Episode Transcript
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0:05
Welcome to the Trash Latch podcast.
0:08
It's the only podcast about the Pokemon
0:10
Trading Card Game. It's
0:13
Caden. It's Mike. It's me. The
0:15
3 of us here making it happen.
0:17
When there's 3 of us here, we say attendance
0:20
remains 100 percent. That's
0:22
all it takes to win. Dragon
0:25
Shield sponsors us. They sent us a bunch
0:27
of sleeves. That's really good. We
0:29
always appreciate sleeves because people always
0:31
need new sleeves. Uh, you know,
0:33
you're gonna get dinged for marked cards far
0:35
more from having old sleeves than
0:37
from putting new dragon shield sleeves on your cards.
0:40
New dragon shield sleeves feel the best
0:42
when you're shuffling them. Guys,
0:46
let's jump right in, because there's, uh, there's a bunch
0:48
of kind of, like, breaking news
0:50
ish stuff as we gear up. But before
0:52
that, we have a review.
0:56
Oh, baby.
0:57
Uh, the moment you've all been waiting for.
0:59
5 stars from he jobbed 2 3
1:02
4 6 5 3. He writes
1:04
selfish review, and this is a great 1.
1:07
Thank you all for a fun pod each and every week.
1:09
I look forward to it since I drive hours a
1:11
day for my job each day. Great
1:13
and diverse group of degenerate funny TCG
1:15
players. Obviously, when he says degenerate,
1:18
he's talking about Liam. Selfish
1:20
part, gentlemen, I went to Portland,
1:22
first regional ever, played Sawyer
1:25
in round 1, Lowell, with
1:27
Charizard, and played very well, but only
1:29
hit 1 good matchup, Mew,
1:31
the entire day. I am
1:33
really struggling to decide what to take and start practicing
1:36
for Vancouver. I used to play Gardevoir,
1:38
but never felt like I was a great pilot of it.
1:40
What would your recommendations be to play
1:43
at Vancouver? I'm down to grind
1:45
out the right deck. PS,
1:48
I kinda wanna take moon, but I think there
1:50
will be a lot of spirit to him. And
1:52
it's the same amount of spirit to him is what he wrote. But
1:55
I hear
1:56
I I mean, I don't I don't think he's wrong about that.
1:59
Um, I think I mean,
2:01
you've you've come to the right place. This is the
2:03
this is this is what we're here to discuss. So
2:06
Yeah. I I think I think we should jump right into
2:08
topic number 1, which is that Mike went to
2:10
an extraordinary amount of trouble to break
2:12
down every matchup in the galaxy
2:15
from this format, and and the
2:17
answer must be hiding in there.
2:20
Yeah. So if you haven't seen that, go
2:22
go go take a look at that. It's, uh,
2:25
the matches from all
2:28
day 2 and a little bit more.
2:30
So anytime a player
2:32
2 players that both made day 2
2:35
played, that is part of
2:37
the the dataset. So all of day 2 plus
2:40
if 2 d day 2 players may also
2:42
played, uh, on
2:43
day 2 Caliber Games.
2:45
Yeah. Exactly. So, I mean,
2:47
it's still not perfect. Uh, there's still
2:49
a pretty big divide, I think, between, like,
2:52
the top 1 percent of players
2:54
and, uh, the general day 2
2:56
player. But it's probably the
2:59
best, like, middle ground
3:01
that we can get by having like, you
3:03
know, if we only include, like, the top 1 percent
3:05
of players, the sample size is gonna be incredibly
3:07
low. Um, but, uh,
3:10
uh, even if we we don't have the
3:12
the decks for every single person in
3:14
the tournament, so we can't even do the whole tournament.
3:16
But even if we did, this is probably better
3:18
than that. And
3:23
it's pretty interesting to to see
3:25
it all out. Some,
3:29
like, interesting little tidbits from
3:31
it. Uh, I think lost
3:33
box Charizard has a
3:35
very bad matchup
3:37
spread overall. Um, and
3:40
I think when you see
3:42
players that do really well with it, like,
3:45
uh, Alex Shmansky, uh, cameraman,
3:48
they're very, very good. Um, and so they're
3:50
kinda carrying, uh, despite a
3:52
despite a bad matchup spread overall. It also
3:54
ties, uh, maybe the most of any
3:56
deck in the format. Arceus
4:00
has an insane matchup spread. Uh,
4:03
now this is a little bit dicey
4:05
to parse because Arceus
4:07
decks are very
4:10
varied. Um, the most populous
4:13
Arceus deck, uh, in my in
4:16
in my set and that made day 2 is the Regigigas
4:18
deck, but, uh, in order to include
4:20
Arceus at all and have enough data,
4:23
like, I kind of looped
4:25
everything together. So that's everything from Arceus
4:27
Rayquaza to Arceus Serperior, uh,
4:31
and and everything in
4:33
And that was still the smallest, uh,
4:35
group of games played of any deck that you posted.
4:37
Right?
4:38
Right. Exactly. So smaller
4:41
sample size, but but, like,
4:43
the matchups are really good. I was surprised
4:45
to see those numbers. So that might be something
4:47
to look into. It's not like a super hard
4:50
deck to play. And
4:54
so
4:55
mean, I think the Arceus
4:57
is, I think, just universally
5:00
1 of the best decks to play if you're just
5:02
shooting to get day 2. But
5:06
I I think so I
5:09
I think Arceus is basic, kind of always
5:11
at least pretty good.
5:13
Yeah. Gardevoir
5:16
has
5:17
will say
5:18
yeah. Yeah. Yeah. Go for it.
5:20
thing that I got from this, which, you know, this
5:22
is this
5:24
might just be a kind of naive
5:26
old school belief that I've held for a while
5:29
that this matchup spread disproves. But I have
5:31
kind of always thought of most
5:34
matchups in Pokemon as
5:37
being actually pretty, like,
5:39
pretty close. Like, I thought of very few
5:41
matchups as being properly, like,
5:43
60 40 or there even 70
5:46
30. I
5:48
always thought when people claim that matchups were
5:50
that weighted, typically,
5:52
it's just like, it doesn't
5:55
actually end up playing out that way, um, just
5:57
because of variance in the game. But
6:00
the amount of, like, very,
6:02
very heavily favored matchups on
6:05
this matchup spread was quite shocking
6:07
to me and has has
6:09
made me reevaluate whether or not,
6:11
um, you know, matchups
6:14
in Pokemon really are as kind of even
6:17
like, generally even as I thought
6:19
they were.
6:21
That's interesting. I mean, maybe
6:26
maybe a function of that is the
6:29
wide variety of decks. And when you have
6:31
a wide variety of decks, there's gonna
6:33
be some subset of those that have
6:35
the more polarizing matchups. So
6:37
something like things like Snorlax, Inteleon,
6:40
Urshifu, um, do have
6:42
those extremely polarizing matchups. But
6:44
then you have, uh, uh, stuff like
6:46
Gardevoir, Giratina. Most
6:49
of the most of their matchups are, you
6:51
know, relatively close
6:53
to 50 percent. Um, so
6:56
I think maybe it's just a function of the number
6:58
of decks that we have.
7:01
This might be the case. Yeah.
7:02
Yeah. Um,
7:05
you know, the the, uh, I I recognize
7:07
you're gonna give some, like, meaningful comments.
7:09
The the 2 things that jumped out to
7:11
me that were, like, the apropos
7:13
of nothing, uh, I found them hilarious, uh,
7:16
comments was Snorlax,
7:18
incredibly polarizing deck because
7:20
it had both the absolute
7:23
best win rate on the entire board.
7:26
It has a hundred percent matchup
7:28
against Atelier and Urshifu. It
7:30
never loses. does
7:32
not matter what you do. You will beat Atelier
7:35
and Urshifu. You could be the worst player on
7:37
earth. You will not lose to Atelier
7:39
Nershifu. There's just no way on earth
7:41
you could possibly lose that matchup, which is
7:43
crazy. And
7:46
then the flip side, excluding,
7:49
uh, a couple of instances, I think, of small
7:51
sample size, your Giratina matchup
7:53
is horrendous.
7:55
Yep.
7:56
Like, it's like the worst matchup
7:58
you could possibly play, except being
8:00
the Italian Energifu player playing into Snorlax.
8:04
Like
8:04
And the the funny thing about that 1
8:06
in particular is how many games
8:08
there
8:09
Yeah. Yeah. That's their Like there was 1 other that
8:11
was, like, 2 0. But it yeah. It was, like, 2
8:13
0. Who cares? Here, it's, like, a
8:16
hundred games played, and you're just losing
8:18
all of them.
8:19
Yeah. Um, even
8:21
the Intellian like, the Intellian Urshifu is,
8:24
uh, you know, 20 games
8:26
against Norlax. So decent
8:28
size, but not crazy. Yeah. But the Giratina
8:30
1 being, like, a hundred games is is really funny.
8:33
The Charizard 1 as well is about a hundred
8:35
games, and it's 90 percent win
8:37
rate for Snorlax. Like, that's
8:39
so
8:40
There's there's a couple of matchups that are, like,
8:42
polarized that I recognize. Like, I mean, in Pokemon,
8:44
we describe like, there's so much randomness. We
8:46
think of 70 30 as being, like,
8:49
a mortal lock. And
8:51
there's a ton of Snorlax matchups that
8:53
it's like, there's nothing you can
8:55
do to lose this even if you want to lose.
8:59
It is it is literally impossible to throw.
9:03
Yeah. So,
9:06
uh, like, Gardevoir is probably,
9:08
like, the most even deck
9:10
in the format with its matchup spread.
9:13
Um, it's only, like, pretty
9:15
negative matchups are Snorlax and Inteleon
9:18
Urshifu. And I'm a little surprised that the Inteleon
9:20
Urshifu is as bad as it
9:22
says on the chart,
9:27
But because I think that matchup is quite winnable.
9:29
That obviously, Mike's like, well, you know, they
9:31
don't set up against me.
9:34
But I think, like, Rory Moon is,
9:36
like, a pretty solid deck if that's kinda
9:38
where your head is is at.
9:41
Like, its matchups are fine.
9:44
Uh, you have some pretty good ones, some
9:47
not very good ones, and and a lot in between.
9:50
Uh, it's a very powerful deck. I
9:53
mean, Ross likes it. I
9:55
I I trust Ross a lot. Uh, you
9:57
could just play his list. His his his
9:59
60 now. Um, I saw Rahul
10:02
Rahul posted the other day that it is
10:04
now the second most used
10:07
list on limitless. I think it's something
10:09
like, 19 entries, uh,
10:12
only only behind Reagan's single
10:14
strike Lugia from, uh, the end of
10:16
last year. So
10:18
that's pretty cool. So you can just take
10:20
it will always work.
10:23
You could just play that. Uh, if you wanna
10:25
update that a little bit, something
10:27
you could do perhaps is
10:29
play a little bit more disruption. Uh, 1 of
10:31
my other friends, Ray, won a cup recently
10:34
with more disruption in the deck, so,
10:36
uh, more judges to
10:38
kinda slow down some of your bad matchups like
10:40
Gardevoir. Um,
10:42
so I think Roar Moon
10:44
is is still in a solid spot. I don't
10:47
think Spiritomb will be crazy,
10:50
crazy popular. I think it'll be probably about
10:52
as much as it has been, uh,
10:54
just because Mew has done really
10:56
poorly recently. And, yes, Spiritomb
10:58
is very good against Mew, but playing
11:01
Spiritomb only for 1 matchup feels
11:04
not that great. Um,
11:07
so we'll see.
11:09
So couple more questions about this.
11:11
1, I I mean, I see I saw you
11:13
calculated the share percentage. Did you
11:15
try to build a model of, like,
11:18
going into this meta going into,
11:20
like, these the share distribution, what the best
11:22
deck is?
11:24
That's a really easy calculation. I've done
11:26
it. Yeah. It's just the matrix multiplication.
11:29
Um, I've done it. Like,
11:31
I I could do it, um, but I
11:35
didn't because
11:37
It's kinda
11:38
I feel like this the this, like, MetaShare,
11:40
it changes throughout every tournament. Right? So
11:43
so what what's probably more useful is
11:45
if someone has a theoretical
11:48
prediction of what the meta will be for the next
11:51
tournament, and then I would just do it for
11:53
for that.
11:54
Yeah. Yeah. That's, uh, doing this calculation
11:57
is kinda dumb. So, yeah, so my next question
11:59
was gonna be, did you did
12:01
you at all spend any time trying to think
12:03
about, like, whether or not some of these
12:05
degraded or got better over time?
12:07
Like, as people text for Roaring Moon, did it
12:09
go down, or has Roaring Moon just taken
12:13
over the format? It's just gone its matchups have gotten better and better as people play the Ross list.
12:15
Like,
12:16
Yeah. That's a good question. Um, and
12:18
that's kinda what Henry
12:22
Brand asked. And so I responded with,
12:24
like, just a couple little charts
12:27
that showed, uh, like, Giratina
12:29
and Roaring Moon's win
12:32
percentage and and Meta Share over
12:35
time. Um, and, honestly,
12:37
there wasn't as much correlation as,
12:41
uh, as you might expect. And
12:45
the the issue I I only
12:47
did that with overall win rate. The issue
12:50
with doing it with a broken
12:52
down matchup win rate is that
12:54
the data there's just any
12:56
individual tournament just doesn't have enough data
12:58
to really work off of. Um,
13:01
like, you're gonna see so many matchups that are
13:03
like, 0, 1 0 1. Great.
13:05
Right. Right. Yeah. yeah. That's the problem is that,
13:07
obviously, the the more you parse it, the
13:10
sparser your data gets.
13:12
Right. Exactly. So I don't know how
13:14
useful that would be on a, uh, like, that granular
13:16
of a level, but, uh, uh,
13:19
I think the overall win rate is is
13:22
I could look into that more for sure. The
13:24
other thing that I wanted to mention
13:27
is the way that I'm calculating
13:29
win rate, and I'm not sure if this is correct,
13:32
is just wins over wins
13:35
plus losses, not wins over
13:37
total games. So ties are
13:39
not really counted in the calculation
13:41
for win rate. So probably
13:43
the best in my in
13:45
my head, like, actually, the best
13:47
number to show
13:50
on these charts might be expected
13:53
match points or expected
13:55
Yeah. that's what I was gonna say.
13:57
Yes.
13:58
Although the the problem with that is
14:00
that most people like,
14:03
I think at a glance, like, it takes it's
14:05
a little harder to interpret what that means,
14:07
Yeah. Right. Right. Right. Right.
14:10
which is why I think if I were including average
14:12
match points, I would do that in addition to win
14:14
rate as you keep it for now as
14:16
you have it now. Um, I
14:18
agree with the decision not to incorporate ties
14:20
into the total
14:22
Yeah. Because that's also very unintuitive.
14:24
Right? Like, if, uh, if you have, like, a
14:26
matchup that goes 1 1 and 1, and
14:29
you say the matchup win percentage is
14:31
1 out of 3, like, that doesn't
14:33
work. Right? You could do,
14:34
not right. Yeah.
14:36
right, you could do, I guess,
14:38
like, wins and half
14:40
the ties. So, like, 1 1 1 would be
14:42
a 50 50, which does make sense
14:44
You you just go to expected match points at that
14:46
point. And and, like and and
14:48
you could fix the, um, difficulty
14:51
interpreting the data by just color coding expected
14:53
match points just like you do here. Right?
14:55
Right. Right. Right.
14:56
from from 3 to negative
14:58
3. And, you know, then
15:00
you'd be like, bam. Now you got something.
15:03
Oh, would you do it Would you you Would you incorporate
15:06
negatives with losses or
15:08
just
15:09
don't oh 0, yeah. I guess it'd just be 0.
15:11
you'd leave it at
15:12
so from 0 to
15:13
yeah. It would just be 0?
15:14
a 0 to 3. Yeah. That
15:17
would be
15:18
Yeah. You just that's a very that's an easy
15:20
calculation.
15:21
Yeah. Yeah. Yeah.
15:23
So so, uh, alright. Last
15:25
last question I have. When when I look at the,
15:27
uh, data that you gave Henry Brand,
15:30
uh, I think the 1 thing that jumped out to me when
15:32
I looked at it was I mean, it seemed like guaranteed
15:34
a win percentage just going up and up.
15:37
Apologies.
15:39
Yes ish. Right? Like, uh,
15:41
you had the 1 anomalous spike
15:45
in Brisbane, but that's you
15:47
can see that those numbers of its win
15:49
loss ties are incredibly small compared
15:51
to every other tournament. Right? So that's kinda just
15:54
like super small sample size. You're
15:56
either gonna have a it's likely to have,
15:58
like, a spike 1 way or
16:00
the other. So if you kind of ignore that 1,
16:03
uh, then yeah. Generally, um,
16:05
from from Gdansk up
16:08
through, uh, Melbourne,
16:11
it's almost all
16:13
Yeah.
16:14
the the trend is up. Uh, it doesn't always
16:16
go up, but the trend is
16:17
you'd be like it it
16:19
kinda it gets better over time.
16:22
And I guess what I wondered was,
16:24
like, a, when
16:27
I look at the matchup chart, I'm
16:29
like, I mean, guillotine is underwhelming
16:32
on the matchup chart. And it made me
16:34
wonder, uh, how'd guillotine get
16:36
so good? And,
16:40
I mean, maybe the moral of the story is, like,
16:42
I mean, it it's not like the I mean, the
16:44
win rate I don't know. The win rate's,
16:46
like, 55,
16:48
60 percent ish in the last 2 tournaments.
16:51
But, you know, like, you that that data doesn't
16:53
really I feel like you look at this chart
16:55
and that data doesn't come out, which
16:59
I guess I mean, maybe the moral story is,
17:01
like, it's a meta share distribution problem
17:06
or
17:06
Well, I mean
17:07
change something about the list and fix their issues.
17:11
Well, so I think it's a I think it's a couple of
17:13
things. Right? Like, um,
17:15
this Giratina's matchups
17:18
are fairly close to 50 50
17:21
across the board. It has a lot that are, like,
17:23
just under 50, and then it has
17:25
a handful that are, like, in the high
17:28
thirties. But then you have that 1
17:30
Snorlax matchup that's 90 percent
17:33
that is actually, like, just
17:35
as many games as, uh,
17:37
like, probably 2 of the
17:39
35 percenters. Right?
17:41
So that those almost, like, cancel
17:44
each other out in in in some sense when you're
17:46
thinking about the overall win rate.
17:48
I mean, crazily, it appears that Snorlax
17:51
played Tina box, like,
17:53
so much more than every other deck.
17:57
Uh, what how'd that happen to those poor bastards?
18:00
Right.
18:00
I mean, you also you can't you can't forget
18:02
with Tina about just the
18:04
massive, like, the massive matchup
18:07
against Charizard, um,
18:08
Yeah.
18:09
with, like, 2 with what? what
18:12
Like, close to
18:14
3? Like, 250
18:16
over 250 matches with
18:18
a 60 percent win rate? Like, that's that's
18:20
that's a big
18:22
Yeah. So That's like Yeah. That that's true.
18:24
That's really pulling it up. That's that's double
18:26
or triple the amount of games in a lot of
18:28
these other cells.
18:30
Yeah. There's
18:31
So I think I think it has to do with the MetaShare.
18:34
I think it has to do with the MetaShare thing, primarily.
18:36
Yeah.
18:37
So I I think the thing that jumped out to me
18:39
is, like, uh, I mean, that
18:41
that data, it seems like Tina's
18:43
on the rise. And Liam
18:45
played Tina at a couple of challenges this
18:47
past weekend. He got got pretty good results. My
18:51
suggestion to, uh, hijab
18:55
2 3 4
18:58
6 5 3 is
19:00
lost Tina. Unless you unless you
19:02
really like playing Gardevoir, but I recognize Gardevoir, hard
19:04
to pilot. We talk about how hard it is to pilot all the
19:06
time.
19:09
Giratina is a little bit easier, I think,
19:11
than Gardevoir. Not like not
19:13
like a lot easier, but, uh,
19:16
uh, it's harder than a lot of the other decks, but probably
19:18
easier than carnivore. That's kinda how I'd
19:20
sum it up.
19:20
Yeah. Yeah. But you could
19:22
you could also yeah. As you said, if you're in
19:24
the mood to grind, you could take the Isaiah
19:27
Bradner class. Like, there's always things you
19:29
could do to get super good at
19:30
true.
19:31
And all I'm saying, if you really feel
19:33
like doing something out there,
19:36
Pao.
19:37
pao Chen pao, I can guarantee
19:39
you, you will have a good. time.
19:41
We we really, really missed you on
19:43
the last pod because last pod, we were like I
19:45
was like, this is gonna be the Chen Pao pod. Where is
19:47
Caden? Let's go.
19:50
Hey. I'm I'm glad it I'm glad it did well.
19:52
I'm glad it did well. The deck's good. I
19:56
the deck is really, really good. It's it's
19:58
very matcha it's very meta dependent
20:00
in its current state, but it is
20:02
a strong deck without
20:05
a doubt.
20:07
Did you watch the the finals?
20:09
I did not get the chance to, unfortunately. But
20:12
I heard I heard it was a little it
20:15
was a little crazy.
20:16
Yeah. You should go back and watch it at some point. Because it's
20:18
a fun matchup like Goldengo versus
20:21
Chi Impau. And both players played pretty
20:23
well, but, uh, both made, like,
20:25
a couple small mistakes that, like, you're like,
20:27
no. No. No. No. Don't do that. And
20:31
I'm sure I'm sure you would have definitely catch the
20:33
moments, uh, especially from the Chiempo
20:36
side.
20:36
Yeah. So so, Mike, what would what would your suggested
20:39
deck be? He's got a 1
20:41
regional. He
20:43
played Charizard. He played Gardevoir
20:45
prior to that, but thought it was hard.
20:50
My suggestion would probably be Roaring Moon.
20:53
I mean, he seems or they
20:55
seem that, like, they've been
20:58
playing a bit of roaring moon, uh,
21:00
and I think roaring moon's a really good deck. It's
21:02
not super punishing if you
21:04
make a couple small mistakes, and
21:06
it's, uh, it's pretty good. And
21:08
you're gonna finish games, which is a big, uh, which
21:10
is a big thing, especially if you're newer. Um,
21:12
you're. It can be really
21:14
hard to play some of these slower decks when
21:16
you're newer to the just the structure
21:19
of best of 3 50 minutes.
21:21
Knowing when to scoop is not necessarily, uh,
21:23
you know, unless you feel like you've really practiced
21:25
that, uh, particularly with Gardevoir, you you
21:27
might have a bad time.
21:29
Yeah. Charizard
21:32
is not even like a super fast deck
21:34
either. Uh, you can see that it has
21:36
quite a lot of ties. Like, the Charizard Mirror
21:39
is it
21:41
ties almost as much as the game's
21:43
actually finished, um, based on the
21:45
data.
21:45
Yeah. Yeah. Alright.
21:49
Um, guys, let's talk about PTCG Live
21:51
for a second, and then we can talk about these, uh, Japanese
21:53
tournaments. Uh,
21:55
Mike, tell us what happened with PTCG live because
21:57
you actually saw the announcements, and I just
21:59
saw people complaining about the announcements.
22:02
Yeah. So the
22:05
main update that is now it's
22:07
already out on PTCGL
22:09
right now is they've introduced
22:12
a battle log, which is something
22:14
that PTCGO had. And
22:17
it was very annoying to play on live without
22:19
it because if you, you know, you do your
22:21
turn and then you go microwave
22:24
your dinner and then you come back, you wanna kinda
22:26
see what your opponent did on their turn.
22:29
Uh, and you were not able to do that. But
22:31
now you can. Now you can scroll up. Um,
22:33
this 1 looks honestly even
22:35
better than the I haven't played
22:37
a game yet, but it looks better than t c g o.
22:39
Uh, it has pictures, which
22:41
is which is nice. Um,
22:44
I'm not sure. I
22:46
did see 1 comment that says it
22:48
doesn't differentiate between, uh,
22:51
the same Pokemon out doing,
22:54
you know, different things. Um, so that might
22:56
be something to improve on.
22:58
It does say in their in their little update
23:00
that this is just like version 1
23:03
or phase 1 of the battle log. So
23:05
they are presumably going
23:07
to make improvements and updates to it,
23:09
but I think this is, uh, very much
23:11
a step in the right direction.
23:14
I am super excited about this, but it's
23:16
such a tiny step. I can't believe,
23:19
uh, you like,
23:22
you know, uh, um, as as
23:24
a software guy, I'm a big fan of, like,
23:26
trying to do stuff incrementally. And
23:28
the crazy thing to me about the battle log
23:31
is, like, there's 2 steps in producing a battle
23:33
log. 1 is actually manufacturing
23:35
the battle log, and the second step is displaying
23:37
the battle log. And, like,
23:40
I understand how displaying the battle log is
23:42
hard. And, you know, when you look at, like,
23:45
their kind of marketing of the battle log, 1 of
23:47
the big perks is, like, they show you the picture of the card.
23:49
Like, they do all these, like, cutesy little things.
23:52
But I always complained
23:55
that what the problem with the battle log in
23:57
PTC Geo and the problem with this battle log
23:59
is, like, what Hearthstone does
24:02
is it's writing the battle
24:04
log to a file in real time
24:06
that you can read and interact with.
24:11
And when you do that, that's that's how
24:13
you get, like, the plugins and,
24:17
like, the overlays and all
24:19
this other stuff that is, like, game aware
24:21
of things that are going on. And,
24:24
you know, they're feeding you, like, suggested lists and,
24:26
like, all this, like, metadata about, like,
24:28
what cards that they've played, things like that.
24:31
It is crazy. Like, that
24:33
should be an easy thing for them to do, because all you
24:35
gotta do is write the log to a file, write the
24:37
log to a file, write the log to a file. And you don't
24:39
have to worry about displaying the log.
24:41
And it gives you if they had just published
24:44
that, they could have worked out some of the issues
24:46
of like, know, you don't say which card
24:48
energy gets attached to. Like, you don't indicate
24:50
which Pokemon on the bench. Like, you're
24:52
referring to if they have, you know, 5 rolls set
24:54
up Like, that's
24:57
so easy to fix. You know? And
24:59
I assume, frankly, that underlying all this
25:01
thing, it's it is super easy for them to fix. Like,
25:03
they could just fix it. But, like, the
25:06
writing to a file thing is the thing that
25:08
unlocks the developer community to engage
25:10
around the product. Why not do
25:13
that? It's so easy.
25:16
Yeah. I mean, I I there are definitely, you
25:18
know, design considerations.
25:20
like, I know. there's not universal
25:22
support for the kind of
25:24
amount of API support that Hearthstone
25:26
has and the kind of gross
25:29
amount of data that exists for
25:31
Hearthstone decks and matches that? causes
25:34
you know? And this is Hearthstone's
25:37
very different. It's an online only game, But you know,
25:39
it causes metas in Hearthstone to,
25:42
like, develop and flesh out very
25:44
rapidly in a way that
25:46
a lot of people complain, like, chokes out
25:48
the ability for people to just creatively
25:50
deck build or, mess around because everyone's just
25:52
kinda playing a meta deck. Um,
25:55
similar thing happened with Legends of
25:57
Runeterra. and in general,
25:59
there are ramifications to allowing
26:01
kind of very robust API
26:03
support that I don't know.
26:05
whether it's not something that they really
26:08
whether it's something that, you know, the PTCG
26:10
Labs developers don't really care don't care about
26:12
or whether they're actively against. I
26:15
I think I think it's not it's not quite as
26:17
clear as just a universally, it
26:20
would be great if there was absolute
26:22
API support.
26:23
I mean, the the, like, the, like, we're
26:26
gonna have secret information, and that's gonna make
26:28
the game better is, like, not
26:30
a
26:30
It's not about secret information. It's
26:33
it's not about it's not about secret information,
26:35
It's it's similar, and it's
26:37
just it has impacts
26:39
on the game And, you know,
26:42
it's up to the developers whether or
26:44
not those impacts are positive
26:46
to them or not
26:50
That's a interesting perspective. I
26:52
think you're giving them a lot of credit, uh,
26:56
for them to think about think about
26:58
their impact on the meta game.
27:00
Uh, but that is a interesting
27:02
point of view.
27:04
For the record, I'm thinking about the I'm thinking about I'm
27:06
not talking about the competitive meta I'm talking about
27:09
the PDCG live meta.
27:12
Yeah. I don't think it would have the
27:15
same impact as something like Hearthstone or
27:17
Winter, primarily because, as you said, those are,
27:19
like, digital only games. Um, and
27:21
they have, uh, a
27:23
pretty big emphasis on the
27:27
just the ladder itself, um, as
27:29
opposed to tournaments.
27:32
Um, and so you even saw in Hearthstone, uh,
27:36
like, the best decks for a ladder
27:38
were often not the best.
27:41
They might be the best same best decks, but the list would
27:43
change pretty significantly, uh, in tournament
27:45
play versus ladder play.
27:47
Uh, this is also true
27:49
for Runeterra.
27:50
Um, Yeah. Yeah. Yeah.
27:52
ter I mean, uh, their turn their
27:54
tournament format was quite different. That kinda
27:56
mandated it. But, also, tournament
27:58
decks were just quite different.
27:59
Yeah. Um,
28:03
the other thing that was in this post,
28:05
it's a much smaller, but
28:07
worth mentioning, is the
28:10
team I'm just gonna I'm just kinda
28:12
gonna read this straight from the the blog post.
28:15
Last year, the team closely monitored the
28:17
analytics of the ranked game mode and noticed
28:19
that most players hit a challenging hurdle
28:21
in their progression. Higher tiers
28:23
required excessive time commitment to reach,
28:25
and the percentage of players able to progress
28:28
past the great league indicated
28:30
a significant imbalance in the progression
28:32
system. We understand this imbalance
28:34
hinders your ability to advance and
28:36
diminishes the rewards and satisfaction that
28:39
should accompany your efforts. And
28:41
then they go on to say that, uh,
28:43
they're going to update
28:45
some stuff, no specific things, um,
28:48
but it's something that they are working on.
28:51
I think this is good that they're,
28:53
uh, working on updating it, but, like,
28:55
they're were I feel like they're,
28:57
like, updating and working on, like, a pretty
29:00
bad, uh, base.
29:03
What do you
29:03
Yeah.
29:06
Like, this isn't a ranked ladder
29:08
that this isn't the ranked ladder that we wanted.
29:10
Like, we wanted to be Like, oh, you know, I'm
29:12
a hundred and twentieth in, uh,
29:14
North America. And then I play against
29:16
Caden, who's a thousandth
29:18
in North America, and he beats me. So he
29:20
gains 200 ranks, and I lose 50
29:22
ranks. But if Caden was rank
29:25
a hundred and 31 and we played, like, I
29:27
would go up, you know,
29:29
whatever, 5 ranks, and he would go down 5 ranks.
29:32
So where it's, like, very clear
29:35
where you are, I guess, in in
29:37
the ladder. And, uh, uh,
29:40
and you gain and lose rating
29:42
or ranks based on
29:44
who you're playing against. And that's obvious. Like, right
29:46
now, it's just plus 20, minus 20,
29:48
plus 20, minus 10, depending on where you
29:50
are. Uh, it's
29:53
Yeah. I mean, I I think that
29:55
it has kind of 2 problems that
29:58
most other online card games have
30:00
kind of solved at this point. Um,
30:02
and so it's kind of unfortunate that PDCG
30:04
Live hasn't. And the 2 problems are, 1,
30:07
I think it takes too
30:09
long. It takes just too many raw
30:11
games. Even if you're winning
30:13
every single game, it takes too long
30:15
to climb to the top rank.
30:17
Yeah.
30:18
because, you know, in something something
30:20
like Legends of Runeterra, it takes probably
30:25
around 50 no. More like
30:27
like 20, games to get from the bottom
30:29
rank to the top rank. Mhmm. It's maybe
30:31
more like 40 games
30:33
if you to go from the bottom rank to the top
30:35
masters if you win every game.
30:38
Mhmm.
30:38
I don't know exactly what it is for live, but
30:41
at least in my experience, it I'm
30:43
pretty sure it ends up being quite a bit longer
30:45
than that.
30:46
Oh, yeah. Like, way, way. To get to, like, Arceus
30:48
tier, that's, like, 2000 ranking.
30:51
So, like, if you start at 0,
30:53
that means you have to win what?
30:57
2
30:58
200?
30:59
to a hundred games
31:00
a hundred games. Yeah. And I think
31:02
that's I think that's too much to reach a top rank,
31:05
um, if you're winning every game. I think that,
31:07
honestly, the plus and
31:10
minus of flat amount of rank is
31:12
okay at the bottom ranks. However, I
31:14
love what, honestly, most online card games
31:16
have adapted to, which is as
31:18
soon as you reach that top rank,
31:20
you pivot into kind of
31:22
more of an Elo system, where
31:25
from That point on, You're gaining losing
31:27
rank based on the opponents you're playing against.
31:30
And you have an online
31:32
you have an online leaderboard where
31:35
you can see based on that Elo ranking.
31:37
Um, but
31:39
I think that, yeah,
31:41
I think that the way they have it right
31:43
now is just too grindy and bad
31:45
And doesn't actually test skill or,
31:48
like, measure you up against people. so
31:51
Yeah.
31:52
I don't like how the announcement's so wishy washy.
31:54
Like, I mean, I I don't think this stuff's like,
31:56
this stuff is a rocket science. You know?
31:59
Like, changing the ranking system? I mean,
32:01
what once again, there's I I think of all these
32:03
engineering things as, like, there's, like, behind
32:05
the scenes code, and then there's display code. And I
32:07
know, like, display code is so hard.
32:09
But, like, changing people's ranks,
32:13
like, you could just change it. You know? Like,
32:17
Yep. I agree.
32:19
that does not seem like rocket science to me.
32:21
Uh, like, the this, like,
32:23
we're gonna think about it. We're investigating the
32:26
problem, but, like, we're not actually doing
32:28
anything or trying anything. Like yeah.
32:31
I mean, you could you could
32:33
say, hey. Between EUIC and NAIC. Like,
32:35
that's a whole season. We're gonna, like, test something.
32:38
Sure. Like, I don't know. It doesn't seem it
32:40
doesn't seem, uh, man,
32:44
on the 1 hand, I yeah. I I hear you.
32:46
Like, I don't know if that's the big
32:48
problem PTCGL has. Like,
32:51
you know, I I I'm Sure. they're extremely engineering
32:54
constrained, because otherwise, the application would be better.
32:56
You know, is that the thing to work on? I don't know.
32:59
I don't know.
33:00
I mean, the other thing to, like, consistently
33:04
remind ourselves is that in
33:06
addition to all of these features and and what
33:08
not, they do have to be coding the new
33:10
cards as, like, you
33:13
know, as they come out 4
33:15
and and as I've always said, the problem with
33:17
coding the cards is the cards are
33:19
designed for these, like, cardboardy effects.
33:21
Like, they don't take into account digital considerations.
33:24
Like Hearthstone, if they're like,
33:26
this card's hard to code, they're like, okay. Screw it. Push
33:28
that to the next set or, like, we won't even do it.
33:30
You know? Like, the Hearthstone
33:32
people don't care because they have a digital only
33:36
thing and, like, they built the whole thing for this. But Pokemon I mean, I remember
33:38
when, like, when they first introduced
33:41
Skyfield or something, and they were like, okay. Now the board
33:43
has to have 8 Pokemon on it. Like, I'm
33:45
sure the the developers of PTCGO were
33:47
like, hold up. It
33:50
just doesn't do that. Like, we built the whole thing
33:52
to not do that.
33:54
Yep.
33:55
you know, you know, they also Pokemon loves
33:57
they don't do it too often. Thank god. But
34:00
Pokemon does print out their, like, kind
34:02
of for fun jokey
34:04
cards that, you know, all some of them,
34:07
p t c g live has already just said, no.
34:09
We're not
34:10
Yeah.
34:11
Like like,
34:13
The Blaine's
34:14
Yeah. Exactly. Exactly. I I there's a Pokebot in
34:16
my hand. You have to guess how tall it is. Nope.
34:18
Nope. There's none of that. Just don't do
34:20
that. Ain't gonna have it.
34:23
Yeah. Go to you know, play rock, paper, scissors.
34:25
Nope. We're not playing rock, paper, scissors. It's
34:27
impossible.
34:27
Didn't they did actually add rock, paper,
34:29
scissors to PPC Geo.
34:32
Yeah.
34:32
Oh, they did?
34:34
They did. I they did. I remember I remember
34:36
when I was, You know, when I was a kid
34:38
back and playing
34:41
the Zatu. I played the Zatu just
34:43
to see how it worked. And it just
34:45
it pops up a little a little input
34:47
box for both players that's like rock,
34:49
paper, scissors. and you click 1. And that's
34:52
like someone wins.
34:53
Insane. But, yeah, like,
34:55
I I I appreciate Mike's comment a lot.
34:57
My working assumption is 80 percent of
34:59
those developers are spending, like, all
35:02
their time just coding new cards because
35:04
that's the grind. Right?
35:06
Mhmm.
35:07
Like, you got you you you have a day.
35:09
You've gotta have those cards working. And,
35:11
like, I think we all know, it's, uh, uh, it
35:13
can be problematic. But, uh,
35:16
that is the most visible thing people complain
35:18
about is they're like, I said, just
35:20
dropped in. This card doesn't work. How can this
35:22
be? Sucks.
35:26
Absolutely sucks. And
35:29
then and then, like, when people find that bug,
35:31
like, the engineering team has to drop everything
35:33
to fix that 1 stupid card with,
35:36
like, that 1 stupid game interaction. You
35:38
know? Ugh. It's absolutely brutal. Alright.
35:40
Let's talk about, uh, let's
35:43
talk about Japan because EUIC is
35:46
around the corner.
35:48
Yeah. So there was the
35:50
first and maybe the
35:53
only question mark big
35:55
event in in Japan in
35:57
the new format that will happen before
36:00
we get the cards in at
36:02
the end of March before EIC. Before
36:06
I keep going, Kaiden, Brent, are you
36:08
guys planning on going to EIC?
36:10
Liam and I are
36:11
I am unable to go.
36:13
Okay. Okay.
36:14
I cannot go. Uh, I have school.
36:16
So
36:17
Yep. I feel that Okay. So you
36:19
guys are planning on going. So registration is coming up.
36:23
Alright. Is, uh,
36:25
Walker planning on going too or just you and
36:26
Just just, uh, me And Liam.
36:29
Okay. Cool. So anyway, so this
36:31
tournament happened this past weekend. Uh,
36:33
2600 players. And
36:37
we have the top 16
36:39
results right now. Presumably, I
36:41
think I might have seen a meta share
36:43
pie chart somewhere, but I
36:45
couldn't find it before we started. Um,
36:48
but so the top 16 had
36:50
3 Arceus decks, 3 Charizards,
36:53
3 Snorlax stall
36:56
decks,
36:57
know, I love it.
36:59
2 Lossone decks, 1
37:01
Lugia, 1 Giratina Lossone,
37:04
1 Great Tusk Mill,
37:06
1 Ancient Box, and 1
37:08
Future Box. So
37:11
pretty interesting results overall
37:13
going into the event. Charizard was
37:15
expected to be by far the most popular
37:18
deck. Chi and Pao and Goldengo
37:20
were also, like, pretty up there,
37:22
and neither of those
37:25
made, uh, the top 16. I
37:27
think that might be at least partially
37:29
a function of their best of 1 Swiss
37:31
and Chiempo in particular, I think really
37:33
benefits from best of 3, uh,
37:36
with its kind of clunkiness and
37:38
rocky starts. Um,
37:41
uh, but I think for me, we
37:43
could kind of start off the biggest surprise for me is
37:45
seeing basically 4
37:48
stall slash mill decks in
37:51
Japan's format. So, like, like, 3 Snorlax
37:53
dolls and a and a Great Tusk Mill. Now
37:55
the Great Tusk Mill is a little bit more active
37:57
in its in its wind condition, so that makes a
37:59
little bit more sense. But Snorlax is,
38:02
uh, still a slow deck. Um,
38:04
and then I also should say just real quick,
38:06
uh, players were actually able to switch decks from day
38:08
1 to day 2. So there was 9 rounds day 1,
38:10
and then I believe 5
38:13
rounds day 2, and then cut to top
38:15
16, but they were able to switch after the
38:17
first 9 rounds. So, uh,
38:20
we
38:20
Knowing Japan's format then
38:22
I'd I would guess very
38:25
few of those stalled decks were in day
38:28
1.
38:29
Right. That would that would also be my,
38:31
uh, assumption as well, but impossible
38:33
to know for sure.
38:34
I I was unaware of that. That
38:36
is crazy. Uh, yeah. I feel
38:38
like they tried that in
38:39
okay. I I gotta ask a question.
38:41
it.
38:43
I have to ask a question. So this
38:46
great, um, this great task mail deck,
38:48
I'm I'm looking through the list Right. now. I
38:50
have no idea how this deck wins.
38:53
How how are you milling in time?
38:57
So great test mills 4,
38:59
right, for its attack?
39:01
Yeah.
39:03
When you play a supporter. When you play the correct
39:05
supporter. Yeah. So that
39:08
was kind of my thought too when I first
39:10
saw Great Tux. Like, if
39:12
you just kinda do the math. Right? Uh,
39:15
they they draw 7. They have 6 prizes.
39:17
They drop returns. That's 14 to
39:19
start the game. So they're down
39:21
to, uh, what, 46
39:23
cards. If you mill 7
39:26
times, let's say, that's 28.
39:28
So there's still, like, a pretty big differential there
39:30
that you have to make up by
39:33
them, like, drawing cards and going through their
39:35
deck or attacking more than
39:37
7 times. And feel like attacking
39:39
more than 7 times, I
39:43
guess it happens more often than we think because,
39:45
uh, I mean, they have a lot of disruption
39:47
cards or they don't have that many disruption
39:49
cards, but they have the counter catchers. But
39:52
I think maybe the big thing is the, uh,
39:54
is the tools. It's the bravery charms
39:56
and the booster capsules and the hero's cape
39:59
making Great Tusk a pretty chunky
40:02
boy and, uh, making it hard
40:04
to just, like, 1 shot consistently
40:07
without using your resources,
40:11
I guess.
40:14
I guess. I mean, I I presume also a lot
40:16
of this is you know, the
40:18
mill is putting a lot of pressure on your opponents.
40:21
And so I would guess that,
40:23
you know, oftentimes, you know, you countercatcher
40:26
something up and then either start
40:28
milling or, like, throw a Mimikyu active.
40:30
And then you're forcing them to dig to try
40:32
to find resources in order
40:34
to answer to it but that
40:36
forces them to nil car like, dig
40:38
through their deck more. I don't know. It just,
40:40
feels but there's,
40:44
And and there's also gonna be turns where you, like, with
40:46
the ancient supporter. Right? And then
40:49
you're like, oh, dang.
40:53
But then, like, they play Iono or,
40:55
like, they play Super Rod, and then
40:57
they, like, I I
40:59
don't know. I do not
41:02
think we will see I do not
41:04
think we will see great Tusk Mill come
41:06
EUIC.
41:08
We'll see. Could be that
41:10
could be the case. Um, so
41:12
talking about
41:13
know, I I wonder how much I wonder how
41:15
much Great Tusk Mill, like, how
41:17
how many times the Mimikyu was really, really
41:19
good. Like
41:22
I mean, it's very good against Charizard.
41:24
That's for sure.
41:26
I just wonder how like, if
41:29
you feel like you understand the other guy's deck,
41:31
at a certain point, if you've discarded a couple of
41:33
switch effects or something, you could be,
41:35
like, counter catcher, and then
41:37
the game's just over. You know? Like
41:41
Mhmm.
41:42
I I think the is probably pretty good.
41:44
the 1 comfy, I'm a little more iffy of,
41:47
but
41:50
But I but I guess my working assumption is the
41:52
miracle of Counter Catcher is being in
41:54
format is all you're doing at some
41:56
level. Like, he's so chunky, and
42:00
the Mimikyu is so good. It's it's
42:02
just running them out of switch effects, and then they lose.
42:04
Right? Like, you don't actually have to completely
42:06
mail them out. You just have to get their
42:09
ability to leave the active.
42:10
Yeah.
42:12
Right.
42:13
I will say another big 1 that stood out
42:15
to me was, you know, you mentioned it,
42:17
the Arceus the dominance of Arceus decks.
42:20
And I didn't quite realize,
42:23
but, like, Arceus actually
42:25
gets a lot from the
42:28
set. It's a surprising amount. Um,
42:31
you know, I I was looking at the
42:33
some of the lost, you know, lists, and
42:35
I was you know, maximum belt
42:38
is actually, like, quite good. for RCS.
42:42
Max especially Arcatina.
42:45
Like, having having your RCS
42:47
able to swing for, um,
42:50
2 30 instead of 1
42:52
80 on turn 2 is
42:54
massive. Um, being
42:56
able to take the take that first KO
42:58
with or rather not being able
43:01
to take that first k KO with your RC
43:03
stack was 1 of the biggest things that, like,
43:05
set Arceus back, um,
43:08
and made you really feel Like, you were playing
43:10
behind a lot with Arcadia. And now
43:12
You just have an answer. On top of that, you know, both of
43:14
the Arcinalists ran the Iron Leads,
43:16
which gives such a strong answer to
43:18
Zard.
43:19
Yep.
43:21
I like, man,
43:23
it looks good. It looks good.
43:27
The lists are extreme like,
43:30
I don't know. The lists are, like,
43:32
kinda different. Like, they have obviously, they have the
43:34
same core, but there's
43:37
some, like, weird inclusions in both.
43:39
And it'll be interesting to see what
43:41
translates here. Like, 1 of
43:43
the lists has 2 grabbers.
43:47
Okay. And the other
43:49
list, the weird thing is 2 technical,
43:52
uh, machine devolution.
43:55
Like, presumably, those
43:57
are for the charizard matchup.
43:59
Why are
44:00
no like,
44:02
you have iron leaves and
44:04
Giratina with maximum belt to, like,
44:06
be able to
44:08
take 2 1 shots at
44:10
some point throughout the game? I feel like you probably
44:13
don't need 2 technical
44:15
I don't I
44:18
don't know. I don't
44:19
And the grab the grabbers make even lessons.
44:21
Like, what are you grabbing? I
44:25
don't know what that's for. And
44:27
then both list played some
44:30
amount of eerie. 1 played 1.
44:32
The other played 2. Uh,
44:35
not really sure what those are for, but
44:37
Erie seems like it's in a lot of
44:39
lists overall,
44:42
I think the card seems fine. I
44:44
feel like if I'm playing lost Tina, though, I
44:46
wanna maximize my consistency. Like,
44:49
I don't know I I
44:51
don't know why I would ever run an Erie
44:53
over another count of Judge or Aiono.
44:57
Yeah.
44:58
But, I mean, I will say, you know, the
45:00
biggest thing that This deck loses for
45:02
sure is path.
45:05
Sure.
45:06
Like, this sec not having path is is
45:08
a big difference. Um, I
45:11
have you know, we'll see how the meta stabilizes and
45:13
whether it ends up really mattering, but
45:15
the judge path potential of
45:18
Arcitina was 1 of the things that made
45:20
it so strong. But
45:23
I will say, I think maximum belt maximum
45:27
belt gives This decks a
45:29
a huge power boost.
45:31
Yeah. That makes total sense.
45:34
But some decks are so good, they could just play Master
45:36
Ball a series back.
45:39
We'll get we'll we'll get there. We'll get there. The
45:41
other Arceus deck is Arceus Alolan
45:44
Vulpix. And this is funny because, uh, just
45:46
like the day or 2 before this event,
45:48
1 of my friends messaged me saying, like,
45:50
oh, Vulpix seems really good. Like, you you
45:52
wall Charizard. You wall Chi and Pao.
45:55
And then we, like, talked about a little bit more, and I
45:57
was like, I don't know, man. Like
45:59
like, we do lose escape rope in the format,
46:01
um, which makes getting around vulpix
46:03
more annoying, but we gained prime catcher. So
46:06
you can pretty easily go, like, prime catcher boss
46:08
on it. Uh, Chi and Pao can just, like,
46:10
hit you with iron hands. Not that big of a
46:12
deal. Um, but despite
46:14
all that, it did get second.
46:17
Um, the list is, again, it's
46:19
an Arceus deck, but some interesting inclusions.
46:21
Uh, it has couple copies of
46:23
medical energy. I think I have this
46:25
card, but I don't know what it does. Uh, what
46:27
do you do? Heal
46:29
Heel 31 attached.
46:31
Oh, Heal 30.
46:32
I don't know I don't know why I
46:34
don't get it.
46:36
um, maybe, like, if your opponent
46:38
has, like, a really bad counter to vulpix,
46:41
you can just heal the damage away.
46:43
But,
46:43
You're healing sick. I I it feels
46:46
feels if new. I would just you have the 2 turo.
46:48
That's definitely more than enough.
46:50
I love the mist energy, though. Mist energy
46:53
is is an amazing ad
46:55
for this deck. Um, being able
46:57
to prevent being able
46:59
to prevent like, that was 1 of the easy
47:02
ways that a lot of decks got around Alolan
47:04
Vulpix, um,
47:06
Mhmm.
47:07
was by using effects rather
47:09
than just rather than just damage. And
47:11
so having an energy card that just gets to
47:13
negate all that is
47:15
Yeah. That totally makes sense.
47:17
phenomenal.
47:18
Uh, and, like, the the double turo
47:20
plus Sharon, like, if your
47:22
opponent actually has no answer to Vulpix,
47:24
you can just scoop other all your other
47:26
stuff off the board, And then just have the
47:28
lone Vulpix, which is pretty sick.
47:33
Plays a lot of energy.
47:34
Yep. I would just cut the 2 medical
47:37
immediately if I was
47:39
That's 16 energy. Like, why do you need
47:41
16 energy? The arctina list played,
47:44
like, 13 or something like
47:45
Yeah.
47:46
Yeah. 13 and 14.
47:49
Yeah. Def uh, definitely see, like, multiple
47:51
examples of wonky deck building.
47:53
yeah. Going back to the Snorlax
47:56
decks real quick, 2 of them were, like, pretty
47:58
similar to what we've been seeing here just
48:00
with updated stuff. Like,
48:04
uh, they play multiple copies of
48:06
Eerie. That makes sense. Plays the hero's
48:08
cape as its a spec also makes
48:10
sense. Uh, but then 1 of the
48:12
lists was pretty, again,
48:15
pretty wild. It played a 1 1
48:17
Noivern EX, uh,
48:20
which, uh, like, the only way
48:22
you're powering that up is with your
48:24
4 colorless energy to to
48:27
to go with it, and you get to use
48:29
the first attack, which does 70 damage
48:31
for 2 colorless and, uh,
48:33
walls damage from basic Pokemon
48:36
the next turn. So there must
48:38
be a specific match up that this is for,
48:40
but I have no idea what it is.
48:43
could, like I mean, I assume it makes
48:45
you if you can get it if you can
48:47
get it set up, if you can start
48:50
swinging with it which is. a big if,
48:53
um, I mean, I assume it auto
48:56
it auto wins you future and
48:58
ancient box
49:00
Sure. Yeah. Yeah. Yeah.
49:01
know, looking at the top 16 list, those are
49:03
the only 2 that it matters against. But,
49:06
also, like, Roaring
49:07
box counter also because he's running the
49:12
you're just Tina.
49:13
popped Yeah. Yeah. Well, just just, like, straight
49:15
lost box. Like, lost box Charizard. Like
49:18
like, that those are examples of decks that have a lot
49:20
of switch effects that historically, Snorlax is a bad
49:22
matchup into.
49:24
No. That that's true. it also it also
49:26
wins you. I mean, the the top
49:29
loss loss zone deck, um,
49:32
ran an iron bundle.
49:33
Yeah.
49:34
So they have an out, but
49:37
Mhmm.
49:37
that up there. They pop up missed energy on, and
49:39
then they say, okay. We're high up. We're gonna see
49:41
if this goes the distance.
49:44
Yeah. Yeah.
49:46
I
49:46
of that lost box
49:48
I assume it's a lost box stack primarily.
49:52
Yeah. Speaking of the lost box deck,
49:55
uh, I like this list.
49:57
This lost box list looks this was
50:00
this list looks pretty clean comparatively
50:03
to some of the, uh, the other Japanese
50:06
lists. Like, there's nothing in here that's super
50:08
crazy. It's a lot of consistency, a
50:10
lot of good attacking options between
50:13
Raikou, Iron Hands, uh, the
50:15
moon. The
50:17
bundle is pretty cool.
50:18
you're talking about the list?
50:21
yep. Yeah. Yeah. Yeah.
50:22
place list.
50:24
Um, yep. You get you got the buddy poffins
50:26
in there. You got 4 nest balls. Uh,
50:28
you only have the oh, no. No. Okay. So 4
50:30
switch cart and 3 switch. So we've replaced rope
50:33
with just regular switch, uh, but you also
50:35
got the the new board, which is
50:37
good for comfy. Uh,
50:40
I don't know. This list looks pretty good. If I was gonna
50:42
if I was gonna mess around with the lost box, I would totally
50:45
start here. This list makes a lot of sense.
50:50
I fully agree.
50:52
Yeah. Let's
50:55
talk about the winner, Lugia. I
50:59
mentioned on the podcast a couple weeks
51:01
ago when we talked about the the
51:03
new cards that I thought Cincinno seemed
51:06
fake. And, uh, here
51:09
we are. Cincinno Lugia taking
51:11
it down.
51:14
Yeah. I mean, of course, I think I mean, missed
51:16
energy, huge addition for for
51:18
Lugia. Um, I
51:22
mean, missed energy is just any
51:24
anytime Lugia gets to see a new
51:26
a special energy that has a large
51:28
positive benefit that you can throw
51:30
on anything, it's it's a
51:33
glorious day for them.
51:37
Yeah. I think
51:38
Yeah. Cincino seems good. You
51:40
know, that's the 1 of the biggest things that
51:42
Lou that at least
51:44
single strike Lugia was really
51:46
missing was, you know, a solid
51:49
single prize attacker. That
51:52
was 1 of the things that made, like, the
51:54
old rainbow, um,
51:56
old rainbow Lugia so oppressive
51:59
was the fact that it had such strong single
52:01
prize attackers. And I do not think
52:03
Chinchino is anywhere near as strong as
52:06
as that that version of
52:08
Lugia. But I
52:11
do think it is it's
52:13
a single pricer that can 1 that can
52:15
genuinely 1 shot stuff.
52:18
Yeah. I think 1 thing that I underestimated
52:21
was the combination
52:24
of 4 JET energy and
52:26
Mincino being
52:29
like you basically like, you have
52:31
4 Lugia v, and this
52:33
only plays 3 Mincino, but I might even
52:35
advocate for 4 Mincino, uh,
52:38
where, like, even
52:40
if you start 1 of your
52:42
Snorlax or Lumineon well, so you have you
52:44
have a lot of good starters. And then even
52:46
if you don't start 1 of your good starters, you have
52:48
jet energy. And so you can read the wind,
52:50
or you can use call for family, like
52:53
going, uh, turn 1 or turn
52:55
2, which is like a really solid
52:57
setup attack. And it seems like this format
53:00
is a bit slower, uh,
53:02
than what we have right now. And so
53:04
just having, like, a really solid
53:06
setup attack for a deck like Lugia that
53:09
is a bit inconsistent just by
53:11
its nature, just
53:13
gives it a lot more stability going
53:16
into the, uh, you know, turn 2, turn
53:18
3. And then you're able to more consistently
53:21
set up your stuff from there.
53:23
Um, so I think that is
53:26
probably actually pretty pretty good because of
53:28
that.
53:30
I mean, I I I'm not sure
53:32
it's completely the right thing to do. But the thing that
53:34
you really gotta admire about the winning list
53:37
versus, I think, I feel like kind of all of
53:39
the other lists is, it's just pure
53:41
consistency. Like, he
53:43
literally is running nothing
53:45
but draw supporters and ball cards.
53:48
Right.
53:50
This is very this is very true.
53:52
And and in that way, it's like, I rec like,
53:55
you know, there there was the was it the
53:57
future, uh, uh, list that I looked at? And
53:59
I was like, how does this guy ever draw? Like,
54:01
not draw dead. He's running, like, 16
54:03
energy and, like, 11
54:07
draw supporters, and that's his whole,
54:09
like, engine. He must
54:11
just be dying all the time. Whereas
54:13
this thing, like, he he must
54:15
look at his hand and it's, like,
54:20
know, uh, it's Serena's or
54:22
jacks or research
54:25
and a bunch of ball cards, and,
54:28
like, he must hit double
54:30
arc. He ups turn 1 all the time.
54:33
Yep. Uh, another thing that
54:35
I didn't really realize you
54:38
reminded me, is that you don't have to run path
54:40
counters. You don't have to run the crappy Mesagosa
54:42
stadium anymore. So you just
54:44
like, he he ran a couple collapse, which
54:47
seems fine. I don't even know if you need the collapse,
54:49
to be honest. Um, but,
54:51
uh, it seems fine.
54:54
Yeah. No
54:55
that just frees up a lot of
54:56
biggest buff. Biggest buff to
54:58
this deck
54:59
I mean, he's probably using collapse. He like, he
55:01
probably collapses the and the
55:03
off the game, uh, off the board halfway through. And
55:06
he's like, now it's just archaeops and chinchinos and
55:08
Snorlaxes. Good luck.
55:10
Yep.
55:11
Like, that's wild.
55:14
Yeah. This list is very
55:16
nice, uh, and I think it'll
55:19
be interesting now to see how the
55:21
discourse, uh, develops from
55:23
here because I think everybody is
55:25
kinda looking at this list, and they're like, oh,
55:28
yeah. This is really good.
55:30
Although, I feel like you'd cut the master ball without
55:32
a second thought. I
55:34
I appreciate the purestness of it, but,
55:36
like, you know, you don't gotta do that.
55:39
Sure. Where
55:42
does the format go from here? Um,
55:45
let's talk about that future deck real quick, uh,
55:47
and then we should probably start wrapping up soon.
55:49
But, uh, yeah, the future
55:51
the future box deck, I
55:55
don't know. This is also, like, kinda just
55:59
straight. Very straightforward.
56:02
Lot of 4 ups. The
56:05
4 counter catcher is really funny to me in
56:07
a in a iron hands deck. Like,
56:10
the goal is just to take 2 prizes
56:12
every turn, but I guess the thought is
56:14
you go into Maraidon. They
56:16
take 1 prize, then Iron Hands takes
56:18
2 prizes, and they kill Iron Hands. You have counter
56:21
catcher. You just keep counter capturing
56:23
things to stay ahead in the price
56:25
trade.
56:28
Yep.
56:31
Yeah. Well, and and he's not running,
56:33
um, uh, bosses. So
56:37
yeah.
56:39
because he wants to play Arvin turn 1,
56:42
get the, uh, the techno radar, get
56:44
the future tool, get
56:47
your get your guys going, and then
56:49
from there on, just wants to research every
56:51
turn or I don't know every turn.
56:56
Seems okay. I
56:59
wish we had the, uh, the list for the ancient
57:02
box deck. Uh, I
57:04
heard that it's, like, kind of similar
57:06
to what we've been seeing, the karidon, the roaring
57:08
moon, but it played 1
57:11
great tusk as well. So that
57:14
if you're kinda like going
57:16
back and forth and your opponent's using a lot of resources
57:18
to trade with your single prizes, then you can come
57:20
in with the great tusk at the end of the game
57:22
and just mill them. Gives yourself a
57:25
a secondary win condition. And, I mean, it's
57:27
an ancient card that just fuels your
57:29
roaring moon anyway, so I feel like it makes sense.
57:33
Yeah.
57:34
Might as well.
57:36
Yeah. I don't know. The thing that thing that bothered me about
57:38
this this future list is, like,
57:40
he runs the 4 Arvins. He runs the
57:42
4 Research. He runs 3
57:45
Iono, and then he runs the Morty's
57:47
conviction. Like, that's
57:49
the draw engine.
57:51
That's the whole drawing engine. Yep.
57:53
I mean, I you know, I'm sure
57:56
I used to know the math off the top of my head,
57:58
but, like, you could just draw dead with this deck
58:00
a lot.
58:03
This is how, uh, decks
58:05
were built at different points in the game,
58:07
though. Like, uh, like, a lot of people
58:09
have compared future to plasma. You
58:12
look at plasma lists from, like, 20 13,
58:14
20 14. This is exactly what they
58:16
looked like. No onboard draw, just
58:19
12 ish, 12, 13, 14
58:21
that's yeah. Like, I I always felt like we were
58:23
committed to, like, I don't know. I felt like we were
58:25
always committed to, like, 13 to 15
58:27
supporters because 12 is, like,
58:30
supporters. Just a little on the low
58:32
on the low side?
58:35
That seems reasonable.
58:36
know if I I'm sure if I research
58:38
hypergeometric distribution in Pokemon, I'll
58:41
I'll find the 6 prizes article
58:43
that I wrote back in the day where
58:46
I printed the stupid chart. Let's
58:49
see. 12 is, like, 80 percent
58:51
of the time you're gonna get a supporter
58:53
in your first aid cards.
58:55
Okay. Yeah.
58:59
I just looked up, uh, Simon
59:01
Rhodes' plasma
59:03
list that he got second with in 20 13.
59:06
He played 4 Juniper, 4 n,
59:08
4 Chloris, 3 Skyla. So
59:11
12 real supporter cards and
59:13
then 15, like,
59:17
kinda supporter cards.
59:18
Yeah. But the I mean, the trick is Arvin doesn't
59:21
actually help you. Like, Arvin's
59:24
gonna
59:24
Arvin is basically
59:25
fast as you. Like, yeah. Well,
59:27
it it it's not even Skyler, though, because, like, you could
59:29
you could always Skyler for research, like,
59:32
depending on how how upset you were.
59:36
But Arvin gets you more stuff though than Skyla
59:38
does. So I feel like it kinda, like, evens
59:40
out
59:40
Yeah. It's it's it's okay. It's
59:42
okay. But,
59:45
like, like, if you start
59:47
Arvin and, like, 6 energies,
59:49
you're like,
59:51
Yeah. This might be like
59:53
I don't know if there's a third straw
59:56
supporter that you could play even. Like, what do
59:58
we even have? Judge? For
1:00:00
research, for Iona, for Judge?
1:00:02
Yeah. It's a it's a fair it's a fair
1:00:04
point.
1:00:06
Yeah.
1:00:07
But, uh, I
1:00:09
thought I thought the lists did not seem
1:00:11
like the kind of list I would wanna play because I feel
1:00:13
like there'd just be I mean, you
1:00:16
know, it's best to 1. I mean, maybe you're like, hey. If
1:00:18
we if we weren't playing on a high rolling, it
1:00:20
was never gonna happen anyway.
1:00:22
Caden, it's good to have you back.
1:00:25
Happy to be back.
1:00:27
Who knows when we'll when we'll have you again?
1:00:30
Good.
1:00:31
But
1:00:32
Next week will be a little tough. We'll
1:00:33
Exam exam's right around the corner. But, uh,
1:00:36
as Liam always says, you have to make
1:00:38
time for what's important, Caden. Here
1:00:40
we are, guys.
1:00:42
this is true. This is true. Alright.
1:00:45
Alright. The John Pauls are outro. We'll
1:00:47
be back next week with what? What are
1:00:49
we back next week with? Is there a tournament?
1:00:51
don't know. We'll figure it out.
1:00:53
Oh,
1:00:53
time as we barrel towards Vancouver
1:00:56
in a UIC.
1:00:57
The money match results. The the
1:01:00
money match results.
1:01:01
Oh, yeah. Yeah. Yeah. This is good stuff. Alright. We'll
1:01:03
be back next week. The John Pauls are outro.
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