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Vertical Slice

Chris Cobb and Derek Lyons

Vertical Slice

A Games, Hobbies and Video Games podcast
Good podcast? Give it some love!
Vertical Slice

Chris Cobb and Derek Lyons

Vertical Slice

Episodes
Vertical Slice

Chris Cobb and Derek Lyons

Vertical Slice

A Games, Hobbies and Video Games podcast
Good podcast? Give it some love!
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Episodes of Vertical Slice

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(Good to Great first aired as Episode 17 on February 20, 2017.) In games, as in any creative discipline, it’s relatively easy to find good creative products, but much harder to find truly great ones. What is it that separates great creative wor
In game design as in life, it’s tough to reach an ideal outcome without taking risks. Thus, if the goal is to create games that will surprise, inspire, and entertain in new ways, accepting the risk of equal dislike by some proportion of players
Mobile gaming has long been a commercial powerhouse, but it hasn’t typically exerted a strong pull on the so-called “core gaming” audience of PC and console enthusiasts. Mobile’s rap has been that it’s ideal for light entertainment, but not wel
Time is one of the most implacable risks that game development studios face. It takes time—sometimes quite a lot of it—to create a worthwhile game, and in traditional release models all of that time has to be financed up front before a game’s s
In a games market that is full to bursting with interesting titles, even compelling games can easily become lost in the shuffle. In order to cut through the noise and succeed, developers need to match their work to the right audience, finding t
The idea of incorporating player feedback into the game design process has strong intuitive appeal. Rather than just guessing what players want, why not ask them directly? In fact, while the theory may be simple, the practice of gathering authe
Designing a single gameplay system is a meaningful challenge by itself, but it’s also only the first step in the design of modern games. Today’s games are built not around the single threads of individual systems, but rather around complex tape
The game industry exists at the intersection of two very different worlds: the world of games as pure creative expression, and the world of games as products. Superimposing these perspectives is no easy feat; how does one reconcile the unpredic
The play pattern of “grinding”, or repeatedly playing the same content in order to level a character or earn rewards, is surely one of gaming’s most curious idiosyncrasies. How can playing the same content time and time again be fun? In fact, g
Open-world games promise the opportunity to immerse oneself in an entirely new reality, replete with characters to meet, adventures to undertake, and mysteries to solve. With a pitch like that, it’s not hard to understand why so much recent des
Think back on your most memorable gaming moments and there’s a good chance you’ll recognize the themes of exploration and discovery running through many fond memories. From The Legend of Zelda’s iconic secret passageways to the camouflaged nook
The games industry, much like other creative businesses, depends on the principle of fair exchange between creators and audiences. It’s an exchange that can be enumerated in dollars and cents of course, but there is a second very important ingr
From action to narrative to family-friendly adventure, 2017 delivered a bumper crop of truly superb games. In fact, with such an abundance of excellent titles on offer, the discerning fan’s biggest challenge is making sure no worthwhile experie
Game design is a famously multifaceted pursuit, but what if you were asked to pick just one skill that most clearly distinguishes great game designers from their peers? What do you think this single powerful ability might be? On Episode 37 of V
Loot boxes are a potent trend in modern game design, translating powerful mechanisms of motivation and operant conditioning into a startlingly effective form of micro-transaction. Indeed, loot boxes are so efficient at monetizing player attenti
While we all have our own reasons for playing and loving games, fun generally features high on the list. Sometimes though, our desire to play games skillfully—to best our opponents or to achieve that elusive perfect play-through—can turn what i
It wasn’t so long ago that the term “single-player game” was unnecessarily descriptive, the former being implied by the technical infancy of the latter. Today though, in our world of friend lists and ubiquitous network connections, single-playe
To play games is to make decisions. From tiny implicit choices to grand and thoughtful reflections, the act of choosing a course and observing its outcome is a core loop that unifies games of all stripes. Yet though all games offer choices, onl
Like a comet returning to our solar system after a long journey, this month marks the arrival of Destiny 2: the second installment in Bungie’s outsized shared-world shooter. While the first Destiny landed to mixed reviews, hopes are high that t
Any meaningful challenge requires us to move between different levels of thought: big-picture strategy flows down to tactical detail, and in-the-moment observation flows back up to refine our overall plan. As games push into ever more ambitious
Art is capable of inspiring the full galaxy of human emotions, so why are games so often preoccupied with darker shades of feeling? Though many of us were introduced to gaming with vibrant and cheery titles like the Super Marios of yore, the ga
It can be easy to talk about game design as a discrete phase of game development: an initial step in the process where you firmly set down what it is that you want to build. In fact, effective game design is something that occurs continuously t
Gameplay loops are the repeatable circuits of motivation, action, and reward from which player experience arises. The best designers understand how to weave and layer these loops with great dexterity, crafting nested structures that suffuse eve
In the parlance of game design, balance refers to the equilibrium between a game’s component parts: that carefully tuned web of relationships between goals, systems, and challenges from which fun is intended to arise. Skillfully balanced games
E3, the Electronic Entertainment Expo, is a marquee event on the game industry’s annual calendar, offering publishers and platform holders a lavish stage for unveiling their latest offerings. Amidst the elaborate sets, bombastic presentations,
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