Episode Transcript
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0:01
It's what day December seven,
0:04
and you honestly do the
0:06
secret prop. and
0:17
revisit our funding
0:19
in board games. And
0:23
now, please, what not
0:25
secret, no fuck, founders.
0:32
Hey. Now, Kibossa, what 262 episode
0:34
two
0:34
sixty two of the secret
0:36
cabal. Gaming Podcasts. This
0:39
is Jamie. Tony here.
0:41
Hey, this is Chris. Hello. Hello. This
0:43
is Don. And this
0:45
is Steve. And I tell you what, I'm just gonna
0:48
start ripping this show like a chainsaw right
0:50
now, the opening joke. Alright.
0:52
Hey. I got this. This is listener
0:54
submitted joke. Oh, no. Now we're taking
0:56
submissions for jokes. That's right. It makes
0:58
my job easier. I'm optimistic this will be
1:00
better than Eves. Exactly. There you go. There you
1:02
go. There you go. Alright. Alright. Hushdown.
1:05
Y'all. This is Chris
1:07
Perez. Though, hey, Tony.
1:10
What's going on, Steve? What's
1:13
the difference between deer nuts and
1:15
deer nuts?
1:16
I don't know. Hell,
1:18
man. Beer nuts ring
1:20
you about tree fitty, but the deer nuts
1:22
are under a buck.
1:24
Oh,
1:27
man. Well, I I guess it is fitting that the
1:29
funding season has started. Yeah. Right.
1:31
Alright. There you go. Thanks, Chris Preston.
1:34
Steve's mailbag is closed. Let's talk about
1:36
pack or whatever. Alright. Anyway,
1:39
Steve, you suggested packs. Well, we're not gonna be
1:41
talking about packs yet because we didn't get back
1:43
from packs yet. As matter of fact,
1:45
this episode releases right after we
1:47
got back. So
1:49
our packs unplugged recap
1:51
will be in the next episode. But I did
1:53
wanna talk about something as of
1:55
late. I noticed that there are a lot of
1:57
kickstarters arriving all at
1:59
once.
1:59
It seems like, you know, with the whole
2:02
twenty
2:02
twenty one, twenty twenty two, the
2:04
shipping backup and all this different stuff,
2:06
everything seems to be coming all at once. And I wanna
2:09
talk about something that came in the mail the other day and
2:11
how I felt about it. I got the
2:13
darkest dungeon pledge.
2:16
I pledged for that game. Darkest dungeon was
2:18
for mythic games, zone kickstarters, a
2:20
couple years ago, whatever, based
2:22
on the video game of the same name.
2:24
Now the video game is kinda like a what
2:26
is it like a rogue like type dungeon crawl
2:29
type thing? where you're marching through and
2:31
fighting monsters and all this different stuff. And it has a
2:33
very cool different,
2:35
like, almost comic book style artwork
2:37
to it. And I thought it just looked great. the miniatures
2:40
look very much like the comic book style,
2:42
like the video game and everything. I was so excited
2:44
for this thing. I gotta tell you.
2:46
Like, as much as I am excited to
2:48
have this thing, I'm starting to
2:50
get quite a bit of fatigue. Getting
2:52
these gigantic packages
2:55
of games in the mail. I didn't even go all in.
2:57
This is like the base stuff
2:59
with the stretched goals. And I think
3:01
one expansion, maybe I don't know that I even bought
3:03
the expansion. I think it just came with it. So it's like
3:05
the base pledge. And it came in three
3:07
boxes that's like four feet
3:09
tall and I pull out the rulebook
3:11
and the rule book could choke a
3:13
donkey with this thing because it's so thick.
3:16
And I'm like, man, I'm not sure I'm
3:18
not sure I have the energy in me to
3:20
deal with this thing. Chevy, are
3:22
your games? Mhmm. So numerous
3:24
now that they're starting to turn into just
3:26
stuff and not games?
3:29
No. Well, No, Chris. I
3:31
wouldn't exactly put it that way. Now, obviously,
3:33
as a reviewer, we get some copies
3:35
in the mail that I did not request. That's
3:37
just the nature of having, you know, a popular
3:39
podcast. People want you to look at their stuff. Now
3:41
I wouldn't necessarily say that I don't have
3:43
any interest in that stuff, but I also
3:45
don't have the time to play that many
3:48
games. So I have to pick and choose what we actually
3:50
cover on the show. Right? Some of that
3:52
stuff just becomes stuff.
3:54
And I I recently tried to perform
3:56
a purge where I went through and
3:58
I took out lots and lots and lots of games
4:00
that I just know I'll never play again or
4:02
I just straight up don't like, put them
4:04
in here in in like sort of the shelf in the storage
4:07
area. Those I don't care about, and but
4:09
there were a lot of them that was having hard decisions
4:11
whether I wanted to keep them or get rid of them
4:13
because I liked them. So no. The
4:15
answer I guess technically is Chris. No.
4:18
But it's just now it's getting to a point
4:20
where some games
4:22
are becoming burdensome because
4:25
it's just too much to deal with.
4:27
Yeah. You there a lot of the games I'm
4:29
getting now, because it seemed like there wasn't anything for
4:31
a while that was delivering. Maybe it was the the, you
4:33
know, the supply chain backups or whatever.
4:35
And now tons of stuff showing up and
4:37
-- Yeah. -- I I have a little bit of fatigue
4:39
because it's like, I'll open the box and I'll
4:41
be like, as you said, this rule book is just
4:43
I certainly don't wanna tackle. Like, I'm losing energy
4:45
for that kind of thing. My darkest dungeon
4:47
box showed up. I haven't even opened it.
4:49
It's still in cardboard box. Yeah. I
4:51
got mine all out and I looked at all the miniatures
4:53
and I tell you I was excited because
4:55
the the miniatures look great. I like
4:57
the theme and everything. Like, I'm
5:00
just very excited about the idea
5:02
of it. but I'm like, I'm looking around and I'm
5:04
like, where am I gonna put all these boxes
5:06
now? Like, you know, I look and I see, like,
5:08
Cthulhu death may die is like
5:10
is like a three foot stretch on the shelf.
5:13
And right next to that's onk, you know,
5:15
and right next to that is something else that's
5:17
gigantic. Next to that is something else that's gigantic.
5:19
and I just don't have the space for this stuff
5:21
anymore. I gotta start. I really
5:23
really have to like take the purge seriously
5:25
at this point and get rid of some of this stuff. And
5:27
not only that, I have to stop pledging
5:30
to things that are gigantic. And I'll and I'll
5:32
tell you, we're gonna be talking about Kickstarter
5:34
later in the episode and sort
5:36
of the way that our our we're
5:38
changing the way we use crowd
5:40
funding these days. But I'm getting to a point and
5:42
I've noticed it with my pledges as well.
5:44
Most of my pledges now aren't those big
5:46
giant kicks stars with a ton of miniatures
5:48
and stuff in it. They're more just like
5:51
a euro with nice components.
5:53
And I'm happy to have that that's it,
5:55
you know. you need to switch
5:58
from the Catholics to the IVR.
6:00
Oh. Because with the IVR and
6:03
these are IKEA shelf names,
6:05
Most people are familiar with the Keppel Let's.
6:07
I think they're more popular, but I got the
6:09
i VAR. The thing that's nice
6:11
about the i VAR is you can get them so
6:13
they go all the way to the ceiling.
6:15
So they can go very high. It
6:17
just gives you more shelves. Yeah. I guess
6:20
that might be okay. Well, I love the the
6:22
calyx just look pretty in the room
6:24
though. You know, I painted my
6:26
game room with the white calyx in
6:28
front of them. I painted them to sort of work
6:30
together well, like blue gray
6:32
walls with the nice white shelves.
6:34
Well, you're invested into the Cafflex
6:37
now then. harder.
6:38
Yeah. Well
6:39
Is it a Calix Tony? Cafflex
6:41
is an antibiotic? What
6:47
are the shit else calling? You gotta get through through through through
6:49
it. Yeah.
6:53
We were just talking about it because Don is the
6:55
background of his you know, webcam
6:57
here has Solomon Cain.
6:59
And we only see, like, two boxes of it,
7:01
and there's, like, sixteen boxes back
7:03
there. That's funny.
7:05
And have you played it yet, Don? Yes.
7:08
Yeah. Yeah. I played yep. I played three or
7:10
four, you know, episodes of that or whatever.
7:12
And it's great. and I played them like,
7:14
oh, I wanna get back to this. And that's been what? Two or
7:16
three years ago, I don't know. You know, other games
7:18
have come in and I've played them. I've got three or four
7:20
of those expansion boxes out there having it open
7:22
yet. my initial of the shrink-wrap. The
7:24
band soft with you, James, it's just it's getting to be too
7:26
much. It's getting to be too much. Too much
7:28
stuff. With that, why don't we get on
7:30
to some games that we've planned so the cabal
7:32
sat can figure out what their next perk is gonna
7:34
be to fill their shelves with. The
7:37
first one I wanna talk about on the list here
7:39
is a game that can sees consistent
7:41
Now not frequent but consistent table
7:44
time in my basement
7:47
because it's a theme that I absolutely
7:49
adore and this is Star
7:51
Trek Ascendency. Now I got
7:53
together with some of the boys, Aaron
7:55
and Bender and Mike from the Battle Tone
7:57
Podcast. We were gonna do miniature games but
8:00
something happened where we couldn't get the miniature
8:02
games in. And Bender said, while we play
8:04
that and he pointed Star Trek
8:06
Ascendency, I'm like, I that's what we're doing. So
8:08
we got it out and we played all
8:10
day. Star Trek Ascendency, and
8:13
it was the AAA
8:16
fantastic, bathing ourselves
8:18
in Star Trek lore and geekedom,
8:21
we just had the best time this
8:24
just for those of you who've never played Star Trek a
8:26
fantasy. Obviously, the theme is Star Trek. You
8:28
play play one of the factions of Star
8:30
Trek. In our particular game, we had
8:32
the the Kardashians, the
8:35
Andorians, the clingons, and the Federation
8:37
were playing. The base game comes
8:39
with the Federation of the Ramulans and the
8:41
Klingons, And there's tons of expansions that you
8:43
can get to get various other
8:45
factions throughout the the Star Trek
8:47
universe like the Ferengi, the
8:49
dominion, the bringing they have now, the
8:51
Balkans. Aren't the Andorians in the
8:53
Federation? Andorians are
8:55
in the Federation. That's right.
8:57
It's star fleet, I guess, is what you're playing if you're playing
8:59
the Federation quote. Oh,
9:01
okay. So are the clingons. But
9:03
in the next generation era,
9:05
Anyway, you play one of these factions, you have
9:07
a home system which would be earth for the Federation
9:09
so on and so forth, and you
9:12
span out into the galaxy, you
9:14
draw tiles that are various planets and they
9:16
could have production
9:18
nodes or culture nodes or scientific
9:20
nodes on them that'll produce you
9:22
resources so that you can research technologies,
9:24
build more ships, build more
9:26
production facilities, build star
9:28
bases, and then you go to war with the other
9:30
factions, or you can trade with the other
9:32
factions. whatever you wanna do. And whenever
9:34
you hit a planet, you're drawing cards that
9:36
are basically little star trek episodes.
9:38
Something like a star trek scenario
9:40
will happen on that planet. You have to deal with it, or it
9:42
could be a civilization that you could
9:44
ally with, or you could colonize it, or you
9:46
could conquer it if you want to.
9:48
The triples That's right. That happens in the game
9:50
somewhere, Steve. Anyway, so
9:52
it's a big massive Think
9:54
Twilight Imperium, but
9:56
more exploration oriented type
9:58
of game. And I gotta tell you,
10:01
we talk about this game
10:02
fairly frequently on the show at least
10:05
once a year because we play once a year
10:07
because it's so great. But I I wanna be
10:09
clear about this game. I love the
10:11
game. I think everything is fun with the game,
10:13
but I also don't think it's a perfect
10:15
game either. I think there's there's
10:17
a lot of opportunity with this game to get
10:19
unbalanced. If one particular
10:21
faction starts to get ahead of the
10:23
other factions when it comes to
10:25
resource productions, resource
10:27
productions like science production, you could
10:29
get significantly more
10:31
powerful with your shields and your your
10:33
your your weaponry, and
10:35
then you will just annihilate other
10:37
players, like easily in battle.
10:39
So every player has to keep
10:41
up with their neighbors and
10:43
That sounds like, you know, obviously, you'd wanna keep up
10:45
with your neighbors, but sometimes you can't do that
10:47
in the game. Because in our game,
10:50
whereas we all had fun, My
10:52
side of the table was me as starfleet,
10:54
and Mike was the Andorians.
10:57
Mike just kept drawing
10:59
spatial anomaly after spatial anomaly
11:01
instead of planets that he could
11:03
colonize. So his resource production
11:05
was so behind that he couldn't
11:07
catch up. And I just kept since
11:09
I was the Federation, I kept
11:11
drawing planets, and then they would the card
11:13
that would come out would be prewarps civilization.
11:17
and I was not allowed to interact
11:19
with them because of the prime directive. So I
11:21
had all these prewarf civilizations
11:23
all around me that I couldn't touch.
11:25
Now branded. I did very well in the game because I,
11:27
you know, went out and I was made
11:29
allies with the Andorians and the
11:31
and the the dominion. I'm sorry,
11:33
not the dominion, the the Kardashians. And
11:36
Bender was the cling on, so he was coming in. He
11:38
was trying to battle everybody. So
11:40
he just he spread himself too
11:42
thin. So all the factions were
11:44
coming in and attacking the the the the class.
11:46
But I will say Bender ended up winning the game at
11:48
the end by a very narrow margin.
11:50
So despite the fact that there were those sort
11:52
of disappointing aspects to it
11:54
where I just couldn't get the planets I needed and
11:56
Mike couldn't get the planets we needed. Doing
11:58
other things in the game kind of brought
12:00
us up and and got
12:02
us the ability to win
12:04
the game potentially. So, Bender won
12:06
the game, but it was a it came down to a tie
12:08
at the end. Like, I had five
12:10
ascending. He bender had five ascending. And he
12:12
just managed to get a sixth one in that
12:14
final turn, which gave him the win,
12:16
which I think is a pretty good indicator
12:18
that even though bad things can happen
12:20
in the game, you can still come
12:22
back from it. And we all had a blast just
12:24
because it's Star Trek. I really
12:26
enjoyed this game. It's fun. It
12:28
takes up a lot of table space, although
12:30
-- Yeah. -- I think you said, like,
12:32
when we play it's without the limit think
12:35
the new game is a limit of number of planets.
12:37
Well, it's a number of planets. It's a
12:39
it's a size of table
12:41
limit, Steve. It says here play
12:43
with the size of
12:45
galaxy. And since our table is twice as
12:47
big as that, we just let it go to twice as big as
12:49
that because whatever -- Yeah. -- who cares? and it works out.
12:51
And actually, the book says you can just
12:53
let the universe kinda grow to whatever
12:55
size your table is and that's it, you
12:57
know, which I think works out pretty
12:59
well. No.
12:59
That's a great game. I mean, you're not gonna
13:01
play as of a coffee shop.
13:02
That's for sure. Yeah. Yeah. It's a
13:05
great game if you have a big enough table.
13:06
Well,
13:07
four players, I would assume, adds
13:09
more planets that are
13:11
getting put into your galaxy.
13:13
That's right. Mhmm. Yeah. That's what
13:15
I was curious about because I've only played this
13:17
at three players. And does four
13:19
players significantly slow the
13:21
game down or expand the amount of time it
13:24
takes? because it's a long game with
13:26
three players. Well, Tony,
13:28
yeah, of course, because they're
13:30
taking their turn and sometimes turns take
13:32
a while. What's interesting
13:34
about this game is that number
13:36
of actions doesn't always equal
13:38
better because this game is one that the
13:40
more star bases you collect, the more actions
13:42
you get. But we have found
13:44
that there's a lot of opportunity of or there's
13:46
a lot of situations you get into where you're like, well, I don't
13:48
need these extra three actions. because there's nothing I can do
13:50
with them in this moment. So it's always like,
13:53
alright, you get like six actions. You're
13:55
usually taking like four. Or
13:57
just using those extra actions to
13:59
juice up your your your your
14:01
warp drive so you can go further or
14:03
whatever. So it's not that big a deal. a lot
14:05
of the game can be done simultaneous.
14:08
Like, the first phase of the game can usually
14:10
be done simultaneous, and you
14:12
can usually take turn simultaneous.
14:14
If you're If you're at
14:16
least to the point when the factions
14:18
meet, before that, you can take it through
14:20
simultaneous because nobody's around. Right? Like, you're
14:22
not touching anybody. Also,
14:24
Tony, you you talked about in previous
14:26
episodes, in the back of the book,
14:28
there are rules for advancing
14:30
the game. meaning, like, you
14:32
start with more resources and things
14:34
like that, and that helps sort of
14:36
jump you about about a half an hour
14:38
into the game immediately, which
14:40
I find every time is the right way to
14:42
play. because you get to do things on
14:44
your turn quickly. So
14:46
you never feel like there's any downtime in the beginning
14:48
of the game where you're just trying to find
14:50
resources. You have them at the beginning of the game. Just build
14:52
stuff. Go to it. And that that also made the
14:54
experience a lot better. So
14:55
game has always been a little odd to me in
14:57
that there's It
14:59
seems like the ends of the spectrum are both very
15:01
present. There's so much to like about this game
15:03
from a gameplay and a thematic
15:05
point, you know you know, aspect. There's also
15:08
some stuff you get on it that randomness. Right? The
15:10
randomness of the technology card draws,
15:12
the randomness of the planet. randomness
15:14
of the dice you're rolling. That's mitigated because you're rolling
15:16
so many dice at certain times. Yeah. But there
15:18
are such great things to like about this game.
15:21
There are such things that kinda go, oh, I wish they
15:23
could have sort of mitigated that some way about
15:25
this game. And and those are very
15:27
pronounced. So I've always enjoyed this game,
15:29
but I don't play it very often because the frustrations that
15:31
come along with those other things. Now I think
15:33
that there's ways that you could easily
15:35
house rule -- Right. -- a couple of
15:37
the things that are problematic. And
15:39
the house rules would not affect the game
15:41
negatively in any capacity. you know,
15:43
just for example, like, just make the rule,
15:45
okay, you can never draw an
15:47
anomaly or a hazardous zone
15:49
more than more than
15:51
once around or something. Or, like,
15:53
if you draw a second one in a row, draw
15:55
another one until you get one. You
15:57
know? So it's like the e you even
15:59
it out. in a way. Now that's still not
16:01
perfect, but it's better than before.
16:03
Right? I think just little things like that
16:05
could make the game just a little bit better if with
16:07
a house roll. One more question. I
16:09
just have the base game and I've I've it's
16:11
always been on my sort of list to
16:13
get one of the expansions,
16:15
mostly just because, you know, a lot of times,
16:17
four players is the number of
16:19
players that come to game night. Which of
16:21
the expansions
16:24
do you think is the the
16:26
funnest or like the be the
16:28
best to pick up if you had to I'm looking
16:30
here and I see like the Ferengi and the
16:32
Kardashians. And there's a bunch of other
16:34
ones too. That's right, Tony. And, yeah, there
16:36
are tons of them. Let's talk
16:38
about it. Those are the Ferengi. I
16:40
have those. I've never played them
16:42
and no one's ever selected them to
16:44
be played. But I think
16:46
that their concept is very interesting. You
16:48
know, that the furring gear very profit
16:50
oriented. So they're very much into
16:52
production. They're not into the combat nearly as
16:54
much. They can be if you want them to be,
16:56
but they're more about the production knows. They can
16:58
build them anywhere they want. They use those to
17:00
generate culture. So that's a very different play style
17:02
that I think could be good. Now the Andorians
17:04
as much as the Andorians are my favorite
17:06
Star Trek faction. In this
17:08
game, they're too much like
17:10
the clingons. Now their technologies
17:12
and some of their play some of their
17:14
rules are different. So that's
17:16
a variety, but really they're just
17:18
a combat oriented faction in the
17:20
game. So if you want something different, they're not
17:23
gonna be different from the klingons. The
17:25
Cardaceans are also very
17:27
combat oriented, but they're more
17:29
about conquer bring planets and and
17:31
occupying them just like they are in the Star
17:33
Trek lore. Right? They conquer and
17:35
control planets. They're also
17:37
very spy related.
17:39
So they're they're trying to but steal your
17:41
technologies like crazy. Aaron was
17:43
constantly stealing everybody else's
17:45
technology, and that was a really cool
17:47
concept. So the Kardashians are
17:49
definitely one 262 check out. The Volkans the other hand
17:51
are very much about diplomacy. Now I have
17:53
not explored them enough to really give
17:55
them a fair shake but
17:57
they're that you have diplomat miniatures
17:59
that you're placing on various planets and that gets you
18:01
all kinds of stuff. And I don't remember what they do,
18:03
but they are definitely also a different place
18:05
aisle from the others. I would not
18:08
recommend picking up the Borg expansion, and
18:10
that's because I've I've read
18:12
the rules I was not impressed with what I
18:14
read. It didn't seem like it added what I
18:16
wanted. And I've read a lot of people
18:18
online that say that it just doesn't play
18:20
very well. So I have not had the
18:22
courage to try yet. And I really don't
18:24
think that it's the kind of expansion you're
18:26
looking for here. It's not the first
18:28
go to expansion. It's if you really wanna
18:30
go deep into Star Trek Essenancy,
18:32
get that one later and explore it if
18:34
you want. And of course, now we have the Dominion
18:36
and the Breen and I got those
18:38
after we played this game and I just hadn't broken the
18:40
shrink yet. And you
18:42
played this all day. So how long
18:44
was one game of this for you guys?
18:46
We
18:47
started around noon and we
18:49
ended around five. Wow.
18:51
And -- It's
18:52
a long game. -- that one. Yeah. We were planning on
18:54
ending in five, and that's when it
18:56
ended. naturally. So it
18:58
worked out. It is a long game. But if
19:00
you're into Star Trek -- Yeah.
19:02
-- arithmetic. That is a full afternoon
19:04
of Star Trek Fun, and that's kinda what
19:06
you're looking Right? Anyhow, it's a I highly
19:09
recommended if you're a Star Trek fan, it's a no
19:11
brainer. Go check out Star
19:13
Trek Ascendency.
19:15
So
19:15
we have been looking forward to this next game
19:18
for quite a while, and that is
19:20
Vitaliserta's latest weather
19:22
machine with graphic design by E.
19:24
262. Right? got a chance to play this
19:26
last night. It is
19:28
like many of the Vitalis Air
19:30
Games extremely complex. The theme behind
19:32
it is that you are working with
19:35
professor Lativ, and
19:37
professor Lativ has built a
19:39
machine that can correct weather, but they found
19:41
out that as it corrects weather in one area of the world, it
19:43
causes worse weather, catastrophes, and
19:45
other areas of the world. And there are
19:47
there are three sort of big
19:51
conglomeruses isn't the word, but the sort
19:53
of factions or or places that are
19:55
involved in trying to fix these things, build
19:57
prototype from experiments. and that is
19:59
the government's got a hand in it. And and also
20:01
there's a professional team in his
20:04
lab and also there is
20:06
research research and development facility.
20:08
So these are in in the board. And on your turn, what
20:10
you do is you move your scientists
20:12
to a spot and you will take one
20:14
or two actions associated with that
20:16
spot depending on you know,
20:18
what order you get there, whether your first day or second day or third day
20:21
or whatever, you are adjusting
20:23
what's called vouchers on your board, and these
20:26
vouchers fall into a variety of categories, supply
20:28
to get you more gears
20:30
and chemicals and bots that you put out
20:32
to do things. You
20:34
also have, you know, government vouchers that allow you
20:36
to take government actions in that third of the
20:38
board. You have lab
20:40
vouchers that let you take lab
20:42
actions you have. d vouchers that let
20:44
you do r and d actions. And
20:46
anytime you go to a space, there is
20:48
a very quick forty seven step
20:50
process to figure out exactly what
20:52
you're doing. given space.
20:54
This is the first
20:57
Fatalesir to game. And on Mars
20:59
was closed, but I think it's getting worse
21:01
over time. This is the first one
21:03
where I feel like the complexity
21:06
of the game is there
21:08
solely for a complexity sake in
21:10
some places. It's the first one of his
21:12
I've played where I felt like the
21:14
return on that investment was
21:16
just not enough. I
21:18
think it's a good game, but when we were done playing it that that
21:20
original, it's like, we don't really know
21:22
what we did, how we were doing it. We
21:24
were trying to get the rules right, but it's like
21:26
it's hard to real how out exactly how
21:28
you sort of manipulate this strategically. It may be the
21:30
kind of game after you play it ten times. It's
21:32
like, okay, I got this. You know, I kinda know how
21:34
to manipulate this. but the
21:36
first time was just basically making sure we didn't screw
21:39
anything up. And we still screwed stuff up. Right?
21:41
That's how complex
21:41
it is. I'm
21:44
looking at some of the comments on BoardGameGeek, and I love
21:46
this one. It's very fitting. It says,
21:48
the Eno Tool graphic design makes the game
21:50
playable by mortals. And
21:52
that's about right.
21:54
because the graphic design
21:56
is amazing. Yeah. But
21:58
it's gotta be
21:59
amazing given like I said,
22:02
you know, how many things are going on in
22:04
any particular turn. And it gets
22:06
worse over the course of the game because you can
22:08
literally go to an area, do an action
22:10
there that gives you a tile you
22:12
flip over that gives you another action on another part
22:14
of the board. And sometimes you lose track of where
22:16
you are in your turn, whose turn it is,
22:18
there's just a lot going on in
22:20
this game. It is beautiful and complex.
22:23
And, man, it just when we're
22:25
done, we weren't sure. We made the
22:26
comment.
22:27
I made the comment. I could have
22:29
just played art mover and sort of scratch the
22:31
same itch without some of that
22:33
complexity for complexity sake. I'm
22:35
probably speaking blasphemy here, but just
22:38
some fatigue is sitting in with some of these kind of
22:40
designs from Vitaliserta. Yeah.
22:41
And I got this in the mail. I was I was
22:43
super excited because I've been waiting for this game
22:46
and it is it is absolutely
22:48
gorgeous looking. The components are amazing. But, like,
22:50
when I was reading through that rulebook, I could
22:52
tell there are, like, little little
22:55
very important minutia
22:57
to the rules that
22:59
could easily be forgotten while
23:01
playing it because there's so much
23:03
to remember as far as the rules and
23:06
the flow of the game goes that these little
23:08
tiny ones are gonna
23:09
gonna get missed obviously
23:11
during your
23:14
first play, and then it's
23:16
gonna affect the game in in quite
23:18
a significant way. I
23:20
think it was just reading through the rules, it was complexity that
23:22
didn't, like, fit together.
23:26
Right. Well, right?
23:29
Sometimes, gays are really complex and they
23:31
flow. And this one seems like it's just
23:33
kinda like, okay. Well, when we get to
23:35
this stage, we're just gonna add some some
23:37
complex stuff to it. just to make
23:39
it complicated. Yes. You do. Did you find
23:41
it thematically satisfying though, Don?
23:43
You know, controlling the weather and,
23:45
like, doing other things
23:48
because I think of games like Anacrony,
23:50
where Anacrony is a very complex game,
23:52
but it's thematically fulfilling. Like,
23:54
you feel like you're doing the time travel. You
23:56
feel like you're doing sending out
23:58
the robots to do things.
23:59
Did you get that feeling at all in weather
24:02
machine? Not
24:02
really. I mean, you feel like you're putting bots out in
24:05
different areas of the board. and you're
24:07
spending gears or putting these little, you know,
24:09
cool looking gears in different places and
24:11
spending chemicals. But, you know,
24:13
it's just there wasn't that much
24:15
thematic underpinning for anything. When I play it in
24:17
Acrony, I sort of feel like I'm
24:19
traveling back in time. Right? When I when I,
24:21
you know, receive AAA
24:23
good or something on a current turn in
24:25
an equity, I know I'm owed that good
24:27
in the future. And so thematically, I'll send this back
24:29
to the past. Later, it's like, there's a thematic
24:32
underpinning for that. And there was not much
24:34
of that at all in this game. I mean,
24:36
you have Like I
24:38
said, you have these vouchers. And it's
24:40
not clear. You go to the government
24:42
section to get lab
24:44
vouchers. You go to the lab section to get r
24:46
and d vouchers. You go to the r and d section to
24:48
get government vouchers. This
24:50
mechanism seems to be in the game to force
24:52
you to go to all three of those places. somewhat
24:54
equally. So you can get vouchers to do
24:56
the other things. So imagine
24:59
I mean, it reminds me a little bit of a game I
25:01
really like. and is
25:03
trajan by Stefan failed, right, where
25:05
you're fighting through that encada to do
25:07
something. You wanna
25:08
do something, you have to manipulate the
25:10
encada. Well, this is you have to manipulate those
25:12
vouchers a little bit, but it's just
25:14
so much more complex than a trade
25:16
dinner. I would say even an an
25:18
acrony. This was starting to say it was on
25:20
Mars, but even on Mars,
25:22
I felt like, okay, I'm moving
25:24
my guy between space and the planet.
25:26
And at least when I'm on the planet, I'm doing planet things.
25:29
When I'm in space, I'm getting supply
25:31
things. So there was some thematic
25:33
underpinning. All that is almost out the
25:35
window in this game. And I'm probably speaking a lot
25:37
of blasphemy for the Vittales aerofing.
25:39
That's my self included. It's getting to
25:41
the point where it's like, I don't know. It's
25:43
just really, really
25:45
complex I had to read through the rulebook three
25:47
times. We still miss stuff. And after
25:49
it was done, I just wasn't sure
25:51
what we did right or wrong. You know? I
25:53
know there's one area we missed a
25:55
little bit. And it would have mattered. As you
25:58
said, Chris, you could miss one or two things,
26:00
and those things will matter. And
26:02
that's that's not a great
26:04
thing when there are so many moving
26:06
pieces to this game. Well, that's
26:08
shame, Don, because this is one that I am
26:10
very excited to play. I didn't back it and I
26:12
was kicking myself that it didn't back
26:14
it. And
26:14
now I'm maybe thinking, maybe I wouldn't
26:16
have gotten wouldn't get this one played if
26:18
if I did have it. That's You
26:20
know,
26:20
I wanna play it again, but it's
26:24
know them looking forward to it. I wanna play it again to confirm
26:27
or refute
26:27
my previous feelings. That's all, to
26:29
be honest. I love your outlook on all
26:31
of this stuff. You're like, I I I'm kind
26:33
of excited to play this game, but I really don't
26:35
want to. Like, what the hell? Well,
26:37
the thing is, I think it's a good game,
26:39
but it's just at
26:41
some point, it's like, okay, we get
26:44
it. You can have a thousand interlocking
26:46
mechanisms, and that's cool. But
26:48
may not be fun given
26:50
given at this point the number of options on the
26:52
market. Mhmm. Like I said, you have the
26:54
Octavas of the world, and you it
26:56
scratches the same itch. with one
26:58
tenth of the complexity. So a little
27:00
bit of a mixed review leaning toward
27:02
the negative side. I think a lot of people like
27:04
it. If you like the complex complex games,
27:07
this might be your jam. But for
27:10
me, I'm not sure the return
27:12
is fitting for the investment
27:14
of time and effort you have to put in to
27:16
play it. That is weather machine
27:18
by autologerda. So far, I've learned
27:20
that Jamie and Don are just
27:22
getting old because they're tired of
27:24
having all these mushrooms. They're they're
27:27
they're tired of these
27:29
complex rules. Yeah. We're getting
27:31
rickety. Our brains are getting rickety. It's
27:33
just kind of hard. You can't. Well,
27:35
that was a little bit of a bummer. I will say
27:37
that that that weather machine didn't
27:39
hit with done. Now, I talked about a star
27:41
trek ascendancy a little bit ago, and I was
27:43
raving about it. I said there's some weird things about
27:46
it. I looked on BGG and I
27:48
haven't ranked a nine. and
27:50
that's pretty darn high on board
27:52
game geek. I don't rank many things a
27:54
nine. This next one I have on the list
27:56
is ranked a ten. and
27:57
I revisited it recently, which has
27:59
been years since I played it,
28:02
and it is still a
28:04
ten. And that game is
28:06
mix versus minions. Max
28:08
versus minions is a game that was put
28:10
out by riot games. And riot games is
28:12
traditionally a video game company. They put
28:14
out legal legends. And mechs versus minions
28:16
is based on League of Legends, the
28:18
video game, that lore. Right? It's not
28:20
like the video game League of Legends
28:22
at all. It's
28:22
a completely different thing, but it uses
28:25
characters from that world. Essentially, Max
28:27
versus minions is a gigantic box
28:29
filled with miniatures, the most
28:32
lavish beautiful, gorgeous, amazing
28:34
production for a board game that you
28:36
will ever see, and it's it's better than
28:38
most kickstarters that you'll get in
28:40
the mail. everything from the miniatures to the
28:42
packaging to the boards
28:44
to the cards to the
28:46
playerboards. Everything in this production
28:48
is the best you're going to find in
28:50
board gaming, and it's not
28:52
that expensive. It's like what is it?
28:54
Like, seventy five bucks or something I have to look
28:56
to see, but Basically, what you're doing here is
28:58
you're playing these little characters that ride on
29:01
mix. They're yordles in theillegal
29:03
legends world. And they're riding on these mix and
29:05
all of the minions which are these little dues
29:07
with with with axes and hoods
29:09
are coming in and attacking your
29:11
base basically. And it's essentially
29:13
a campaign game in
29:15
that the missions are, like, story
29:18
based that go from one story to the next story. It's
29:20
like a progression of stories. But
29:23
it absolutely does not matter if you play them in
29:25
any order. They're stand alone at,
29:27
like, little scenarios in and of
29:29
themselves. And The
29:31
extent of the story is a tiny
29:33
conversation of, like, five sentences at the
29:35
beginning of each one of the the
29:37
scenarios. What you do is you
29:39
program these bets by playing cards from
29:41
your hand onto the onto
29:43
your 262 Sheet, and then you run the
29:45
MEX Sheet from left
29:47
to right. and each card will
29:49
either be a move or a turn or
29:51
an attack or some kind of special
29:53
ability and it will run-in the order
29:55
that your program is
29:57
set. and your program is continually set.
29:59
It's set like that until you change
30:01
it. Every round you'll draft new cards
30:03
and you'll program them into your
30:06
your mech. replacing old cards
30:08
or adding two old cards or
30:10
doing something to move cards from one
30:12
space to the next to try to refine
30:14
your program. and you're essentially
30:16
trying to move around the board with this program.
30:18
Kill the minions, satisfy
30:20
whatever goal there is for this scenario.
30:24
to win. And
30:24
each one of the scenarios is
30:27
very, very different from the
30:29
last. The strategies that
30:31
you have to perform each time are very
30:33
different because of what you're trying
30:35
to do. And each one of the scenarios
30:37
that you unlock will bring new cards into
30:39
the game or you might open up a box with a big
30:41
cool miniature in it or whatever. Of all
30:43
the programming games that ever existed,
30:45
this is the absolute best one.
30:49
This
30:49
is probably one of the best cooperative
30:51
games I've ever played in my life,
30:53
because you're doing your own thing
30:55
over here on your next sheet.
30:57
And you are, yes, cooperating with the
30:59
other players via, like, you know, strategically
31:02
speaking about, you know, you go over there and take care of that, and I'll
31:04
go over here and try to take care of this. And I'll try to
31:06
cut this guy off so you can go over there and
31:08
do that. So you're not in
31:10
trouble. That kind of thing. But you're
31:12
really playing your own game. because you have you're the only
31:14
person that could manage this
31:16
large Tableau of
31:18
programmed cards. Like no one else can really help
31:20
you with that. Other than during
31:22
the draft, you can talk to each other about what going
31:24
to draft to to add to your program or
31:26
all to your program. So you're really
31:28
playing your own game, but you're still like doing
31:30
some light co op on the side.
31:32
I gotta tell you, this game is so much fun.
31:34
I played it with with Pete and Mike,
31:36
our buddies, they had never played it before.
31:38
And at the end of the night, they were thanking
31:41
me for bringing this game out
31:43
because it was so much fun. They were like,
31:45
this is exactly the game we needed today.
31:47
It was exciting. It was
31:49
fun. It was a little bit thinky but not
31:52
like weather
31:52
machine thinking. Thinky
31:55
more and like, we're trying to
31:57
figure 262 how to arrange our cards in
31:59
the right way to get them to do things.
32:01
And not only that, when you fail at
32:03
this game, it is just as
32:05
fun as when you succeed in
32:07
this game. because failing in the game means that your
32:09
program is not doing what you want and your
32:11
mech is spinning around and banging into
32:13
rocks and and shooting off into
32:15
the disc shooting things off in the distance and
32:17
doing nothing, and it's funny. But
32:19
the cool thing about the game is your
32:21
program is always gonna be kinda wonky
32:23
at the beginning And through the life of the
32:25
scenario, you're refining the
32:27
program and getting it to do what you
32:29
want it to do by the
32:31
end. And by the end of the game, you're moving around, you're clipping along,
32:33
you're attacking monsters, and they're flying
32:35
everywhere, and you feel good
32:38
that you succeeded in
32:40
the long term. You know, this is not a tactical game.
32:42
This is a long term strategy game within
32:44
its own scenario. This game is
32:47
fantastic. How
32:48
hard was it for you to
32:50
jump back into this after
32:52
not playing it for a while? Easy
32:55
as pie, Tony. The rule
32:57
book is so simple.
32:58
It's like, you know, I read it I
33:01
read the rule book in ten minutes. And I was like, okay,
33:03
I remember all these things because it's not a whole
33:05
to it. It's just you gotta remember the
33:07
the ins and outs of how you program
33:09
things and how you use cards.
33:11
And then it's like, read the scenario and
33:13
go to it. scenario just kinda walks you through what you
33:15
gotta do. Yeah. I love
33:16
this game. So it's exciting that we're
33:19
playing it again. And I
33:21
like it kinda like a legacy game in that
33:23
you will, like, unlock stuff and
33:25
open new packages and things and add
33:27
things to the game as it goes on. So it
33:29
rewards playing it
33:31
off Now this one
33:31
is ninety five dollars is the
33:34
retail value. Now that's not inexpensive,
33:36
but the value at what you get
33:38
out of this ninety five dollars box
33:40
is immense. You will not be
33:43
sorry. And the problem is, like Joel
33:45
Eddie and I were just talking about it last night.
33:47
And Joel said, It's a shame that this
33:49
game seems to have been forgotten. And I
33:51
agree this one kinda has been forgotten.
33:53
People don't talk about it much anymore. But I
33:55
think the main reason is I've
33:57
seen many places online people say,
33:59
like, I'm I'm hoping that they reprint it.
34:01
I'm hoping that they reprint it. This thing's
34:03
in print. You can buy it right
34:05
now on their website. Well, as you you
34:07
don't buy it on Amazon, you don't buy it at that miniature
34:09
market or cool stuff, Inc. or at your local game store,
34:11
you don't find it there. You have to go to
34:13
riot games website to
34:16
buy it. and here it is. I just put it in my cart and hit checkout. I didn't pay
34:18
for it because I haven't already, but I just wanted
34:20
to make sure. You get a free you get a
34:22
free plushie right now. Yeah. You get a
34:24
free plushie with
34:26
it too. So it's a big deal. You can buy it. And
34:28
people don't think you can buy it because you can't find
34:30
it anywhere. Anybody out there who doesn't
34:32
have this game who likes co
34:34
op games, This is this
34:36
is amazing. You will have a
34:38
blast with this game. It is ranked a ten
34:40
on BGG for me, and I
34:42
think that it's it's worth
34:44
that ten. Yeah.
34:45
And you don't have to play with
34:47
the toxic leave of the legends community. You
34:49
can play with your toxic
34:52
friends.
34:54
That's right. So
34:54
that's mix versus minions. Check that one out. Find
34:56
it at the riot games website. You'll you won't
34:58
be sorry if you pick it up. I know
35:02
it. So if
35:02
you're looking to avoid playing with your toxic friends, there
35:04
are some good solo games out there,
35:06
and I played a great one. I'm kind of
35:09
on a Fours games kick right
35:12
now. We're gonna be talking about
35:14
sabotage in a bit. I also played
35:16
paper back adventures, which is something I kick sergeant and
35:18
got just a couple weeks ago. this is a solo
35:21
word game. So Steve, I
35:23
really think this one would be right up your
35:25
alley. And you know those words?
35:27
is
35:27
that you are a page Turner, and that
35:30
is the I believe that's
35:32
the writer, APAIGE
35:34
Turner. Yeah. That is the author
35:37
from the original paper bag. And this
35:38
is a solo game and there's a
35:40
if there's a brainstorming session.
35:43
about how these protagonists are gonna
35:46
fight against, you know,
35:48
lackeys and bosses of
35:50
a variety of types. Don, you
35:53
ever hear of a author named Beaufort? No.
35:55
Don't you look them up? So
35:56
him up so
35:59
you are going to be fighting these lackeys and these bosses here. And
36:01
what you're gonna do is you're gonna have a handful
36:03
of cards. It's a little bit of a it's
36:06
not as it's a deck builder, I guess, when you get
36:08
down to it. But these cards in your hand are
36:11
letters. Right? And sometimes they're kind
36:13
of letters hard to use in words, like
36:15
a lot of x's and v's and stuff like that.
36:17
you are gonna be fighting a
36:19
sequence of three lackey bars
36:21
combos, so you do six
36:23
phases. Right? Lacky bars, lackey
36:25
bars, lackey bars, If you do that, you beat this
36:27
whole scenario. And there are three scenarios in expansion
36:30
boxes. You have to have the base
36:32
box and almost like final girl.
36:34
Right? She gotta have the base box and something else
36:36
with it. So this is you there are three
36:38
boxes you can have that, you know, for
36:40
each different you have a different hero
36:42
and sort of scenario and and and lackeys and bosses that you
36:44
could fight against. The idea is that for
36:48
any given lack your boss. There is a letter of
36:50
vowel that is sort of their weak
36:52
point. So for instance, if you're playing against the
36:54
deep c diver, the e
36:56
in c
36:58
is their weak point. So you always have e available to you
37:00
in any words you make. And you also
37:03
have a wild card letter in any words.
37:05
So you got a e and
37:07
whatever you want and you use those in combination
37:09
with the cards that you have in your hand at any
37:11
given time to make a word. When you make
37:14
this word, you're gonna lay these
37:16
cards out and you're going to splay them left or right,
37:18
revealing some symbols for
37:20
attacking defense, energy, either
37:22
on the left hand side of the
37:24
cards or the right hand side of all the cards. Further, when you
37:26
split them out, one of the cards would be
37:28
up top. And that card up top
37:32
has text on it. And that tells you something to do. Get energy
37:34
or get more attack or stop the attack
37:36
of the the lack of your boss or
37:39
whatever. And so After you do this, you do some damage
37:41
against the bad guy. You got this thing to mark the
37:43
hit points. They do some damage against
37:46
you. And you will take
37:48
the top card of
37:50
that splayed word that you
37:52
made and you will put it in a fatigue
37:54
pile so you no longer have access
37:56
to that. And the idea is that as you're fighting these lackeys and
37:58
bosses, your deck is getting smaller
37:59
and smaller because you are getting
38:02
rid of these top cards
38:04
from splay word every
38:06
time. So there's kind of this
38:08
time limit associated with each one of
38:10
these, you know, bad guys that you're facing,
38:12
and your options are getting smaller and smaller
38:14
and smaller. As soon as you beat one of them, you get to
38:16
reconstitute your dick. So it's almost like a
38:18
road like game
38:20
in that you're trying
38:22
to push really hard to beat them fast
38:24
and they reconstitute
38:24
your deck. There's also additional cards
38:26
you can buy that replace cards
38:28
with your deck you have these core cards or
38:31
item cards just use energy to
38:33
activate. So there's a lot of cool
38:35
stuff going on around what is
38:37
otherwise a relatively straightforward
38:39
word game. And I don't
38:41
normally I'm not a huge fan of
38:43
word games. This one I love though because
38:45
of those tactical choices you have
38:47
in your hand and sort of the how creative you
38:49
can be in using that valve
38:52
available to you in that wild card with
38:54
whatever is in your hand. And you get some really cool sort
38:56
of word
38:58
combinations. and you have to figure out, okay, what word do I wanna do?
39:00
Which way do I wanna splay
39:01
it? What do I wanna be on top to
39:03
generate a power for
39:05
me? And am I willing to lose that card for later portions of
39:07
the battle? It's really cool.
39:09
There's a lot of variety in the
39:11
the hero you have and also the bad guys
39:13
that you're facing. There's tons
39:15
of them in all those boxes. So a lot of
39:17
a rowdy. Really cool gameplay.
39:20
And sounds fun. I
39:22
love the thematic that I'm looking at
39:24
here. I I've not this is the first I've ever
39:26
seen this game, so I'm just clicking through the
39:28
BGG pictures. And I
39:31
love the artwork I love the thematics that I'm seeing
39:33
here. Like for example, there's like a pirate
39:36
one here called plot hook. plot hook.
39:38
There's one called Makina, which
39:40
is a robot, like, shooting a big
39:42
laser. And it it looks like an old
39:44
timey, like, nineteen forties
39:46
pulp magazine
39:48
with the cheesy like metal robot. It just looks
39:50
terrific. I love This is
39:52
right up my alley as far as thematics. I
39:54
would love to check this
39:56
one out. How long did it
39:58
take to play down? Well, it doesn't take me long
39:59
to play because I get whooped up on by this game
40:02
pretty quick. Like, so
40:04
you can play it I think if you went all the
40:06
way through, like, you know, the all
40:08
three of the lacking boss, you know, for a
40:10
front and adventure, it would take a while.
40:12
Probably two and a half, three hours. but
40:14
you can generally play it in about a hour. It's pretty quick. And that'll
40:17
get you through maybe a lackey and a
40:19
boss or a lackey and boss and
40:21
one more lackey. You know, it's a I
40:24
have to admit. I haven't made it through the first lakian boss yet, so I think there's a skill cap
40:26
here that I'm not getting even
40:30
close to. but it's a ton of fun. So looking
40:32
here, it says one to two
40:34
players on board game game. That's 262 best for the
40:36
ones. I guess if you were two of you,
40:38
you'd be
40:40
like, chatting about what to do. I I don't know.
40:42
Not right now. You build
40:43
two decks. Right? I haven't read
40:45
the rules
40:46
associated with two players,
40:48
but it really is a one
40:50
player game. Right? Yeah. I mean, you could tell
40:52
that it's core. That is what it was designed
40:54
to be. Yeah. It's kinda like
40:56
what the demos were. You could play that as
40:58
a coop. But really, you're just like,
41:00
okay, now you take control of the board for your
41:02
turn. Alright. Now you take control of the board. Then it's
41:04
back to me, and you're all just taking the same turn.
41:07
Right? Yeah. And say additional gameplay variants
41:09
for cooperative play between two players,
41:11
really, it's a solo game. Yeah.
41:13
But a very good one.
41:15
Yeah. And and Fours games, Tim Fours, he
41:17
designed some quirky stuff. Yes. Those little
41:20
brothers is one of his. They're
41:22
very fun, very semantic,
41:24
very cool. The artwork is
41:26
always cool, really good designs,
41:28
but they are quirky. And
41:30
I like that
41:30
quirkiness. Right? There's nothing quite liking
41:32
of his games. So that is Paperback Adventures
41:35
by Tim Fours and Fours
41:38
Games. So this
41:39
is a episode where
41:41
every game in the banter that I've talked
41:43
about, I have loved. And I'm gonna
41:46
end the, you know,
41:48
our our our our banter here
41:50
one from the master legendary game
41:52
designer Reiner Kinesia.
41:54
Reiner Kinesia put this game out this
41:58
year called San
41:58
Francisco. Now this is a game that I had not heard
41:59
of. I just happened to be stumbling
42:01
through the the board game
42:03
store, and I saw it on the shelf. That's
42:05
a call. San go, what's this? I
42:07
pick it up, says Ryanair Kannitsia on it. I flipped it over, looked at the back and went home with
42:09
me. Couldn't help it. Because
42:12
Ryanair Kannitsia, beautiful
42:14
artwork, seemed like a middleweight little city building
42:16
type game. I was so gotta
42:18
take it
42:19
home. When I played it,
42:20
I'm so happy that I found
42:22
this game. Essentially, what you're doing here is you're
42:24
building the city of San Francisco. Each player
42:27
has their own player board, and
42:29
it is broken down into five rows
42:31
that are different districts of San Francisco
42:33
and they're marked with different colors. Now
42:35
the deck of cards
42:38
has buildings that you will construct into those districts, and each one of
42:40
them is color coordinated with the row
42:42
with the district. Each one of those cards
42:44
also
42:44
has a value on
42:46
it, little guys with a hard
42:48
hat on it. That's the value. The number of hard
42:50
hats on it is the value of the card. Some
42:52
of them that don't have values also
42:54
have little abilities, you know, like it'll
42:56
score or it'll give you some kind of special thing
42:59
that I'll get to in a minute. Now how do you
43:01
get those cars in your hand to place into your city?
43:03
Well, you're drafting them from play in the
43:05
middle of the table. Now if you've ever played the game Colorado,
43:07
the drafting of the cards in the middle of the table
43:09
is pretty much exactly that
43:12
game. And if you've never played Colorado
43:14
before, it's kinda hard to understand the experience of this
43:16
kind of draft. Now, the way it
43:19
works is On your turn, you take
43:21
one of two options. You're either going to draw a card from
43:23
the deck and place it into one of
43:25
three columns in the middle display. You can put
43:27
it into any column
43:30
you want. or your
43:30
other option is you can take all of the cards that are currently in
43:33
one of those three columns and build them
43:35
into your city. So what you're
43:37
trying to do here is
43:39
you're trying to make columns
43:41
that have juicy cards in them that you
43:43
can get them later and build them into your
43:45
city, like group cards together that
43:47
you wanna have. But you're also at the
43:49
same time trying to make sure that you don't build piles that other players wanna
43:52
have. You know? So if you see that a certain
43:54
person is collecting a certain kind
43:56
of card, you don't want to put
43:58
it with other cards that that player wants to have. You
44:00
want to put it in a different column so it's a hard
44:02
decision which column for them to pick. There's a
44:04
ton of strategy to
44:06
that draft. I love it. I love it in
44:08
Colorado. It's not identical to
44:10
Colorado, but the strategies are very
44:12
very similar. and it adds a ton of thought as to when you're taking
44:14
columns, when you're placing things into columns,
44:16
when you're placing things into columns, where you're
44:18
gonna place them, you're constantly looking
44:20
around at everybody else's tableau and seeing what
44:22
they're building and what they need and so on and so
44:24
forth is terrific. And
44:26
there's the area majority things.
44:29
It's area majority essentially. It's getting majority in those different districts. You wanna have the
44:31
most value of cards in those districts to score
44:33
points at the end of
44:36
the games. you're constantly looking at everybody else's boards to see which
44:38
ones you can win at. And if there's certain ones
44:40
that you cannot win, the
44:42
majority's in you can use columns
44:44
for other things because you can play those cards
44:46
that have the special abilities in them. There's
44:48
a whole sideboard of extra special things you
44:50
can get for playing certain cards into your districts.
44:53
You're also trying to build the cable car line, you
44:55
know, the trolley car that goes through San
44:57
Francisco. Trying to build that. The person who has
44:59
the long trolley car line is gonna get points at the
45:01
end of the game. You even have
45:03
these little skyscrapers in the box. You construct these little cardboard skyscrapers.
45:06
Certain buildings that you build in
45:08
allow you to
45:10
build 262 scrapers and it's
45:12
like a little spatial relations situation
45:14
you're trying to do. When you build those, they score your
45:16
points at the end of the game.
45:17
It's about an hour long to
45:19
play the game. and the strategies are excellent in
45:21
this game. I adored
45:24
every bit of this game from beginning to end. I played
45:26
it with a couple other buddies out at the
45:28
Game Haven and all three of
45:30
us really liked it. It's not a game where you
45:32
go into it immediately thinking that all this is so
45:34
easy just like building a little Tableau of cards and
45:36
stuff. There's a lot of thought that goes
45:38
into 262. because you gotta build
45:40
each one of those districts from left to
45:42
right. And you wanna make sure that you have the
45:44
right cards in the right position. So you don't
45:46
wanna take cards and place them in there
45:48
willy nilly. You have to think ahead about how you wanna construct these districts so
45:50
that you can maximize the points for
45:52
their position in those districts.
45:55
You wanna make sure have the most value in each district,
45:58
but some of the powerful abilities on
45:59
the cards don't have any value at all,
46:02
so you have to
46:04
sacrifice there. you know, you can go for skyscrapers or you can
46:06
completely ignore skyscrapers. You can go for
46:08
the longest cable car or you can completely
46:10
ignore that and go for
46:12
something different. very simple
46:14
game. Clearly, a Ryanair
46:15
can eat see a game. So if anybody's if
46:17
you've played Ryanair can eat see games out there, if
46:19
you played this one not knowing it was
46:21
Ryanair Kinesia. Be like, yeah, that's Ryanair Kinesia
46:24
because
46:24
it's got that weird quirky way of operating.
46:26
I love it. I think
46:28
it's terrific. I think Ryanair Kinesia Yet
46:30
again, being one of the most prolific designers ever
46:32
in the board gaming space, he
46:34
continues to put out games
46:36
that are of high
46:38
quality. and I admire
46:40
the hell out of
46:42
that. Yeah. It's sort of amazing. He has so many
46:44
designs. And like you said,
46:46
there's still sort of resident
46:48
feel to each one of them. Right? You feel like it's a
46:50
Kenizia game, and I love that coming
46:52
through because you can you know, he's he's got a
46:54
PhD in math, and you can sort of tell it from the
46:56
design wins. Right? It's like there's this
46:58
mechanical core to the game
47:00
that's very pure. Yeah.
47:02
Always like a
47:04
scoring mechanisms. So I don't know. It's amazing sort of pumping
47:06
out stuff like this. It's really good. And
47:08
I will say that Reinhard
47:09
Kornitsi is
47:11
not known for
47:13
thematics in his game
47:15
games generally. This one
47:16
has a pretty good theme.
47:19
When
47:19
you're laying those tiles out, you're building
47:21
out little district of San Francisco and you get like
47:23
Lombard Street, you know, with the, you know, that that one
47:26
that's like the squiggle that goes up the the
47:28
side of the hill and you're building the cable
47:30
car out,
47:32
There's various landmarks from San Francisco that you can build
47:34
into your little city, that they're just artwork
47:36
on cards and things. So it's
47:39
not really rich with theme, but there is good
47:41
theme there. And it feels good. It does
47:44
feel like you're building something and you're
47:46
extending your rail line and that kind
47:48
of stuff. I gotta say if
47:50
you're looking for a middleweight
47:52
game with a middling length of
47:54
about an hour, you want something
47:56
that's stinky but
47:58
not crazy, It's easy to play. This is a good one to go for. It's
47:59
called San Francisco, and it's from
48:02
Reiner
48:04
Kinesia.
48:05
And
48:07
now, the Secret
48:09
Cup balls picture review.
48:12
Our feature
48:15
review today is a game
48:17
that Tony probably pronounced
48:20
sabotaging. With the rest
48:22
of us, call it, sabotage. sabotage. You say
48:24
sabotage. I say sabotage.
48:26
This is designed by Tim Fours
48:29
and Jeff It's for two to four players, and it plays
48:31
in about an hour. And I believe it's based off of
48:33
a beastie boy's song.
48:36
Listen, I'll be wrong on
48:38
that one. Yeah.
48:39
So the theme of sabotage is this
48:41
game of team stealth tactics. So
48:43
you have two teams and they are
48:45
across a divider from each other. So you
48:47
get see what your partner's doing and you get to
48:49
collaborate, but your movement on the four
48:51
by four grid is hidden from the other
48:53
team. One team is the villains,
48:55
and one is the spies. The spies are there
48:58
to try to hack doomsday
49:00
devices of which there are three on the board. They
49:02
hack eight times. They win
49:04
the game. and the villains are there to try to reveal and hit the
49:06
spies. If they hit the spies a
49:08
total of five times, they win the
49:10
game. Right.
49:12
So let's start off with thematics. And I want to start off by
49:14
saying that I believe this game to be an
49:16
extremely abstract game. This is
49:18
an abstract game here. But
49:21
I think you know, literal thematics,
49:23
I think the artistry of the
49:25
game, the artwork and
49:28
the vibes that all the components give off, which is a very beautiful
49:31
come a production here. I think
49:33
all of that stuff takes an abstract
49:35
game and brings it back. it
49:37
really does feel like you're playing a spy
49:40
game. Yeah. Just looking
49:41
at the game, it makes me think
49:43
you're in the sixties. Exactly.
49:46
Like, James
49:46
Bond, like Sean Connery area, James Bond. Yeah. But but tongue
49:49
and cheek can kinda comedic in a way because,
49:51
you know, there's the bathroom. And at one
49:53
point, we were talking about one
49:55
of the spies is hiding in the
49:58
bathroom and taking food.
50:00
Yeah. Who does number two work for?
50:02
Tell that Terry's boss. And
50:04
I like the the powers themselves with thematics. Right? I mean, getting the gameplay a bit,
50:07
but, thematically, you have, like, powers like, land
50:09
shark and it destroys walls. So you can set
50:11
this land shark down this
50:14
whole rower column, or you have the orbital laser that can just
50:16
demolish a spot. Mhmm. Cool stuff like
50:18
that. I really think that where
50:20
this game lacks in physical
50:24
thematics. You know, like having like a
50:26
big base that you're moving around on, like like a
50:28
game like spy, like
50:30
sniper elite, like, a specter ops,
50:32
spherical, that kind of thing with a hidden
50:34
movement. That's very literal. Like, you see
50:36
the whole map and you're moving around
50:38
on it. This one is extremely
50:40
abstract in that respect, but I think where it makes
50:42
up for that is with those
50:44
abilities and the feelings this game
50:46
generates of
50:48
sneaking around. Right? Right. Even when you're the villains and
50:50
you're hiding from the spies and your spies
50:52
hiding from the villains, that battleship
50:54
style of hidden information on
50:56
both sides,
50:58
It feels very tense. It feels very much like you're sneaking around
51:01
throughout the game. So I
51:03
think this game a
51:06
spectacular job of pulling the theme out of
51:08
you through experience as
51:10
opposed to through, you know, component
51:14
thematics. Verizon a lot of battleship too when you're playing. because battleship
51:16
a screen kind of in a way that you
51:18
can't see the other players board. Yeah. And you're
51:20
putting down tokens on your board, like,
51:23
where it might the other person be? Where could they be? Where do you
51:25
think they are? All back to the the gameplay and
51:28
the the components. It's very interesting. But
51:30
unlike battleship where you're taking shots in
51:32
the dark, the actions
51:34
that each of the two sides are taken, give you clues
51:36
about where they are and what they're doing. Right? When
51:38
the when the spies scan, they have
51:40
to scan a row column
51:42
or quadrant in which they are
51:44
in, at least for their original scan. So at the
51:46
beginning of the game, whenever they
51:48
scan to remove I'm sorry,
51:50
whenever they scan, you can tell kinda they're
51:52
at, especially if they hack a doomsday device. If
51:54
they hack a doomsday device, you know right where they
51:56
are. So to begin the game, the villains have
51:58
a little bit of advantage because they
52:01
will often know game widens up
52:03
and both sides get more
52:05
powers, the the villains can
52:07
do more damage and
52:09
the spies have a little more
52:12
movement capability. And so it's
52:14
kinda cool. It's leaning toward the villains at the
52:16
very beginning. They get a couple of shots off of
52:18
the the spies. And then later on, the
52:20
spies seem to get more powerful. And I like
52:22
that that sort of strength
52:24
trade off throughout the game and how it how
52:26
it evolves. One last thing I
52:28
wanna mention about the components is I have to
52:30
say that this game is not a a
52:32
significantly complex game.
52:34
It's not a hugely deep game.
52:36
And I don't think and, of course, we didn't
52:38
get there yet. ReplayBILITY, I'm not sure how much there is
52:41
to it. So this
52:43
game feels a little
52:45
overproduced for the type of game it
52:47
is. This game could
52:49
very easily have tokens and
52:51
tiles as opposed to the
52:53
lavish miniatures. The box is
52:56
gigantic so that you can have that
52:58
big sort of screen in
53:00
between you. I I
53:02
think that Despite
53:02
the fact that I love the production, I think it's a little bit
53:05
much, and
53:05
they could probably have made this in
53:07
a smaller package at a
53:09
smaller price point. Yeah.
53:11
I
53:11
I think the only reason they did the minis is
53:14
they show off part of the
53:16
theme and -- Yeah. -- styles.
53:18
They like The spies
53:20
remind me of a movie
53:22
minions with the freshly shaped
53:24
people. It's the same kind art like that.
53:26
Yeah. minions, you know, grew. They worked for that grew
53:28
guy -- The minions. -- the cartoon.
53:30
262 glowy
53:31
yellow things. Yeah. We know,
53:33
Steve. Oh, I thought because of you. Let
53:35
Steve go for about thirty minutes. You just keep explaining
53:38
that. I got you, Steve. Anyway,
53:40
so 262 art reminds me
53:42
of that. where everybody's, like,
53:44
freakishly shaped and I don't know if you could
53:46
necessarily show that on a
53:48
standy. Yeah. But, again, like, it
53:50
is overproduced. Alright. So let's
53:52
jump into the gameplay. So first
53:54
off, this is a team's game. It's
53:56
generally played with four players with two
53:58
players on each team. One side takes the
53:59
rules of the spies, one side is
54:02
the villains. You're playing on a four
54:04
by four grid that is the
54:06
villains hideout. Each team sits on opposite
54:08
sides of a divider. They have their own board that is set up identically. In
54:10
the hideout, they're going to have generators
54:14
doom's day devices and walls to make up this
54:16
little base. To win the game, the spies
54:18
need to remove a certain number of cubes
54:20
from the doomsday devices. And
54:22
for the villains to win, they have to hit spy players a certain
54:25
number of times with their guns, their laser
54:27
guns, stun guns, whatever they
54:30
got. First phase of the game, you're going to program your actions. You do this
54:32
by rolling the dice and you're gonna get a
54:34
series of numbers. Everybody is going to
54:36
use those same numbers to program their
54:40
actions. Each player has a series of tiles that have actions on
54:42
them, and you need to use the dice
54:44
to activate the action tiles.
54:47
You lay them out in a certain order, you put your dice
54:49
assigned to them, and when your turn comes up,
54:51
you will roll those actions out from left
54:54
to right. The Villa team goes first and then the spies
54:56
go second. These action tiles have the
54:58
normal stuff you'd think. Of course, there's a move
55:00
tile. You can move around
55:02
the base. There's a scan
55:04
tile where you can scan down
55:06
hallways, trying to find the location of the
55:08
hidden opponents. spies can hack
55:10
so they can remove cubes from the
55:12
Doomsday devices. Villains have their
55:14
stun gun. They shoot it into the next square and
55:16
hope that they hit the spas. Now,
55:18
each team also does certain things in
55:20
the game that will allow them to
55:22
generate these white cubes and these white cubes
55:24
are used to unlock more ability tiles that are more powerful
55:26
than the ones they start the game with.
55:29
And abilities can be all kinds of crazy cool things. It
55:32
can be ziplines and
55:34
flamethrowers and all kinds of
55:36
weird technology that'll help
55:38
you develop a strategy to find your
55:40
opponents and win the game. And as I
55:42
said before, the spies are
55:44
trying to remove cubes from the doomsday
55:46
devices they get eight of them. They
55:48
win the game. And the villans are trying
55:50
to locate the spies and hit them with their
55:52
stun gun to their flamethrower or whatever weapon they
55:54
happen to have. If they hit them five
55:56
times, they will win the
55:58
game. First thing I'd like to talk about is
55:59
just like a few major
56:02
areas of what this game is all about. And the first one is the hidden
56:04
movement. And I'd like to discuss the
56:06
hidden movement
56:08
first. Mostly, that this is a
56:10
double hidden movement game, which I think is
56:12
a very rare thing in board
56:14
games. I think I can only think of one
56:16
otherness Captain
56:18
where it's like a double hidden information game.
56:20
I can't think of any others. I'm sure there
56:22
are, but I gotta tell you I
56:24
love this. It's a team's game
56:26
where it's double hidden movement and that is absolutely spectacular. I'm a big
56:29
fan of hidden movement and most of those games
56:31
are one versus many of course. Yeah. Think about the classic
56:33
sort of theory of Dracula.
56:36
letters from White Chapel. I love the fact that both
56:38
sides are are sort of they they have
56:41
the thrill that comes with trying
56:43
to stay hidden. I also
56:46
like the asymmetry in the game when it comes
56:48
to that because the spies have to make trade
56:50
offs. Right? Because they wanna stay hidden,
56:52
but there are opportune times where they
56:54
have to hacked these things and the villas are gonna know exactly where they are. Meanwhile, the
56:56
villas are trying to maneuver around the map so
56:58
the spies never feel safe no matter
57:00
where they are. And that's sort of
57:04
it's cliche phrase, but a delicious tension associated with
57:06
that hidden movement game, normally, over only
57:08
one person can experience, but everybody experiences
57:11
in the stands. And further,
57:14
you're sharing that with a partner. And not only that done,
57:16
I
57:16
think another thing that's that's important to
57:18
note in that delicious tension. tension
57:21
right Right? the
57:22
sheer size of this game being a four by four
57:24
grid. Now, those of you out
57:26
there listen to this, if you visualize
57:28
that a four by four grid and
57:32
there are four players in that four by four grid
57:34
just trying to find each other. That does not
57:36
sound cool at all. Like, that
57:38
sounds absolutely
57:40
horrible. when you just say it, but when you're playing it's perfect.
57:42
It's perfectly sized. Tim Fours did
57:44
an amazing job here because the tension
57:46
is high all the time. Because
57:50
You're you're usually finding someone. You're usually
57:52
stumbling across each other. There's a lot
57:54
of opportunity for failure too. It's like
57:57
a very balance, the size of board here.
57:59
You're in
57:59
the action immediately, which is
58:02
something that
58:02
many hidden movement games do not have.
58:05
In this one, you're right there. You're in it. You're in the thick
58:07
of it immediately, and that's great. And it's it's
58:09
not just more than a four by four, once you have
58:11
those walls there, which are further restricting
58:14
movement somewhat. I find that puts you in interesting situations where it's like, oh, I could
58:16
do this, but I'm gonna reveal right where I'm at,
58:18
and I have no way of getting out of
58:20
there efficiently. the the
58:22
game, the spies are trying to invest in
58:24
tactics that give them more maneuverability.
58:26
Meanwhile, the villans are investing in weapons,
58:29
that sort of destroy big parts of the board at one
58:31
time. And, you know, it's it's kinda cool how both
58:33
sides escalate to the game. No. I
58:35
didn't
58:36
really read the rulebook
58:38
or set the game up.
58:40
Jamie did that. So I
58:42
don't know. Are there, like, scenarios that
58:44
set up where the walls are, Jamie, or do you
58:46
just pick where they are? That is the basic
58:48
intro setup that we played, Steve.
58:50
There are ways to sort
58:52
of randomize the setup and change it
58:54
up. Yeah. You can can be different.
58:56
Oh, yeah. Yeah. That's very good. And I
58:58
I'm assuming you put the generators and the --
59:00
Yeah. Yeah. -- the place that's where
59:03
the game tells you, so
59:05
they're, like, optimally positioned. the
59:08
walls are cool, like, you get
59:10
that power, like Don said, where you can destroy them
59:12
with a land shark. That's extremely hard to get a land
59:14
shark out. though. And I think by the time you did, like, your game be
59:16
wrapping up anyway. collaboration
59:18
in this game
59:19
works really well. Each of
59:21
you controlling your individual figure
59:24
and trying to
59:25
coordinate your actions on the board even because
59:27
you have to program those actions.
59:29
And you have you're working
59:31
on your program for the turn. What are we gonna
59:34
roll out during this turn? So the
59:36
collaboration here feels very
59:38
different than games like pandemic or defenders
59:40
of the realm where you're working on things. You
59:42
know, you're taking your actions and things each round you
59:44
gotta go. This is planning out
59:47
your entire turn all at once collaborating with
59:49
another player similar to mix versus minions like we
59:52
talked about earlier. And not only that,
59:54
you're sitting across from the
59:56
other team. So
59:58
you're just saying things. You know, out in the open.
1:00:00
So you have to
1:00:01
be kinda clever about it. Like, for example, at one
1:00:03
point, I kept saying I'd
1:00:05
look at Pete and I'd say, I'm gonna spend this. And
1:00:08
I was meaning that I was gonna spend the
1:00:10
green cube to move a space. And I'd pick it
1:00:12
up and I'd look at Pete and I'd say, I think I'm gonna spend
1:00:14
this and Pete be like, alright, And I'm like, okay. And
1:00:16
I put it down and I wouldn't spend it. I wouldn't
1:00:18
spend it or remove. And then Steve at one
1:00:20
point goes, like, he just spent one of those cubes. I
1:00:22
was like, yes, he fell for
1:00:24
the trap. This
1:00:26
is saying that over and
1:00:28
over. Interesting. You
1:00:28
preempt those cubes. Yeah. I
1:00:31
don't know. In other hit movement
1:00:33
games, like, we'll say, the
1:00:35
one comes to mind 262 White Chapel. You have
1:00:37
those cards you could play where you hop in a coach
1:00:39
or you like dip through an alleyway
1:00:42
or whatever. So this is kinda like that with those cubes that
1:00:44
you kinda know where the
1:00:46
people are if you're paying attention, but at the
1:00:48
same time
1:00:50
not. because they could've used low green cubes or, like,
1:00:52
we we said you roll the dice and
1:00:54
you see what everybody's numbers
1:00:56
are. You have another colored
1:01:00
cube when near the I forget which side
1:01:01
of it. Anyway, you have another colored cube that you
1:01:03
can change a die roll. Dry one. So
1:01:05
you have a rough idea of where
1:01:07
everybody is, but really
1:01:09
hard. Yeah. I'm curious to find out what you think about this
1:01:12
done because Steve and I both, coming
1:01:14
out of the games that we played,
1:01:16
we're disappointed by the
1:01:18
green cube. I felt and
1:01:20
Steve felt that it kinda spoiled
1:01:22
the fun of deduction in the
1:01:24
game.
1:01:24
Because people would Like, if you'd
1:01:27
build up a couple of them, you
1:01:28
know, in key moments. All of a sudden, the other players
1:01:30
would disappear and it wasn't fun. Like,
1:01:32
it was like, you feel like you just got to the point
1:01:34
where the game was gonna get great.
1:01:36
and they disappear into thin air. That didn't feel fun to
1:01:38
me. How did how did you think about that? So, actually, I
1:01:40
think the more I've played this game, I've played it
1:01:43
a couple times at this point. I
1:01:45
think those green green cubes are sort of like a
1:01:47
resource you can track a bit. So the idea is
1:01:49
that if I take a shot where you're supposed to
1:01:51
be and you're not there, that means,
1:01:53
they used a green cube. Yeah. And so if I can sort
1:01:56
of track how many of those green cubes you've
1:01:58
used, it takes away your
1:01:59
future mobility. So that's
1:02:02
something we can factor into as the villains are
1:02:04
future decision making. So I think it's one
1:02:06
of those things where it it does sort of
1:02:08
it it's not satisfying in the moment. but
1:02:10
it's a little satisfying the more I play by that force I'm
1:02:12
gonna use a green cube. So they're using up
1:02:14
that resource which is gonna make it easier
1:02:17
for me later to hit them. I
1:02:19
also like the fact that everybody has the same four dice. And
1:02:21
so you know not only what options are available to
1:02:23
you and your teammate, you know what options
1:02:26
are available to the other team. And
1:02:28
further, you know they have to have
1:02:30
pairs or sums or something like that. And so
1:02:32
given what you have, it's like, okay, they can't make
1:02:34
that combination for this big power
1:02:36
they have, unless they
1:02:38
spend some of those yellow cubes to change
1:02:40
those dice. Mhmm. And that's another resource.
1:02:42
You kinda force them if they're gonna do
1:02:44
big things. to could look down and say, okay. They're gonna have to spin those
1:02:46
cubes you can track that a bit as
1:02:48
well. I think there's layers that can be
1:02:50
revealed throughout this game. If I
1:02:52
had 262 credit
1:02:54
if I have two minor criticisms of the game. One criticism
1:02:56
is associated to what you said, which is
1:02:58
the deduction space gets smaller
1:03:00
throughout the course of the ring.
1:03:02
game, and the randomness space gets a little larger throughout the course of the game.
1:03:04
So it gets more random as the game goes. The other
1:03:06
big thing I have is since these
1:03:10
the villains go first every turn. If they can hit one of the spies,
1:03:12
it completely nerfs that spies turn,
1:03:14
and the spy then doesn't get
1:03:18
a turn. which is sort of yuck in the yum a little bit. Right? You're
1:03:20
taking a little bit of gameplay away
1:03:22
from the spies. And I wonder if there wasn't a
1:03:24
a little bit better way that that could
1:03:26
be done. But those are two minor
1:03:28
criticisms for what I otherwise think is a really
1:03:30
good game.
1:03:30
My only other criticism
1:03:32
is that the powers
1:03:34
take too long to unlock. And it
1:03:37
seems like by the time that you've unlocked them, the game's almost there.
1:03:39
We can't really use them too much. I
1:03:41
very much agree with that, Steve.
1:03:42
That's something that we talked about. I
1:03:45
think they take just far too long to get
1:03:47
those abilities. Because the fun part of this game is
1:03:49
programming those actions and being able to
1:03:51
evolve those actions or get better
1:03:53
ones over time, is
1:03:55
part flavor of this game. And I never feel like
1:03:58
we get to the third level
1:04:00
enough to actually use them to their
1:04:02
completion, you know, to actually experience
1:04:04
using them. but I talked to
1:04:06
Tim Fowler's and Tim has
1:04:08
designed what he calls a
1:04:10
streamlined convention style of playing this
1:04:12
game that gets you to those powers a
1:04:14
little faster. and he says that people actually like playing it that way better.
1:04:16
There's, you know, like a split in the community where
1:04:18
some people like it to play it the original way, some
1:04:20
people like to play the streamlined
1:04:22
way. So
1:04:24
that one complaint that we have might be fixed by these
1:04:26
convention rules. So let's jump into
1:04:28
replayability here. And my thoughts are
1:04:32
that This game is very, very cool. I like it,
1:04:34
tons and tons and tons, but I don't
1:04:36
think that there's a ton of discovery here.
1:04:39
Now granted, there are a number of different characters, and
1:04:41
each one of those characters has a different set
1:04:43
of abilities that you can unlock and multiples
1:04:46
of them. So
1:04:47
you can explore the way they play,
1:04:49
but I don't really think that that changes the
1:04:51
core experience of the game
1:04:54
drastically. So so the
1:04:56
replayability here is simply that it is
1:04:58
a fun game. I I feel like it's gonna be one
1:05:00
of those games where I may not get it out
1:05:02
frequently, but I do get
1:05:04
it out consistently. Like, maybe once or twice a year kind
1:05:06
of thing. Yeah. And
1:05:08
when you're buying
1:05:08
games and stuff, you have
1:05:09
to consider your other options too that you
1:05:11
could be playing.
1:05:14
And this game's fun, but I enjoyed playing it. But also enjoy
1:05:16
sniper elite, for example. So
1:05:18
as far as replayability, I
1:05:22
think that at some point, maybe not too
1:05:24
long after you start playing it. You'd be like, okay.
1:05:26
I feel like I've seen it all here.
1:05:29
I wanna get the same feeling from another title instead of
1:05:32
just replaying that. I think the
1:05:34
replayability is okay in this game. I say that because as
1:05:36
you said Jamie, four characters, only
1:05:38
two of which on each sides you'll play with each game.
1:05:40
And further, the level two and level three
1:05:42
tiles, you can only get one of each of those. So it's like
1:05:44
for each of those characters, you sort
1:05:46
of have four combinations, you can go down level two and level three powers
1:05:48
if you, you know, all the way down that
1:05:50
track. I'm I'm with you though that
1:05:52
maybe more replayability will unlock with
1:05:54
some of the the the the to
1:05:56
set up randomized boards and things
1:05:58
like that. It's not a strong
1:05:59
suit of the game, but I don't think it's too
1:06:02
weak personally. Alrighty,
1:06:03
gang. Why don't you say we give some
1:06:05
final thoughts here on sabotage?
1:06:08
Steve, why don't you start us off? Yeah.
1:06:10
I'm a big fan of this genre of game. And I love this one
1:06:12
too. It's it's a lot of fun. Like I said,
1:06:14
the action programming's a lot
1:06:16
of fun. The hit
1:06:18
movements fun. you know, as far as
1:06:20
the deduction game, I felt
1:06:22
like I was crossing my fingers a lot
1:06:24
more than I do in other games. That's why I said it
1:06:26
felt like I was guessing more than deducing even though I have a rough
1:06:28
idea. But that was still
1:06:30
fun at a good experience with it.
1:06:32
That said, I
1:06:34
don't know if it's just me, but I prefer being
1:06:36
the spies versus being the villains. It
1:06:38
seemed like I don't know. I
1:06:40
just had more fun on
1:06:43
that side of the board helps that eye one on that side board.
1:06:45
But, you know, winning and losing a
1:06:47
side, being the the
1:06:50
the bad guys and trying to guard your lasers as kinda stressful
1:06:52
whereas being the spies are just sneaking
1:06:54
around and being a nuisance does a lot of
1:06:56
fun. All in all though, I think it's
1:06:59
a solid game. Hi,
1:07:00
Don. What do you think? Final thoughts for sabotage.
1:07:02
Yeah. I like to twist this puts on hidden move.
1:07:04
It usually hidden movements one versus meaning. This
1:07:06
is two versus two. that wrinkle associated
1:07:08
with kind of the cutie aspect of the components and
1:07:11
the variety of powers makes it a winner in
1:07:13
my book. I like this game a lot. It's a
1:07:15
high recommend for me. I
1:07:17
agree, Don. I think this is a fantastic game. I
1:07:19
think Tim Fours did a
1:07:21
absolutely
1:07:22
stellar job of making a
1:07:24
small hidden movement game
1:07:26
that doesn't feel small. The production's
1:07:28
big. It's got great miniatures and,
1:07:30
you know, this giant box with the
1:07:33
divider and everything But the game itself is small. Four
1:07:35
by four grid with four hidden
1:07:38
characters on at trying to find each other.
1:07:40
But it feels big
1:07:42
even though. It just gets that
1:07:44
tension going. It's get the action going.
1:07:46
You got your laser guns shooting off
1:07:48
your giant sharks going down the way.
1:07:50
You're blowing up walls. You're ziplining in and
1:07:52
stuff like that. It's a
1:07:54
really good game with really good
1:07:56
strategy. And despite it being very
1:07:58
abstract, pulls that theme right
1:07:59
out of you. because of the
1:08:02
artwork. Tim Fowler's is
1:08:03
a
1:08:04
fantastic design. He does
1:08:08
really great things that people should pay him closer attention to this guy
1:08:10
because he does some good,
1:08:12
good, good stuff. Now I do wanna say
1:08:14
this
1:08:14
that this is not
1:08:16
a new game. This is a few years
1:08:18
old. And I talked to Tim Fowler's, and it is currently out of print. But
1:08:21
he has copies on his website
1:08:23
that you can buy. It's says
1:08:26
out of print, but you can add it to your cart and check
1:08:28
out because he's got some in stock. So if
1:08:30
you like what you heard here, jump over
1:08:33
to his website and don't hesitate because I bet he's
1:08:35
gonna sell out real quick. He did say he's
1:08:37
going to do a new printing coming up
1:08:39
soon, so hopefully that'll come
1:08:41
out very very soon. So that is our
1:08:43
review of Tim Fowler's
1:08:47
sabotage. Spot
1:08:48
spock sabotage and sister
1:08:49
sabotaging system. Okay. Do
1:08:50
you have line one ninety three again?
1:08:53
Is that a set of
1:08:55
static static pause?
1:08:56
I don't say zone attack. You
1:08:58
say something. Let's say
1:08:59
something. Please don't
1:09:01
tell me how
1:09:03
to do it. It's
1:09:05
sick
1:09:06
of men. Hey, now, Kabbalist, Jamie here
1:09:08
for the founders update.
1:09:09
And I don't have a whole
1:09:12
ton I wanna talk about today, but
1:09:14
I do wanna mention give you an update on the
1:09:16
evolution of our review, so
1:09:18
to speak. I think the
1:09:21
way we did it today, and in the previous
1:09:23
episode is how we're going to stick with it.
1:09:26
That would be that we do
1:09:28
the we
1:09:31
present the game Then
1:09:32
we do theme overview, then we talk about the
1:09:34
theme and review the theme, then we do gameplay overview, and
1:09:37
then talk about
1:09:40
the gameplay. I really feel that's a
1:09:42
solid review format, and I think we're gonna keep it that way. And of course, I wanna try to keep
1:09:44
them shorter. I don't want
1:09:46
them to go on forty minutes.
1:09:50
ever. Right? Fifteen minutes
1:09:52
is a really good time. Sometimes it's gonna
1:09:54
have to go to twenty minutes if it's
1:09:56
like a bigger game, maybe even a little more
1:09:58
sometimes. Depends on the game, but I try to
1:10:00
keep it as close to fifty minutes as possible. Now,
1:10:02
the the the thing that's bothering me about that is and
1:10:04
I'm sure you've noticed, the shows
1:10:07
have gotten a little short because
1:10:09
of this new format. Right? You know, they used to be three hours,
1:10:11
some of them, like, three hours and
1:10:13
fifteen
1:10:16
minutes depending. Now they're down around two hours and
1:10:18
forty five minutes. Now depending on the type of listener you are,
1:10:20
that's a good thing
1:10:23
or a bad thing. I've heard a
1:10:25
lot of times over the years, your podcast is too long.
1:10:27
I've heard that a lot. And some people like it that
1:10:29
way, some people don't like it that way.
1:10:31
Personally, the reason that I like
1:10:34
to do a three hour show is because that's
1:10:36
the kind of show I like to listen to. I
1:10:38
like long form. I like to be able to sit
1:10:40
at my desk when I'm in an office and just
1:10:42
Almost all day long have a podcast to listen to.
1:10:44
I'm a talk radio listener. That's why I've
1:10:46
always done a long form show. Search
1:10:49
shows gotten a little bit shorter. So what are
1:10:51
we gonna do about that? Are we gonna add to
1:10:53
this show? Or are we gonna add somewhere
1:10:55
else? I'm not quite sure
1:10:57
yet. I talked a little bit about how I
1:10:59
had an idea for something we could add to the news
1:11:01
segment, where the rest of us can contribute a little bit to
1:11:04
the news you
1:11:06
know, and add to the news segment. That would add maybe ten fifteen minutes to the show. I was thinking just
1:11:08
today, maybe instead of adding
1:11:10
to this show, I could add
1:11:12
to 262 Secret
1:11:15
Football Express
1:11:15
podcast. I'll make that a longer form show.
1:11:18
That's an hour long now. It could be
1:11:21
an hour and a half show. And
1:11:23
doesn't really make it an express episode at that point. But when
1:11:25
you're talking about two hours and forty five
1:11:27
minutes, I guess an hour
1:11:29
and a half is an express version, isn't it?
1:11:31
But the whole point of what I'm trying to say here is that we're trying to make the
1:11:34
show better. We're experimenting with things, revolving,
1:11:36
things, we're
1:11:38
trying to make it better, and the goal is to have the entire
1:11:40
lineup of shows back
1:11:42
in full force in January.
1:11:46
And of course, make sure you keep your eyes
1:11:48
open for our fundraiser coming up in twenty
1:11:50
twenty three. It's gonna be in the first
1:11:52
quarter. Likely, it's gonna be in March. and
1:11:54
it's gonna be a very important one because we didn't
1:11:57
fundraise at all in twenty twenty
1:11:59
two. So this
1:11:59
one's very important for us to be able
1:12:02
to keep the lights on here at the
1:12:04
Secret Club. gaming podcast. And speaking of
1:12:06
keeping the
1:12:06
lights on, let's hear a word for our absolutely fantastic sponsor
1:12:08
restoration games and then onto
1:12:10
the news with Tony 262. Hey,
1:12:15
baby,
1:12:16
this is Wolfman,
1:12:19
Steve, and you
1:12:22
know you spooks, ghoulies, him big feet
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out there getting down with a banff.
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Most of a rock and then
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a rolling gaming podcast
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of the mall. the secret cabal
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Amen. What'd you
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out base tower network dot
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com. Oh, yeah.
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Oh,
1:13:04
yeah. Cobaltz, you know, it's time for
1:13:06
us
1:13:06
to talk about our absolutely wonderful sponsor.
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has a great project
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If you're like me, you got a wall full
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you to your game nights 262 all over the place.
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That's what this is all about. You can pledge
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twelve boost cubes and it goes all in this
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cool box and it sits right on the shelf
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looking beautiful. And of course, if you're a wild
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jungle creature, you gotta get four those battle
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boxes. And then, of course, you're gonna have to have a carrying case for all this stuff. You can get the go bag or the bra bag.
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And
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these are absolutely
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fantastic. My top shelf
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brawl bag. Now, listen, I gotta tell you, you're
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you mind if you don't go over in pledge
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Who needs sleep? Let's play some unmatched.
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It's awesome stuff. Check it out over
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on game found and also check out
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restoration games dot com. And with that, you know
1:14:33
it's time for us to get on
1:14:35
to the greatest segment of this
1:14:38
podcast, and that would be Tony
1:14:40
Topper and
1:14:42
the news. And now,
1:14:45
the news
1:14:48
with your host
1:14:50
and secret cabal founder, Tony Topper.
1:14:59
Greetings,
1:15:00
cabalists. This is Tony
1:15:02
t with the news. So
1:15:04
maybe you don't have enough players
1:15:06
for your next game of diplomacy. Well, if
1:15:08
that's the case, Facebook might have
1:15:10
something to help you out sometime soon. Uh-oh.
1:15:15
They've created they've created Cicero, which is
1:15:17
a AI bot that
1:15:19
they claim
1:15:20
has achieved
1:15:23
human level performance in the board game
1:15:25
diplomacy. God, I think it's gonna be toxic. It's gonna be
1:15:27
trash talking about the related news.
1:15:29
As if there
1:15:32
weren't enough humans for me to hate after I've
1:15:34
played diplomacy. Now I got to robots. I can hate jeez. For once they're doing something
1:15:36
to save friendships, now you
1:15:38
262 just take the AI bot.
1:15:41
You humans are trash. Diplomacy's always been described as you wanna
1:15:43
play that with people you love so much. You
1:15:46
could never dislike them.
1:15:49
and people that you will never see again in
1:15:51
your life. That's the kind of people you would've played in Florida. Well, that's hilarious, because the
1:15:55
the the last time I played diplomacy was
1:15:57
many years ago. Actually, at this point, it's probably, like, five, six years ago. And it was with Rodney. Rodney
1:15:59
was in the game with
1:16:02
me. And we were allies because
1:16:06
you know, we were we were near each other on
1:16:08
the board, and we talk a lot anyway, so
1:16:10
it made sense so we just became allies. For
1:16:12
most of that game, we were rocking and rolling.
1:16:14
But then it got to a point where the
1:16:17
cooperation was starting to wear a little thin because it
1:16:19
didn't work out great for both of us
1:16:21
to do what we both
1:16:23
mutually beneficial. Right? And
1:16:26
man, we were pissed off at each other
1:16:28
for days. Like, we were hulking for days
1:16:30
because we were pissed off each other. And,
1:16:32
like, that's never happened to me with Rodney
1:16:34
before, but game made it happen. Now we became friends again, but still
1:16:36
there were three days there where we
1:16:38
were not friends because of diplomacy. that
1:16:42
gave me piss off a Canadian. I mean, I
1:16:44
won't. I can't play that. But
1:16:46
the big story here is is
1:16:49
Cicero the AI from meta,
1:16:51
meta is what Facebook, Facebook calls itself now. Cicero, if
1:16:54
you watch this video
1:16:57
they're very convincing that this AI can
1:16:59
interact with you in a way that's
1:17:03
very human like Make decisions
1:17:05
about the game of diplomacy. Make alliances with humans. And humans are like,
1:17:08
alright. AI, I
1:17:10
will be your teammate. I
1:17:14
imagine it lies to you. You know, I mean, like, this is kind of some scary shit here. Right?
1:17:17
Well, there's
1:17:20
a buy there I think
1:17:22
that most people would have in that, like, I wouldn't feel bad about
1:17:28
screwing over the AI bot in a
1:17:30
game of diplomacy. I would feel less reluctant to lie to it
1:17:33
262 less
1:17:35
reluctant to, like, backstab it. Yeah. Do any sort
1:17:37
of, like, shady dealings. My
1:17:39
thought is is
1:17:42
the AI vindictive, moreengeful at all.
1:17:44
Because that would be more interesting if, like,
1:17:46
if you stab me about does
1:17:49
it have any sort of response
1:17:51
emotional, or is it like, cold
1:17:53
and calculated. Tony, it has to have that because that's part of diplomacy.
1:17:55
That's the whole point of diplomacy. Is
1:17:57
that you have
1:18:00
to be honest enough and
1:18:02
trustworthy enough, but not completely. And if the computer on a Kirby
1:18:04
trail has hurt me
1:18:06
deeply. Well, it's just mimic
1:18:10
Right? Like, a lot of these bots are trained
1:18:12
on human interactions. Yeah. So
1:18:14
they they're mimicking the
1:18:17
patterns of human
1:18:20
interaction. Sure. Whether it's real or not does
1:18:22
that matter? It's still the same outcome. I'm wondering though has it been, like,
1:18:24
how
1:18:26
is the how has the training been done versus, like, the
1:18:29
communication aspect of these AI models?
1:18:31
Right? Like, being able to
1:18:33
verbalize or, in this case, write a text
1:18:35
message that is doing the negotiation versus, like,
1:18:38
what is the strategy of
1:18:42
the game And how do those two things come together? Like, the
1:18:45
the communication and the mechanics, I
1:18:47
guess, are the two
1:18:49
things I'm sort of hinting at there.
1:18:51
Well, the fact that it is human level performance. Now that
1:18:54
doesn't mean that it is
1:18:56
good human level performance because you can be
1:18:58
good at deployments and you can be bad
1:19:00
at it. So
1:19:02
I'm not sure how what quality
1:19:04
of the gameplay is here. But human level performance does
1:19:06
imply to me that there would be, like, emotional responses
1:19:11
based on your actions towards it. And like I said
1:19:13
before, does it actually matter if it's
1:19:16
human real, human emotions
1:19:18
because computers can emulate that
1:19:20
stuff? or at least in science fiction.
1:19:22
Could I may emulate that stuff? There was that movie with Joaquin Phoenix, her where he fell in
1:19:24
love with his computer.
1:19:27
Has Karl Johance's voice? She's
1:19:30
joking around with him. She's talking him just
1:19:32
like a regular person. You know his computer
1:19:34
though. He fell in love with it.
1:19:37
And movie's actually incredible. Those emotions seem
1:19:39
real to 262, so did it make
1:19:41
any difference that they weren't actually human?
1:19:43
They do mention in the article here
1:19:45
now that I'm looking at it again,
1:19:48
that it doesn't they claim it
1:19:50
doesn't. It have that sort of vinn
1:19:53
revenge build into it. Really? which is
1:19:55
kind of interesting because I'd I'd almost think, like, how did
1:19:57
they they must have trained it
1:19:59
to
1:19:59
communicate communicate
1:20:01
not using the game
1:20:03
diplomacy. general language model and then applied
1:20:06
the rules of diplomacy
1:20:08
to some
1:20:10
other model. if it was trained
1:20:11
on, like, interactions specifically around diplomacy
1:20:14
or, like, any sort
1:20:16
of gaming
1:20:18
communication within a
1:20:20
game I
1:20:21
would think that it would have picked up on
1:20:23
that, but you could de bias these these models too. Like, there
1:20:25
are different techniques for
1:20:28
doing that. I don't
1:20:30
it would be curious if someone wrote up paper
1:20:32
about this. And maybe maybe they have maybe there's a paper out there about
1:20:34
Cicero and how they built the models and how they trained it.
1:20:36
built the models and highly trained
1:20:39
But it
1:20:39
is AI, so we don't really completely understand in that regard. So
1:20:41
maybe it's it doesn't it's not
1:20:43
vindictive in the game,
1:20:45
but, you know, you backstabbing this game and diplomacy
1:20:47
it. know, back in time, and kill
1:20:49
kill your mom. That's something you're
1:20:52
doing. So that's
1:20:54
the funny thing. Like, Joel Eddie, was had
1:20:56
he had good insight on this. He says,
1:20:58
like, I'm not sure I approve of us
1:21:00
teaching computers how
1:21:03
to trick us. Very good point. We
1:21:06
don't wanna be tricked by
1:21:11
our computers. Well, if you ever listened to what's the one what's the freaking
1:21:13
Google one called? GPT three or
1:21:15
GPT two is like
1:21:18
one of their advanced language
1:21:20
models. And you you can sit there and, like,
1:21:22
people have interviewed it and asked questions of it, and it's
1:21:27
in there. the deception in there, in their
1:21:29
in their concept, their
1:21:31
language concepts, at
1:21:35
least. So I mean, this cannot
1:21:35
end well. That's bottom line. Tinder cap catfish
1:21:37
me. We're all gonna be we'll
1:21:40
probably bow
1:21:42
it to the machine soon. Facebook is essentially just like dooming
1:21:44
us all with this -- Right. -- this.
1:21:46
Goofin' around here trying to make them play
1:21:48
games and stuff. And eventually,
1:21:50
they're just going to, like, figure out
1:21:52
how to press the button. Back to
1:21:54
Zuckerberg. Yeah. Hamedo was in the news for AI
1:21:55
recently. This is not kinda board game
1:21:57
related, but it is very
1:22:00
interesting. They Galactica is another
1:22:02
one of their AIs. In Galactica, they trained on scientific papers around
1:22:07
COVID-nineteen. Right? So And there's like
1:22:09
a hundred thousand, I think was the number that they quoted papers. Like, there's scientific
1:22:12
papers that have been
1:22:14
published with COVID-nineteen as a
1:22:16
subject. when
1:22:18
you think about, like, understanding
1:22:20
the scientific consensus is
1:22:22
very hard when you
1:22:24
have ten thousand scientific
1:22:26
papers. But an AI can scan ten thousand papers and
1:22:29
start to make conclusions much quicker
1:22:31
than a human
1:22:33
could. It's okay, human. You do not need to get the
1:22:35
booster shot. You do not need to
1:22:38
wear a mask. I mean, it
1:22:40
could be better than, like, some of
1:22:42
our government bureaus. You wanna be just
1:22:45
fine and won't die.
1:22:47
Don't pick your friend's
1:22:49
noses. It
1:22:51
will be fine. Anyway,
1:22:56
well, they've created AI. I guess the
1:22:58
bottom line messages hope you like being
1:23:01
harvested because it's coming. That's a
1:23:03
common. It's it's gonna happen. And and there'll be some
1:23:06
good and some bad, I guess. We've
1:23:08
got a
1:23:10
bank doing something good. the book industry
1:23:13
charitable foundation. They're offering
1:23:16
mental health support for retailers.
1:23:18
Get on that, Steve. So books
1:23:21
Well, I
1:23:22
mean, they're maybe they're not the biggest organization around, but so,
1:23:27
like, comic
1:23:28
book Right? A
1:23:30
lot of times these stores that sell
1:23:32
comic books are also selling the games that we love.
1:23:34
So maybe if you're one of those hybrid shops,
1:23:38
where you're doing the comics and games.
1:23:40
You can check this out.
1:23:42
They're giving away free therapy sessions.
1:23:45
Well, I can imagine that being a small
1:23:47
business owner you know, twenty twenty
1:23:50
and
1:23:50
everything that went on there
1:23:54
and beyond that that could be very difficult for
1:23:56
a lot of people to handle. You're not
1:23:58
everybody was super successful
1:23:59
during that period. So
1:24:02
so this is kinda cool. They're helping people that that need it. No. It
1:24:03
should open up a comfy store.
1:24:06
they should open to become good start
1:24:08
So Euro News I wasn't familiar with Euro News,
1:24:10
but apparently
1:24:11
they're a big TV station in Europe. Tens
1:24:15
of millions of
1:24:17
viewers,
1:24:17
up on their website, they did a they did a piece on
1:24:19
Reiner Kannitsia
1:24:24
recently. Yeah. the man
1:24:26
who's designed over seven hundred board games, seven hundred -- Oh my goodness. -- can you imagine
1:24:28
that's like how
1:24:31
many a year
1:24:32
would that have to
1:24:34
be? Like, when did he start designing games? And
1:24:36
how old is he now? And, oh my goodness. That
1:24:38
must that's several games a year. I
1:24:40
mean, what season? You think he's,
1:24:42
like, seventy years old, roughly? That'd be my guess. But I've
1:24:45
never seen -- Excuse me.
1:24:46
-- mister Kenizia before, but I
1:24:50
was today years old and I realized he looks like
1:24:53
Wayne Newton. Well, here that says
1:24:54
twenty five year career. So in twenty
1:24:57
five years, he's designed seven hundred
1:25:00
board games. Wow. I gotta tell you though, I
1:25:02
I talked about him a little bit earlier when
1:25:04
we talked about San Francisco, his new
1:25:06
gay newest game. This man is amazing. This man
1:25:08
has designed seven hundred board
1:25:09
games, and I'm sure not every single one of
1:25:11
them is great. To
1:25:14
this day, His newest game that just came out twenty five
1:25:16
years later, seven hundred board games
1:25:18
later, it's great. It's a great
1:25:21
game, very fun, great,
1:25:23
you know, concept original in
1:25:25
a lot of ways. So this guy
1:25:27
is just prolific. And, you know, I'm I I
1:25:29
I'm thankful for him. We talk about
1:25:31
what we're thankful before
1:25:34
in the last episode, I'm thankful for Reiner Kinesia. Some
1:25:36
of my favorite
1:25:37
games this guy made. Twenty eight
1:25:39
games
1:25:39
a year. Twenty eight games
1:25:41
a year. Twenty two weeks. over
1:25:43
one, over two weeks. Yeah. That's crazy.
1:25:44
That's just a quick
1:25:46
math obviously of dividing seven
1:25:48
hundred by twenty five, but
1:25:51
That's crazy. Yeah. Like,
1:25:53
How do you do that? Now, kind of
1:25:55
imagine that, you know, like, if you look at some of the Uber Erosenberg's
1:25:59
an
1:25:59
example. Right? ouvet Rosenberg, when you look at
1:26:02
some of his games from a certain period, they were
1:26:03
those sort of Tetris style
1:26:08
games.
1:26:08
There was the Indian summer and, you
1:26:10
know, there was one a whole series
1:26:13
of those that were very similar.
1:26:15
I that was same way.
1:26:16
Right? He made a bunch of games that
1:26:18
were similar and kinda had variations on those
1:26:20
themes. I know that Ryanair Kineshi
1:26:22
also did a lot of app games.
1:26:25
app related games. He's a mathematician runner Kinesia. So he
1:26:27
probably created a lot of of math
1:26:30
puzzles in a sense.
1:26:33
and allowed other plate people to form them into an app or
1:26:35
into a game. Yeah. It doesn't mean a lot of
1:26:38
different variations. In other word, this
1:26:40
is Reiner
1:26:43
Kenizia is like a he's focused
1:26:44
on a very just
1:26:47
a sliver of the overall
1:26:49
production of a game. Correct.
1:26:51
Yeah. He's just just the, like, what
1:26:53
is the mechanic of this game? And then someone else has taken
1:26:56
care of everything else
1:26:58
-- Right. -- sort of
1:27:00
makes it a final product. Well, like I said, he's
1:27:02
prolific and I love him
1:27:03
and we should be thankful that
1:27:07
we have him. He's
1:27:08
got some great stuff out
1:27:09
there. Check out San Francisco. I watched the video here on the
1:27:11
this year end news page. And
1:27:15
throughout it, it's got San Francisco, like, coming on down the
1:27:17
first line. He's playing it with people at conventions
1:27:19
and stuff. So this
1:27:21
came out around the same time as
1:27:23
that game. talked
1:27:24
about how Eldon Ring, the
1:27:26
Eldon Ring board game
1:27:28
had
1:27:28
been
1:27:30
announced Yeah. And it's up on Kickstarter now, and it's it
1:27:33
is raking in the
1:27:34
the dough. No worries. lock
1:27:37
into it locking to
1:27:38
it. Wow. eight
1:27:39
thousand backers and two point four million dollars.
1:27:42
I mean, this is a super
1:27:44
popular. This is a
1:27:46
AAA video game that was peak
1:27:48
popularity. It looks good to
1:27:49
these miniatures.
1:27:50
I mean, you can see why people
1:27:53
are excited
1:27:55
about it. I
1:27:56
do not see Dawn as a backer though.
1:27:58
I'm always surprised by that. There's no Dawn as a backer at the top
1:27:59
of my
1:28:03
of my
1:28:03
page for this one. Give them a
1:28:05
minute. Let's give them
1:28:06
a minute. Refresh. Click
1:28:09
them on it right now. So yeah.
1:28:12
think it's because Steve Forged Games. I mean,
1:28:14
I think they did if I remember
1:28:16
correctly, Bard song, and I haven't been
1:28:18
able to get that to the table 262,
1:28:21
There's been a couple other games I was looking
1:28:23
through what
1:28:23
they had produced. I'm like, yeah,
1:28:25
I just don't get these played. And so as
1:28:27
good as this look, and the
1:28:29
minis look great. The theming is great. I just don't think I would
1:28:31
play it. And so I'm not gonna back it.
1:28:33
For me, it's
1:28:36
yet again. a game
1:28:38
of the same
1:28:39
ilk. I mean, there's a hundred of
1:28:41
these games that I have and could
1:28:43
have. Great beautiful miniatures
1:28:46
beautiful graphic design and artwork,
1:28:48
marching around aboard, fighting other miniatures, and going
1:28:50
through a story. I mean, that's there's
1:28:52
just a lot
1:28:53
of those out there at this point.
1:28:55
And I'm telling you, like, I'm in the minority because this game's
1:28:57
two point five million dollars at
1:28:59
this point over eight thousand backers
1:29:01
with only six days to go,
1:29:03
this is crazy. People are
1:29:05
way into this stuff. Here's the junkiness of this particular project. So there's
1:29:08
there's there's
1:29:12
a
1:29:12
couple pledge levels. There's the
1:29:14
entry pledge, which is ninety one bucks. And then there is the all in
1:29:16
pledge. then there's the all
1:29:18
in pledge And these
1:29:19
names are kind of where they call entry pledge, but they call another one in
1:29:21
the core pledge. Yeah. And that is a hundred
1:29:24
and eighty
1:29:26
four dollars. The thing
1:29:27
that that is crazy of of these three levels, the
1:29:29
most expensive, the all in pledge,
1:29:31
is the most popular,
1:29:34
by far, by far.
1:29:36
And
1:29:37
It's four hundred and forty one
1:29:38
dollars. It's crazy. Oh my
1:29:43
god. I mean, i mean That
1:29:46
serious business right there. Yeah. It
1:29:49
is. That's got forty
1:29:51
five hundred backers. Wow. The
1:29:53
core pledge level doesn't even have two thousand backers. It doesn't
1:29:55
even have half the number of backers as this all in
1:29:57
pledge, which is four
1:29:59
hundred and forty
1:29:59
one bucks. So
1:30:03
a lot of I mean,
1:30:04
that's a lot. We're a
1:30:06
Kickstarter, and people are just
1:30:10
eating it up. No. I
1:30:11
think this is primarily like a like a
1:30:14
a must have for people
1:30:15
who love
1:30:19
this So that's probably why you're getting a lot
1:30:21
of people that are willing to to dump four hundred
1:30:24
dollars on on this game. They probably don't
1:30:26
do it for a lot, would be my
1:30:28
guess. Well,
1:30:30
I'll
1:30:30
tell you the video game
1:30:32
is great.
1:30:32
I played the video game for a good amount of
1:30:34
time. I
1:30:34
very much enjoyed it. It was beautiful.
1:30:38
It was exciting and engaging. The the the
1:30:41
landscapes were cool. I like
1:30:43
the characters that were in it.
1:30:45
And this board game is just
1:30:47
more of So I'm sure I'd have fun with
1:30:49
it.
1:30:49
But honestly, I look at it and I'm not sure that I'm all that terribly
1:30:52
excited about the way it
1:30:54
look. I mean, I don't know.
1:30:56
Like, it's
1:30:57
one of those where it's
1:30:59
a flip
1:30:59
open book and you're like fighting in with
1:31:02
miniatures on the book and I don't
1:31:04
know. there
1:31:06
is a solo mode in this game.
1:31:08
So that sounds
1:31:09
like one of your options
1:31:11
is to just explore the map
1:31:13
and and fight the monsters. Yeah. And so it goes
1:31:15
to the game. So it sounds like you could
1:31:17
probably just set this up and really
1:31:20
get lost
1:31:21
in it if you want it to. Yeah.
1:31:23
I was really surprised by sort of the rise of the solo game, but
1:31:25
now I look back and it's kinda
1:31:28
like hindsight to twenty twenty. I
1:31:30
why was I not why
1:31:32
feel like I shouldn't have been
1:31:34
surprised. Yeah. Well, we talked about Reiner Kannitsia being prolific. This this is getting close
1:31:38
to that level. No.
1:31:40
tiny epic crimes. Man, there's a it's a oh
1:31:42
my gosh. How many of these do they have?
1:31:44
They
1:31:45
had zombies and
1:31:48
vikings and defenders and mechs
1:31:50
and dinosaurs and it's like every theme will have a tiny epic something.
1:31:52
There's an incredible amount of them. I'm gonna go
1:31:54
count them right now where you guys talk about
1:31:57
262
1:32:00
tiny epic crimes is there
1:32:02
like, you know, La Mafia
1:32:04
styled version of tiny epic.
1:32:06
And they're still doing them for
1:32:09
for twenty five bucks, even after all this inflation. They're
1:32:11
keeping the price at twenty five bucks. But do you know
1:32:12
you know what I was talking about? The
1:32:15
all the junkies,
1:32:15
there's only twenty
1:32:18
only twenty four backers at the twenty five dollar level.
1:32:21
It looks like there's a
1:32:22
round like fourteen of them roughly.
1:32:25
Thirteen, fourteen, I know I may
1:32:27
have counted, like, some multiple times because
1:32:29
there's different campaigns for different things that
1:32:31
look similar. Like galaxies shows up
1:32:33
two or three times and Defender shows up two or three times.
1:32:35
So I may have Canada. So it's over ten of
1:32:37
them so far, at least. And I
1:32:40
always find it interesting
1:32:42
that the same company that
1:32:44
made tiny epic everything. Also made,
1:32:46
here's a Landair and Sea, which is gigantic.
1:32:51
Looks like oversized. It
1:32:53
looks interesting. It looks pretty flexible.
1:32:56
There's cooperative or competitive. You're trying to
1:32:58
investigate a murder. It looks like
1:33:00
here. Well,
1:33:01
I just look at these things. All
1:33:03
these tonic epic games and I'm like, give me a normal game and I
1:33:05
think I would like
1:33:07
a much more.
1:33:09
That's exactly It's just in a
1:33:12
small little area with small little components, and it was
1:33:14
kinda gimmicky at first. But now it's just sort of
1:33:16
restrictive. Yeah.
1:33:18
Now some people really like that. The funny thing
1:33:21
is done. A lot of these when
1:33:22
you get them out and set
1:33:24
them up and play them, they are actual
1:33:27
sized board games. they're just the components are built to fit in a tiny
1:33:29
little box, which, you know,
1:33:31
okay, that's cool. But honestly,
1:33:33
I'd rather
1:33:34
have the normal sized box
1:33:37
because it fits on the shelf
1:33:39
better. Then having stack of Right? You
1:33:44
know, But I mean, looking at this
1:33:46
one, it looks incredibly cool. It's got, you know, like, you put out the,
1:33:48
you know, the tiles,
1:33:50
the the
1:33:51
cards that are, like, city
1:33:53
and it's like the streets and there's
1:33:55
different points of interest and you got your detectives and you're along through everything doing the
1:33:58
the mystery you're pulling out
1:34:02
suspect cards and putting them into different
1:34:04
envelopes, you know, so
1:34:06
you can deduce who is the
1:34:08
the the the criminal or whatever.
1:34:10
got little cars, you're driving around. It
1:34:12
does sound
1:34:13
it does look great. I love
1:34:15
this theme of game. I'm way
1:34:18
into the noir style. and that's what this is. So
1:34:20
I very much like to play this. I
1:34:22
think it looks awesome. Just wish you were
1:34:24
bigger.
1:34:26
Alright. So just what the standard
1:34:29
box size is,
1:34:29
which is twelve and a
1:34:32
quarter
1:34:32
by nine and an
1:34:35
eighth. Those are inches. thirty
1:34:37
one centimeters by twenty three centimeters for
1:34:39
our European listeners. Whereas this is seven by
1:34:42
four and three quarters
1:34:44
inches. It's
1:34:46
funny because our, you know,
1:34:48
the secret cabal game hall game bag that
1:34:50
Chris talks about at the end of every
1:34:52
episode made by top shelf fun. They
1:34:54
also make a tiny epic game hall bag that holds all of your tiny
1:34:57
epic game. That's
1:34:59
a fanny pack Yeah.
1:35:02
And well, that's funny. You say that, Steve.
1:35:04
I have I have lots of
1:35:06
the board games I have in
1:35:08
my on my shelves are bigger
1:35:10
than the game bag that holds all of the
1:35:12
tiny epic games. It's it's funny. It's it's like very small, little,
1:35:14
it's almost like a size of a purse. Right?
1:35:18
But it's like The same is our game hall game bag, only a
1:35:20
little tiny version, and it holds all
1:35:22
the tiny up in games. It's
1:35:26
funny. That's funny. Well, they're not losing steam. That's for sure. Almost six
1:35:29
thousand backers for this one. But
1:35:31
Steve, you should
1:35:33
just create, like,
1:35:35
microscopic epic games and just ship empty boxes to people. You can
1:35:37
make a minute doing that. It's like a
1:35:39
flea service. Well, like, micro
1:35:41
machines. I'll do, like,
1:35:44
Oh, Daddy, I see all of
1:35:46
the meeples. Look at the meeples. They're all in your palm of your
1:35:48
hands and look
1:35:51
at those tiny
1:35:52
meeples. Speaking
1:35:53
of tiny meatballs, this next one has some tiny
1:35:55
meatballs. Is that right? They're called muscling meatballs. What? What's
1:35:57
a muscling you
1:35:59
asked,
1:35:59
Steve? Yes.
1:36:02
It
1:36:02
is a mycelium type
1:36:04
of creature because that's what the
1:36:06
name of this game is. Mycelium,
1:36:09
a muscling game, So muschlings are, like,
1:36:11
little mushroom people, basically. Mhmm. If
1:36:14
I saw
1:36:14
this thing marching across the
1:36:17
forest floor at my feet. I would stop on
1:36:20
it and run because this is some crease
1:36:22
shit right here. It does look for EPD,
1:36:24
though. The eyes are
1:36:26
the wrong place. I'd wonder who'd I ingest it if I'm seeing this in the forest. Yeah. Yeah. I always found
1:36:28
those to be one of the
1:36:30
weirdest DOD monsters where the Mykonids
1:36:35
which is just humanoid mushroom people. It's pretty
1:36:37
interesting documentary on
1:36:38
Netflix about mushrooms that
1:36:41
I watch. But this looks
1:36:43
like it watch that too because mycelium I looked it
1:36:45
up here. That's the network of
1:36:47
fungal threads that
1:36:50
connect the mushrooms together and They go up like rotting trees That's
1:36:52
like a social network, I guess. The mushrooms
1:36:54
are all hooked up. The the largest
1:36:56
organism in
1:36:57
the world is
1:36:59
a mushroom, isn't it? I believe
1:37:01
it is, Tony. Yeah. Yeah. Run
1:37:03
through, like, a whole forest. Like, large, like, land areas just one continuous
1:37:06
plant or a fungus. This
1:37:10
game needs some cordyceps that they can infect
1:37:13
the brains of ants and just drive them
1:37:15
around too. Well, trees
1:37:16
can talk to each other via
1:37:18
these mycelium networks. Again, I was in the documentary I watched. Tony's
1:37:20
been watching Navistar. It's a
1:37:23
cool documentary. Well, this
1:37:25
game looks like you're you're one of these
1:37:28
gushing people. Right? So you're you
1:37:30
have to meet nutrient cards.
1:37:33
You're playing actions. that have combat value. So
1:37:35
I guess the muschlings are going to war with
1:37:37
each other. You have a little nice It's
1:37:39
a little hex grid
1:37:41
here with caves on it, trees,
1:37:44
you know, planes, and whatnot. You're
1:37:46
placing your muscling meatballs out onto
1:37:48
the board, moving them
1:37:50
around. You're dang
1:37:51
muscling. along. Yeah.
1:37:52
Right? I don't know. I like
1:37:53
the art work. It's it's frightening looking, but I like the artwork.
1:37:55
The gray cards are are
1:37:58
beautiful. The art style
1:37:59
is great. I'm into
1:38:02
it. This was pretty cool. Alright. Fifty bucks get you the standard sixty, the deluxe. Who can't
1:38:04
pay? There's only thirty eight people that
1:38:06
are not gonna pay ten dollars more
1:38:11
the deluxe. Those are people that
1:38:13
are backing lower just on general principle. You
1:38:15
think so? They must they must have
1:38:17
created some sort of protocol where it's like I'm
1:38:19
gonna get the cheapest thing and that's what
1:38:21
I'm gonna get. Well, I'll play this
1:38:23
mushroom game. I think I I think
1:38:25
this looks fun. Yeah. I do too. Uh-huh. I like the
1:38:27
looks of these. I like these stay at the silk
1:38:30
screen. The screen printed meatballs,
1:38:32
which is
1:38:34
I'm so glad that's becoming the the way to do things now because
1:38:36
it seems so much better. So
1:38:38
essentially, what you're trying to do
1:38:41
is you're trying
1:38:43
to collect nutrients and you're expanding your
1:38:45
mycelium network across the forest to gather the nutrients. Like, that's sort of
1:38:47
the point. And
1:38:50
I guess you're your mushrooms are clashing in the middle when
1:38:52
they start to meet with each other. Oh, well, that
1:38:54
must you know what? We we
1:38:58
were joking about that Netflix documentary. But
1:39:00
Yadco Games, this is their first
1:39:02
that's the company that's making this
1:39:05
argument. And this is their first
1:39:07
project I bet you they watch that. They watch that documentary and they're like a
1:39:09
must have. That would make a cool game.
1:39:11
Hey, what's a cool documentary? I don't
1:39:14
lie. I learned a lot of mushroom
1:39:16
facts. It looks cool.
1:39:18
I like this one. I'm happy
1:39:20
about this. Mycelium mushroom game. I'm gonna
1:39:22
click remind me on this one. I'd
1:39:26
like to subscribe to mushroom effects.
1:39:28
Here's another one. Now I
1:39:30
was doing my Kickstarter routine, you
1:39:33
know, for the the news
1:39:35
segment here. and I was looking around and I did not I
1:39:37
was very surprised to see to
1:39:39
not see Don
1:39:42
as a backer. And I was, like, what's going on? Did you did you
1:39:44
did something happen, madam? Or you did
1:39:46
a time with the holidays to
1:39:50
get a kickstarter? That's weird. His Internet But you tell me about
1:39:52
him and then I would decide. He was
1:39:54
too busy reading the weather weather machine rules.
1:39:56
This is true. Right? It was a lot
1:39:58
of that. He's still in that game.
1:40:01
Well, this is the last the last crowd funding one I
1:40:03
got here that's at least live on crowd
1:40:06
funding right now, pests.
1:40:09
and this is fight
1:40:11
against the cataclysmic plague and rebuild the once fallen empire in this strategic
1:40:16
Euroboard you're over here give
1:40:18
me a sec. Yeah. It's got this dude with the plague mask, the old school plague
1:40:24
mask. I'd put their smell goods in
1:40:26
there. It looks cool. Don, I know that you'd you've looked into this one a
1:40:28
little bit. Yeah. I kinda dig
1:40:30
the theme of this sort of
1:40:33
trying to stay a step ahead of
1:40:35
the plague and developing technologies. You had a lot of practice in
1:40:38
that last few years. Get the right syringe and hook you up.
1:40:40
Uh-huh.
1:40:42
Yeah. So it looks kinda cool. I'm
1:40:44
not completely sold on it. I definitely
1:40:46
dig the sort of the artwork in
1:40:48
the vibe. I mean, it's got
1:40:51
like a neat looking
1:40:52
board. That's
1:40:52
sort of like a city with like
1:40:55
some rivers running through it and stuff. Got some miniatures that are cool playerboards with those like
1:40:57
recessed areas, which
1:40:59
is always awesome. But
1:41:01
then it has a ton of buildings. And
1:41:03
I love any game where you build buildings. Right. Now these little
1:41:05
meeple buildings, you know, like windmills and castles and towers and factories
1:41:08
and stuff. I
1:41:11
love all that different stuff. And the artwork is
1:41:13
fantastic. Then there's a technology cards
1:41:15
where we can develop, you
1:41:17
know, syringe and medical masks
1:41:19
and breathing apparatus and stuff. So
1:41:22
like developing new technology to be able to fight against the plague in this sort of history,
1:41:28
historical period. That sounds great to me. So
1:41:30
I'm looking at this thing and I'm more and more inclined to back this thing at this point. This is like neat.
1:41:34
Yeah. It looks cool. do have cool
1:41:36
looking miniatures, which are if
1:41:38
you pledge to the Kickstarter, and
1:41:42
then they have this little note here that says they reserve to
1:41:44
sell these through their web store at a later
1:41:46
time. So it's sounds like there's this
1:41:48
miniature
1:41:49
upgrade
1:41:50
pack that you're getting
1:41:52
my backing on the Kickstarter. It's kinda nice when
1:41:54
there's at least a little bit of a carrot to back on the Kickstarter because I think
1:41:57
more people are becoming more
1:41:59
interested
1:41:59
in just waiting
1:42:02
-- Mhmm. -- for retail.
1:42:04
But this gives
1:42:04
you a little bit of a
1:42:07
caret to to back. And
1:42:09
I gotta admit that I love
1:42:11
when kickstarters for games one thing to pledge. This is
1:42:13
if you want pests, you you click
1:42:15
this button, and they
1:42:17
have one
1:42:18
for retailers, of course.
1:42:20
which
1:42:20
is different, but like they have, you
1:42:22
want past? Get it. Click here. Think this thing. Which is eighty bucks. Eighty bucks
1:42:25
isn't bad. It looks that
1:42:27
looks like a reasonable. Yeah. rice
1:42:30
here. It looks like Yeah. It's gonna be with robots. I
1:42:32
take it. Looks like a nice
1:42:34
production. Yeah. A year
1:42:35
and a half
1:42:38
of May twenty twenty four. Oh, you're
1:42:39
gonna get this sucker. I just that's the one thing that I'm I
1:42:41
shell out my Eighty bucks and then I gotta wait a
1:42:44
year and a half. Yeah.
1:42:46
But
1:42:46
this is our our Kona games.
1:42:49
And they've done this is
1:42:51
their tenth project that they've put up on
1:42:53
Kickstarter. So I would hope that
1:42:55
they've got their process down. process
1:42:57
down Magna Roma,
1:43:00
small samurai empires,
1:43:03
small railroad empires, small
1:43:05
star empire. So there's they're looks
1:43:07
like they got a I think I'm seeing a dynamic theme but other projects that
1:43:10
they've done
1:43:11
in the past.
1:43:14
Well, that's past. Check it out and
1:43:17
kick starter. That
1:43:18
sounds interesting to
1:43:21
you. This
1:43:21
next one's not up on Kickstarter yet, but it's headed
1:43:23
there. And it is blade entertainment. is
1:43:29
putting this out with you. If
1:43:31
you're familiar with that name, it's it is because
1:43:33
probably because of ascension of
1:43:36
ascension. Yeah.
1:43:36
So this is Ascension
1:43:38
tactics inferno, so they're making a board game, a
1:43:41
standalone deck
1:43:44
building, tech physical combat game is how they're
1:43:46
describing it here, you know,
1:43:46
in that setting of Ascension. Well, I'm
1:43:49
very happy looking
1:43:50
at the front of this
1:43:52
box. that they've they've got some
1:43:54
art that looks pretty good this time. Actually Ascension tactics
1:43:56
is a game that's been
1:43:58
around for a little while now.
1:44:01
This is just a newer version
1:44:03
of it. This is the inferno. Ascension tactics was
1:44:05
on Kickstarter. It came out back in two thousand twenty
1:44:07
two, actually. Just released
1:44:11
this year, which I've heard many,
1:44:13
many, many good things about it. Don,
1:44:15
is this one that you pledged to
1:44:17
262 I played? No. Actually, I don't have much
1:44:20
background on this. So I've heard many good things
1:44:22
about Ascension tactics, and this is just, you know,
1:44:25
another one in that line. Yeah. I played the the
1:44:27
original way back. Yeah. I played it way back. It
1:44:29
was pretty good, but I don't know. I wasn't
1:44:31
a fan of the original
1:44:33
ascension myself. It was it
1:44:36
was alright. It was like one of those
1:44:38
Vanilla Deck building games like Dominion. Only it was fighting instead of, you know,
1:44:40
doing whatever you
1:44:43
do in Dominion. can't even remember what you're supposed
1:44:45
to be doing in that game. You're doing it again. Yeah. We didn't talk about it in the banner
1:44:48
today, but I
1:44:51
play client catacombs and that that's the kind of thing where that that
1:44:53
type of deck build for some reason just keeps me
1:44:55
coming back. It has something these
1:44:58
kind of games just don't have.
1:45:00
But I think I'm in the minority here.
1:45:02
A lot of people love all these Ascension games. Yeah. This is a very different animal though. This is like a miniature's
1:45:04
tactics game. Mhmm.
1:45:07
That uses the Ascension some
1:45:10
Ascension concepts. But I've heard
1:45:12
many many great things about it. This
1:45:14
next one, Tony, has got me interested.
1:45:17
Well, if you ever wanted a
1:45:19
a cooperative version of carcassome, I never asked for that. Somebody
1:45:24
must have there's there must have been
1:45:26
someone who thought this was the right idea. So myths over carcassoon is the next
1:45:30
game in that lineup. It's a new version of the classic Thailand game. Zeman
1:45:32
Games is putting it out. You can
1:45:34
have a cooperative version. What I don't
1:45:37
understand about this is this
1:45:39
ghost looks so weird. goes
1:45:41
through it all. It's a cute It's not very scary.
1:45:43
No. The idea of it
1:45:46
is though, it's it's It's
1:45:49
a family game based on carcassil, but it's like
1:45:51
a Halloween theme. This one
1:45:53
was announced back around
1:45:56
Halloween initially. And
1:45:58
it's a Halloween theme. Right? There's
1:45:59
ghosts that are cup that are all around
1:46:02
the land and stuff and you're dealing with those
1:46:04
in a carcass own way. it's
1:46:06
just cooperative instead of competitive this time. Which Michael Myers out there? Like
1:46:09
Tony was
1:46:12
saying, like, you know, if
1:46:14
you've ever asked for it, I've never once asked for a cooperative version of Carousel. Yeah. You
1:46:16
have. You never know. Like, it
1:46:18
might be actually really good. I've
1:46:22
actually findarksone to be an extremely well
1:46:24
designed game. And we haven't
1:46:26
really seen much from them
1:46:28
recently other than the anniversary
1:46:30
additions that recently came out. So I'm excited
1:46:32
to see what, like, a new, you know, modern
1:46:34
version of carcassone would be like. And it's got ghosts in
1:46:36
it, so I'm happy about that.
1:46:39
I like ghosts. Well, you're
1:46:40
you're not gonna have
1:46:42
to wait very long because it is going to be released to retail early
1:46:46
January.
1:46:49
So
1:46:49
it's not one of these games where
1:46:51
you it and can have it. Well,
1:46:54
I'm really just sitting my
1:46:56
reminder.
1:46:56
ready set my reminder think
1:46:58
I've got a focus on how many different carcassone games
1:47:00
there are. We looked at how many tiny epic
1:47:02
games. I wonder how many carcassone games
1:47:05
are. It's gotta be gazillion You know what hunting
1:47:07
games are? We can I'm on board game
1:47:09
geek right now, so I'm gonna click on family,
1:47:12
Carga song. Family means like
1:47:13
category, like, there's different tags
1:47:15
for different games. and there's the
1:47:18
carcassonne family, which this includes expansions and promos, but there are one hundred
1:47:20
and sixty three entries
1:47:23
in the carcassonne family. Like
1:47:26
I said, that's problems and families too. But do
1:47:28
you mean we got carcassaw, carcassaw gathering
1:47:30
hunters, carcass on the castle, carcass on
1:47:32
city, carcass on south seas, carcassaw
1:47:34
on winter edition, carcassaw on Amazonians, cataracts on
1:47:36
Goldrush covenant -- It was a star wars. --
1:47:39
carcass on catapults. carcass on wheel of fortune. What did
1:47:41
you say? What did you
1:47:43
say? Sorry. We got all
1:47:46
kinds of stuff. Holy cow there's a lot of stuff. The dice
1:47:48
game -- So -- confused. It says on
1:47:50
and on and on with this stuff.
1:47:52
In related news, I'm finding bigger and
1:47:54
bigger portions of BGG acting nor. not my
1:47:56
jam. I got one last
1:47:58
item for the news. I
1:48:02
DND Dragon Lance,
1:48:04
alliers of kin. So this is this is
1:48:06
something interesting. They're calling it a hybrid board
1:48:09
game, and it
1:48:12
sounds like It sounds like it's
1:48:14
a board game in and of itself, but you can also use it as part of the DND campaign. Like it's --
1:48:16
That's correct. -- to sort
1:48:18
of be a companion to 262
1:48:23
Dragon lance, shadows of the Dragon
1:48:25
Queen, which is a setting or
1:48:27
a, you know, a d and d
1:48:29
supplement of sorts. campaign. You can yeah.
1:48:31
You can use that with this board game
1:48:34
to sort of, you know, you get
1:48:36
some you
1:48:38
get some nice visuals Well, the idea of this one is Tony.
1:48:40
So dragon lance is
1:48:43
essentially
1:48:43
a war style
1:48:46
DND
1:48:46
campaign because the War of the Lance was
1:48:48
a big deal in the Dragon
1:48:50
Lance setting. Right? So most
1:48:53
of Dragon Lance is a big
1:48:55
war story. create was essentially a war game that
1:48:57
took place in the Dragon Land setting.
1:48:59
So what's great about this game is
1:49:01
it is a standalone board game. It's
1:49:03
a co op board game in
1:49:05
which you are and the other players are fighting against the other armies. Right? This is
1:49:08
a war game.
1:49:11
And you are specifically playing the heroes of the
1:49:13
battle. Right? So you're playing your characters from your D and D campaign or you're playing
1:49:16
ones that are included
1:49:18
in the the board game.
1:49:20
but you're the heroes running around
1:49:22
accompanying the armies. But it's cooperative, which is interesting. And that's how it integrates
1:49:25
into the D
1:49:27
and D campaign Because
1:49:30
when you're going through this shadow of the Dragon queen campaign, there are situations where
1:49:32
there are large battles that
1:49:34
take place in the game. When
1:49:38
you do that, you can move over to the board game
1:49:41
version and resolve those battles via these
1:49:43
mechanisms in this board game. and
1:49:46
then go back to the role playing game,
1:49:48
or you could just play it as a board game
1:49:50
standalone by itself. And it's designed by Rob Davio.
1:49:53
So
1:49:53
you know that the he's no
1:49:55
slouch. Right? So they're not just like throwing some garbage out there as supplement to DND. They're
1:49:58
making a serious real
1:49:59
board game that
1:50:03
can in integrate to the the
1:50:05
tabletop role playing game experience if you
1:50:07
wish to do that. So
1:50:09
I'm excited to see how it
1:50:11
works. I've seen pictures of the mechanism I'm sorry. I've seen pictures of
1:50:13
the components and stuff, and they don't throw me in
1:50:15
the slightest. It
1:50:20
looks weird. but I don't know. I
1:50:22
haven't seen it, like, in its full grand, you know, all laid out on the table. I don't know how it's gonna
1:50:28
play. So I'm excited to follow this one and
1:50:30
see what happens with it. because Rob Davio, I trust him as a game designer.
1:50:32
Here's something I find intriguing. There's a
1:50:34
paragraph here that says according to Rob Davio,
1:50:37
The game has most like his
1:50:40
previous titles, Pandemic Legacy, and Cthulhu Death may
1:50:42
die with mechanics and combat taken from each.
1:50:46
Interesting. It doesn't strike me at all like either of
1:50:48
those two games. No. You can enter
1:50:50
that description, so
1:50:51
that's interesting. Yeah. That's it'll
1:50:53
be exciting to see. Now
1:50:54
as a as a DM, would you
1:50:57
consider having this as part
1:50:59
of your role playing
1:51:01
game campaign. Like, okay, we're gonna do
1:51:04
this. I'm like, if you win or you lose,
1:51:06
that's gonna shape, like, the way the story goes.
1:51:08
Absolutely not Tony.
1:51:10
I would never be. Yeah. It's something.
1:51:12
Because that is just my style of game. I don't
1:51:14
want to be like, okay, everybody. Let's stop
1:51:16
for
1:51:19
twenty minutes while I get out this board and set it up and we play that.
1:51:21
And I have to teach you how to play
1:51:23
it, you know, and all this other
1:51:25
bullshit. I don't want anything to do
1:51:28
with that. I wanna just go into
1:51:30
I'm gonna role play the game out. We've done mass combat in our role playing games before, and they've been
1:51:36
absolutely fantastic and engaging and it didn't
1:51:38
feel like it took you out of the the the gaming
1:51:40
experience. This I feel like it
1:51:42
would be a massive intrusion and
1:51:44
interruption to
1:51:46
the game flow. It might be awesome in a really cool way to resolve that, but it ain't be
1:51:48
the right thing. It's
1:51:50
similar to battletech for example.
1:51:54
BattleTech has a role playing game and you play
1:51:56
the mechwarriors and you're doing the things and when
1:51:59
you take your mechs into battle,
1:52:01
when
1:52:01
you take your mechs into battle, you go into
1:52:03
the tabletop game of Battotech and play that
1:52:06
way. Now that's just the way
1:52:08
you resolve combat
1:52:10
in the Battotech game. This
1:52:12
is like there's two games and you just decide
1:52:14
not to play this one but play this one for the next couple
1:52:19
hours. and that
1:52:19
just feels weird and like an interruption to me. But I
1:52:21
might be wrong because I don't know
1:52:23
how this all
1:52:25
plays out. I'm just saying, my notion would be, nah, I'm
1:52:28
just gonna do it on my own in the
1:52:30
game. It is kind of fun in the
1:52:31
sense from a player's
1:52:34
perspective that you sort of have
1:52:36
some control over the overarching narrative
1:52:38
of that sort of opinion. That's correct.
1:52:40
Or is, like, hey, if,
1:52:42
like, we win this battle, It's
1:52:44
not sort of predetermined because
1:52:47
sometimes there's large narrative events in the campaign can sort of be
1:52:49
pre feel
1:52:51
predetermined. Mhmm. Sure.
1:52:54
I think that's something
1:52:55
that would be neat about it. Yeah. It
1:52:57
is a neat idea, and I'm certainly
1:52:59
open to it. I just have my
1:53:01
own preconceived notions of what I
1:53:03
think it might be like. And there's a
1:53:05
lean to the negative. But who knows? It might be great. Again, Rob
1:53:08
Davi is
1:53:08
awesome. So he probably
1:53:11
designed something badass here. That's
1:53:13
true. That is it for the news. Send your announcements and
1:53:15
news tips to tony
1:53:17
at the super
1:53:19
cabal dot 262. For
1:53:22
links to our juicy news content and the games
1:53:25
discussed, visit the secret cabal dot com and
1:53:27
click on the link for this
1:53:29
episode. stick around because
1:53:31
we're talking even Alright. Yeah.
1:53:35
the red yeah
1:53:39
Alright, Kavos. Well, we're back again
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1:55:21
Hey, Tony. Oh, jeez. What's going
1:55:22
on? Would you call a guy
1:55:25
with no arms and no legs laying
1:55:27
in a pile of leaves? I
1:55:31
don't know that I wanna
1:55:32
know. You
1:55:34
call him a Russell.
1:55:36
Just
1:55:40
wrong. Alright. Caboz.
1:55:42
So for today's
1:55:46
discussion topic, We have decided to revisit a topic that
1:55:49
we have talked about on a number of
1:55:51
occasions in the distant past of
1:55:53
our eleven years of
1:55:55
doing this show. and that is crowd funding of
1:55:57
games. Now Tony does he has an entire section of the news
1:56:00
dedicated to the
1:56:02
current crowd funded projects Many
1:56:05
of them are multimillion dollar projects even to
1:56:07
this day. We have talked about this
1:56:10
in the past. What
1:56:12
impact does crowdfunding have
1:56:14
on the industry? What impact does crowdfunding have on the community?
1:56:19
On the consumers? how does it feel to
1:56:21
back these things and how have things evolved over time? Well, it's
1:56:23
been, I would say, a pretty
1:56:25
good number
1:56:28
of years. Eleven,
1:56:28
twelve, thirteen years since Kickstarter is
1:56:30
becoming a thing that bored game publishers use
1:56:33
to get things
1:56:36
out there. And
1:56:36
we wanted to come back to this discussion
1:56:38
and talk about it again and how we have evolved over time. In the opening
1:56:41
of the episode, we talked a
1:56:43
little bit about how annoying some
1:56:46
of these giant, you know, shipments of games is becoming because it's filling up our after
1:56:48
pledging to these things for over
1:56:50
and over and over for years now.
1:56:53
over and over and over for years now So
1:56:55
let's talk about it. Let's talk about how we have been impacted
1:56:58
and how the community has been impacted
1:57:00
by crowd funding on
1:57:03
the tabletop gaming space. And
1:57:05
I think that it is a
1:57:07
a fun little statistic to get out there immediately.
1:57:09
How many Kickstarter projects have we backed in total
1:57:11
each of us? And
1:57:14
I'll start off by
1:57:15
giving my number. I have
1:57:17
backed a hundred and twelve Kickstarter
1:57:20
projects since you know,
1:57:22
of of all time. Tony, how many have you done? So I wanna look up how many games versus how many
1:57:24
projects.
1:57:24
I've done twenty
1:57:27
nine kickstarters, but only only
1:57:31
a a little over half of those fifteen were
1:57:33
tabletop games. So my
1:57:35
my hundred
1:57:37
and twelve games have been backed, you
1:57:39
have only done fifteen total. Now I'm I'm pretty
1:57:42
sure I could predict the number that you
1:57:44
have done, Steve.
1:57:47
No right ahead. I think it might be
1:57:50
zero. That is incorrect. I have backed one project
1:57:52
and that was 262 secret ball
1:57:54
gaming podcast for me. Oh, that's
1:57:57
nice, Steve. I like that. That's right. What about
1:57:59
you, Chris? How many of you back total? Fifty nine. Well,
1:58:02
that's a whole lot
1:58:04
less than I thought
1:58:06
you would have, Chris. Well, I know. Because it
1:58:08
it went into decline significantly in the past couple years. Yeah. because
1:58:10
there was a big joke about how much you back
1:58:14
at one point how many things elected. And
1:58:16
that Then he ran out
1:58:18
of money. Yeah. Apparently. Now
1:58:20
I
1:58:21
saved the best for last, of
1:58:23
course. Here it comes. Why don't you take
1:58:25
the mics done and, like, shock everyone
1:58:27
with your nonsense? Computer
1:58:29
is still
1:58:32
running calculations. I have
1:58:34
backed over the last seven years, three
1:58:36
hundred and fifty four projects. Three hundred started
1:58:38
services crashed on his running his history.
1:58:43
That's a lot. How many days have you
1:58:45
done? They should be like flying you all
1:58:47
around the world. You should be like,
1:58:49
you're like one of the whales at Vegas.
1:58:51
So it averages one per week. Wow. Wow. That
1:58:54
is a significant amount,
1:58:56
Don. But
1:58:58
that's a lot. I mean, I didn't realize it was What we really should've had is,
1:59:00
like, what what percentage
1:59:02
of Don's, like, disposable
1:59:04
income -- Yeah. --
1:59:06
it really kicks start projects.
1:59:09
I'm
1:59:09
curious, Don. I just
1:59:11
counted up that I, in twenty twenty
1:59:13
two, pledged to sixteen projects in
1:59:15
twenty twenty two alone. Chris,
1:59:19
how many did you do in in twenty twenty two? I'm trying to
1:59:21
look and see if I can do it
1:59:23
by year, but probably 262
1:59:28
three. How many
1:59:28
have you done this year, Don?
1:59:30
Sixty three. Sixty three in this
1:59:33
year alone? Yeah.
1:59:36
Wow. Wow. Well, it's funny because I assumed
1:59:38
that these statistics would shake out the way that they did.
1:59:40
And I think
1:59:43
that Don's backing data
1:59:46
jives with Kickstarter's tabletop game statistics.
1:59:52
because I also have if you scroll
1:59:54
down in the the document here everybody, I also have kickstarted data for tabletop games
1:59:58
in here. And
1:59:59
continually, every
2:00:00
single year, the tabletop
2:00:03
games have zoomed upwards.
2:00:05
It's like a steady
2:00:07
incline. And in the year twenty twenty one,
2:00:09
there were three thousand five hundred
2:00:11
and eighteen games on
2:00:14
Kickstarter. and they raised two hundred and seventy
2:00:16
two million dollars on Kickstarter in the
2:00:18
year of twenty twenty one, just
2:00:22
tabletop games. And that compared to video games, which video
2:00:24
games in the the, you know, the
2:00:26
world of entertainment are much much bigger
2:00:29
than board games or role playing
2:00:31
games or miniatures games, They only raised
2:00:33
twenty four million dollars in twenty twenty one for video games.
2:00:35
And that is insane to me.
2:00:37
It is insane to
2:00:40
me that tabletop games have
2:00:42
taken over Kickstarter as such a massive presence there.
2:00:44
I'll be really curious what those
2:00:46
numbers look like next year with
2:00:50
sort of game bound becoming
2:00:53
more of a platform
2:00:55
for crowd funding. I feel
2:00:57
like they they've hit a certain
2:01:00
point this year in twenty twenty
2:01:02
two where a game found, like,
2:01:04
when I do the news
2:01:05
segment before this year, I didn't
2:01:07
go to GameFound to check it every every
2:01:09
episode. Now now I feel like for
2:01:11
every episode, I gotta go
2:01:13
over to GameFound in addition to kick
2:01:15
starter and see, like, what's over there because the the quality
2:01:18
of projects and the
2:01:22
quality of designers and and so forth
2:01:23
has gotten you can't ignore game found
2:01:25
anymore. Yeah. You have to you have
2:01:27
to keep
2:01:28
that
2:01:30
as part of Where you look
2:01:31
for these new projects? I liked
2:01:33
going back and looking
2:01:35
at, like, what was
2:01:37
the first thing we ever
2:01:39
backed on Kickstarter? I
2:01:41
thought that was a really cool
2:01:43
-- Yeah. -- like experience to see because I couldn't I
2:01:44
couldn't freaking remember. What was
2:01:46
the first thing you back, Chris?
2:01:50
I the first one I backed well, okay.
2:01:52
The very first Kickstarter project I
2:01:54
backed was for a friend's audio
2:01:57
thing, but the The very first game was miss
2:01:59
catonic school for girls. That's a I
2:02:02
know what she did. Yep. My for tenable
2:02:05
girl thing. My first one was Fleet.
2:02:07
the the card game fleet. And, Don, what was your first
2:02:09
one? It was the others seven
2:02:12
sins. Wow.
2:02:14
That's Five six first kick start? Yeah.
2:02:16
Thousand twenty fifteenth. So you
2:02:19
bought six thousand games
2:02:21
in seven years. Six thousand.
2:02:24
What what about the number was you spit
2:02:26
out? You did all that in seven years.
2:02:29
Steve, it's just like Megan's done,
2:02:31
ridiculous. It's about it's about a game a week. I play probably four or five
2:02:33
games a week. Mine was the
2:02:35
best damn metal gaming coins
2:02:37
ever as far as
2:02:40
tabletop stuff. I backed that
2:02:42
one too, Tony. I feel like that I've used those twice.
2:02:44
I've actually used
2:02:47
the eye back that same one,
2:02:49
Tony. And I use those coins actually quite frequently. I've used them in d and d quite often. I've
2:02:52
used them in a
2:02:54
number of different board games.
2:02:57
just kinda have them off to the side
2:02:59
and I pull them out when I need them. And, yeah, it's
2:03:01
kinda hard
2:03:01
to remember that they're there. That's the biggest problem with those types of
2:03:03
coins, but they're interesting.
2:03:07
I almost just put them in my copy of Spartacus because
2:03:09
-- Yeah. -- if
2:03:10
you remember that project, it
2:03:13
had different themes that you would
2:03:15
choose be want a set of coins
2:03:17
and there was Egyptian themed and
2:03:20
Roman
2:03:20
themed and sort of more generic
2:03:22
themed. They had all these different themes.
2:03:25
And for some reason, I remember the theme
2:03:27
that I picked seemed to go well with Sparkling. So Yeah. I got ancient Roman
2:03:30
ones as well.
2:03:33
Yes.
2:03:33
Jamie does whip his head a lot. That's right. So we we talked
2:03:35
a little bit about our our pledging habits
2:03:40
on Kickstarter and other crowdfunding platforms. I'd
2:03:42
like to talk about how the activity has changed
2:03:46
over the years. And, Chris, I think you have
2:03:48
the most profound change over the years because we
2:03:50
talked about, you know, a couple minutes ago, there
2:03:54
used to be a running joke on the show that Chris would just
2:03:56
buy whatever he saw. He would just pledge
2:03:58
to whatever came along in any moment,
2:04:01
and you have dropped off significantly. significantly, Chris, over the
2:04:03
past many years of buying games in general.
2:04:05
I think it's more a shift in
2:04:08
priorities. Right? it
2:04:12
became kind of like, what do
2:04:14
I want to assign my disposable
2:04:16
income to? Right. And a
2:04:19
lot of with Kickstarter is I don't
2:04:21
wanna like, if I have a choice between
2:04:23
buying the standard or deluxe edition, I don't
2:04:25
wanna buy this the the standard. But if I
2:04:27
don't have enough money for the deluxe,
2:04:29
I just don't back it. Right?
2:04:31
Okay. But it kind of, you
2:04:33
know, just especially with with COVID and quarantine and
2:04:35
just life in general, it was more, you know,
2:04:37
I kinda wanna go I wanna I wanna
2:04:40
devote the the
2:04:42
income that I do have to spend on things to experiences to
2:04:45
buying a
2:04:48
board game. Because the more I
2:04:50
looked at it, I was like, well, I gotta look at Steve, I gotta look at Tony, they get to play all these great games.
2:04:54
262 would
2:04:56
rather focus my Kickstarter money
2:04:58
on games that have some sort of meaning as opposed to
2:05:03
just I want this game because it looks pretty. Mhmm. Right? Like, I I
2:05:06
noticed Darwin's journey is supposed to
2:05:08
be coming this
2:05:10
month or next month,
2:05:12
and I got that
2:05:14
because it's it's beautiful. It's a it's a fascinating story that I love from history. So that's
2:05:16
one I'll back. But like some of
2:05:18
these other ones, I'm just kinda like
2:05:22
where in the past, I would love to have them,
2:05:25
just to have them.
2:05:27
Now I equate them
2:05:30
to, well, you know, that that's that's a day and a
2:05:32
half in London or,
2:05:34
like, what what what does that
2:05:37
Day and a half. What games you
2:05:39
buy? Well, I mean, London's not cheap, dude. But, like That's
2:05:41
what I mean. They they yeah.
2:05:44
It's it's just Like, don't put
2:05:46
in five hundred dollars on a board
2:05:48
game. life events came up and
2:05:50
changed changed perspective on things, and experiences have become more important. So
2:05:53
that is a good
2:05:55
answer, Chris. I appreciate that.
2:05:57
You're definitely not becoming a minimalist because I've seen your garage, but that's a good
2:05:59
story. Well, that's
2:05:59
his junker.
2:06:02
that is junk Well,
2:06:04
I mean, minimalism versus, like, there's a dichotomy
2:06:06
there in in, like, everything. Right? Mhmm. I
2:06:09
think that I'm definitely
2:06:11
not a minimalist either, but
2:06:14
I've definitely realized that moving that direction overall
2:06:19
when the dichotomy to me makes sense
2:06:21
for my life, like backing less stuff. Even though, like, I looked I look at some
2:06:23
of these projects and
2:06:26
I'm like, I get
2:06:28
that that
2:06:29
itch, that, like, impulse, I feel like the
2:06:31
acquisition disorder, like this, like, flaring
2:06:34
up inside of me. Mhmm.
2:06:37
But I've learned to
2:06:40
recognize it 262
2:06:43
be like, okay. Tony, how many games are
2:06:46
on your shelf that you've never played? That you also thought was beautiful and well
2:06:48
designed and you
2:06:51
wanted and like that you
2:06:53
haven't played yet. Just there's this reality of I'm only one person and
2:06:56
I can only
2:06:59
do so much. Like, I think about
2:07:02
This is gonna seem like a weird analogy, but like Henry Cowell recently, like, God announced that not
2:07:06
gonna play the witch or anymore, which really pissed the way. He was a
2:07:08
great witch. Yeah. Yeah. Like, I don't I don't
2:07:11
know how I feel about that, but it's
2:07:13
like he he had to make
2:07:15
that tough decision, like, I
2:07:18
can't be both Superman and Gerald deRivia. I have to make a choice here
2:07:20
of which of these things
2:07:22
that I want to do. 262
2:07:26
do you how do you decide what you're gonna
2:07:29
spend your limited resource of time on and
2:07:31
you have to be realistic? And I
2:07:33
feel like I've been challenged
2:07:35
in my previous unrealistic expectations of all the things that
2:07:37
I can do and gain and in this case, games
2:07:39
that I can
2:07:43
play I think I'm getting close to sort of a tipping point too because,
2:07:45
I mean, I've backed by far the
2:07:47
most of any of us,
2:07:49
and it's like, I I probably far.
2:07:51
Well, it's it's a long way. But the thing is, Steven, you guys
2:07:54
do RPGs or miniature
2:07:56
games and stuff. I don't do any
2:07:58
of that. that. So it's all board games for me. But
2:07:59
even with that, it's like I don't have time
2:08:02
to play the ones I have, let alone those
2:08:05
new ones I have coming. And the thing I think I'm
2:08:07
missing out on is I really want
2:08:10
to explore some games
2:08:12
deeply. Like I've played so many games of RezaR
2:08:14
can at this point. I know it's not a
2:08:16
Kickstarter. but it's like, that's the example of
2:08:18
a game where I can just play it hundreds and hundreds of times and just
2:08:19
really dig into the strategy and enjoy
2:08:22
it. And I'm not giving myself a
2:08:24
chance. with a
2:08:26
number of games I've backed from Kickstarter to explore and to that extent. So I think I'm reaching a tipping point where things are start
2:08:32
dipping here. But I'm glad
2:08:34
you I'm really glad you brought that up because there was definitely
2:08:36
a switch right
2:08:39
around the same time where
2:08:42
I didn't want to play something new. I wanted to play something that I
2:08:44
wanted to continue
2:08:47
to explore. Right? I
2:08:50
wanted to dive deep into a
2:08:52
game. I didn't need a new one. I
2:08:54
had great games that that I wanted to
2:08:56
explore more and just getting another one
2:08:59
is just another game that's sitting on my shelf. So it's almost like,
2:09:01
I don't I don't need to have a
2:09:03
new game. Like, there there are games.
2:09:05
I just want to keep playing
2:09:07
262 I can't because you
2:09:09
know, I've gotta play this game that I
2:09:11
just Kickstarter. had lot fun noticed gaming group has
2:09:15
a better time.
2:09:17
which
2:09:17
I think is another sort of thing
2:09:19
that's pulled me in this direction that you guys are
2:09:22
talking about. Like, we have a good time when
2:09:24
we play a game
2:09:26
again. Like, we we played a whole bunch of Blood rage, a whole bunch of Scythe, a whole bunch of These
2:09:28
were some popular games in my
2:09:30
gaming group that we
2:09:31
played a lot. and
2:09:35
it just like it kind of got people
2:09:36
hooked. It's hard to get
2:09:39
hooked when you're
2:09:40
playing a different
2:09:43
game quite frequently. Like,
2:09:44
there are certain things I think that I've got
2:09:47
in Kickstarter that I've hooked me. You and you mentioned some of the big ones, Tony. Scythe. That was that
2:09:49
game I've played so many times, and
2:09:51
I think that's the
2:09:54
example of something you kick start and it
2:09:56
just comes back to table over and
2:09:58
over and over
2:09:59
again.
2:09:59
Right? Cthulhu death may
2:10:02
die. I think when you look at the the games at least I've
2:10:04
backed, and I'm sure many others have backed
2:10:06
me, you look down that list, there's probably
2:10:08
twenty that really you
2:10:10
go back to continually. Right? And that's a good number of games. And just about any time I've played
2:10:12
some of these newer games that I've kick
2:10:14
started, not all, but some I'll be like,
2:10:19
you know, I could have just played this other game that I like so much more. We
2:10:21
all already know the rules. Right?
2:10:24
And it's
2:10:24
at least
2:10:25
as good a time. And so
2:10:27
I think that that realization started to dawn on
2:10:29
me a bit kicks ROS. I wonder if we triangulated the math on the
2:10:32
number. Like you mentioned, you play
2:10:34
six games a week. I probably
2:10:36
play
2:10:38
like six games in
2:10:40
three months or four months even.
2:10:42
So I wonder if we, like,
2:10:44
triangulated the data across those
2:10:46
points? What would it look like? Like, if you divided that number
2:10:49
of games you play per week
2:10:51
versus, you know or even like
2:10:53
if you multiply that, like, how many per
2:10:55
month do I play? And then how many do I back per month? Right. And
2:10:57
what would that look like? because that would
2:10:59
make your numbers not look
2:11:03
is far away from everybody else's numbers as much
2:11:05
I suspect. Yeah. It could be the fact
2:11:07
that I'm playing a lot of
2:11:09
games a week. sort of offsets that a little
2:11:11
bit, I think. It doesn't it doesn't seem
2:11:13
at least when I start to have that
2:11:15
thought experiment. Koi is crazy because I'm
2:11:17
like, well, you
2:11:18
know, in a month, I might play one
2:11:20
or two games lately because
2:11:22
I haven't got games to the table
2:11:25
as much here lately and So if I
2:11:27
play, like, on the good the good end of that spectrum will
2:11:29
be if I play twenty four games a year or
2:11:31
twenty five games a year, like, what does
2:11:33
that math look like? You you're
2:11:36
probably paying like a hundreds and hundreds of games a year.
2:11:38
I think it it bears out. I
2:11:38
mean, if you look at just the the the games that come
2:11:40
up in the banter of
2:11:42
the episodes. Right? I mean, I
2:11:44
I think Jamie and I probably play the bulk of most
2:11:47
of the games because he plays with his family and and I
2:11:49
play with two gaming groups and then I
2:11:51
do solo games as well. Right?
2:11:54
And so there's just a lot more opportunity. It seems like
2:11:56
for us to play some of those
2:11:58
things. Now,
2:11:58
I'll tell you from my
2:11:59
perspective and the way
2:12:02
that my Kickstarter pledging has changed. I don't
2:12:04
think that it has changed
2:12:06
drastically, but I think that it
2:12:08
is it is going to change
2:12:11
drastically soon. Similar to Donnie, it says like there's a tipping
2:12:13
point. And I think the realization
2:12:14
that I came
2:12:15
to is well, first
2:12:17
off, I get very
2:12:19
angry at Kickstarter. Like,
2:12:21
when I will scroll down my Facebook feed, I will
2:12:23
see a picture of a board game that looks amazing. And I'm like, god, that's
2:12:28
great. and then I click on it and I'm like
2:12:30
coming to Kickstarter in three months, which I know, okay, now I have to wait three months to see what
2:12:34
the game is really like. then I have to back it and wait another years to get
2:12:36
it. And then I have to get around to
2:12:38
playing it at that point. And who knows if
2:12:40
it's even gonna show up when it says it's gonna
2:12:42
show up and that kind of stuff? and
2:12:45
that's very frustrating. And I get very
2:12:47
angry at the games for that respect. Honestly, I'd rather just get the game
2:12:49
when it
2:12:52
comes out. I'd
2:12:52
rather be cool about the game, find out about it
2:12:55
by finding it. Like like I just talked about with San Francisco, didn't
2:12:57
know that game
2:13:00
came out. I just saw it on the
2:13:02
shelf at a store. And I was like, I'm gonna get this. I want my gaming experience or my game acquisition
2:13:04
experience to be
2:13:07
that, not Kickstarter. kickstarter I
2:13:10
have
2:13:10
the same problem with, like, movies. Like, a movie trailer come out. You're like, wow. I mean, it looks awesome. Oh, it's coming out next
2:13:12
year in the summer. Right. But
2:13:14
that you have TV shows and stuff?
2:13:17
there you have tv shows and stuff
2:13:19
Yeah. That's
2:13:19
exactly right. And that that is the type of thing that's bothering
2:13:21
me a lot. And when I look at the
2:13:24
games when I look at the
2:13:26
games that that I back on
2:13:28
Kickstarter, the games
2:13:30
that I buy at retail, there is no significant difference in honestly. I
2:13:32
mean, well, let
2:13:35
me take that back. I
2:13:37
actually think that most of the games that
2:13:39
I like the most are ones that went to retail. When you look you know, that there
2:13:41
was a year there
2:13:43
where our neck and
2:13:46
Doom and Period came out. Mhmm. And they were in my, like, top ten games of the year. Those are games that came straight to
2:13:48
retail. And I
2:13:51
would much
2:13:52
rather I mean, I
2:13:54
mean, listen, like, I look at some of the games, like, my father's work, I bought that. It looked amazing, and it wasn't
2:14:00
that great. and means, at least to me,
2:14:02
it wasn't that great. You you know, what was the game that we that you got Merchants Road. Look,
2:14:04
merchants are the dark merchants
2:14:07
are the dark road. absolutely
2:14:09
amazing, and Don did not like it. I have yet to play the game now. Mhmm.
2:14:11
So I and you're and you're also been a
2:14:14
table top game I
2:14:16
got. be a Kickstarter. And
2:14:18
I haven't played it yet. And at this point, I'm like, I don't know that I care about kickstarting
2:14:23
these games because I
2:14:25
don't need the big block of miniatures and stuff. I
2:14:27
don't need the, like like sixteen different expansions. I
2:14:28
just want
2:14:29
a cool game. And
2:14:32
if it And
2:14:34
if it could come to retail and I could just get
2:14:36
it at retail, why not just do
2:14:38
that? All
2:14:39
the Eagle Griffin games that come
2:14:41
out, that are these deluxe editions
2:14:43
of older games like Rococo and and, you know,
2:14:45
struggle of empires and all this different stuff that's
2:14:47
beautiful stuff from from
2:14:51
Eagle Griffin Games. All of that stuff's available at
2:14:52
retail. So I can just wait around and
2:14:55
get it later. So why am I bothering
2:14:57
with crowd funding anymore? And the answer
2:14:59
is, I don't know. I
2:15:00
might, you
2:15:01
know, pull back significantly from crowd funding in the near future. I think one answer
2:15:03
to that question is,
2:15:07
there are creators or,
2:15:09
you know, publishers. However, you wanna identify them. That
2:15:11
would only exist because of Kickstarter. Like
2:15:13
you mentioned, Google Griffin Games. That's
2:15:16
a different story.
2:15:19
Right? Like, they're they were a well established publisher prior to
2:15:21
Kickstarter, and they're using Kickstarter
2:15:23
probably more like a
2:15:25
preorder. Right? Sure. But
2:15:27
mhmm. You've
2:15:28
got like, I was just looking the other day.
2:15:30
I forget what the name of the was it one of these I think it might have been passed. I'm not sure.
2:15:32
But it was one of these projects.
2:15:34
They're based out of, like, Macedonia
2:15:38
And I'm like, I wonder
2:15:40
prior to prior to
2:15:42
Kickstarter, how many,
2:15:44
you know, Macedonian
2:15:45
board game creators were there. Like, there's these parts of the
2:15:47
world that I think have
2:15:51
been tapped into
2:15:54
that
2:15:54
couldn't get tapped into,
2:15:56
yeah, was. Arcona games is is based
2:15:58
out of Macedonia, at least according to
2:16:00
their Kickstarter page. And there's another one
2:16:02
from Mastodon. I think it's a what
2:16:05
is it? Final frontier games, I think, was
2:16:07
the other one. I'm like, that's really interesting.
2:16:09
There's these parts of the world, these nooks,
2:16:11
are these these places at least aren't as
2:16:13
maybe not as westernized or maybe not as,
2:16:15
like, part of, like,
2:16:17
the globalization of the supply chain. They haven't hooked
2:16:19
into that kind of stuff quite as much
2:16:21
as other countries have. And now through this
2:16:24
Kickstarter, you
2:16:26
see these these pockets start to pop up where
2:16:28
there's new and
2:16:29
interesting games
2:16:30
coming out because
2:16:31
of Kickstarter that
2:16:34
that are themed and way
2:16:36
is that they're more diverse and more interesting
2:16:39
because, you know, there's kickstarters from
2:16:41
different parts of Asia where you normally
2:16:43
don't you didn't get asno days
2:16:45
and Hasbro's and these big
2:16:47
publishers or European publishers
2:16:50
finding out about these
2:16:52
games just because of geography and
2:16:54
the limitations of the supply chain
2:16:56
and conventions that people are going
2:16:58
to to pitch their games and
2:17:00
that kind of stuff. Well, Tony, I'm
2:17:02
just gonna tell you Alexander the great was Macedonian. And
2:17:06
he he had one of the largest
2:17:08
empires in history, said think we need to keep
2:17:11
an eye on these Macedonian game companies. I
2:17:14
do think that Tony is absolutely right
2:17:16
because one of the huge a a
2:17:18
pros
2:17:18
to Kickstarter over the years. We're
2:17:21
launching some of these big publishers
2:17:23
that we take for granted now.
2:17:25
not take for granted, but we take for granted that they exist like
2:17:27
Stonemaier games. Stonemaier
2:17:30
games, if you recall, back when he
2:17:32
originally was kickstarting things like Viticulture, Insight, and
2:17:34
things. He was considered like a Kickstarter guru.
2:17:38
Like, he was the guy to go
2:17:40
to 262 get Kickstarter vice. He wrote
2:17:42
books about Kickstarter. and kickstarting tabletop games. And now, Stonemar Games, he's like got
2:17:47
he's like he left that all in
2:17:49
the past, which I think very a fascinating thing about Stonemaire
2:17:51
Games is that they use the tools
2:17:54
to build a great business, and now
2:17:56
they're doing it like a real good
2:17:59
business. And you know, just like the way I wanna consume games, when a a wire
2:18:00
games
2:18:04
is announced, two weeks later, I can
2:18:06
buy it. you know, because -- Yeah. -- they handle things in the way that I like to consume
2:18:11
games. So they're one of the publishers doing
2:18:13
it exactly right in my mind. You're not gonna get
2:18:15
a muscling straight to retail
2:18:18
though. That's true, Tony.
2:18:20
There's another there's another bit
2:18:22
gray point. like, the mycelium, the muscling game that we talked about earlier, like, that's theme you look
2:18:25
at. And if if you're
2:18:27
like a publisher at, like,
2:18:29
a convention and you're doing
2:18:31
your meetings with people pitching you games.
2:18:33
You're like, I wanna make a
2:18:36
game where you make a mushroom network to
2:18:38
get them trained. That's for your mushroom people.
2:18:40
Right. It's
2:18:42
gold, Jerry. It's gold. It's
2:18:44
gold. You you know, this this fellow
2:18:47
what's his name here? Eric.
2:18:48
Eric
2:18:52
Yadvish made this he
2:18:53
made this project and the world is I think a better
2:18:55
place overall because it has this
2:18:56
this
2:19:00
muscling game. You know,
2:19:01
Tony will have You're absolutely
2:19:03
right. Thematically, people can get stuff done that's just weird and different out there.
2:19:04
Same
2:19:09
thing with component quality.
2:19:10
Now, nobody's gonna whine
2:19:13
and moan about games like
2:19:15
framecraft that are absolutely
2:19:17
gorgeous. have beautiful artwork, have beautiful, you know, plastic and
2:19:19
metal components, great
2:19:22
card quality, all of that.
2:19:25
All of that. The reason that that stuff exists
2:19:27
is because Kickstarter is here to provide it
2:19:30
to us. Because people needed to wow
2:19:33
the backers you're going to get this lavish quality deluxe
2:19:35
level game components if
2:19:38
you back our Kickstarter. Now there
2:19:40
are plenty of Rio Grande Games is
2:19:42
in the past, did not really care
2:19:46
that much about the top level
2:19:48
quality of their games. they were
2:19:50
just we're gonna put out a great game. Here you go. There it is. And this is
2:19:55
what you get. Now publishers that go straight
2:19:57
to retail have to compete with what you can get on Kickstarter. And
2:19:59
it upped everybody's
2:19:59
game. Now,
2:20:01
unfortunately, that
2:20:03
upped everybody's
2:20:06
price point as well. But
2:20:08
to some extent, that'll flatten out,
2:20:10
I think, with, like, the screen
2:20:12
printed meatballs. Right? Like, that was
2:20:15
special. Now it's feeling less special. It's it's feeling more like you gotta have that. Right.
2:20:17
It's just normal now.
2:20:19
But I bet you
2:20:22
the What's the big
2:20:24
German Lutefact. Lutefact, and there's the one
2:20:26
the big one in China is Vanda. Yeah.
2:20:28
I bet you they all have the tooling set up in
2:20:30
their factories now. They bought the tools. They
2:20:35
have the the assembly lines and
2:20:37
all the the stuff they need to efficiently create screen print
2:20:39
in Maple. So it's not as you
2:20:44
know, if you if you wanna make
2:20:46
a Kickstarter, you're usually going to one
2:20:48
of these big manufacturers and you're, you
2:20:50
know, you're working with them to prototype
2:20:52
or to to iron out some of those
2:20:54
production details, you can probably just pick that
2:20:56
from the menu now. It's on the menu.
2:20:58
Whereas before, it was like you had to
2:21:01
sorta for it and push for it. And now your play just, yeah, let's
2:21:03
screen print them apples and they just give
2:21:05
it to
2:21:06
you. And I think that that's that's good that's
2:21:08
exactly what my point was, Tony. is it's now standardized
2:21:10
high quality as a thing that is just part
2:21:13
of the process. Right? As opposed to,
2:21:15
you know, you have to pick
2:21:17
garbage quality card quality. If you know what I mean? You know, so that you can save a
2:21:20
little bit
2:21:23
of money here and there. I I think
2:21:25
things have just gotten better because of Kickstarter.
2:21:27
And I think it's just my only problem is that there's
2:21:31
a lot of other things that haven't
2:21:33
leveled out with Kickstarter as well and
2:21:35
that's just the massive amount of nonsense that you get with some of these aren't playtested properly.
2:21:37
You get stuff that, you
2:21:39
know, I've I've gotten lots
2:21:42
of games, particularly in nemesis one.
2:21:45
which is a game that I love.
2:21:47
And you can tell that the base
2:21:49
game was was playtested like crazy, but then all the expansions, they're
2:21:51
kinda half together. You know? So
2:21:55
as long as a point, it's steering me
2:21:57
away from backing those big time projects and getting all the extras because I'm
2:21:59
not sure that those extras even are worth a dam at
2:21:59
this point.
2:22:04
That's
2:22:04
another thing I've noticed. Right? You'll back something and
2:22:06
you'll get all these different expansions and stuff and never
2:22:08
played with most of them. I mean, Nancy -- Yeah.
2:22:10
Yeah. Yeah. -- gotten 262 as much as I
2:22:12
I love it. I've only played with like one expansion. The rest
2:22:14
of them are unopened over there, so it's like,
2:22:17
why am I back in that? I mean, you get
2:22:19
playing out of the base game. Another related point
2:22:21
is, you know, we talk about high production
2:22:23
quality. It has the
2:22:26
straight to retail publishers Have all
2:22:28
have had to up their production quality? And
2:22:31
that's great. My question is, did they make any trade offs for that? a price point
2:22:36
of I mean, are they paying less
2:22:38
to the designers? They focus focusing more flashy stuff,
2:22:40
which less
2:22:43
and less 262 it for me. I mean, I want
2:22:45
something that's got really good gameplay. A a game I've mentioned a couple times, I went straight retail was Art Nova. And you look down at
2:22:47
the Art Nova Zoo, There's
2:22:52
no miniatures or anything like that. It's just straight up
2:22:54
titles. But that game -- Yeah. -- the gameplay
2:22:57
is top notch. And I'd rather play that
2:23:00
over like a big huge miniatures game anything.
2:23:02
you're absolutely right. But it's funny that you bring up Park Nova because that's one of the only games
2:23:07
well, one of the only that's one of
2:23:09
the games that I would specifically call out that they could
2:23:11
have done a better job with components. Like, I look at the tiles for the special enclosures
2:23:13
and they're ugly. I look
2:23:15
at the That's true.
2:23:17
That's true. The money is
2:23:19
just a black coin. With a number Was
2:23:21
that a number boy? a square of
2:23:24
man. Like like, that's the easiest thing to
2:23:26
262, and they don't and they don't fix
2:23:28
it. Now the game absolutely transcends all of
2:23:30
that crap. I always use just poker chips
2:23:32
for money because I got these, you know, nice
2:23:34
quality poker chip money that I use
2:23:36
for that. Anyway, but still, that's
2:23:38
an example of it didn't hit it
2:23:41
didn't come up to the level of the
2:23:43
standard of board games today. in
2:23:46
some respects. Well, I'll tell you
2:23:48
gang. Kickstarter is a thing that's here to stay
2:23:50
if the data on Kickstarter, at least up
2:23:54
twenty twenty one is any indicator. It's not
2:23:56
going away in the tabletop gaming world. I'm like
2:23:58
Tony says, I'm very
2:23:59
excited to see what twenty
2:23:59
twenty two has
2:24:03
to offer and beyond because of the
2:24:05
competition because we have backer kit, we have game found, and there's probably more that
2:24:07
are coming and nipping at its teals.
2:24:12
Kickstarters got to sort of evolve a
2:24:14
little to keep up with the the,
2:24:17
you know, keep up with the Joneses,
2:24:19
so to speak. But that doesn't mean
2:24:21
that crowd funding, which this is a crowd
2:24:23
funding discussion, not just
2:24:25
a Kickstarter discussion, isn't something that's massively
2:24:27
impactful and important to the board gaming world.
2:24:30
And I don't think that's going away at any time. We have our gripes. We have our things that we love about
2:24:32
it. We
2:24:36
just hope that it evolves to something even
2:24:38
better in the future. Yeah. And
2:24:40
with that guys, I think we're gonna
2:24:43
wrap up episode two sixty two with
2:24:45
the secret all gaming podcasts. Go over to Facebook and like
2:24:47
us. Go over to Twitter and
2:24:49
follow us and join the board game geek,
2:24:52
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2:24:54
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the secret ball,
2:24:59
please do so by visiting our
2:25:02
Patreon p. which is at patreon dot com slash the secret cabal and
2:25:06
sign up. And then, guys, Christmas
2:25:08
is coming up. We know. We're not all Santa.
2:25:10
We all don't have a giant sack carry around
2:25:14
our stuff in. Yeah. Yeah. You could
2:25:16
actually get one now at top shelf
2:25:18
fun, secret cabal game hall game bag. It is top shelf dash
2:25:22
fun dot com. Enter the coupon
2:25:24
code cabbalist, CABALIST
2:25:27
to support us and get your own awesome. Even dare I say better than Santa,
2:25:29
Zach. That's right. But
2:25:32
that code doesn't work
2:25:35
on the fanny packs. No.
2:25:37
That's right. You want the full
2:25:39
size sack? That's right. Alright. So
2:25:41
it is the time of year
2:25:43
of giving thanks It is the
2:25:45
time of spreading Mary, but
2:25:47
it's time for spreading something else
2:25:50
all over the cabalists. That's true. Man. That been
2:25:52
a pleasure. Right. And
2:25:54
you know there's only
2:25:57
one person that can
2:25:59
spread
2:25:59
at best and that is mister Tony Topper.
2:26:02
So why don't you take a second here,
2:26:04
Tony to spread your wisdom all
2:26:06
over the place in your segment called Tony
2:26:08
Topper's final words of wisdom.
2:26:10
Take it away, t. I'm
2:26:13
going to get this
2:26:15
glory. So Jamie reminded me recently that I promised a perspective that
2:26:19
I was gonna give, but I
2:26:21
decided not to because it was too morbid for for the Christmas. I think it was Christmas
2:26:23
of last year. Right? This year, last
2:26:26
year, one of the two.
2:26:28
Last year, the year
2:26:30
before. And I forgot about it.
2:26:32
I think it's appropriate for thanksgiving, so
2:26:35
I wish I would have done a
2:26:37
last episode. But this is the thanksgiving time, the
2:26:39
the spirit of thanksgiving between until
2:26:41
we get we get up to Christmas, coincides
2:26:43
with this I was sort of reminded of it
2:26:45
yesterday. I went to the the San Francisco Museum of Modern art
2:26:47
and hit this have
2:26:50
a little bit of a section
2:26:52
there on sort of like the
2:26:54
cultures of death or like the anthropological perspectives of of dying ever
2:26:59
it reminded me of this this story.
2:27:01
I think I heard it on NPR or, like, one of those sort of,
2:27:03
like, news or or culture programs that they do on and
2:27:08
it was about the euthanization of
2:27:10
the elderly in some of these
2:27:13
it was like these unreached tribes
2:27:15
or these tribes that haven't
2:27:17
been contacted a whole lot by modern society. And
2:27:19
they have different cultures around
2:27:21
they have different cultures around
2:27:23
death
2:27:23
and dying and euthanization.
2:27:26
They interviewed the guy whose job it was to basically do people in when
2:27:28
they got when
2:27:33
they were no longer contributing to the tribe. And
2:27:35
I'm I'm laughing because it's like a
2:27:38
not to make light of it, but just
2:27:40
sort of like that this concept is so,
2:27:42
like, it's so outrageous to us. Right? Like this idea that when you get old and you're
2:27:44
no longer contributing to the tribe,
2:27:47
the dude there was a
2:27:49
dude whose job it was to
2:27:51
sort of like carry out the
2:27:53
the euthanization of this person that
2:27:55
was like too old to contribute
2:27:58
that was just accepted. It wasn't like
2:28:00
to us, it's outrageous. He'd be like, that's terrible.
2:28:02
But to them, that was just part of their
2:28:04
life. Like, that was the cycle of their life. He's like,
2:28:06
you stopped being useful to the tribe 262 or
2:28:09
you were too much of a burden. And
2:28:11
they, you know, the guy just sneaking your try
2:28:13
into your hud at night or your ten or whatever
2:28:16
and, like, Bunkie
2:28:17
was a cock. In the back of
2:28:19
the head with the glove
2:28:20
and but, anyway, I guess, I'm just I'm thankful that I
2:28:22
don't have to worry about that. You know, 262 so sorry. That's
2:28:27
true. Hopefully, I can but
2:28:30
also hopefully, I can keep contributing to society well into my later years, so never questioned.
2:28:34
Good
2:28:37
to have hope, Tony. I wanna tell you, Tony. This
2:28:39
is great.
2:28:41
Great words of wisdom for
2:28:43
our between Thanksgiving and Christmas
2:28:45
episode. I appreciate it. and I just wanna let you know that
2:28:47
you do have to worry about those things in our
2:28:49
society because there's been plenty
2:28:52
of times and Steve doesn't
2:28:54
know this that I've been behind his
2:28:56
back with the club. And then he's
2:28:58
told a joke on the show, and
2:29:00
I I put the club away. That's happened
2:29:03
a few times over these. Appreciate
2:29:05
that. Yeah. Alright, Gabbalah. So
2:29:07
come on back in a
2:29:10
couple of weeks for our absolute the
2:29:12
Amazing Christmas episode. It's gonna be
2:29:14
a wild one. It's gonna be
2:29:17
crazy. It's gonna be
2:29:19
crazy. Wild. Bonanas. Magna deficit, monstrous,
2:29:21
brilliant, domestic, and
2:29:23
machina episode up,
2:29:26
the secret cabal gaming,
2:29:28
podcast, good
2:29:30
night, everybody. Good night.
2:29:31
Adi Euss. Have a good
2:29:33
one. I'm going to buy 262
2:29:36
helmet.
2:29:36
How And that wraps
2:29:38
up another episode of the
2:29:40
Secret Cup Ball gaming
2:29:42
podcast. If you've enjoyed the soon.
2:29:46
Join us again next week and
2:29:48
every week for more content from the secret
2:29:50
cabal and lords of the dungeon. To support the secret cabal, please
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