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Episode 031 with Brandon Jones: Origins of WebVR/WebXR, the Spec, Performance, Input Profiles and more!

Episode 031 with Brandon Jones: Origins of WebVR/WebXR, the Spec, Performance, Input Profiles and more!

Released Monday, 13th April 2020
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Episode 031 with Brandon Jones: Origins of WebVR/WebXR, the Spec, Performance, Input Profiles and more!

Episode 031 with Brandon Jones: Origins of WebVR/WebXR, the Spec, Performance, Input Profiles and more!

Episode 031 with Brandon Jones: Origins of WebVR/WebXR, the Spec, Performance, Input Profiles and more!

Episode 031 with Brandon Jones: Origins of WebVR/WebXR, the Spec, Performance, Input Profiles and more!

Monday, 13th April 2020
Good episode? Give it some love!
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Brandon Jones is a developer at Google and one of the two people who originally brought WebVR into life. As one of the main WebXR Device API spec editors, developer on Chrome's WebGL implementation and contributor on the webxr-input-profiles, he has some interesting insights to share on web graphics performance, spec contribution process and the history of WebXR.

During our wide-ranging conversation, we touch on WebGPU, Brandon's recent blog post "WebXR Scene Optimization", motivations for the webxr-input-profiles project, how WebGL extensions find adoption and much more.

It was a great honor to speak with one of the founding fathers of VR on the web and we wish you a great time listening to this episode.

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