IS THE PROBLEM ACTUALLY GUESSING, OR IS IT SOMETHING ELSE?
In the Modern Vs. Old Fighting Game discussion that's been permeating social media of late, one topic in particular keeps cropping up: guessing in Fighting Games. Many claim older games didn't have as much guessing involved, but is that really true? Is there something more to it than that? James explores this in detail.
== TIME STAMPS ==0:00:00 Intro0:01:46 FGs Have Always Had Guessing0:06:19 Risk Vs. Reward0:12:20 The Shoto Fireball Trap0:18:51 Low Risk And High Reward0:21:37 Defensive Options Are Bad0:25:05 The Guesses Are Too Defined0:29:17 Virtua Fighter Is All About RPS0:31:37 GUESSING IS NOT THE PROBLEM0:37:25 Defensive Rewards Are Too Small0:43:02 Different Games Are Different0:45:47 Why Is Xrd's Guessing Not Problematic?0:47:30 STOP COMPLAINING ABOUT EVERYTHING0:51:25 Things Are Supposed To Be Cheap0:54:27 FGs Are Fun With Variety0:59:35 Games Have To Teach Better1:06:48 People Like To Feel Powerful1:09:02 Defense Needs To Be Rewarding1:10:41 Zangief Green Hand Rant AGAIN1:13:17 Variety Of Guessing1:16:42 Can Defense Be Hype?1:19:44 Giving Players More Info1:23:34 We Can't Blame Guessing And RPS1:33:07 How Do You Stop Heat Smash?1:34:07 Closing Thoughts
Find the YouTube version of this episode here:https://www.youtube.com/watch?v=2KPvQmeGfRQ
Get the audio version of this episode here:https://soundcloud.com/ultrachentv/guessing
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James Chenhttp://twitter.com/jchensorhttps://www.twitch.tv/jchensor
#FGC #Esports #Podcast
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