Podchaser Logo
Home
Wayward Quest! - A Dungeons and Dragons / Pathfinder Actual Play RPG

Wayward Quest Adventures

Wayward Quest! - A Dungeons and Dragons / Pathfinder Actual Play RPG

A weekly Games, Hobbies and Other Games podcast
Good podcast? Give it some love!
Wayward Quest! - A Dungeons and Dragons / Pathfinder Actual Play RPG

Wayward Quest Adventures

Wayward Quest! - A Dungeons and Dragons / Pathfinder Actual Play RPG

Episodes
Wayward Quest! - A Dungeons and Dragons / Pathfinder Actual Play RPG

Wayward Quest Adventures

Wayward Quest! - A Dungeons and Dragons / Pathfinder Actual Play RPG

A weekly Games, Hobbies and Other Games podcast
Good podcast? Give it some love!
Rate Podcast

Episodes of Wayward Quest!

Mark All
Search Episodes...
Hello Questors! Today is a special episode, fraught with all sorts of crosstalk, rules questions, and pop culture references. Mike, our GM has started a new job, and is no longer able to get the time to edit our episodes, so before we go on hia
The party is all back together now, but they've still got some shopping to do in this magical land where anything is possible! Trading away powers and abilities seems good, but hopefully nothing will come back to bite them (such as Asharok trad
Only a fool would go off into a strange, magical market all by themselves. Lucky for you, listener, that description would fit every member of our party! It's Witchmarket day, This Week, On Wayward Quest!
Turns out, this time it wasn't stealing Percy's cat. It was a repo job. Has his past come back to bite him? Did no one else in the party notice when Percy didn't speak up at all when they had a "these are the people who might try to kill us" ci
Now that the party is back to Magnimar, nothing bad could possibly happen. If you believe that one, I've got a bridge to sell you! (The Irespan specifically). It only takes one creepy gnome to start everything unravelling, This Week, On Wayward
Magic swords are cool. Magic swords that shut off all magic in a 60 ft radius, and maybe eat your other magic items, not so much. At least it should be worth a lot of money if the party can get it out of the anthill, but that's easier said than
As the party dives deeper into the giant ant hill, they discover a horribly trapped hallway with a weird anti-magic door at the end of it. Guess that means that it has to be guarding something worth stealing, right? Find out This Week, On Waywa
After passing along the best advice his mother ever gave him, Philip shares her favorite drink with the group. After the party, and remembering that the mob is still after them, the party decides to get out of town, and do that quick favor for
We're on a Boat and, it's going slow and, we've got nothing better to do then talk about all the people from our past who might want to kill us. Continuing on trend, today we learn quite a bit more about Philip, including the truth behind his n
It was supposed to be an easy job. Clayton heard about the man who killed his family, and all they had to do was to get to his target first. Unfortunately, in the adventuring business, nothing ever really goes to plan. Our party finds that out
Finally the party can escape their self described "Ooze Hell". All they need to do is get the Wizard Irotep to help them out. Hopefully it can be a little quid-pro-quo, because they still need money from his tower to pay off Iroteps mob debts.
After an unplanned 2 month hiatus, Wayward Quest is back! Our story continues in the microverse, with the very land itself trying to eat our heroes! Their only hope is to row faster then their mushroom boat dissolves in the acidic sludge that i
With a slight case of some missing time, the Party has made it to Irotep's Tower, and found his hiding place: A magically shrunken world. What kind of horrible tiny beasts could be living there? Find out This Week, On Wayward Quest!
We've been around for a whole year now, and you think the party would have learned by now not to let someone go off on their own, but Riddleport is a pretty awesome place, even when you are there on murder tourism. Hopefully their target doesn'
With the death of the Mighty Bog, and the statue's Hag protectors defeated, the only thing remaining in our Hero's way is the riddles themselves, each more fiendish then the last. Lucky for you, listener, that you have the power of time on your
With the entrance to the statue found, now the party must solve fiendish riddles, each more complex then the last.... or do they? As much as Asharok might declare otherwise, a trapped chair does not a riddle make. Hopefully they'll figure it al
Leaving the vast fields of the Chateau Gluant behind them, the party makes their way to the Sanos Forest, where they have heard of a statue that will give them a prize if they can solve its riddles. The First? Where to find it! With the Sanos F
A quick search of the second floor turns up no additional evidence of the demon cult, so the party reluctantly heads down into into the basement. With all sort of winemaking equipment lying around, Asharok takes a wheelbarrow full of sulphur, a
A quick murder of a gargoyle later, the party is ready to enter the Chateau. With extreme suspicion of ghosts around every corner, the party soon finds out exactly what kind of demon cult was worshiped on the grounds.... and its the kind that m
With all the items crafted, and Asharok now sporting a suit of armor that constantly sings Chelish Opera, the party decides to have a bit of fun by solving random passerby's problems. First on the agenda is a trip to the historic (and closed) C
And with that, the Aspis Consortium's agent inside the Golemworks is defeated. The only thing left for the party to do? Spend all of that money! Turnip is going to take his sweet time crafting up some new magic weapons and armor for the group,
The creepiest door the party has ever seen gives way under the strikes of the trusty buddy to reveal: The creepiest room the party has ever seen. The secret workshop of Chrysalis Black is full of evil beakers, strange glass tubes filled with pe
Oh no! That sweet old lady bamboozled the party about Chrysalis Black selling his doll shop. Guess there is nothing else to do but... Kill Her? With Asharok leading the way, a quick smashing down of the front door turns a bit more complicated,
The malfunctioning golems could have only come from one place, the Magnimarian Golemworks. Chrysalis Black, artificer extraordinaire, is the name on the contract, so the party hangs out in his office. Although Clayton wants to arrest him immedi
Safely back in Magnimar, Gnomish contraptions well behind them, the Party takes a moment to enjoy their newfound powers at level 5. With nothing immediately pressing, they check through their waiting mail, and find out that their boss, Sheila H
Rate

Join Podchaser to...

  • Rate podcasts and episodes
  • Follow podcasts and creators
  • Create podcast and episode lists
  • & much more

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features