Episode Transcript
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0:30
Hey, hey, come on over and have
0:32
some fun with Crazy
0:36
Taxi! My
1:13
name is Gary Butterfield. My name is
1:15
Cole Ross. And you're listening to Watch
1:18
Out for Fireballs, it is a Games Club podcast. And
1:21
this week we're talking about Crazy Taxi!
1:24
It's an arcade driving game developed by
1:26
Hipmaker and published by Sega for arcades
1:28
and Dreamcast in 1999. Eventually
1:32
ported to everything. Yeah, you can play this
1:34
on whatever you got. Yeah, you can
1:36
play a really bad version of it on your phone.
1:38
Mm hmm. Why would you? It's pretty
1:40
bad. Well, you just got to have that crazy fix.
1:44
This is a Gary pick. This
1:46
defies our structure. But
1:48
2024, who gives a shit? I'm
1:51
done with any of that. We
1:53
don't do that anymore. Yeah, we just go. And
1:57
you know, this is really this is what I. I
2:00
can pretend it's not. I love
2:02
this game. This is one of my favorite games.
2:05
This is like a top 50 game
2:07
for me and I wanna talk about it and I
2:09
don't care that it doesn't have a narrative. It's
2:12
so good. It is
2:14
really good, really fun, super
2:17
distilled. Yes, it
2:19
could not be any longer. If
2:21
you added a plot to this, I would shoot you. Don't
2:24
you dare try. Yeah, don't you dare.
2:28
Get your writerly hands away from this, you
2:30
motherfucker. It can't support it and it doesn't
2:32
want to. This is
2:34
probably the form factor
2:37
that I've prepped for this took was
2:39
probably my favorite preparing for an episode we've
2:41
ever done. Just playing
2:44
three or four runs of Crazy Taxi a day for
2:47
the last three weeks and
2:49
just every time consistently getting a mood boost.
2:53
Just having this nugget of fun that
2:57
I could just ingest whatever I wanted to. It's
2:59
so good. It's really good. Every time I
3:02
see this in arcade, I have to play it. I
3:04
get real bummed out when the shifter's broken. Which
3:07
happens a lot. I
3:10
remember like six months ago or
3:12
so, I sent you a Facebook Marketplace ad for
3:14
your neck of the woods for an arcade machine. I'm
3:16
gonna have a taxi for sale. I'm gonna add that
3:18
motherfucker in your garage right now, dude. By
3:21
my neck of the woods, yeah, my uninflated
3:23
garage. Yes, we have an
3:25
unensulated garage somewhere in unincorporated. By
3:28
my neck of the woods, four hours away. Yeah,
3:31
you could have had a Crazy Taxi cabinet in
3:33
your garage. Hey, put this in the back here,
3:35
hatchback coal. Yeah. Yeah,
3:39
so this is, but first
3:42
of all, of course, spoiler warnings. We're
3:44
gonna talk about everything that happens in
3:46
this game and you do
3:49
not want to have it spoiled. Everybody knows you
3:51
pick up a customer, but after that, anything goes.
3:54
You could do anything, you know. So
3:57
Crazy Taxi, you play as a cab driver and
3:59
you have to deliver. customers to their destination as
4:01
quickly and as stylishly and as recklessly
4:04
as possible. Customers
4:07
of Crazy Taxi Incorporated, they want to get there
4:09
fast and they want to almost die. This
4:12
presupposes a world in which a customer
4:15
will give you like a $300 tip provided you get there in
4:19
10 seconds and also
4:22
almost die. You will get paid
4:24
so much money. And
4:27
if you run out of time, it doesn't matter
4:29
if you're going at full acceleration, leaping off of
4:31
a hill, or if they're pregnant, they will leap
4:33
from the common ground. They will leap out or
4:36
if they're oppressed. This
4:39
is an arcade game. It means
4:41
that it's meant to be played in
4:43
short bursts. You play this
4:46
for score. This gets past my
4:48
ordinary aversion playing for score. I play
4:50
this for rank and
4:52
score. Near the end
4:54
of my tenure here, I can consistently get S's.
4:57
I haven't gotten crazy. The higher
4:59
tier, the threshold is twice as much money. Oh,
5:03
you have to make basically $100,000 in a run. Yeah,
5:05
I can't do that, but I can consistently
5:07
get A's and S's. I never get below
5:09
an A anymore. And I
5:11
started when I first started this, I was like
5:14
season D's. Yes. So a
5:16
real, real arc of improvement as I was
5:18
preparing for this. Yeah, yeah. This is firmly
5:20
in that pocket of the cliche, easy to
5:22
learn, hard to master. There
5:25
is a weirdly high skill ceiling for
5:27
this. Very much. While
5:30
still being enjoyable to play on the, if
5:32
you're just kind of jumping, right? Yeah. It
5:34
is fun just to pick up. I
5:38
never got to S's. I
5:42
got a handful of A's that can reliably get B's.
5:44
So. And
5:46
this is also my big caveat or
5:48
asterisk is this is only on the good map. AKA
5:52
the arcade map, not the
5:54
original map from the original arcade version, which
5:56
we'll talk about later. Really
6:00
though, it is a funny one of the
6:02
good map to the other map I think
6:04
is appreciably and scientifically worse. Now
6:07
I'm a sucker for ah you want
6:09
to get these high rankings in those
6:12
rankings are based on as a total
6:14
number of fares that you get to
6:16
hear something that I feel could not
6:18
matter less though I do have a
6:20
choice that I make it says as
6:22
he start by choosing your driver you
6:24
have four options. you got Axel who's
6:26
to have a punt I still bts
6:28
kinda cool guy. You have. I'm
6:30
Gina is cool lady and guess who's
6:33
an older Jimmy and guess who is
6:35
the guy who plays the at the
6:37
cook from wet hot American Summer and
6:39
and sadly and was absolutely yeah see
6:42
stock and veggie kittens Yeah I don't
6:44
really matter at this as of them
6:46
Fear Now I'm sad and I I
6:48
I stands. You know I like to
6:51
find the best. Yeah. I.
6:53
Would ask us man because.
6:55
It looks like a benny from rather
6:58
it. Not true if it's got
7:00
that the kind of I do a
7:02
snob and he and he goes your
7:04
full of energy decision not a thing.
7:06
The Usa a second Quit fifty. C
7:10
So there are differences between these
7:12
cars is the standard differences that
7:14
you find and like a Mario
7:17
Kart, defoe cheaters between acceleration handling
7:19
things like that. I'm. There's.
7:21
Yeah I found these on games acts
7:23
other his listeners was almost conflicting information
7:25
there is gone but information he had
7:28
a mass makes variants know I guess
7:30
is that the other thing I found
7:32
the other is my favorite. Guess is
7:34
as low as acceleration. And been
7:36
really take control right? And I say I
7:38
don't play this game as like a classic
7:40
scheme this doesn't feel a car. Physics. Turn
7:43
way too sharply yes for a
7:45
car and and guess is cars
7:47
really good at that.traveling? sharp turns
7:49
be out. ah I guess at
7:51
I don't know I just said
7:53
like dance Gina first for aesthetic
7:55
reasons butter or you know I
7:57
debate what I read was. Basically
8:00
the equivalent of axel being fast
8:03
acceleration. lose turning right? yeah, it's
8:05
own. Actual was a Mario. In
8:08
in a Bt was static salaries and loose turning
8:10
and then do the might be high top speed.
8:12
Okay I do not remember but they are think
8:14
Mario Kart. You
8:17
know kind of I templates that Oregon
8:19
where for here or there are bios
8:21
India in the Dream Cast manual ah
8:23
they're the most mundane things you've ever
8:25
read. just this guy's see I just
8:27
little in the others had to make
8:29
their make their money I see. So
8:31
this game you dropped in the starting
8:33
point in a city that is kind
8:35
of based on I Can Are Keepers
8:37
and San Francisco Rex on Capitol Hill
8:39
seeking to the sabotage jumps you got
8:41
the up with back. Some things. yeah.
8:44
Yeah. At it then it goes eventually. Awesome
8:46
are like San Andreas or something. It
8:48
goes off into the the unincorporated fear
8:50
San Francisco. Another and then there's
8:53
another map which we not talk about that
8:55
was ah talk about as a nurse we
8:57
are we can talk about it like I
8:59
played up at is just worse Yeah how
9:02
else assessment that I'm so let's talk about
9:04
the controls were dimension of this isn't cart
9:06
and frozen does nothing resembling cars lama butter
9:08
you know so I think it is also
9:11
important a typo. the differences in playing this
9:13
on the cabinet of recently in this on
9:15
entering cast right? Yeah so you know this
9:17
is fast and hectic, You're doing it you
9:20
know. Quick maneuvers, weaving in and traffic. Making
9:22
tight turns. No real serious driving because
9:24
it's happening here. Know gear ratios? Know
9:26
drag? Know anything? really? Yes, yes I'm
9:28
your your car will add turns very
9:31
quickly. ah but does not have that
9:33
I tend to and racing games as
9:35
we talked about a burnout paradise. I'm
9:37
bad. As additional car racing games.
9:40
I didn't stuck in a cycle where I
9:43
overcorrected heard and then I just kind of
9:45
pingpong back and forth year between able to
9:47
the barriers kind of forever. I'm
9:49
and that that's that's the story of me. And
9:51
racing games. License racing games, breath as hear that
9:54
doesn't happen is used are going forward and cracked.
9:56
You also have when the moves or type of
9:58
that the special moves you can do. Strange
10:00
out and point you forward and eliminate
10:03
all momentum to shoot you forward. Not
10:06
the kind of gimmick here is you
10:08
have a gas in a break and
10:10
then you have a reverse and drive
10:12
through stand again for I the feel
10:14
of a stick shift. Yes, there is
10:16
obviously much more simple would you manipulate
10:19
this for I. In order
10:21
to came to the special tricks and then
10:23
also to stop on a dime and to
10:25
start on a dime says yes yeah Philips
10:27
ah I love this. I'm not that not
10:30
not that big of a fan of you're
10:32
driving stake in a game or in real
10:34
life you know I like I learned how
10:37
but it stays at stressful rent cel arm
10:39
but this just like giving you something to
10:41
do with your right hands better not that
10:43
is not shooting a gun which means you're
10:46
not playing lucky and wilde like this was
10:48
the this beyond the arcade racer that gives.
10:50
You that ah of the anyway I
10:52
give you something uses their stick shift
10:55
games and that they're seen as another
10:57
arcade racer. the do something similar to
10:59
this. Yeah Hydro Thunder are putting your
11:01
i hear your throttle on Mac Os
11:03
and a son linger like that. you
11:05
know headers under some of this is
11:07
this is really nice. I like see
11:10
like the Dream Cast version of the
11:12
selected ring Caspers of Driving More. Than
11:14
I already like driving with a wheel very
11:17
much a com but I like the stick
11:19
in the arcade yeah because it's got great
11:21
can statics minutes yet your Simon the
11:23
thing back and forth I have an you
11:25
know be like the it's real timing for
11:28
your time independents ah there's no like half
11:30
way with it knows where it is this
11:32
real fun to commit to it right
11:34
arm and this is carried over others shifting
11:37
as carried over into the council M P
11:39
A Pc versions most recent games that you
11:41
think of break and then go backward artist
11:43
on the same. On on the same
11:46
thing you know like I'll to break it
11:48
up than a stop in anti government that that
11:50
I go backward steer you actually shift gear.
11:52
your break is just saw no matter what. Yes
11:55
whatever Dresdner going on c and this
11:57
allows for have dial a combo. the
11:59
things you can do in order to do these
12:01
specific maneuvers and to give you this feel
12:04
that you have of the fantasy is
12:07
a lot stronger in the arcade. I can
12:09
be very precise at home, but regardless of
12:11
which it emulates a little bit of that,
12:14
you know, fast and furious, putting a car
12:16
into gear and then peeling out. When
12:21
you're just in kind of free row mode, you
12:24
don't have a fair, you see potential customers waiting on
12:26
the side of the road with different colored rings around
12:28
them. And there's strategy to
12:30
this. You know, you
12:32
can, as you pull up to the ring,
12:34
customers, if you almost hit them, they dive out of the way,
12:37
then they will take longer for them to get to your car. You
12:41
know, you want to pull up close to them. The
12:43
color of the ring indicates the distance to their
12:45
destination. More distance equals more
12:47
money, but there's
12:49
also strategy in that as well. Right. You
12:51
can do it. It's related to where you're
12:54
at in the overall run that you are
12:56
doing and also where on the map you
12:58
are. Yeah. And also just kind of, so
13:01
you have a, this will get into this later,
13:03
this all connects. Yeah. It's a deeply complicated arcade
13:05
game and the lore is through the roof. You
13:07
have the individual timer
13:09
that you have for the customer, you know, so you get
13:12
a customer, they get in their car, you have a time limit
13:15
to get them to where they go, but you also have an overall time
13:17
limit that goes down. One
13:20
of the things that you are managing
13:22
in this game is the push and
13:24
pull between doing longer hauls for money,
13:26
shorter hauls because you can get there in very
13:29
fast and get bonus time to your
13:32
overall time. Yes. So you're kind of
13:34
doing, I don't know if it's green or yellow, whichever one
13:36
is the brightest one. The game
13:38
is not very colorblind friendly. No, luckily there
13:40
are, I think there are five colors and
13:42
I only need to know two of them.
13:44
Really? The brightest one for long
13:46
hauls, the shortest one for time. Yeah.
13:49
And the best strategy I found was
13:51
ping ponging between those two. Yeah. It's
13:53
also the case of anytime you're driving without a
13:55
fair, you're losing as well. So
13:58
if all that you have around you is
14:00
the red short distance fares where
14:03
they take you well you're gonna be making
14:06
money on your way there where they take
14:08
you maybe a little bit more rich a
14:10
little bit more rich in a longer distance.
14:12
Yeah, you know fares being a different people very
14:15
likely to get that five bonus seconds. Yes, we're
14:17
doing it. So like there's this layer of strategy
14:19
to it like all good arcade games of
14:22
balancing those two things. You
14:24
can't just go for the higher value amounts. No,
14:26
I can if you're a perfect driver, but I
14:28
needed to top off my time. Yes.
14:31
Yeah. If the passenger timer hits
14:33
zero, they will bail no matter
14:35
what is happening. And
14:37
you won't get any money for that. You
14:40
don't want that to happen because you may
14:42
have wasted, you know, maybe 30 seconds without
14:44
without getting any money for it. Yeah.
14:47
And no time. Yeah, if you get there in
14:49
the normal amount of time what they consider to
14:51
be normal you get two seconds to your overall
14:53
time. If you get there speedy you get five
14:55
seconds. Yeah, overall time. Big deal. Yeah.
14:58
So let's talk about the stunts
15:00
and combos because this isn't something that I
15:03
really engaged with until I sat down to
15:06
play this for the show, right? Like I
15:08
knew that you could get this effect, you
15:11
know, with you know by basically shifting
15:13
into a turn to do to
15:15
do a drift crazy slide.
15:18
Yeah, yeah. But I didn't
15:20
know how many of these there were until I sat
15:22
down and made a run with the crazy box. Yes.
15:25
Yeah, which is like a training ground
15:27
for them. There's
15:29
kind of two different things you'll do. The
15:33
you almost die. So when
15:35
you almost hit things, which
15:38
means you're driving and you're trying to not hit
15:40
things because that slows you down. Not nearly as
15:42
much as any other video game. No, no. Again,
15:44
an arc I get into in a serious racing
15:46
game where you hit something and like you just
15:48
stop. Yeah, you keep going. You have
15:50
to hit stuff. It's not
15:52
sensible taxi. But
15:55
you want to near miss. These
15:57
are called crazy throughs and then
15:59
jump. Which are called crazy jumps would
16:01
you jump over? Cars and
16:03
things now Doing those
16:06
things will give you additional tips, right?
16:08
Customers love this. They basically throw money in
16:11
the air They
16:13
lose their mind. Oh, yeah. Yeah. Yeah, like
16:15
it's great. And then Gus goes you're full
16:17
of energy Yeah
16:23
So you're doing this and you're building up combos
16:26
and you can keep these going So
16:28
there are stunts that you can do intentionally that
16:31
you know Also really aid in getting
16:33
around the map more quickly It's
16:36
difficult to describe the timing of these like
16:38
what you have to do because it's so
16:40
it's an awful lot of okay Study
16:44
release all the pedals shift and then slam
16:47
on one of them and the different combinations
16:49
of what you're doing In combination
16:51
of steering or not steering with them You
16:54
know creates this result right but
16:57
these are like boosts and drifts
16:59
Yeah The most the thing that is
17:01
the bread and butter for me are the is the dash
17:03
because I will straighten you out and shoot You forward and
17:05
give you extra speed That
17:07
is letting off the acceleration and then hitting
17:09
drive and acceleration. You're supposed to hit drive
17:11
right before it Acceleration, but if you
17:14
hit them at the same time, it also works Yes
17:16
So letting off of drive and then hang them both
17:19
and you will dash forward This will get you out
17:21
of a stop like you always get your wheels If
17:24
you are going for a complete stop and it straightens
17:26
you out. Yes The other
17:28
thing is the crazy drift as we mentioned which
17:30
is drifting, but it's not it's not
17:32
your parents drift It's a little bit different. Look, yeah
17:36
And this is also really big because you change direction
17:38
and you get money for while you're doing this so
17:40
you can do that kind of Thing
17:42
where you are dropping somebody off and you turn the
17:44
cab to be facing the other way You
17:47
know, so you can just cut out of there.
17:49
Yeah. Yeah You know making it
17:51
so you don't have to do a big, you know you
17:53
turn you're essentially doing like a burnout In
17:56
order to rotate your position and then you can
17:58
boost out of that There are
18:00
a couple of other little moves you can do here
18:03
that are not listed. You don't get points for them.
18:05
But for example, if you do a crazy dash and
18:07
you don't hit, uh, if you don't hit forward, if
18:09
you hit a direction, you'll turn
18:11
90 degrees from a
18:13
stop. You can do things like that too. There's
18:15
a lot of nuance into how you control your cab. Yeah.
18:19
Yeah. Uh, you can boost into a
18:21
drift and then boost out of it. Uh,
18:23
it's called the limit cut is what that is.
18:25
And then you can also do this, uh, by
18:28
shifting into reverse and hitting the brake sometimes. You
18:30
can stop on a dime, kind of the reverse
18:32
of the, uh, of the, uh, of the boost,
18:34
uh, or you can just plain crash. Yeah.
18:37
Yeah. A time tested way
18:40
to stop. You know, I really, I nearly
18:43
failed my driving test because I didn't do the
18:45
crash into the KFC. I know it's worth a
18:47
lot of points. You
18:50
know, uh, they marked not full of
18:53
energy. Okay. So
18:56
you do this to build your combo so you could do more tips.
18:58
Uh, and if you hit anything, it resets your
19:00
combo and your tip boost, uh, little, little tip
19:03
for this game, at least in, in, you know,
19:05
I'm not a crazy driver, but I don't pay
19:07
attention to this. If
19:09
you stress about it, you're going to die. You
19:11
just play the game. Like this is a real flow
19:14
state game. Yes. Um, you know,
19:16
you're going to hit stuff. It's fine. You try
19:18
not to obviously, but like, don't look at a
19:20
number. Yeah. Like by any
19:22
means, never consider an actual number other than
19:25
your time. What happens to
19:27
me? Uh, if I start
19:29
sweating, the combo is I get
19:32
real anxious. I get real on my head and
19:34
I stopped taking risks. Yeah. And this is a
19:36
game where you want to be taking risks. Cause
19:39
the clock is always running down. Yeah. You
19:41
cannot play this game conservatively. Like there are
19:43
different play modes, which we'll talk about where
19:45
you, you could. You know, like
19:47
take more time, but I tend
19:49
to prefer arcade mode where you, your
19:51
time is dependent on how you're playing.
19:54
So I need to constantly be like, I'm a shark.
19:57
Yeah. Complicate moving or you die. Keep that
19:59
meter. Yeah, yeah.
20:02
So when you have your fare and you're approaching
20:04
where they want to go, you know the the
20:06
tower records and whatnot You're
20:08
gonna be guided by a green arrow at
20:11
the top center of the screen. This is This
20:14
was so innovative. That's like a patented it. Yeah,
20:17
which is weird I always get weirded out
20:19
when game companies patent something like that, you
20:22
know, I can't count an arrow. No The
20:25
this is the reason why so this is
20:27
pretty good as a guide. It's
20:30
not perfect There have
20:32
been huge strides in racing games about
20:34
like letting you know when turns are coming up.
20:36
Yes This is the reason why the second map
20:38
is worse than the first map Mm-hmm
20:40
the the first map has the second map
20:42
has way more situations where the arrow will
20:44
disappoint you forward through a block And
20:48
one way around the block is a lot shorter than the other Yeah,
20:50
and the arrow gives you no guidance You
20:52
can sight read the first map the second
20:54
map you need to memorize more right and
20:57
for if that makes sense as an arcade
20:59
Get a console concern, you know, they know
21:01
you're gonna spend more time with it. I
21:03
don't find it as fun, right? I want to get in a
21:05
flow state. That's where I'm reading the
21:07
game Yeah
21:11
So you approach the destination and
21:13
the place where you need to stop is going to be highlighted
21:15
by a green grid This is
21:17
you know, these very inside depending on what the
21:19
destination is This is where your stunts to you
21:22
know slide into a direct stop
21:24
or do your stop on a dime Will
21:26
help you out. Yes, I'm there
21:28
and they and they help them out and then
21:31
you start over again You get your
21:33
fare that's added to your total and you get the you
21:35
know time bonus if you're playing in arcade mode Which you
21:37
ought to be because that's the best mode. Yeah,
21:39
and then you go and continue. Mm-hmm There
21:43
are different modes as you mentioned arcade mode you start with a minute
21:45
and you gain extensions by performing well there's
21:48
an isolate use of use thing if your
21:50
Passenger time limit is higher than your overall
21:52
time limit your overall time limit will increase
21:54
to that Yeah, so if you have
21:57
10 seconds left and you pick up a long-haul passenger, you'll
21:59
get all the time time to get them drop them
22:01
off. This is also a good strategy. If
22:03
you're very low on time this will end up
22:05
netting you time through that. You can also play
22:07
for as much money as you can get in
22:09
either three, five, or ten minutes. Ten minutes of
22:12
this game would exhaust me. You
22:15
know, when we talked about this earlier,
22:17
how this being an arcade game that lasts
22:19
exactly as long as it can and supports
22:21
exactly what it can. The
22:23
world record for this is like two hours and 15 minutes
22:25
or something. That's like a softies
22:27
brother film. I can't
22:30
handle the two hour hardest hack that would
22:32
be playing the world record of Crazy Daxby.
22:36
You know my neck gets sore playing this? Yeah,
22:41
I couldn't do it. I much prefer there to
22:43
be a natural limit and most of my games
22:46
end up lasting four
22:48
or five minutes. Yeah,
22:51
I like the arcade rules. You start with one minute
22:53
and then it extends by
22:55
you picking this up. Three or
22:57
five, that feels too optimizable to
22:59
me actually. It'd be good for
23:01
learning the map. Like if you
23:03
want to cruise around and take this
23:05
more seriously than I want to take it, I guess. Yeah,
23:08
I don't want to take it very seriously. No,
23:10
it's crazy. Now, it's a crazy taxi.
23:15
You get a license rating at the end of
23:17
your round from the up
23:20
through Crazy. I think it is.
23:22
This is based on how much money you brought in, which
23:24
of course is a measure of how
23:26
you know your overall driving when you had your
23:28
fares. You also get a ranking.
23:31
Yeah, there's a grade but then it also says what
23:33
your 21st, something
23:35
like that. The relationship between those
23:38
two things need not be specified. You
23:42
learn the map, that's a big part of this. You're
23:44
not on a course. So the
23:46
game models the city. It has traffic and
23:48
shortcuts. As the game goes on, there will
23:50
be more traffic. But
23:53
the destinations are all in fixed places. It's
23:55
a little bit open world but you can also find routes.
23:57
Yeah. The
24:00
natural flow will send you through the map. If
24:03
you don't go to the most immediate fare,
24:05
sometimes it will send you backwards. Yes.
24:07
Areas of comfort. And
24:10
some of these things are set. Like
24:13
I found consistent backtracks to
24:15
them. Some of them also
24:17
feel randomized. They may randomize at a certain
24:19
level after a certain amount of time has
24:21
passed. I don't know the mechanics under the
24:23
hood for it. No, by the way. But
24:25
knowing the map is more than just knowing
24:27
the geometry, it's also knowing the pickups and
24:30
destinations and the relationship between each other.
24:32
You can do a circuit of the city in
24:34
this. And you can basically go infinite that
24:37
way if you figure it out. It's
24:40
very satisfying. And remember, this is 1999. There
24:44
were computer games that modeled the big open city.
24:46
You had your Simcopter. You
24:49
had Carmageddon and whatever. But having
24:52
this in an arcade felt amazing.
24:54
Yeah. Especially
24:56
with how fast you could get around it. And
24:59
just how quickly the game ran. It
25:01
was really neat. Very much so.
25:05
So the arcade map, which is the original map, not
25:07
to be confused with the original map, which is not
25:09
the arcade map, is the range like. The
25:12
North Library is south of the quad. Pier
25:15
2 over there by Pier 99. You're
25:19
thinking about the bus 2A. Is
25:21
it arranged like a circuit? It
25:24
is down these San Francisco hills,
25:26
down to a shoreline, those little
25:28
island, lighthouse. There
25:30
is a heliport, baseball stadium, things like
25:33
that. Then they give you
25:35
original map, which does not mean the original map. It
25:37
means a map they made for just this originally. It's
25:40
a horrible failure of importance. I
25:42
love it so much. This
25:46
is bigger and more dense
25:48
with drivable surface area. But
25:51
there are fewer desks. Right. There
25:53
are fewer destinations. This is not a
25:55
big circuit. This is one that
25:58
you're meant to crisscross in a bunch of different ways. ways.
26:01
The thing that I hate about the original map
26:03
is that fucking freeway. Yeah, it's
26:05
really obnoxious. There's a little freeway in the
26:07
arcade version as well, but it's
26:12
pretty deep into the map. You
26:15
can play whole games without getting to it, and
26:17
it's a lot easier to get onto and off of. The
26:22
console ports have something called Crazy
26:25
Box. Don't stick your dick in it. It's
26:28
playing right there, but you don't have to pick
26:30
it up. Sorry. Sorry.
26:38
A series of these
26:40
challenge minigames that
26:42
don't teach you how to do the
26:44
stunts by having me. Nope. No, they
26:46
just require you to do them. There's
26:48
a very misleading little press start for
26:51
help thing that will give you patently
26:53
incorrect advice on how to do that.
26:55
Press start to get made fun of to
26:58
get a misleading Castlevania II. These
27:02
will be ramp jumps, breaking a
27:04
certain number of balloons, drifting into bowling pins,
27:07
things like that. How long can you
27:09
drift for a certain number of seconds? When me and
27:11
my friends played this, when I was college age, when
27:13
I lived in the big college party house, we played
27:16
the regular game, passed it back and forth, but we
27:18
also were trying to get through all of these. That
27:21
was a real like, give me a try, give me a
27:23
try. Eventually I'll lock them all. When
27:26
you do them all, you get a petty cab. Does
27:30
that control any differently? I've never played with a petty
27:32
cab. To the degree that any of
27:34
these control differently, you don't have to
27:36
tap a button to bump your feet or anything. It's just a skin.
27:38
I remember unlocking
27:42
it. I remember when I was
27:44
younger playing this, the Crazy Box seemed really cool. On
27:47
this run through, I played through them, but
27:50
I just wanted to play the actual game. Getting
27:53
those little markers did not, the mini games were not super fun
27:55
to me. No, if
27:57
they were actual mini games, that'd be
27:59
one thing. But in a good at
28:01
being tested on knowledge that you do not
28:03
have ah ease it's a week. it's a
28:06
weird and unpleasant feeling are way more demanding
28:08
I the actual game is yeah like you
28:10
don't have to learn how to crazy dress
28:12
you have to crazy dressed for. Like.
28:14
Fifteen seconds or yeah you know just
28:16
to say and in this tiny little
28:18
box news is very small little arena
28:20
three different amp are doing very tight
28:23
lights and to clean out drift off
28:25
of these ramps on to very small
28:27
us to it You know that either
28:29
that stuff's yeah if it was like
28:31
to do fear monkey ball style stuff
28:33
that was more of a like celebrated
28:35
her mechanics as opposed to slap you
28:37
on the wrist for not knowing something
28:39
I didn't tell you I would be
28:41
way more in favor of these I
28:43
think so too. Did It ends
28:45
up working out as a pass the controller. Concern
28:48
which is this is one of the
28:50
all time best pass the controller games.
28:52
Oh yeah that is very fun. And.
28:55
Bet that is the that is the
28:57
dust form factor for. Better.
29:01
Or will sort of of the effects of
29:03
this. Ah, zoonotic. Somebody took nineteen Ninety Nine
29:05
and bottled it. This is so I suffered
29:08
a severe. It is very Ninety Nine for
29:10
all the good and ill the citizens of
29:12
this. I do think this is when people
29:14
who are not me are very nostalgic for
29:16
the dream cast. Ah this is the thing
29:18
I can see. Yes you know there
29:20
are a lot of games that people get
29:23
like Power stone and I'm like man I
29:25
didn't like that game and then returning the
29:27
not and I wasn't months i but this
29:29
is that is very bright It's super td.
29:31
Ah it. Is move very
29:34
fast, very smooth slam. It's
29:36
it is very simple, fun, Dot.
29:38
Like this to me feels like the best
29:40
argument for that recast. The out. Of
29:43
there's just something about the way puts polygons up
29:45
on the screen. Young you know as to say
29:47
you'll be you'll look at us in you say
29:49
yes this is dream cast or to me this
29:51
is that particular era and it's like a doing
29:53
what I put. I like Saga doing you know
29:55
him like that. The thing about them that as
29:57
a it's the best which is this kind of
29:59
our. arcadey action kind of
30:01
stuff. Very much so. Especially
30:06
in the arcade, this is a
30:08
game that moves very fast and
30:10
very smoothly. The performance of
30:13
this when you sit down and play it on
30:15
the original machine is phenomenal. It's
30:18
a little bit chunkier on the PC and console ports.
30:23
Not unplayably though, but a little
30:25
bit less smooth. A little bit less impressive. A
30:27
little bit. The soundtrack for this game is very
30:29
famous. There are only seven songs
30:31
on it. It's three offspring
30:33
songs and four bad religion songs. What else
30:36
could you want I guess? I
30:38
actually hate the soundtrack to this. I'm
30:40
not going to all of a sudden not be a music snob
30:42
just because I love this video game. What
30:45
I will say though is it's really appropriate. Yes.
30:50
I did a very funny thing when I played this. The
30:53
Steam version of this comes with,
30:55
we'll talk about them bastardizing the soundtrack.
30:58
And somehow making it worse. There's
31:00
a mod that fixes the physics and puts in
31:02
the original names for things. But does not fix
31:05
the soundtrack you know it says it does. I
31:08
looked elsewhere to fix the soundtrack. It is a
31:10
bespoke file. The game is three. What
31:13
I did was took out all
31:15
of the new punk songs and
31:17
just put in offsprings all I want. As
31:20
the only song for the game. It's
31:23
not even the full song of all I want. They're
31:25
doing like a Tony Hawk one thing. Where it fades
31:27
out after a certain amount of time. Yeah I just
31:29
had that going over and over and over. So
31:32
every minute and 30 seconds you're getting the yeah yeah
31:34
yeah yeah yeah. That's all I really
31:37
needed. Even the other offsprings songs are pretty obnoxious.
31:39
And it's all these songs
31:41
from Ink's Nay on the Ombre. Fucking
31:44
offsprings gross. But
31:47
yeah that song the yeah yeah yeah yeah yeah
31:49
is you know very crazy
31:51
taxi. Yeah it is. They're
31:54
one and the same right. Yes yeah
31:56
you know just like that what is
31:59
it. The man is one
32:01
on the same with a don't ask
32:03
don't younger brassiere, the Iginla with and
32:05
everything. Else. Ah
32:08
I'm I'm a little bit more sunny
32:10
on the soundtrack on this newsletter. That
32:12
appropriateness for it goes a long way.
32:14
Also, been outside. I like it when
32:16
about religions on pops up Some we
32:18
were different ages. yeah in eighty Ninety
32:20
Nine Down In was high standards. Energetic
32:22
and energetic punk pop kind of stuff. Now
32:25
guess it It had it's I was. I
32:27
was over it by now but I was
32:29
also can I was in our over everything
32:31
because I was thinking necessity citizens are you
32:33
don't know judgment I just know it Also
32:35
ah spring did pretty pfeiffer white guy like
32:37
there are no no was gonna say it's
32:39
it's terrible You can come back from that
32:41
we can't pay enough for one offspring is
32:43
done in hers is as being like one
32:45
of the most embarrassing that song like I
32:47
defy you to like Listen to it No
32:50
no it's awful. Yeah, it's it's just it.
32:52
It ties. Your. Stomach into a hour and as a hell
32:54
I will. I will not give it to your baby. Yeah,
32:56
it's every. Every part of it
32:58
snows your parts of wage. Anyway,
33:05
So ah, that's on the original.
33:07
Ah the Bachelor was in an
33:09
offering soundtracks saga when they went
33:11
to put more money out of
33:13
this. decided to reduce costs and
33:15
they did not to worry license
33:17
those tracks. Ah, so instead of
33:19
when you get these later ones
33:21
including the money can buy on
33:23
Pc right now you get songs
33:25
by such musical institutions. As pivots.
33:27
To. Rude and total chaos. Yes, I'll
33:30
be forty six that I please you
33:32
as just like around with it. It's
33:34
not to me like again, I'm a
33:36
music stop. It doesn't even. but they're
33:38
not appreciably worse. Thirty Plus Appropriate. Be
33:41
at least don't sound like late nineties. Pop.
33:43
Punk, The An. Arm and I
33:45
would be lying if I said a part of the
33:47
appeal of playing this wasn't the nostalgia. Yeah,
33:50
that's mans. You must have to
33:52
worry rags. Yeah, smother hand your
33:54
connection a pop back up. Now
33:56
I'm getting there was really notable
33:58
but as I is that. Real
34:00
life product placement, Your
34:03
definitions were real Things like pizza
34:05
at Kfc revise store at our
34:07
records the out of like that
34:09
lab those were taken out. To
34:12
him like Peter King and some spouse rat
34:14
you can mother back in as well. Down
34:18
the aisle to the with the result, models, the
34:21
code and the voice lines for that are all
34:23
stole their lives, the I got some it. On
34:26
there's a mod you can find its
34:28
on the Steam community page of your
34:30
plane. This on p Seats are the
34:32
crazy. Taxi overhaul of this will bring
34:34
them back Yeah Arm if you happen
34:36
to love the Offspring and are intensely
34:38
loyal to the yum brands genius or
34:40
of food restaurants yes I said previously
34:42
Pepsi and what have you sit at?
34:44
The final bit of that, the aesthetics
34:46
that we have to talk about is
34:48
the narrator. Oh yeah, who is
34:51
actually key to this man? The attract
34:53
mode for this is aggressive. In the
34:55
arcade it just screams at use yeah
34:57
you join the Navy the whole time
35:00
like a digital rate has gone crazy.
35:02
Taxi It is one of the loudest,
35:04
massive noxious cabinets and the entire world
35:06
only outer than the music. Oh god
35:09
yeah he's in the smell that you
35:11
the whole time. And then when you're
35:13
playing at home you know I don't
35:15
need to be tracks. I bought the
35:18
game I see are t still. Says
35:20
everything. You know that that's going on
35:23
at including these these soft yo nagin'
35:25
you when you don't do very well.
35:27
Yeah I so adding into this arc.
35:31
Narrators telling you you're not my goodness
35:33
neoprene that he for tell ya bronze
35:35
right decisions that are suffering reads a
35:37
de vito After going to conferences not
35:40
bow I would have done it but
35:42
not that good at it. As a
35:44
now you can also have a decrease
35:46
Heskey I go and let the best
35:48
you can do since. Last. Dot
35:53
Wolf man just. A
35:56
little man guy who for a snack
35:58
over here. It
36:00
is It out is fine when you get him to
36:02
say good things about you. Oh yeah I would you
36:04
get A and S ranks it's like up and I
36:06
did a different for Death depicted as. I
36:10
hope and teacher isn't a good
36:12
boy say or he's great. Oh
36:15
man I'm is or if you're a gamer
36:17
the aesthetics. I went ahead, I know it
36:19
and then we just kind of yeah we
36:22
talked about it as a I had a
36:24
very fun saying fun is hard to talk
36:26
about. Your. You know, as
36:28
as a thing it's hard to quantify
36:30
slam. India. Is just there's
36:32
it. overall Jewishness to this. Now if you
36:35
missed. I. Will be curious if this is
36:37
a thing that somebody can pick up. In
36:39
Two thousand and Twenty Four and so
36:42
have fun with without House Thousand. I
36:44
want to say yes, because and feels
36:46
very elemental. It feels like a Pac
36:49
Man level kind of elemental. just fondness.
36:51
Yeah, and I don't know that be
36:53
true about. It. Depends on how
36:55
many other places they have seen this idea.
36:58
You're. Young answer is our knock on
37:00
wood was all about as well. So the i'm
37:03
yeah that would be an interesting things that people
37:05
to write him about. Sales. If
37:07
you try this in in your of our lord
37:09
two thousand twenty four and you're like what the
37:11
fuck ios talking about snail let us know what
37:14
didn't work for you up that the you and
37:16
there was especially like as it again it's hard
37:18
to quantify the drink as times there is a
37:20
certain amount of razzle dazzle that this hit you
37:22
with their for me definitely set in our my
37:25
and you know that first impression counter for a
37:27
lot. Not Just and Katarina semi arcade and be
37:29
a my it's geared kind of head over heels
37:31
for it but also wait you mean I can
37:33
play this at home to when it's basically the
37:36
same yeah I'm. You know that was the
37:38
that I was rarer than it was was it
37:40
was a thing that I it was almost a
37:42
second wave of that. The rights to
37:44
that was a big thing early on
37:46
in you during Paris doing God's work
37:49
on and yes, works talking about arcade
37:51
conversions guess that you know would happen
37:53
and saw them would be very very
37:55
accurate and that was just early mindblowing
37:57
thing. I feel like at the stuff.
38:00
Generations of that Neo. This is the thing
38:02
that came back after Street Fighter. guess I
38:04
was a thing I felt for free fighter
38:06
on the Super Nintendo like holy shit this
38:09
is just street fighter soon as I can
38:11
play at home and then that had kind
38:13
of a fallow period. the eyes in so
38:15
you'll that feeling for a while and then
38:18
came back with this gear civically. Even though
38:20
I didn't their other Dream Cast or kid
38:22
ports by didn't play those meal around I
38:24
didn't did have they are to experience this
38:27
did. this was always Segars thing to a
38:29
certain degree. Just try to make this arcade
38:31
parity. It was pretty much the entire sales pitch
38:33
with a fatter. The. Are you know
38:35
to the by where they would like when
38:37
you bought one at they were just give
38:39
you out or co fighter split your final
38:41
virtual cop and Daytona right? Yeah Ok here's
38:43
your live arcade Dark Eight ohm can open
38:46
their arms now it's something we're done with
38:48
the episode be some talk about weed out
38:50
the the and that that Sarkozy Wilberger to
38:52
move into development. Yeah this is going to
38:54
be one of the sort of boss was
38:56
I going to be the all time sort
38:58
of sauce yes I'm so the studio the
39:00
Me: This hitmaker ah he is kind of
39:02
the brand name of for Sega Am Research
39:04
and Development. Number Three or Am Sweeps
39:06
Amc was the more famous of these
39:08
studios that were internal to Sega. that
39:10
was the one that was headed by
39:13
you Suzuki a developed kind of the
39:15
earlier more cutting edge arcade games like
39:17
Hang On and Space Harrier in the
39:19
eighties than Virtual Fighter, Daytona Usa and
39:21
the Nineties. Am Three's a bit of
39:24
a weird or studio ah man am
39:26
I to Egypt. They had some racing
39:28
games they had are some nice stuff.
39:30
they had horse racing team hims disobeyed
39:32
little bit more goofy. In. Both
39:34
Nintendo and Sega. This. Is like
39:37
the The Are indeed to. Yell at her
39:39
the other warriors did you ever
39:41
as Nintendo they make better stuff.
39:44
Like if I'm looking at hang on Space
39:46
Harrier Virtual Fighter in Daytona since in Daytona
39:48
arguably stands up. Deal. You
39:50
know but I'd like. this is
39:53
the more interesting of the the
39:55
studios here smith's else the up
39:57
some. i couldn't find
39:59
corroboration this but I'm reporting it
40:01
because it's wild. I saw this too
40:03
if this is true. It would have
40:05
changed my entire trajectory of my life.
40:07
Either getting me into the hated dog
40:09
or maybe not play this game. Yeah
40:11
I saw this listed in the
40:14
trivia section of TV Troops. There was no
40:16
citation. I did searches, every search that I
40:18
could try to think of to pull
40:21
this up. I couldn't find it elsewhere so grain
40:23
of salt the size of
40:25
a boulder. That says crazy
40:27
tax we began development in
40:31
1996 as a licensed Disney tie-in
40:33
game called Goofy Taxi. It was
40:35
developed on the Model 2 arcade
40:37
platform at that time same chipset
40:39
as Daytona USA, Virtua Fighter 2.
40:43
And it was tied into like the Goof
40:45
Troop movies. Yes that
40:47
would have been very different. It would have been a very different
40:49
pill for me to swallow. I will say I
40:51
would not have done it for the show even if I knew
40:53
it later back in the day the presence
40:55
of Goofy would have stopped me from suggesting it because
40:58
I don't want to talk about Goofy. I want to talk to
41:00
my friends AJ.
41:03
I don't care for Goofy. I
41:06
hope this is not true but if it is true we
41:08
live in the correct universe. Something
41:10
good happened a meteor hit us and knocked us into alignment.
41:14
That license lapsed if
41:17
we believe that story. AM3 decided
41:19
to reuse that concept restarting
41:22
in 1998 as they were working on the Naomi
41:25
chipset. Which was a real big deal at the
41:27
time. Basically just the same
41:29
as Dreamcast but with more memory, stronger
41:31
processor. We
41:34
talk about Sega always wanting to have their arcade experience at
41:37
home. This is as close as they've been at
41:39
this point. That's how you got House
41:42
of the Dead 2 day and date. All these
41:44
things that were you could play at the arcade
41:46
decide that you liked it and then get basically
41:48
the same thing if you decided to spend all
41:50
your corners at once to have it at
41:52
home. The producer for this game Kenji
41:55
Kano led this project
41:58
with kind of this minor goal. of making
42:00
something that deviated from what was then the
42:03
standard kind of equation you know about value
42:05
trade which was 100 yen you know roughly
42:07
one dollar for three minutes of play this
42:10
being a kind of a return to this
42:13
form of well you you play for as
42:15
long as you're good right yeah good you
42:17
get more you get more value out of
42:19
your money endurance-based I've been watching a youtuber
42:21
that's been talking about arcade ticket retention redemption
42:23
games and the phrase they use is
42:25
for these are endurance based models
42:28
yeah so Sega applied
42:30
for a two US patents for technology I
42:32
mean the game the direction-pointing arrow and
42:34
the tech that made the pedestrians jump
42:36
away from the car that's right Sega
42:38
has intellectual property for self-preservation
42:41
non-slaughter yeah so anytime you jump
42:43
out of the way of a
42:45
car you owe Sega and that
42:48
bill is coming hmm yeah no it's
42:50
it's taken out of your estate when you
42:52
die yes Texas yeah
42:54
so this was hit makers most successful
42:57
game by a lot I did really
42:59
well in the arcades got ported to
43:01
Dreamcast many other systems mm-hmm and it
43:03
was huge I think we're originally going
43:05
to make a movie with Richard Donner
43:08
yep love that
43:10
it would have been wild to see that
43:12
Richard Donner director of Superman yeah well
43:14
Richard Donner is also is he gremlins
43:19
I think in this right yeah
43:22
Richard Donner Richard Donner's gunis
43:25
yeah gunis lethal weapon that's why yeah
43:28
there we go yeah so yeah that would have been
43:30
really crazy I'm gonna be in 2021 or 2001 that
43:32
sell through not 2021 that's
43:36
the way I've had it although
43:39
this for me it's still was still rolling around
43:41
yeah I got optioned a bunch of their properties
43:44
for TV and film in 2014 that's
43:47
where we got the sonic movie yeah ultimately
43:50
getting started and going through so
43:52
who knows this would make a very if
43:55
they did this what I would want one
43:57
for it to be is like a saving the rec
43:59
center kind of thing from the like
44:02
rideshare corporations or whatever. From Lyft.
44:05
Yeah. Crash into Lyft. It
44:09
would feel like, I feel like there have been a lot
44:11
of movies that are similar to this. Yeah, yeah. That have
44:13
kind of come out, they're just about, you know, wildly
44:16
driving around the city, called like, I don't
44:18
know, I haven't seen the movies, like Rush
44:20
Hour, stuff like that. You know,
44:22
maybe. Yeah, yeah. There's
44:25
also that, what, that Joseph Gordon Levitt, Premium Rush,
44:27
there we go. Yes, Premium Rush. Yeah,
44:29
I mean, and like, for as little story as
44:32
there is here, like, making a movie that is
44:34
entirely just a chance for
44:38
big dumb car stunts. Like,
44:40
time in memorial, right? Yeah, it's been a
44:43
minute, too. Blues Brothers. Well, I mean, and
44:45
then Fast and the Furious became not that.
44:47
Yeah. Yeah, that's big dumb
44:49
helicopter stunts now. Yeah. There
44:53
are also sequels to this game, sequels and spin-offs. Crazy
44:56
Taxi 2 came out in the Dreamcast for 2001. It's
44:59
at New York City, aka the Small Apple, something
45:02
to call it. Has a new mechanic where you can
45:04
carry multiple customers at a time, which is kind of
45:06
a risk-reward. You have to
45:08
deliver them all to get your money, but if you
45:10
do, you get, all your tips are multiplied. They each
45:12
tip you. It's not as good.
45:15
Yeah. Nothing
45:17
that came out after this is as good. Yeah.
45:20
Kind of period. Uh-huh. Yeah. It's
45:23
a lot of trying to re-bottle it. Yeah, I
45:26
tried on Crazy Taxi 2. That
45:28
pick up, picking up multiple fares is
45:30
a neat idea. It's
45:32
just the map isn't there. Yeah, the map is
45:35
good. And
45:37
this is not just our opinion. Even the
45:39
Crazy Taxi Die Hard community, this
45:41
is the opinion. Yeah. Sega
45:44
left the hardware business in 2001 and
45:47
started working with Microsoft in the Xbox
45:49
era. That's why you have
45:51
these real weird Xbox-only, your Toe Jam and
45:53
Earl 3, whatever that
45:56
Panzer Dragoon was they put out there. It's
45:58
kind of a weird era. Sega wanted to
46:00
develop for anybody for a new
46:02
competitor, not somebody who fucking drove
46:04
them into the ground like Sony or Nintendo.
46:08
And so they started working with them as Microsoft
46:10
was developing their Xbox Live service. The
46:13
team began working on Crazy Taxi Next,
46:16
which was going to be a multiplayer version that
46:18
had like a day night cycle kind
46:21
of deal. That eventually was scrapped, didn't
46:23
pan out, but that was worked into Crazy
46:25
Taxi 3 High Roller, which
46:27
has the maps from the first two games
46:30
plus a new Las Vegas map. That
46:33
is, if you can play it, that is considered to
46:35
be a great version to play because it has the maps from
46:37
the first one. And the Las
46:39
Vegas map, I've never played this version, but
46:41
Scuttlebutt, this is better than the New York map. They're
46:46
also portable ports. I played
46:48
the PSP version. Did you? This
46:50
actually, yeah, back in the day. It's
46:52
not very good. The draw in kills it.
46:56
It's kind of impressive looking, but like a lot of PSP things.
46:58
Yeah, yeah. The
47:01
most misguided one is Crazy Taxi Catch
47:03
a Ride, which was for the Game
47:05
Boy Advance. Now you think, okay, portable
47:07
system, basically a Super Nintendo.
47:09
Yeah, it'll be an overhead. It'll make it
47:11
a Chinatown Wars. Yeah, make it overhead. Make
47:13
it simple. Go, no, no, they didn't do
47:16
that. They didn't do that. No, this
47:18
is the like, it's chunky faux
47:20
3D at basically seven
47:23
frames per second. It's really rough.
47:25
I fired this up and it
47:27
was galling. I couldn't believe what
47:30
they tried to do with that. It is
47:32
a middle finger to God. It
47:36
is the kind of thing that gets you smoked. There's
47:38
a whole class of paladins that are trying
47:41
to strike this cart down. They're
47:43
on their way right now. So
47:47
in 2010, Crazy Taxi saw a little bit
47:49
more in mobile. There's a game called Crazy
47:51
Taxi City Rush in 2014, which is a
47:53
Temple Run game. You can no longer get
47:55
that, like all mobile games.
47:59
There was also, I never... I tend to
48:01
play that crazy taxi tycoon aka
48:04
gazillionaire Which released
48:07
in 2017, which is a business sem? Yeah,
48:09
I know Trying to compete
48:11
a rideshare company you're not really doing very
48:13
much crazy taxing. No, no, you're kind of
48:15
running a crazy dispatch I
48:22
mean, please Laka was a mechanic along with
48:24
Reverend Jim Nick Natowski. Okay, I don't watch I
48:27
just wanted to pull one of the characters. Okay Good
48:31
Lord. Don't walk. Don't walk
48:33
into my house. I'm not gonna watch
48:35
your grandpa TV, man. I'm still young and Yeah,
48:40
I never played that but you can also
48:42
just download now crazy taxi on your phone.
48:44
It's not very good No, don't do it.
48:46
It's a colorometer steering. Yeah, if you attach
48:49
it to a controller, which I think you
48:51
can it'd be Yes, but
48:53
just on the actual phone. It's no good, but
48:55
I did the show for funzos Yeah, put it
48:57
in that up in it in a backbone, you
48:59
know get that color death straining backbone. They're from
49:01
they're releasing. Yeah Yeah,
49:04
so you get that ports the most
49:06
recent crazy taxi news is From
49:10
the game Awards last year in 2023 Sega
49:14
Got up there and because that's a
49:16
big commercial showed this kind of trailer
49:18
But it was mostly a CGI medley
49:20
for this new initiative that they're doing
49:23
Which is to kind of bring back
49:25
and revive these long dormant franchises This
49:29
includes crazy taxi right
49:31
now Nobody knows if this is going to
49:33
be like a standalone game
49:35
for each of these or if it's going
49:37
to be them trying to Do like a
49:40
fortnight metaverse NFT thing God only knows what
49:42
they've got what they've got in them But
49:44
crazy taxi is not a completely dead concern
49:46
right now The the wish casting
49:49
I would have would would neither be a brand
49:51
new just crazy taxi game nor a NFT Fortnight
49:55
nightmare. It would be like a Atari
49:58
50 cure
50:00
remixes of all these classic movies.
50:04
Like you buy a compilation that's just called you
50:06
know Dreamcast All-Star or whatever
50:08
and it's just remix of
50:10
the five really good arcade Dreamcast
50:12
games or what have you. Games
50:15
of this era. Dead properties. It's a real
50:17
bummer that Atari bought Digital Eclipse because they would have
50:19
been the perfect people to do that. It would have
50:21
been great. And I wouldn't trade Atari
50:23
50 for anything. No, no, no. That thing's super neat.
50:25
But the you know, I want every company
50:28
to get that kind of legacy treatment basically. That kind of official
50:32
preservation is super cool. Sell me
50:34
a museum please. There
50:37
are knockoffs including one real big
50:39
one that's real weird that you know, but for the
50:41
grace of God we could have done. The in
50:44
2001, Radical Entertainment, Fox and Electronic Arts released
50:46
The Simpsons Road Rage which
50:49
is just crazy taxi starring The Simpsons and
50:51
in Springfield. Yes. That was
50:53
the basis for what would
50:55
eventually become Simpsons Hidden Run
50:58
which we did for the show, misguidedly. I
51:00
forget if that was a patron demand so
51:03
I apologize. The game's rough. I
51:07
don't understand the nostalgia for it. They became the basis
51:09
of these are separate games. So Road Rage
51:11
is more like Crazy Taxi. Hidden Run is the
51:13
GTA. Yes. Which we did. We didn't do the
51:15
Crazy Taxi one which might have been fine. Yeah,
51:18
I haven't played it in a really long time.
51:20
Yeah, but it was Crazy Taxi. And
51:22
it's 2001 right when Crazy Taxi was kind
51:24
of all of the rage. This resulted in
51:27
a lawsuit. Sega sued the developers
51:29
and publishers for infringing on their intellectual
51:31
property of, you know,
51:34
I don't know specifically what it was but
51:36
presumably, you know, Milhouse dived out of the
51:38
way of a car. Now
51:42
Milhouse dived out of the way of the car twice.
51:45
Those that are old rate. Get
51:48
off my property. Get
51:50
off my IP. Get off my intellectual
51:52
property. What a
51:54
specific meme we've just verbally crafted. I know,
51:56
right? Um,
52:00
they sued. Yeah.
52:04
And they couldn't keep that up. You
52:06
know, there were too many. This broke containment,
52:09
right? And we don't know. We don't, uh,
52:11
so it, uh, settled out of court. Like
52:13
EA and company did end up paying money
52:15
for this, but, uh, you know, it
52:18
is unclear, uh, for what, but like,
52:21
this, this is ultimately the legacy of
52:24
crazy taxi, uh, which is this
52:26
idea of, you know, picking
52:28
people up and dropping them off and kind
52:30
of a checkpoint based, you know, version of
52:33
that for time extension, like this went from
52:35
being a game to being a feature. Yeah.
52:38
Well, there's also still games, right?
52:41
Like, so there's a game called taxi chaos and
52:43
a game called death taxi 3000. Uh,
52:46
both of which are spiritual successors
52:48
to crazy taxi ones, uh,
52:50
just straight up. And then ones at a cyberpunk
52:52
world, but they are as
52:55
actionably similar as Simpson's road rage. Yes. So like
52:57
this, this can be a feature that supports the
52:59
game. It's also a thing that you do in
53:01
GTA every once in a while. That's what I
53:03
mean when it, when I say it goes from
53:05
being a feature to a game to a feature,
53:07
right? Like, you know, this kind of becomes a
53:09
mini game and other stuff. Yeah. And
53:11
not a very good one. Uh, there's like a thing,
53:14
you know, one of the things in GTA five, there's a
53:16
mini game where like you're, uh, I
53:18
think you're on a plane, but they're like, do
53:20
a bunch of things where you, you'll do a
53:23
bunch of crazy throughs, uh, to, to scare your
53:25
passengers, you know, almost hit stuff. And it's like,
53:27
you don't have the support and structure for them.
53:29
No, no. Um, it's
53:32
a, it's a, it's a, it's a good driving model that
53:34
you have in that game, but it is not crazy taxis,
53:36
the driving model. Yeah. Yeah. And it's,
53:38
it's again, that focus like this is, this is a
53:40
game, one of the, as we're wrapping up, this is
53:42
one of, to my mind, one of
53:45
the best examples of a game that
53:47
you cannot add to or subtract from,
53:49
um, you know, similar, uh, we
53:51
had like a dispatch prompt we didn't have doing
53:53
maybe we will in the future about perfect games.
53:56
And that was, uh, the way that question
53:58
was postured was more like. what is the game going
54:00
for? And my definition
54:02
of perfect game, which
54:04
I lifted, just was influenced by a YouTube
54:06
critic named Matthew Matosis who talked about Tetris
54:09
this way. And Tetris is not
54:11
necessarily the best game, but it's a perfect game. You
54:13
can't take anything away from it or add anything to
54:15
it. If
54:17
it were three block pieces or five block
54:19
pieces, it just wouldn't work. I
54:22
think Crazy Taxi is very similar. When
54:24
you add or subtract to this, and
54:27
you can see it as you play Crazy Taxi, it
54:29
gets fucked up. Adding
54:32
the different play modes, nothing actually works quite as
54:34
well as just the arcade mode. If
54:37
you were to add a story, if you were to add
54:39
a real gear shift, if you were to add power-ups, Crazy
54:42
Taxi 2 adds jumps to it.
54:47
It's not necessary, it doesn't work with
54:49
this. And they kept trying
54:52
to, and that's kind of, it's one of the
54:54
tragedies of art and sequels.
54:58
You have to make a new one, you have to do
55:00
something new, and this
55:02
doesn't want anything new. No, no,
55:04
anything additional you do compromises the
55:06
wholeness of it. Yeah, it's a
55:09
very svelte and perfect kind of
55:11
thing. And
55:13
again, for what it is, right? Somebody can be like, oh,
55:15
I don't like this driving model, it feels bad to my
55:17
hands. I can't do anything about that.
55:20
That's just saying that you don't like
55:22
how cucumbers taste. You
55:25
just don't like how it feels, that's fine. But
55:28
in terms of just an experience, this feels very pure to me.
55:32
This will stay installed on my computer until I die, now
55:35
that I've reinstalled it. This isn't going anywhere.
55:37
It's very small, and I'm gonna pick
55:39
it up every once in a while because it's super
55:42
fun. I
55:44
love this little portable pill that I
55:46
can take to have a little bit of fun. It
55:48
is just a great way to get a little boost.
55:51
A crazy boost. An absolutely crazy
55:53
boost. Also,
55:57
for my sanity, it is avoided. This
56:00
course like nobody's been like you
56:02
can't have crazy taxi that table Have
56:06
it What
56:12
have you started it If
56:15
we real careful what you speak into existence, yeah Effect
56:19
the dark side of the Waffa facts Yeah,
56:23
short episode we warned you they would happen they
56:25
will continue to happen Just
56:28
so morale approves. I mean it
56:30
I understand that some people don't mind them. Some
56:32
people don't like them as much It's just
56:34
very limiting to What
56:36
we can talk about. Yeah, we talk
56:39
about things with narratives, right? You
56:41
know things are worth talking about even when they're not No,
56:44
no, I'm absolutely and I am
56:47
always down for stretching the format, you know,
56:50
yeah, me too Yeah, if
56:52
you have anything to say about crazy taxi if
56:55
you would like to write in please write in at
56:57
Ducky TV slash contact if you have anything to say
56:59
about crazy taxi on a vowed Pony
57:02
Island or Age of Empires 2 now To
57:05
let you know what we're gonna be covering on Age of
57:07
Empires 2 just so we can
57:10
set expectations for it Both
57:12
of us have played the the tutorial and
57:14
then both of us are going to play two of the campaigns That
57:17
come with a definitive edition and then some skirmishes Way
57:20
too big of a game to cover in its entirety Yeah,
57:23
so there's that it just takes time like I I'm
57:26
enjoying the game I think I'm maybe a little warmer
57:28
on it. Yeah, but it does
57:30
it's time consuming. Yeah, sure. Yeah
57:33
So those are the those are various
57:35
games Marches games if
57:37
you have thoughts about those those are tear down
57:39
part to The room
57:42
those iOS and now
57:44
theme like room escape games And
57:46
then our premium episode is going to
57:48
be spider-man miles Morales That is also
57:51
right in to duck V TV slash
57:53
contact by Gosh
57:55
March March the 15th. Yes. If you have
57:57
thoughts about multiple games, please separate them into
58:00
multiple responses that makes our job possible.
58:02
Yeah. A couple of people have asked about the room since
58:04
that is a really short game. We will be talking about
58:06
the series game generally where it goes. We're just not going
58:09
to cover every game in it. Yeah. You
58:11
know, that will likely be a little bit of
58:13
a format stretch as well, but we want to
58:15
talk about different kinds of stuff too. If
58:17
you like the show, head on over to
58:20
patreon.com/duckfeed TV to get a bunch of exclusive
58:22
content. This month's bonus episodes. So
58:24
Age of Empires 2, next month's Spider-Man, My
58:26
Old Peralis, all of our past bonus episodes
58:29
and whole bonus shows. Yeah. You
58:31
get all kinds of stuff. Like our
58:33
show about Baldur's Gate 3, Crazy Tabaxi.
58:36
Yeah. No,
58:38
real rich hours. I
58:40
like that. Usually when I can hear you cooking
58:43
something, you know,
58:46
I'm like, okay, you've been cooking this one
58:48
for a little bit. No, that one got
58:50
me. You got to get a surprise. I
58:52
like it. You're going to make some crazy
58:54
money on Crazy Tabaxi. Yeah.
58:57
You can listen to that. You can also listen
58:59
to our show on horror movies on Filmable, which
59:01
is a network favorite. Higher tiers
59:03
get you adaptation decay. That's
59:06
real fun. We got a real weird one for
59:09
you this month that you probably have not heard
59:11
of, but is good. Yeah. We put out a lot
59:13
of stuff there and we think it is good value.
59:15
Just five, five, 10 bucks a month, you
59:18
know, 250 a week. Tons
59:20
of stuff. So much stuff. Cool.
59:23
Well, Braden's reviews, all of that,
59:25
you know how to help out a show. Primarily,
59:28
we want you to join us in thanking our
59:30
producer, Gwen. It helps us put out these episodes.
59:32
Thank you, Gwen. Yeah. We
59:34
very, very much appreciate her. And
59:37
until next time, what should they watch out for?
59:39
Cool. Watch out for somebody who's got energy. Thank
59:55
you. Thank
1:00:31
you.
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