Sam speaks to Hanna Kubiak about her journey into game audio as well as her work on Cyberpunk 2077. This conversation dives into some of the systemic and tech solutions for things such as Foley & weapons. They also discuss the creative methods Hanna used to capture the sounds of an ice bath and body falls. All this and more!
"Hanna Kubiak is a musicologist, cellist and sound designer. Hanna started her journey at CD Projekt Red as Audio QA Analyst and is currently Senior Sound Designer and Scene Audio Coordinator.
Hanna's projects includes The Witcher 3: Wild Hunt Expansions, Gwent: The Witcher Card Game, Thronebreaker: The Witcher Tales and Cyberpunk 2077."
Big thanks to Callum Tennick for editing and mastering this episode.
This episode and so much more at: www.thesoundarchitect.co.uk
Twitter: @SoundDesignUK
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