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Coming to CuriosityStream, go on
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an adventure. 66
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Week. From new discoveries about the dinosaurs
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at curiositystream.com. Coming
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up on this week's show, forget the
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Apple Watch, bring on the Sega Watch,
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some big Atari 50 updates, and
0:38
we chat development from the Apple II
0:40
to the Nintendo DS with Ed Magnin.
0:53
And the Retro Hour podcast is brought
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incredible mates at Bitmap Books. Now, if
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you're thinking of Christmas presents for yourself,
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have you seen Go Straight, the ultimate
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games, you need to check it out on the
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rest of their retro gaming collection at bitmapbooks.com. Hello,
1:21
and welcome to the Retro Hour podcast,
1:23
episode number 407, your
1:25
weekly dose of retro gaming and technology news
1:27
with me, Dan Wood. Me, Ravi Abbott. And
1:30
me, Joe Fox. And a great to have
1:32
you joining us for our weekly look at
1:34
what's been happening in the world of retro
1:36
gaming and technology, and of course, chatting to
1:38
a veteran of the industry in the second
1:40
half of the podcast. And it's actually quite
1:42
nice today to sit down. I've got my
1:44
big Christmas cozy jumper on at
1:46
the moment. Got the heating on in
1:48
this room as well. Nice little break from just going
1:50
out Christmas shopping and Christmas parties and all that that
1:52
goes on this time of year. And you guys are
1:54
sounding like you're both dying as well. Oh
1:57
yeah. Well, it was my birthday
1:59
yesterday. So I've had this rotten cold. I'm
2:01
sure you gave it to me virtually, Joe,
2:04
down this Zoom or whatever. Just coughing down
2:06
the mic. That's it. What software have you
2:08
been using? Yeah, I haven't got my antivirus
2:10
software and these updating, I think. But
2:13
yeah, so we went out, it's my birthday for a
2:15
few drinks. First one's in a while. And yeah, I'm
2:17
kind of paying the price of it today. Don't drink
2:19
if you've got the man flu, I think is the
2:21
lesson learned there, which I'm sure I will not, I'll
2:24
heat do over the next few weeks. But I mean,
2:26
it is great. I mean, this is actually our final
2:28
normal show of the year, isn't it? Because
2:30
our Christmas specials are coming up next
2:32
couple of Yeah, it's the one time
2:35
of the year that we actually get
2:37
a week off, which is amazing. And
2:39
that's usually over the new year's period.
2:41
But first we have our Christmas specials,
2:43
which we've actually prerecorded, but you know,
2:45
you guys are going to find
2:47
it really exciting because we're doing our Christmas quiz. And
2:50
I'm hosting this time, which I guarantee
2:53
chaos. Yeah, I haven't started editing it
2:55
yet, but I'm giving myself at least
2:57
a week to do that. Let's
3:00
talk a bit more about the quizzes here as well. And because
3:02
I mean, this is in our retro hour tradition, this will be
3:04
our seventh one is that we worked out where, you know, we
3:06
basically just have a bit of a giggle, ask
3:08
a load of questions, get a few teams together. We've all
3:11
got secret weapons this year as well. And this was, I
3:13
think it's the first time you and I, Joe, have actually
3:15
been rivals in the quiz. Yeah,
3:18
because you're always either quiz master or on
3:20
my team. Yeah, you kicked me off
3:22
this time, didn't you? Yeah, I didn't kick you off.
3:25
You brought your secret weapon on, you
3:27
brought slopes on, yeah, slopes games, game
3:30
room, DJ slopes, who, I
3:32
was about to say something down, but I don't want to
3:34
spoil it. But yeah, you
3:36
brought the Oracle on and, you know, like
3:38
special guests, obviously we had Paul and Ali
3:41
on. Yeah, Paul from a retro gamer magazine
3:43
and Ali as well, who does a huge
3:45
video game quiz. Yeah, and then I brought
3:47
my mate Jason on from down the street.
3:52
So Jason's one of my best friends, who's
3:54
a massive, massive, massive retro gamer, infused guest
3:56
as well, and you know, who I go
3:58
and do the cons with. you know, sell
4:00
games and stuff. He's the guy who's got
4:02
the almost complete pow Mega Drive
4:05
connection. But spoilers, there
4:07
was about four Mega Drive questions in the
4:09
whole thing. Paul Yeah,
4:11
I tried to tune the questions
4:13
up this year as well. So hopefully, you know,
4:15
the audience will find it as enjoyable as we
4:18
do. So it was always a good laugh, isn't
4:20
it? It's kind of like the pressure's off and
4:22
you're just kind of doing a quiz even though
4:24
you guys take it so seriously that the pressure's
4:26
got to be wrapped up for the host. Yeah.
4:29
Paul So you'll find out in the next couple
4:31
of weeks who's going to be crowned the retro
4:33
hour super quiz champion of 2023. And of course,
4:35
you can play along at home as well. And
4:37
that's coming out at two weeks today. But next
4:39
week, we're going to be doing our look back
4:42
on the year as well, because I think, you
4:44
know, 2023 has been a really interesting year, not
4:46
only in retro tech and gaming, but also the
4:48
amount of guests who've had on this podcast and
4:50
the variety as well. So we're going to be
4:52
doing our special look back at said next week,
4:54
and then the Christmas quiz will land on the
4:56
Friday before Christmas. But before that, we have got
4:58
a normal show to talk about this week and
5:00
we'll be bringing up to speed on what's been
5:03
happening in the world of retro gaming and technology
5:05
in a moment and an incredible interview that
5:07
you've done this week, Ravi. Ravi
5:09
Yeah, so I chatted with Ed Magnin
5:11
and Ed is such an awesome developer,
5:13
you know, he's been kind
5:16
of working from 1979 and he's
5:18
developed all the way till present
5:20
day. Some of
5:22
his stuff is really interesting. So
5:25
he's worked for companies like cinemaware,
5:28
micro pros, Virgin Games as well, all
5:30
huge companies. And he kind
5:33
of specializes in hardware and, you
5:35
know, programming and the porting he
5:37
like, he ran this amazing,
5:39
it was kind of an
5:42
online service. But you know, back
5:44
in the days, back in
5:46
1979, and it was called telephone software
5:48
connection. That's crazy. You know, people would
5:51
be downloading from this system and also
5:53
doing credit card payments back then. And
5:56
this was all done on early Apple machines.
5:59
So A lot of Ed's kind of
6:01
work in the early days was on the Apple and
6:03
Apple II, porting cinema
6:05
games like Rocket Ranger, Free
6:09
Stooges as well. So having that kind of
6:12
cinema-ware style going from the
6:14
Amiga that they developed it
6:16
onto, then into
6:19
the Apple, Apple IIGS. And then
6:21
later he was looking at Micro
6:23
Pros on titles like Pirates as
6:25
well, which is a huge
6:28
one. And also then he moved on
6:30
to Virgin Games. Moving
6:32
on to the Game Boy, Nintendo Entertainment
6:34
System as well, but doing really
6:37
good ports like Prince of Persia,
6:39
which was just a fabulous port
6:42
for the Game Boy. And then
6:44
later on he went on to Game
6:46
Boy Advance and Game Boy Color. And
6:48
we talk about the differences of working
6:51
with Nintendo, their approval process
6:54
and how that differed from working
6:57
with Apple and kind of on the
6:59
Apple II titles. Yeah, Nintendo's a process
7:01
very different to Home Micros, isn't it?
7:03
I love the fact you mentioned that
7:05
you've taken online credit card payments in
7:07
the late 70s. And I think my
7:10
mum trusted putting her bank card information into
7:12
a website until about two years ago. Oh,
7:14
he's very pioneering with the stuff that he
7:16
did. He even developed an app recently, which
7:18
is one of the funniest apps I've heard
7:20
about, which you can play background sounds, so
7:23
you can pretend that you're like on an
7:25
airplane or in a hospital or something when
7:27
you're ringing at work with an excuse. It's
7:29
a call in sick. And I thought that
7:31
was a genius idea as well. So
7:34
looking forward to this one, our special guest, Ed Magmin.
7:36
He's coming up on the show at around 35 minutes
7:38
from now. But before
7:40
we do that, we of course bring you
7:42
up to speed on what's been happening. Another
7:44
busy week in the world of retro, including
7:46
some very big updates for the wonderful Atari
7:48
50 Collection. Now, I don't think you guys
7:50
have played Atari 50 Collection yet, have you?
7:53
No, I just found so strange.
7:55
Like I was I wanted to
7:58
get it. I probably would. get
8:00
it because I think it's only about 25 quid now. But
8:03
I was disappointed that there's only a handful of Jaguar
8:05
games on there. Is that why you wanted it for
8:07
the Jaguar? I wanted it for more Jaguar games. Like
8:09
I think I would have been all over it if
8:12
Alien vs. Predator was on there but I think you
8:14
get Atari carts and a couple of
8:16
others but you get loads for 2600 games
8:18
and 5200 games and stuff like
8:21
that which as we've said before is probably
8:23
a little bit before most of our
8:25
times to be honest. But it is the gift
8:28
that keeps on giving and you have said to
8:30
me down that the presentation on Atari 50 is
8:32
fantastic. Yeah that's the thing I mean
8:34
it's obviously from Digital Eclipse who I believe Atari actually
8:36
bought them didn't they a while back to the part
8:39
of Atari now. But yeah I mean really what
8:41
it is I mean the reason I wanted it and actually got it
8:43
for Christmas last year actually is because
8:45
it's really more like a documentary as well
8:48
and you know it's more like preserving the artwork
8:50
and the stories behind the games. So really
8:52
it's kind of like an interactive documentary you hear
8:54
some of the developers talking about the development
8:56
process and then you can play the game itself.
8:59
So the big news is though that obviously
9:01
this came out around a year ago now
9:03
but this week Digital Eclipse have added 12
9:06
more classic Atari games as a
9:08
free holiday content update
9:10
pack which I didn't see this one coming I
9:13
thought you know it's incredible that they're basically a
9:15
year later just pumping out free content for it
9:17
you know it's not not playable DLC or anything
9:19
like that. Yeah no it's really
9:21
cool that and you know the majority
9:23
of them are 2600 games again but
9:27
you know completely free you don't have to pay
9:29
for it or anything like that it's out now
9:31
as well like you know it wasn't
9:33
like oh it's coming next week or anything they
9:35
just announced it's out it's there the update is
9:37
here kind of thing. It's good to
9:39
see because I've seen like you know a lot
9:41
of these old releases of like Atari classic packs
9:43
and stuff like that come out for systems and
9:45
then kind of just be left and not
9:48
updated and having this whole like
9:50
holiday content update is is quite
9:53
welcome. Yeah I mean you know
9:55
once you've been too long on the games list you know you can obviously find
9:57
it you know if you've got the update you'll know if not you can google
9:59
it pretty quickly. But yes a couple of
10:01
homebrew ones on there got adventure 2 for the
10:03
2600 there's one called a aqua venture as well
10:06
Which is a prototype? Save Mary
10:08
which is another prototype and these are prototypes that now
10:10
have been I think kind of circulating
10:12
on the web for a while But it's nice to
10:14
have them in a know somewhat official package And
10:16
then you got a bunch of other 2600 games and
10:18
there is one Atari Lynx game
10:20
as well called warbirds So
10:23
I do think it's a very nice update and you
10:25
mentioned then Joe, but you know, you'd like more Jaguar
10:27
content on there They have said though. This
10:29
is not all they're gonna be releasing more regular updates
10:32
for it as well Okay as we go forward so
10:34
it looks like you know Definitely is
10:36
worth you know, you pay once and you're getting
10:38
a load of games as I can make them
10:40
available Which I think are very cool.
10:42
So yeah Atari
10:44
seemed to be doing like, you know some
10:46
really cool stuff recently and Hopefully
10:49
next year we're gonna have a home
10:51
maybe really from Atari Yeah, which I think
10:53
is about time we spoke to someone from
10:55
yeah I think you're right the direction the
10:57
company's going in now to seem you
11:00
know Like really clued up now doesn't it in
11:02
terms of you know, tracking retro fans? So
11:05
yeah watch this space and
11:07
that is available now and speaking of
11:09
Atari actually has something else from the Atari
11:11
stable Because this is our mates at night
11:13
dive studios and you may have seen this
11:15
I've been there watching a few YouTube reviews
11:17
of this I've not played it or bought
11:19
in myself just yet, but definitely one on
11:21
the maybe Content-listed
11:23
therefore games that might download over the Christmas break
11:26
Turok three has had a rather nice
11:28
looking remaster. Yeah, so like you
11:30
say from night dive studios and Atari
11:33
Released earlier this week on
11:35
PC PlayStation Xbox and switch Which is
11:38
cool and makes sense because if it
11:40
was an n64 game a
11:42
really late n64 game came out in 2000
11:45
but the GameCube was 2001 so
11:47
pretty late into the 30 and 64 lifespan
11:51
I was a big fan of Turok, but I never played
11:53
number three I had number one and two and
11:55
played them to death and I had rage wars
11:57
as well, which was like the deathmatch of
12:00
like one they have like arena mode one they
12:02
released as well but I
12:04
never played torach free and I'm the same as you
12:06
I've watched quite a few reviews on this and
12:09
to be fair it's been nothing but praise you
12:12
know if night dive you know they usually
12:14
hit home runs with these things um
12:17
it's you know 4k native
12:19
resolution and 120 frames per
12:22
second on all consoles and
12:24
pc which is really nice to see obviously
12:26
touched up the graphics and everything there and but
12:29
one thing I like about that is the controls you
12:31
haven't gone too far with the graphic upgrades though it
12:33
looks quite similar to the original just like you said
12:35
kind of upscaled and looks you know through their own
12:37
modern displays yeah absolutely so you know and they did
12:39
number one and two as well back in like 2015
12:41
2016 they did you know those ones as well um
12:43
so I really need to
12:48
check this one out I think it's about I want to
12:50
say it's about 25 quid I think I saw it for
12:52
I've put it on my wish list on xbox um
12:55
but as always night dive they just they're just
12:57
pumping them out now aren't they you know yeah
13:00
every couple of weeks there's a new one um
13:03
and like I say they're always
13:05
home runs you know they've been really
13:07
really really solid games that they're putting out and
13:10
sometimes shedding a bit of life or light
13:12
onto games that might have been overlooked because
13:14
nobody ever really talks about torak free everybody
13:16
always always talks about torak one and torak
13:18
two um and torak free you know I
13:20
think make mostly scored like seven out of
13:23
ten eight out of ten you know 77
13:25
on metacritic so you know not the not
13:27
amazing but you know certainly not a bad
13:30
game I'm seeing a lot of reviewers
13:32
coming back to this all playing it for the first time
13:34
they're like actually this is probably the best of the three
13:36
you know you get two characters you can play as and
13:39
essentially two campaigns because they both get
13:41
different weapons and they both take
13:43
different routes on the levels and stuff like
13:45
that um and also the
13:47
campaign is only about three hours long
13:49
per character so nice and short
13:51
for people like for like me and Dan who've ever
13:54
got it's a series
13:56
that passed me by and uh I think this
13:58
might be a really good one to
14:00
experience it. Do you recommend it Joe?
14:02
I recommend it. Turok 1 is a
14:05
little bit dated because
14:08
Turok 1 there isn't as much of a story
14:10
and every level is very go collect this item
14:12
and then get to the end of the level.
14:15
Whereas Turok 2 and Turok 3, some people might
14:17
scream at me for this
14:21
but they're a little bit more half lifey.
14:23
There's a narrative to it and there's a
14:25
lot more weapons and gore and a lot
14:27
more variety in the enemies and stuff. So
14:30
dinosaurs and then humans and
14:32
then weird alien kind of dinosaur hybrids and
14:34
stuff. So I would recommend them. For
14:37
me as well, Turok was one of the
14:39
games that I remember. Just the promotional campaign
14:41
for that game was massive. Every time I
14:43
opened, even non-gaming magazines, you know, by like
14:45
the UK mags that have those adverts
14:49
in there with a dinosaur head. I
14:52
remember the screenshots were absolutely
14:54
everywhere. Yeah, so a really interesting
14:56
franchise and I think, yeah, like you said Joe, I've
14:58
not played the third game but it's interesting that apparently
15:00
kind of concludes the story that they set up in
15:02
the second game as well. Yeah, yeah, yeah. If
15:04
you've already played that one, it's worth, you know, just to get some
15:07
completion, download in that and like
15:09
you said available for all the modern systems now.
15:11
So I linked it up. Obviously Night Dive,
15:13
I think you're right, they just seem to be like the
15:15
go-to guys for like these fantastic remasters at the moment. Obviously
15:17
we had that, you know, Quake 1 and 2 that did
15:20
recently as well which were really well done. So look forward
15:22
to seeing more of what Night Dive will bring us in
15:24
2024. Now this
15:27
is very cool. I love it when we
15:29
get new games for Retro Systems and
15:32
this looks right up your street Joe.
15:34
And you run and gun a game,
15:36
sad to say, and you run and
15:38
gun a game for the, not only
15:40
the Dreamcast, also the PSP and the
15:42
Neo Geo. Yeah, Cyborg
15:45
Force which is looking
15:47
to release in mid
15:50
2024 and coming to
15:53
physical cartridges etc discs
15:56
which is really awesome. But yeah, very in the vein of
15:58
kind of like somewhere in the game. in
16:00
between Contra and and
16:02
Metal Slug I would say in
16:05
terms of gameplay. Cyborg Force
16:07
kind of in the name
16:09
it's post-apocalyptic future, nuclear war,
16:12
you know the world. We've heard
16:14
that once or twice before and
16:16
it's been developed by a company
16:19
called Neobite which I believe this
16:21
is their first ever commercial video
16:23
game that they've done. Historically
16:26
they've done they've like developed board games
16:29
but there's a few names behind this you know who
16:31
have been involved in other games and stuff like that
16:33
you know have come together to work for Neobite and
16:36
it's natively being made for
16:38
Neo Geo for the AES
16:40
and MVS but as
16:43
you say it's coming on Dreamcast, PSP
16:45
and PC as well as other emulation
16:47
devices and you know physical release as well.
16:50
Yeah looking at the pricing I
16:52
know Neo Geo. Yeah. They're always seen as expensive. This is
16:54
a £333 and you know they've got obviously
17:04
the custom cartridge there which is going to
17:06
cost a lot as well and they've got
17:08
the it's kind of like a VHS style
17:11
tape that they release it in and
17:13
they've got two region choices as well
17:16
even though the game is region free
17:19
they've got like a US version and a
17:21
Japanese version as well and 123
17:24
meg cartridge. Yeah I
17:26
think the fact that they're doing it
17:28
natively you know yeah
17:31
Neo Geo collecting is expensive
17:33
and that's all I'm gonna really say
17:35
on that. Yeah I often joke to
17:37
my wife because I like collecting for
17:39
the Sega Saturn. I always
17:42
say like oh god the Sega Saturn is
17:44
like the most expensive console to collect for
17:46
but no you kind of forget about the
17:48
Neo Geo and stuff where games are you
17:51
know they're like £300-£400-£500 and all
17:53
of the new releases that come
17:55
out for them are like €300-£333.
17:57
Yeah. like
18:00
that and it's very much for the hardcore isn't it
18:02
yeah absolutely but if you don't fancy that and you
18:04
do just want to buy the rom on a on
18:06
a stick um 37 and a half
18:08
37 you see that yeah yeah that's
18:11
good yeah so they've got the options you
18:13
know yeah so a little bit more affordable
18:15
but yeah it does look cool um
18:18
interestingly it's
18:20
only two player on the neo
18:22
geo so if you buy the
18:24
dream cast or psp version it's only
18:26
one player but if you get the
18:28
neo geo versions it's two player right and i
18:31
find that a bit of an odd choice personally
18:33
i also think that you know they're obviously going
18:35
for a limited market here like and yeah if
18:37
if they had a lot more of these they'd
18:40
probably be able to reduce the price but you
18:42
know they're going to be hitting
18:44
these at a very small print amount i can't
18:46
imagine they're going to be making thousands of these
18:48
i imagine they'll probably make a couple of hundreds
18:50
of neo geo ones but yeah the
18:52
two player thing kind of threw me off a
18:54
little bit because these games they
18:57
are historically fantastic two player games
18:59
yeah much more fun yeah
19:01
much much much more fun um so i
19:03
don't know if that's a kind of like
19:05
a a conscious choice
19:07
to try and make people buy the neo geo
19:10
one or if it's just they couldn't
19:12
get it to run to play i don't know i
19:14
mean graphically it doesn't look like it would challenge the
19:16
dream cast at all to be honest you know it's
19:18
very 16-bit looking so
19:21
uh interesting if that is their reasoning
19:23
then that's very ambitious isn't it yeah we're gonna
19:25
get people will definitely go out and buy a
19:27
neo geo and spend yeah yeah 150 euros on
19:29
a on a cart to play two player mode
19:31
and pay that for a neo geo yeah exactly
19:33
so i think you're right though yeah because i
19:35
mean we have a few neo geo collectors that
19:37
come on the patrons hang out regularly and they're
19:39
all used to paying those kind of
19:41
prices for neo geo i mean they're essentially arcades
19:43
aren't they really i think you have a neo
19:46
geo i've got a neo geo cd system which
19:48
i mean it's like it's really expensive never even
19:50
seen it you know dam's got so
19:52
many machines i'm like oh you've got a neo geo
19:55
yeah i mean it's one of those where
19:58
it's generally among the neo geo community into
20:00
you regard it as kind of the worst one to own in
20:02
terms of you know because you've got the loading times off the
20:04
CD and which I don't think is
20:06
too bad though because I mean I'm you know I'm
20:08
used to stuff like the you know the Mega CD
20:10
and the you know CD32 and stuff like that which
20:13
I don't mind yeah well exactly yeah I mean I
20:15
don't mind CD loading times if I'm honest but I
20:17
think people that are used to the games been kind
20:19
of from cartridge and instantly viable it does kind of
20:21
bug them a bit but yeah in terms of actually
20:23
an original Neo Geo machine the CD one's probably the
20:26
most affordable from what I've seen. I got
20:28
a really good deal on it about three years ago now
20:30
I got it from 80 pounds with controller
20:33
yeah off a friend so it was um yeah
20:35
and you can burn the disks as well you
20:37
know demo the images of the internet there's no
20:39
protection so yeah but I mean I imagine emulation
20:41
is probably the way to go for most people
20:43
if you haven't got the original hardware interesting platforms
20:45
are picked as well as the PSP and Dreamcast
20:48
it seems a bit random first I was like
20:50
is there something in common with these systems makes
20:52
that port easy but from what
20:54
I've seen it doesn't look like it just
20:56
you know I guess there's that kind of
20:58
built in market of Dreamcast titles you know
21:00
yeah recently coming out and PSP I can
21:02
imagine there's a you know some similar titles
21:04
and maybe maybe they might be able to
21:06
port across quite easily I'm not sure I
21:08
got PSP not long ago actually so it's
21:10
nice to see some new games coming out
21:12
on it so yeah we keep an eye
21:14
on that one so I'm gonna check out
21:16
when that's gonna be available I'll put the
21:18
link in the show notes now
21:21
you guys are sporting anything on your wrists
21:23
at the moment not
21:25
this I've got
21:27
a Casio G Shock
21:30
I think is it Casio I've got a G
21:33
Shock anyway one of those old-school ones you know
21:35
but I've got the new version not the ones
21:37
you could win at the funds there on the
21:40
I've got the new version it runs
21:42
off solar anyway but I think the only difference with
21:44
the new version is it's got a blue light instead
21:46
of a green one on it
21:49
well I've got my Apple watch on which
21:51
obviously you know nags me all throughout the
21:53
day like stand up do more exercise everything
21:55
you step counter my little nagging assistant on
21:57
my wrist and however I'm gonna say these
21:59
look pretty nice although again something else is
22:02
quite expensive. I think Jerry's been doing a
22:04
bit of lusting over things so
22:06
far out of that price range this
22:08
week. So these are Sega Mega Drive
22:10
watches that are going to cost an
22:12
eye watering $800 each. Yeah these
22:14
are, I've just written
22:16
this off, I'm
22:19
not a watch guy to be honest like my
22:22
dad's big into watches and stuff but I
22:24
literally have one watch which I wore on my wedding day
22:26
and it was like a 30 quid
22:28
like nice leather strap one. What's
22:31
the thing with watches now they're either, you know,
22:33
is there a smart watch I get the use
22:35
for them? Yeah they're either that or the more
22:37
like a fashion accessory these days aren't they? Yeah
22:39
absolutely and I've not got a smart watch my
22:42
wife does she has the Fitbit one and
22:44
to be fair she used to swear by it she doesn't
22:46
wear it so much. I'll tell you why I've got a
22:49
solar one because my smart one I was sick of charging
22:51
it all the time while losing a charge on it. There
22:53
you go look at that but yeah if
22:55
you fancy a new watch and you're
22:57
a big Mega Drive or Genesis fan,
23:00
watchmaker Anicorn launching
23:03
a range of $800
23:06
Sega Mega Drive Genesis
23:08
console based watches. They're
23:10
a weird design like so
23:13
I remember, you
23:15
might remember this when Batman the movie came out there
23:17
was these like little plastic ones you
23:19
get at Argos that had Batman on the
23:21
front like his face with the point here
23:23
and then you'd lift up Batman and it'd
23:26
have like a little LED. Yeah I do
23:28
remember those. Yeah it kind of reminds me
23:30
of the front of the Batman one but
23:32
the way that they've designed it like there's
23:34
the Japanese limited edition one. Yeah it's
23:36
got a little window where you can see the numbers
23:38
which I kind of find weird
23:40
on a watch anyway but it looks
23:43
a bit like a rumba to me. So
23:45
it's designed so think of
23:47
the Mega Drive model one
23:50
the circular bit where the cartridge goes that's
23:52
that's what it is it's designed over after
23:55
that it's a remake of that. Yeah but
23:57
do you see the kind of robot back
23:59
in. In
26:00
the case I'd be that's one reason I'm not like a
26:02
watch collector apart from not having $800 to
26:04
splash out on watches I'd be too nervous walking
26:07
around with that kind of money. I just like
26:09
a new car. Yeah I'd
26:13
be scraping it on walls and like yeah Dad
26:15
tickle Mzy, but yeah, if you are a watch collector and
26:17
you want something very unique and there's something very beautiful Actually,
26:19
and a Sega fan this could be right up your alley.
26:22
I'll link that in the show notes as well Now
26:24
we've had a lot of new consoles come
26:27
out in other mini console Craz
26:29
kind of continues. Obviously. We saw retro games
26:31
limited announcing their roadmap for 2024 plenty new
26:34
systems on the way from them This one is a
26:36
little bit left of center though now first of all,
26:38
I had to kind of be reminded that Commodore
26:43
is still a thing. Obviously, this is not the
26:45
Commodore of old I mean, I know you've
26:47
done videos about this wherever Kind of
26:49
what happened to the the name and the amount
26:52
of companies and stuff. It's been through over the years
26:54
It's a complicated story, isn't it? Yeah,
26:56
it's been a kind of passed around a
26:58
lot and I think I think
27:00
there's probably four Companies
27:02
or free companies that are currently
27:05
Commodore So I know that
27:07
you've got a Commodore Italy, which we're talking
27:09
about at the moment. There was a Commodore
27:11
USA as well Individual
27:13
computers, I think have the brand Commodore
27:15
in Germany, I'm not
27:18
quite accurate with it. I can't keep up
27:20
with the amount of a Commodore Around
27:23
or have kind of used the brand recently.
27:25
Well, you mentioned about Vacuum cleaners
27:27
as well. I saw someone put this in a discord
27:29
a while back that there is a company that make
27:32
basically Commodore branded Rumba clones
27:35
Like, you know robot hovers with a Commodore
27:37
logo on top, which is quite interesting to
27:39
see but this company we're talking about here
27:41
This is the Italian Commodore company who
27:43
you might remember they made the headlines a couple of
27:45
years ago when they brought out the the pet phone
27:49
Yes, yes, they did they did some
27:51
Commodore theme phones Which is kind of
27:53
like an Android phone with an etching
27:55
of the logos on the back of thing I
27:58
think someone sound out and you're correct correct
28:00
me if I'm wrong here, but I've got a feeling it was just kind of an off
28:02
the shelf Chinese Android phone that they
28:04
kind of put their logo on from memory. Obviously
28:06
that was a few years ago now, but this company is
28:08
still kicking in. It's got on their website. They have quite
28:10
a few products available. I think again, these
28:13
are probably kind of OEM. Yeah,
28:15
I think they're referred to as Commodore
28:17
Industries, this company. Right. Yeah. Well, that
28:19
means they've got a lot of laptops
28:21
and stuff on their website, just standard Windows
28:23
machines. But interestingly, they've been at a
28:25
convention recently. These are an Italian company
28:28
and they've been going to a few
28:30
trade shows and stuff, including the Milan
28:32
Games Week event that was on recently,
28:35
and basically trying to, you know, revive Commodore and
28:37
get the brand back in the limelight as well.
28:39
And there's an interview on an Italian news
28:41
website where they're talking about the fact that the
28:44
guys behind this company, Luigi
28:47
Simonetti of Commodore Italy,
28:49
now wants to make a console. So
28:52
we could be getting a Commodore console in
28:54
the near future. Well, we've seen so many
28:56
Commodore consoles. I remember
28:58
Audi did one at one point in
29:00
Germany. There was a
29:02
C64 Audi release. There was
29:04
a, yeah, that Commodore USA did one. We've
29:07
also seen obviously Retro Games Limited. I've
29:10
done their Commodore branded C64 Mini. And
29:15
yeah, I guess it depends what they're
29:17
going to go for. Are they going to go for kind of
29:20
just a kind of like
29:22
little mini system, are
29:24
they going to go for slapping something
29:26
on an Android thing, or are they going
29:28
to go for a full kind of Amiga-style
29:30
system? Who knows? It's an
29:32
interesting interview, but it seems like
29:35
they're kind of aiming to hit that market,
29:37
especially doing this interview. And some
29:39
of their products, they've got like a
29:41
little C64 floppy drive USB key
29:44
that seems to be sold out at the moment.
29:46
And they've got a few little games that they've
29:48
kind of been
29:51
running as well. But none
29:53
of them really seem like
29:55
they're huge kind of retro
29:58
Commodore-style ones. I'm
30:00
not sure how they're going to approach this,
30:02
but I don't know. Do you think
30:04
just slapping the name Commodore on something
30:07
is going to bring enough people to it or
30:10
do you think they need to do more? They
30:12
say in this interview here basically the only information
30:14
we've got is their goal for the future is
30:16
to have a console. They're currently doing research and
30:18
developments and the aim is
30:20
to have a console with hardware inside
30:22
that makes the Amiga world compatible. So
30:26
it looks like whatever the planning is going
30:28
to be compatible with Amiga games. Yeah, I
30:30
didn't see that quote. Okay, interesting because I
30:32
know that Amiga kit also has that A600GS
30:34
that they're just developing so it's
30:36
good to see a world where there's so
30:38
many options I guess. Yeah, I mean that's
30:41
the thing. I'm looking at this and I'm
30:43
thinking, for me in my mind
30:45
Commodore and Amiga have been two
30:47
completely different things for at least the last 30
30:49
years now, haven't they? Yeah, yeah. And
30:51
that was that huge spit. I think it was a
30:53
two-lip computer and bought the Commodore branding
30:56
back in the days and then an S-Com
30:58
separated off for the Amiga branding. Yeah, very, very
31:00
messy in the late 90s and early 2000s as
31:02
a kind of where the brands both went in
31:04
separate ways. But that, I mean one thing that
31:06
I do like is it would be nice to
31:09
see a Commodore machine that can run Amiga games
31:11
again. Obviously we've got stuff like the A500 Mini
31:13
and they're bringing out the another Maxi that
31:15
everyone's kind of naming it next year
31:17
as well. So it'd be interesting to see
31:19
kind of where this fits in the market
31:21
but... Yeah, I think it's a good situation.
31:23
For years we didn't have any Commodore
31:26
or Amiga hardware, not
31:28
even something with just a logo slapped
31:30
on it. So you know, it's good
31:32
to have so many about and lots
31:35
of options, yeah. But let's
31:37
see what this becomes. Yeah, it was
31:39
always space in my console collection for a couple of
31:41
new editions. So... Yeah, I'm
31:43
still after that Commodore Rumba anyway. So yeah.
31:47
Not a like me would probably go for editing.
31:50
Ask Santa Ravi, be a good boy, you never know. Can
31:53
I please get a Commodore Rumba? A
31:55
what? So yeah, we'll keep an eye on
31:57
that. It could be some interesting news in 2020. from
32:00
the Commodore stable so I'll link that up
32:02
and of course the rest of the stories
32:04
we talk about you can find them all
32:06
every week on your podcast app or head
32:08
to our website at theretrohour.com. Now
32:11
we're going to get into this week's interview
32:13
talking about some incredible companies from back in
32:15
the day. I've got cinemaware, Microprose, Virgin as
32:17
well with Ed Magnin he's coming up in
32:19
just a moment. Before we do that
32:22
let's take a moment to give a
32:24
massive thank you to our wonderful friend
32:26
and ExpressVPN. Now we love ExpressVPN they've
32:28
been such a big supporter of this
32:30
podcast throughout 2023 haven't they?
32:32
Oh yeah definitely really good piece of
32:34
software I just love it. Well
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it's the thing I mean obviously ExpressVPN
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have to search for something or you know maybe looking for
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stuff to buy the missus obviously that gets in
32:54
your history and you find you suddenly get ads
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recommending it all over don't you? Your browser and
32:58
everything like that because it's usually recommending the thing
33:01
that you've already bought. And
33:04
then obviously you know if your missus comes in the room and
33:06
you're on and there's adverts popping up she kind of gets an
33:08
idea or maybe your kids you know if you've got kids you're
33:10
shopping for them online and I kind of give away what you're
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doing so ExpressVPN is an app that you can have on your
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a lot of people think you know I'll
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do incognito mode that'll save you but incognito
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mode does nothing except hide your history from
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yourself. So if you haven't got ExpressVPN turned on
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that's the thing you know your browsing history is
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these websites can track what you're doing too and
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thing about ExpressVPN is you can take it on
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if you're at home if you're traveling if you're
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at work. Yeah I find that really important because
33:45
you know if you're on holiday
33:48
or you're visiting family and friends and
33:50
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33:52
and stuff with unsecure networks it's
33:54
really important to kind of protect
33:57
yourself and ExpressVPN is really
33:59
good for that. Yeah, that's the thing. I'm
34:01
going to Make it Airbnb this
34:03
weekend. I'm staying and you know We're gonna wait to
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Buxton for a few days and I'm gonna be using
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their Wi-Fi there as well Yeah, you know, did you
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trust the people that run the Airbnb to respect your
34:11
privacy? You know get ExpressVPN on they can't
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track anything So we've been using it for many
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of our show Now
34:52
don't about you lads obviously I've been self-employed
34:54
for a while you are as well Ravi
34:57
I'm gonna Christmas party this year. I have
34:59
next week Are we
35:01
going to Joe's for some kind of Christmas party?
35:03
I think I'm crashing over people Well,
35:07
I thought you know if we can't go
35:09
to a party Let's bring the party to
35:11
us and we do this every year the
35:13
retro hour virtual Christmas party Obviously we do
35:15
our patrons hangout every month, but there is
35:17
also something special about the December one, isn't
35:19
there? Yeah, absolutely We're
35:22
gonna be doing the the Christmas hangout
35:24
on Friday the 15th aren't we? Next
35:26
week. Yes, yeah Friday night. We're doing
35:28
and we've done the patrons hang out on a
35:31
Friday before It'll be a little bit more roundy. I think that
35:33
on uh This Sunday night doesn't
35:35
it? Obviously start the weekend like we said everyone's
35:37
in you know, full-on Christmas merriment You know just
35:39
kind of the week before Christmas. So, you know
35:41
Christmas jumpers are not compulsory but encouraged We do
35:44
like to see them. I like it's the one
35:46
with the most drinking on isn't it? And
35:51
you know a lot of people come on in costume and
35:54
Christmas backgrounds and all that and obviously we talk
35:56
about Christmas plans a lot of memories and stuff
35:58
too. It is all such a giggle So if you
36:00
haven't joined us for a hangout at all in 2023 This
36:03
is a very good time to jump on and
36:06
you'll get an invite to our virtual Christmas party
36:08
that is coming up next Friday Night a Friday
36:10
the 15th of December from 8 p.m. UK time.
36:12
So join us on patreon now You'll be invited
36:14
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36:16
other perks for joining on patreon You often get
36:19
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36:21
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36:23
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36:25
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36:27
as a gold member or above you get
36:30
invited to check out our bonus
36:32
Podcast of which I think there are
36:35
38 episodes of this after we record
36:37
next week's yeah the after hours
36:39
They're at trial after hours. Well, we just kind
36:41
of let it higher down let loose We
36:45
kind of anything goes on the after hours, doesn't
36:47
it? You know, we usually have a theme
36:49
we do the retro years every couple of months
36:51
where we kind of review You know games and
36:53
tech from a particular year, you know We've
36:56
covered quite a few the 90s and 2000s a couple of the 80s That's
37:01
always really fun or often we kind of sometimes people want
37:03
to hear a little bit more about us So
37:05
we kind of give our opinions, you know top fives
37:07
of certain consoles and get some sometimes they recommend games
37:09
for us to play Yeah, yeah a little bit when
37:12
we do that we need to do we need to
37:14
do definitely We need to get some more patrons on
37:16
the news as well Bryce. We will get you on
37:18
don't worry So if you
37:20
want to check out the the bonus podcast a lot of
37:22
listening there for you know If you've got a couple of
37:24
weeks off over Christmas next week We're
37:27
gonna be doing our Christmas special of that as
37:29
well talking about Christmas memories and gaming and tech
37:31
that reminds us of Christmas has gone By so
37:33
you get an invite to that your own personal
37:35
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37:37
us on patreon and make sure that we
37:39
can continue The podcast into 2024 all the
37:41
details to sign up on our website right
37:43
now at the retro hour calm And
37:46
I just want to say to the patrons. Thanks so
37:48
much for supporting this throughout the year as well It's
37:51
been fantastic and we know it's a tough time
37:53
but you know, you've allowed us to
37:56
keep the show going and we really appreciate
37:58
it Yeah, we're gonna do it without you. Right
38:01
then of course you can check out all the new stories in the
38:03
show notes every week, you don't have to google around, they've saved you
38:05
the job. A little favour to ask as well, if you have got
38:07
a little bit of time over Christmas, we do appreciate that you know
38:09
people have a little bit of holidays, you can probably spend it with
38:11
a family, but if you get a couple of seconds, one thing that's
38:14
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38:16
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38:18
you can on the platform that you're listening on, particularly
38:20
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38:22
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38:24
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38:26
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38:28
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38:30
to leave us a nice review and a five star,
38:33
a little rating on there that always really helps. Right
38:35
then so we'll see you for our Christmas
38:38
specials next Friday, kicking off with the best
38:40
of 2023 and then of course the Christmas
38:42
quiz, I can hear a few nerves
38:44
when I mention that, do you have any
38:47
spoilers? So yeah look forward to that and
38:49
enjoy the start of your Christmas season if
38:51
you are celebrating that this year and next
38:53
we're going to talk to this week's special
38:55
guest getting the Inside Story on companies like
38:57
CinemaWear and MicroProse Virgin as well with Ed
38:59
Magnin, he's next on the Retro Air Podcast.
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40:09
here today with Ed Magnin and we're going
40:12
to be talking about so many different things,
40:14
kind of going from 1979 to the Game
40:19
Boy Advance and Nintendo DS as well.
40:21
So there's a whole great history there
40:23
of working at great companies like Cinemaware,
40:26
Microcrows as well and Virgin Games. How
40:28
are you doing there? Oh great,
40:30
great. I appreciate your call. Yeah,
40:32
yeah. It's great to have you on. Now we have
40:34
a question that we ask all of our guests and
40:37
this kind of takes them back a bit and this
40:39
is what was your first kind of video
40:41
game or computer experience that you
40:43
can remember? Well, I had done
40:45
the online business where we were... I
40:48
was on the Apple 2. I bought it as a
40:50
hobby when I was teaching and I
40:53
go to club meetings in Los Angeles.
40:56
There was like an Apple Club. Jobs
40:58
and Wozniak would fly down from
41:00
the Bay Area to come and
41:02
talk to us once in a
41:04
while and I was looking at what... Oh,
41:06
they showed off the Apple 3 that
41:09
was their epsilon, their one
41:12
big terrible machine. I got to see
41:14
them and then I looked at
41:17
the club when I go to this club meetings on
41:20
the weekend and once a month and I looked around
41:22
the room and people
41:24
were starting businesses and I said, well, I'm
41:26
as good or better than those guys are.
41:29
So I went around and tried to sell
41:31
some software to some companies and
41:33
they didn't offer me very much. So then I said, well, the
41:35
hell with that. I'll figure out how to do it myself and
41:38
I developed an online business
41:40
that people downloaded through Modems which
41:42
were only... If I say
41:44
there were 300 bauds, 56k, this is 0.3k. It
41:46
wasn't even
41:57
in the ballpark of any kind of dial-up
41:59
that we used. So how did it
42:01
work then? Because that was in like 1979 then.
42:05
Right, exactly. So what happened was I
42:07
went to the UCLA library and I
42:09
got some reference books on X25, X.25,
42:12
which was the network
42:14
that Telenet and TimeNet used
42:17
as dial-up networks. And
42:20
it had error checking in it.
42:23
So if you couldn't send it reliably, I'm not going
42:25
to send you an eight-minute download
42:27
and then have you complain that you didn't get
42:29
a good transfer. So
42:32
I had to know that I was sending it
42:34
reliably. So we sent blocks of data, like
42:36
packets of like 256 bytes
42:39
with a two-byte checksum. And
42:41
if the checksum matched, it continued
42:44
to go forward. And if it didn't match, it
42:46
repeated the last block. And
42:49
so we knew when we sent you the thing, it was
42:51
reliable. Now, then how do we get
42:53
your money? We charge your credit
42:55
card. And we say, okay, this game is $25 and
42:58
you give us your credit card. Now,
43:00
we establish an account for you earlier on it.
43:02
You leave your information and we set up an
43:04
account. And then we know how to get a
43:06
hold of you if it was
43:09
a problem. But basically, we're trusting you. And
43:11
then as far as submitting them for payment, they
43:13
weren't set up to let us do it electronically.
43:16
So we would print them out on
43:18
paper and take them to the bank. And
43:20
they said telephone order, where the signature would
43:22
go. So you
43:25
essentially had like a kind of
43:27
software delivery service, but you
43:29
also had submissions to it? We
43:32
did games from other people. We did a lot
43:34
of them ourselves. But we had about
43:36
– I don't
43:38
know. One of the brochures I have online, I think
43:40
had the number, but it was a little like maybe 60, 70 titles.
43:44
They weren't all games. There were some games.
43:47
And Apple came out with a mouse, which was kind
43:49
of funny. I think it was a one-button mouse. And
43:51
we had a mouse maze where you moved the mouse
43:53
around. So not only people had the mouse, but the
43:55
people that bought the mouse, we gave them a game
43:57
they could play on it. And – We
44:00
did a telegaming where you can play backgammon over the
44:02
phone, we did a chess one where you can play
44:05
chess over the phone with somebody else.
44:07
What it did was you bought
44:09
the game, the game sent enough of
44:11
itself to your friend, so he didn't even have to
44:13
buy it. But he could play
44:15
with you. Now, when he wanted to play with somebody
44:17
else, he needed his own copy to play with. And
44:20
then it would send enough of the screen and
44:22
everything so that when you made a move, it
44:24
would move it on his side too. That's
44:27
insane. You look at stuff now like the
44:29
App Store and how quick it is to
44:31
download something and connect with your card. Oh,
44:34
and believe me, I'm much happier
44:36
not doing that. I was
44:38
proud I invented a system that nobody
44:41
was even close to us. People filed
44:43
patents on things that were several years
44:45
late even. To shoot
44:47
down their patent, you just have to have prior art that's
44:50
a year and a day before them. I
44:55
worked with some of the top law
44:57
firms around the world, including Rose Law
45:00
in London. They
45:02
needed help fighting these people
45:04
and the British ones trailed by a
45:06
couple of years. So we
45:08
were still, after I'd gotten all the money
45:11
I could get for helping as an expert
45:13
witness the US cases, that I got hired
45:15
to help with the British cases and stuff.
45:19
It was an interesting thing, but I'm so glad now that
45:21
I don't worry about it. I know I did it and
45:23
I could download stuff and I figured out how to do
45:25
it. But now I'm glad that
45:27
Apple and the Windows Store and
45:30
Google Play and Amazon, that they
45:32
take care of that for me.
45:35
I used to run home on New Year's Eve because
45:37
the system was actually running on Apple IIs and
45:40
it didn't have a day-date calendar. It
45:42
had a time, we could set the time. But
45:45
at the end of the year, we had
45:47
to switch it to 2024. You had to
45:49
rush home on New Year's Eve to make
45:52
sure you change the year. That's
45:54
how you spend your midnight then. I spent
45:57
my midnight doing that. There
46:00
was a little bit of fraud, but we'd
46:02
catch the people because we wouldn't activate the
46:04
account for them unless we had a working
46:06
phone number. The guy would
46:08
leave his information. So
46:10
CBS News sent a crew out
46:12
to film. It
46:14
was the first story they did on personal computers.
46:16
Then they said Ed Magnaud quit
46:18
a teaching job in Southern
46:21
California to provide his own
46:23
computer games to other computer buffs around the
46:25
world. What amazed them
46:27
was, they said just do what you normally would
46:30
do. In the daytime I use
46:32
the computers because it costs too much for people
46:34
to phone us in the daytime. In the evening
46:36
when the rates went down, we leave all the
46:38
lines answering for customers.
46:41
I was in the other room watching television. So
46:43
I'm watching the CBS News in the other room
46:46
while people are placing orders. It
46:50
was clicking back and forth. People would
46:52
call up and they'd say they're Abraham Lincoln and stuff. Once
46:56
or twice it was embarrassing or it was
46:58
somebody famous. They
47:00
called up and they'd say, the guy calls
47:02
me back and goes, this is my money
47:05
goodness for you. I'm going to
47:07
welcome you to something. I thought it was a
47:09
fake. You thought they were a
47:11
prankster. Yeah. People like
47:13
Todd Rungrid was one of our customers.
47:19
I was wondering how much the
47:21
Apple II kind of expandability and
47:23
hardware helped with developing this
47:25
system and having add-ons
47:28
and extra boards. Not
47:30
really. First of all, we had
47:32
to get enough storage. Originally
47:35
we had just the normal floppies, like a two
47:38
drive system. It's answering the phone and it's got
47:40
to have the games it's selling and keep a
47:42
log of what people are buying so we can
47:44
print out the credit card slips
47:46
the next day. Later we
47:48
got an 8 inch drive. The
47:53
dual 8 inch drives use the top
47:55
and the bottom. It
47:58
gave us quite a bit more capacity. But
48:00
even that was wasn't enough and then
48:02
then we went to a cordless hard
48:04
drive And I had to take out a bank loan.
48:06
I think the drive costs like 20 grand For
48:11
a 20 megabyte hard drive We're
48:14
not talking about about gigabyte terabyte. This is
48:16
yeah, it was like, you know
48:18
What happened is that the initial when you put an Apple
48:20
to the first? The keep was 16
48:23
K the next 16 K caused you 300 bucks
48:26
Wow The next 16 K after
48:28
that cost about a hundred because the price is
48:30
going down more companies You know more people make
48:32
and then I think was like sixty five dollars, you
48:35
know for for another 16 K You
48:37
know it so over my lifetime I see
48:39
memory go way down at price and other
48:41
things and you you could buy
48:43
a computer each year You spend fifteen hundred
48:46
at three grand on a computer, but it's
48:48
a better computer each year than it was
48:50
the year before You know, yeah. Yeah, it's
48:52
really interesting with that culture as well because
48:54
you guys obviously a lot of developers had
48:56
Apple twos and and and you're all kind of
48:58
using that and In
49:01
Britain we had lots of different systems But
49:03
you ended up working with cinema wire as
49:05
well, which is a really big name over
49:07
here as well Yeah,
49:10
I had fun that the people that ran it were
49:12
a little weird and then and then they got taken
49:14
over years later They they bought
49:16
about a bankruptcy some guys from Brazil or something
49:18
They bought them and then they called
49:20
up and they said are you the ed magnum that did
49:22
this and do you have the source code? For this
49:24
game. Okay, you have to send it to us. We own the
49:26
company now Well,
49:33
I was wondering as well because they
49:35
used amigas for development right so what
49:38
Now that was an interesting thing was that cinema
49:41
where used amigas and The
49:44
advantage was that they made the game look
49:46
good on the Amiga and then they ported
49:48
it down to the other platforms If
49:51
I had the Commodore 64 you got
49:53
to the the EGA or
49:55
VGA PC It didn't look
49:57
like much anything but but you could put the box
49:59
out with the pictures from the Amiga and
50:01
say your screenshots may vary, you know, and
50:04
put a, what they did was they had a
50:06
box that had the game in it and then
50:08
they put a sticker on it for which version
50:10
it was, whether it was the Apple II GS
50:13
or Apple II or Commodore. And so they, they
50:15
were able to get away with that that way.
50:17
Now, when I worked at MicroProse,
50:19
they did the opposite. And by the way, I
50:21
was there, I was one of maybe
50:24
about their eighth or
50:26
ninth programmer they hired. I see
50:28
lunch with Sid Meier every day,
50:30
you know, did Civilization. Yeah. And
50:33
so he did a game and, and, Pirates.
50:36
And so they brought
50:38
up this guy from North Carolina, Randall
50:40
Masteller, and, and I went
50:42
down to Sid's office for a week and he explained
50:44
Pirates to us because he just finished it. He didn't
50:46
want to stop while he was working on it, tell
50:49
us anything. He was going to get completely done for
50:51
the, for the Commodore 64. And
50:53
that was my job to make an Apple
50:56
II and Apple II GS version. And
50:58
Randall Masteller went back to North Carolina and
51:00
made a PC version. And
51:02
Randall had a way of, he'd look at the Commodore
51:05
64 code, he had some macros
51:07
he typed. It kind of made it easy
51:09
to like retype it back in and get
51:11
it the way he needed. I
51:13
took a look at what, what Sid had done and I
51:15
got it going on the, on
51:18
the Apple II. Now it's interesting because the Apple II and
51:20
the Commodore 64 had the same chip.
51:23
They had 6502s. Yes. Yeah. But,
51:25
but that would, all similarities
51:27
stop there. And the
51:29
Apple II screen was weird. It was,
51:32
it was
51:34
40 characters across. And
51:36
if you put in a card
51:39
that made it 80 characters across, it was
51:41
weird because even the 40 character screen, when
51:43
you want to cross the top line and
51:45
then you went one more character, you were
51:48
down a third of the screen. And
51:51
also, I guess you're also going from
51:53
like color to black and white as
51:55
well, which is another switch
51:58
with the palette. Apple. If the
52:01
high res had had it
52:04
was purple, green, white
52:06
if they're both on. If you have a
52:08
purple pixel and a green pixel next to each other, they
52:10
turn white. And if you have neither of them,
52:12
you got black. And
52:14
so that was the high res. The low res
52:16
had about 12 colors, you know, it's supposed to
52:18
be 16, but it was some of
52:20
them were duplicates, some of the grays were duplicates of each
52:23
other and just with a different
52:25
number. But yeah, so
52:27
they had that kind of thing. And
52:29
then the basic was different. Somebody had published
52:32
a basic book back in those days. It
52:34
was like a dictionary of basic commands. And
52:38
it's like print. And then it would say, okay, on
52:41
the Commodore 64, you type this and on
52:43
the Apple II, you type this and on
52:45
the Radio Shack computer, you type
52:47
this. So the type of security, it was
52:49
like all these things. The
52:52
old days, was it load,
52:54
something, comma, eight, comma, one, you know, on
52:56
the Commodore 64, you know, types of weird.
52:59
You couldn't just load and get you stuck a floppy and
53:01
then you had to type this thing and you got to
53:03
go, oh, by the way, too, in those days, the
53:06
market in the UK was for
53:08
tape cassettes. Yes, yes,
53:10
yeah. And so we made
53:12
a game on the on the disk and then we
53:14
had to load it to a tape cassette. And
53:18
we got like, let's see,
53:20
in pounds, I think it
53:22
was like, maybe like 10
53:24
pounds for the cassette and
53:27
15 pounds for the, you
53:30
know, for the disk or something. So nobody
53:32
bought this. Nobody bought this. They bought the
53:34
room tape and made me copy to a
53:36
floppy themselves. Yeah. And also piracy
53:38
on the tapes with a rife as well. We
53:42
spent all this extra trouble making the thing.
53:45
And then when we were done, everybody
53:47
was buying it wrong. And I said, well, that's, I
53:49
said, I don't want to fix that problem. Change the
53:51
prices. Flip the two prices.
53:53
People will buy the, they'll buy the disk,
53:55
which are actually easier to make and
53:58
safer for us. And
54:00
I guess you were also going to different sizes
54:03
then as well and With
54:06
size limitations and story. Oh, yeah. Yeah all
54:08
of that stuff and okay, then what do
54:11
you do? The original purpose
54:13
I was teasing submitted in music I said
54:15
I said the original purpose of music and
54:17
games was to mask along disk looked like
54:21
We did a helicopter one was it? I want to
54:23
want to says I hope I helped get
54:25
it going but I never did the whole game I think but
54:27
but it was like we were flopping We
54:30
could page flip between two screens to make it
54:32
look like the helicopters like it like its blade
54:34
was moving and while that
54:36
was going on and we were loading now normally
54:38
you could not load on the Apple 2 and
54:42
Display something at the same time. They wouldn't let
54:44
your program and do that so I had to
54:46
write an assembly language to get More
54:48
basic control of it and
54:50
I could I could have a thing that
54:52
was doing loading and Walt was loading was
54:55
Flipping the two pages, you know, so so
54:57
we keep the animation running So there were
54:59
times when we told you okay you finish
55:01
you finish level one Now you got to
55:03
turn the floppy over and then wait wait
55:05
two minutes while loads have a thermometer on
55:07
the screen Well,
55:10
also there was like some tricks with custom
55:12
fonts as well, I think We
55:16
were able to get I actually
55:18
had a I Had
55:21
a was was the composite
55:24
monitor normal one and
55:26
on a composite monitor we
55:28
could get pixels that we could get
55:30
like a like a three and
55:32
a half wide picks we could get like
55:34
more characters across the screen and and
55:38
have them do it a certain way, but then
55:40
when we got it didn't work right
55:42
on a On
55:44
the one that was the build-in of the empty nothing
55:46
that you see the RGB RGB RGB
55:50
monitor it would not the font
55:52
was totally unreadable So
55:54
we warn people on the box
55:56
requires composite monitor, you know, okay
56:01
Oh, there was a bug
56:03
too in the Apple. There are a lot of bugs in
56:05
hardware and you see Apple didn't have to fix them. Somebody
56:07
didn't give everybody a new computer. On the Apple 2, if
56:10
you made a box that was 320 by 200, and
56:15
you got over to, so 0 to
56:18
319, if you put a pixel in column
56:20
319, you didn't see it. So
56:23
you went over to 318 and put the
56:25
pixel there, and now it was two pixels
56:27
wide. If
56:30
you wanted one pixel wide, you had to go to 317. And
56:34
you see, I showed Apple that. I called them
56:36
up and I showed them the thing was, how
56:38
come you're finding all this stuff? Nobody else is
56:40
finding. When I was doing stuff on the
56:42
2GS, I was finding all these bugs for
56:44
things with crack, and they said, well, you're the only one
56:47
finding this. I said, what's everybody else doing? Oh, you're the
56:49
only one using an Apple 2GS. Everybody else is programming on
56:51
the Mac. But yeah, I was going to say, what
56:54
were the kind of differences of working on the Mac
56:56
and then the 2GS? Now,
56:58
when I did the 2GS, they
57:01
didn't get me a Mac. So I was doing it on a piece
57:03
on an Apple 2GS, and I
57:05
had a hard drive that was like a lunchbox. And I think that
57:07
would be a bit of 20, instead of being
57:09
20,000 by that, maybe it was like a couple
57:11
of thousand, you know, to have it like a
57:13
lunchbox thing. And I had a I had a
57:15
multiplex switch that I put on it. And
57:18
I got another Apple 2GS. I told the company to
57:20
buy me a second one, because it took 40 minutes
57:23
to compile the program. Oh, wow.
57:25
So what happened was I
57:28
would start it compiling on one side of
57:30
my desk, and one of the left side of the desk, one
57:32
of the right side. So I'm sort of filing on the left,
57:35
and have the hard drive working with that one.
57:38
And then I go over to the other computer
57:40
and look at the code while it was compiling,
57:42
and I catch mistakes myself before.
57:45
And so then I'd abort the compile and
57:47
switch it to that side. And then
57:50
you think, so I was constantly doing
57:52
that. And I had a program where it took
57:54
me a long time to compile the code. I had a
57:56
friend that did a graphics thing, it took him a long
57:58
time to compile the graphics. It
58:00
was all the way you built the thing up
58:02
and how much you had to compile and all
58:04
that. But yeah, it was a pain, all that
58:07
stuff. I
58:09
think the 2GS, we tried to use C on it. In
58:13
the early games, people using a high-level
58:15
language like C, what
58:18
happened was they used Basic because Basic
58:20
is an interpreted language and people that
58:23
were hobbyists can buy like
58:25
a Timex Sinclair or whatever and type in
58:27
Basic commands. What happens is with Basic, you
58:29
type in something and you hit a carriage
58:31
return and then it processes that line. If
58:35
it has a line number in front of it, it becomes
58:37
line 10, let's say, and then you put line 20. If
58:40
you put line 15, it puts line
58:42
15 between 10 and 20 automatically. If
58:44
you don't put a line number and you say, print,
58:47
quote, hello, end quote, it would just print the
58:49
word hello on your screen because
58:51
it's not the firm processing
58:53
that is doing it immediately. So it's a
58:56
difference when you're programming, you're writing instructions and
58:58
then you say, okay, now run. Then it
59:00
runs, it's not running at the minute you're
59:03
doing it. So people have trouble that aren't
59:05
programmers understanding that, but it's a
59:07
big distinction. So we
59:10
were doing that kind of stuff and we were getting
59:12
stuff that we'd build out there. So
59:15
C was a compiled language
59:18
instead. The
59:20
problem with the early platforms was even though there
59:22
was a C developed for almost all of them,
59:24
at one time or another, the
59:26
runtime package for C was so big
59:29
that it wasn't worth using it. And
59:33
when we got to cartridges, when
59:35
you got to Nintendo and you started getting cartridges
59:37
with later Atari and everything else, you
59:40
had to pay to put that that runtime
59:42
on the cartridge. Oh, wow. I didn't
59:44
know that. Yeah. Yeah. And so that's
59:46
another problem. Okay. Now another thing, the
59:48
big thing, if nobody gets anything else
59:50
out of this talk today, the
59:54
one thing to keep in mind is
59:56
that programming a cartridge
59:59
game. a Game Boy. The Apple
1:00:02
was on tape and floppies and stuff.
1:00:05
But when you go to cartridges, when you go to Nintendo
1:00:07
and you're making the original one, the
1:00:09
Nintendo 64, the NES, yeah.
1:00:15
When you do that, you're
1:00:18
making cartridge. And some of those cartridges
1:00:20
were $40 games. They had
1:00:22
a $20 cartridge in
1:00:25
them. And some of them had a less
1:00:27
expensive cartridge. So you end up having these
1:00:29
things that you can't make a mistake. It
1:00:31
isn't like you could do an upgrade at
1:00:34
five minutes later. Yeah, that's what I was
1:00:36
going to say. So, you know, cinemaware, like
1:00:38
the titles were really, well, cinematic,
1:00:40
and that was kind of part of it. And
1:00:42
they were quite iconic as well. When
1:00:45
you finally did it and released
1:00:47
it, what was the kind of
1:00:49
code checking like and the kind
1:00:51
of requirements before release?
1:00:55
Well, I didn't send any,
1:00:57
I didn't do any of the ones
1:00:59
that the other guys had bought the company
1:01:01
that did the Nintendo and Super Nintendo cinemaware
1:01:03
titles. We did that. Yeah, I'm
1:01:05
on about the Apple ones a bit. Yeah,
1:01:07
Megan and I did Apple IIGS. I
1:01:10
don't think we bothered with the Apple II ones, as I
1:01:12
recall. And we did PC ones and stuff. And
1:01:15
yeah, so cinemaware
1:01:17
had their own testing room and everything.
1:01:19
By the way, they didn't have the
1:01:22
micropros. You'll be interested in this. Micropros
1:01:24
had a room with UK power supplies.
1:01:27
Oh, wow. Yeah. And probably PAL monitors.
1:01:31
So they had outlets on the wall with a different
1:01:33
color thing. And those were 220, 50
1:01:38
cycles instead of 110, 60 cycles. And by the
1:01:40
way, when you go to do a PAL, PAL
1:01:44
is the standard for Europe for
1:01:46
those things. When you
1:01:49
go to do a PAL game, you
1:01:51
have less vertical blank. A
1:01:53
lot of times we have to hide things on a
1:01:55
Nintendo and the vertical blank try to try to do
1:01:57
stuff with it. The vertical blank is...
1:02:00
when you used to have a cheap one that nobody's old enough
1:02:02
to have a TV that used to scroll and you'd see those
1:02:04
black lines on them. But if
1:02:07
you see an old
1:02:09
movie, each frame of
1:02:11
a movie is kind of like if it gets
1:02:14
out of sync and starts scrolling and you see
1:02:16
the black lines going up your screen, you know,
1:02:18
the old frames lining up. Well, that black line
1:02:20
is the vertical blank and you could send stuff
1:02:22
in there. You had a couple of
1:02:24
milliseconds or whatever you could send something. I mean,
1:02:27
you had, there's
1:02:29
also a horizontal blank over on
1:02:31
the side, you know, before it gets
1:02:33
where the carriage returns before it gets back to the
1:02:35
left of the screen again. But, yeah, so
1:02:37
we had to do a lot of stuff in that period.
1:02:40
But also, some of the era
1:02:42
ones were even more fighting
1:02:46
to get more, to have
1:02:48
the less time to do stuff in the
1:02:50
blank there and stuff. And
1:02:53
then having the frame rate, the right thing. And
1:02:55
then I think for
1:02:57
some reason, the cow,
1:02:59
I think, is also in Australia or something.
1:03:02
But you see that, well, the UK speaks the
1:03:04
same language as we do. But it
1:03:07
wasn't just a language thing. And then
1:03:09
Nintendo had country of origin
1:03:12
stuff where you buy an
1:03:14
8-bit cartridge and then you want to
1:03:16
play it on a, like we buy a
1:03:19
Japanese game before it was on U.S., you
1:03:21
know, to see the early versions, early releases,
1:03:23
go to a Japanese market. And
1:03:26
so in California, we buy games, like before they
1:03:28
were officially released to the U.S. and we'd look
1:03:30
at them. But we had to have an adapter.
1:03:32
And later we found out we just had to
1:03:34
bend some pins on the end of the cartridge
1:03:36
so that we could plug
1:03:38
it into American unit and look at it. Well,
1:03:42
I remember you
1:03:44
said that you did some stuff with Virgin Games as
1:03:46
well. I was wondering what it
1:03:48
was like when Prince of Persia came out
1:03:50
originally. Do you remember that? Because, you
1:03:53
know, the impact of that game and how
1:03:55
popular it was, it's kind of hard to
1:03:57
think about nowadays. fun
1:04:00
with it. And of course, when we
1:04:02
did it, it was all, let's see, the
1:04:04
Game Boy was all black and white. So
1:04:08
it created some challenges. And
1:04:10
then you want a ghost. And
1:04:12
you we don't have enough enough room to
1:04:14
put all the thing and nobody, this is
1:04:16
a kind of a secret in the industry,
1:04:19
nobody ever wanted to buy larger than the
1:04:21
minimum size cartridge. Okay,
1:04:24
because if you paid $2
1:04:26
for the next size cartridge extra, you
1:04:28
got to add $5 to the price tag. And then
1:04:31
they felt they priced themselves out of the market. Yeah.
1:04:34
So in other words, it's a $45 game now
1:04:36
a $45 game. Well, maybe they're not gonna be
1:04:39
able to sell them. And also,
1:04:41
everybody tried to sell the games the first day, I
1:04:43
think it was US gold is
1:04:45
new events of the British company, they,
1:04:47
they were the reps for micro pros.
1:04:50
And we'd set over a game to them. And
1:04:52
they would, they'd sell them all
1:04:54
the first day, and then they wouldn't want any
1:04:56
more. Nobody
1:04:59
wants to have a warehouse full
1:05:01
of games they can't sell that
1:05:03
are on cartridge. $20. So if
1:05:07
it takes months to order and we'd order games
1:05:09
from, okay, so you make a game in the
1:05:12
US and you have to jump through a US
1:05:14
hoop of sending it to Nintendo in Seattle. And
1:05:17
when they approve it, then you have to jump through the
1:05:19
Japanese hoop that the Japanese companies jump through and get it
1:05:21
approved in Japan, then they manufacture it.
1:05:24
And they would put it on a slow ship to you unless
1:05:26
you pay extra to have an air freight. And then of course,
1:05:28
you're paying her. That's why they say Christmas in July, to save
1:05:31
money, you got to have your game done by July 1 or
1:05:34
something to get it out by Christmas, you know.
1:05:36
So was there a difference when
1:05:38
you so you moved from the Apple one
1:05:40
to the Game Boy, and then you had
1:05:42
obviously you're talking about approval, you had that
1:05:44
Nintendo seal of approval as well? Was that?
1:05:47
Yeah, any kind of requirements or did they
1:05:49
end up sending any games back and you
1:05:51
had to change a lot of them back
1:05:53
to other developers? I
1:05:55
said they would fix it. And okay, I
1:05:57
have the perfect record of sending
1:06:00
10 submissions to Nintendo and
1:06:03
getting 10 of them approved the first time. That's
1:06:05
great. And when I was an
1:06:07
employee, they just benefited from my being good. And
1:06:10
when I went off and became a contractor and
1:06:12
came back to them and said, I'll do this,
1:06:15
I would add an extra couple of grand in
1:06:17
my contract for the first approval. It
1:06:20
would save them weeks. Yeah, I
1:06:22
can imagine that could delay a whole
1:06:24
game process and a game release. Okay,
1:06:27
that was a game. Magic Johnson
1:06:29
Super Slam Dunk that was on
1:06:33
the Super Nintendo. And
1:06:36
Virgin Games had a contract
1:06:38
with Magic Johnson and the contract, it
1:06:41
was so long in development that
1:06:43
Magic Johnson came out, he
1:06:46
got AIDS or HIV or whatever.
1:06:48
They didn't know what it was at the time.
1:06:50
They thought, anyway, so then he was,
1:06:53
he wasn't sure, but he was back playing again.
1:06:57
And it took that long for the
1:06:59
whole approval. Wow. Yeah, while the game
1:07:02
was being made and everything. Okay, now
1:07:05
what happened was the game, the basketball game,
1:07:08
they had Chick her in the voice of
1:07:10
the Lakers. He had a lot of colorful
1:07:12
expressions and it takes
1:07:14
like five vertical blanks even just to
1:07:17
get the expression. So you're
1:07:19
talking about 60 frames a second. So a 12th
1:07:21
of a second, just to get the phrase loaded
1:07:23
in and everybody says cue speech. By
1:07:25
the way, cue isn't even an American
1:07:28
English word. We use it for computers.
1:07:30
You guys cue up for a bus. We
1:07:33
love curing. We
1:07:36
get in line, we line up for something.
1:07:38
But yeah, everybody says you cue the speech.
1:07:40
You put in order the things you're going
1:07:42
to say. Well, the problem was when the
1:07:44
play was over, Chick her in
1:07:46
was talking for two minutes. He had more stuff to say
1:07:48
than he hadn't said yet. Well,
1:07:51
yeah, that said that's another thing as well,
1:07:53
sound. But what I did was I said,
1:07:55
you don't want to cue the speech. You
1:07:58
want to prioritize the speech. So. So
1:08:00
we got play by play speech.
1:08:02
And what you want to do is you
1:08:04
want to say certain things are mandatory
1:08:06
to say that the end of the play thing. Okay.
1:08:09
In football, somebody gets sacked the quarterback and
1:08:11
somebody tackles a guy and he doesn't get
1:08:13
a chance to pass it. He's, Oh, wow.
1:08:16
Big socks or something like, you know, where
1:08:18
did that guy come from? So you have
1:08:20
something you say to end the play, but
1:08:24
you have something else you were loading and you'd
1:08:26
say he's back to pass because the quarterback would
1:08:28
go back and then he would pick somebody off
1:08:30
in the distance to throw at you. So he's
1:08:32
back to pass. Well, he gets tackled before you
1:08:34
get to say that. So you abort that you
1:08:36
don't bother loading it. Cause it's just going to
1:08:38
slow you down. You skip when
1:08:41
I, when I worked with the deaf and you're trying
1:08:43
to keep up with sign language, every once in a while you have
1:08:45
to drop a sentence. Yeah. There's
1:08:48
enough for a dentist. Maybe, maybe the
1:08:50
person you're helping will, you'll be able to
1:08:52
squeeze two thoughts into the next sentence, you
1:08:54
know, especially with like size limitations. But yeah,
1:08:57
exactly. And the speed limitations, how much you
1:08:59
can get in them. So
1:09:01
talking of speed as well, like, um, you
1:09:03
know, in, in Prince of Persia is
1:09:05
such a good port on the Gameboy. Um,
1:09:08
that whole game was about like realism
1:09:11
platforming, but also the kind of rotoscope
1:09:13
graphics. Um, how did you
1:09:15
go about kind of making sure that
1:09:17
it runs smoothly and, uh, it
1:09:20
well, as a platform or with such big sprites
1:09:23
as well. That was very tricky. But
1:09:25
just before we get to that, I want, I want
1:09:27
people to understand that, that the, when
1:09:29
you make a cartridge game, you can't
1:09:32
make any mistakes. Yeah. There's
1:09:34
no firmware updates that you can do later.
1:09:37
I used to go to a store and I'd
1:09:39
buy NHL 2k or something and I drive home
1:09:41
and there's five updates to
1:09:43
download when I get home. You
1:09:46
get those kids that buy a console nowadays
1:09:48
at Christmas and then they're sitting there for
1:09:51
two hours, updating it before they can play
1:09:53
on it. Yeah, yeah, exactly. New versions of
1:09:55
X code and new version of it was a
1:09:58
direct X and all that baloney. So
1:10:00
we go through, but so the,
1:10:03
I was used to getting things right the first
1:10:05
time, you know, and not having, since
1:10:08
I thought they should give me a bonus if
1:10:10
I got a game out and
1:10:12
it got out on time and Nintendo didn't have to reject
1:10:14
it and I didn't have to fix it and take three
1:10:16
more weeks or a month or whatever. So
1:10:19
then I also thought that if your game lasted
1:10:21
six months or a year without having an update
1:10:24
that you had to do now, if you didn't have an update,
1:10:26
if there was a serious problem, maybe
1:10:28
you would make another cartridge, but you wouldn't
1:10:31
tell everybody. But if somebody called up to
1:10:33
complain to customer service, then they
1:10:35
say, oh, you know what? We do have
1:10:37
a newer one. If you'll return yours, we'll
1:10:39
send you the new one. Oh, smarts, yeah.
1:10:41
Yeah, so things like that. Somebody beat, I
1:10:44
did Caesar's Palace on the Game Boy. Yes,
1:10:47
yes. Somebody beat the mass in
1:10:49
the casino. Well, I
1:10:51
was going to say about that as
1:10:53
well. You know, the, you had it,
1:10:55
it was a mouse controller, a cursor,
1:10:58
and controlling that on the Game Boy.
1:11:01
It worked really well, actually, with that guy, or
1:11:03
that must have been quite tough to implement as
1:11:05
well. You don't see that that often. I
1:11:07
know it. Having that move around and move from thing
1:11:10
to thing and see what you're over and then you
1:11:12
click on it. Now,
1:11:14
I had fun doing a similar game myself.
1:11:16
By the way, I tried to get the
1:11:18
Caesar's license to do it
1:11:20
on the, we did a magnet casino game that's
1:11:22
on all the, you know, on the, iOS
1:11:25
and stuff. All the new
1:11:27
platforms. Okay, so we did that and I wanted
1:11:29
to get the Caesar's license from it. So I
1:11:31
called up the same guys there 20 years later
1:11:34
that worked with me. Caesar's.
1:11:37
I tried to get the license. He
1:11:39
said, I'm sorry. We're not allowed to
1:11:41
sell anything that might encourage people to
1:11:43
gamble. Oh, wow.
1:11:45
And that was, that came
1:11:47
out on the Game Boy as well. You
1:11:50
know, a kid's, a kid's system as well,
1:11:52
pretty well. And I said, well, okay. I
1:11:54
drive from Los Angeles to Las Vegas. You
1:11:56
know, it's about three or four hours, whatever.
1:11:58
I said, I see. see a million
1:12:00
Caesars ads all the way up there.
1:12:02
You know, look carefully, we're
1:12:05
selling the casino, we're selling Ann
1:12:07
Margaret, you know, now Celine Dion
1:12:09
and now somebody else, maybe Taylor
1:12:11
Swift or something. They're selling
1:12:13
that, they're not selling gambling, you
1:12:15
know. And so
1:12:17
it's like, we don't want to encourage people, we
1:12:19
don't want compulsive gamblers, you know. So
1:12:23
that was the thing. So I couldn't get the license for that, but we
1:12:26
did that on there. And then I think
1:12:28
I was in Los Angeles and
1:12:30
oh, it was on the, oh, the one we did for
1:12:32
the DS, the Nintendo DS,
1:12:34
that one has the arrow thing for
1:12:36
the, where you're touching a table
1:12:38
and you're picking the seat, you want to sit
1:12:41
on the table. And then it has speech recognition.
1:12:45
I was in Los Angeles for E3 and
1:12:48
Sharp Electronics was there and they'd done
1:12:50
the speech recognition for Nintendo and they
1:12:52
wanted me to see it. Well, the
1:12:54
guy that was in charge of developer
1:12:56
relations wasn't very nice to me ever.
1:12:59
So I said he
1:13:01
should change his title to publisher relations because he didn't care
1:13:03
about people like me, he cared about the people that
1:13:05
bought the cartridges, you know. But
1:13:07
and we're the ones who would recommend you need a
1:13:09
larger cartridge, you know, but they wouldn't, you know. So
1:13:12
anyway, we go ahead and so I heard
1:13:14
this speech recognition work beautifully. And
1:13:16
so I said to the two guys in
1:13:19
Japanese that were showing it, I speak Japanese,
1:13:21
I said, I love this. Can
1:13:23
you make sure I get it? They said, well, absolutely
1:13:25
make sure. And then the guy from the, by the
1:13:27
way, are you following, is it Steve Okimoto? I said,
1:13:30
are you following him? He says, I don't
1:13:32
speak a word in Japanese. I'm
1:13:34
sure that most have got used
1:13:36
in, I think, Nintendogs or
1:13:39
one of the kind of. Yeah, they had a much
1:13:41
easier way to control the voice. Now
1:13:44
the trouble was I had to learn, it
1:13:46
used an unusual way doing text to speech
1:13:48
because, I mean, I'm doing the speech recognition.
1:13:50
It used a text to speech. You put
1:13:53
in text what you wanted
1:13:55
them to recognize as speech. Okay.
1:13:58
So I had a misspelled read. let W
1:14:02
let to get the different pronunciations
1:14:07
So that when somebody said that now what we did was Uh,
1:14:10
it was also context sensitive once you chose
1:14:12
the game you were at If
1:14:14
you're a blackjack and you say double down it was
1:14:16
listening for that. It wasn't listening for you for
1:14:19
you to say you read 17 or something,
1:14:21
you know, whatever on the It's
1:14:24
new once you chose a game then it could
1:14:26
load the phrases it should listen
1:14:28
to for that for that one But
1:14:30
yeah, we're doing this kind of stuff
1:14:32
and trying to try to keep things
1:14:35
Going and you know, we've just been oh
1:14:37
the other thing too is besides Not
1:14:40
wanting to make a mistake in a game. They want
1:14:42
you to upgrade your games at least once a year
1:14:45
Uh, if you if you let it go two or three years, they'll kick
1:14:47
you out of the store Yeah, and
1:14:49
I think you know,
1:14:51
um kind of going from eight bit titles as
1:14:54
well to handheld titles Do you think that was
1:14:56
kind of like a second lease of life
1:14:58
for a lot of developers because they use similar
1:15:00
techniques They use similar ideas, but you know in
1:15:02
a in a kind of different form Well,
1:15:05
i'll tell you what it did for me I had a
1:15:08
history of being like two years at one
1:15:10
company and two years at the next you finish one game
1:15:12
And you did it in a ridiculous amount of time and you
1:15:15
rushed it you got it ready and then and
1:15:17
then they said you know Here's 25 dollars take your
1:15:19
wife out to sizzler, you know It's
1:15:23
like Okay, never mind So
1:15:26
then you do it maybe another year you hang around
1:15:28
and you do even a better job the next year
1:15:30
I did caesar's palace in prince of persia in
1:15:32
14 months back to back. Wow
1:15:34
Yeah, because it would be worth something
1:15:37
And they took me out to say goodbye when
1:15:39
i'd given him my notice And
1:15:41
they made me an offer and I
1:15:43
said steve i'm making more than that now I said, you know, I
1:15:45
didn't think you were gonna make me an offer He was going
1:15:47
to the uk to meet with the the other
1:15:50
people at virgin, you know I
1:15:52
said that and so I was saying goodbye to him that
1:15:54
week and something next week I said,
1:15:56
you know, i'll make it more than that now. It's at
1:15:58
least if you can make me off or make
1:16:01
me get your math right. Yeah, I
1:16:03
think a lot of programmers got to kind of
1:16:05
raw render the deal. Yeah, we love making games.
1:16:09
Now, the one thing we never got to do
1:16:11
is you look at these book authors signing their
1:16:13
books in the bookstore. So, they
1:16:15
know now there aren't anymore bookstores. Yeah,
1:16:17
I was also- You never
1:16:19
got that kind of recognition with it. It's
1:16:22
fun. But, you know, I used
1:16:24
to have fun with my daughter. She's older now,
1:16:26
but when she was in school, I'd go to
1:16:28
her. And I was in the school career fair,
1:16:30
and they got the guy from the Army and
1:16:32
the Navy and the drug store,
1:16:34
and everybody that's
1:16:37
sheriff's salesman. And I'm there
1:16:39
to talk about games. And
1:16:41
this one teacher, he had this chewing
1:16:43
gum policy, and just throw out your
1:16:45
gum, and don't- I hate it because
1:16:47
he gets under the chair, and he had to give
1:16:49
the speech to these kids that weren't even his students.
1:16:52
They were just assigned to that room that day so I
1:16:54
could give a talk to them because they asked to hear
1:16:56
about games. And so then when he's
1:16:58
all done, I said, are you done? And the
1:17:00
guy says, yeah. I said, well, if you
1:17:03
like chewing gum, this is a career for you. Well,
1:17:07
then we use the crap of get you gum or not. You'll
1:17:10
be happy. Anyway, so
1:17:12
then it backfired on me because my daughter
1:17:14
later had it for a physics class. He
1:17:17
said, I remember you. I
1:17:21
was also wondering, like, you know, so
1:17:23
there was a lot of- when you went on to the Game Boy Advance,
1:17:25
you know, you did quite a lot of titles on
1:17:28
there and also the Game Boy Color. Like,
1:17:30
how similar was the hardware to the SNES?
1:17:32
Like, you know, developing on the SNES and
1:17:35
then going on to the Game Boy Advance?
1:17:37
You know, it's funny because the same people
1:17:39
kind of were involved, I guess. So
1:17:42
you got people, like, Shigero Miyamoto
1:17:44
doing- driving the art, and there was
1:17:47
a guy- I can't remember
1:17:49
his last name. Anyway, there
1:17:51
was a guy that drove the hardware at
1:17:54
Nintendo. And so they're
1:17:56
kind of taking the
1:17:58
8-bit SNES. I think
1:18:00
it's NES over to over to
1:18:02
the 16 bit to for the super graphics.
1:18:29
And it was the chip they use to draw the
1:18:31
stuff in Jurassic Park and everything. And
1:18:33
those those used to cost like 75
1:18:36
grand for the computer, and another
1:18:38
75 grand for the software. And
1:18:40
Nintendo was putting one in the in
1:18:43
this in the n64. So I had
1:18:45
an emulation. I had an emulator for the
1:18:47
n64. At first,
1:18:49
I was using a silicon graphics computer,
1:18:52
and I got like one frame
1:18:55
a second. Okay,
1:18:57
and when they gave me the hardware to
1:18:59
plug in, I got 60 frames
1:19:02
a second. So
1:19:04
I said, Why did they take whatever's on that board
1:19:07
and put it in the silicon
1:19:09
graphics for for everybody, you know,
1:19:11
the idea was that silicon graphics
1:19:14
sold in this chip, because
1:19:16
there weren't that many people to spend 75,000 for
1:19:18
a computer and 75,000 for the software,
1:19:23
but they can sell millions
1:19:25
of them that Nintendo would pay them so much
1:19:27
per chip set to go into the into
1:19:30
a console was funny. And
1:19:32
that was groundbreaking as well. That was a
1:19:34
real change for Nintendo.
1:19:36
And it also when they started working
1:19:38
with silicon graphics, they did things like
1:19:41
Donkey Kong country that were that
1:19:43
were a hybrid, they didn't have everything ready to
1:19:45
go for the n64. So they made like a
1:19:49
3d game with with that kind of pre
1:19:52
rendered wasn't it? And
1:19:54
you spread. Yeah. Yeah,
1:19:56
that was the thing. Yeah. So so
1:19:58
all of that, so yeah. So
1:20:00
going to hand out now the other thing that
1:20:02
I love personally about going to handheld was
1:20:06
once I was on handheld I could go to
1:20:08
any trade show and walk up
1:20:10
to somebody and show him my game Yeah,
1:20:13
yeah, I don't need to have a reserved back
1:20:15
room and bring in a special PlayStation
1:20:18
that's got the right chip in it So it'll
1:20:20
play my game that didn't go through the store
1:20:23
You know and all that stuff and after carry stuff
1:20:25
around and have them tell me they were too busy
1:20:27
and they made all their appointments You walk up to
1:20:29
somebody on the floor and if he's a gamer, he's
1:20:31
gonna look at your game And if
1:20:33
it's a good game, he's gonna get his boss And
1:20:36
and also it's standardized as well. You didn't
1:20:38
have that problem if you know composite and
1:20:41
RGB and They
1:20:43
got different power than you do and things don't
1:20:45
work. Yeah. Yeah all of that stuff. It'll
1:20:48
just runs off batteries Yeah,
1:20:50
yeah, yeah, and it was like a
1:20:52
thing and yeah, I just it
1:20:54
was a whole different thing Like I
1:20:56
say, I think a lot of Nintendo
1:20:59
is a nice company and I don't mean it to be in my
1:21:01
head But I think a lot of what they did
1:21:03
up to the n64 Was
1:21:06
making bad hardware look better than
1:21:08
it was supposed to Yeah,
1:21:10
they definitely pushed it. Yeah, they got tricks
1:21:13
now where they got their lunch given to
1:21:15
them was when the Sega
1:21:17
Genesis came along And
1:21:19
they had Sonic spinning did just the
1:21:21
idea of having Sonic and
1:21:23
having spin Just flashing those sprites
1:21:25
really fast made it look like he was spinning
1:21:27
in a circle and it was like that
1:21:31
Everybody thought oh my god that the computer
1:21:33
and that must be so much faster than
1:21:35
the than the other one You know,
1:21:37
yeah, and that kind of triggered the
1:21:39
whole console wars, which I guess led them
1:21:41
to you know, the n64 as well so
1:21:45
might be a kind of positive
1:21:48
Competition, you know now Nintendo Fought
1:21:51
floppy disks or any kind
1:21:53
of medium like that for
1:21:56
forever really They
1:21:58
didn't want to do it because they could control cartridges.
1:22:01
Yeah, yeah. And but
1:22:03
there were people that made them that made counterfeits
1:22:06
of those anyway, you know, and but
1:22:08
there was devices like the disc doctor
1:22:10
wasn't Yeah,
1:22:12
piracy. One of them
1:22:15
was the revolution or something was one. There
1:22:17
was one for the GS
1:22:20
for the for the GS. And
1:22:23
it allowed us it was actually better when
1:22:25
I got the cartridge or prototype from Nintendo.
1:22:28
It had this thing where you plugged it in the
1:22:30
back where the cartridge went, and it
1:22:32
stuck out like 10 inches. It's like you're carrying
1:22:34
this thing that sticks away out like a ruler.
1:22:37
And the one that I had one of those revolution
1:22:40
things, whatever it was, I could
1:22:42
just plug it in. It looked like an ordinary
1:22:44
cartridge plugged into it. Now, we actually had a
1:22:47
purpose for it, in that we
1:22:49
weren't using it to steal other people's programs. We
1:22:51
were using it to put our own on the
1:22:53
console. So but Nintendo stopped him
1:22:55
from selling them in the US. So
1:22:57
then I bought him I had a biome trouble that's
1:22:59
near you guys off of this, a
1:23:02
Gurs Jersey or so
1:23:04
that's a kind of
1:23:06
island in France. Where
1:23:11
it's a no man's land like pirates live there. So
1:23:17
then I asked him to send him to
1:23:19
me I didn't get him I kept waiting like weeks and
1:23:22
you've ever sent him again. It's
1:23:25
an odd place in computer history Jersey as
1:23:27
well because I think Jersey and the Isle
1:23:29
of Wight they had like Apple twos as
1:23:31
well. So there was a kind
1:23:34
of maybe something going on there. So
1:23:38
we had a legal
1:23:40
purpose really of using those
1:23:42
for our own work, not
1:23:44
for copying other people's games. Would
1:23:47
they also charge quite highly for like development
1:23:49
systems as well Nintendo? Would they be? In
1:23:54
the early days maybe a Super Nintendo was like
1:23:56
15 to 30 grand. Wow.
1:24:01
Okay, and you could go buy a Super Nintendo for
1:24:03
180 bucks or something. Yeah.
1:24:07
So then there
1:24:09
was a company up in Oregon,
1:24:12
but anyway, they had their own development
1:24:15
system. They basically took
1:24:17
a cartridge from a game
1:24:19
and they put, they got into the
1:24:22
motherboard hardwired so they get the return
1:24:24
line and their emulator plugged
1:24:26
into a production
1:24:29
Super Nintendo. And
1:24:31
the advantage of that was we had a game
1:24:33
that crashed on one particular model. We had a
1:24:36
tester that took a game home and it crashed
1:24:38
when he took it home. Nobody,
1:24:40
it didn't crash for anybody else. And so they said,
1:24:42
oh, we'll just chalk it up. It's a bad thing.
1:24:44
Don't worry about it. I said, no, no, no, we
1:24:46
need to get that guy's Super Nintendo. We didn't get
1:24:48
it in there. I said, that's an
1:24:51
offer of another Super Nintendo and a couple of
1:24:53
games. Well, I
1:24:56
think you also teach as well, don't you?
1:24:58
You do video game programming.
1:25:01
I did. I kind of cut back a little
1:25:03
bit recently. I'm 73. So
1:25:05
my wife retired about five years ago and
1:25:08
I have more fun making games. I haven't figured
1:25:10
out a reason to retire yet, but I take
1:25:13
off more time if I want to go somewhere for a
1:25:15
weekend and long weekend or whatever. I don't care. But
1:25:18
I was teaching first for SMU.
1:25:20
They moved me from California here
1:25:23
to Dallas in 2003 and
1:25:25
it was a premium graduate school for
1:25:28
game development, the Guild Hall with
1:25:30
SMU. And I did that for
1:25:33
a short time, like nine months.
1:25:36
And my boss was an idiot. He
1:25:38
had a degree in fluid mechanics, a
1:25:40
PhD, and he was telling me
1:25:42
how to do my games and telling me that he
1:25:44
was going to get tenure for all the people that
1:25:46
taught there and then later he's giving somebody a tour
1:25:48
and he says, oh, no, we're never going to get
1:25:50
tenure for these people because the field changes
1:25:52
too rapidly or something like that. Anyway, it was like
1:25:54
he just told me a week ago the opposite. And
1:25:58
so I didn't know. much use
1:26:00
for them and he started telling me how to teach my
1:26:02
classes and that's that's a good tip. I
1:26:04
was kind of wondering what what
1:26:06
tips do you give like
1:26:09
developers and stuff that they can you know take
1:26:11
some tips from the early days and kind of
1:26:13
apply them to game
1:26:15
creation nowadays? I don't know
1:26:17
you need to understand the hardware really well
1:26:19
and you know I had some basics when
1:26:21
I was teaching students to do stuff I'd
1:26:23
make them learn binary and hex
1:26:25
I don't care about octal but because
1:26:28
a lot of your hex dumps and stuff you'd look at
1:26:30
a game and it would be in hex you
1:26:33
know from zero to nine and eight eight
1:26:35
f for the digits you know and and
1:26:38
if you don't know enough about hex if you
1:26:40
see 55 say you're expecting
1:26:42
55 and you see aa you
1:26:45
don't know that that's doubles that
1:26:47
aa is like 10 10 instead of
1:26:49
five five you know anyways so kind
1:26:51
of teaching you
1:26:54
know deep understanding of a system and
1:26:57
low level stuff you know yeah and
1:26:59
then also how to speed up things
1:27:01
and how to optimize how to avoid
1:27:03
doing things more than once how
1:27:06
to how to make a random number generator on
1:27:08
a platform that doesn't have one and
1:27:10
sometimes you can hook into something like the
1:27:13
vertical blank where you've
1:27:15
got something counting and you
1:27:17
need a certain number of random things to
1:27:20
happen before before you do the
1:27:22
first thing in a game otherwise every game would
1:27:24
start the exact same way if it if it
1:27:26
doesn't have any human interaction and you just plug
1:27:28
the cartridge in and it doesn't have
1:27:30
a good random number routine in it or
1:27:32
something it'll do the same move this is first
1:27:34
move every time but on the way
1:27:36
into a game if you're making a guy go through a
1:27:38
menu and choose something while he's
1:27:40
doing that you're seeding the number you're messing
1:27:42
up the number generator and stuff and you're
1:27:44
able to to do it because
1:27:47
it's kind of like one way to make
1:27:49
it random is to be blindfolded and grab
1:27:51
a spinning wheel you know you
1:27:53
have the wheel spinning and you grab it on and
1:27:55
wherever you grab but you see you can't see where
1:27:57
it is you see so something like the random number
1:28:00
generator is running as only
1:28:03
not just running
1:28:06
off of the side, where it is, the horizontal
1:28:08
position or where it is on a scan line,
1:28:12
there's a number you can read. If
1:28:15
you read that at whatever time you
1:28:17
need to, it's going to give you something like
1:28:20
a random number, like a number that you
1:28:22
can quickly, you know. Anyway,
1:28:24
there's all those kinds of tricks. Well,
1:28:27
also you've kind of designed some games
1:28:29
yourself as well and you've released them
1:28:32
on modern platforms and
1:28:34
stuff like the Android Store and
1:28:36
Google as well. And our
1:28:38
listeners can check them out at edmagnan.com as
1:28:40
well. Can you tell us about some
1:28:42
of these titles and some of the
1:28:45
kind of differences that you've applied to these
1:28:47
games? Well, you know, I used
1:28:49
to do things natively. So the Apple came out
1:28:51
with stuff and they had their own stuff and
1:28:53
then later they had Swift was their own programming
1:28:55
language. They had all these other things, which are great.
1:28:58
I would do a game
1:29:01
natively on a Mac for the Apple
1:29:03
and then I'd have a friend that would do
1:29:06
it for the Android. I
1:29:09
watched what he was doing and he went into
1:29:11
Unity, which is a game engine, and he would
1:29:14
look at what I was doing and put that in there. He
1:29:16
said, hey, the source don't do. You
1:29:19
know, he can look at that and see what I was doing and why
1:29:21
it was doing it. So
1:29:23
then once he got it into there,
1:29:25
then we could release it later on
1:29:27
the PC or on other platforms of
1:29:30
modern. Kind of a cross-platform port. So
1:29:32
now we're doing Unity the first time.
1:29:35
And then we
1:29:38
think we maybe a month and a half to
1:29:40
make a good game and then we, they're kind
1:29:42
of casual games, but we go and we
1:29:44
put it on Monday and Tuesday, we
1:29:47
put it on the handhelds,
1:29:49
on the phone and the Android. And
1:29:53
then on Wednesday, maybe we put it on the Apple TV
1:29:55
and then on Thursday, we're trying to get on the PC
1:29:57
and the Xbox. So
1:30:00
then we – so we do like to soft release each of
1:30:02
the platforms as we do them. We just got to send it
1:30:04
off to the store. We don't make a big deal about it.
1:30:07
But anybody that sees it, it's there to buy it. And then
1:30:09
we put out a press release on the – after
1:30:12
we've got the last one done and try
1:30:14
to get it out there. And
1:30:16
I love that because you're kind of – you're
1:30:18
still in development, but you're also kind of just
1:30:20
doing it for fun and you're doing it on
1:30:23
a new platform and seeing kind of
1:30:25
what people take to. Yeah,
1:30:28
and I don't get the program as much as
1:30:30
I used to, but I get to help
1:30:33
with the building. So I'm usually
1:30:35
building the Apple, the
1:30:39
iOS, the Apple TV,
1:30:41
and now we can do Mac
1:30:43
because if you've got the new
1:30:45
Mac, the M1 or M2
1:30:48
chip, it'll play
1:30:50
the iPad version of the
1:30:52
game on your Mac. Yeah, I'm
1:30:54
running on an M1 at the moment. I absolutely
1:30:56
love that chip set. Yeah, but
1:30:59
you see the controls are all
1:31:01
different. See, the iPad version was depending on
1:31:03
you touching the screen, you know, completely to
1:31:05
the screen, you know, but then
1:31:07
we get over to the Mac
1:31:09
and you're not going to – you know, you're not
1:31:12
going to lift your – you tilt your Mac to
1:31:14
play the game. So we're using
1:31:16
mouse and keyboard and other things. So
1:31:19
yeah, it's kind of fun, you figure out the things. You
1:31:21
try to figure out what's going to – and see, now,
1:31:24
we get to do it because it's like indie publishing.
1:31:26
We're dealing directly with the stores ourselves.
1:31:29
There's no middleman. If
1:31:31
we do well, we get a percentage. If
1:31:34
we guess wrong, it's something that nobody
1:31:37
understood or whatever. But we did
1:31:39
some things that I'm really proud of. Some of them
1:31:41
were kind of funny. We had one – I
1:31:43
don't even know – I think it's available on one or two platforms.
1:31:47
We have one called Call-In-Sick, and
1:31:50
I went to a movie with my wife and I came out
1:31:52
and this guy is calling me a fellow
1:31:55
podcaster. He says,
1:31:58
oh my God, I said, I just played this. I
1:32:00
need some more information. I want to talk about it. So
1:32:04
what it does is it has some background tracks. And
1:32:07
it was like, okay, you
1:32:10
call up and you say, hey, I'm sorry, I'm stuck in
1:32:12
traffic. It's got a horn flanking. That's
1:32:16
such a smart idea. It's a
1:32:19
kind of great excuse to get out of
1:32:21
work. So
1:32:23
we did this and we put it
1:32:25
on all the platforms that we could.
1:32:28
And then I wanted
1:32:30
to do it and I tried to get, you know, with
1:32:32
all this thing, when you're setting up a call like this
1:32:34
and getting the sound to sound
1:32:36
right and patching it into this and
1:32:38
patching it. So I tried to
1:32:40
do it where I was recording the sound
1:32:43
and mixing it with my voice live. And
1:32:46
that didn't work. I could not get the
1:32:49
various platforms to do that very well.
1:32:51
But then I remembered all
1:32:54
sound is numbers. Okay,
1:32:57
it's all digital numbers.
1:33:01
It's all sampled. Everything in your computer
1:33:03
has been sampled. Yeah. So
1:33:05
they're numbers. So if you have a tape
1:33:08
of the background sound of the traffic and
1:33:10
I have a tape of you and I have a record you talking,
1:33:13
I can go through at the same speed and
1:33:15
have the numbers together and then make
1:33:17
sure they didn't get so loud that they distorted it. I
1:33:20
absolutely love this. I'm just looking at it
1:33:22
at the moment. It's such a
1:33:24
fun idea. There's a hospital
1:33:26
one and it's like I'm in an emergency
1:33:28
room waiting to see the doctor. I can't
1:33:30
see how long I've been here. I will
1:33:32
try and call again. You know, that's
1:33:35
such a smart idea. Really pretty. Some
1:33:37
of the stores because it was deceptive.
1:33:40
Okay. Yeah, of course. It's deceptive. It's
1:33:42
a magic trick. I mean, I'm
1:33:45
trying to explain that to these guys. They got their
1:33:47
own rules and then you've been through a time where
1:33:49
people, you know, were maybe deceiving people
1:33:51
or whatever it was. So
1:33:53
that one had to go. The other one
1:33:55
I wanted to do was when the movie Lucy
1:33:58
came out. Yeah. Remember
1:34:00
how smarter brain was and kept growing, growing good
1:34:02
speed? Okay. So I talked to somebody, I said,
1:34:04
I want to, have you done this thing for,
1:34:06
for loose, the thing we wanted to
1:34:08
do, like brain meter. I said,
1:34:11
Oh, you still want that? I got mad at the
1:34:13
guy. And, um, so I said, no,
1:34:15
no, I had this other guy was recommending higher and
1:34:17
I ended up hiring a guy myself and,
1:34:19
and, uh, put him on that project. And
1:34:21
what we did was we hold the iPhone
1:34:23
up to your, up to your forehead. And
1:34:26
we measure your brain. We'll say, then I
1:34:29
hooked up to my forehead and
1:34:31
it shows that I'm like twice as twice
1:34:33
as smart as you. I
1:34:37
love that. It's where you
1:34:39
put your finger when you're doing
1:34:41
it. The other one was too, was my choice
1:34:43
or your choice. And you spin the wheel and
1:34:45
it's like, like, like you and your wife can't agree what
1:34:47
movie to go to or something. It's like, okay, wait a
1:34:49
minute. Let's spin. Okay. And
1:34:52
you always win because if your thumbs on, if
1:34:54
you're holding your thumb on one side
1:34:56
of the wheel, kind of rig it. Around
1:34:59
a random, it goes
1:35:01
around a random part time at the end, but stops
1:35:03
on the side you want to stop by. Oh,
1:35:06
that's absolutely amazing. It was deceptive too,
1:35:08
but you know, there's like a whole
1:35:11
category that it should, we're missing out
1:35:13
on things like metrics and stuff
1:35:15
that, you know, I love magic, but I
1:35:18
love that. And I think that's a, that's a kind of
1:35:20
great use of stuff. And how do you get that across?
1:35:22
They come up with more ways. Every time we fill out
1:35:24
a form to put something in the app store, does
1:35:27
it offend the Republic of Korea? Well, I don't
1:35:29
know. Yeah. I think it's on Google Play still,
1:35:32
but I'm sure Apple are a bit, a bit
1:35:34
straight with that. I do remember there was one
1:35:36
that I used to love, which was, you
1:35:39
download more RAM for your phone. It's
1:35:43
like, that's not going to work. But
1:35:46
yeah, all these things
1:35:48
are funny. You know, they try to
1:35:50
protect everybody from everything. And, uh, um,
1:35:53
yeah, I don't know. It's, uh, I
1:35:56
would recommend it. If anybody's interested, they should just get,
1:35:58
um, first off. got people that are hobbyists
1:36:00
are trying to make their own games, yet go ahead and
1:36:02
keep doing that. You get some
1:36:05
books, do it on your own. You can get Unity
1:36:07
is free if you haven't made enough money
1:36:09
out of it yet. They
1:36:14
have certain, you can read the requirements
1:36:17
online and you can use Unity to
1:36:19
make the game. You
1:36:21
can move it to different platforms fairly easily.
1:36:24
If you're going to do an iPhone one, you need
1:36:27
a Mac to build it on. If you're going to
1:36:29
do a Windows one, you need a PC. The
1:36:32
Android you can use either. I think
1:36:35
although we usually do it on the PC, but
1:36:37
yes, you build the thing and then
1:36:39
when you get it in Unity, when
1:36:41
it's time to put on a different platform, you
1:36:44
change the player settings. And now it's
1:36:46
in some ways like a different game because one
1:36:48
of them had a mouse. The other one does.
1:36:51
One of them has a tech. One of them
1:36:53
has accelerometer. The other one doesn't. By the way,
1:36:55
they then they don't tell you stuff. The Apple
1:36:57
TV had one controller and now
1:36:59
it has a different controller. The round thing on the
1:37:01
top, the touch area on it, instead
1:37:03
of being a postage stamp on it, it's now kind
1:37:05
of a round one up there. And it
1:37:08
no longer has an accelerometer. So we based some
1:37:10
of our games on using it like
1:37:13
a control, kind of like the
1:37:15
controller they had for the Wii, you know, where you're
1:37:17
you're leaning it one way or the other. Yeah. Yeah.
1:37:20
But people don't like that anyway. I
1:37:22
think I think also the phone, we used to
1:37:24
do the driving games with iPhone where
1:37:26
you held the accelerometer. And now I
1:37:29
think they'd rather have an invisible like
1:37:31
a like a thumb D-pad
1:37:33
on the screen, you know, like so. Yeah,
1:37:36
yeah, I got that instead. You know, it's
1:37:38
like, but but yeah, having a system
1:37:40
where you can get it on the different platforms, you
1:37:42
can visualize it, you know, it has to
1:37:44
be. That's me. Fun. That's me. Something you make a
1:37:47
difference at. You know, there's a lot
1:37:49
of people want to make a game. Very few people
1:37:51
have the patience to go all the
1:37:53
way through it. You know, that's that's that's
1:37:55
part of it. Also, working at home.
1:37:58
I've worked at home off and on. during my career and
1:38:00
I got in fights with companies where they wouldn't let me work
1:38:02
at home and the next company did. And then
1:38:04
the one after that made you come in. But
1:38:07
I've always done better work on my own. And
1:38:11
the guy I've worked with down in Houston, he's
1:38:13
like four or five
1:38:16
hours away by car, we do everything on
1:38:18
Skype. Maybe we used to
1:38:20
get together once a year in San Francisco. I'm not
1:38:22
sure what name was next San Francisco was unsafe anymore.
1:38:25
But yeah, we go to game
1:38:27
conferences and things like that. But it was like,
1:38:30
yeah, it's getting things that are
1:38:33
fun, the people that make
1:38:35
a difference. Sometimes you get feedback from people. I
1:38:38
got more feedback in the old days when I had that
1:38:40
online business because people knew it was me. Yeah,
1:38:43
yeah. And now it's just kind of... Everybody's
1:38:45
trying to sell them. You see, you got
1:38:47
a whole other problem and everybody wants to
1:38:50
help you sell your games. And I
1:38:52
don't know when I talk to them, they don't know any more about
1:38:54
that I do. And I don't know very much, you know, and I've
1:38:56
been doing. So I try to experiment.
1:38:58
I sent out, if you go to Magnum
1:39:01
Games on Twitter, you'll
1:39:03
see we're promoting the
1:39:07
warp tunnel challenge.
1:39:10
If you're racing in one of these
1:39:12
tunnels, the twists, and you're
1:39:14
trying to get through the thing without hitting the obstacles,
1:39:17
and then you go through one level, then he goes
1:39:19
to the next level, next level, and he randomly changes
1:39:21
and he change vehicles. But it's
1:39:23
kind of like the analogy.
1:39:26
Willie was the one that kind of designed it. I
1:39:28
said, oh, it's kind of like a forced scroll, you
1:39:31
know, that you're forcing. We're
1:39:33
forcing us to move forward in 3D. You don't get the
1:39:35
option to stop. Yeah. You
1:39:37
go to the right or left to avoid
1:39:39
obstacles, but you're still going with the same
1:39:41
forward speed. So that was kind
1:39:43
of fun. So we're trying to experiment. We put it
1:39:46
in Twitter and I haven't
1:39:48
used it for a while. And I saw
1:39:50
people picking on Elon Musk and everything. I said, okay,
1:39:52
fine. I'll... So I put it
1:39:54
on our site and I sent it out
1:39:56
and got to our 20,000 people to follow
1:39:58
us. And then what
1:40:00
you do is you pay them to promote it. One day
1:40:02
they send it to another 30,000 people. Yeah,
1:40:06
it's definitely a change from the
1:40:08
days when you were doing it
1:40:10
on the old modems and on
1:40:13
the old phone lines. I'm going
1:40:16
to have to end the interview here because we're running
1:40:18
out of time, Ed, but I've
1:40:20
really enjoyed talking to you. Same
1:40:22
here. I'm flattered, you know, with 73,
1:40:26
I did retro games before people knew
1:40:28
they were retro. Yeah, exactly. They
1:40:30
were cutting edge back then. Well,
1:40:34
thanks so much, Ed. Thank
1:40:37
you. Appreciate it. Be
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1:41:19
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