Podchaser Logo
Home
425: Crazy Taxi

425: Crazy Taxi

Released Thursday, 1st February 2024
Good episode? Give it some love!
425: Crazy Taxi

425: Crazy Taxi

425: Crazy Taxi

425: Crazy Taxi

Thursday, 1st February 2024
Good episode? Give it some love!
Rate Episode

Episode Transcript

Transcripts are displayed as originally observed. Some content, including advertisements may have changed.

Use Ctrl + F to search

0:30

Hey, hey, come on over and have

0:32

some fun with Crazy

0:36

Taxi! My

1:13

name is Gary Butterfield. My name is

1:15

Cole Ross. And you're listening to Watch

1:18

Out for Fireballs, it is a Games Club podcast. And

1:21

this week we're talking about Crazy Taxi!

1:24

It's an arcade driving game developed by

1:26

Hipmaker and published by Sega for arcades

1:28

and Dreamcast in 1999. Eventually

1:32

ported to everything. Yeah, you can play this

1:34

on whatever you got. Yeah, you can

1:36

play a really bad version of it on your phone.

1:38

Mm hmm. Why would you? It's pretty

1:40

bad. Well, you just got to have that crazy fix.

1:44

This is a Gary pick. This

1:46

defies our structure. But

1:48

2024, who gives a shit? I'm

1:51

done with any of that. We

1:53

don't do that anymore. Yeah, we just go. And

1:57

you know, this is really this is what I. I

2:00

can pretend it's not. I love

2:02

this game. This is one of my favorite games.

2:05

This is like a top 50 game

2:07

for me and I wanna talk about it and I

2:09

don't care that it doesn't have a narrative. It's

2:12

so good. It is

2:14

really good, really fun, super

2:17

distilled. Yes, it

2:19

could not be any longer. If

2:21

you added a plot to this, I would shoot you. Don't

2:24

you dare try. Yeah, don't you dare.

2:28

Get your writerly hands away from this, you

2:30

motherfucker. It can't support it and it doesn't

2:32

want to. This is

2:34

probably the form factor

2:37

that I've prepped for this took was

2:39

probably my favorite preparing for an episode we've

2:41

ever done. Just playing

2:44

three or four runs of Crazy Taxi a day for

2:47

the last three weeks and

2:49

just every time consistently getting a mood boost.

2:53

Just having this nugget of fun that

2:57

I could just ingest whatever I wanted to. It's

2:59

so good. It's really good. Every time I

3:02

see this in arcade, I have to play it. I

3:04

get real bummed out when the shifter's broken. Which

3:07

happens a lot. I

3:10

remember like six months ago or

3:12

so, I sent you a Facebook Marketplace ad for

3:14

your neck of the woods for an arcade machine. I'm

3:16

gonna have a taxi for sale. I'm gonna add that

3:18

motherfucker in your garage right now, dude. By

3:21

my neck of the woods, yeah, my uninflated

3:23

garage. Yes, we have an

3:25

unensulated garage somewhere in unincorporated. By

3:28

my neck of the woods, four hours away. Yeah,

3:31

you could have had a Crazy Taxi cabinet in

3:33

your garage. Hey, put this in the back here,

3:35

hatchback coal. Yeah. Yeah,

3:39

so this is, but first

3:42

of all, of course, spoiler warnings. We're

3:44

gonna talk about everything that happens in

3:46

this game and you do

3:49

not want to have it spoiled. Everybody knows you

3:51

pick up a customer, but after that, anything goes.

3:54

You could do anything, you know. So

3:57

Crazy Taxi, you play as a cab driver and

3:59

you have to deliver. customers to their destination as

4:01

quickly and as stylishly and as recklessly

4:04

as possible. Customers

4:07

of Crazy Taxi Incorporated, they want to get there

4:09

fast and they want to almost die. This

4:12

presupposes a world in which a customer

4:15

will give you like a $300 tip provided you get there in

4:19

10 seconds and also

4:22

almost die. You will get paid

4:24

so much money. And

4:27

if you run out of time, it doesn't matter

4:29

if you're going at full acceleration, leaping off of

4:31

a hill, or if they're pregnant, they will leap

4:33

from the common ground. They will leap out or

4:36

if they're oppressed. This

4:39

is an arcade game. It means

4:41

that it's meant to be played in

4:43

short bursts. You play this

4:46

for score. This gets past my

4:48

ordinary aversion playing for score. I play

4:50

this for rank and

4:52

score. Near the end

4:54

of my tenure here, I can consistently get S's.

4:57

I haven't gotten crazy. The higher

4:59

tier, the threshold is twice as much money. Oh,

5:03

you have to make basically $100,000 in a run. Yeah,

5:05

I can't do that, but I can consistently

5:07

get A's and S's. I never get below

5:09

an A anymore. And I

5:11

started when I first started this, I was like

5:14

season D's. Yes. So a

5:16

real, real arc of improvement as I was

5:18

preparing for this. Yeah, yeah. This is firmly

5:20

in that pocket of the cliche, easy to

5:22

learn, hard to master. There

5:25

is a weirdly high skill ceiling for

5:27

this. Very much. While

5:30

still being enjoyable to play on the, if

5:32

you're just kind of jumping, right? Yeah. It

5:34

is fun just to pick up. I

5:38

never got to S's. I

5:42

got a handful of A's that can reliably get B's.

5:44

So. And

5:46

this is also my big caveat or

5:48

asterisk is this is only on the good map. AKA

5:52

the arcade map, not the

5:54

original map from the original arcade version, which

5:56

we'll talk about later. Really

6:00

though, it is a funny one of the

6:02

good map to the other map I think

6:04

is appreciably and scientifically worse. Now

6:07

I'm a sucker for ah you want

6:09

to get these high rankings in those

6:12

rankings are based on as a total

6:14

number of fares that you get to

6:16

hear something that I feel could not

6:18

matter less though I do have a

6:20

choice that I make it says as

6:22

he start by choosing your driver you

6:24

have four options. you got Axel who's

6:26

to have a punt I still bts

6:28

kinda cool guy. You have. I'm

6:30

Gina is cool lady and guess who's

6:33

an older Jimmy and guess who is

6:35

the guy who plays the at the

6:37

cook from wet hot American Summer and

6:39

and sadly and was absolutely yeah see

6:42

stock and veggie kittens Yeah I don't

6:44

really matter at this as of them

6:46

Fear Now I'm sad and I I

6:48

I stands. You know I like to

6:51

find the best. Yeah. I.

6:53

Would ask us man because.

6:55

It looks like a benny from rather

6:58

it. Not true if it's got

7:00

that the kind of I do a

7:02

snob and he and he goes your

7:04

full of energy decision not a thing.

7:06

The Usa a second Quit fifty. C

7:10

So there are differences between these

7:12

cars is the standard differences that

7:14

you find and like a Mario

7:17

Kart, defoe cheaters between acceleration handling

7:19

things like that. I'm. There's.

7:21

Yeah I found these on games acts

7:23

other his listeners was almost conflicting information

7:25

there is gone but information he had

7:28

a mass makes variants know I guess

7:30

is that the other thing I found

7:32

the other is my favorite. Guess is

7:34

as low as acceleration. And been

7:36

really take control right? And I say I

7:38

don't play this game as like a classic

7:40

scheme this doesn't feel a car. Physics. Turn

7:43

way too sharply yes for a

7:45

car and and guess is cars

7:47

really good at that.traveling? sharp turns

7:49

be out. ah I guess at

7:51

I don't know I just said

7:53

like dance Gina first for aesthetic

7:55

reasons butter or you know I

7:57

debate what I read was. Basically

8:00

the equivalent of axel being fast

8:03

acceleration. lose turning right? yeah, it's

8:05

own. Actual was a Mario. In

8:08

in a Bt was static salaries and loose turning

8:10

and then do the might be high top speed.

8:12

Okay I do not remember but they are think

8:14

Mario Kart. You

8:17

know kind of I templates that Oregon

8:19

where for here or there are bios

8:21

India in the Dream Cast manual ah

8:23

they're the most mundane things you've ever

8:25

read. just this guy's see I just

8:27

little in the others had to make

8:29

their make their money I see. So

8:31

this game you dropped in the starting

8:33

point in a city that is kind

8:35

of based on I Can Are Keepers

8:37

and San Francisco Rex on Capitol Hill

8:39

seeking to the sabotage jumps you got

8:41

the up with back. Some things. yeah.

8:44

Yeah. At it then it goes eventually. Awesome

8:46

are like San Andreas or something. It

8:48

goes off into the the unincorporated fear

8:50

San Francisco. Another and then there's

8:53

another map which we not talk about that

8:55

was ah talk about as a nurse we

8:57

are we can talk about it like I

8:59

played up at is just worse Yeah how

9:02

else assessment that I'm so let's talk about

9:04

the controls were dimension of this isn't cart

9:06

and frozen does nothing resembling cars lama butter

9:08

you know so I think it is also

9:11

important a typo. the differences in playing this

9:13

on the cabinet of recently in this on

9:15

entering cast right? Yeah so you know this

9:17

is fast and hectic, You're doing it you

9:20

know. Quick maneuvers, weaving in and traffic. Making

9:22

tight turns. No real serious driving because

9:24

it's happening here. Know gear ratios? Know

9:26

drag? Know anything? really? Yes, yes I'm

9:28

your your car will add turns very

9:31

quickly. ah but does not have that

9:33

I tend to and racing games as

9:35

we talked about a burnout paradise. I'm

9:37

bad. As additional car racing games.

9:40

I didn't stuck in a cycle where I

9:43

overcorrected heard and then I just kind of

9:45

pingpong back and forth year between able to

9:47

the barriers kind of forever. I'm

9:49

and that that's that's the story of me. And

9:51

racing games. License racing games, breath as hear that

9:54

doesn't happen is used are going forward and cracked.

9:56

You also have when the moves or type of

9:58

that the special moves you can do. Strange

10:00

out and point you forward and eliminate

10:03

all momentum to shoot you forward. Not

10:06

the kind of gimmick here is you

10:08

have a gas in a break and

10:10

then you have a reverse and drive

10:12

through stand again for I the feel

10:14

of a stick shift. Yes, there is

10:16

obviously much more simple would you manipulate

10:19

this for I. In order

10:21

to came to the special tricks and then

10:23

also to stop on a dime and to

10:25

start on a dime says yes yeah Philips

10:27

ah I love this. I'm not that not

10:30

not that big of a fan of you're

10:32

driving stake in a game or in real

10:34

life you know I like I learned how

10:37

but it stays at stressful rent cel arm

10:39

but this just like giving you something to

10:41

do with your right hands better not that

10:43

is not shooting a gun which means you're

10:46

not playing lucky and wilde like this was

10:48

the this beyond the arcade racer that gives.

10:50

You that ah of the anyway I

10:52

give you something uses their stick shift

10:55

games and that they're seen as another

10:57

arcade racer. the do something similar to

10:59

this. Yeah Hydro Thunder are putting your

11:01

i hear your throttle on Mac Os

11:03

and a son linger like that. you

11:05

know headers under some of this is

11:07

this is really nice. I like see

11:10

like the Dream Cast version of the

11:12

selected ring Caspers of Driving More. Than

11:14

I already like driving with a wheel very

11:17

much a com but I like the stick

11:19

in the arcade yeah because it's got great

11:21

can statics minutes yet your Simon the

11:23

thing back and forth I have an you

11:25

know be like the it's real timing for

11:28

your time independents ah there's no like half

11:30

way with it knows where it is this

11:32

real fun to commit to it right

11:34

arm and this is carried over others shifting

11:37

as carried over into the council M P

11:39

A Pc versions most recent games that you

11:41

think of break and then go backward artist

11:43

on the same. On on the same

11:46

thing you know like I'll to break it

11:48

up than a stop in anti government that that

11:50

I go backward steer you actually shift gear.

11:52

your break is just saw no matter what. Yes

11:55

whatever Dresdner going on c and this

11:57

allows for have dial a combo. the

11:59

things you can do in order to do these

12:01

specific maneuvers and to give you this feel

12:04

that you have of the fantasy is

12:07

a lot stronger in the arcade. I can

12:09

be very precise at home, but regardless of

12:11

which it emulates a little bit of that,

12:14

you know, fast and furious, putting a car

12:16

into gear and then peeling out. When

12:21

you're just in kind of free row mode, you

12:24

don't have a fair, you see potential customers waiting on

12:26

the side of the road with different colored rings around

12:28

them. And there's strategy to

12:30

this. You know, you

12:32

can, as you pull up to the ring,

12:34

customers, if you almost hit them, they dive out of the way,

12:37

then they will take longer for them to get to your car. You

12:41

know, you want to pull up close to them. The

12:43

color of the ring indicates the distance to their

12:45

destination. More distance equals more

12:47

money, but there's

12:49

also strategy in that as well. Right. You

12:51

can do it. It's related to where you're

12:54

at in the overall run that you are

12:56

doing and also where on the map you

12:58

are. Yeah. And also just kind of, so

13:01

you have a, this will get into this later,

13:03

this all connects. Yeah. It's a deeply complicated arcade

13:05

game and the lore is through the roof. You

13:07

have the individual timer

13:09

that you have for the customer, you know, so you get

13:12

a customer, they get in their car, you have a time limit

13:15

to get them to where they go, but you also have an overall time

13:17

limit that goes down. One

13:20

of the things that you are managing

13:22

in this game is the push and

13:24

pull between doing longer hauls for money,

13:26

shorter hauls because you can get there in very

13:29

fast and get bonus time to your

13:32

overall time. Yes. So you're kind of

13:34

doing, I don't know if it's green or yellow, whichever one

13:36

is the brightest one. The game

13:38

is not very colorblind friendly. No, luckily there

13:40

are, I think there are five colors and

13:42

I only need to know two of them.

13:44

Really? The brightest one for long

13:46

hauls, the shortest one for time. Yeah.

13:49

And the best strategy I found was

13:51

ping ponging between those two. Yeah. It's

13:53

also the case of anytime you're driving without a

13:55

fair, you're losing as well. So

13:58

if all that you have around you is

14:00

the red short distance fares where

14:03

they take you well you're gonna be making

14:06

money on your way there where they take

14:08

you maybe a little bit more rich a

14:10

little bit more rich in a longer distance.

14:12

Yeah, you know fares being a different people very

14:15

likely to get that five bonus seconds. Yes, we're

14:17

doing it. So like there's this layer of strategy

14:19

to it like all good arcade games of

14:22

balancing those two things. You

14:24

can't just go for the higher value amounts. No,

14:26

I can if you're a perfect driver, but I

14:28

needed to top off my time. Yes.

14:31

Yeah. If the passenger timer hits

14:33

zero, they will bail no matter

14:35

what is happening. And

14:37

you won't get any money for that. You

14:40

don't want that to happen because you may

14:42

have wasted, you know, maybe 30 seconds without

14:44

without getting any money for it. Yeah.

14:47

And no time. Yeah, if you get there in

14:49

the normal amount of time what they consider to

14:51

be normal you get two seconds to your overall

14:53

time. If you get there speedy you get five

14:55

seconds. Yeah, overall time. Big deal. Yeah.

14:58

So let's talk about the stunts

15:00

and combos because this isn't something that I

15:03

really engaged with until I sat down to

15:06

play this for the show, right? Like I

15:08

knew that you could get this effect, you

15:11

know, with you know by basically shifting

15:13

into a turn to do to

15:15

do a drift crazy slide.

15:18

Yeah, yeah. But I didn't

15:20

know how many of these there were until I sat

15:22

down and made a run with the crazy box. Yes.

15:25

Yeah, which is like a training ground

15:27

for them. There's

15:29

kind of two different things you'll do. The

15:33

you almost die. So when

15:35

you almost hit things, which

15:38

means you're driving and you're trying to not hit

15:40

things because that slows you down. Not nearly as

15:42

much as any other video game. No, no. Again,

15:44

an arc I get into in a serious racing

15:46

game where you hit something and like you just

15:48

stop. Yeah, you keep going. You have

15:50

to hit stuff. It's not

15:52

sensible taxi. But

15:55

you want to near miss. These

15:57

are called crazy throughs and then

15:59

jump. Which are called crazy jumps would

16:01

you jump over? Cars and

16:03

things now Doing those

16:06

things will give you additional tips, right?

16:08

Customers love this. They basically throw money in

16:11

the air They

16:13

lose their mind. Oh, yeah. Yeah. Yeah, like

16:15

it's great. And then Gus goes you're full

16:17

of energy Yeah

16:23

So you're doing this and you're building up combos

16:26

and you can keep these going So

16:28

there are stunts that you can do intentionally that

16:31

you know Also really aid in getting

16:33

around the map more quickly It's

16:36

difficult to describe the timing of these like

16:38

what you have to do because it's so

16:40

it's an awful lot of okay Study

16:44

release all the pedals shift and then slam

16:47

on one of them and the different combinations

16:49

of what you're doing In combination

16:51

of steering or not steering with them You

16:54

know creates this result right but

16:57

these are like boosts and drifts

16:59

Yeah The most the thing that is

17:01

the bread and butter for me are the is the dash

17:03

because I will straighten you out and shoot You forward and

17:05

give you extra speed That

17:07

is letting off the acceleration and then hitting

17:09

drive and acceleration. You're supposed to hit drive

17:11

right before it Acceleration, but if you

17:14

hit them at the same time, it also works Yes

17:16

So letting off of drive and then hang them both

17:19

and you will dash forward This will get you out

17:21

of a stop like you always get your wheels If

17:24

you are going for a complete stop and it straightens

17:26

you out. Yes The other

17:28

thing is the crazy drift as we mentioned which

17:30

is drifting, but it's not it's not

17:32

your parents drift It's a little bit different. Look, yeah

17:36

And this is also really big because you change direction

17:38

and you get money for while you're doing this so

17:40

you can do that kind of Thing

17:42

where you are dropping somebody off and you turn the

17:44

cab to be facing the other way You

17:47

know, so you can just cut out of there.

17:49

Yeah. Yeah You know making it

17:51

so you don't have to do a big, you know you

17:53

turn you're essentially doing like a burnout In

17:56

order to rotate your position and then you can

17:58

boost out of that There are

18:00

a couple of other little moves you can do here

18:03

that are not listed. You don't get points for them.

18:05

But for example, if you do a crazy dash and

18:07

you don't hit, uh, if you don't hit forward, if

18:09

you hit a direction, you'll turn

18:11

90 degrees from a

18:13

stop. You can do things like that too. There's

18:15

a lot of nuance into how you control your cab. Yeah.

18:19

Yeah. Uh, you can boost into a

18:21

drift and then boost out of it. Uh,

18:23

it's called the limit cut is what that is.

18:25

And then you can also do this, uh, by

18:28

shifting into reverse and hitting the brake sometimes. You

18:30

can stop on a dime, kind of the reverse

18:32

of the, uh, of the, uh, of the boost,

18:34

uh, or you can just plain crash. Yeah.

18:37

Yeah. A time tested way

18:40

to stop. You know, I really, I nearly

18:43

failed my driving test because I didn't do the

18:45

crash into the KFC. I know it's worth a

18:47

lot of points. You

18:50

know, uh, they marked not full of

18:53

energy. Okay. So

18:56

you do this to build your combo so you could do more tips.

18:58

Uh, and if you hit anything, it resets your

19:00

combo and your tip boost, uh, little, little tip

19:03

for this game, at least in, in, you know,

19:05

I'm not a crazy driver, but I don't pay

19:07

attention to this. If

19:09

you stress about it, you're going to die. You

19:11

just play the game. Like this is a real flow

19:14

state game. Yes. Um, you know,

19:16

you're going to hit stuff. It's fine. You try

19:18

not to obviously, but like, don't look at a

19:20

number. Yeah. Like by any

19:22

means, never consider an actual number other than

19:25

your time. What happens to

19:27

me? Uh, if I start

19:29

sweating, the combo is I get

19:32

real anxious. I get real on my head and

19:34

I stopped taking risks. Yeah. And this is a

19:36

game where you want to be taking risks. Cause

19:39

the clock is always running down. Yeah. You

19:41

cannot play this game conservatively. Like there are

19:43

different play modes, which we'll talk about where

19:45

you, you could. You know, like

19:47

take more time, but I tend

19:49

to prefer arcade mode where you, your

19:51

time is dependent on how you're playing.

19:54

So I need to constantly be like, I'm a shark.

19:57

Yeah. Complicate moving or you die. Keep that

19:59

meter. Yeah, yeah.

20:02

So when you have your fare and you're approaching

20:04

where they want to go, you know the the

20:06

tower records and whatnot You're

20:08

gonna be guided by a green arrow at

20:11

the top center of the screen. This is This

20:14

was so innovative. That's like a patented it. Yeah,

20:17

which is weird I always get weirded out

20:19

when game companies patent something like that, you

20:22

know, I can't count an arrow. No The

20:25

this is the reason why so this is

20:27

pretty good as a guide. It's

20:30

not perfect There have

20:32

been huge strides in racing games about

20:34

like letting you know when turns are coming up.

20:36

Yes This is the reason why the second map

20:38

is worse than the first map Mm-hmm

20:40

the the first map has the second map

20:42

has way more situations where the arrow will

20:44

disappoint you forward through a block And

20:48

one way around the block is a lot shorter than the other Yeah,

20:50

and the arrow gives you no guidance You

20:52

can sight read the first map the second

20:54

map you need to memorize more right and

20:57

for if that makes sense as an arcade

20:59

Get a console concern, you know, they know

21:01

you're gonna spend more time with it. I

21:03

don't find it as fun, right? I want to get in a

21:05

flow state. That's where I'm reading the

21:07

game Yeah

21:11

So you approach the destination and

21:13

the place where you need to stop is going to be highlighted

21:15

by a green grid This is

21:17

you know, these very inside depending on what the

21:19

destination is This is where your stunts to you

21:22

know slide into a direct stop

21:24

or do your stop on a dime Will

21:26

help you out. Yes, I'm there

21:28

and they and they help them out and then

21:31

you start over again You get your

21:33

fare that's added to your total and you get the you

21:35

know time bonus if you're playing in arcade mode Which you

21:37

ought to be because that's the best mode. Yeah,

21:39

and then you go and continue. Mm-hmm There

21:43

are different modes as you mentioned arcade mode you start with a minute

21:45

and you gain extensions by performing well there's

21:48

an isolate use of use thing if your

21:50

Passenger time limit is higher than your overall

21:52

time limit your overall time limit will increase

21:54

to that Yeah, so if you have

21:57

10 seconds left and you pick up a long-haul passenger, you'll

21:59

get all the time time to get them drop them

22:01

off. This is also a good strategy. If

22:03

you're very low on time this will end up

22:05

netting you time through that. You can also play

22:07

for as much money as you can get in

22:09

either three, five, or ten minutes. Ten minutes of

22:12

this game would exhaust me. You

22:15

know, when we talked about this earlier,

22:17

how this being an arcade game that lasts

22:19

exactly as long as it can and supports

22:21

exactly what it can. The

22:23

world record for this is like two hours and 15 minutes

22:25

or something. That's like a softies

22:27

brother film. I can't

22:30

handle the two hour hardest hack that would

22:32

be playing the world record of Crazy Daxby.

22:36

You know my neck gets sore playing this? Yeah,

22:41

I couldn't do it. I much prefer there to

22:43

be a natural limit and most of my games

22:46

end up lasting four

22:48

or five minutes. Yeah,

22:51

I like the arcade rules. You start with one minute

22:53

and then it extends by

22:55

you picking this up. Three or

22:57

five, that feels too optimizable to

22:59

me actually. It'd be good for

23:01

learning the map. Like if you

23:03

want to cruise around and take this

23:05

more seriously than I want to take it, I guess. Yeah,

23:08

I don't want to take it very seriously. No,

23:10

it's crazy. Now, it's a crazy taxi.

23:15

You get a license rating at the end of

23:17

your round from the up

23:20

through Crazy. I think it is.

23:22

This is based on how much money you brought in, which

23:24

of course is a measure of how

23:26

you know your overall driving when you had your

23:28

fares. You also get a ranking.

23:31

Yeah, there's a grade but then it also says what

23:33

your 21st, something

23:35

like that. The relationship between those

23:38

two things need not be specified. You

23:42

learn the map, that's a big part of this. You're

23:44

not on a course. So the

23:46

game models the city. It has traffic and

23:48

shortcuts. As the game goes on, there will

23:50

be more traffic. But

23:53

the destinations are all in fixed places. It's

23:55

a little bit open world but you can also find routes.

23:57

Yeah. The

24:00

natural flow will send you through the map. If

24:03

you don't go to the most immediate fare,

24:05

sometimes it will send you backwards. Yes.

24:07

Areas of comfort. And

24:10

some of these things are set. Like

24:13

I found consistent backtracks to

24:15

them. Some of them also

24:17

feel randomized. They may randomize at a certain

24:19

level after a certain amount of time has

24:21

passed. I don't know the mechanics under the

24:23

hood for it. No, by the way. But

24:25

knowing the map is more than just knowing

24:27

the geometry, it's also knowing the pickups and

24:30

destinations and the relationship between each other.

24:32

You can do a circuit of the city in

24:34

this. And you can basically go infinite that

24:37

way if you figure it out. It's

24:40

very satisfying. And remember, this is 1999. There

24:44

were computer games that modeled the big open city.

24:46

You had your Simcopter. You

24:49

had Carmageddon and whatever. But having

24:52

this in an arcade felt amazing.

24:54

Yeah. Especially

24:56

with how fast you could get around it. And

24:59

just how quickly the game ran. It

25:01

was really neat. Very much so.

25:05

So the arcade map, which is the original map, not

25:07

to be confused with the original map, which is not

25:09

the arcade map, is the range like. The

25:12

North Library is south of the quad. Pier

25:15

2 over there by Pier 99. You're

25:19

thinking about the bus 2A. Is

25:21

it arranged like a circuit? It

25:24

is down these San Francisco hills,

25:26

down to a shoreline, those little

25:28

island, lighthouse. There

25:30

is a heliport, baseball stadium, things like

25:33

that. Then they give you

25:35

original map, which does not mean the original map. It

25:37

means a map they made for just this originally. It's

25:40

a horrible failure of importance. I

25:42

love it so much. This

25:46

is bigger and more dense

25:48

with drivable surface area. But

25:51

there are fewer desks. Right. There

25:53

are fewer destinations. This is not a

25:55

big circuit. This is one that

25:58

you're meant to crisscross in a bunch of different ways. ways.

26:01

The thing that I hate about the original map

26:03

is that fucking freeway. Yeah, it's

26:05

really obnoxious. There's a little freeway in the

26:07

arcade version as well, but it's

26:12

pretty deep into the map. You

26:15

can play whole games without getting to it, and

26:17

it's a lot easier to get onto and off of. The

26:22

console ports have something called Crazy

26:25

Box. Don't stick your dick in it. It's

26:28

playing right there, but you don't have to pick

26:30

it up. Sorry. Sorry.

26:38

A series of these

26:40

challenge minigames that

26:42

don't teach you how to do the

26:44

stunts by having me. Nope. No, they

26:46

just require you to do them. There's

26:48

a very misleading little press start for

26:51

help thing that will give you patently

26:53

incorrect advice on how to do that.

26:55

Press start to get made fun of to

26:58

get a misleading Castlevania II. These

27:02

will be ramp jumps, breaking a

27:04

certain number of balloons, drifting into bowling pins,

27:07

things like that. How long can you

27:09

drift for a certain number of seconds? When me and

27:11

my friends played this, when I was college age, when

27:13

I lived in the big college party house, we played

27:16

the regular game, passed it back and forth, but we

27:18

also were trying to get through all of these. That

27:21

was a real like, give me a try, give me a

27:23

try. Eventually I'll lock them all. When

27:26

you do them all, you get a petty cab. Does

27:30

that control any differently? I've never played with a petty

27:32

cab. To the degree that any of

27:34

these control differently, you don't have to

27:36

tap a button to bump your feet or anything. It's just a skin.

27:38

I remember unlocking

27:42

it. I remember when I was

27:44

younger playing this, the Crazy Box seemed really cool. On

27:47

this run through, I played through them, but

27:50

I just wanted to play the actual game. Getting

27:53

those little markers did not, the mini games were not super fun

27:55

to me. No, if

27:57

they were actual mini games, that'd be

27:59

one thing. But in a good at

28:01

being tested on knowledge that you do not

28:03

have ah ease it's a week. it's a

28:06

weird and unpleasant feeling are way more demanding

28:08

I the actual game is yeah like you

28:10

don't have to learn how to crazy dress

28:12

you have to crazy dressed for. Like.

28:14

Fifteen seconds or yeah you know just

28:16

to say and in this tiny little

28:18

box news is very small little arena

28:20

three different amp are doing very tight

28:23

lights and to clean out drift off

28:25

of these ramps on to very small

28:27

us to it You know that either

28:29

that stuff's yeah if it was like

28:31

to do fear monkey ball style stuff

28:33

that was more of a like celebrated

28:35

her mechanics as opposed to slap you

28:37

on the wrist for not knowing something

28:39

I didn't tell you I would be

28:41

way more in favor of these I

28:43

think so too. Did It ends

28:45

up working out as a pass the controller. Concern

28:48

which is this is one of the

28:50

all time best pass the controller games.

28:52

Oh yeah that is very fun. And.

28:55

Bet that is the that is the

28:57

dust form factor for. Better.

29:01

Or will sort of of the effects of

29:03

this. Ah, zoonotic. Somebody took nineteen Ninety Nine

29:05

and bottled it. This is so I suffered

29:08

a severe. It is very Ninety Nine for

29:10

all the good and ill the citizens of

29:12

this. I do think this is when people

29:14

who are not me are very nostalgic for

29:16

the dream cast. Ah this is the thing

29:18

I can see. Yes you know there

29:20

are a lot of games that people get

29:23

like Power stone and I'm like man I

29:25

didn't like that game and then returning the

29:27

not and I wasn't months i but this

29:29

is that is very bright It's super td.

29:31

Ah it. Is move very

29:34

fast, very smooth slam. It's

29:36

it is very simple, fun, Dot.

29:38

Like this to me feels like the best

29:40

argument for that recast. The out. Of

29:43

there's just something about the way puts polygons up

29:45

on the screen. Young you know as to say

29:47

you'll be you'll look at us in you say

29:49

yes this is dream cast or to me this

29:51

is that particular era and it's like a doing

29:53

what I put. I like Saga doing you know

29:55

him like that. The thing about them that as

29:57

a it's the best which is this kind of

29:59

our. arcadey action kind of

30:01

stuff. Very much so. Especially

30:06

in the arcade, this is a

30:08

game that moves very fast and

30:10

very smoothly. The performance of

30:13

this when you sit down and play it on

30:15

the original machine is phenomenal. It's

30:18

a little bit chunkier on the PC and console ports.

30:23

Not unplayably though, but a little

30:25

bit less smooth. A little bit less impressive. A

30:27

little bit. The soundtrack for this game is very

30:29

famous. There are only seven songs

30:31

on it. It's three offspring

30:33

songs and four bad religion songs. What else

30:36

could you want I guess? I

30:38

actually hate the soundtrack to this. I'm

30:40

not going to all of a sudden not be a music snob

30:42

just because I love this video game. What

30:45

I will say though is it's really appropriate. Yes.

30:50

I did a very funny thing when I played this. The

30:53

Steam version of this comes with,

30:55

we'll talk about them bastardizing the soundtrack.

30:58

And somehow making it worse. There's

31:00

a mod that fixes the physics and puts in

31:02

the original names for things. But does not fix

31:05

the soundtrack you know it says it does. I

31:08

looked elsewhere to fix the soundtrack. It is a

31:10

bespoke file. The game is three. What

31:13

I did was took out all

31:15

of the new punk songs and

31:17

just put in offsprings all I want. As

31:20

the only song for the game. It's

31:23

not even the full song of all I want. They're

31:25

doing like a Tony Hawk one thing. Where it fades

31:27

out after a certain amount of time. Yeah I just

31:29

had that going over and over and over. So

31:32

every minute and 30 seconds you're getting the yeah yeah

31:34

yeah yeah yeah. That's all I really

31:37

needed. Even the other offsprings songs are pretty obnoxious.

31:39

And it's all these songs

31:41

from Ink's Nay on the Ombre. Fucking

31:44

offsprings gross. But

31:47

yeah that song the yeah yeah yeah yeah yeah

31:49

is you know very crazy

31:51

taxi. Yeah it is. They're

31:54

one and the same right. Yes yeah

31:56

you know just like that what is

31:59

it. The man is one

32:01

on the same with a don't ask

32:03

don't younger brassiere, the Iginla with and

32:05

everything. Else. Ah

32:08

I'm I'm a little bit more sunny

32:10

on the soundtrack on this newsletter. That

32:12

appropriateness for it goes a long way.

32:14

Also, been outside. I like it when

32:16

about religions on pops up Some we

32:18

were different ages. yeah in eighty Ninety

32:20

Nine Down In was high standards. Energetic

32:22

and energetic punk pop kind of stuff. Now

32:25

guess it It had it's I was. I

32:27

was over it by now but I was

32:29

also can I was in our over everything

32:31

because I was thinking necessity citizens are you

32:33

don't know judgment I just know it Also

32:35

ah spring did pretty pfeiffer white guy like

32:37

there are no no was gonna say it's

32:39

it's terrible You can come back from that

32:41

we can't pay enough for one offspring is

32:43

done in hers is as being like one

32:45

of the most embarrassing that song like I

32:47

defy you to like Listen to it No

32:50

no it's awful. Yeah, it's it's just it.

32:52

It ties. Your. Stomach into a hour and as a hell

32:54

I will. I will not give it to your baby. Yeah,

32:56

it's every. Every part of it

32:58

snows your parts of wage. Anyway,

33:05

So ah, that's on the original.

33:07

Ah the Bachelor was in an

33:09

offering soundtracks saga when they went

33:11

to put more money out of

33:13

this. decided to reduce costs and

33:15

they did not to worry license

33:17

those tracks. Ah, so instead of

33:19

when you get these later ones

33:21

including the money can buy on

33:23

Pc right now you get songs

33:25

by such musical institutions. As pivots.

33:27

To. Rude and total chaos. Yes, I'll

33:30

be forty six that I please you

33:32

as just like around with it. It's

33:34

not to me like again, I'm a

33:36

music stop. It doesn't even. but they're

33:38

not appreciably worse. Thirty Plus Appropriate. Be

33:41

at least don't sound like late nineties. Pop.

33:43

Punk, The An. Arm and I

33:45

would be lying if I said a part of the

33:47

appeal of playing this wasn't the nostalgia. Yeah,

33:50

that's mans. You must have to

33:52

worry rags. Yeah, smother hand your

33:54

connection a pop back up. Now

33:56

I'm getting there was really notable

33:58

but as I is that. Real

34:00

life product placement, Your

34:03

definitions were real Things like pizza

34:05

at Kfc revise store at our

34:07

records the out of like that

34:09

lab those were taken out. To

34:12

him like Peter King and some spouse rat

34:14

you can mother back in as well. Down

34:18

the aisle to the with the result, models, the

34:21

code and the voice lines for that are all

34:23

stole their lives, the I got some it. On

34:26

there's a mod you can find its

34:28

on the Steam community page of your

34:30

plane. This on p Seats are the

34:32

crazy. Taxi overhaul of this will bring

34:34

them back Yeah Arm if you happen

34:36

to love the Offspring and are intensely

34:38

loyal to the yum brands genius or

34:40

of food restaurants yes I said previously

34:42

Pepsi and what have you sit at?

34:44

The final bit of that, the aesthetics

34:46

that we have to talk about is

34:48

the narrator. Oh yeah, who is

34:51

actually key to this man? The attract

34:53

mode for this is aggressive. In the

34:55

arcade it just screams at use yeah

34:57

you join the Navy the whole time

35:00

like a digital rate has gone crazy.

35:02

Taxi It is one of the loudest,

35:04

massive noxious cabinets and the entire world

35:06

only outer than the music. Oh god

35:09

yeah he's in the smell that you

35:11

the whole time. And then when you're

35:13

playing at home you know I don't

35:15

need to be tracks. I bought the

35:18

game I see are t still. Says

35:20

everything. You know that that's going on

35:23

at including these these soft yo nagin'

35:25

you when you don't do very well.

35:27

Yeah I so adding into this arc.

35:31

Narrators telling you you're not my goodness

35:33

neoprene that he for tell ya bronze

35:35

right decisions that are suffering reads a

35:37

de vito After going to conferences not

35:40

bow I would have done it but

35:42

not that good at it. As a

35:44

now you can also have a decrease

35:46

Heskey I go and let the best

35:48

you can do since. Last. Dot

35:53

Wolf man just. A

35:56

little man guy who for a snack

35:58

over here. It

36:00

is It out is fine when you get him to

36:02

say good things about you. Oh yeah I would you

36:04

get A and S ranks it's like up and I

36:06

did a different for Death depicted as. I

36:10

hope and teacher isn't a good

36:12

boy say or he's great. Oh

36:15

man I'm is or if you're a gamer

36:17

the aesthetics. I went ahead, I know it

36:19

and then we just kind of yeah we

36:22

talked about it as a I had a

36:24

very fun saying fun is hard to talk

36:26

about. Your. You know, as

36:28

as a thing it's hard to quantify

36:30

slam. India. Is just there's

36:32

it. overall Jewishness to this. Now if you

36:35

missed. I. Will be curious if this is

36:37

a thing that somebody can pick up. In

36:39

Two thousand and Twenty Four and so

36:42

have fun with without House Thousand. I

36:44

want to say yes, because and feels

36:46

very elemental. It feels like a Pac

36:49

Man level kind of elemental. just fondness.

36:51

Yeah, and I don't know that be

36:53

true about. It. Depends on how

36:55

many other places they have seen this idea.

36:58

You're. Young answer is our knock on

37:00

wood was all about as well. So the i'm

37:03

yeah that would be an interesting things that people

37:05

to write him about. Sales. If

37:07

you try this in in your of our lord

37:09

two thousand twenty four and you're like what the

37:11

fuck ios talking about snail let us know what

37:14

didn't work for you up that the you and

37:16

there was especially like as it again it's hard

37:18

to quantify the drink as times there is a

37:20

certain amount of razzle dazzle that this hit you

37:22

with their for me definitely set in our my

37:25

and you know that first impression counter for a

37:27

lot. Not Just and Katarina semi arcade and be

37:29

a my it's geared kind of head over heels

37:31

for it but also wait you mean I can

37:33

play this at home to when it's basically the

37:36

same yeah I'm. You know that was the

37:38

that I was rarer than it was was it

37:40

was a thing that I it was almost a

37:42

second wave of that. The rights to

37:44

that was a big thing early on

37:46

in you during Paris doing God's work

37:49

on and yes, works talking about arcade

37:51

conversions guess that you know would happen

37:53

and saw them would be very very

37:55

accurate and that was just early mindblowing

37:57

thing. I feel like at the stuff.

38:00

Generations of that Neo. This is the thing

38:02

that came back after Street Fighter. guess I

38:04

was a thing I felt for free fighter

38:06

on the Super Nintendo like holy shit this

38:09

is just street fighter soon as I can

38:11

play at home and then that had kind

38:13

of a fallow period. the eyes in so

38:15

you'll that feeling for a while and then

38:18

came back with this gear civically. Even though

38:20

I didn't their other Dream Cast or kid

38:22

ports by didn't play those meal around I

38:24

didn't did have they are to experience this

38:27

did. this was always Segars thing to a

38:29

certain degree. Just try to make this arcade

38:31

parity. It was pretty much the entire sales pitch

38:33

with a fatter. The. Are you know

38:35

to the by where they would like when

38:37

you bought one at they were just give

38:39

you out or co fighter split your final

38:41

virtual cop and Daytona right? Yeah Ok here's

38:43

your live arcade Dark Eight ohm can open

38:46

their arms now it's something we're done with

38:48

the episode be some talk about weed out

38:50

the the and that that Sarkozy Wilberger to

38:52

move into development. Yeah this is going to

38:54

be one of the sort of boss was

38:56

I going to be the all time sort

38:58

of sauce yes I'm so the studio the

39:00

Me: This hitmaker ah he is kind of

39:02

the brand name of for Sega Am Research

39:04

and Development. Number Three or Am Sweeps

39:06

Amc was the more famous of these

39:08

studios that were internal to Sega. that

39:10

was the one that was headed by

39:13

you Suzuki a developed kind of the

39:15

earlier more cutting edge arcade games like

39:17

Hang On and Space Harrier in the

39:19

eighties than Virtual Fighter, Daytona Usa and

39:21

the Nineties. Am Three's a bit of

39:24

a weird or studio ah man am

39:26

I to Egypt. They had some racing

39:28

games they had are some nice stuff.

39:30

they had horse racing team hims disobeyed

39:32

little bit more goofy. In. Both

39:34

Nintendo and Sega. This. Is like

39:37

the The Are indeed to. Yell at her

39:39

the other warriors did you ever

39:41

as Nintendo they make better stuff.

39:44

Like if I'm looking at hang on Space

39:46

Harrier Virtual Fighter in Daytona since in Daytona

39:48

arguably stands up. Deal. You

39:50

know but I'd like. this is

39:53

the more interesting of the the

39:55

studios here smith's else the up

39:57

some. i couldn't find

39:59

corroboration this but I'm reporting it

40:01

because it's wild. I saw this too

40:03

if this is true. It would have

40:05

changed my entire trajectory of my life.

40:07

Either getting me into the hated dog

40:09

or maybe not play this game. Yeah

40:11

I saw this listed in the

40:14

trivia section of TV Troops. There was no

40:16

citation. I did searches, every search that I

40:18

could try to think of to pull

40:21

this up. I couldn't find it elsewhere so grain

40:23

of salt the size of

40:25

a boulder. That says crazy

40:27

tax we began development in

40:31

1996 as a licensed Disney tie-in

40:33

game called Goofy Taxi. It was

40:35

developed on the Model 2 arcade

40:37

platform at that time same chipset

40:39

as Daytona USA, Virtua Fighter 2.

40:43

And it was tied into like the Goof

40:45

Troop movies. Yes that

40:47

would have been very different. It would have been a very different

40:49

pill for me to swallow. I will say I

40:51

would not have done it for the show even if I knew

40:53

it later back in the day the presence

40:55

of Goofy would have stopped me from suggesting it because

40:58

I don't want to talk about Goofy. I want to talk to

41:00

my friends AJ.

41:03

I don't care for Goofy. I

41:06

hope this is not true but if it is true we

41:08

live in the correct universe. Something

41:10

good happened a meteor hit us and knocked us into alignment.

41:14

That license lapsed if

41:17

we believe that story. AM3 decided

41:19

to reuse that concept restarting

41:22

in 1998 as they were working on the Naomi

41:25

chipset. Which was a real big deal at the

41:27

time. Basically just the same

41:29

as Dreamcast but with more memory, stronger

41:31

processor. We

41:34

talk about Sega always wanting to have their arcade experience at

41:37

home. This is as close as they've been at

41:39

this point. That's how you got House

41:42

of the Dead 2 day and date. All these

41:44

things that were you could play at the arcade

41:46

decide that you liked it and then get basically

41:48

the same thing if you decided to spend all

41:50

your corners at once to have it at

41:52

home. The producer for this game Kenji

41:55

Kano led this project

41:58

with kind of this minor goal. of making

42:00

something that deviated from what was then the

42:03

standard kind of equation you know about value

42:05

trade which was 100 yen you know roughly

42:07

one dollar for three minutes of play this

42:10

being a kind of a return to this

42:13

form of well you you play for as

42:15

long as you're good right yeah good you

42:17

get more you get more value out of

42:19

your money endurance-based I've been watching a youtuber

42:21

that's been talking about arcade ticket retention redemption

42:23

games and the phrase they use is

42:25

for these are endurance based models

42:28

yeah so Sega applied

42:30

for a two US patents for technology I

42:32

mean the game the direction-pointing arrow and

42:34

the tech that made the pedestrians jump

42:36

away from the car that's right Sega

42:38

has intellectual property for self-preservation

42:41

non-slaughter yeah so anytime you jump

42:43

out of the way of a

42:45

car you owe Sega and that

42:48

bill is coming hmm yeah no it's

42:50

it's taken out of your estate when you

42:52

die yes Texas yeah

42:54

so this was hit makers most successful

42:57

game by a lot I did really

42:59

well in the arcades got ported to

43:01

Dreamcast many other systems mm-hmm and it

43:03

was huge I think we're originally going

43:05

to make a movie with Richard Donner

43:08

yep love that

43:10

it would have been wild to see that

43:12

Richard Donner director of Superman yeah well

43:14

Richard Donner is also is he gremlins

43:19

I think in this right yeah

43:22

Richard Donner Richard Donner's gunis

43:25

yeah gunis lethal weapon that's why yeah

43:28

there we go yeah so yeah that would have been

43:30

really crazy I'm gonna be in 2021 or 2001 that

43:32

sell through not 2021 that's

43:36

the way I've had it although

43:39

this for me it's still was still rolling around

43:41

yeah I got optioned a bunch of their properties

43:44

for TV and film in 2014 that's

43:47

where we got the sonic movie yeah ultimately

43:50

getting started and going through so

43:52

who knows this would make a very if

43:55

they did this what I would want one

43:57

for it to be is like a saving the rec

43:59

center kind of thing from the like

44:02

rideshare corporations or whatever. From Lyft.

44:05

Yeah. Crash into Lyft. It

44:09

would feel like, I feel like there have been a lot

44:11

of movies that are similar to this. Yeah, yeah. That have

44:13

kind of come out, they're just about, you know, wildly

44:16

driving around the city, called like, I don't

44:18

know, I haven't seen the movies, like Rush

44:20

Hour, stuff like that. You know,

44:22

maybe. Yeah, yeah. There's

44:25

also that, what, that Joseph Gordon Levitt, Premium Rush,

44:27

there we go. Yes, Premium Rush. Yeah,

44:29

I mean, and like, for as little story as

44:32

there is here, like, making a movie that is

44:34

entirely just a chance for

44:38

big dumb car stunts. Like,

44:40

time in memorial, right? Yeah, it's been a

44:43

minute, too. Blues Brothers. Well, I mean, and

44:45

then Fast and the Furious became not that.

44:47

Yeah. Yeah, that's big dumb

44:49

helicopter stunts now. Yeah. There

44:53

are also sequels to this game, sequels and spin-offs. Crazy

44:56

Taxi 2 came out in the Dreamcast for 2001. It's

44:59

at New York City, aka the Small Apple, something

45:02

to call it. Has a new mechanic where you can

45:04

carry multiple customers at a time, which is kind of

45:06

a risk-reward. You have to

45:08

deliver them all to get your money, but if you

45:10

do, you get, all your tips are multiplied. They each

45:12

tip you. It's not as good.

45:15

Yeah. Nothing

45:17

that came out after this is as good. Yeah.

45:20

Kind of period. Uh-huh. Yeah. It's

45:23

a lot of trying to re-bottle it. Yeah, I

45:26

tried on Crazy Taxi 2. That

45:28

pick up, picking up multiple fares is

45:30

a neat idea. It's

45:32

just the map isn't there. Yeah, the map is

45:35

good. And

45:37

this is not just our opinion. Even the

45:39

Crazy Taxi Die Hard community, this

45:41

is the opinion. Yeah. Sega

45:44

left the hardware business in 2001 and

45:47

started working with Microsoft in the Xbox

45:49

era. That's why you have

45:51

these real weird Xbox-only, your Toe Jam and

45:53

Earl 3, whatever that

45:56

Panzer Dragoon was they put out there. It's

45:58

kind of a weird era. Sega wanted to

46:00

develop for anybody for a new

46:02

competitor, not somebody who fucking drove

46:04

them into the ground like Sony or Nintendo.

46:08

And so they started working with them as Microsoft

46:10

was developing their Xbox Live service. The

46:13

team began working on Crazy Taxi Next,

46:16

which was going to be a multiplayer version that

46:18

had like a day night cycle kind

46:21

of deal. That eventually was scrapped, didn't

46:23

pan out, but that was worked into Crazy

46:25

Taxi 3 High Roller, which

46:27

has the maps from the first two games

46:30

plus a new Las Vegas map. That

46:33

is, if you can play it, that is considered to

46:35

be a great version to play because it has the maps from

46:37

the first one. And the Las

46:39

Vegas map, I've never played this version, but

46:41

Scuttlebutt, this is better than the New York map. They're

46:46

also portable ports. I played

46:48

the PSP version. Did you? This

46:50

actually, yeah, back in the day. It's

46:52

not very good. The draw in kills it.

46:56

It's kind of impressive looking, but like a lot of PSP things.

46:58

Yeah, yeah. The

47:01

most misguided one is Crazy Taxi Catch

47:03

a Ride, which was for the Game

47:05

Boy Advance. Now you think, okay, portable

47:07

system, basically a Super Nintendo.

47:09

Yeah, it'll be an overhead. It'll make it

47:11

a Chinatown Wars. Yeah, make it overhead. Make

47:13

it simple. Go, no, no, they didn't do

47:16

that. They didn't do that. No, this

47:18

is the like, it's chunky faux

47:20

3D at basically seven

47:23

frames per second. It's really rough.

47:25

I fired this up and it

47:27

was galling. I couldn't believe what

47:30

they tried to do with that. It is

47:32

a middle finger to God. It

47:36

is the kind of thing that gets you smoked. There's

47:38

a whole class of paladins that are trying

47:41

to strike this cart down. They're

47:43

on their way right now. So

47:47

in 2010, Crazy Taxi saw a little bit

47:49

more in mobile. There's a game called Crazy

47:51

Taxi City Rush in 2014, which is a

47:53

Temple Run game. You can no longer get

47:55

that, like all mobile games.

47:59

There was also, I never... I tend to

48:01

play that crazy taxi tycoon aka

48:04

gazillionaire Which released

48:07

in 2017, which is a business sem? Yeah,

48:09

I know Trying to compete

48:11

a rideshare company you're not really doing very

48:13

much crazy taxing. No, no, you're kind of

48:15

running a crazy dispatch I

48:22

mean, please Laka was a mechanic along with

48:24

Reverend Jim Nick Natowski. Okay, I don't watch I

48:27

just wanted to pull one of the characters. Okay Good

48:31

Lord. Don't walk. Don't walk

48:33

into my house. I'm not gonna watch

48:35

your grandpa TV, man. I'm still young and Yeah,

48:40

I never played that but you can also

48:42

just download now crazy taxi on your phone.

48:44

It's not very good No, don't do it.

48:46

It's a colorometer steering. Yeah, if you attach

48:49

it to a controller, which I think you

48:51

can it'd be Yes, but

48:53

just on the actual phone. It's no good, but

48:55

I did the show for funzos Yeah, put it

48:57

in that up in it in a backbone, you

48:59

know get that color death straining backbone. They're from

49:01

they're releasing. Yeah Yeah,

49:04

so you get that ports the most

49:06

recent crazy taxi news is From

49:10

the game Awards last year in 2023 Sega

49:14

Got up there and because that's a

49:16

big commercial showed this kind of trailer

49:18

But it was mostly a CGI medley

49:20

for this new initiative that they're doing

49:23

Which is to kind of bring back

49:25

and revive these long dormant franchises This

49:29

includes crazy taxi right

49:31

now Nobody knows if this is going to

49:33

be like a standalone game

49:35

for each of these or if it's going

49:37

to be them trying to Do like a

49:40

fortnight metaverse NFT thing God only knows what

49:42

they've got what they've got in them But

49:44

crazy taxi is not a completely dead concern

49:46

right now The the wish casting

49:49

I would have would would neither be a brand

49:51

new just crazy taxi game nor a NFT Fortnight

49:55

nightmare. It would be like a Atari

49:58

50 cure

50:00

remixes of all these classic movies.

50:04

Like you buy a compilation that's just called you

50:06

know Dreamcast All-Star or whatever

50:08

and it's just remix of

50:10

the five really good arcade Dreamcast

50:12

games or what have you. Games

50:15

of this era. Dead properties. It's a real

50:17

bummer that Atari bought Digital Eclipse because they would have

50:19

been the perfect people to do that. It would have

50:21

been great. And I wouldn't trade Atari

50:23

50 for anything. No, no, no. That thing's super neat.

50:25

But the you know, I want every company

50:28

to get that kind of legacy treatment basically. That kind of official

50:32

preservation is super cool. Sell me

50:34

a museum please. There

50:37

are knockoffs including one real big

50:39

one that's real weird that you know, but for the

50:41

grace of God we could have done. The in

50:44

2001, Radical Entertainment, Fox and Electronic Arts released

50:46

The Simpsons Road Rage which

50:49

is just crazy taxi starring The Simpsons and

50:51

in Springfield. Yes. That was

50:53

the basis for what would

50:55

eventually become Simpsons Hidden Run

50:58

which we did for the show, misguidedly. I

51:00

forget if that was a patron demand so

51:03

I apologize. The game's rough. I

51:07

don't understand the nostalgia for it. They became the basis

51:09

of these are separate games. So Road Rage

51:11

is more like Crazy Taxi. Hidden Run is the

51:13

GTA. Yes. Which we did. We didn't do the

51:15

Crazy Taxi one which might have been fine. Yeah,

51:18

I haven't played it in a really long time.

51:20

Yeah, but it was Crazy Taxi. And

51:22

it's 2001 right when Crazy Taxi was kind

51:24

of all of the rage. This resulted in

51:27

a lawsuit. Sega sued the developers

51:29

and publishers for infringing on their intellectual

51:31

property of, you know,

51:34

I don't know specifically what it was but

51:36

presumably, you know, Milhouse dived out of the

51:38

way of a car. Now

51:42

Milhouse dived out of the way of the car twice.

51:45

Those that are old rate. Get

51:48

off my property. Get

51:50

off my IP. Get off my intellectual

51:52

property. What a

51:54

specific meme we've just verbally crafted. I know,

51:56

right? Um,

52:00

they sued. Yeah.

52:04

And they couldn't keep that up. You

52:06

know, there were too many. This broke containment,

52:09

right? And we don't know. We don't, uh,

52:11

so it, uh, settled out of court. Like

52:13

EA and company did end up paying money

52:15

for this, but, uh, you know, it

52:18

is unclear, uh, for what, but like,

52:21

this, this is ultimately the legacy of

52:24

crazy taxi, uh, which is this

52:26

idea of, you know, picking

52:28

people up and dropping them off and kind

52:30

of a checkpoint based, you know, version of

52:33

that for time extension, like this went from

52:35

being a game to being a feature. Yeah.

52:38

Well, there's also still games, right?

52:41

Like, so there's a game called taxi chaos and

52:43

a game called death taxi 3000. Uh,

52:46

both of which are spiritual successors

52:48

to crazy taxi ones, uh,

52:50

just straight up. And then ones at a cyberpunk

52:52

world, but they are as

52:55

actionably similar as Simpson's road rage. Yes. So like

52:57

this, this can be a feature that supports the

52:59

game. It's also a thing that you do in

53:01

GTA every once in a while. That's what I

53:03

mean when it, when I say it goes from

53:05

being a feature to a game to a feature,

53:07

right? Like, you know, this kind of becomes a

53:09

mini game and other stuff. Yeah. And

53:11

not a very good one. Uh, there's like a thing,

53:14

you know, one of the things in GTA five, there's a

53:16

mini game where like you're, uh, I

53:18

think you're on a plane, but they're like, do

53:20

a bunch of things where you, you'll do a

53:23

bunch of crazy throughs, uh, to, to scare your

53:25

passengers, you know, almost hit stuff. And it's like,

53:27

you don't have the support and structure for them.

53:29

No, no. Um, it's

53:32

a, it's a, it's a, it's a good driving model that

53:34

you have in that game, but it is not crazy taxis,

53:36

the driving model. Yeah. Yeah. And it's,

53:38

it's again, that focus like this is, this is a

53:40

game, one of the, as we're wrapping up, this is

53:42

one of, to my mind, one of

53:45

the best examples of a game that

53:47

you cannot add to or subtract from,

53:49

um, you know, similar, uh, we

53:51

had like a dispatch prompt we didn't have doing

53:53

maybe we will in the future about perfect games.

53:56

And that was, uh, the way that question

53:58

was postured was more like. what is the game going

54:00

for? And my definition

54:02

of perfect game, which

54:04

I lifted, just was influenced by a YouTube

54:06

critic named Matthew Matosis who talked about Tetris

54:09

this way. And Tetris is not

54:11

necessarily the best game, but it's a perfect game. You

54:13

can't take anything away from it or add anything to

54:15

it. If

54:17

it were three block pieces or five block

54:19

pieces, it just wouldn't work. I

54:22

think Crazy Taxi is very similar. When

54:24

you add or subtract to this, and

54:27

you can see it as you play Crazy Taxi, it

54:29

gets fucked up. Adding

54:32

the different play modes, nothing actually works quite as

54:34

well as just the arcade mode. If

54:37

you were to add a story, if you were to add

54:39

a real gear shift, if you were to add power-ups, Crazy

54:42

Taxi 2 adds jumps to it.

54:47

It's not necessary, it doesn't work with

54:49

this. And they kept trying

54:52

to, and that's kind of, it's one of the

54:54

tragedies of art and sequels.

54:58

You have to make a new one, you have to do

55:00

something new, and this

55:02

doesn't want anything new. No, no,

55:04

anything additional you do compromises the

55:06

wholeness of it. Yeah, it's a

55:09

very svelte and perfect kind of

55:11

thing. And

55:13

again, for what it is, right? Somebody can be like, oh,

55:15

I don't like this driving model, it feels bad to my

55:17

hands. I can't do anything about that.

55:20

That's just saying that you don't like

55:22

how cucumbers taste. You

55:25

just don't like how it feels, that's fine. But

55:28

in terms of just an experience, this feels very pure to me.

55:32

This will stay installed on my computer until I die, now

55:35

that I've reinstalled it. This isn't going anywhere.

55:37

It's very small, and I'm gonna pick

55:39

it up every once in a while because it's super

55:42

fun. I

55:44

love this little portable pill that I

55:46

can take to have a little bit of fun. It

55:48

is just a great way to get a little boost.

55:51

A crazy boost. An absolutely crazy

55:53

boost. Also,

55:57

for my sanity, it is avoided. This

56:00

course like nobody's been like you

56:02

can't have crazy taxi that table Have

56:06

it What

56:12

have you started it If

56:15

we real careful what you speak into existence, yeah Effect

56:19

the dark side of the Waffa facts Yeah,

56:23

short episode we warned you they would happen they

56:25

will continue to happen Just

56:28

so morale approves. I mean it

56:30

I understand that some people don't mind them. Some

56:32

people don't like them as much It's just

56:34

very limiting to What

56:36

we can talk about. Yeah, we talk

56:39

about things with narratives, right? You

56:41

know things are worth talking about even when they're not No,

56:44

no, I'm absolutely and I am

56:47

always down for stretching the format, you know,

56:50

yeah, me too Yeah, if

56:52

you have anything to say about crazy taxi if

56:55

you would like to write in please write in at

56:57

Ducky TV slash contact if you have anything to say

56:59

about crazy taxi on a vowed Pony

57:02

Island or Age of Empires 2 now To

57:05

let you know what we're gonna be covering on Age of

57:07

Empires 2 just so we can

57:10

set expectations for it Both

57:12

of us have played the the tutorial and

57:14

then both of us are going to play two of the campaigns That

57:17

come with a definitive edition and then some skirmishes Way

57:20

too big of a game to cover in its entirety Yeah,

57:23

so there's that it just takes time like I I'm

57:26

enjoying the game I think I'm maybe a little warmer

57:28

on it. Yeah, but it does

57:30

it's time consuming. Yeah, sure. Yeah

57:33

So those are the those are various

57:35

games Marches games if

57:37

you have thoughts about those those are tear down

57:39

part to The room

57:42

those iOS and now

57:44

theme like room escape games And

57:46

then our premium episode is going to

57:48

be spider-man miles Morales That is also

57:51

right in to duck V TV slash

57:53

contact by Gosh

57:55

March March the 15th. Yes. If you have

57:57

thoughts about multiple games, please separate them into

58:00

multiple responses that makes our job possible.

58:02

Yeah. A couple of people have asked about the room since

58:04

that is a really short game. We will be talking about

58:06

the series game generally where it goes. We're just not going

58:09

to cover every game in it. Yeah. You

58:11

know, that will likely be a little bit of

58:13

a format stretch as well, but we want to

58:15

talk about different kinds of stuff too. If

58:17

you like the show, head on over to

58:20

patreon.com/duckfeed TV to get a bunch of exclusive

58:22

content. This month's bonus episodes. So

58:24

Age of Empires 2, next month's Spider-Man, My

58:26

Old Peralis, all of our past bonus episodes

58:29

and whole bonus shows. Yeah. You

58:31

get all kinds of stuff. Like our

58:33

show about Baldur's Gate 3, Crazy Tabaxi.

58:36

Yeah. No,

58:38

real rich hours. I

58:40

like that. Usually when I can hear you cooking

58:43

something, you know,

58:46

I'm like, okay, you've been cooking this one

58:48

for a little bit. No, that one got

58:50

me. You got to get a surprise. I

58:52

like it. You're going to make some crazy

58:54

money on Crazy Tabaxi. Yeah.

58:57

You can listen to that. You can also listen

58:59

to our show on horror movies on Filmable, which

59:01

is a network favorite. Higher tiers

59:03

get you adaptation decay. That's

59:06

real fun. We got a real weird one for

59:09

you this month that you probably have not heard

59:11

of, but is good. Yeah. We put out a lot

59:13

of stuff there and we think it is good value.

59:15

Just five, five, 10 bucks a month, you

59:18

know, 250 a week. Tons

59:20

of stuff. So much stuff. Cool.

59:23

Well, Braden's reviews, all of that,

59:25

you know how to help out a show. Primarily,

59:28

we want you to join us in thanking our

59:30

producer, Gwen. It helps us put out these episodes.

59:32

Thank you, Gwen. Yeah. We

59:34

very, very much appreciate her. And

59:37

until next time, what should they watch out for?

59:39

Cool. Watch out for somebody who's got energy. Thank

59:55

you. Thank

1:00:31

you.

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features