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Time Shared

Time Shared

Released Friday, 15th February 2019
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Time Shared

Time Shared

Time Shared

Time Shared

Friday, 15th February 2019
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TCW Podcast Episode 084 - Time Shared

 

We lay the groundwork of computer development that led to some of the earliest influential games that would shape the industry.  We cover how computers were one-program-at-a-time systems, and it was only through experimentation that were computers developed that could handle multiple inputs at once.  We see how Sputnik scared the USA into spending a lot more in the sciences in order to keep up with Russian space development, which benefited computer-based education initiatives.  We finish up looking at the proliferation of computers with remote terminals in universities, high schools, and some grade schools.   That combined with the high level programing language BASIC set the stage for development, and spread of games!

 

Castlevania 2 Runner Pays 400/month for Internet: https://youtu.be/C_3Tdjs0iVA?t=1991

The SAGE Systen: https://www.youtube.com/watch?v=06drBN8nlWg

IRQ, DMA, and Address Ports: https://www.youtube.com/watch?v=aPKXmGkRxQ8

How Computers Work Overview playlist: https://www.youtube.com/watch?v=OAx_6-wdslM&list=PLzdnOPI1iJNcsRwJhvksEo1tJqjIqWbN-

Crash Course Computer Science playlist: https://www.youtube.com/watch?v=tpIctyqH29Q&list=PL8dPuuaLjXtNlUrzyH5r6jN9ulIgZBpdo

The Story of Sputnik: https://www.youtube.com/watch?v=GhJnt3xW2Fc

"The Fun They Had" by Isaac Asimov: https://archive.org/stream/Fantasy_Science_Fiction_v006n02_1954-02/Fantasy__Science_Fiction_v006n02_1954-02#page/n125/mode/2up

1963 MIT Timesharing: https://www.youtube.com/watch?v=Q07PhW5sCEk

Machine Code and High Level Languages: https://www.youtube.com/watch?v=1OukpDfsuXE

Birth of BASIC: https://youtu.be/WYPNjSoDrqw

Hello Computer reference: https://www.youtube.com/watch?v=LkqiDu1BQXY

 

New episodes on the 1st and 15th of every month!

 

TCW Email: feedback@theycreateworlds.com 

Twitter: @tcwpodcast

Patreon: https://www.patreon.com/theycreateworlds

Alex's Video Game History Blog: http://videogamehistorian.wordpress.com

Alex's forthcoming book will be released through CRC Press!

 

Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download:http://joshwoodward.com/song/AirplaneMode 

Outro Music: RolemMusic - Bacterial Love - http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love 

Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/

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From The Podcast

They Create Worlds

The games we love reveal something true about who we are, and about the world that made them. They Create Worlds is a podcast about the people, technology, and forces that built the video game industry. Through video game history, the show looks at how culture, business, and technology shaped what we play, tracing the choices and circumstances that led to the games so many people around the world enjoy. Each episode digs into where games came from, who made them, and why they were made the way they were. Business decisions, technological shifts, and creative choices all shaped what ended up on screen, and the show covers all of it together, not just one piece in isolation. Hosted by Alex Smith and Jeffrey Daum, They Create Worlds grew out of long conversations about the strange corners of the industry and the patterns that only show up when you look across companies, platforms, and decades. That conversational feel remains, built on careful research, clear structure and editing that makes even the deepest topics easy to listen to. History turns out to be less settled than it looks. New documents surface, memories conflict, and the clean stories about why things happened the way they did rarely survive contact with the evidence. The show digs into all of that, following the creative and business forces that pushed and pulled on each other, and uncovering the human stories that lie beneath the games so many people around the world enjoy. New episodes are released twice a month.

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