money

47:05

goodness for you. I'm going to

47:07

welcome you to something. I thought it was a

47:09

fake. You thought they were a

47:11

prankster. Yeah. People like

47:13

Todd Rungrid was one of our customers.

47:19

I was wondering how much the

47:21

Apple II kind of expandability and

47:23

hardware helped with developing this

47:25

system and having add-ons

47:28

and extra boards. Not

47:30

really. First of all, we had

47:32

to get enough storage. Originally

47:35

we had just the normal floppies, like a two

47:38

drive system. It's answering the phone and it's got

47:40

to have the games it's selling and keep a

47:42

log of what people are buying so we can

47:44

print out the credit card slips

47:46

the next day. Later we

47:48

got an 8 inch drive. The

47:53

dual 8 inch drives use the top

47:55

and the bottom. It

47:58

gave us quite a bit more capacity. But

48:00

even that was wasn't enough and then

48:02

then we went to a cordless hard

48:04

drive And I had to take out a bank loan.

48:06

I think the drive costs like 20 grand For

48:11

a 20 megabyte hard drive We're

48:14

not talking about about gigabyte terabyte. This is

48:16

yeah, it was like, you know

48:18

What happened is that the initial when you put an Apple

48:20

to the first? The keep was 16

48:23

K the next 16 K caused you 300 bucks

48:26

Wow The next 16 K after

48:28

that cost about a hundred because the price is

48:30

going down more companies You know more people make

48:32

and then I think was like sixty five dollars, you

48:35

know for for another 16 K You

48:37

know it so over my lifetime I see

48:39

memory go way down at price and other

48:41

things and you you could buy

48:43

a computer each year You spend fifteen hundred

48:46

at three grand on a computer, but it's

48:48

a better computer each year than it was

48:50

the year before You know, yeah. Yeah, it's

48:52

really interesting with that culture as well because

48:54

you guys obviously a lot of developers had

48:56

Apple twos and and and you're all kind of

48:58

using that and In

49:01

Britain we had lots of different systems But

49:03

you ended up working with cinema wire as

49:05

well, which is a really big name over

49:07

here as well Yeah,

49:10

I had fun that the people that ran it were

49:12

a little weird and then and then they got taken

49:14

over years later They they bought

49:16

about a bankruptcy some guys from Brazil or something

49:18

They bought them and then they called

49:20

up and they said are you the ed magnum that did

49:22

this and do you have the source code? For this

49:24

game. Okay, you have to send it to us. We own the

49:26

company now Well,

49:33

I was wondering as well because they

49:35

used amigas for development right so what

49:38

Now that was an interesting thing was that cinema

49:41

where used amigas and The

49:44

advantage was that they made the game look

49:46

good on the Amiga and then they ported

49:48

it down to the other platforms If

49:51

I had the Commodore 64 you got

49:53

to the the EGA or

49:55

VGA PC It didn't look

49:57

like much anything but but you could put the box

49:59

out with the pictures from the Amiga and

50:01

say your screenshots may vary, you know, and

50:04

put a, what they did was they had a

50:06

box that had the game in it and then

50:08

they put a sticker on it for which version

50:10

it was, whether it was the Apple II GS

50:13

or Apple II or Commodore. And so they, they

50:15

were able to get away with that that way.

50:17

Now, when I worked at MicroProse,

50:19

they did the opposite. And by the way, I

50:21

was there, I was one of maybe

50:24

about their eighth or

50:26

ninth programmer they hired. I see

50:28

lunch with Sid Meier every day,

50:30

you know, did Civilization. Yeah. And

50:33

so he did a game and, and, Pirates.

50:36

And so they brought

50:38

up this guy from North Carolina, Randall

50:40

Masteller, and, and I went

50:42

down to Sid's office for a week and he explained

50:44

Pirates to us because he just finished it. He didn't

50:46

want to stop while he was working on it, tell

50:49

us anything. He was going to get completely done for

50:51

the, for the Commodore 64. And

50:53

that was my job to make an Apple

50:56

II and Apple II GS version. And

50:58

Randall Masteller went back to North Carolina and

51:00

made a PC version. And

51:02

Randall had a way of, he'd look at the Commodore

51:05

64 code, he had some macros

51:07

he typed. It kind of made it easy

51:09

to like retype it back in and get

51:11

it the way he needed. I

51:13

took a look at what, what Sid had done and I

51:15

got it going on the, on

51:18

the Apple II. Now it's interesting because the Apple II and

51:20

the Commodore 64 had the same chip.

51:23

They had 6502s. Yes. Yeah. But,

51:25

but that would, all similarities

51:27

stop there. And the

51:29

Apple II screen was weird. It was,

51:32

it was

51:34

40 characters across. And

51:36

if you put in a card

51:39

that made it 80 characters across, it was

51:41

weird because even the 40 character screen, when

51:43

you want to cross the top line and

51:45

then you went one more character, you were

51:48

down a third of the screen. And

51:51

also, I guess you're also going from

51:53

like color to black and white as

51:55

well, which is another switch

51:58

with the palette. Apple. If the

52:01

high res had had it

52:04

was purple, green, white

52:06

if they're both on. If you have a

52:08

purple pixel and a green pixel next to each other, they

52:10

turn white. And if you have neither of them,

52:12

you got black. And

52:14

so that was the high res. The low res

52:16

had about 12 colors, you know, it's supposed to

52:18

be 16, but it was some of

52:20

them were duplicates, some of the grays were duplicates of each

52:23

other and just with a different

52:25

number. But yeah, so

52:27

they had that kind of thing. And

52:29

then the basic was different. Somebody had published

52:32

a basic book back in those days. It

52:34

was like a dictionary of basic commands. And

52:38

it's like print. And then it would say, okay, on

52:41

the Commodore 64, you type this and on

52:43

the Apple II, you type this and on

52:45

the Radio Shack computer, you type

52:47

this. So the type of security, it was

52:49

like all these things. The

52:52

old days, was it load,

52:54

something, comma, eight, comma, one, you know, on

52:56

the Commodore 64, you know, types of weird.

52:59

You couldn't just load and get you stuck a floppy and

53:01

then you had to type this thing and you got to

53:03

go, oh, by the way, too, in those days, the

53:06

market in the UK was for

53:08

tape cassettes. Yes, yes,

53:10

yeah. And so we made

53:12

a game on the on the disk and then we

53:14

had to load it to a tape cassette. And

53:18

we got like, let's see,

53:20

in pounds, I think it

53:22

was like, maybe like 10

53:24

pounds for the cassette and

53:27

15 pounds for the, you

53:30

know, for the disk or something. So nobody

53:32

bought this. Nobody bought this. They bought the

53:34

room tape and made me copy to a

53:36

floppy themselves. Yeah. And also piracy

53:38

on the tapes with a rife as well. We

53:42

spent all this extra trouble making the thing.

53:45

And then when we were done, everybody

53:47

was buying it wrong. And I said, well, that's, I

53:49

said, I don't want to fix that problem. Change the

53:51

prices. Flip the two prices.

53:53

People will buy the, they'll buy the disk,

53:55

which are actually easier to make and

53:58

safer for us. And

54:00

I guess you were also going to different sizes

54:03

then as well and With

54:06

size limitations and story. Oh, yeah. Yeah all

54:08

of that stuff and okay, then what do

54:11

you do? The original purpose

54:13

I was teasing submitted in music I said

54:15

I said the original purpose of music and

54:17

games was to mask along disk looked like

54:21

We did a helicopter one was it? I want to

54:23

want to says I hope I helped get

54:25

it going but I never did the whole game I think but

54:27

but it was like we were flopping We

54:30

could page flip between two screens to make it

54:32

look like the helicopters like it like its blade

54:34

was moving and while that

54:36

was going on and we were loading now normally

54:38

you could not load on the Apple 2 and

54:42

Display something at the same time. They wouldn't let

54:44

your program and do that so I had to

54:46

write an assembly language to get More

54:48

basic control of it and

54:50

I could I could have a thing that

54:52

was doing loading and Walt was loading was

54:55

Flipping the two pages, you know, so so

54:57

we keep the animation running So there were

54:59

times when we told you okay you finish

55:01

you finish level one Now you got to

55:03

turn the floppy over and then wait wait

55:05

two minutes while loads have a thermometer on

55:07

the screen Well,

55:10

also there was like some tricks with custom

55:12

fonts as well, I think We

55:16

were able to get I actually

55:18

had a I Had

55:21

a was was the composite

55:24

monitor normal one and

55:26

on a composite monitor we

55:28

could get pixels that we could get

55:30

like a like a three and

55:32

a half wide picks we could get like

55:34

more characters across the screen and and

55:38

have them do it a certain way, but then

55:40

when we got it didn't work right

55:42

on a On

55:44

the one that was the build-in of the empty nothing

55:46

that you see the RGB RGB RGB

55:50

monitor it would not the font

55:52

was totally unreadable So

55:54

we warn people on the box

55:56

requires composite monitor, you know, okay

56:01

Oh, there was a bug

56:03

too in the Apple. There are a lot of bugs in

56:05

hardware and you see Apple didn't have to fix them. Somebody

56:07

didn't give everybody a new computer. On the Apple 2, if

56:10

you made a box that was 320 by 200, and

56:15

you got over to, so 0 to

56:18

319, if you put a pixel in column

56:20

319, you didn't see it. So

56:23

you went over to 318 and put the

56:25

pixel there, and now it was two pixels

56:27

wide. If

56:30

you wanted one pixel wide, you had to go to 317. And

56:34

you see, I showed Apple that. I called them

56:36

up and I showed them the thing was, how

56:38

come you're finding all this stuff? Nobody else is

56:40

finding. When I was doing stuff on the

56:42

2GS, I was finding all these bugs for

56:44

things with crack, and they said, well, you're the only one

56:47

finding this. I said, what's everybody else doing? Oh, you're the

56:49

only one using an Apple 2GS. Everybody else is programming on

56:51

the Mac. But yeah, I was going to say, what

56:54

were the kind of differences of working on the Mac

56:56

and then the 2GS? Now,

56:58

when I did the 2GS, they

57:01

didn't get me a Mac. So I was doing it on a piece

57:03

on an Apple 2GS, and I

57:05

had a hard drive that was like a lunchbox. And I think that

57:07

would be a bit of 20, instead of being

57:09

20,000 by that, maybe it was like a couple

57:11

of thousand, you know, to have it like a

57:13

lunchbox thing. And I had a I had a

57:15

multiplex switch that I put on it. And

57:18

I got another Apple 2GS. I told the company to

57:20

buy me a second one, because it took 40 minutes

57:23

to compile the program. Oh, wow.

57:25

So what happened was I

57:28

would start it compiling on one side of

57:30

my desk, and one of the left side of the desk, one

57:32

of the right side. So I'm sort of filing on the left,

57:35

and have the hard drive working with that one.

57:38

And then I go over to the other computer

57:40

and look at the code while it was compiling,

57:42

and I catch mistakes myself before.

57:45

And so then I'd abort the compile and

57:47

switch it to that side. And then

57:50

you think, so I was constantly doing

57:52

that. And I had a program where it took

57:54

me a long time to compile the code. I had a

57:56

friend that did a graphics thing, it took him a long

57:58

time to compile the graphics. It

58:00

was all the way you built the thing up

58:02

and how much you had to compile and all

58:04

that. But yeah, it was a pain, all that

58:07

stuff. I

58:09

think the 2GS, we tried to use C on it. In

58:13

the early games, people using a high-level

58:15

language like C, what

58:18

happened was they used Basic because Basic

58:20

is an interpreted language and people that

58:23

were hobbyists can buy like

58:25

a Timex Sinclair or whatever and type in

58:27

Basic commands. What happens is with Basic, you

58:29

type in something and you hit a carriage

58:31

return and then it processes that line. If

58:35

it has a line number in front of it, it becomes

58:37

line 10, let's say, and then you put line 20. If

58:40

you put line 15, it puts line

58:42

15 between 10 and 20 automatically. If

58:44

you don't put a line number and you say, print,

58:47

quote, hello, end quote, it would just print the

58:49

word hello on your screen because

58:51

it's not the firm processing

58:53

that is doing it immediately. So it's a

58:56

difference when you're programming, you're writing instructions and

58:58

then you say, okay, now run. Then it

59:00

runs, it's not running at the minute you're

59:03

doing it. So people have trouble that aren't

59:05

programmers understanding that, but it's a

59:07

big distinction. So we

59:10

were doing that kind of stuff and we were getting

59:12

stuff that we'd build out there. So

59:15

C was a compiled language

59:18

instead. The

59:20

problem with the early platforms was even though there

59:22

was a C developed for almost all of them,

59:24

at one time or another, the

59:26

runtime package for C was so big

59:29

that it wasn't worth using it. And

59:33

when we got to cartridges, when

59:35

you got to Nintendo and you started getting cartridges

59:37

with later Atari and everything else, you

59:40

had to pay to put that that runtime

59:42

on the cartridge. Oh, wow. I didn't

59:44

know that. Yeah. Yeah. And so that's

59:46

another problem. Okay. Now another thing, the

59:48

big thing, if nobody gets anything else

59:50

out of this talk today, the

59:54

one thing to keep in mind is

59:56

that programming a cartridge

59:59

game. a Game Boy. The Apple

1:00:02

was on tape and floppies and stuff.

1:00:05

But when you go to cartridges, when you go to Nintendo

1:00:07

and you're making the original one, the

1:00:09

Nintendo 64, the NES, yeah.

1:00:15

When you do that, you're

1:00:18

making cartridge. And some of those cartridges

1:00:20

were $40 games. They had

1:00:22

a $20 cartridge in

1:00:25

them. And some of them had a less

1:00:27

expensive cartridge. So you end up having these

1:00:29

things that you can't make a mistake. It

1:00:31

isn't like you could do an upgrade at

1:00:34

five minutes later. Yeah, that's what I was

1:00:36

going to say. So, you know, cinemaware, like

1:00:38

the titles were really, well, cinematic,

1:00:40

and that was kind of part of it. And

1:00:42

they were quite iconic as well. When

1:00:45

you finally did it and released

1:00:47

it, what was the kind of

1:00:49

code checking like and the kind

1:00:51

of requirements before release?

1:00:55

Well, I didn't send any,

1:00:57

I didn't do any of the ones

1:00:59

that the other guys had bought the company

1:01:01

that did the Nintendo and Super Nintendo cinemaware

1:01:03

titles. We did that. Yeah, I'm

1:01:05

on about the Apple ones a bit. Yeah,

1:01:07

Megan and I did Apple IIGS. I

1:01:10

don't think we bothered with the Apple II ones, as I

1:01:12

recall. And we did PC ones and stuff. And

1:01:15

yeah, so cinemaware

1:01:17

had their own testing room and everything.

1:01:19

By the way, they didn't have the

1:01:22

micropros. You'll be interested in this. Micropros

1:01:24

had a room with UK power supplies.

1:01:27

Oh, wow. Yeah. And probably PAL monitors.

1:01:31

So they had outlets on the wall with a different

1:01:33

color thing. And those were 220, 50

1:01:38

cycles instead of 110, 60 cycles. And by the

1:01:40

way, when you go to do a PAL, PAL

1:01:44

is the standard for Europe for

1:01:46

those things. When you

1:01:49

go to do a PAL game, you

1:01:51

have less vertical blank. A

1:01:53

lot of times we have to hide things on a

1:01:55

Nintendo and the vertical blank try to try to do

1:01:57

stuff with it. The vertical blank is...

1:02:00

when you used to have a cheap one that nobody's old enough

1:02:02

to have a TV that used to scroll and you'd see those

1:02:04

black lines on them. But if

1:02:07

you see an old

1:02:09

movie, each frame of

1:02:11

a movie is kind of like if it gets

1:02:14

out of sync and starts scrolling and you see

1:02:16

the black lines going up your screen, you know,

1:02:18

the old frames lining up. Well, that black line

1:02:20

is the vertical blank and you could send stuff

1:02:22

in there. You had a couple of

1:02:24

milliseconds or whatever you could send something. I mean,

1:02:27

you had, there's

1:02:29

also a horizontal blank over on

1:02:31

the side, you know, before it gets

1:02:33

where the carriage returns before it gets back to the

1:02:35

left of the screen again. But, yeah, so

1:02:37

we had to do a lot of stuff in that period.

1:02:40

But also, some of the era

1:02:42

ones were even more fighting

1:02:46

to get more, to have

1:02:48

the less time to do stuff in the

1:02:50

blank there and stuff. And

1:02:53

then having the frame rate, the right thing. And

1:02:55

then I think for

1:02:57

some reason, the cow,

1:02:59

I think, is also in Australia or something.

1:03:02

But you see that, well, the UK speaks the

1:03:04

same language as we do. But it

1:03:07

wasn't just a language thing. And then

1:03:09

Nintendo had country of origin

1:03:12

stuff where you buy an

1:03:14

8-bit cartridge and then you want to

1:03:16

play it on a, like we buy a

1:03:19

Japanese game before it was on U.S., you

1:03:21

know, to see the early versions, early releases,

1:03:23

go to a Japanese market. And

1:03:26

so in California, we buy games, like before they

1:03:28

were officially released to the U.S. and we'd look

1:03:30

at them. But we had to have an adapter.

1:03:32

And later we found out we just had to

1:03:34

bend some pins on the end of the cartridge

1:03:36

so that we could plug

1:03:38

it into American unit and look at it. Well,

1:03:42

I remember you

1:03:44

said that you did some stuff with Virgin Games as

1:03:46

well. I was wondering what it

1:03:48

was like when Prince of Persia came out

1:03:50

originally. Do you remember that? Because, you

1:03:53

know, the impact of that game and how

1:03:55

popular it was, it's kind of hard to

1:03:57

think about nowadays. fun

1:04:00

with it. And of course, when we

1:04:02

did it, it was all, let's see, the

1:04:04

Game Boy was all black and white. So

1:04:08

it created some challenges. And

1:04:10

then you want a ghost. And

1:04:12

you we don't have enough enough room to

1:04:14

put all the thing and nobody, this is

1:04:16

a kind of a secret in the industry,

1:04:19

nobody ever wanted to buy larger than the

1:04:21

minimum size cartridge. Okay,

1:04:24

because if you paid $2

1:04:26

for the next size cartridge extra, you

1:04:28

got to add $5 to the price tag. And then

1:04:31

they felt they priced themselves out of the market. Yeah.

1:04:34

So in other words, it's a $45 game now

1:04:36

a $45 game. Well, maybe they're not gonna be

1:04:39

able to sell them. And also,

1:04:41

everybody tried to sell the games the first day, I

1:04:43

think it was US gold is

1:04:45

new events of the British company, they,

1:04:47

they were the reps for micro pros.

1:04:50

And we'd set over a game to them. And

1:04:52

they would, they'd sell them all

1:04:54

the first day, and then they wouldn't want any

1:04:56

more. Nobody

1:04:59

wants to have a warehouse full

1:05:01

of games they can't sell that

1:05:03

are on cartridge. $20. So if

1:05:07

it takes months to order and we'd order games

1:05:09

from, okay, so you make a game in the

1:05:12

US and you have to jump through a US

1:05:14

hoop of sending it to Nintendo in Seattle. And

1:05:17

when they approve it, then you have to jump through the

1:05:19

Japanese hoop that the Japanese companies jump through and get it

1:05:21

approved in Japan, then they manufacture it.

1:05:24

And they would put it on a slow ship to you unless

1:05:26

you pay extra to have an air freight. And then of course,

1:05:28

you're paying her. That's why they say Christmas in July, to save

1:05:31

money, you got to have your game done by July 1 or

1:05:34

something to get it out by Christmas, you know.

1:05:36

So was there a difference when

1:05:38

you so you moved from the Apple one

1:05:40

to the Game Boy, and then you had

1:05:42

obviously you're talking about approval, you had that

1:05:44

Nintendo seal of approval as well? Was that?

1:05:47

Yeah, any kind of requirements or did they

1:05:49

end up sending any games back and you

1:05:51

had to change a lot of them back

1:05:53

to other developers? I

1:05:55

said they would fix it. And okay, I

1:05:57

have the perfect record of sending

1:06:00

10 submissions to Nintendo and

1:06:03

getting 10 of them approved the first time. That's

1:06:05

great. And when I was an

1:06:07

employee, they just benefited from my being good. And

1:06:10

when I went off and became a contractor and

1:06:12

came back to them and said, I'll do this,

1:06:15

I would add an extra couple of grand in

1:06:17

my contract for the first approval. It

1:06:20

would save them weeks. Yeah, I

1:06:22

can imagine that could delay a whole

1:06:24

game process and a game release. Okay,

1:06:27

that was a game. Magic Johnson

1:06:29

Super Slam Dunk that was on

1:06:33

the Super Nintendo. And

1:06:36

Virgin Games had a contract

1:06:38

with Magic Johnson and the contract, it

1:06:41

was so long in development that

1:06:43

Magic Johnson came out, he

1:06:46

got AIDS or HIV or whatever.

1:06:48

They didn't know what it was at the time.

1:06:50

They thought, anyway, so then he was,

1:06:53

he wasn't sure, but he was back playing again.

1:06:57

And it took that long for the

1:06:59

whole approval. Wow. Yeah, while the game

1:07:02

was being made and everything. Okay, now

1:07:05

what happened was the game, the basketball game,

1:07:08

they had Chick her in the voice of

1:07:10

the Lakers. He had a lot of colorful

1:07:12

expressions and it takes

1:07:14

like five vertical blanks even just to

1:07:17

get the expression. So you're

1:07:19

talking about 60 frames a second. So a 12th

1:07:21

of a second, just to get the phrase loaded

1:07:23

in and everybody says cue speech. By

1:07:25

the way, cue isn't even an American

1:07:28

English word. We use it for computers.

1:07:30

You guys cue up for a bus. We

1:07:33

love curing. We

1:07:36

get in line, we line up for something.

1:07:38

But yeah, everybody says you cue the speech.

1:07:40

You put in order the things you're going

1:07:42

to say. Well, the problem was when the

1:07:44

play was over, Chick her in

1:07:46

was talking for two minutes. He had more stuff to say

1:07:48

than he hadn't said yet. Well,

1:07:51

yeah, that said that's another thing as well,

1:07:53

sound. But what I did was I said,

1:07:55

you don't want to cue the speech. You

1:07:58

want to prioritize the speech. So. So

1:08:00

we got play by play speech.

1:08:02

And what you want to do is you

1:08:04

want to say certain things are mandatory

1:08:06

to say that the end of the play thing. Okay.

1:08:09

In football, somebody gets sacked the quarterback and

1:08:11

somebody tackles a guy and he doesn't get

1:08:13

a chance to pass it. He's, Oh, wow.

1:08:16

Big socks or something like, you know, where

1:08:18

did that guy come from? So you have

1:08:20

something you say to end the play, but

1:08:24

you have something else you were loading and you'd

1:08:26

say he's back to pass because the quarterback would

1:08:28

go back and then he would pick somebody off

1:08:30

in the distance to throw at you. So he's

1:08:32

back to pass. Well, he gets tackled before you

1:08:34

get to say that. So you abort that you

1:08:36

don't bother loading it. Cause it's just going to

1:08:38

slow you down. You skip when

1:08:41

I, when I worked with the deaf and you're trying

1:08:43

to keep up with sign language, every once in a while you have

1:08:45

to drop a sentence. Yeah. There's

1:08:48

enough for a dentist. Maybe, maybe the

1:08:50

person you're helping will, you'll be able to

1:08:52

squeeze two thoughts into the next sentence, you

1:08:54

know, especially with like size limitations. But yeah,

1:08:57

exactly. And the speed limitations, how much you

1:08:59

can get in them. So

1:09:01

talking of speed as well, like, um, you

1:09:03

know, in, in Prince of Persia is

1:09:05

such a good port on the Gameboy. Um,

1:09:08

that whole game was about like realism

1:09:11

platforming, but also the kind of rotoscope

1:09:13

graphics. Um, how did you

1:09:15

go about kind of making sure that

1:09:17

it runs smoothly and, uh, it

1:09:20

well, as a platform or with such big sprites

1:09:23

as well. That was very tricky. But

1:09:25

just before we get to that, I want, I want

1:09:27

people to understand that, that the, when

1:09:29

you make a cartridge game, you can't

1:09:32

make any mistakes. Yeah. There's

1:09:34

no firmware updates that you can do later.

1:09:37

I used to go to a store and I'd

1:09:39

buy NHL 2k or something and I drive home

1:09:41

and there's five updates to

1:09:43

download when I get home. You

1:09:46

get those kids that buy a console nowadays

1:09:48

at Christmas and then they're sitting there for

1:09:51

two hours, updating it before they can play

1:09:53

on it. Yeah, yeah, exactly. New versions of

1:09:55

X code and new version of it was a

1:09:58

direct X and all that baloney. So

1:10:00

we go through, but so the,

1:10:03

I was used to getting things right the first

1:10:05

time, you know, and not having, since

1:10:08

I thought they should give me a bonus if

1:10:10

I got a game out and

1:10:12

it got out on time and Nintendo didn't have to reject

1:10:14

it and I didn't have to fix it and take three

1:10:16

more weeks or a month or whatever. So

1:10:19

then I also thought that if your game lasted

1:10:21

six months or a year without having an update

1:10:24

that you had to do now, if you didn't have an update,

1:10:26

if there was a serious problem, maybe

1:10:28

you would make another cartridge, but you wouldn't

1:10:31

tell everybody. But if somebody called up to

1:10:33

complain to customer service, then they

1:10:35

say, oh, you know what? We do have

1:10:37

a newer one. If you'll return yours, we'll

1:10:39

send you the new one. Oh, smarts, yeah.

1:10:41

Yeah, so things like that. Somebody beat, I

1:10:44

did Caesar's Palace on the Game Boy. Yes,

1:10:47

yes. Somebody beat the mass in

1:10:49

the casino. Well, I

1:10:51

was going to say about that as

1:10:53

well. You know, the, you had it,

1:10:55

it was a mouse controller, a cursor,

1:10:58

and controlling that on the Game Boy.

1:11:01

It worked really well, actually, with that guy, or

1:11:03

that must have been quite tough to implement as

1:11:05

well. You don't see that that often. I

1:11:07

know it. Having that move around and move from thing

1:11:10

to thing and see what you're over and then you

1:11:12

click on it. Now,

1:11:14

I had fun doing a similar game myself.

1:11:16

By the way, I tried to get the

1:11:18

Caesar's license to do it

1:11:20

on the, we did a magnet casino game that's

1:11:22

on all the, you know, on the, iOS

1:11:25

and stuff. All the new

1:11:27

platforms. Okay, so we did that and I wanted

1:11:29

to get the Caesar's license from it. So I

1:11:31

called up the same guys there 20 years later

1:11:34

that worked with me. Caesar's.

1:11:37

I tried to get the license. He

1:11:39

said, I'm sorry. We're not allowed to

1:11:41

sell anything that might encourage people to

1:11:43

gamble. Oh, wow.

1:11:45

And that was, that came

1:11:47

out on the Game Boy as well. You

1:11:50

know, a kid's, a kid's system as well,

1:11:52

pretty well. And I said, well, okay. I

1:11:54

drive from Los Angeles to Las Vegas. You

1:11:56

know, it's about three or four hours, whatever.

1:11:58

I said, I see. see a million

1:12:00

Caesars ads all the way up there.

1:12:02

You know, look carefully, we're

1:12:05

selling the casino, we're selling Ann

1:12:07

Margaret, you know, now Celine Dion

1:12:09

and now somebody else, maybe Taylor

1:12:11

Swift or something. They're selling

1:12:13

that, they're not selling gambling, you

1:12:15

know. And so

1:12:17

it's like, we don't want to encourage people, we

1:12:19

don't want compulsive gamblers, you know. So

1:12:23

that was the thing. So I couldn't get the license for that, but we

1:12:26

did that on there. And then I think

1:12:28

I was in Los Angeles and

1:12:30

oh, it was on the, oh, the one we did for

1:12:32

the DS, the Nintendo DS,

1:12:34

that one has the arrow thing for

1:12:36

the, where you're touching a table

1:12:38

and you're picking the seat, you want to sit

1:12:41

on the table. And then it has speech recognition.

1:12:45

I was in Los Angeles for E3 and

1:12:48

Sharp Electronics was there and they'd done

1:12:50

the speech recognition for Nintendo and they

1:12:52

wanted me to see it. Well, the

1:12:54

guy that was in charge of developer

1:12:56

relations wasn't very nice to me ever.

1:12:59

So I said he

1:13:01

should change his title to publisher relations because he didn't care

1:13:03

about people like me, he cared about the people that

1:13:05

bought the cartridges, you know. But

1:13:07

and we're the ones who would recommend you need a

1:13:09

larger cartridge, you know, but they wouldn't, you know. So

1:13:12

anyway, we go ahead and so I heard

1:13:14

this speech recognition work beautifully. And

1:13:16

so I said to the two guys in

1:13:19

Japanese that were showing it, I speak Japanese,

1:13:21

I said, I love this. Can

1:13:23

you make sure I get it? They said, well, absolutely

1:13:25

make sure. And then the guy from the, by the

1:13:27

way, are you following, is it Steve Okimoto? I said,

1:13:30

are you following him? He says, I don't

1:13:32

speak a word in Japanese. I'm

1:13:34

sure that most have got used

1:13:36

in, I think, Nintendogs or

1:13:39

one of the kind of. Yeah, they had a much

1:13:41

easier way to control the voice. Now

1:13:44

the trouble was I had to learn, it

1:13:46

used an unusual way doing text to speech

1:13:48

because, I mean, I'm doing the speech recognition.

1:13:50

It used a text to speech. You put

1:13:53

in text what you wanted

1:13:55

them to recognize as speech. Okay.

1:13:58

So I had a misspelled read. let W

1:14:02

let to get the different pronunciations

1:14:07

So that when somebody said that now what we did was Uh,

1:14:10

it was also context sensitive once you chose

1:14:12

the game you were at If

1:14:14

you're a blackjack and you say double down it was

1:14:16

listening for that. It wasn't listening for you for

1:14:19

you to say you read 17 or something,

1:14:21

you know, whatever on the It's

1:14:24

new once you chose a game then it could

1:14:26

load the phrases it should listen

1:14:28

to for that for that one But

1:14:30

yeah, we're doing this kind of stuff

1:14:32

and trying to try to keep things

1:14:35

Going and you know, we've just been oh

1:14:37

the other thing too is besides Not

1:14:40

wanting to make a mistake in a game. They want

1:14:42

you to upgrade your games at least once a year

1:14:45

Uh, if you if you let it go two or three years, they'll kick

1:14:47

you out of the store Yeah, and

1:14:49

I think you know,

1:14:51

um kind of going from eight bit titles as

1:14:54

well to handheld titles Do you think that was

1:14:56

kind of like a second lease of life

1:14:58

for a lot of developers because they use similar

1:15:00

techniques They use similar ideas, but you know in

1:15:02

a in a kind of different form Well,

1:15:05

i'll tell you what it did for me I had a

1:15:08

history of being like two years at one

1:15:10

company and two years at the next you finish one game

1:15:12

And you did it in a ridiculous amount of time and you

1:15:15

rushed it you got it ready and then and

1:15:17

then they said you know Here's 25 dollars take your

1:15:19

wife out to sizzler, you know It's

1:15:23

like Okay, never mind So

1:15:26

then you do it maybe another year you hang around

1:15:28

and you do even a better job the next year

1:15:30

I did caesar's palace in prince of persia in

1:15:32

14 months back to back. Wow

1:15:34

Yeah, because it would be worth something

1:15:37

And they took me out to say goodbye when

1:15:39

i'd given him my notice And

1:15:41

they made me an offer and I

1:15:43

said steve i'm making more than that now I said, you know, I

1:15:45

didn't think you were gonna make me an offer He was going

1:15:47

to the uk to meet with the the other

1:15:50

people at virgin, you know I

1:15:52

said that and so I was saying goodbye to him that

1:15:54

week and something next week I said,

1:15:56

you know, i'll make it more than that now. It's at

1:15:58

least if you can make me off or make

1:16:01

me get your math right. Yeah, I

1:16:03

think a lot of programmers got to kind of

1:16:05

raw render the deal. Yeah, we love making games.

1:16:09

Now, the one thing we never got to do

1:16:11

is you look at these book authors signing their

1:16:13

books in the bookstore. So, they

1:16:15

know now there aren't anymore bookstores. Yeah,

1:16:17

I was also- You never

1:16:19

got that kind of recognition with it. It's

1:16:22

fun. But, you know, I used

1:16:24

to have fun with my daughter. She's older now,

1:16:26

but when she was in school, I'd go to

1:16:28

her. And I was in the school career fair,

1:16:30

and they got the guy from the Army and

1:16:32

the Navy and the drug store,

1:16:34

and everybody that's

1:16:37

sheriff's salesman. And I'm there

1:16:39

to talk about games. And

1:16:41

this one teacher, he had this chewing

1:16:43

gum policy, and just throw out your

1:16:45

gum, and don't- I hate it because

1:16:47

he gets under the chair, and he had to give

1:16:49

the speech to these kids that weren't even his students.

1:16:52

They were just assigned to that room that day so I

1:16:54

could give a talk to them because they asked to hear

1:16:56

about games. And so then when he's

1:16:58

all done, I said, are you done? And the

1:17:00

guy says, yeah. I said, well, if you

1:17:03

like chewing gum, this is a career for you. Well,

1:17:07

then we use the crap of get you gum or not. You'll

1:17:10

be happy. Anyway, so

1:17:12

then it backfired on me because my daughter

1:17:14

later had it for a physics class. He

1:17:17

said, I remember you. I

1:17:21

was also wondering, like, you know, so

1:17:23

there was a lot of- when you went on to the Game Boy Advance,

1:17:25

you know, you did quite a lot of titles on

1:17:28

there and also the Game Boy Color. Like,

1:17:30

how similar was the hardware to the SNES?

1:17:32

Like, you know, developing on the SNES and

1:17:35

then going on to the Game Boy Advance?

1:17:37

You know, it's funny because the same people

1:17:39

kind of were involved, I guess. So

1:17:42

you got people, like, Shigero Miyamoto

1:17:44

doing- driving the art, and there was

1:17:47

a guy- I can't remember

1:17:49

his last name. Anyway, there

1:17:51

was a guy that drove the hardware at

1:17:54

Nintendo. And so they're

1:17:56

kind of taking the

1:17:58

8-bit SNES. I think

1:18:00

it's NES over to over to

1:18:02

the 16 bit to for the super graphics.

1:18:29

And it was the chip they use to draw the

1:18:31

stuff in Jurassic Park and everything. And

1:18:33

those those used to cost like 75

1:18:36

grand for the computer, and another

1:18:38

75 grand for the software. And

1:18:40

Nintendo was putting one in the in

1:18:43

this in the n64. So I had

1:18:45

an emulation. I had an emulator for the

1:18:47

n64. At first,

1:18:49

I was using a silicon graphics computer,

1:18:52

and I got like one frame

1:18:55

a second. Okay,

1:18:57

and when they gave me the hardware to

1:18:59

plug in, I got 60 frames

1:19:02

a second. So

1:19:04

I said, Why did they take whatever's on that board

1:19:07

and put it in the silicon

1:19:09

graphics for for everybody, you know,

1:19:11

the idea was that silicon graphics

1:19:14

sold in this chip, because

1:19:16

there weren't that many people to spend 75,000 for

1:19:18

a computer and 75,000 for the software,

1:19:23

but they can sell millions

1:19:25

of them that Nintendo would pay them so much

1:19:27

per chip set to go into the into

1:19:30

a console was funny. And

1:19:32

that was groundbreaking as well. That was a

1:19:34

real change for Nintendo.

1:19:36

And it also when they started working

1:19:38

with silicon graphics, they did things like

1:19:41

Donkey Kong country that were that

1:19:43

were a hybrid, they didn't have everything ready to

1:19:45

go for the n64. So they made like a

1:19:49

3d game with with that kind of pre

1:19:52

rendered wasn't it? And

1:19:54

you spread. Yeah. Yeah,

1:19:56

that was the thing. Yeah. So so

1:19:58

all of that, so yeah. So

1:20:00

going to hand out now the other thing that

1:20:02

I love personally about going to handheld was

1:20:06

once I was on handheld I could go to

1:20:08

any trade show and walk up

1:20:10

to somebody and show him my game Yeah,

1:20:13

yeah, I don't need to have a reserved back

1:20:15

room and bring in a special PlayStation

1:20:18

that's got the right chip in it So it'll

1:20:20

play my game that didn't go through the store

1:20:23

You know and all that stuff and after carry stuff

1:20:25

around and have them tell me they were too busy

1:20:27

and they made all their appointments You walk up to

1:20:29

somebody on the floor and if he's a gamer, he's

1:20:31

gonna look at your game And if

1:20:33

it's a good game, he's gonna get his boss And

1:20:36

and also it's standardized as well. You didn't

1:20:38

have that problem if you know composite and

1:20:41

RGB and They

1:20:43

got different power than you do and things don't

1:20:45

work. Yeah. Yeah all of that stuff. It'll

1:20:48

just runs off batteries Yeah,

1:20:50

yeah, yeah, and it was like a

1:20:52

thing and yeah, I just it

1:20:54

was a whole different thing Like I

1:20:56

say, I think a lot of Nintendo

1:20:59

is a nice company and I don't mean it to be in my

1:21:01

head But I think a lot of what they did

1:21:03

up to the n64 Was

1:21:06

making bad hardware look better than

1:21:08

it was supposed to Yeah,

1:21:10

they definitely pushed it. Yeah, they got tricks

1:21:13

now where they got their lunch given to

1:21:15

them was when the Sega

1:21:17

Genesis came along And

1:21:19

they had Sonic spinning did just the

1:21:21

idea of having Sonic and

1:21:23

having spin Just flashing those sprites

1:21:25

really fast made it look like he was spinning

1:21:27

in a circle and it was like that

1:21:31

Everybody thought oh my god that the computer

1:21:33

and that must be so much faster than

1:21:35

the than the other one You know,

1:21:37

yeah, and that kind of triggered the

1:21:39

whole console wars, which I guess led them

1:21:41

to you know, the n64 as well so

1:21:45

might be a kind of positive

1:21:48

Competition, you know now Nintendo Fought

1:21:51

floppy disks or any kind

1:21:53

of medium like that for

1:21:56

forever really They

1:21:58

didn't want to do it because they could control cartridges.

1:22:01

Yeah, yeah. And but

1:22:03

there were people that made them that made counterfeits

1:22:06

of those anyway, you know, and but

1:22:08

there was devices like the disc doctor

1:22:10

wasn't Yeah,

1:22:12

piracy. One of them

1:22:15

was the revolution or something was one. There

1:22:17

was one for the GS

1:22:20

for the for the GS. And

1:22:23

it allowed us it was actually better when

1:22:25

I got the cartridge or prototype from Nintendo.

1:22:28

It had this thing where you plugged it in the

1:22:30

back where the cartridge went, and it

1:22:32

stuck out like 10 inches. It's like you're carrying

1:22:34

this thing that sticks away out like a ruler.

1:22:37

And the one that I had one of those revolution

1:22:40

things, whatever it was, I could

1:22:42

just plug it in. It looked like an ordinary

1:22:44

cartridge plugged into it. Now, we actually had a

1:22:47

purpose for it, in that we

1:22:49

weren't using it to steal other people's programs. We

1:22:51

were using it to put our own on the

1:22:53

console. So but Nintendo stopped him

1:22:55

from selling them in the US. So

1:22:57

then I bought him I had a biome trouble that's

1:22:59

near you guys off of this, a

1:23:02

Gurs Jersey or so

1:23:04

that's a kind of

1:23:06

island in France. Where

1:23:11

it's a no man's land like pirates live there. So

1:23:17

then I asked him to send him to

1:23:19

me I didn't get him I kept waiting like weeks and

1:23:22

you've ever sent him again. It's

1:23:25

an odd place in computer history Jersey as

1:23:27

well because I think Jersey and the Isle

1:23:29

of Wight they had like Apple twos as

1:23:31

well. So there was a kind

1:23:34

of maybe something going on there. So

1:23:38

we had a legal

1:23:40

purpose really of using those

1:23:42

for our own work, not

1:23:44

for copying other people's games. Would

1:23:47

they also charge quite highly for like development

1:23:49

systems as well Nintendo? Would they be? In

1:23:54

the early days maybe a Super Nintendo was like

1:23:56

15 to 30 grand. Wow.

1:24:01

Okay, and you could go buy a Super Nintendo for

1:24:03

180 bucks or something. Yeah.

1:24:07

So then there

1:24:09

was a company up in Oregon,

1:24:12

but anyway, they had their own development

1:24:15

system. They basically took

1:24:17

a cartridge from a game

1:24:19

and they put, they got into the

1:24:22

motherboard hardwired so they get the return

1:24:24

line and their emulator plugged

1:24:26

into a production

1:24:29

Super Nintendo. And

1:24:31

the advantage of that was we had a game

1:24:33

that crashed on one particular model. We had a

1:24:36

tester that took a game home and it crashed

1:24:38

when he took it home. Nobody,

1:24:40

it didn't crash for anybody else. And so they said,

1:24:42

oh, we'll just chalk it up. It's a bad thing.

1:24:44

Don't worry about it. I said, no, no, no, we

1:24:46

need to get that guy's Super Nintendo. We didn't get

1:24:48

it in there. I said, that's an

1:24:51

offer of another Super Nintendo and a couple of

1:24:53

games. Well, I

1:24:56

think you also teach as well, don't you?

1:24:58

You do video game programming.

1:25:01

I did. I kind of cut back a little

1:25:03

bit recently. I'm 73. So

1:25:05

my wife retired about five years ago and

1:25:08

I have more fun making games. I haven't figured

1:25:10

out a reason to retire yet, but I take

1:25:13

off more time if I want to go somewhere for a

1:25:15

weekend and long weekend or whatever. I don't care. But

1:25:18

I was teaching first for SMU.

1:25:20

They moved me from California here

1:25:23

to Dallas in 2003 and

1:25:25

it was a premium graduate school for

1:25:28

game development, the Guild Hall with

1:25:30

SMU. And I did that for

1:25:33

a short time, like nine months.

1:25:36

And my boss was an idiot. He

1:25:38

had a degree in fluid mechanics, a

1:25:40

PhD, and he was telling me

1:25:42

how to do my games and telling me that he

1:25:44

was going to get tenure for all the people that

1:25:46

taught there and then later he's giving somebody a tour

1:25:48

and he says, oh, no, we're never going to get

1:25:50

tenure for these people because the field changes

1:25:52

too rapidly or something like that. Anyway, it was like

1:25:54

he just told me a week ago the opposite. And

1:25:58

so I didn't know. much use

1:26:00

for them and he started telling me how to teach my

1:26:02

classes and that's that's a good tip. I

1:26:04

was kind of wondering what what

1:26:06

tips do you give like

1:26:09

developers and stuff that they can you know take

1:26:11

some tips from the early days and kind of

1:26:13

apply them to game

1:26:15

creation nowadays? I don't know

1:26:17

you need to understand the hardware really well

1:26:19

and you know I had some basics when

1:26:21

I was teaching students to do stuff I'd

1:26:23

make them learn binary and hex

1:26:25

I don't care about octal but because

1:26:28

a lot of your hex dumps and stuff you'd look at

1:26:30

a game and it would be in hex you

1:26:33

know from zero to nine and eight eight

1:26:35

f for the digits you know and and

1:26:38

if you don't know enough about hex if you

1:26:40

see 55 say you're expecting

1:26:42

55 and you see aa you

1:26:45

don't know that that's doubles that

1:26:47

aa is like 10 10 instead of

1:26:49

five five you know anyways so kind

1:26:51

of teaching you

1:26:54

know deep understanding of a system and

1:26:57

low level stuff you know yeah and

1:26:59

then also how to speed up things

1:27:01

and how to optimize how to avoid

1:27:03

doing things more than once how

1:27:06

to how to make a random number generator on

1:27:08

a platform that doesn't have one and

1:27:10

sometimes you can hook into something like the

1:27:13

vertical blank where you've

1:27:15

got something counting and you

1:27:17

need a certain number of random things to

1:27:20

happen before before you do the

1:27:22

first thing in a game otherwise every game would

1:27:24

start the exact same way if it if it

1:27:26

doesn't have any human interaction and you just plug

1:27:28

the cartridge in and it doesn't have

1:27:30

a good random number routine in it or

1:27:32

something it'll do the same move this is first

1:27:34

move every time but on the way

1:27:36

into a game if you're making a guy go through a

1:27:38

menu and choose something while he's

1:27:40

doing that you're seeding the number you're messing

1:27:42

up the number generator and stuff and you're

1:27:44

able to to do it because

1:27:47

it's kind of like one way to make

1:27:49

it random is to be blindfolded and grab

1:27:51

a spinning wheel you know you

1:27:53

have the wheel spinning and you grab it on and

1:27:55

wherever you grab but you see you can't see where

1:27:57

it is you see so something like the random number

1:28:00

generator is running as only

1:28:03

not just running

1:28:06

off of the side, where it is, the horizontal

1:28:08

position or where it is on a scan line,

1:28:12

there's a number you can read. If

1:28:15

you read that at whatever time you

1:28:17

need to, it's going to give you something like

1:28:20

a random number, like a number that you

1:28:22

can quickly, you know. Anyway,

1:28:24

there's all those kinds of tricks. Well,

1:28:27

also you've kind of designed some games

1:28:29

yourself as well and you've released them

1:28:32

on modern platforms and

1:28:34

stuff like the Android Store and

1:28:36

Google as well. And our

1:28:38

listeners can check them out at edmagnan.com as

1:28:40

well. Can you tell us about some

1:28:42

of these titles and some of the

1:28:45

kind of differences that you've applied to these

1:28:47

games? Well, you know, I used

1:28:49

to do things natively. So the Apple came out

1:28:51

with stuff and they had their own stuff and

1:28:53

then later they had Swift was their own programming

1:28:55

language. They had all these other things, which are great.

1:28:58

I would do a game

1:29:01

natively on a Mac for the Apple

1:29:03

and then I'd have a friend that would do

1:29:06

it for the Android. I

1:29:09

watched what he was doing and he went into

1:29:11

Unity, which is a game engine, and he would

1:29:14

look at what I was doing and put that in there. He

1:29:16

said, hey, the source don't do. You

1:29:19

know, he can look at that and see what I was doing and why

1:29:21

it was doing it. So

1:29:23

then once he got it into there,

1:29:25

then we could release it later on

1:29:27

the PC or on other platforms of

1:29:30

modern. Kind of a cross-platform port. So

1:29:32

now we're doing Unity the first time.

1:29:35

And then we

1:29:38

think we maybe a month and a half to

1:29:40

make a good game and then we, they're kind

1:29:42

of casual games, but we go and we

1:29:44

put it on Monday and Tuesday, we

1:29:47

put it on the handhelds,

1:29:49

on the phone and the Android. And

1:29:53

then on Wednesday, maybe we put it on the Apple TV

1:29:55

and then on Thursday, we're trying to get on the PC

1:29:57

and the Xbox. So

1:30:00

then we – so we do like to soft release each of

1:30:02

the platforms as we do them. We just got to send it

1:30:04

off to the store. We don't make a big deal about it.

1:30:07

But anybody that sees it, it's there to buy it. And then

1:30:09

we put out a press release on the – after

1:30:12

we've got the last one done and try

1:30:14

to get it out there. And

1:30:16

I love that because you're kind of – you're

1:30:18

still in development, but you're also kind of just

1:30:20

doing it for fun and you're doing it on

1:30:23

a new platform and seeing kind of

1:30:25

what people take to. Yeah,

1:30:28

and I don't get the program as much as

1:30:30

I used to, but I get to help

1:30:33

with the building. So I'm usually

1:30:35

building the Apple, the

1:30:39

iOS, the Apple TV,

1:30:41

and now we can do Mac

1:30:43

because if you've got the new

1:30:45

Mac, the M1 or M2

1:30:48

chip, it'll play

1:30:50

the iPad version of the

1:30:52

game on your Mac. Yeah, I'm

1:30:54

running on an M1 at the moment. I absolutely

1:30:56

love that chip set. Yeah, but

1:30:59

you see the controls are all

1:31:01

different. See, the iPad version was depending on

1:31:03

you touching the screen, you know, completely to

1:31:05

the screen, you know, but then

1:31:07

we get over to the Mac

1:31:09

and you're not going to – you know, you're not

1:31:12

going to lift your – you tilt your Mac to

1:31:14

play the game. So we're using

1:31:16

mouse and keyboard and other things. So

1:31:19

yeah, it's kind of fun, you figure out the things. You

1:31:21

try to figure out what's going to – and see, now,

1:31:24

we get to do it because it's like indie publishing.

1:31:26

We're dealing directly with the stores ourselves.

1:31:29

There's no middleman. If

1:31:31

we do well, we get a percentage. If

1:31:34

we guess wrong, it's something that nobody

1:31:37

understood or whatever. But we did

1:31:39

some things that I'm really proud of. Some of them

1:31:41

were kind of funny. We had one – I

1:31:43

don't even know – I think it's available on one or two platforms.

1:31:47

We have one called Call-In-Sick, and

1:31:50

I went to a movie with my wife and I came out

1:31:52

and this guy is calling me a fellow

1:31:55

podcaster. He says,

1:31:58

oh my God, I said, I just played this. I

1:32:00

need some more information. I want to talk about it. So

1:32:04

what it does is it has some background tracks. And

1:32:07

it was like, okay, you

1:32:10

call up and you say, hey, I'm sorry, I'm stuck in

1:32:12

traffic. It's got a horn flanking. That's

1:32:16

such a smart idea. It's a

1:32:19

kind of great excuse to get out of

1:32:21

work. So

1:32:23

we did this and we put it

1:32:25

on all the platforms that we could.

1:32:28

And then I wanted

1:32:30

to do it and I tried to get, you know, with

1:32:32

all this thing, when you're setting up a call like this

1:32:34

and getting the sound to sound

1:32:36

right and patching it into this and

1:32:38

patching it. So I tried to

1:32:40

do it where I was recording the sound

1:32:43

and mixing it with my voice live. And

1:32:46

that didn't work. I could not get the

1:32:49

various platforms to do that very well.

1:32:51

But then I remembered all

1:32:54

sound is numbers. Okay,

1:32:57

it's all digital numbers.

1:33:01

It's all sampled. Everything in your computer

1:33:03

has been sampled. Yeah. So

1:33:05

they're numbers. So if you have a tape

1:33:08

of the background sound of the traffic and

1:33:10

I have a tape of you and I have a record you talking,

1:33:13

I can go through at the same speed and

1:33:15

have the numbers together and then make

1:33:17

sure they didn't get so loud that they distorted it. I

1:33:20

absolutely love this. I'm just looking at it

1:33:22

at the moment. It's such a

1:33:24

fun idea. There's a hospital

1:33:26

one and it's like I'm in an emergency

1:33:28

room waiting to see the doctor. I can't

1:33:30

see how long I've been here. I will

1:33:32

try and call again. You know, that's

1:33:35

such a smart idea. Really pretty. Some

1:33:37

of the stores because it was deceptive.

1:33:40

Okay. Yeah, of course. It's deceptive. It's

1:33:42

a magic trick. I mean, I'm

1:33:45

trying to explain that to these guys. They got their

1:33:47

own rules and then you've been through a time where

1:33:49

people, you know, were maybe deceiving people

1:33:51

or whatever it was. So

1:33:53

that one had to go. The other one

1:33:55

I wanted to do was when the movie Lucy

1:33:58

came out. Yeah. Remember

1:34:00

how smarter brain was and kept growing, growing good

1:34:02

speed? Okay. So I talked to somebody, I said,

1:34:04

I want to, have you done this thing for,

1:34:06

for loose, the thing we wanted to

1:34:08

do, like brain meter. I said,

1:34:11

Oh, you still want that? I got mad at the

1:34:13

guy. And, um, so I said, no,

1:34:15

no, I had this other guy was recommending higher and

1:34:17

I ended up hiring a guy myself and,

1:34:19

and, uh, put him on that project. And

1:34:21

what we did was we hold the iPhone

1:34:23

up to your, up to your forehead. And

1:34:26

we measure your brain. We'll say, then I

1:34:29

hooked up to my forehead and

1:34:31

it shows that I'm like twice as twice

1:34:33

as smart as you. I

1:34:37

love that. It's where you

1:34:39

put your finger when you're doing

1:34:41

it. The other one was too, was my choice

1:34:43

or your choice. And you spin the wheel and

1:34:45

it's like, like, like you and your wife can't agree what

1:34:47

movie to go to or something. It's like, okay, wait a

1:34:49

minute. Let's spin. Okay. And

1:34:52

you always win because if your thumbs on, if

1:34:54

you're holding your thumb on one side

1:34:56

of the wheel, kind of rig it. Around

1:34:59

a random, it goes

1:35:01

around a random part time at the end, but stops

1:35:03

on the side you want to stop by. Oh,

1:35:06

that's absolutely amazing. It was deceptive too,

1:35:08

but you know, there's like a whole

1:35:11

category that it should, we're missing out

1:35:13

on things like metrics and stuff

1:35:15

that, you know, I love magic, but I

1:35:18

love that. And I think that's a, that's a kind of

1:35:20

great use of stuff. And how do you get that across?

1:35:22

They come up with more ways. Every time we fill out

1:35:24

a form to put something in the app store, does

1:35:27

it offend the Republic of Korea? Well, I don't

1:35:29

know. Yeah. I think it's on Google Play still,

1:35:32

but I'm sure Apple are a bit, a bit

1:35:34

straight with that. I do remember there was one

1:35:36

that I used to love, which was, you

1:35:39

download more RAM for your phone. It's

1:35:43

like, that's not going to work. But

1:35:46

yeah, all these things

1:35:48

are funny. You know, they try to

1:35:50

protect everybody from everything. And, uh, um,

1:35:53

yeah, I don't know. It's, uh, I

1:35:56

would recommend it. If anybody's interested, they should just get,

1:35:58

um, first off. got people that are hobbyists

1:36:00

are trying to make their own games, yet go ahead and

1:36:02

keep doing that. You get some

1:36:05

books, do it on your own. You can get Unity

1:36:07

is free if you haven't made enough money

1:36:09

out of it yet. They

1:36:14

have certain, you can read the requirements

1:36:17

online and you can use Unity to

1:36:19

make the game. You

1:36:21

can move it to different platforms fairly easily.

1:36:24

If you're going to do an iPhone one, you need

1:36:27

a Mac to build it on. If you're going to

1:36:29

do a Windows one, you need a PC. The

1:36:32

Android you can use either. I think

1:36:35

although we usually do it on the PC, but

1:36:37

yes, you build the thing and then

1:36:39

when you get it in Unity, when

1:36:41

it's time to put on a different platform, you

1:36:44

change the player settings. And now it's

1:36:46

in some ways like a different game because one

1:36:48

of them had a mouse. The other one does.

1:36:51

One of them has a tech. One of them

1:36:53

has accelerometer. The other one doesn't. By the way,

1:36:55

they then they don't tell you stuff. The Apple

1:36:57

TV had one controller and now

1:36:59

it has a different controller. The round thing on the

1:37:01

top, the touch area on it, instead

1:37:03

of being a postage stamp on it, it's now kind

1:37:05

of a round one up there. And it

1:37:08

no longer has an accelerometer. So we based some

1:37:10

of our games on using it like

1:37:13

a control, kind of like the

1:37:15

controller they had for the Wii, you know, where you're

1:37:17

you're leaning it one way or the other. Yeah. Yeah.

1:37:20

But people don't like that anyway. I

1:37:22

think I think also the phone, we used to

1:37:24

do the driving games with iPhone where

1:37:26

you held the accelerometer. And now I

1:37:29

think they'd rather have an invisible like

1:37:31

a like a thumb D-pad

1:37:33

on the screen, you know, like so. Yeah,

1:37:36

yeah, I got that instead. You know, it's

1:37:38

like, but but yeah, having a system

1:37:40

where you can get it on the different platforms, you

1:37:42

can visualize it, you know, it has to

1:37:44

be. That's me. Fun. That's me. Something you make a

1:37:47

difference at. You know, there's a lot

1:37:49

of people want to make a game. Very few people

1:37:51

have the patience to go all the

1:37:53

way through it. You know, that's that's that's

1:37:55

part of it. Also, working at home.

1:37:58

I've worked at home off and on. during my career and

1:38:00

I got in fights with companies where they wouldn't let me work

1:38:02

at home and the next company did. And then

1:38:04

the one after that made you come in. But

1:38:07

I've always done better work on my own. And

1:38:11

the guy I've worked with down in Houston, he's

1:38:13

like four or five

1:38:16

hours away by car, we do everything on

1:38:18

Skype. Maybe we used to

1:38:20

get together once a year in San Francisco. I'm not

1:38:22

sure what name was next San Francisco was unsafe anymore.

1:38:25

But yeah, we go to game

1:38:27

conferences and things like that. But it was like,

1:38:30

yeah, it's getting things that are

1:38:33

fun, the people that make

1:38:35

a difference. Sometimes you get feedback from people. I

1:38:38

got more feedback in the old days when I had that

1:38:40

online business because people knew it was me. Yeah,

1:38:43

yeah. And now it's just kind of... Everybody's

1:38:45

trying to sell them. You see, you got

1:38:47

a whole other problem and everybody wants to

1:38:50

help you sell your games. And I

1:38:52

don't know when I talk to them, they don't know any more about

1:38:54

that I do. And I don't know very much, you know, and I've

1:38:56

been doing. So I try to experiment.

1:38:58

I sent out, if you go to Magnum

1:39:01

Games on Twitter, you'll

1:39:03

see we're promoting the

1:39:07

warp tunnel challenge.

1:39:10

If you're racing in one of these

1:39:12

tunnels, the twists, and you're

1:39:14

trying to get through the thing without hitting the obstacles,

1:39:17

and then you go through one level, then he goes

1:39:19

to the next level, next level, and he randomly changes

1:39:21

and he change vehicles. But it's

1:39:23

kind of like the analogy.

1:39:26

Willie was the one that kind of designed it. I

1:39:28

said, oh, it's kind of like a forced scroll, you

1:39:31

know, that you're forcing. We're

1:39:33

forcing us to move forward in 3D. You don't get the

1:39:35

option to stop. Yeah. You

1:39:37

go to the right or left to avoid

1:39:39

obstacles, but you're still going with the same

1:39:41

forward speed. So that was kind

1:39:43

of fun. So we're trying to experiment. We put it

1:39:46

in Twitter and I haven't

1:39:48

used it for a while. And I saw

1:39:50

people picking on Elon Musk and everything. I said, okay,

1:39:52

fine. I'll... So I put it

1:39:54

on our site and I sent it out

1:39:56

and got to our 20,000 people to follow

1:39:58

us. And then what

1:40:00

you do is you pay them to promote it. One day

1:40:02

they send it to another 30,000 people. Yeah,

1:40:06

it's definitely a change from the

1:40:08

days when you were doing it

1:40:10

on the old modems and on

1:40:13

the old phone lines. I'm going

1:40:16

to have to end the interview here because we're running

1:40:18

out of time, Ed, but I've

1:40:20

really enjoyed talking to you. Same

1:40:22

here. I'm flattered, you know, with 73,

1:40:26

I did retro games before people knew

1:40:28

they were retro. Yeah, exactly. They

1:40:30

were cutting edge back then. Well,

1:40:34

thanks so much, Ed. Thank

1:40:37

you. Appreciate it. Be

1:40:46

a barbecue hero with delicious ultra-low

1:40:49

net carb hero bread buns and

1:40:51

tortillas Soft and fluffy high

1:40:53

in fiber and with zero grams of

1:40:55

sugar up to 10 grams of protein

1:40:57

Coming in at under 100 calories per

1:41:00

serving. Oh, and did I mention it

1:41:02

tastes like their mouth-watering traditional versions? I

1:41:04

mean what's not to love use code

1:41:06

Use a h10 for 10% off

1:41:08

your first hero bread purchase at hero co

1:41:11

That's a h10 for 10% off

1:41:14

at hero dot CEO Shopify

1:41:17

helps you sell at every stage of your

1:41:19

business. Like that, let's put it online and

1:41:21

see what happens stage. And the

1:41:23

site is live. That we opened a store and

1:41:25

need a fast checkout page. Thanks.

1:41:28

You're all set. That counted up and ship it around

1:41:30

the globe stage. This one's going to

1:41:32

Thailand. And

1:41:34

that, wait, did we just hit a

1:41:36

million orders stage? Whatever

1:41:38

your stage, businesses that grow, grow

1:41:41

with Shopify. Sign up for your

1:41:43

$1 a month trial at shopify.com/dressup23.

Rate

Join Podchaser to...

  • Rate podcasts and episodes
  • Follow podcasts and creators
  • Create podcast and episode lists
  • & much more

Episode Tags

Do you host or manage this podcast?
Claim and edit this page to your liking.
,

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features