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Unlimited Hyperbole

Unlimited Hyperbole

Unlimited Hyperbole

A podcast
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Unlimited Hyperbole

Unlimited Hyperbole

Unlimited Hyperbole

Episodes
Unlimited Hyperbole

Unlimited Hyperbole

Unlimited Hyperbole

A podcast
Good podcast? Give it some love!
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Episodes of Unlimited Hyperbole

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These days, publishers and journalists love to talk about how big a business games are. Just a single big title can bring in billions of pounds and keep thousands of employed, for example, while even indie developers can succeed admirably. The
They say there’s more than one way to skin a cat and, likewise, I say there’s more than one way things can get away from people too. They can slip away slowly and quietly, for example, or they can be taken in a sudden tragedy - and this episode
It's not unusual for fans of any medium to have favourites, but in gaming we sometimes seem to take that idea a little bit further than most and can end up defining ourselves by our views on particular games or ideas. In this way, games can som
There are certain characters who loom large over the industry and are uniquely able to reveal how the medium has changed over the years. Duke Nukem is arguably the foremost of them all, having gone from being an unknown, silent hero to a first
As Season Three of Unlimited Hyperbole is focused on matters of character in videogames, talking to a writer such as James Swallow only makes sense; in addition to being a New York Times bestseller James has also worked on games such as Deus Ex
As the Writer and Narrative Designer behind titles such as horror classic Penumbra, FTL and the recently announced The Swapper, you'd expect Tom Jubert to emphasise the importance of writing in scary games. In fact though, that couldn't be furt
PC Gamer's Chris Thursten is a man fascinated by horror, having played nearly every scary game you can imagine and writing a dissertation on HP Lovecraft for his English Degree at Oxford University. So, it's a little surprising to hear him star
When you're talking about fear in games then it's easy to get focused on specific topics, such as survival horror, but to do so is to ignore the wider context that fear has. If you're going to examine the topic properly then it isn't just a con
When discussing fear in games, it's almost impossible to ignore the shadow cast by The Shalebridge Cradle, the infamously chilling mission from 2004's Thief: Deadly Shadows. So, what better way to start Season Two than by talking to RPS co-fou
Ben Mansell is not anyone you know, but he's someone I know very well. In fact, one of my earliest memories is of him on the playground of our primary school, his eyes greedily devouring the manual for his favourite game, Doom. In the 20-someth
Joe Robinson is a freelance games journalist who's written for plenty of PC focused publications, including RPS and Strategy Informer, so it's not surprising that he considers himself a PC gamer at heart. Joe therefore struggles to reconcile th
This week Unlimited Hyperbole talks to Brendon Chung, the designer of Atom Zombie Smasher and Gravity Bone, about his favourite game and the very definite effect it had on him as both a fan and an independent game developer.Released in 1998 b
Unlimited Hyperbole is a weekly podcast about videogames and the stories we tell about them, with a new special guest every week.Using "My Favourite Game" as a topic for the first season of episodes, we talk to the creator of Dear Esther and
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