Episode from the podcastUnity – Behind the Game

Hardspace: Shipbreaker

Released Tuesday, 24th November 2020
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Listen as Hardspace: Shipbreaker Game Director Elliot Hudson and Art Director Chris Williams recount the game’s journey from a humble, one-week game jam idea to a chart-topping early-access title on Steam, and how key Unity updates helped bring the game’s evolving, ambitious vision to reality.
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