Brooke is a narrative designer and writer from Australia.
She has worked on award-winning games titles such as The Gardens Between, Paperbark and Florence. Currently, she has just finishwed working on Control, by Remedy Entertainment.
Brooke received the MCV Pacific XBOX Women in Games Creative Impact award for her work in the game industry.
This episode is a deep dive into narrative design workflow and heuristics, as Brooke explores her journey from speculative fiction writer to critically acclaimed non-verbal storyteller to big budget, AAA narrative designer.
Check out Brooke's website: https://brookemaggs.com
Follow her on twitter: @Brooke_MaggsAnd your host, Danny: @madquills
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