Artosis talks to former Blizzard developers who have founded Frost Giant Studios to work on a new RTS game. Curious about the development and concepts behind real-time strategy?Timestamps and more below!!! Frost Giant Studios: https://www.reddit.com/r/FrostGiant - https://twitter.com/Frost_Giant- https://www.instagram.com/FrostGiantStudios - https://www.facebook.com/FrostGiantStudio- https://www.youtube.com/channel/UC-HLl7B25AZSu3QDS7Y7itg★ Timestamps ★00. 00:00:00 Intro Video01. 00:01:42 Welcome back / Show road map / Guest introductions02. 00:09:32 What does Riot Games have to do with Frost Giant?03. 00:11:54 Why are RTS games hard to make?04. 00:17:44 Details of our business model / Building a solid game first05. 00:23:18 Building a game for longevity that stands the test of time06. 00:28:53 Making an RTS game that's easier to get into / Game that scales correctly07. 00:37:55 Can we design an RTS that helps players with good habits?08. 00:41:12 RTS with a low skill floor, but also a high skill ceiling09. 00:44:35 What is the focus of game design right now? / Creating content and content tools10. 00:52:16 How many races will we have? / Loot Boxes? Skin and fun content?11. 01:00:56 Heroes VS Armies? / Resources and economy models12. 01:08:00 Unique world design and game depth / The social chat system inside the game13. 01:15:55 Esports!!!14. 01:20:10 Patreon Q&A15. 01:20:38 Dear FGG what should SC2/BW communities do in the meantime?16. 01:33:56 What could you do differently in a nextgen RTS?17. 01:38:36 How do you balance an RTS with 3 races?18. 01:44:46 How can the community support your new studio?19. 01:47:10 Fantasy or SiFi?20. 01:48:51 What can be improved from the making SC?21. 01:53:37 Do we know what the pace of the game will be? / A spiritual successor to WC3?22. 01:58:56 How important is the solo experience to Frost Giant?23. 02:01:30 What's it take to make a great campaign?24. 02:03:52 What's the process in creating factions?25. 02:09:42 How much will the investors influence the company?26. 02:11:04 Would you sell merch before release?27. 02:13:02 Thoughts on a sticky mechanic?28. 02:14:50 How do you design a salty race?29. 02:15:58 Obligatory sentient hotdog question30. 02:16:13 Will AlphaStar appear in a Frost Giant game?31. 02:19:40 Will you use a preexisting engine?32. 02:24:44 What is your mission statement? / What areas is the team focusing on?33. 02:27:25 How are you processing the input from the RTS community?34. 02:31:56 How was SC2 so successful?35. 02:35:27 What do you think about addressing some of the common things from SC2?36. 02:37:55 What would you do if Frost Giant got the rights to SC3?37. 02:39:47 What are the challenges you'll face as a smaller team?38. 02:42:14 Thoughts on early access?39. 02:43:49 What should TPS change its name to when the new RTS takes over Esports?40. 02:44:37 When will hiring ramp up?41. 02:45:50 How do you feel about building your own engine?42. 02:47:23 Are there any plans to develop community tools?43. 02:48:32 Does military theory from IRL play a role when designing an RTS?44. 02:51:56 What are your plans to introduce an Alpha?45. 02:52:48 Is there a target engine/language you guys are looking to build the game with?46. 02:53:44 Final thoughts / Wrap up / Thanks for watching47. 02:57:19 Day[9] - THAT'S MY MOM! (Clip used with permission)
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- Special thanks to the Pylon Show Team:Producer: https://twitter.com/CobraVe7nom7Shownotes - Alisaunder: https://twitter.com/DaisemiinTimestamps: https://twitter.com/AllelujahTVVFX Artist: https://twitter.com/BodyViiWebDev: NeosteelEnthusiast
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