Episode Transcript
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0:00
You
0:17
Hey everyone, welcome to waypoint,
0:20
I don't I don't do the mmm, I don't know
0:22
what the intro is I'm this way one.
0:24
It
0:25
feels like for the the 101s
0:27
have been so disparate and far
0:30
apart Feel
0:32
like Rob has one but I I guess
0:34
I need to come up with my own when Rob Rob is
0:36
not involved So Rob, if you're
0:39
listening to this, I'm sorry that I disappointed you and
0:41
not having a
0:42
carefully curated intro Which maybe that'll just become
0:45
my version of the intro is just apologizing
0:47
to Rob Over and over again for not
0:49
having an intro and then that can just become
0:51
my bit but we are here today
0:54
because we're here to talk
0:56
about Kingsfield for
0:58
the ancient city as
0:59
summarized by Wikipedia a medieval themed
1:02
first-person role-playing game developed by from
1:04
software for the PlayStation 2 in 2001 is
1:06
the fourth and final game in the Kingsfield series H
1:09
they published the North American release in 2002 while
1:11
Metro 3d published the Europe release 2003 well,
1:14
hopefully as a result of this podcast It
1:16
will not be the last game
1:19
in the Kingsfield series because I am joined
1:21
by as you just heard Our
1:23
podcast producer Ricardo Contreras to talk
1:26
about this. We were also
1:27
joined by prolific streamer
1:31
dark soul streamers soul streamer extraordinaire
1:33
and including a Kingsfield for streamer
1:36
both originally
1:37
And I think it's like 2006
1:39
and then and then again because I
1:42
prompted him to Jr.
1:44
Which if you're a big soul fan, I'm sure you
1:47
have seen his work online. Thanks.
1:49
Thanks for joining us, man
1:50
Yeah, absolutely. Thank you for having me and
1:52
thank you for that That will lead up.
1:55
I hope I you know live up to all your
1:57
your labels there But
2:00
when I sent you a message before we started
2:02
recording, just like over going over logistics,
2:04
and I also asked, you
2:07
know, would you like to be called by
2:08
your real name or
2:10
like, you know, your online pseudonym. You're like,
2:13
hey, I've been called this name since I was
2:15
in third grade. So it's become your adopted
2:19
personality, huh?
2:20
It is, yeah. I mean, my last name
2:22
is Villa Lobos. And my
2:25
first name is Mike, which is a very common name.
2:27
And I had a PE teacher who just
2:30
called myself and my brother Lobos. And it
2:32
was like, OK, cool. So it just stuck. And it
2:35
kind of became the
2:36
name for all of my online interactions
2:39
at this point, yeah. It's
2:42
very funny. We did a stream recently
2:44
where this is
2:46
a Waypoint 101, which is
2:48
our kind of like ongoing series where we revisit
2:51
old games that we either played or wanted to
2:53
play and do that with the audience. And
2:56
to figure out the games we were going to play for the rest of this
2:58
year after doing King's Field, we
3:00
did this stream. Yeah, I know you know
3:02
where this is going, Kato. And we
3:06
all gave PowerPoint presentations. I'm sorry, Google Slides
3:09
presentations on trying to convince
3:11
one another what would be the best game going
3:13
forward. And then, of course, the reveal
3:15
was that, oh, actually,
3:16
we're going to do all of these. And that was part of the fun. And
3:18
so we did a poll to figure out the order in
3:21
which we were going to do them. And the
3:24
audience on Twitch was determining that. And
3:27
Kato, who we always call Kato,
3:30
he refers to himself as Kato. And so
3:32
it would be understandable that an audience
3:34
member would just assume, well, that's
3:36
just his birth given name. It is Kato.
3:39
And so when we put up the poll, he put up Ricardo,
3:42
his actual name. There
3:45
was a sizable enough amount
3:47
of the audience that was asking genuinely,
3:49
who's Ricardo? Is
3:51
this a typo? A
3:53
new person? Me. Me. I
3:57
think that might have sacrificed you some votes, Kato.
4:00
In the end, I think the confusion created
4:02
a split vote. That's why we're not
4:04
playing Team Fortress. Oh, Team Fortress,
4:06
Jesus. Fan fantasy tactics until...
4:10
Exactly. It's quite a mix up there. Team Fortress
4:12
versus... I don't know how I got there. I don't know how
4:15
I got there. I think I was thinking the letters T and F together.
4:17
Yeah, that makes sense. Fantasy and tactics. I
4:19
swapped them and then went to the first thing
4:22
in my head that was TF,
4:23
which is not... Let
4:26
me go ahead. It's
4:29
like it's kind of like a sense
4:31
kind of like slowly drowning. It's like,
4:33
no, I've got you. I've got
4:36
you, buddy. I guess before
4:38
we get to talking about
4:39
Kingsfield, I mean, Lois,
4:41
I'm curious, what is your sort of
4:43
like Dark Souls, Souls origin
4:46
story? How do you find yourself to
4:49
the Souls series, which then draws
4:51
you to Fromesoft? Where
4:53
does that begin for you? Obviously, it's become like a pretty
4:56
important part of sort of like your online
4:58
career or these games and this developer.
5:01
Yeah, it's a long story sort
5:03
of. I had a beginning like
5:06
many others where my first introduction
5:08
to that sort of game, this From Software
5:11
empire, if you want to call it that,
5:13
was Demon's Souls. And
5:16
I played it for about two hours. I
5:18
got to a certain point. I particularly was
5:21
fighting the red eyed knight in Bolittaria
5:23
and I got frustrated and gave up
5:25
and said, well, this game's dumb. Like, who's
5:28
going to have fun playing this? I'm
5:30
not playing this. I put it down and it wasn't
5:32
until maybe like two years later, I
5:34
had a couple of buddies of mine who sat me down
5:37
and were like, you are going to play Dark Souls
5:39
and we are going to watch. And
5:41
I was like, OK, whatever. They can give me some
5:43
tips or something like that. So I did it, managed
5:46
to kind of
5:47
figure out what it's all about and
5:50
fell in love. And at that point, I was very early
5:52
into my streaming career. I
5:54
had done a lot of speedruns of kind
5:56
of retro game, Super Nintendo, that sort of thing.
5:59
And it's. just fell into suite that
6:01
I was going to speed run Dark Souls as well. And
6:04
from there, it blossomed into whatever it
6:06
is today. Chaos. What is the
6:08
key to speed running a Souls game?
6:11
Are
6:15
there particular tactics that
6:17
carry over from one game to another?
6:19
Or is it hyper-specific to
6:22
each game? No, it's pretty like
6:24
all the games are structured
6:27
fairly similarly. There's a path through
6:29
the game. You need to identify
6:31
what weapon's going to carry you and how
6:33
quickly to get that, and then what upgrade
6:36
materials and where to get them.
6:38
And that's pretty much it. Once you have all
6:40
that, it's practice
6:42
of learning what. If
6:44
you're running through an area, what's going to cause
6:47
issues? What commonly will block
6:49
your path and how to deal with that?
6:52
And just practice beyond that, really.
6:55
And is the way you approach
6:57
getting better at speed running these games, are you constantly
7:00
looking up what other folks are doing? Or are you
7:02
trying to chart your own path through
7:04
figuring out, oh, these are my strategies
7:08
for making it through faster?
7:10
Honestly, so my plan at this point after
7:14
several releases that I've been up to date
7:16
for is
7:19
I do my first playthrough.
7:21
Then I will do maybe
7:24
two to three, or maybe
7:26
one to two casual runs with different
7:28
builds. So maybe I'll do a melee
7:30
build. And then the next playthrough, I do magic.
7:32
So I can learn
7:33
how good that is and how it
7:36
functions and just
7:38
continue familiarizing myself with
7:40
the game in general.
7:42
And then I'll do some challenge runs, like
7:44
no leveling or no healing. And
7:46
those are the kind of things where I hone and figure
7:49
out, like, OK, this boss causes me a lot
7:51
of problems. But
7:53
in doing that, I practice the boss and
7:55
I learned ways to
7:57
successfully avoid all
7:59
the damage.
7:59
and kill it quickly or whatever. And
8:02
then, usually once that's
8:04
all said and done and I have a good idea
8:07
of what I'm doing, then the speedruns will
8:09
commence. I don't
8:11
speedrun too hard. I don't do it really competitively.
8:15
I just kind of, I get
8:17
an idea of what I want to do and then if I do
8:19
it smoothly, I say alright, and then
8:21
I move on.
8:22
And that's pretty much it.
8:24
I don't know if we've, I'm sure we've
8:26
maybe talked about on the podcast what your
8:28
Souls origin story is, but
8:30
I figure for like
8:32
the sake of this podcast, like setting everyone's
8:34
markers down is interesting. So where
8:37
do you enter into this conversation? I
8:40
am a
8:41
Dark Souls baby. I
8:45
came on near
8:47
the end of the PS3, so I got
8:49
a PS3 very, very late. Like, I
8:51
feel like the PS4 was already like announced when I got a PS3, but it was
8:54
one of the first games I
8:57
picked up because I had watched a friend play some
8:59
of it. I thought it looked really cool.
9:01
And I like got it really into my head that those
9:03
games weren't hard, people were just
9:05
playing them wrong. Which is, I'm playing you
9:08
in your ass. Well
9:12
look, I mean it is kind of the thing, right? It's like
9:14
people expect a sort of action-y
9:17
game that doesn't have
9:19
the same type of friction that these games do,
9:22
but if you're patient about
9:24
it, it's not about
9:27
a sort of dexterity almost,
9:30
it's more about knowledge, right? Which
9:33
is a different kind of difficulty, I guess. I don't
9:35
know. We're gonna get into fucking difficulty discourse
9:37
on this podcast. But I remember
9:40
seeing them and being like, oh you just have to be careful
9:42
and you can make your way through.
9:45
Maybe slower than people who are used to like,
9:47
I don't know,
9:49
the one big comparison for some reason
9:51
I had in my brain was like the Devil May
9:53
Cry series. It was a different game,
9:55
right? But the idea that
9:58
that might have been why people say
9:59
Really hard and then I watched my friend play and I was like
10:02
this doesn't seem that that hard I could probably
10:04
do that. It seems fun and then And
10:07
then I suck I suck with I skipped
10:10
two
10:12
Still haven't played that one. I want to go back
10:14
and play that one, but then did three
10:16
and born in Sekiro
10:19
and
10:21
Yeah, I really just enjoyed this
10:24
I devoured Sekiro that the
10:26
second that came out Yeah, that's what
10:28
I think it's one right? Yeah, I
10:30
think so I think it rides that line
10:33
between actually having both
10:35
things of the like
10:37
you have to be patient but you also need
10:39
to learn a there's
10:41
a There's more
10:44
active button pressing I guess is
10:46
kind of my mind to it. Where's like if you
10:51
If you're jamming on buttons too quickly in souls
10:53
you're probably like panicking But
10:56
in Sekiro like blocking had such a
10:58
like quick cadence to it most of the time Especially
11:00
during boss battles that I found really really like
11:03
enjoyable
11:04
So yeah, I really
11:07
really loved that one
11:08
Yeah, and you know I've
11:10
told this story before it's not all that exciting because
11:13
it lines up very similar to Lobos
11:16
in which I I didn't play demon
11:18
souls and
11:20
but then Dark Souls came out I got as far as
11:23
The Taurus demon to like wrap my
11:25
head around it and went Yeah,
11:28
I guess yeah, I guess I guess these could
11:30
be interesting But I don't know why people
11:32
would want to play a game that's so mean to you. It just seems
11:35
masochistic and boring Put
11:37
it down and then you
11:39
know between Dark Souls and Dark Souls 2
11:41
Like the legend of souls
11:44
only grew amongst folks that I
11:46
like respected and in my friend group and so by the times
11:49
Souls 2 came around it lined
11:51
up neatly with my Wife
11:53
being out of town, and I just like she
11:56
was gonna be gone for like a week and a half I'm like alright fuck
11:58
it. I'm gonna just like boot up a twitch stream I'm going
12:00
to turn on Dark Souls and I'm just, we're just going
12:02
to power through this game. I have like nothing going on
12:05
except me, pizza,
12:08
beer, and a week to myself. And
12:10
so let's just do this. And I, you know,
12:13
I like a lot of people like made it to the, you
12:15
know, ringing the first bell in Dark Souls. And
12:17
I think if you make it past the two gargoyles,
12:20
essentially at that point, you can make a determination
12:22
on whether these games are going to work
12:24
for you or they're, or they're not. And like, I
12:26
was fully bought in at that
12:28
point and have been,
12:29
have been committed to them ever since. But
12:32
I think it's interesting, Kata, what you mentioned
12:34
about the notion of like patience and knowledge.
12:37
I think that gives us like a good introduction into talking about
12:40
Kingsfield four because
12:42
like, this is a game that comes out in 2001, which is,
12:44
let's see, when did Demon Souls came
12:51
out in.
12:53
2009, February 5th, 2009. So
12:57
you know, quite a gap between
12:59
those. I mean, obviously from soft, I'm sure release games
13:01
in between, but I think we
13:04
were talking about before we
13:07
started recording was that I
13:09
think for the, I think I can generalize
13:11
here, the vast majority of people who
13:13
now call themselves
13:15
from software fans means
13:17
something very specific, which is that
13:20
they became fans of the
13:22
Souls games starting either at somewhere
13:25
along the continuum of, you know, demons
13:27
to bloodborne. I feel like bloodborne is like, like
13:30
introduced the series to a whole ton of new
13:32
people, given the different aesthetic and
13:35
combat style. But you got
13:37
to join that train at some point and then maybe
13:39
went back as far as playing Demon
13:41
Souls. Maybe you played the remake that came out on
13:44
PS5, but that
13:45
Kingsfield, you know, from soft in the studio that's been
13:47
making games for decades and
13:50
they haven't done anything to make playing
13:53
those older games accessible
13:55
or easy. Like they've not done a from soft
13:58
collection. Would you like to see?
13:59
Yeah. The design legacy of this studio.
14:03
And so that was the motivation for
14:06
Kaidanai to sit down and check out
14:09
Kingsfield 4 because it seemed like, all right, this can be a gateway
14:11
into what they were doing before, but is also simultaneously
14:15
the most modern version of
14:17
that. And it would be curious to see like this
14:20
marker before Demon's Souls
14:22
kind of is this kind of like sliding door
14:24
moment that fundamentally changes the
14:26
company and is the introduction of Miyazaki as
14:29
sort of like a principle creative. And
14:32
what I would say, like first impressions
14:34
having played, you know,
14:36
the, you know, the 15, you know, 16
14:38
hours of it that we got through, we didn't manage to get through the entire
14:41
game unfortunately, but was
14:44
actually, I was shocked at how much, how
14:46
similar it felt to the Souls games,
14:48
how much DNA that I have come
14:50
to appreciate or I
14:52
should say more accurately a tribute
14:55
to
14:56
Miyazaki or Souls
14:58
specific were actually things that
15:00
FromSoft has been doing for much
15:03
longer before, you know,
15:05
that the sense of isolation, the sense of
15:07
patience, the sense of exploration, the
15:10
sense of sad, sad sack of shit
15:12
NPCs that are
15:15
just bum bummers to talk to. All
15:17
that stuff is here in Kingsfield 4
15:20
and I have to, you know, although
15:22
I've not done the exhaustive run to the
15:25
all the games before that, it signals to
15:27
me that this was something that was part of From Software
15:30
long before Souls came around. And
15:32
so, you know, Lois, I
15:34
know that you had
15:35
played it, you've done a run through it years ago
15:39
and then revisited for the sake of this podcast,
15:41
which we appreciate. I
15:43
don't know, like,
15:44
I guess where do you fall in that similar sort of bucket
15:47
of like having, I assume you played it after
15:49
being exposed to Souls and then went back
15:51
to this to try and understand what else the
15:53
studio had done.
15:55
Yeah, totally. So I did an entire
15:57
playthrough of Kingsfield, well, US
15:59
one. all the way through ancient city.
16:02
And I did some other front and soft titles
16:04
as well. Eternal Ring is in very
16:08
similar vein to Kingsfield. I actually
16:10
liked that game so much. I speed run it and
16:12
now hold the world record of
16:14
the two people who run it. So,
16:17
you know, I can still say this, but
16:20
yeah, totally. Playing these games
16:22
and even just watching them, I
16:25
noticed from my viewers, they just go, oh yeah,
16:27
this is, I can see where Dark Souls came
16:29
from. There's this whole
16:33
kind of upfront
16:34
vague telling about what's going on.
16:37
And they just drop you in here and
16:39
you're running around and you're not certain
16:41
if you're doing the right thing or
16:44
where you're supposed to go. And there's people who
16:46
are there, not really to necessarily
16:48
help you. Sometimes they're just antagonistic
16:51
and just like, whatever. And you're like,
16:53
okay,
16:54
let's see where this goes. And
16:56
just like the Souls games, they've got, you
17:00
know, you'll spend hours traversing
17:02
an area and suddenly it loops back
17:05
and you're where you started. And you're just like,
17:08
where have I been going? Like
17:10
it's this magical feeling of,
17:12
like you said, isolation
17:14
and just discovery exploration.
17:17
And that's just what I fell in love
17:19
with Souls games in the first
17:21
place for.
17:23
Akkada, you largely
17:26
experienced this game watching me play
17:28
it. I know that you played a little bit on
17:30
your own, but I think the vast majority was watching
17:32
me do it on stream. I
17:35
don't
17:35
know, like what were your first
17:38
takeaways playing or watching me
17:40
play the game? I
17:42
mean, yeah, I think that
17:45
there was a lot of surprise,
17:47
like you were saying before of how
17:49
much of that DNA was there
17:52
that early.
17:54
Especially something about the
17:57
combat struck me as like, oh,
17:59
this is just, way slowed
18:02
down version of the concepts
18:04
they hit in Souls eventually,
18:06
right? Like the way you have to wait for your stamina
18:09
bar to come back up is kind of like
18:12
the cooldown between weapon
18:14
swings on like a heavy weapon, right?
18:17
Like those things are kind of built in but they're built in
18:19
in a way where it's a little more esoteric,
18:21
it's a little harder to read maybe because
18:23
you can you can swing faster than that and
18:26
you do like zero damage and you're like what's
18:28
going on? Why? I'm just I'm hitting the
18:30
swing button but nothing's happening. It's like oh you
18:32
have to wait for the fucking bar to come back up instead of them
18:34
locking it into the weapons intrinsic
18:37
like oh you can't swing faster than the
18:39
weapon can go, right? But it's still
18:41
interesting that that sort of baseline of like
18:43
what they want you to do is take to to
18:46
take measured swings when you're you know really
18:48
consider and be deliberate
18:50
about when you're hitting that button instead
18:52
of you know just hitting it as fast
18:55
as
18:55
humanly possible and
18:57
there's really yeah it's really interesting to see like the precursors
19:00
of that sort of design philosophy in
19:02
this one.
19:05
It was
19:06
so I you
19:08
know I played this game using
19:10
a hacked PS2 connected to
19:12
my computer is how I'll explain it for
19:15
let's say Vice's legal department
19:18
but one thing I was
19:20
I was I was sanctioned by a Dia
19:24
Lassina who was a contributor to Waypoint
19:27
and also a massive Kingsfield and
19:29
specifically Kingsfield the ancient city fan
19:32
and I was instructed
19:35
by Dia that it was okay
19:36
for me to remap
19:38
the and the the look
19:40
controls to the analog stick
19:43
to get closer to the sense
19:45
of free look but the game obviously
19:47
doesn't have that it now the game is designed
19:50
to be discreetly like this is so difficult
19:52
to explain if
19:53
you're a gamer that
19:55
has grown up always understanding
19:58
that oh they all if you've
20:00
always lived in the analog stick era, that when
20:02
you look around or you manipulate
20:04
a camera, which you're in a third person
20:07
game, that you have
20:09
free ability to move that around
20:11
when in Kingsfield
20:12
it is it is
20:15
more like a D-pad. It is it is there is
20:17
an up, there is a down, there is a
20:19
left, there is a right. And you can
20:21
combine those things to emulate
20:24
the sense of, you
20:26
know, free free look movement.
20:29
But the game is always has a sense
20:31
of awkwardness because like
20:33
forced awkwardness, like chosen awkwardness,
20:35
because it
20:36
is it is mapping those things separately.
20:39
So even though I I mapped the
20:41
up, down, left, right to the analog
20:43
stick and was
20:45
able to then like give myself
20:48
like a little more freedom of movement.
20:50
Like you're still stuck in that sort of restricted
20:52
space. And kind of correct me if I'm
20:54
wrong, but I think when you
20:56
when you were playing on your separate playthrough, you
20:58
did not do this. No. And you stuck
21:00
you stuck to do you. I can
21:02
explain what the controls were like,
21:05
how you look around. So on the D-pad,
21:07
you have move forward, move back, turn
21:10
left and turn right.
21:12
And then on the
21:16
on the L1 and R1 buttons,
21:18
you have strafe left and right. And then
21:20
on the L2 and R2 buttons, you have look
21:22
up and look down.
21:24
Which honestly, for some
21:26
reason, I think I
21:29
don't like I mean, I enjoyed my
21:31
time playing with these controls because
21:33
I'm a monster, I guess. But
21:36
like it
21:38
it felt like, you know, they've
21:40
deliberately de-emphasized up
21:42
and down because it does very rarely
21:45
matter. And like you usually have the
21:47
time to kind of like set yourself
21:49
up
21:50
before you go in. And
21:52
so I found moving around
21:54
with just like I was able
21:56
to move everywhere I needed to. So
22:00
it's kind of the same concept, right? I'm using my top
22:03
fingers though instead of the
22:05
stick. So
22:08
my thumb was free to hit the
22:10
attack button. So
22:12
it felt like it was achieving a similar thing that
22:14
analog sticks do, where if you put attack
22:16
on the shoulders instead.
22:19
But it made me not
22:21
look down a lot.
22:24
And I found that unless
22:26
it was the slimes, which you really have
22:28
to kind of stare at. I
22:30
was hitting most everything. The slimes
22:32
are impossible. I don't know what
22:35
their fucking hit boxes is. What is it? I
22:37
can't tell. The slimes
22:39
combined with the games, like incredibly
22:42
difficult to parse, like sense of
22:44
distance is, I think
22:46
in the 15 hours I played, like
22:49
that was the most,
22:50
like there were a lot of parts that were like sort of awkward
22:52
or weird or challenging, but I
22:54
think the most trouble I had early
22:57
in that game was just like, how
22:59
close do I need to get to hit
23:01
this slime without being poisoned
23:04
by this slime? Because I don't
23:06
have that many, and you know, you
23:09
sort of like end up breaking the currency.
23:12
You will be poisoned. You
23:14
will be poisoned. You should probably just
23:16
run through them and go
23:20
stick
23:20
your tongue in the fountain that like
23:22
gives you health around the corner when
23:24
you go left down that mine early
23:27
on. Lobo,
23:30
so like, how did you play the game? Did you like remap
23:32
things? Did you play with the original controls or
23:35
like change that in different times that you've played
23:37
it?
23:37
I'm pretty much always an original controls
23:40
guy, even if they're horrible. You
23:42
know, I do a lot of retro games
23:44
and whether they are ones I've
23:46
played in the past or ones I'm new to,
23:49
I like to kind of immerse
23:51
myself in what it would have been
23:53
like to play it, you know, as a kid,
23:56
maybe on the couch, playing Kingsfield
23:58
like,
23:58
oh, these controls. Kingsfield
24:03
is interesting because a lot
24:05
of the combat is based around
24:07
your turn
24:10
speed and your look speed. It's
24:12
interesting because they definitely can make
24:14
it faster. For example, Eternal Ring came
24:17
out earlier and the
24:19
turn speed is much more reasonable,
24:21
I guess. It's
24:23
still something to deal with. But later
24:26
in the game, you get to these enemies that
24:28
will circle you faster than you can
24:30
turn. It just becomes like, how
24:33
do I deal with this? Just like back
24:35
away? It's
24:37
really interesting. I think a lot
24:39
of people, maybe younger
24:41
gamers today, would just
24:43
touch it once and just say, this is awful and
24:45
never touch it again. But
24:48
like Kata was saying, it is from softwares.
24:51
I
24:53
don't know how they approach. Getting
24:59
into the game, you
25:02
have to understand that
25:04
you are limited in this way and make that
25:06
work for
25:07
you and not against you.
25:11
It's fascinating because it's
25:14
a deliberate choice. In
25:17
my head, because my first experience with Kingsfield
25:19
was when I was extremely
25:22
young, renting
25:24
Kingsfield 1 or I
25:26
don't think Kingsfield 1 actually came to
25:29
the US. I think it was one of the... The original 1 did
25:31
not. 2 came to the US as 1.
25:35
As 1, right. I think that's the one that I played.
25:38
I played 2. That 2 is the one that
25:40
I played. I
25:42
was picking that up at the local video store with
25:45
my parents on a Friday night. I
25:47
remember bringing that home.
25:49
I played
25:51
a bunch of it. It
25:54
didn't really stick in my brain. I don't think
25:57
8-year-old, 9-year-old Patrick particularly
25:59
found it.
25:59
impressive, but what first it's
26:02
so then I guess the reason I make that point
26:04
is because I Sort of like stuck it
26:06
stuck in my brain that O Kingsfield is a ps1 franchise
26:08
and so That's
26:11
why it sort of broke my brain when
26:13
booting up
26:14
the ancient city because oh, this is a PlayStation 2
26:17
The analog sticks have been here all
26:19
along like in the ps1 Of
26:21
course that you know You might not have proper
26:23
analog stick support because like the dual shock
26:26
came along like midway through
26:28
the the life cycle of the PlayStation PlayStation 2
26:30
like we're here baby like we got
26:32
analog sticks and so they
26:35
they use it but like it's such a They
26:38
are deliberately trying to harken back to like
26:40
I mean Kingsfield itself is you know
26:43
Speaking in in in the legacy
26:45
of dungeon crawler games like it is a three-dimensional
26:49
Turn based you
26:50
know dungeon crawler that all that happens to be
26:52
in real time and like that's sort of like the gimmick
26:54
of Kingsfield and what it makes that
26:57
no one's the ancient city so wild to play is
26:59
like hey
27:00
We're still doing that 15 years
27:03
later and Yes,
27:06
we could have let you just look around but we're not
27:08
because that's the kind of game we're making
27:10
and I think that is where you see a lot of echoes
27:14
or or
27:15
You can see the the this Long-standing
27:20
tradition within the studio to make
27:22
what may seem like frustrating or arbitrary
27:25
or I
27:27
don't know like anti-player choices
27:29
But they are deliberate choices on
27:32
their part to evoke a
27:34
certain feeling and also to evoke a certain play
27:36
style right like I think You know
27:39
kind of look kind of looks at demon souls and
27:41
says
27:42
The world is full of idiots if they would just play
27:44
this properly They'd be fine You
27:47
know what what what demon souls was going for
27:49
was like it was like running against the trend
27:52
was like right you could see The Kingsfield
27:54
in you can see why they built it like it feels
27:56
like a natural extension of
27:59
of Kingsfield but giving the player
28:01
a lot more freedom of movement
28:03
and it shifts closer to an action
28:05
game, but still has
28:07
a lot of that deliberate
28:09
pace. You still do a lot of, maybe
28:12
not for you, Lobos, but for us
28:15
amateur Souls players, frequently a lot
28:17
of what you're doing is going in a circle
28:20
around an enemy. And you know what
28:22
you do a lot of things, Field? Go in
28:24
a circle a lot around an
28:26
enemy. Yeah, that's
28:28
the circle around, hit them in the butt. That's what I'll say.
28:31
I'll say it all the time when I'm doing it. It's
28:34
what works. And they've definitely become, they've
28:36
added in counters to
28:38
that as they go that are harder to make that.
28:40
But you can still do that in a lot of cases. Yeah.
28:44
And it makes it interesting having played the game
28:47
with the analog stick, MAFT, because
28:49
it actually, other than
28:51
making it a little more approachable, it actually does
28:54
break the game fundamentally because
28:57
you are capable of
28:59
moving at, you're not actually doing
29:01
a turn speed faster than what is possible,
29:04
but you are manipulating the player
29:07
at a speed that they didn't really design the enemy
29:09
in counters for. So I felt
29:12
like frequently I was getting into situations
29:14
where like,
29:15
all right, I'm just dancing around
29:18
these dudes because the
29:20
game isn't really, I'm moving at a speed that
29:22
the game isn't anticipating. And
29:24
so I can sort of like, not quite break,
29:26
but I can definitely make, if the closer the
29:28
game has to an easy mode is just
29:31
being able to move and look at a reasonable
29:33
speed at the same time, which makes it
29:38
easier for me to get through and fun for the audience.
29:40
But it definitely does,
29:42
in retrospect, sort of pushes back against
29:46
the feel they were going for, which is kind
29:48
of the main interesting point of like, yes,
29:51
the up and down being mapped to L2 and R2 seems
29:55
odd at first, but you're right, when I think about all
29:58
of our time spent in that game.
29:59
Like, how often
30:02
are we looking up and down? Like it's only just to
30:04
scan an annoying skeleton with
30:07
a bow and arrow. But
30:09
I'm not shooting up. Maybe that changes
30:11
later in the game. But
30:14
you're not spending a lot of time
30:16
vertically interacting with enemies.
30:19
It's always sort of happening horizontally.
30:21
There's a few moments where it feels like,
30:23
and this is where we decided to put in the
30:26
other dimension. Right, where you're like, the
30:28
bugs are a little low and then that fucking
30:31
ceiling spider early on. Also,
30:33
you have to kind of look up for that. But apart from that,
30:35
like all of the other normal enemies
30:38
are all
30:39
right at eye height. And
30:42
you're mostly just going forward and backwards and not really
30:45
needing to do too much of that up and down
30:47
movement. But
30:50
you can, you can like set yourself up and then run
30:52
at them while looking down a little bit. It's
30:54
not too hard to control then. But
30:56
yeah.
30:57
Does any of that
30:59
change, Lobo's like later in the game? Like you've
31:02
played more of this game than either. And
31:04
I have like, where did we made, so
31:06
let's see. The kind of, where did
31:08
we leave off? We left off. Yeah,
31:11
Pepsi Man, big. Ice
31:13
guys, yeah. Judo Chop ice
31:16
soldiers as you're working
31:18
your way through the.
31:19
Yeah, after the kind of the earth
31:21
area, you go into like a misty
31:24
cold area. Is that what you're talking about? Yes, yes,
31:26
yeah.
31:27
Yeah, I mean,
31:29
yeah, for the for the most part, those enemies are going to
31:31
be right in front of you or maybe maybe below you. But
31:34
like, like you said, they do pepper in.
31:36
There were birds. I don't know if you saw those in
31:38
like the center tower area that fly. So
31:40
you can't look up. Yeah, I don't
31:42
know if you guys got a bow, but you do wind
31:44
up getting a bow and you get some ranged magic.
31:47
So I did a fair bit of looking up and down.
31:50
It, you know, sometimes you can peek over a ledge
31:53
and shoot at guys who are who are down there.
31:55
But yeah, generally it is. Is that
31:57
straight on combat? It's that
31:59
they.
31:59
they'd work around. Yeah,
32:02
we, Connor
32:05
and I made a valiant effort to shoot those
32:07
harpies or whatever equivalent. And
32:10
I think once or twice through
32:12
sheer luck,
32:14
an arrow was touched by God
32:17
and managed to connect, but
32:19
then they would come over and do their wind
32:21
magic and I would die. Yeah.
32:25
And then my decision going forward was just,
32:27
I'm not going to,
32:28
I'm not going to fight these flying creatures. I'm just going to
32:30
run. Run, run. I'm just
32:32
going to run because it just seems like they're contained
32:35
to this one area that all I need
32:37
to do is get to the next bridge. I
32:40
don't see any reason that I need to
32:42
deal with them. Maybe they drop
32:44
some cool shit, but you know what? They do drop a
32:46
ton of gold actually. For that point
32:49
in the game, they drop like 300 something gold
32:51
and most things are dropping like between 20
32:53
and maybe 50 or something. Yeah. Yeah.
32:55
It's very huge. But yeah, it's it's
32:58
rough. It's rough trying to kill them.
33:00
I still need to watch
33:02
at some point. They, you know,
33:05
because the pacing of the game is so
33:07
stark when you first start playing
33:10
it that people are like, you really need to
33:12
go and watch speedruns of King's
33:14
field because they are wild.
33:17
And I
33:19
guess like the base level of how people is like,
33:21
they don't pick up any weapons. They just
33:24
use the fists all the way through and like,
33:27
OK, sure. Yeah, why not? And I guess a
33:29
game that is supposed to take 25, 30 hours. They finish.
33:31
I mean, I shouldn't be shocked that they finish it in 45 minutes,
33:34
but I still am nonetheless. I
33:37
guess it stands out even more just because the movement
33:39
speed in the game is such that like the
33:41
notion of doing that game and not
33:43
falling off something in that 40 in 45 minutes
33:46
is I
33:47
don't know. At some point I'm going to have to watch one of those because I just
33:49
need to
33:50
see how it gets done.
33:52
Yeah, I watched the speedrun actually at the end of my
33:54
playthrough this time around. I
33:57
did just about 100% run. this
34:00
time and it is a beefy
34:02
game. It was about 40, 45 hours. And
34:06
that's having played it before too. So I,
34:09
and I was also using, you know, advice
34:11
from chat in certain cases, like, okay, what am
34:13
I missing? What do I need to get? And
34:16
I
34:17
don't know how much
34:19
we want to talk about late game or end game. I don't
34:21
want to spoil it for you. Yeah, you can spoil it.
34:23
I'm okay with that. Sure. So
34:25
there's basically two endings, you
34:27
know, akin to the Souls games. Typically they give you
34:29
a choice. It's like one way or the other.
34:31
It's not necessarily as obvious here, but
34:34
you can, you can wind up,
34:36
you know, gathering a bunch of equipment and items
34:38
and actually forging the,
34:41
the moonlight sword, which is a staple
34:43
across from side. Right. Since before
34:45
Demon's Souls. And if you use that on
34:47
the final boss, it like permanently
34:50
defeats it. Whereas if you use any
34:52
other weapon, it does
34:53
not. And, you know,
34:56
the cycle continues kind of. So
34:58
it's, it's interesting. And,
35:00
but, but with the speed run in particular,
35:03
they will, you know, do that faster route
35:05
because they don't need to collect all these things.
35:07
But yeah. Yeah.
35:11
The, I think the
35:13
thing that struck me and kind of
35:15
when we were, when we were
35:17
playing it was that,
35:18
and I guess this, this is true in
35:21
the Souls games, but seemed to just
35:23
so much more apparent here was like, you
35:25
can just go to that end game area, like
35:27
pretty early in the
35:30
ancient city where like Kato and I, it
35:32
was like,
35:33
we touched the door and it said like, you're not kingly
35:35
enough, but then if you go around the corner
35:37
from that door, you can go to like
35:39
down a long hallway and then you walk up
35:42
this kind of like stairway and there's light,
35:44
there's like light. It's like the most atmospheric the game
35:47
has been to that point. And, and,
35:50
and the chat is buzzing and being like, you
35:52
really know you should go there, but
35:54
you shouldn't, but you should go there just to see what's going
35:57
on. And like we walk through and I mean.
35:59
and it's incredible looking. The game
36:02
is so restrained and chill,
36:07
despite the fact that it's like an extremely hard dungeon
36:09
crawler. But in terms of an aesthetic,
36:11
it is so restrained. And then you get to here
36:13
and it's like someone pulled out a heavy metal
36:15
guitar and is like, here we go,
36:17
it's time to take down these
36:20
fantasy creatures. And then when they walk around a corner and
36:22
there's some fucking crazy energy knight,
36:24
I don't even know. And he just takes us out in one
36:26
shot and then Chaz is like, yeah, that's
36:29
the end of the game. You can't go to it right
36:31
now, you shouldn't, but I mean, you
36:33
could if you would like to. So
36:35
I'm actually watching like some highlighted
36:38
stuff from my playthrough just to kind of rekindle
36:40
any thoughts or ideas. And I'm actually in
36:42
that spot right now, but that is the one place
36:44
that I remembered
36:46
from my first playthrough because yeah, you're right, it's
36:48
just a stark contrast. The music
36:50
kicks up, which normally the music's kind
36:53
of melancholy or chill
36:55
and just there. And you're like, all right, I'm vibing.
36:58
But then yeah, here it just, and you're
37:01
just like, you're panicked. And you're like,
37:03
in the whole area, you're just taking damage
37:06
over time. And you're like, I got to do something
37:08
here fast before I run out of all
37:10
resources and figure out what it's all
37:12
about.
37:13
And yeah, I love that part.
37:15
Yeah, like as soon as we'd started taking like, I
37:18
think maybe like the equivalent of psychic damage or
37:20
something, I have no idea because
37:22
the game doesn't, the game doesn't even tell you like
37:24
the different like element states that you
37:26
can get into. It's just all of a sudden a very scary looking
37:29
skull appeared next to the status
37:31
of my character. And it's like, why, you don't
37:33
want that. You hate to see it
37:35
when the pink scary skull becomes
37:37
attached to your character because things are probably
37:40
not gonna end well that way.
37:43
I
37:45
don't know, like what are your some of the bigger takeaways
37:48
from having played
37:50
and watched the game?
37:52
Um, yeah, I mean, I don't
37:55
know. I feel like
37:57
I really... I
38:00
expected it when I first saw the kind
38:02
of way that it controlled to
38:05
be a wholly separate kind
38:09
of experience, but I found
38:11
it related so much more to
38:14
Souls than I initially thought. And
38:18
I like, it made me kind
38:20
of very interested to maybe
38:22
look back at some of the other From Soft
38:25
Games, because I'm looking at a list now actually
38:28
of what they've made. It's like, holy shit. Oh yeah.
38:30
There's a lot. There is more
38:32
pre-Demon Souls than there is post-Demon Souls. Oh
38:35
absolutely. So many. So many different
38:37
titles. And so many different
38:40
types of games like Horror
38:43
and
38:44
3D Dot Game Heroes is a game they made and the
38:46
Mech games and just all over the place.
38:48
And it's just like, you wouldn't think it given how
38:50
big the Souls series became, right?
38:53
How kind of dominant as
38:57
the front facing franchise
39:00
for From Soft in the modern era.
39:03
I feel like I had never heard
39:05
of them before Dark
39:08
Souls entered my personal
39:10
viewpoint.
39:11
I had heard of the Armored Souls,
39:14
or Armored Souls, God. Armored Souls. I
39:17
know, look, I know we're trying to wish that into an existence.
39:21
It might happen later this year if those leaks
39:23
are accurate. Oh my god. I
39:25
had heard of the Armored Core series before,
39:28
but nobody I knew was playing them.
39:30
I just knew it was a name of something that existed in the
39:32
world. But apart from that, I
39:35
did not hear From Soft. But
39:37
it's like,
39:40
yeah, I'm way more
39:42
willing or way more interested almost in going
39:44
backwards through the Earth stuff at this point,
39:46
just because there's so much. There's so
39:48
much that I feel that could be there.
39:50
And that's one of the things that was
39:53
instructive as
39:55
part of this project, was reading up on From
39:58
Soft. had associated primarily
40:02
that with them is like, oh, right. Before that, they did games
40:04
like Armored Core and Kingsfield. And then you look
40:06
through the whole list. And there were multiple
40:08
times where I have
40:10
truly loved and enjoyed various
40:14
FromSoft games, not knowing.
40:17
Echo Knight is a spooky
40:20
horror PS1 first-person
40:22
adventure game that I really,
40:25
really liked. I
40:28
don't know if I ever beat it because some of the puzzles were
40:30
fucking obscure and weird
40:33
as shit. I was reading someone
40:36
on my Twitter feed. I don't know if it's
40:38
the original Echo Knight or one of the sequels. But one
40:40
of the puzzles involves you having to sight-read
40:43
music notes.
40:46
And if you just don't know how to do that, you just cancel
40:48
the puzzle, which is extremely
40:51
funny. But it is obtuse in a way
40:54
that feels very from
40:56
software-ian. And
40:59
of course, they would just pull some sort of dick move
41:02
like that with one of their puzzles. And
41:05
what's the other one here? Yeah, The Adventures of Cookies and Cream,
41:08
which is a co-op. Excuse me? The
41:11
Adventures of Cookies and Cream, known
41:14
as Curry Curry Mix in Japan and Europe, an
41:16
action-adventure game developed by FromSoft for the PS2.
41:19
And I guess it was ported to the DS as
41:21
Cookie and Cream. Huh. It's
41:25
a game where one player is
41:27
on the left, one player is on the right. You're playing
41:29
these two bunny-fox characters.
41:31
And
41:34
it's kind of like a top-down platformer
41:36
sort of thing. But you both have to be moving
41:38
forward together to accomplish
41:41
what you're doing. And I distinctly remember
41:43
getting in a lot of fights with an
41:45
ex-girlfriend of mine playing this game.
41:48
I don't know why we played it as often as we did, given
41:50
that it rarely resulted in a positive
41:53
outcome. But I have
41:56
super intense memories of
41:58
that game.
41:59
At no point could I have told you, like
42:02
prior to a week or two ago, that
42:04
that was made by From Software. But
42:07
just like goes to show like the breadth at which that
42:09
studio
42:10
has been making things, like despite their
42:13
sort of like popular
42:15
sort of interpretation now. The
42:18
one I've wanted to go, this is related to King's
42:21
Field, but lots of people
42:23
have said that they really like the Shadow Tower
42:26
games. The first one was released
42:28
here, and
42:31
then Shadow Tower Abyss for the PS2
42:33
was not released outside
42:35
of Japan, but people have pitched it to me
42:37
as like, what
42:39
if you play it like a first person from soft,
42:42
adventure
42:45
game akin to King's Field, but you could get a gun eventually.
42:48
And I was like, fucking
42:50
excuse me? Loboza,
42:52
are you familiar? Have you picked up a gun
42:54
in Shadow Tower Abyss? Have you done
42:56
this journey? Absolutely, so I played Shadow
42:58
Tower. I actually didn't finish
43:01
it. Are you gonna gun in that one too? You do. Wow,
43:03
that's just part of the Shadow Tower,
43:06
the Shadow Tower guarantee is that we'll
43:08
give you a gun. Yeah,
43:10
it's kind of blood-borne-y,
43:12
you know? I mean, blood-borne leans into the guns
43:15
a lot and makes it a real thing.
43:17
And Shadow Tower,
43:20
I didn't finish it because they had
43:22
some, it's very like,
43:25
much like King's Field, think that,
43:28
but then they changed some mechanics in
43:30
ways that maybe aren't even less
43:32
fun, perhaps. So for example, to repair
43:34
your weapons, you have to
43:36
spend health to do that. Oh
43:38
my God. Yeah, so I got to
43:40
a certain point and they also like break pretty
43:42
quickly. And I've just never
43:44
really been a fan of repair mechanics at
43:47
all. So yeah, it
43:49
got on my nerves and I. I need to
43:52
go back though. X-sickos face, yes, yes.
43:55
Well, that was one of the fascinating, like.
43:58
The
44:00
fact that durability is technically
44:02
a thing in the ancient city,
44:05
but it's not actually a thing in the
44:07
ancient city. Like you are getting this,
44:10
Kingsfield 4 is just like every two
44:13
steps is like, hey, you want
44:15
another fucking weapon? Like
44:17
so many weapons to give you. And it just
44:19
felt like every five
44:21
steps you're opening a chest and you're
44:23
getting a different weapon. And that the only time we
44:26
actually ran into any sort of durability questions
44:28
was
44:31
what was it Kyle? We realized
44:33
that if you're swinging, if
44:35
you swing a weapon that when you don't have
44:37
full stamina, that impacts
44:39
the durability. So if you're like going in for fast
44:42
swings without waiting for the full
44:44
impact, that can fuck up the durability.
44:46
And so then like the forest
44:48
people fire knife that I was a big fan of, down
44:52
to like 50 at a certain
44:54
point. And now that it mattered because I just
44:56
came across something
44:58
far superior. An
45:00
hour later with
45:02
the fact that you, I don't think you can repair
45:05
them in the ancient city unless I'm
45:07
wrong on that front. But that- Well, it just
45:09
sounds like you didn't find where to repair them.
45:12
Oh, okay. Well, that's, I mean- So
45:14
just to touch on the durability a bit, it actually
45:16
dramatically affects the damage of a weapon.
45:19
And later in the game, you still
45:21
have weapons, but you kind of choose
45:24
for much longer periods of time.
45:26
Like this weapon is really good. And you
45:28
still, yeah, like I said, you do still find new
45:30
weapons, but you'll stick with them longer, at least
45:32
I did. And I would
45:35
notice around 50 durability that just, oh
45:37
my gosh, it takes me
45:38
five hits to kill this guy now instead of two.
45:41
And so I made
45:43
a lot of repairs on my playthrough. Oh,
45:45
and you would like this too. So the way that the repair
45:48
mechanic works is there's an NPC that does
45:50
it,
45:50
but you give the item
45:53
to the NPC and it tells you two
45:55
minutes repair. And it's
45:57
real time and you just sit there.
45:59
and you wait, and then eventually
46:02
he has an option that says retrieve. You
46:04
mash that until it pops up, gives
46:07
you a display, and it tells you which item you're
46:09
going to retrieve once it's done.
46:11
And so you just have to
46:13
end up sitting there, and some of the stuff later
46:16
game takes upwards of eight minutes.
46:18
I think that's the longest one is eight minutes. Thank God.
46:20
Amazing. Amazing. On the bright
46:23
side, he will do all of it simultaneously.
46:26
So you can hand him all of your gear and
46:28
then... not
46:31
press fast forward on the emulator. And
46:33
then he knows how you start doing that. You would know.
46:35
No, I mean, look, when you hack a PS2
46:39
and connect it to your computer, you can do a lot of crazy things.
46:41
Yeah. Yeah.
46:45
To be fair, I think I would love
46:47
that as a kid, you know? I would understand
46:49
that it's time to repair. So I would
46:52
just queue it all up and then be like, OK, I'm going to go
46:54
make a sandwich and then come back. Me and Mom,
46:56
I need a snack. Yeah.
47:00
Wow, it's like you need an eight minute snack.
47:02
Exactly. I don't understand. That
47:06
is that is that's really a kind of
47:10
conjecture that is that related?
47:13
So my theory is where we ended up was we needed
47:15
to warm up the frozen forge. That's
47:17
like as far as we got in the game. So my theory
47:20
was and in that frozen area,
47:22
you find a bunch of like
47:25
a black, I assume blacksmiths or dwarves
47:28
that were like frozen and ice and those would unthaw
47:30
when you undo the forge. My theory is that we would because
47:33
we found the blacksmith, but he was not
47:35
home and he and specifically what
47:37
a funny. Yeah. Oh, my God. One of the funniest
47:40
parts in the goddamn game. You walk into
47:42
the blacksmiths area and just like a
47:44
voice recording plays like out of
47:46
nowhere. There's like, hey,
47:49
I'm not home right now. I'll
47:51
be back later. That's not like you pick up and
47:53
there's no note that you like pick
47:56
up. It just like plays over like what
47:58
I must assume is some sort of ancient medieval.
47:59
speaker that is like detected
48:02
that I walked in the room. But
48:04
anyways, my theory was that you'd
48:07
warm up the forge and then at the conclusion of
48:09
that arc of the game, the blacksmith returns
48:12
and then I could return my equipment for him to repair
48:14
it. Is that true or does it
48:16
go in a different direction? That is
48:19
accurate. I mean, you know, you see a dwarf
48:21
and there's like, you know, like
48:23
kilns and stuff nearby. Obviously
48:25
he's gonna be the blacksmith. Yeah. Right.
48:28
Yeah. It's just,
48:29
that's such a truth. I don't know.
48:32
But yeah. So did
48:34
you go into the hot area after
48:36
there? You didn't make it there. The
48:38
pot area? The hot, the heat. It's
48:41
actually called like cave of heat
48:44
or something like that, but it's actually full of lava. We,
48:46
you know, we had a, right. I
48:49
think kind of we were approaching that area. Like I think
48:51
we stepped into it. We rounded
48:53
the corner. Yes. I saw what looked like some
48:55
sort of devilish kangaroo
48:58
that's like all I can describe it as. Like I just, I
49:01
just remember looking up and seeing something that
49:03
had a kangaroo-ish appearance had
49:06
some sort of red eyes. And I said,
49:09
it's probably time for us to say, we've been streaming for eight hours.
49:11
I have to pick up my children. And so we ran back to
49:14
a save point because we committed
49:16
ourselves to using the save
49:18
points in the game, which I'm sure added
49:21
three hours to
49:24
our time in the game. I mean, that's probably
49:26
half the, yeah. You
49:29
gotta lose all this time. That's how you
49:30
get that much play time on these sorts of games. Or
49:34
even us, you know, like, you know, discovering
49:37
how fast travel
49:39
worked. I guess it's such a weird,
49:41
but like extremely cool concept.
49:47
start putting like sticky notes of like, where did we leave
49:49
the blue? Where's the red one? Yeah,
49:51
like I was using, you know, the colors
49:54
to kind of denote. So I use the yellow for the earth
49:56
area. And then like, where there's a watery
49:59
area that's blue.
49:59
and that sort of thing. So I just make that
50:02
that connection for those.
50:05
If people are listening to this and didn't play
50:07
the game, like just to clarify how it works, like,
50:11
you know, whereas in a lot, you know,
50:14
like in Souls, you can jump from
50:16
like
50:17
a bonfire to another bonfire.
50:19
In Elden
50:21
Ring, this is a spoiler because in the network test, but like,
50:24
just, hey, man, you want to travel,
50:26
like just pull up that map and, you know, you can that
50:29
game is like very friendly for you to
50:31
move around and get around its bigger space. And
50:34
in
50:35
the ancient city, you many,
50:38
many hours into the game, get
50:41
access to these. And
50:43
in fact, you get access to a marker before you
50:45
have any idea what the marker does.
50:48
And it would be very reasonable to
50:50
leave the marker there and not carry it
50:52
with you because you don't know what this object does. You don't
50:54
know what this statue that it's connected
50:56
to does, but you you pull
50:58
these markers, kind of stone tablets, and
51:00
then you can put them into different slots, different
51:03
statues in the world. And then you get
51:06
the if you do, you know, an
51:08
optional quest, I think is like, I
51:10
guess you could probably play the game without ever interfacing
51:12
with the fast travel.
51:14
You can get these three wands,
51:17
red, blue, and yellow, and
51:19
then use the wands to travel
51:22
to the markers. And it's just it.
51:25
There are you touched on this,
51:28
Lobos, but the.
51:31
Playing this game, if you
51:33
were a kid, had no access to
51:35
anything except maybe
51:38
some kid who imported the original
51:40
game and like tried to do some shitty
51:42
fact on game facts. Like there
51:45
are so many things to miss in this game. Like
51:47
it is true that the Souls games, like I
51:50
would say they part of their appeal
51:53
is
51:54
what they don't explain about themselves. But
51:57
comparing, you know, a game like
52:00
like Demon's Souls
52:01
not explaining exactly how a stat
52:04
reacts to what the player does, compared
52:07
to King's Field leaving fundamental
52:10
game features to be missed, optional,
52:13
or never seen by the player if they
52:16
don't have a live chat yelling at them
52:18
to go back, go
52:21
do that thing. It's truly
52:23
striking the freedom to
52:26
miss things
52:27
that is included in the ancient city.
52:30
Yeah, I believe there
52:32
is a point that you need to fast travel
52:34
because you find the wand
52:37
and when you warp, it takes you
52:40
kind of to behind an area you couldn't
52:42
reach and then you can gain access to that. Right, oh, that's
52:44
the, I think that's the, yeah, like
52:47
we, Kato and I were trying to figure out like, well,
52:49
I wonder how we get the green marker. And then I
52:51
think I, like, I don't consider myself
52:53
very good at solving puzzles, but when I remarked, what
52:56
if we just try and travel to where it is right
52:58
now? Because shouldn't it be somewhere? And I was like, oh,
53:00
perfect. See,
53:05
those are the moments I live for in these Souls
53:08
games.
53:08
Also another sort
53:11
of similar moment. The game kind of teaches
53:13
you that like water is great and it is
53:15
all healing and all powerful and you always want to
53:17
drink it.
53:18
At the end of a particular section, I don't
53:20
know if you remember this, but
53:22
you open the door and there in the corner,
53:25
there's this fountain. You're like, great. You
53:27
walk up and you drink it and you're
53:29
poisoned. I
53:31
literally said this because I turned left, there's
53:33
an old man. I'm like, he is going to tell
53:36
me, don't drink the water. And that's
53:38
absolutely what he tells you not to do. But
53:40
they obviously, they put the fountain first and
53:42
then him and he's like, oh, make sure you don't drink
53:44
that. It's even worse. It's even worse. I
53:47
went, I got to that part afterwards after we
53:49
had done that on stream. So I knew not to.
53:51
I talked to the guy.
53:52
He didn't say shit. He doesn't warn you. That
53:56
dialogue only comes up after you've drunk
53:59
the poison water. That's amazing.
54:01
It's amazing. It's
54:03
very good. So he's like scolding you. He's
54:06
just like, hey, hey, don't do that.
54:08
What are you doing? It's very obviously poison.
54:10
Look at the color. It
54:13
looks like normal water to me.
54:16
That the game, if that's
54:18
how the game functions in which it doesn't tell you until
54:20
you
54:21
are a total dumbass and do
54:23
the bad thing that
54:24
the game has tricked you in doing. But
54:27
we had a similar moment where when
54:30
you meet the vendor
54:32
at the ancient city, like directly to
54:34
your left, he has,
54:36
let's
54:38
call them red barrels in his
54:41
shop that are not apparent
54:44
immediately to be red or
54:46
different. Because we've gotten so
54:49
used to being excited that, hey,
54:51
we can now, because at the beginning of the game, you
54:53
can't open up
54:54
boxes and things like that. It's not really till you
54:56
get the pickaxe in the mine that
54:58
you can do that. And so
55:01
we're just chopping everything
55:03
and just seeing what we can find. Because actually that
55:06
is like a difference between
55:08
Kingsfield and the Souls games. The
55:10
Souls games, look, I will
55:12
roll into every barrel and I will bash
55:15
them open knowing there is
55:17
absolutely nothing inside. The games
55:19
do not hide anything in those barrels. The
55:21
opposite is true of Kingsfield 4, the ancient city.
55:24
There is so much shit in those barrels that
55:26
when you enter a room and there's 15 of
55:28
them,
55:29
you're excited because who knows how many herbs
55:31
or antidotes could be hiding
55:34
inside. But so you get to that NPC
55:36
and I'm swinging away and just
55:38
fucking, the room explodes.
55:41
I get blasted across to the other
55:43
side. I've lost the vast majority
55:45
of my health. And then I walk over to
55:48
that
55:49
son of a bitch. And his response
55:51
is like, hey,
55:53
careful those red barrels. They're explosive.
55:55
And I don't know why
55:57
he has a Yogi the bear.
55:59
But I just feel like really I've
56:02
exploded in your shop. I
56:06
have my arm is on the floor somewhere. And
56:08
your response to that is to tell me, hey,
56:10
by the way,
56:12
maybe don't swing at those barrels. But
56:14
that's like a very funny way to handle tutorialization
56:17
of the game, which is after
56:20
the fact as opposed to ahead of
56:22
time.
56:24
Yeah, I definitely had
56:26
a death to those on this replay. I did not
56:28
remember.
56:29
And for me, maybe my
56:31
colors were a bit off. They didn't really look red, but they're
56:33
definitely smaller. And so that's how I identified
56:36
them going further, just don't hit the small ones or
56:38
hit them from a distance.
56:42
Well, before we get to questions that people
56:44
wrote in, I don't know. Kyle, is there anything
56:47
that comes to mind about
56:49
the ancient city that you wanted
56:51
to hit?
56:53
I think we've covered a lot of ground,
56:56
but I'm curious to see what questions
56:58
we got about it. Do
57:01
you guys plan to finish it all the way? Yes. Yes.
57:05
Okay, I'm excited for you because it goes deep. There's
57:08
a lot and
57:09
it continues just what it started. That
57:13
feels vaguely like a threat both for you and the
57:15
game. I'm one
57:17
of those NPCs that you just encountered and I'm like,
57:20
yes, step forward, it will be fun. And
57:23
you're just like, do I kill this guy?
57:25
Well, that was one of the first things
57:27
we did when we jumped into the game was
57:31
the first NPC that we
57:33
met on the way to,
57:35
was it David Bunches? Yeah, David
57:37
Bunches. He's a shop keeper. Right,
57:41
but before you get to him, you meet
57:43
one of the first sad sack of
57:45
shit NPCs who has just got his head down.
57:50
I wanted to know at that point, actually
57:52
one of the fun parts about playing this game was
57:55
what is something that became a thing in
57:58
Souls and how much of that, like,
57:59
travels back here, and so
58:02
then you're taking knowledge of their future
58:04
design and trying to understand where
58:06
it intersects with the past design. And
58:08
so of course, I just walk up
58:10
to the NBC and I'm like,
58:12
I'm gonna wallop this dude in the face. And
58:14
so, hit him, and he, ugh,
58:16
and he turns red, but
58:19
he doesn't get mad at me, he doesn't respond.
58:23
Do you know if it's possible to kill them? Do they have? Absolutely,
58:26
yeah. Whoa, okay, all right.
58:28
Totally, yeah, I mean, my
58:30
first playthrough, that's, I am notorious
58:33
for killing NPCs, because you never
58:35
know, like, you gotta do it just to
58:38
see what they drop. I know
58:40
it's like, you know, it's not maybe the best
58:42
way, but,
58:43
I mean, whatever, I'm gonna play through the game a bunch
58:45
of times, so I know.
58:47
I gotta do it both ways. So
58:49
do they drop shit in the
58:51
ancient city? So this playthrough, I didn't
58:53
do it very much, so I don't remember. I
58:56
don't think you can get softlocked
58:59
by killing. I
59:01
think they will always drop, like, if you need
59:03
an item, or maybe you can't play. But
59:06
I guess I meant, do they drop
59:08
items? Like, do they have hidden stuff
59:10
that you... In general, not that I remember,
59:13
yeah, unless it's like key items, yeah.
59:15
Gotcha, oh, that's fun. Well, you know what,
59:17
Kyle, I think we're gonna... David
59:20
Bunch's has, he's, I
59:22
think he... We need
59:24
to know. We need to know. Also,
59:26
he has a graveyard, like full
59:28
of skeletons,
59:31
and a basement full of water. The man's
59:33
up to no good. Something's going on there. Something's
59:35
going on there. Something's going on there. He is obsessed
59:38
with cleaning, polishing
59:40
that sign. There are other, look,
59:42
Kyle, we will go there. We will buy the
59:44
ultra rare items that he has on him.
59:47
There's a magic spell that we need to buy off of him, right? I think
59:49
that's what we learned. That wind
59:51
spell.
59:52
And then we swing away, baby. We're
59:56
gonna, he's going down for the count.
59:59
So these are some of the questions that people
1:00:02
sent in. Anna writes, who
1:00:05
is the most wretched little guy in all of
1:00:07
FromSoft? Thank you, love
1:00:09
y'all. Which I guess I believe
1:00:11
that that is in the spirit of the
1:00:14
sad sack of shit NPC,
1:00:17
or maybe like the goblin, sort
1:00:19
of, you know, kind of like, who's
1:00:21
the antagonist in the Souls games, the ones
1:00:24
who's always
1:00:25
dropping you into a-
1:00:28
Oh, patches, you mean? Yeah. So,
1:00:30
I don't know, I guess more
1:00:32
generally, I'd maybe rephrase this as,
1:00:35
Kato, do you have a favorite
1:00:37
NPC, like a weirdo
1:00:40
that comes to mind in these
1:00:42
games?
1:00:44
Oh, I mean, there's
1:00:46
so many fucking weirdos. I
1:00:48
mean, before we
1:00:50
had our David Bunch, we're gonna go kill David Bunch, moment
1:00:52
I probably would have said David
1:00:54
Bunch for the update just because of the name. I know, I'm convinced
1:00:57
he's one of the biggest weirdos in these games. It's
1:00:59
very good.
1:01:02
God. I
1:01:06
do really appreciate
1:01:10
the one armed, oh
1:01:13
God, I forgot his name. In
1:01:16
Sekiro, the guy that you're like upgrading with throughout
1:01:20
the game. Oh, this Gulliver? Yeah. Yeah, the
1:01:22
one armed soldier. Yes, who then
1:01:25
turns into that one boss? Spoilers,
1:01:29
I guess, I'll mark that just in case.
1:01:33
That guy was
1:01:35
super cool and then very, very
1:01:37
sad story ending
1:01:40
there. So
1:01:42
that's stuck with me.
1:01:44
Lois,
1:01:46
you've been through these games countless
1:01:49
times. Is there one that still sort
1:01:51
of like sticks out when you go through,
1:01:53
is there one that particularly like
1:01:56
killing over and over again for some
1:01:58
reason? So if you would read the.
1:01:59
the exact question again because I had something
1:02:02
pop immediately into my mind. Oh, okay. Yeah. Who
1:02:04
is the most wretched little guy in all of FromSoft?
1:02:07
Yes. So when you say wretched
1:02:09
little guy, I think specifically in
1:02:11
Dark Souls to the PvP
1:02:14
covenant guy, his name is Titchy Grinn. He's
1:02:16
behind the, yeah, yeah. He's
1:02:18
behind the Chariot boss and
1:02:21
he is all about blood, man. He
1:02:23
loves blood and he is a wretched little guy.
1:02:26
His voice acting is great because he's just,
1:02:29
he is a, yeah, I don't know.
1:02:31
He's a character.
1:02:35
This is more general as opposed to specific, but
1:02:37
I enjoy talking to anyone
1:02:39
who is like locked behind
1:02:42
a prison cell in a FromSoft
1:02:44
game because they will always cackle
1:02:46
in the weirdest way and they always have just
1:02:49
the strangest stories to tell. And
1:02:52
every time that happens, all I can think of is
1:02:54
I
1:02:55
wish, like I
1:02:57
would so desperately love of
1:03:00
all the things I could do to like cover a game that
1:03:02
I won't be able to do because I'll never get access
1:03:04
to doing so. I would love to be sit
1:03:06
in for like the voice recordings for
1:03:08
the NPCs of a Souls game
1:03:11
because like
1:03:13
the, just the oddity of
1:03:15
like their vocal inflections and the
1:03:17
way they pronounce things is just, I
1:03:20
would just love to see how, like how, now
1:03:22
that it's a house style as opposed to maybe
1:03:25
something they stumbled into, I just, all
1:03:28
that, I would just love to see someone do the but
1:03:30
like I want to see them doing it to a microphone and I want
1:03:32
to see them, I want to see them do it in person.
1:03:37
This comes from J.G.
1:03:39
Minto, which modern FromSoft
1:03:41
game do you think evokes the design decisions of
1:03:43
Kingsfield for the closest? Are there
1:03:46
any specific mechanics you'd like to see return
1:03:48
to
1:03:49
their modern games?
1:03:51
Zendy comes to mind,
1:03:53
Lobos?
1:03:55
That's a good question. Let's
1:03:58
see, I guess I would have to say... They... Demon's
1:04:03
Souls is probably closest, just because
1:04:06
as they've progressed, the
1:04:08
games have gotten a bit more accessible and
1:04:10
more accessible as, you
1:04:12
know, now suddenly they have so many eyes
1:04:14
on them, I think that it's kind of a necessary evolution.
1:04:17
But
1:04:19
as far as mechanics
1:04:21
that I would like to see in
1:04:23
a Souls game or something like that, I
1:04:26
really like the
1:04:29
emphasis on weapons in the Kingsfield
1:04:31
games. Like, it's almost always like you
1:04:34
wind up,
1:04:35
you know, you're constantly trashing weapons,
1:04:38
and then at near the end
1:04:40
you kind of have heard about and
1:04:42
work towards this like legendary sword,
1:04:45
and you don't necessarily need to do it, but you can totally
1:04:47
build up to it and upgrade to it, and then
1:04:49
you have it and you feel like a god. And
1:04:51
that's kind of not... I don't know that that would
1:04:54
fit necessarily in the Souls series, but I
1:04:56
like that the feeling
1:04:58
that evokes, if not in a weapon or
1:05:00
at least some sort
1:05:02
of armor or something like that.
1:05:05
I
1:05:07
know this is less of a specific mechanic
1:05:09
as much as I
1:05:10
would love to see them make another
1:05:12
first person something. I
1:05:15
would love to see them take
1:05:17
all the lessons you've
1:05:20
learned from making
1:05:22
Dark Souls, and you know what,
1:05:24
just cash in all of this success
1:05:27
and just make a weird first
1:05:29
person something. Like, I understand
1:05:31
their audience is so big these days, and
1:05:33
it warms my heart that so many people
1:05:36
like these games and love these games, and I think
1:05:39
the accommodations they've made in that direction
1:05:41
have not lost the spirit
1:05:44
of what made them special to begin with. But
1:05:46
boy, what I'd love... I don't think they can
1:05:48
do it with
1:05:50
the Souls games anymore, and even the ones that
1:05:52
are spoking off, a Sekiro, a Bloodborne,
1:05:54
you know, if they do it with Armored Core.
1:05:58
I think you can do it with King's Field. because who gives
1:06:00
a shit about King's Field? Like, nobody? I
1:06:02
mean, we do. We're here talking about it.
1:06:05
But I mean, like, the broader population,
1:06:07
if they announced a new King's Field that was a hardcore
1:06:10
first person, we're going to
1:06:12
kick you in the ass, push
1:06:15
you on the ground, and spit on you. Like, I
1:06:18
think people would be OK with it because they
1:06:20
don't have the attachment. And the perspective
1:06:22
shift would give them an opportunity
1:06:25
to revisit
1:06:27
something that is in concert with all that they're
1:06:29
doing now. But like,
1:06:31
a King's Field game with, like, modern
1:06:34
graphics would look sick as
1:06:37
hell. And
1:06:39
so I really want them to, when
1:06:42
this person asks, are there mechanics that I see
1:06:44
returned to the modern games, I would like to see
1:06:47
all of these mechanics return,
1:06:49
but like, in their own game. So
1:06:52
they are kind of like stripped of the
1:06:55
responsibility that goes along
1:06:57
with building a Souls
1:06:59
game specifically and the mainstream audience
1:07:01
that that entails. It
1:07:03
just seems like they have the cachet at this point. Like, what's
1:07:06
Bandai Namco going to do? Say no
1:07:08
if they want to make another
1:07:10
one of those? Like, if Microsoft wants,
1:07:12
see this what Microsoft should do, is like, they don't, you
1:07:15
know, Sony's got a partnership with From Software.
1:07:17
You know, Namco's kind of got the multi-platform
1:07:19
thing unlocked. What Microsoft needs is
1:07:21
a Xbox exclusive
1:07:24
King's Field game. What else
1:07:26
could Game Pass want but, like, highly
1:07:29
punishing next-gen King's Field
1:07:31
game? I think I've solved it. And
1:07:35
if I could take that a step further, I've been saying for
1:07:38
years I would love a modern King's
1:07:40
Field
1:07:41
with VR
1:07:43
because they dabbled in. They even
1:07:46
dabbled, you know? You see it. They made Derasine,
1:07:48
which was just out of nowhere. And you're
1:07:50
like, OK, they're like, they're thinking
1:07:53
about, I mean, they're doing VR. So clearly,
1:07:55
there might be more to that.
1:07:58
And so
1:07:58
if they announced
1:07:59
Kingsfield VR like, man. Whoo.
1:08:03
Now you just made it even worse, Logan. I'm
1:08:05
sorry. I'm sorry. But yeah. Someone
1:08:09
brought it up in the chat when
1:08:11
we were playing the game. God, imagine
1:08:13
playing this in VR. But the version I imagined
1:08:15
it was like,
1:08:16
so your head could move
1:08:19
freely, but then you'd be waiting 10 seconds
1:08:22
for the camera to catch up. And so
1:08:24
you could just throw up on your way
1:08:26
towards the camera. You
1:08:28
know what?
1:08:30
If you made a
1:08:32
first-person next-gen Kingsfield game
1:08:34
in VR in which the
1:08:37
movement was still slow,
1:08:40
deliberate, paced, but you
1:08:42
could just look around at the world using
1:08:44
the headset, you
1:08:47
could evoke a modern feeling even
1:08:49
though the pacing of the game is slow, would better
1:08:51
fit VR, because VR works
1:08:53
better in slow. Man, we're
1:08:56
cooking with gas here. The
1:08:59
dream is here. This
1:09:01
one comes in. Hello,
1:09:04
Waypoint Crew and Lobos.
1:09:06
I hope you all doing well and remembering to drink water as you
1:09:08
wait for Elden Ring. First, I'd like
1:09:10
to say I love the work
1:09:11
that you all do. And for Lobos specifically,
1:09:13
I love watching your modded runs of
1:09:15
the Souls series. It's been super
1:09:17
cool to see the Souls modded community
1:09:19
just do everything in their power to meld the game into
1:09:22
different forms and new experiences. As
1:09:24
someone who messed around with Dark Souls 1 on Cheat Engine,
1:09:26
it is extremely impressive to me the lengths that modders
1:09:29
are going to create these experiences. My
1:09:31
questions are these. What do you think the future of modding
1:09:33
scenes like this looks
1:09:35
like? What would you like to see out of both the modding
1:09:38
communities and the companies behind the games that are being modded?
1:09:41
And so I can cheat this into a Kingsfield
1:09:43
cast. If you were to play a modded run
1:09:45
of Kingsfield 4, the agent
1:09:46
said, what type of mod would you want to run? Take
1:09:49
good care, Botter
1:09:51
from Kuwait. So I guess we
1:09:53
split these out into two. I guess that Botter
1:09:56
is asking, what do you think the future is
1:09:58
someone that's done a lot of Souls?
1:09:59
modding? What do you think the future of that is? And then
1:10:02
separately, how would you how would you mod
1:10:04
a King's field forward and make it interesting on
1:10:06
a subsequent run? I always
1:10:08
think that one of the most interesting, most fun, most
1:10:10
replayable mods for a Souls game
1:10:12
like this is just an item randomizer
1:10:15
or enemy randomizer. And that sort of thing
1:10:17
just you can run a script, it
1:10:20
moves all the items around in the world, but
1:10:23
it does it in an intelligent way that you can still you
1:10:25
know, you won't get locked on your progression, you
1:10:27
can make it, it makes you
1:10:29
check every single item location,
1:10:31
not forget anything and
1:10:34
make your way through. So
1:10:36
item randomizer, for sure, that'd be my
1:10:38
most favorite. And as
1:10:40
far as the future of modding, I think
1:10:43
unless from software comes
1:10:45
out and actually
1:10:49
creates some sort of mod
1:10:51
community or embraces
1:10:54
it. For now, it's
1:10:56
kind of like this gray area where they can't
1:10:58
really acknowledge
1:11:01
that people mod because it's like, it's
1:11:03
not technically against terms of service
1:11:05
as far as what we can do with our game. And so
1:11:08
it's in this weird like tense state that
1:11:11
I would love if they just came
1:11:14
out and said, All right, here's this, this package.
1:11:16
And the funny thing is, they actually have
1:11:19
a Kingsfield maker,
1:11:21
and that they give you rights
1:11:23
to the all the IP. And you can
1:11:25
take it and you can build it. And
1:11:28
you will point this out like this. It's ridiculous
1:11:31
that like, I mean, people have to be pure have to
1:11:33
understand like,
1:11:34
love us isn't isn't bullshitting here. It's not just
1:11:36
that they did a Kingsfield maker that was released
1:11:39
for Windows in Japan, where you can
1:11:41
like build your own Kingsfield the game.
1:11:43
If you you can release,
1:11:46
sell and profit from
1:11:48
your own Kingsfield
1:11:51
like that is so fucking
1:11:53
like you just don't do that you let you can release a maker
1:11:55
and then you're a Nintendo which is or anyone like
1:11:58
this that's not even an intended thing like, hey,
1:11:59
Here's tools to make stuff we
1:12:02
would love to profit off of it because it's going to exist in
1:12:04
our proprietary service. And
1:12:06
we're going to make money off of, even if you charge for
1:12:08
it, on Steam. You
1:12:11
want to make hats for Team Fortress 2. Well, you're
1:12:13
going to sell those here on Steam.
1:12:16
And so we're going to take our cut even though you're making
1:12:18
that. And so the idea that they allowed people
1:12:21
to do that. And I guess it also notes
1:12:23
here that it was a full remake of the original King's
1:12:26
Field
1:12:26
was included with
1:12:28
the King's Field, or
1:12:30
the Sword of Moonlight, a King's
1:12:33
Field making tool, which is a great name. Yeah.
1:12:36
I played through a fan
1:12:39
remake of
1:12:40
King's Field 2 recently.
1:12:43
And yeah, it was great. Like, you know, it just
1:12:46
kind of
1:12:47
didn't have everything that the original
1:12:49
had. But it was all done by one
1:12:52
person. They had a custom soundtrack and
1:12:54
everything that fit very well.
1:12:55
It's really good. And they made it
1:12:58
with that tool set? With King's Field, yeah, with the Sword of Moonlight.
1:13:00
You can go download that for free. Oh,
1:13:03
actually, it's called King's Field
1:13:05
Return to Melanot.
1:13:08
And it's free. You can go download it. And
1:13:11
especially with them granting the
1:13:13
rights to the IP, just go do it. Go
1:13:15
play that. You can get the sense of what King's
1:13:17
Field is real quick.
1:13:19
God, that is wild. Kato,
1:13:21
if you were to imagine, if I was to start
1:13:23
King's Field again, what
1:13:26
would be the worst possible way to
1:13:28
replay that game a second time?
1:13:31
God, I mean, no, I mean,
1:13:36
fist only probably? No weapons. God,
1:13:38
yeah. Yeah, yeah, yeah. You're probably right.
1:13:41
You're probably right. You would have to punch things in. What you
1:13:43
did in my response, that would be, well, I'm going to sit here with
1:13:45
these. Well, I'm not going to go fight these
1:13:47
slimes. But whatever those bug creatures are
1:13:50
in that area before. You're just going to get extra
1:13:52
fucking swole? Yeah,
1:13:54
yeah. Before you level.
1:13:57
Just farm like five fist levels off David
1:13:59
Bunch, and you're good to go.
1:13:59
Oh no! Yeah, that's what
1:14:02
I'm thinking. Or, you know, I'm just
1:14:04
fighting those bugs in front of that, like, you
1:14:06
know, you beat that spider to uselessly
1:14:10
fill up that fountain that you are never,
1:14:12
ever gonna go back to. Like,
1:14:16
I would just spend my time fighting those bugs there. And then
1:14:18
I guess you'd have to wait for them to respawn
1:14:20
based on the game's completely arbitrary
1:14:23
and inscrutable respawn
1:14:26
mechanic. Like, it's, you
1:14:29
know, in the nearly 20
1:14:31
hours we've played in the game, occasionally
1:14:34
we've come across enemies again, but it's like super
1:14:36
unclear of what pace or
1:14:38
why or what determines it.
1:14:43
Which, I like the fact that it's inscrutable
1:14:45
in that way, and that it's similar
1:14:48
to souls in that, hey,
1:14:50
when you leave, enemies you fought will
1:14:52
come back, but it's not as discreet as
1:14:54
souls in which, hey,
1:14:56
when you save or upgrade,
1:14:59
you know, you're going to be punished by having the world
1:15:01
populated again. It like finds
1:15:04
a more obscure middle ground,
1:15:06
which is that we're just not gonna tell you, but sometimes there'll be
1:15:08
enemies here. Okay,
1:15:13
this does
1:15:15
not have a name attached to it, but
1:15:18
the name attached to it is Elden Ring.
1:15:20
It says, how will,
1:15:22
I feel like this one is specifically target at
1:15:24
Lobos because I think you tweeted this at me when I said
1:15:27
I was playing Kingsfield, is
1:15:29
how will FromSoft manage to improve upon
1:15:31
the excellent music, voice acting, and
1:15:33
crafting of Eternal Ring
1:15:36
in the soon to be released sequel,
1:15:38
Elden Ring? We didn't talk
1:15:41
much about Eternal Ring, but let me just say I
1:15:43
believe that that is the most accessible
1:15:46
first person RPG FromSoft
1:15:48
game right now. They have
1:15:51
basically a remastered version on PS4.
1:15:53
You can get off the PSN, unfortunately not
1:15:56
in the UK for whatever reason,
1:15:58
but in America, it and I even
1:16:00
have it on my ps5. It runs great.
1:16:03
It's smooth. It the turn speed is much more,
1:16:06
you know, reasonable than Kingsdale
1:16:09
ancient city is for some reason. And that's why
1:16:11
I chose it to speed run somebody's just it's a blast
1:16:13
and they they take the system and
1:16:15
they make it very like you get a lot of
1:16:18
magic in this game here, no doubt. But
1:16:20
there is a whole
1:16:22
spell crafting system where
1:16:24
you get these gems, you might get a fire in
1:16:27
a leaf gem, and you combine those
1:16:29
and suddenly now you have like the heal
1:16:31
spell or the throw fireball spell
1:16:34
and you can spend so much time
1:16:36
just figuring out what crafts into what and
1:16:38
how that whole system works. But it's really good.
1:16:40
And yeah, like I said, ps4, ps5 easy.
1:16:43
And also it has a fantastic soundtrack
1:16:45
as well. Just like the rest of these Kingsville
1:16:47
games. I mean, yeah, the ancient city
1:16:50
has some real. Yeah, bops and
1:16:54
it's always a joy when you it's so very,
1:16:56
very clearly being told to you by the game, you're
1:16:59
in a new area. It's like, oh,
1:17:01
yeah, we've changed. We have discreetly
1:17:03
left this level and gone to another level.
1:17:08
All right. This final question comes in from bike
1:17:11
Merlin. What do you think Fromsoft
1:17:13
could have or would have been like had Miyazaki
1:17:16
not taken over with the souls born series?
1:17:18
Seems like they had a lot going on before Demon Souls
1:17:21
and the
1:17:21
Demon Souls was a real, quote, sliding
1:17:23
doors moment for them. Thanks
1:17:26
for everything you do.
1:17:27
Bike Merlin. Kind of
1:17:29
like having, you know, seen
1:17:33
some of this game played a lot of the souls
1:17:35
games getting a peek into kind of
1:17:37
what the studio was like, I want to
1:17:39
pull up. Let's see. So
1:17:42
before I mean, there's a lot before Demon
1:17:45
Demon Souls, like Kingsville
1:17:49
does not necessarily the agency
1:17:52
does not necessarily predicate like a
1:17:54
split for the company for Demon Souls, but
1:17:56
I don't know. I'm curious what you make of.
1:17:59
Let's say Demon Souls. Dark Souls was a flop, and
1:18:01
then their answer is, I
1:18:03
guess it's time to make another King's Field game. What
1:18:05
do you think this studio's games
1:18:08
are like if Demon's Souls doesn't take?
1:18:12
I don't know. Yeah,
1:18:15
because do they lean into
1:18:18
Armored Core, but I guess they just
1:18:20
still make Armored Core 5 after Dark
1:18:22
Souls, right? Am I getting that? I
1:18:24
think those are more hard. Yeah, they did make the last one they made because
1:18:27
there was Armored Core 5 for
1:18:29
the PS3 and X-Y360.
1:18:32
Oh, and actually that they had, no, Armored
1:18:34
Core, Verdict Day. Verdict Day,
1:18:36
what is that? But then, that
1:18:39
is,
1:18:41
it was the 15th installment in the Armored
1:18:43
Core series. Oh my God, wow. But
1:18:46
this is around the era in which these games fall
1:18:48
out of style, and
1:18:50
they're also not selling very much anymore, which
1:18:54
is of course what makes Demon's Souls
1:18:56
such a weird inflection point because these
1:18:58
become, it starts
1:19:01
the track of them becoming blockbusters as opposed
1:19:03
to niche games.
1:19:06
Yeah, I don't know. I mean, does
1:19:09
a King's Field 5
1:19:11
hit, wait, is
1:19:13
it, is 4 was the last one, right?
1:19:16
Yeah, 4 is the X-Y360. Yeah, does a 5 hit.
1:19:19
I
1:19:20
don't see that
1:19:22
being a thing that they can
1:19:24
pick up with, I feel like. I don't
1:19:26
know, maybe FromSoft doesn't become the
1:19:28
kind of
1:19:30
more widely known dev that
1:19:32
it is now if
1:19:38
Demon's Souls completely doesn't
1:19:40
catch
1:19:41
people.
1:19:46
Yeah, it's very hard, because what else,
1:19:48
they still have a little bit of other
1:19:50
things like Monster Hunter, Dire,
1:19:52
what is this? They made a 3DS game
1:19:55
between all of their. Yeah, and
1:19:57
actually King's Field, like King's
1:19:59
Field actually.
1:19:59
lived on briefly
1:20:02
after the ancient city. I
1:20:04
think they made these mobile games that
1:20:08
didn't come out here.
1:20:12
Yeah, so I don't know if it's good to see. That's the real thing is like,
1:20:15
I don't know what the
1:20:18
actual amounts of these things coming over versus
1:20:20
them just being Japanese releases.
1:20:24
It does feel like there's a world
1:20:26
where FromSoft can't just continue being a Japanese-focused,
1:20:30
developer that kind of makes things that hit
1:20:32
the right way in Japan but don't hit worldwide.
1:20:36
But luckily
1:20:38
we got the timeline where they
1:20:41
made Demon's Souls and Dark
1:20:44
Souls and- Well, it was just so interesting
1:20:46
because Demon's Souls hits at a very specific
1:20:48
period in time in which
1:20:50
you had games like Gears of War,
1:20:53
a game I like, but this was, that
1:20:55
game and games
1:20:58
like it were during a period
1:21:00
in which games are becoming more expensive,
1:21:02
developers are spending so much time
1:21:05
building these worlds and
1:21:07
they want you to see them. There are,
1:21:09
they're including buttons in games
1:21:11
to like, hey, make sure you can see the,
1:21:14
you know, we want the camera to point, I
1:21:16
know that you control the camera player, but like if you hold this
1:21:18
button, we're gonna point the camera at the cool
1:21:20
thing that we built in the sky that we want you to see explode.
1:21:23
And
1:21:24
part of what made Demon's Souls work was not
1:21:27
that it was a brilliant design game in
1:21:29
and of itself, but that it was juxtaposed
1:21:31
against a trend in
1:21:34
a
1:21:34
lot of blockbuster games,
1:21:36
you know, largely games made in North
1:21:39
America and Europe that were, they
1:21:41
cost a lot of money, they took a lot of time and
1:21:43
they were, they really wanted players to see everything
1:21:46
they were doing. And like, Demon's Souls was a game
1:21:48
that was okay with you
1:21:50
like booting it up, not liking it and turning
1:21:53
it off or like missing things entirely.
1:21:55
And I think
1:21:58
Demon's Souls had such a fundamental. mental profound
1:22:01
impact on
1:22:02
rethinking that approach to what
1:22:04
games are and can be that is like
1:22:07
really hard to overstate because
1:22:10
it's hard to imagine sort
1:22:12
of like the modern gaming landscape without it
1:22:14
didn't do that solely, but it did it. I think
1:22:16
I think it popularized that idea amongst so
1:22:18
many people that you could actually have a game that
1:22:21
was in antagonistic to the player
1:22:23
and it didn't it wasn't it wasn't solely that
1:22:26
I'm going to play it on legendary difficulty
1:22:28
like a Halo game. It's like no actually foundationally
1:22:32
what this game is is going to be antagonistic
1:22:35
and it's going to demand a lot from the player and
1:22:37
eventually the player can bend this game to
1:22:39
its will and it's going to it'll
1:22:42
be okay with that but you have to earn the right
1:22:44
to do that and so I I
1:22:47
find the question hard to answer because like I want
1:22:49
I don't know what games look like without right.
1:22:51
I mean Elton ring is going to be
1:22:54
one of the biggest games this year
1:22:57
and that is just hard
1:22:59
to comprehend like it's
1:23:02
it's still a game this is going
1:23:04
at this is going out on a subscriber
1:23:06
only podcast like I'm not spoiling anything
1:23:09
too much of what I played that game like the game is so
1:23:11
hard as shit like there's done lots of things
1:23:14
to make it self accessible but like
1:23:16
at the end of the day it's a game where like you can walk
1:23:18
up to one of the first major enemies and you're gonna
1:23:20
get your ass kicked and not understand why you did
1:23:23
and the fact that that game was going to go on to sell
1:23:25
tens of millions of copies
1:23:27
is fucking wild to me
1:23:29
and so I don't know what FromSoft is if they
1:23:32
hadn't continued if Demon's Souls
1:23:34
and Dark Souls hadn't taken off like they did
1:23:36
because I
1:23:37
think it's like genuinely impossible to know
1:23:39
where both video games in
1:23:42
general went as a medium and where FromSoft
1:23:44
went as a studio because like those splits
1:23:47
are just so they're too big like
1:23:49
they're too wide like it's I don't
1:23:51
I don't know where that studio went
1:23:53
if things didn't happen the way
1:23:56
they the way they did I don't
1:23:57
know Lobos maybe
1:23:59
maybe you disagree I don't know if you have differing thoughts
1:24:01
there. Well, one thing that I really
1:24:03
kind of admire about
1:24:05
FromSoft's take on games is,
1:24:08
and I think
1:24:09
this is the case also
1:24:11
just because they're a Japanese developer, but
1:24:14
a lot of times it just seems like
1:24:17
they do
1:24:19
what they want. They make what they
1:24:21
want, and then they
1:24:23
just push it out there and like, like
1:24:26
it or don't like it, who cares? Like we made it and
1:24:28
that's what we wanted. And I remember that
1:24:31
I've been through the launch of Dark Souls 2 and Dark
1:24:33
Souls 3 and interacted
1:24:35
with people working
1:24:37
on the game and they'll say like, yeah, we like
1:24:39
send a message to FromSoft about this. And
1:24:42
they're like, yeah, no, no, we're good. We're not
1:24:44
going to make this change. Like we're not
1:24:46
going to make it a more enjoyable
1:24:48
experience or
1:24:49
like, you know, more accessible in this
1:24:51
way. Like we like how it is. Like we're
1:24:53
going to keep it like that. And I guess
1:24:56
I get that like a lot of people might see that as a negative.
1:24:58
But to me, like I just love
1:25:01
the departure
1:25:01
from
1:25:04
what everybody else is doing in that sense.
1:25:06
And I think as Souls has
1:25:09
ballooned into what it is today
1:25:12
and especially with Elinoring and moving forward,
1:25:15
I think they have made things more accessible
1:25:17
like you're saying. But at the
1:25:19
end of the day, it's still, you
1:25:21
know, you have to respect
1:25:24
the game and then it will respect
1:25:26
you and it respects you hard. And
1:25:29
vice versa.
1:25:30
So yeah, I
1:25:32
think without Demon's Souls
1:25:34
and Beyond, they would
1:25:37
have kept doing whatever
1:25:39
it is they wanted to do. And they
1:25:42
were doing it before. They were doing it for so long.
1:25:45
Before anyone was paying attention. I mean, people
1:25:47
were paying attention. But like relative
1:25:49
to where they are now, where like they are
1:25:52
like one of the powerhouses in games
1:25:54
where like anything they do shakes
1:25:56
the internet. That was not the case
1:25:58
before. And they. They were doing, I think
1:26:01
that's like, maybe a really
1:26:03
interesting way to close this conversation is that
1:26:06
part of it was so illustrative about playing the ancient city. It
1:26:08
was like, oh, they were already
1:26:10
doing this. It
1:26:14
was presented in a different way. You interact
1:26:16
with it in a different way, but
1:26:19
everything you see in Elden
1:26:21
Ring has a history and
1:26:25
playing a game like the ancient city is useful
1:26:27
in demystifying. I mean, I think Hitake Miyazaki
1:26:29
is a unbelievable talent, but
1:26:31
I think
1:26:33
also a lot has been
1:26:35
put on his shoulders as though
1:26:37
he is singularly responsible
1:26:40
for tone, approach,
1:26:44
theme, design of like,
1:26:47
why all of this works. And I
1:26:50
think a game like ancient city, like
1:26:53
proves that's not true. Like obviously
1:26:55
he is enormously talented and brought a lot to
1:26:58
the table and we're not where we are
1:27:00
without his contributions, but
1:27:02
that
1:27:03
Fromsoft had a thing and he just came
1:27:05
in and like whacked it with a blacksmith
1:27:07
hammer and took it in his own direction. But that like,
1:27:10
they already had a train that
1:27:13
was humming along and he just kind
1:27:15
of put it
1:27:17
on a different set of tracks.
1:27:19
So I think
1:27:21
that is going to bring us to the end
1:27:24
of our discussion on
1:27:26
Kingsfield for the ancient
1:27:29
city. Kyle and I will continue to
1:27:31
stream and play that game, which
1:27:34
that now task sounds all the more daunting
1:27:37
based on how you have
1:27:40
chuckled like an NPC, insinuating
1:27:43
how that may go in the future. But
1:27:47
it has been a pleasure having you on. Lobo,
1:27:49
we sincerely appreciate you taking
1:27:51
the time. Like this is a moment, what
1:27:53
have you got going on? This is gonna go out
1:27:56
to
1:27:56
our subscribers like
1:27:59
just before. you probably start streaming, but
1:28:01
like, what's your plan going, what do you got coming
1:28:03
up ahead with Elden Ring also launching
1:28:06
this week?
1:28:07
Yeah, that is it, like
1:28:09
for two months, like
1:28:11
pretty much two months booked out. I
1:28:14
have like, I do a lot of charity
1:28:16
fundraising in May where I do a whole bunch
1:28:18
of Souls runs and all that sorts of thing. That's
1:28:20
gonna be very heavily Elden Ring
1:28:22
focused, you know. There's, it's just,
1:28:25
it's gonna be a lot of Elden Ring. And
1:28:27
it's a long time coming and I cannot wait to
1:28:30
finally dive deep in.
1:28:35
Yeah, it's, I think
1:28:37
it's gonna be really fun because the fact that
1:28:40
it is as big as it is should hopefully
1:28:42
extend the period in which it is slightly
1:28:45
mysterious longer
1:28:47
than even the usual sort
1:28:49
of FromSoft release. So
1:28:53
that is gonna do it for us.
1:28:56
That's enough for Waypoint 101. If
1:28:58
you want more from Waypoint, you can
1:29:01
follow us on Twitter at Waypoint. You can see archives
1:29:03
for our video and streaming
1:29:05
work on Facebook and YouTube
1:29:08
at Waypoint Vice. The VODs go up immediately
1:29:10
at twitch.tv slash Waypoint.
1:29:13
This podcast is brought to you by
1:29:15
Waypoint Plus that
1:29:18
you, our beloved subscribers,
1:29:20
going to waypointplus.com
1:29:23
to support us, allows us to
1:29:26
justify our employment
1:29:28
by at a big company like Vice,
1:29:30
by playing things like Kingsfield 4,
1:29:33
the ancient city, which if we were to run that, if
1:29:36
we were to run that by a socials person
1:29:38
who has done an SEO search, they
1:29:41
would tell us don't play that game.
1:29:43
And I would say, but what if we could become
1:29:46
the number one Kingsfield 4 stream
1:29:49
while we're doing it as long as we don't overlap
1:29:51
with Lobos because he would probably have more viewers
1:29:54
than us. But that's cool. As long as we just do it at
1:29:56
different times, we can both be the number one Kingsfield 4
1:29:59
stream on.
1:29:59
which at the same time. So the fact
1:30:02
that we need to spend time talking about
1:30:04
games like this, like exploring
1:30:07
deeper our appreciation for a studio
1:30:09
like FromSoft is thanks
1:30:11
to folks supporting Waypoint Plus.
1:30:15
You can follow me at Patrick
1:30:18
Club at Cotto. Where can people follow you?
1:30:21
At A underscore Cotto underscore
1:30:23
appears. Our
1:30:26
theme music is from what? Cotto,
1:30:28
I don't have a written here. I don't know.
1:30:31
It's probably from this
1:30:33
video game because. Okay,
1:30:35
all right. Is that what you use? For the one on ones.
1:30:38
Yeah, sometimes I use the game music. I
1:30:40
mean, it's going to be a subscriber base.
1:30:42
Nobody,
1:30:44
don't snitch about it. It's okay, it's fine.
1:30:47
It's fair use. It's just like 10
1:30:49
seconds.
1:30:51
Our music is from the composer
1:30:53
to KCL4, the agency, Su Casa,
1:30:55
Saito. Thanks,
1:30:58
Su Casa. Shout out
1:31:01
to Saito-san for contributing 10 seconds
1:31:05
of completely
1:31:06
legal audio
1:31:09
to this podcast. Who
1:31:12
by the way, continues to do music
1:31:14
and did it for Sekiro and Dark Souls 3 and
1:31:17
that sort of thing. No shit.
1:31:18
No shit. Is that also the composer on Elden
1:31:20
Ring or did they mix it up for? That I
1:31:22
don't know. That I don't know. Let's
1:31:25
see, we can probably answer that. That's
1:31:28
the least we can do. So I've got
1:31:30
a list here. Dark Souls 3, Bloodborne
1:31:33
DLC, Armored Core, Kingsfield 4,
1:31:36
Eternal Ring, Echo Knight.
1:31:38
Looks like all the composer credits for them there. At
1:31:41
least on IMDB. The
1:31:45
Bloodborne soundtrack is so good. I will listen to that
1:31:47
while writing despite that being like far more dramatic
1:31:50
than one should have when writing for
1:31:53
an embargo of some video game. Well, either way,
1:31:56
that's going to do it. Thanks everyone for listening.
1:31:59
As always.
1:31:59
Fuck capitalism. Go home.
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