Episode Transcript
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0:13
Hello and welcome. I'm
0:13
Rachel. I'm Jake. And we're so
0:18
bored. The Podcast where each
0:18
episode we take a close look at
0:22
a tabletop game and discuss our
0:22
personal experiences with said
0:25
game to help answer the
0:25
question, Will this cure our
0:27
boredom?
0:28
That's right, we look at
0:28
the mechanics complexity and
0:31
replayability in a game to
0:31
determine if it's the perfect
0:33
alternative to say, well,
0:33
putting away the multiple weeks
0:38
of laundry that have been piling
0:38
up in your closet because you've
0:41
just been too lazy to put it
0:41
away so far. But now you can't
0:44
find any of your underwear no
0:44
matter how much you dig. So you
0:47
guess you just have to put it
0:47
away and hope all the underwear
0:50
hasn't been eaten by your puppy.
0:52
We have one dog who eats
0:52
clothes, and particularly, she
0:57
really likes Jake's underwear.
0:59
She likes my underwear.
0:59
She likes jackets.
1:02
She's eaten several
1:02
pairs of my pajama pants.
1:04
Yep, she's eaten some of
1:04
mine. And she's eaten T shirts.
1:07
So clothes or food,
1:09
clothes are food.
1:09
Apparently. Just as a reminder,
1:13
again, I am streaming on Twitch
1:13
semi regularly, my schedule
1:17
changes each week. So that is up
1:17
to date on my Twitch page. And
1:21
the Schedule page is up to date
1:21
each week that you can find me
1:24
on Twitch at Naughty Dog 541.
1:24
That's NAU GH, T Y D o c 541.
1:30
And I'm very excited because I
1:30
just started streaming Elden
1:34
ring. It came out last week. And
1:34
it's amazing.
1:37
And I'm very excited
1:37
because it's our one year
1:40
anniversary. So our first
1:40
episode released on March
1:50
2 2021. And well today's March
1:50
1 2020. Yo, boy beta. I'm so
2:00
happy and excited. It feels so
2:00
long and yet so short all at the
2:04
same time.
2:05
Yeah, I totally get that
2:05
feeling. I feel like it was a
2:08
lifetime ago that we started
2:08
this podcast. But at the same
2:12
time, I don't know where the
2:12
time is gone. Yet. When we
2:15
started this podcast, I was in
2:15
Tucson, I was living in Tucson.
2:19
Oh man. And if you go
2:19
back and listen to those first
2:21
episodes, the audio quality is
2:21
definitely worse. I apologize
2:25
for that. Like you can hear
2:25
traffic in the background. And I
2:29
think we've definitely figured
2:29
out how better to remove sounds
2:33
and also how better to just set
2:33
ourselves up to not have sounds
2:38
in the background. So definitely
2:38
better quality, and hopefully
2:41
other things. Hopefully it's
2:41
smoother and easier to listen
2:45
to. And hopefully we've kind of
2:45
got it all figured out. I don't
2:48
know You tell me.
2:49
But in celebration of our
2:49
one year anniversary, we are
2:52
doing another giveaway that I've
2:52
been very excited about
2:55
actually, we're gonna give away
2:55
the game that we're talking
2:59
about in this episode. Now the
2:59
link to this giveaway is going
3:03
to be accessible from our
3:03
Facebook page. We will be making
3:06
a post about it on Instagram as
3:06
well and it will take place on
3:10
gleam. It's the platform that we
3:10
like to use, there's going to be
3:13
multiple ways to enter all of
3:13
them free. And we're giving away
3:17
a copy of Dune Imperium, which
3:17
I'm very excited about because
3:21
this game is a highly rated game
3:21
in the board game community. On
3:24
board game geeks website is
3:24
consistently in the top 20
3:27
games, and it's actually
3:27
relatively new. It was published
3:30
by direwolf in 2020. It was
3:30
designed by Paul Denon, with art
3:34
by Clay Brooks role Ramos and
3:34
Nate storm. And if any of you
3:40
aren't familiar with Dune, well,
3:40
that makes two of us I'm not
3:44
super familiar with it, I want
3:44
to be I want to be more
3:48
interested in it. I tried to
3:48
read the books, and it is just
3:51
really hard to read the bugs.
3:54
I also tried to read the
3:54
book, and I'm sorry, like, I
3:57
guess it's more surprising the
3:57
Jeep couldn't get into it
4:00
because I'm very picky about my
4:00
space fantasies anyway. But I
4:05
started reading it and I was
4:05
like, this is just Star Wars.
4:08
And I'm sure someone is gonna
4:08
yell at me and be like, but dude
4:11
came out first,
4:12
it did come out first. And
4:12
it's not Star Wars. It's just
4:16
the problem I had with it was I
4:16
was reading it and they throw
4:19
all these words at you. Like a
4:19
lot of the words are based off
4:23
of Arabic or in that nature. And
4:23
they expect you to know what
4:27
these terms are, even though
4:27
they haven't really explained
4:30
them yet. And they use multiple
4:30
in a sentence. And then multiple
4:33
sentences in the paragraph have
4:33
these words and I have no idea
4:36
what's going on. And I'm
4:36
completely lost. So I really
4:40
need to go watch the movies for
4:40
what I'm saying. And then I'll
4:42
read the book.
4:43
But yeah, I mean, it's
4:43
kind of cool because this review
4:47
is coming to you from the
4:47
perspective of two people who
4:50
don't really know the dune
4:50
universe. Jake was a little bit
4:53
more familiar with it than I
4:53
was. I have no background on
4:56
this. And so I went into the
4:56
game like kind of intentionally
5:01
without looking anything up and
5:01
wanted to see how the game
5:05
stands? Like, from that
5:05
perspective on its own? Is it a
5:09
solid game? Or does it really
5:09
rely on your like nostalgia of
5:14
the dune universe? And spoiler
5:14
alert, it does stand on its own.
5:18
It's a good game.
5:19
All I really know about
5:19
Dune is this, I know what the
5:22
gums are bar is I know what's in
5:22
the box. And I know that Paula
5:27
tradies is the key throughout
5:27
hotrock. Yep, that that's the
5:30
word. You know, that's what he
5:30
is. But so I'm really excited
5:34
about this game, because I have
5:34
a lot of praise for it. Like
5:37
Rachel said, despite not really
5:37
knowing a whole lot about dune
5:40
itself. It is an asymmetric
5:40
starting game with deck building
5:45
elements and worker placement.
5:45
And it is chef's kiss ma
5:50
beautiful. As we said, this is
5:50
an asymmetric start game, each
5:55
player is going to get to either
5:55
choose or be randomly assigned,
5:59
depending on how you want to
5:59
play a character from the dune
6:03
universe. They each have their
6:03
own unique powers throughout the
6:06
game, one that can be used at
6:06
all times. And the other that is
6:10
kind of a more special one.
6:10
Typically, that is activated
6:13
when you use a specific card
6:13
from your starting deck.
6:15
Yeah, and I think we'll
6:15
talk in more detail about
6:18
specific characters and who we
6:18
played in our experiences
6:22
section.
6:23
Yeah, and I think there
6:23
are eight to 10. In the base
6:26
game,
6:26
there's a decent number
6:26
to select from what I read in
6:29
the rulebook is that there's two
6:29
per house.
6:32
Yeah, and some of them are
6:32
what's to say more useful than
6:36
others?
6:37
Definitely. Alright, so
6:37
getting into like the rules in
6:41
the setup, like so many other
6:41
games, your goal is to get the
6:44
most victory points, you get
6:44
victory points by doing various
6:48
numbers of things, you know,
6:48
winning conflicts or gaining
6:51
influence with factions that are
6:51
associated with the dune
6:55
universe. So let's talk about
6:55
some of the factions. I'm
6:59
describing some of the worker
6:59
placement slots here for these
7:02
factions. But I'm not going into
7:02
super detail or I'm trying not
7:06
to go into super detail here. So
7:06
I've got the emperor, he will
7:09
give you Solari which is the
7:09
currency of the universe. It's,
7:14
you know, your gold or your
7:14
money. And then he will allow
7:17
you to trade spice for troops
7:17
solare and intrigue cards, which
7:22
are just kind of helpful
7:22
throughout the game. Then we
7:24
have the spacing guild, they
7:24
will give you a space fold card
7:29
that lets you move a worker
7:29
anywhere before trashing it. And
7:33
we'll talk a little bit more
7:33
about what that means and how
7:36
that works. When we get into the
7:36
actual like cards and deck
7:39
building elements of this. They
7:39
will also let you trade spice
7:43
for a large number of troops and
7:43
water. Then you've got the Bene
7:48
Gesserit.
7:49
all right. That is right.
7:49
Bene Gesserit. it's an s not a Z
7:53
Bene.
7:55
Gesserit, sorry. So we
7:55
did our best to look up how to
8:00
pronounce a lot of these things.
8:00
But I'm sorry if something gets
8:03
mispronounced I'm trying real
8:05
hard. We will mispronounce
8:05
words. And I apologize.
8:09
So the Bene Gesserit
8:09
they will give you intrigue
8:12
cards, or let you trade spice so
8:12
that you can trash one card from
8:18
like your discard or your hand
8:18
and then draw two new cards from
8:21
your from the top of your deck.
8:21
And then the last faction is the
8:25
Fremen which will give you water
8:27
which is actually your
8:27
sweat. But yes, it's true, you
8:30
drink it,
8:31
and they will also let
8:31
you trade water for troops. So
8:35
that's kind of a rundown of what
8:35
the factions do for you.
8:38
And those are all worker
8:38
placement slots within those
8:41
factions. There are other worker
8:41
placement slots on the board.
8:44
The lance RAD is the green
8:44
slots. These let you trade
8:48
solare for troops, extra workers
8:48
persuasion to buy new cards, you
8:53
can also use it to buy a
8:53
temporary agent for the next
8:57
round. There are populated areas
8:57
these are the blue worker
9:01
placement slots. These allow you
9:01
to pick up troops intrigue
9:04
cards, draw cards from your deck
9:04
or to get some water. Some of
9:08
these spaces are contested areas
9:08
that you actually fight over for
9:11
control throughout the game in
9:11
different phases of combat. And
9:15
then there are desert slots
9:15
these are where you get your
9:18
spice and the other thing I know
9:18
about Dune is the spice must
9:22
flow I suppose flow spice must
9:22
flow and then there is a chome
9:29
slot CHOAM the combine honnete
9:29
ober advancer mercantiles. I
9:35
believe that's how it said, this
9:35
allows you to sell your spice
9:38
for Solari.
9:39
Yes. Okay. So those are
9:39
like the spots that appear on
9:43
the board. And then you know,
9:43
the other aspect of this game is
9:46
deck building. So if you've
9:46
played Clank or you've listened
9:50
to our episode on Clank, I feel
9:50
like the deck building is very
9:54
similar to that. And I mean,
9:54
that's partly because it was
9:57
also developed by direwolf. But
9:57
if you haven't played that game
10:01
or haven't listened to that
10:01
episode, we're gonna explain it
10:03
again here. So everyone starts
10:03
with the same deck of 10 cards.
10:08
And when you gain new cards,
10:08
which you can purchase with
10:12
persuasion, when you gain new
10:12
cards, they are added to your
10:16
discard pile and shuffled into
10:16
your new deck when you run out
10:19
of cards, the anatomy of a card.
10:19
So basically, in the upper left
10:25
corner, you'll have the title
10:25
like Queen sat hotrock, that's
10:28
the title of a card. Underneath
10:28
that you may have an associated
10:33
faction that that goes with, I
10:33
don't remember if that card is
10:38
associated with a particular
10:38
faction, not all cards are
10:40
associated with factions, but
10:40
some are and some have effects
10:44
that are dependent on having
10:44
other cards within the same
10:47
faction or of a specific
10:47
faction. And so that just means
10:51
like, Hey, if you have more
10:51
friend cards that you're playing
10:54
with right now, like in your
10:54
hand, then this card might have
10:58
an extra powerful effect or
10:58
something, yes, over in the
11:03
right corner, you'll have a
11:03
little blue diamond, that is the
11:06
cost of the card in persuasion.
11:06
So there's a market of these
11:10
cards that can be purchased five
11:10
at any time, and you will always
11:15
have to have a certain amount of
11:15
persuasion to purchase them. And
11:18
each card has its own unique
11:18
cost for that there may also be
11:21
something underneath the
11:21
persuasion cost that describes
11:26
any kind of immediate benefit
11:26
that is gained. So that might
11:30
describe like you get a victory
11:30
point or you gain more influence
11:34
in a particular faction or
11:34
something like that when you
11:37
obtain the card. And then over
11:37
back on the left side, we've got
11:43
in the middle, there's various
11:43
numbers of symbols. And these
11:47
are lined up with the worker
11:47
placement slots that are on the
11:50
board. And so this is describing
11:50
where you can place your worker
11:54
with this card based on you
11:54
know, what is shown there. And
11:58
so it might have faction
11:58
symbols, or the yellow, green or
12:02
blue symbols describing the
12:02
other worker placement slots.
12:06
And then at the bottom part of
12:06
the card, it's actually divided
12:10
into two sections. So you've got
12:10
the gray section in the blue
12:12
section. And the gray section is
12:12
what you use or what gets
12:17
activated if you use this card
12:17
to place a worker. And then the
12:22
blue section is what happens if
12:22
the card is still in your hand
12:27
after you're done placing all
12:27
your workers and you go to the
12:30
reveal step, which we'll talk
12:30
more about in a second as well.
12:34
And this is what I've
12:34
found is really interesting
12:36
about this game is that it's a
12:36
deck building card. But the
12:39
cards have two different ways
12:39
that you can use them, which is
12:43
really interesting. And the way
12:43
that you can build your deck to
12:47
build off of these different
12:47
effects. You can use the same
12:49
card two different ways. Or if
12:49
another card says you can trash
12:53
your card. Now you have a third
12:53
way to use this card if you need
12:55
to. It's really cool. Yeah. So
12:55
when when you're building your
12:59
deck, you need to consider a
12:59
couple things when you're
13:02
purchasing the card. Where will
13:02
this card allow you to place
13:04
your workers? Do you need other
13:04
cards of the same faction or
13:08
another faction to get the
13:08
required full effect of the
13:11
bonus effect. There's also the
13:11
persuasion and combat power that
13:15
you can use or secondary effects
13:15
for the reveal step. Those are
13:19
all things that need to be
13:19
considered when building your
13:21
deck. So it's not just like
13:21
quick where it's, Hey, you do
13:24
this on this turn, or this is
13:24
what you can get by using this
13:27
card, it's a little more in
13:27
depth. And I really liked that.
13:30
Yeah, and I wouldn't
13:30
even say that that's an
13:32
exhaustive list of everything
13:32
that needs to be considered.
13:35
That was some of the highlights,
13:35
and particularly where it allows
13:40
you to place your workers, it's
13:40
something important that I think
13:43
I always forget, I'm always
13:43
looking at what the bottom
13:47
effects are for placing your
13:47
workers or for revealing it at
13:50
the end. But I forgot to look at
13:50
where you can actually place
13:53
your workers. And then I ended
13:53
up having a lopsided deck that
13:56
doesn't allow me to go visit one
13:56
particular faction or something
14:00
like that. It makes it difficult
14:00
to gain influence and gain
14:04
victory points in that way. And
14:04
so that's something important to
14:07
remember. So a player turn
14:07
unfolds in this manner. First,
14:13
you reveal the conflict. So this
14:13
is a deck of 10 cards that's
14:16
constructed at the beginning of
14:16
the game that describes
14:20
basically what you're fighting
14:20
over for that round. So if you
14:23
deploy any troops to the
14:23
conflicts, the person who ends
14:26
up having the most power,
14:26
there's a first place prize, a
14:29
second place prize and a third
14:29
place if you have four players.
14:33
And so you'll reveal that conflict card at the very beginning of the round. And
14:35
people can see like what they
14:38
have the potential of gaining if
14:38
they decide to join the
14:40
conflict. And then you've got
14:40
the player turn, which starts
14:44
with you drawing five cards from
14:44
your deck. And then it's divided
14:47
into two phases, which we
14:47
already kind of talked about. So
14:50
you've got the agent phase, and
14:50
that's where you go and you
14:53
place your workers. And then
14:53
you've got the reveal phase,
14:56
which is when you're done
14:56
placing workers either when you
14:59
run out or If you decide that
14:59
you don't want to place any more
15:02
workers, you can go to the
15:02
reveal. But once you do the
15:05
reveal, you can't go back and do
15:05
an agent phase reveal is the
15:09
last thing you do. So you just
15:09
go around the table taking one
15:14
of these turns until everybody
15:14
has done their reveal. Yes. So
15:18
on an agent turn, you play a
15:18
card from your hands, and you
15:21
move a worker to one of the
15:21
slots that is described over in
15:25
like the middle left side of the
15:25
card, you'll gain the rewards
15:28
from that worker placement slot
15:28
and gain any rewards that are in
15:32
the gray section at the bottom
15:32
of that card. And then when you
15:37
do your reveal turn, you will
15:37
gain the reward that is in the
15:41
blue section
15:43
of any cards remaining in
15:43
your hand that you have not used
15:46
for agents.
15:48
Yes. So you start out
15:48
the game with only two agents
15:53
and you draw five cards. So if
15:53
you place both of your agents
15:57
somewhere, you'll have three
15:57
cards left for the reveal
16:01
turn that potentially have
16:01
revealed bonuses, they may or
16:05
may not not all cards do. Yes.
16:05
So the combat that is taking
16:09
place during the round is
16:09
measured by troops that are
16:12
being deployed to conflict areas
16:12
or conflict areas, troops can be
16:16
played to this area, if somebody
16:16
places a worker in the worker
16:20
placement slots of one of the
16:20
contested areas, there are
16:23
three, any troops recruited this
16:23
round and up to two from the
16:27
garrison can be deployed on this
16:27
turn. So as long as you have
16:31
somebody in a contested area, if
16:31
your next turn or any turn after
16:36
that, before you reveal is
16:36
putting a worker in a worker
16:41
placement slot that allows you
16:41
to gain troops, you can also
16:44
deploy all of those troops to
16:44
the conflict as well, or you can
16:47
put them in your garrison up to
16:47
you. Yes, during the reveal turn
16:51
you calculate the number of
16:51
combat powers as two for each
16:55
cube, which is in the combat
16:55
area for each player, and one
16:59
for each sword in the blue
16:59
section of the revealed guard.
17:02
So that's the bonus combat power
17:02
in the reveal. So at the
17:06
beginning of the combat phase,
17:06
players can play any number of
17:09
intrigue cards to add to their
17:09
combat power. Oh, first, second,
17:12
and third place are calculated.
17:12
Once everybody has played the
17:16
entry cards, you only do Third,
17:16
if you have four people in the
17:19
game, like Rachel said earlier,
17:19
otherwise, this is first and
17:21
second. Combat can award a lot
17:21
of different things. It can
17:25
award victory points control of
17:25
a contested area influence with
17:29
a faction different resources,
17:29
and sometimes it can get
17:32
multiple things.
17:34
Yeah. And I found that
17:34
as you go through the game, the
17:40
later and later conflict cards
17:40
end up having better and better
17:44
rewards. So the first couple
17:44
cards are probably not going to
17:47
give you victory points. But as
17:47
you're getting later, okay,
17:51
yeah, you're getting victory
17:51
points, maybe even two victory
17:53
points for winning combat. So
17:53
it's really worth it to
17:57
participate in that, because
17:57
that's one of the main ways that
18:01
you receive victory points, yes.
18:01
Okay. After combat, you have the
18:06
makers phase, which is where the
18:06
sandworms produce extra spice
18:10
that goes on any desert slots
18:10
that don't have an agent on
18:13
them. And so that's from the
18:13
player turn phase where you were
18:18
placing agents, those are still
18:18
there. And so they only go on
18:21
slots where agents don't exist.
18:21
And then it's the recall phase,
18:26
you know, you'll go in, you'll
18:26
check in see if the end game has
18:29
been triggered, which is by
18:29
running on a conflict cards, or
18:33
if someone has reached 10
18:33
victory points. And if that
18:36
hasn't happened, then everyone
18:36
takes their workers back clears
18:40
the troops and prepares for the
18:40
next round, then it just goes
18:43
like that.
18:43
Yeah, and as we said, the
18:43
goal of the game is to have 10
18:47
victory points and the most at
18:47
the end of the game. Because
18:50
once you get to 10, you finished
18:50
the round that somebody got 10
18:54
in. And there are different end
18:54
of game entry cards or ways that
19:00
you can actually earn more than
19:00
10 victory points at the end of
19:02
the game. So you can trigger the
19:02
end of the game. But somebody
19:07
else during that final turn
19:07
could actually end up having
19:09
more points than you and you
19:09
losing. Yes. So it's kind of
19:12
interesting that way, I really
19:12
like that. And that'll kind of
19:15
lead into our experiences with
19:15
the game actually. Because there
19:19
are lots of things I like about
19:19
this game. That being one of
19:23
them.
19:23
Yeah. Okay, I want to
19:23
start out with saying something
19:27
and then we can talk about all
19:27
the great things that Jake has
19:29
to say,
19:30
oh, no, you, you're gonna
19:30
you're gonna talk crap about
19:33
this awesome game.
19:34
No, I'm not. I want to
19:34
share a story. So almost a year
19:41
ago, I did an analysis on what
19:41
are the top games that people
19:46
would be interested in listening
19:46
to a podcast episode about,
19:50
oh, I know what story
19:50
you're telling.
19:54
I did this through
19:54
Facebook polls, and I did
19:58
several iterations of it and
19:58
then I put off The data into an
20:00
Excel spreadsheet like a nerd.
20:00
And I made a graph of what are
20:06
like the top 10 games that
20:06
people are interested in. And
20:09
that largely drove our first
20:09
one, I don't know, 15 episodes,
20:14
I would say. So even back then,
20:14
dune Imperium was number three
20:19
on that list. And ever since
20:19
then Jake has been trying to get
20:24
me to play this game. I was so
20:24
against it, I didn't want to
20:29
have anything to do with it, I
20:29
figured that it would require
20:33
that I have an interest in the
20:33
world in the movie in the in the
20:38
book, you know, and I wasn't, I
20:38
wasn't looking forward to an
20:42
experience that's like really
20:42
heavily reliant on me like
20:46
knowing about that world. I
20:46
wasn't excited about that. And
20:50
so it's taken almost a year for
20:50
Jake to convince me that we need
20:54
to play this game. And I'm
20:54
really glad that he was
20:57
persistent. And he did, because
20:57
this actually stands up on its
21:01
own really well. You don't need
21:01
to know anything about the dune
21:05
world, you don't need to know
21:05
the background. The rulebook
21:08
gives you a very, very basic
21:08
understanding of some of the
21:12
concepts for like the factions.
21:12
But you don't need that either.
21:16
Rachel has a great point
21:16
here. But she is wrong about one
21:20
thing you do need to know one
21:20
thing, the spice must flow rice
21:25
must flow. That's what you have
21:25
to know. Okay. But other than
21:31
that, no, you don't need to know
21:31
anything about dune.
21:33
Yeah. So I mean, the
21:33
point that I'm saying is, is
21:36
that I was wrong about this game
21:36
I had incorrectly, you know,
21:40
assumed something about it, and
21:40
about the requirements in order
21:43
to have fun with it. And I think
21:43
that's probably why this game is
21:48
still in the BGG, like top 20
21:48
list, it's been that way for a
21:53
year, well, actually probably
21:53
longer since it came out, I'm
21:56
guessing, but because you can
21:56
just enjoy it without knowing
22:01
anything about it.
22:02
And it is a very well put
22:02
together game, I think it is
22:06
awesome. So one of the things I
22:06
kind of talked about a little
22:09
bit is this play on deck build,
22:09
it's a kind of a spin on it,
22:12
because every other deck
22:12
building game I've ever played
22:15
is you get the card, and you can
22:15
use it one way, pretty much.
22:19
That's it text on the card has
22:19
one way to use it. This has two
22:24
and three. And sometimes four
22:24
ways that you can use this card
22:28
because of how they all interact
22:28
with each other with the
22:30
different factions. So like the
22:30
Bene Gesserit cards requiring
22:33
another one or from a card
22:33
requiring another friend card to
22:36
get another effect. Or you can
22:36
trash this card to get an effect
22:40
on this other card. Or you can
22:40
try to get new cards from one of
22:44
the worker placement slots. Or
22:44
you can actually use it as an
22:47
agent card or you can use it in
22:47
the reveal. There's a lot of
22:50
different ways that you can use
22:50
these cards. It's not just this
22:53
is it, this is what it does for
22:53
you. Most of the time. There's a
22:57
couple that are that way, pretty
22:57
much we didn't really talk about
23:01
it. They're called reserve
23:01
cards. These are three cards
23:05
that are always the same. They
23:05
are the Arachis agents are the
23:08
rackets liaison, they are the
23:08
fold space, and then they are
23:12
the spice must flow cards. They
23:12
always have the same effect. But
23:16
they're always available at the
23:16
market. But I really liked that
23:19
aspect that you're not locked
23:19
into how you're going to use
23:22
this card necessarily. You have
23:22
options.
23:24
Yeah. And I mean, I
23:24
wouldn't. Well, I guess I would
23:28
agree that those only have one
23:28
way really of being used,
23:31
the spice must flow, you
23:31
can trash it if you need to.
23:34
Because you already got the
23:34
victory point for so that's the
23:36
other thing that the spice must
23:36
flow is an expensive card, it's
23:38
nine persuasion. But when you
23:38
buy it, you immediately get a
23:42
victory report. And if it comes
23:42
back up in your deck at the
23:45
reveal, you get to spice or you
23:45
can trash it, you already have
23:49
the victory point get rid of it.
23:49
Actually, I
23:51
wonder about that.
23:51
Because other aspects of the
23:54
game though, say that if you
23:54
lose this, then you lose the
23:58
victory points. So like, for
23:58
example, the influence that you
24:01
gain with the different
24:01
factions. If you reach to
24:05
influence with them, you gain a
24:05
victory point. But if you ever
24:07
go below two, you lose that
24:07
victory points.
24:11
I agree with that. Like
24:11
that makes sense. And that's
24:14
what is outlined. But I think if
24:14
you're going to be able to spend
24:17
nine persuasion in one turn to
24:17
purchase this card, because
24:21
that's a lot of persuasion. You
24:21
keep the victory point. That's
24:25
what I think. Okay, that's how I
24:25
would play it.
24:28
I'm just saying that I
24:28
would maybe double check that,
24:31
but that's fine.
24:32
Another really cool thing
24:32
I like about this game is it can
24:35
change drastically in one turn,
24:35
like you can be one turn away
24:41
from winning, and somebody
24:41
trailing three, four points
24:44
behind and the next turn you
24:44
lose. So in the two games that
24:49
we've played, it has happened
24:49
that in one turn, a player has
24:53
gained four victory points in a
24:53
single round,
24:56
which is significant
24:56
when you're talking about only
24:58
10 victory points. totals
24:58
needed, right?
25:02
Like that's, that's really
25:02
significant. First, Rachel did
25:05
it in our first game, because I
25:05
triggered the end of game
25:07
scenario, got the 10. And she
25:07
was at five. And she almost got
25:14
her fifth, She almost got five
25:14
in one turn, it was so close.
25:18
Yeah, I was like two
25:18
spice away from getting a fifth
25:22
victory point. In that turn. I
25:22
think if I had two more, I would
25:27
have had an influence card that
25:27
I could have triggered to give
25:30
me another victory point. And
25:30
then I actually would have won
25:34
because I had another influence
25:34
card that said that I would have
25:38
10 extra spice at the end of the
25:38
game. And we would have been
25:41
tied at 10 points. And so spice
25:41
would have broken the tie and I
25:45
would have won. Yes. So it was
25:45
very like tense at the end,
25:51
like, Oh, who's gonna win this?
25:54
Yeah. And then the second
25:54
game we played. So the first
25:57
game we played with two people
25:57
in the atomica. But we played
26:01
Rachel and I together, and then
26:01
the game itself. And then for
26:05
the second game, we played with
26:05
four people. And I was at six
26:08
victory points, and another
26:08
person was at seven. And on the
26:12
ninth turn, because there's only
26:12
10 rounds. The ninth turn, I was
26:16
able to get four victory points
26:16
by raising my influence with
26:20
three factions and then
26:20
purchasing a spiciness flow card
26:24
with all my stuff at the end,
26:24
because I had built this deck
26:28
that allowed me to just continue
26:28
drawing cards into my hand, so
26:31
it would be able to buy a crap
26:31
ton at the end. But also in that
26:35
second game, I was playing as
26:35
Helen Ricci's. And she is so
26:41
broken her constant ability is
26:41
that on the green and blue
26:45
worker placement slots, it
26:45
doesn't matter if somebody else
26:48
is there not I can just go there.
26:50
Yeah. And that, that is
26:50
so huge, because there are green
26:53
and blue worker placement slots
26:53
that give you four troops, which
26:57
is significant, that give you
26:57
solare and allow you to draw
27:02
cards and allow you to like
27:02
participate in the conflict,
27:06
when normally that's limited to
27:06
three, there's only three
27:09
conflict spaces. But technically
27:09
Jake can go somewhere that
27:13
someone else has already been.
27:13
So now we've got four people
27:15
participating in the conflict.
27:15
Mm hmm.
27:18
And then when I'm also
27:18
able to just continue getting
27:21
four troops even if somebody
27:21
else has been there. Yeah, it's
27:26
broken. It was way Opie, she's
27:26
my favorite. She's gonna be my
27:30
girl,
27:31
you know. And it's
27:31
funny, because we're just
27:34
sitting at a table, like
27:34
finishing up our dinner getting
27:36
ready to play the game. And Jake
27:36
is flipping through all the
27:40
people and he's like, Whoa, I
27:40
want to play this chick. And I'm
27:43
like, okay, okay, well, I think
27:43
since we're playing with some
27:46
new people that we should
27:46
shuffle and do a randomized
27:49
assignment of who we're playing.
27:49
And then somehow
27:53
I want to give a
27:53
disclaimer. Disclaimer, I was
27:57
the last one to select my
27:57
character. And, yes, the card
28:01
was bent, but you were holding
28:01
the bent corner in your thumbs
28:04
like. So how would I know?
28:10
So Jake, got this one
28:10
guard that he wanted.
28:15
And she paid off big time.
28:15
She's awesome. She's my
28:18
favorite. I will play whenever I
28:18
can. And Jake one, so I have won
28:23
both of the games I've played.
28:23
So unfortunately, I'll never be
28:26
able to play this game again.
28:28
Yeah, I can't risk
28:28
losing that win streak. Now.
28:31
Since we're talking about the
28:31
characters that we were playing,
28:34
I wanted to talk about my
28:34
character that I played in the
28:37
first game, which was Baron
28:37
Harkonnen. And he was way more
28:44
useful than the person who was
28:44
playing in my second game, which
28:47
was Countess Arianna Thorvald.
28:47
So Baron Harkonnen, his just
28:52
kind of natural all the time
28:52
ability was the if you place
28:56
four troops in a single turn,
28:56
you get increased influence with
29:01
two factions that you selected
29:01
at the beginning of the game,
29:05
which is pretty Opie, if you can
29:05
manage to do that, like, all you
29:09
really need to do is there's two
29:09
different worker placement slots
29:12
that allow you to place four
29:12
troops or more in a single turn,
29:16
that's all you need, is to go to
29:16
one of those spots, and then you
29:20
automatically trigger this
29:20
ability, which increases your
29:24
influence with the two selected
29:24
factions.
29:26
And see that's not even
29:26
necessarily true that there's
29:28
only the two slots that do it.
29:28
Because there's multiple slots
29:31
that give you two workers. And
29:31
then there are cards that when
29:34
you use as an agent, you are
29:34
then able to get two more troops
29:39
out of it. Right. That would
29:39
still I mean, that even opens up
29:42
more if you build your deck that way.
29:43
Yes. I'm just saying.
29:43
Yeah, there's two definite ways
29:46
very easily to do that.
29:48
Yeah. It's so like I said,
29:48
this game, the way that the
29:51
cards work together and how they
29:51
integrate together. It's just
29:56
it's so well done.
29:58
And then you know his
29:58
other abilities. that's
30:00
triggered by his signet ring in
30:00
your starting deck is that he
30:04
can pay once a lottery to pick
30:04
up an entry card, which I found
30:08
that the entry cards are
30:08
incredibly useful. They can give
30:13
you resources, they can give you
30:13
influence, they can give you
30:18
extra combat power, or like
30:18
extra bonuses that you get for
30:21
winning a combat, or they can
30:21
give you extra things happening
30:25
at the end of the game. Very
30:25
useful. And so I really liked
30:28
his abilities, as opposed to
30:28
count as Arianna, her abilities
30:33
were, she's like a spice addict,
30:33
I guess. Okay, someone's gonna
30:37
tell me about how, yes, this is
30:37
part of the lore. But the way
30:41
that that plays out in mechanics
30:41
in the game is that when you go
30:43
to a place to harvest spice, you
30:43
automatically take one away, you
30:47
just don't get it. And instead,
30:47
you get to draw a card. So I
30:51
know that there's a way to build
30:51
a deck around that. I just
30:54
wasn't prepared to build a deck
30:54
that is all about drawing more
30:58
cards. And like, that's
30:58
typically how Jake plays or like
31:01
both of the games that we've
31:01
played, Jake, I feel like has
31:04
done a good job of building a
31:04
deck like that. But I just, I
31:07
guess I wasn't prepared to do
31:07
that. And I couldn't quite make
31:10
it work for me. And so I didn't
31:10
make like full use of that. And
31:14
it just ended up being really
31:14
annoying that it was harder for
31:16
me to collect spice. And then
31:16
her signet ring just gives her a
31:20
free water. Yep, which is, you
31:20
know, that's nice. But it's easy
31:25
to get water from the front end.
31:25
So I don't know, it just it
31:29
wasn't nearly as useful as Baron
31:29
Harkonnen. And so if I have
31:33
anything negative to say about
31:33
this game, it's just that the
31:37
characters aren't completely
31:37
balanced. You know, there's
31:39
definite advantages to choosing
31:39
one character over another to
31:43
play.
31:44
Yeah. And in my first
31:44
playthrough, I was playing as
31:48
lado a tradies. And his ability
31:48
was, whenever I went to a worker
31:53
placement slot, one of the green
31:53
ones that costs a Laurie, I just
31:56
paid one less. And that was
31:56
nice. And his signet ring was I
32:00
can spend one spice to gain one
32:00
influence with a faction where
32:05
another player has more
32:05
influence than I do, which is
32:08
kind of cool. But in that game,
32:08
I think I only ended up using it
32:12
once, maybe twice. But I use
32:12
that spending one less solare a
32:16
lot. So yes, there are
32:16
definitely starting characters
32:20
that are more useful than
32:20
others, at least on the surface,
32:23
I don't know I have only played
32:23
the two games, I'm sure that
32:27
there are different ways that
32:27
you can use them. As far as
32:30
building your deck around them.
32:30
The one that I am actually
32:34
really interested in is count
32:34
Ibn Ricci's, his card or his
32:39
character allows him to whenever
32:39
you pay for the cost on a work
32:44
replacement slot with solare,
32:44
you also draw a card. So I mean,
32:49
that's, that's nice. So you're
32:49
getting your your agent card
32:51
back, really
32:52
and see like I like that
32:52
better than like the one that I
32:55
had, where I don't get a spice
32:55
like, in my case, I was
32:59
sacrificing something to be able
32:59
to draw card in the one that
33:03
you're describing, you're doing
33:03
something that you already would
33:06
have been doing anyway and
33:06
gaining a card in addition to
33:09
that, like it's clearly a better
33:09
benefit. So yeah,
33:11
for I think for her, it's
33:11
beneficial to gain water. So
33:17
there are three slots that give
33:17
you the the spice, three desert
33:21
slots, and one of them is free.
33:21
One of them cost one water, one
33:24
of them cost two water, they
33:24
each give you one, two, and
33:27
three respectively, plus any
33:27
bonuses that are on there,
33:30
obviously, the more expensive
33:30
one gives you more spice, I
33:32
think for you, it would be
33:32
beneficial to completely ignore
33:35
the one that is free and only go
33:35
on the ones that cost you one
33:39
water or two water. That way,
33:39
you're still getting spice out
33:42
of it. But you're also getting a card back.
33:44
Yeah, the only problem
33:44
with that is that those two
33:47
slots are not conflicted areas.
33:47
And so I can't deploy troops to
33:53
the conflict if I go to one of
33:53
those spots. Whereas if I go to
33:57
the one that's free, I can
33:57
deploy troops to the conflict.
34:00
So I understand. But there
34:00
are also other worker placement
34:03
slots that
34:04
yeah, that just makes it
34:04
an extra worker, like, you know,
34:07
you only have a very limited
34:07
number of workers anyway. And so
34:11
I know it's a big deal to have
34:11
to deploy one to be able to get
34:15
spice and one to be able to go
34:15
to the conflict. And then that
34:19
leaves you maybe one to get
34:19
troops versus one that gets you
34:23
spice and allows you to deploy
34:23
stuff. So the conflict, right,
34:27
like when you have so few
34:27
people, it's really important to
34:30
try it and maximize all the
34:30
things that you're trying to do.
34:33
Yeah, so you only start
34:33
with the two agents, you can you
34:37
can get yourself a third, there
34:37
is a way to get a temporary
34:41
fourth one that you get for one
34:41
round. But yet you are super
34:45
limited on actual workers to
34:45
place. It's both punishing, but
34:51
also it makes it feel fair that
34:51
if you won, you won, and that is
34:56
as I've said before, I like that
34:56
feeling. So I grass. I mean,
35:00
we've talked a lot about this
35:00
game and how much I think it's
35:03
amazing. There is actually an
35:03
add on for this game and
35:07
expansion rise of Ix, I believe,
35:07
or Ix or Ix. It's aI Ix, I don't
35:12
know,
35:12
excuse me, that's rise of nine.
35:14
No, that no, but it is
35:14
new. As of this year, it was
35:19
released in 2022. So it adds
35:19
three new houses for a total of
35:22
six new leaders to start as all
35:22
with unique abilities, and adds
35:26
new technology from the Planet
35:26
Ix. And these are cards with
35:30
permanent effects that are
35:30
purchased with spice. So for
35:33
example, there's a market of I
35:33
think, two or three cards that
35:37
are available at any given time,
35:37
with a workplace with slot there
35:41
to purchase them. And some of
35:41
the effects are, if you win a
35:45
combat, you gain a water or you
35:45
get an extra card at the start
35:49
of your round. Or if you have
35:49
multiple spice must flow cards,
35:53
you get more victory points at
35:53
the end of the game. So they
35:56
seem pretty useful. The only
35:56
thing that I don't necessarily
36:00
like about them is that their
36:00
face up so that anybody can see
36:04
what you purchase, especially
36:04
for the ones like at the end of
36:08
the game, if you have more spice
36:08
must flow cards, you get more
36:11
victory points, then people are
36:11
going to try to prevent you from
36:13
getting those. So I wish that
36:13
you could put them face down.
36:16
And then when you put your work
36:16
or placement slot, you can look
36:19
at them. I'm not telling you,
36:19
buddy, that would be nice. But
36:22
that could be a house rule.
36:22
Anyways, there are also
36:24
Dreadnought that are deployed
36:24
for aerial control. I think this
36:28
allows you to harvest from
36:28
areas. So instead of having a
36:32
worker to place at like the
36:32
desert, if you have your
36:35
Dreadnought there, you can
36:35
actually just get spice for the
36:38
next turn is what I think that
36:38
is I wasn't able to find a lot
36:41
on that. And that's kind of what
36:41
I was reading. And then there
36:45
are infiltrators. And the only
36:45
thing I was able to find is this
36:48
is so that you can outmaneuver
36:48
your opponents. No idea what
36:51
that means. But that's what the
36:51
flavor text says in the synopsis
36:55
for the expansion. It does also
36:55
add what it calls a new
37:00
challenging mode for the game as
37:00
if it wasn't challenging enough.
37:04
So it comes with a harder version.
37:06
That sounds like this
37:06
adds quite a lot. Like this is a
37:09
pretty good expansion.
37:10
It does. And it's I mean,
37:10
we'll get to the ratings on it.
37:13
But it's it's highly rated.
37:13
Definitely sounds worth checking
37:16
out. I mean, I want to I don't
37:16
have this game yet. But I want
37:20
this game. And you're gonna want
37:20
this game to after this episode.
37:23
And you'll be able to get this
37:23
game free if you keep listening.
37:26
Alright, so let's talk
37:26
about Board Game Geek. We've
37:30
already mentioned it a couple
37:30
times, I think that this is very
37:33
highly rated on Board Game Geek,
37:33
you know, it's in there like top
37:36
20 list. And it's has been for
37:36
quite a while just looking at
37:39
the actual ratings on the game.
37:39
There are 17,000 reviews and an
37:45
average rating of 8.33. That's
37:45
pretty high, especially
37:49
something that's got that many
37:49
reviewers and has been out for a
37:54
couple years at this point, you
37:54
know, so I feel like it's kind
37:56
of been through the wringer. And
37:56
it's come out standing really
37:59
good on the other side.
38:00
Yeah, this game is very
38:00
highly rated. And as I said in
38:04
the beginning of the episode,
38:04
it's consistently in the top 20
38:07
slots for the top games on Board
38:07
Game Geek. As of recording, it's
38:12
at the number 16 slot of all
38:12
games on the BoardGameGeek
38:16
website. So this is rated the
38:16
number 16 game of them all.
38:20
And going back to the
38:20
poll that I took last year, you
38:23
know, it was number three on
38:23
that list for things that people
38:26
would be interested in.
38:27
And that's just people who
38:27
told us that's not even like,
38:30
Yeah, we didn't go to the mall
38:30
and do a Family Feud style, kind
38:34
of
38:35
the base game is
38:35
currently selling on Amazon for
38:38
50 US dollars, which is not bad.
38:41
I believe that is actually
38:41
the same on their website as
38:44
well. direwolf digital,
38:46
and then the rise of IX
38:46
or rise of nine is what I'm
38:51
going with expansion is rated at
38:51
8.88. But that doesn't only have
38:56
500 reviews. However, that just
38:56
came out earlier this year.
39:00
Yeah, this year, it's a
39:00
2022 release.
39:02
Okay, so this has been
39:02
out for like maximum two months.
39:07
Exactly. And it's, it has
39:07
500 reviews.
39:10
So I'm sure that the
39:10
number of reviews will increase,
39:14
although as we typically see,
39:14
expansions don't usually get as
39:17
many as the base game. So that
39:17
mansion is also $50, which it
39:22
sounds like it's worth it based
39:22
on everything that it adds to
39:25
the game. I would definitely be
39:25
excited to check it out. It
39:29
would be really cool if I don't
39:29
know we're local board game
39:32
store decided to suddenly be
39:32
stocking this because that's
39:36
where we went and we played the
39:36
original. So that'd be cool if
39:39
that just kind of showed up
39:39
there was available to us, but I
39:43
don't know. We'll see. Yeah. Or
39:43
maybe we'll just end up buying
39:46
it.
39:47
I'm gonna end up buying and
39:49
moving on. Let's talk
39:49
about our rating section. So
39:55
first, we have easy versus
39:55
difficult. This is talking about
39:59
how easy is it for you to pick
39:59
up the game? How easy are the
40:03
rules to understand? Do you have
40:03
to constantly be going back and
40:08
looking things up and
40:08
clarifying. So I would read this
40:11
a little bit more difficult than
40:11
I think the last several games
40:14
we've been reviewing. And part
40:14
of that is going to go into the
40:18
next section about how complex
40:18
it is. I feel like the rules are
40:22
written well, and they do try to
40:22
head off any confusion. The
40:29
rulebook has a clarification
40:29
section, which I don't know if
40:33
I've ever seen that before.
40:33
Maybe like, similar to an FAQ
40:36
section, I guess. But you know,
40:36
they're calling out specific
40:40
things that they know people get
40:40
confused about or have questions
40:44
about. And they're giving a
40:44
little bit more detail about,
40:48
you know, specific person powers
40:48
or factions, or whatever. So
40:53
there's several things that are
40:53
listed there as clarifications.
40:57
And then there are also
40:57
additional sheets that come with
41:02
the game one to describe like
41:02
the solo and the two player
41:06
rules, and then another one to
41:06
basically describe all of the
41:09
different symbols and
41:09
terminologies that you might
41:12
find out a card, because there
41:12
are a lot Yeah, to help kind of
41:16
expand on the understanding of
41:16
what that means. Going
41:18
back to the like the rules
41:18
real quick in their frequently
41:21
asked section or the
41:21
clarification. Something I
41:24
wanted to give an example of was
41:24
Rachel's power for Countess
41:28
Ariana, because the power is
41:28
whenever she gains whenever a
41:32
harvest, whenever you harvest
41:32
spice, you take one less, so we
41:36
didn't know what that applied
41:36
to, because there are cards that
41:39
in the reveal or in the agent
41:39
effects that give you spice, we
41:44
didn't know, I'm gonna go back
41:44
to one more thing I do know
41:47
about dune spice is harvested,
41:47
it's actually a byproduct of the
41:52
larval stage of the sandworms.
41:52
So it has to be harvested. So
41:57
that just means you get it
41:57
right, like you get the spice so
42:00
we weren't sure if that's what
42:00
that means is from anytime you
42:03
get it, or those specific worker
42:03
placement slots, and it is in
42:07
there, it says for specifically,
42:07
it's those worker placement
42:11
slots, all of the spice that you
42:11
get is not harvested, it's just
42:15
game.
42:15
Yeah. And then this kind
42:15
of goes into something that I
42:18
was gonna say, I don't think
42:18
it's actually in the
42:21
clarification section like about
42:21
my character, I think it's on
42:25
the other sheet about like
42:25
terminology and stuff on the
42:28
cards that describes what
42:28
harvesting is. So we spent a
42:34
couple of minutes flipping
42:34
through the rulebook and going
42:36
through all these different
42:36
pages, saying, like, I know, I
42:40
saw this somewhere, you know,
42:40
just trying to remember where
42:43
exactly, and so that definitely
42:43
does, I feel like add to the
42:47
difficulty a little bit, just
42:47
the fact that it's like, Ah, I
42:51
know this is in here somewhere,
42:51
I just can't find it. Yeah, so
42:55
I'm gonna give it I'm gonna give
42:55
it a six.
42:57
Yeah, I'm just gonna give
42:57
it a six and a half a seven on
42:59
difficulty. Yeah, the next
42:59
reading that we like to use is
43:03
simple versus complex. If you're
43:03
not sure what that means, or how
43:07
that's different from easy
43:07
versus difficult. The example we
43:10
like to use is chess. Chess is
43:10
an easy game in the sense that
43:14
there are a limited number of
43:14
pieces, and they make very
43:16
specific moves, they don't
43:16
change. But it's a very complex
43:20
game in the amount of strategy
43:20
that's brought to it. Some of
43:22
the things that we use to
43:22
dictate how complex a game is,
43:26
how to use the mechanics to win,
43:26
are there multiple viable
43:28
strategies to win, how many
43:28
moving pieces are going on? At
43:32
the same time, I'm going to say
43:32
this games are very complex. I
43:35
agree, I would give this
43:35
probably an eight. Honestly,
43:39
that's actually what I
43:39
was thinking as an eight. I feel
43:42
like there are a lot of
43:42
different strategies that go
43:45
into like how you use your
43:45
character power, how you build
43:48
your deck, what kind of slots,
43:48
you focus on working. It's a lot
43:53
more complex than just a
43:53
straight up deck builder,
43:57
because of all these added
43:57
components and different ways of
44:01
using the card, which is cool,
44:01
because that means that there's
44:05
a lot of different ways that you
44:05
can go about winning, right, you
44:09
can build two different
44:09
completely strategies, and they
44:14
can both be viable. Absolutely.
44:14
Which I love that, you know, I
44:18
love kind of finding my own way
44:18
in a board game, and figuring
44:22
out how I would do it rather
44:22
than the way that like the game
44:25
says I'm supposed to do it.
44:27
Yeah, I think that you
44:27
know, just off the top of my
44:29
head like when to focus on
44:29
factions and getting the
44:32
reputation when to focus on
44:32
combat, when to focus on
44:37
regaining resources, when to
44:37
focus on gaining new resources
44:41
like your new worker for the
44:41
worker placement slot, the
44:44
permanent persuasion power, when
44:44
to harvest by, like there are so
44:48
many different things to manage,
44:48
when to do them when not to do
44:52
them. And you can make an
44:52
entirely different strategy each
44:56
game if you want to do and still
44:56
do well
44:59
actually I'll give an
44:59
example that I feel like is
45:02
really good and like unique to
45:02
this game. And that's choosing
45:06
whether or not to use all of
45:06
your workers, because it costs a
45:09
card for you to place a worker,
45:09
it might be beneficial for you
45:15
to not use all your workers one
45:15
turn, so that you can gain the
45:19
reveal effects on a card
45:19
instead. And in the second game
45:23
that we played, I actually ended
45:23
up doing that very early on,
45:27
because I was having trouble
45:27
with just getting enough
45:29
persuasion to buy new cards from
45:29
my deck that were actually
45:33
helpful and useful, I would
45:33
consistently finish the round
45:37
with only like two persuasion,
45:37
and that was not getting the
45:40
anything that I needed. And so I
45:40
decided to only play one of my
45:44
workers that round, and save the
45:44
persuasion that I had, so that I
45:48
could actually buy something
45:48
useful. Not only does that, you
45:52
know, give me the extra
45:52
persuasion, but because I'm
45:54
skipping my second agent turn,
45:54
I'm revealing before everybody
45:58
else, and that gives me a first
45:58
pick first buy of cards from the
46:03
market, and ensures that I can
46:03
get what I'm looking for.
46:07
Right, it really behooves
46:07
you to look very critically at
46:11
what you're doing and when
46:11
you're doing it. So I think this
46:14
game is one of the more complex
46:14
games we've gone over, if not
46:17
the most complex. Yeah, that
46:17
we've reviewed so far, that
46:21
we've reviewed. So far, we
46:21
haven't done dominant species.
46:25
Yeah, I agree. Eight.
46:25
All right, our last rating
46:28
section is rote versus random.
46:28
So this is what elements of the
46:33
game are randomized and make for
46:33
a unique playing experience each
46:37
time you play the game. So we're
46:37
talking about deck builder.
46:40
Obviously, there's lots of
46:40
shuffled cards, you always start
46:43
out with the same deck. But then
46:43
what's available in the market
46:48
is pretty randomized, like
46:48
there's a pretty large selection
46:51
of cards that are available in
46:51
the market. And you know, only
46:54
five of them are available for
46:54
purchase at a time plus the
46:57
three that Jake had mentioned
46:57
earlier that are always there
47:00
and available. Yeah. So that's
47:00
pretty randomized, you know,
47:04
you've got randomized conflict
47:04
cards, which the last four cards
47:09
of the conflict are, there's
47:09
always the same four cards, but
47:13
they might be in a different
47:13
order just for the last four
47:15
slots.
47:16
So really only about half
47:16
the conflict cards are
47:18
randomized.
47:19
Yeah. And then you got
47:19
the intrigue cards, and you've
47:23
got the shuffle. Like if you
47:23
choose to shuffle how you assign
47:27
the characters that you're
47:27
playing. So there is potentially
47:30
quite a lot of randomization.
47:30
And yet at the same time,
47:33
because you have control over
47:33
what cards that you're
47:36
purchasing and placing in your
47:36
deck, it can also be very
47:39
controlled randomization, you
47:39
know, inexperienced deck builder
47:43
will tell you that it's not
47:43
beneficial to put 500 cards in
47:48
your deck, because that reduces
47:48
the chances of you getting that
47:51
one super powerful card that you
47:51
really need.
47:54
I agree, you know, I feel
47:54
like this does have some
47:57
randomized elements to it
47:57
definitely randomized. But at
48:00
the same time, I don't feel like
48:00
it's overwhelmingly random to
48:04
the point where I lose because
48:04
of the cards. And really, that's
48:08
all the today's randomized is
48:08
the cards and their order.
48:12
Unless, of course, you do choose
48:12
to do the randomized character
48:15
selection at the beginning. I
48:15
like that. I do like doing that.
48:19
That way, you're not always
48:19
relying on this. This one
48:22
particular strategy behooves you
48:22
to kind of be fluid with what
48:25
you're doing and work with what
48:25
you have. I like that better.
48:29
But I would probably give it
48:29
like a five, four or five, like,
48:32
it's not super random, but it is
48:32
potentially random enough that
48:36
it makes a difference.
48:37
Yeah, I was gonna give
48:37
it a five I think, because
48:40
again, I think you do have some
48:40
randomization, but you also have
48:43
quite a lot of control over it.
48:43
So I think it's right there in
48:46
the middle. Makes for a good
48:46
balance, I feel. Yeah, I think
48:50
it's a great balance. All right,
48:50
it is time to answer our
48:54
question, Jake, would you rather
48:54
play this game than put away
48:58
multiple weeks worth of laundry
48:58
that has been piling up in the
49:01
closet because you're just too
49:01
lazy to put it away? But now you
49:06
can't find any of your underwear
49:06
and you might as well just put
49:09
it away because no matter how
49:09
much you dig, it's not showing
49:12
up and you really hope your puppy didn't eat it.
49:14
So you asked this
49:14
question, and it makes it feel
49:17
like if I choose to play the
49:17
game, then I just don't have
49:22
underwear to wear. Yes, that's
49:22
fine. Nobody really needs
49:28
underwear. I would much rather
49:28
play dune Imperium.
49:31
Going commando playing
49:31
Dune. I like it. Yeah.
49:33
Or you know, just who
49:33
needs pants? We don't need
49:36
pants. People live for hundreds
49:36
or 1000s of years without
49:39
clothes. Why do I need them?
49:39
Yep, there it is. There you have
49:43
it. That's dude Imperium.
49:47
Thank you guys so much
49:47
for listening. We really
49:50
appreciate everyone who comes
49:50
here and listens to us every
49:53
week, you know, and again, we
49:53
are doing a giveaway so please
49:58
check out our Facebook page.
49:58
There will be pinned to the top
50:01
of the page, a gleam giveaway
50:01
that has multiple ways to enter
50:05
including something secret in
50:05
this episode that you're going
50:09
to have to go back and remember,
50:09
so hopefully you actually
50:11
listened. But, you know, we just
50:11
are really appreciative of the
50:16
support that we've gotten and
50:16
how much this has grown in the
50:19
last year. So really, thank you,
50:19
as always hit us up on Facebook,
50:25
Twitter, and Instagram at so
50:25
board podcast. So Bo, AR D
50:30
podcast, we'd love hearing from
50:30
you any house rules or fun
50:34
experiences that you have with
50:34
this game, you'll also be able
50:37
to see some of our pictures and
50:37
short stories of things that
50:40
we're doing in regards to
50:40
tabletop gaming, and interact
50:43
with us all things board gaming,
50:43
you can also email us at We are
50:46
so [email protected] So that's w e
50:46
a r e s o Bo, AR D at Gmail, and
50:53
make sure you hit that subscribe
50:53
button. I know you don't like
50:56
hearing it. I know it's
50:56
annoying, but come on. It helps
51:00
us helps us understand our
51:00
demographics. And it helps you
51:04
know exactly when new episodes
51:04
come out. Come on.
51:06
That also helps other
51:06
people who might be interested
51:09
in the show find us
51:10
that's leaving a rating
51:10
but yes, also leave a rating
51:14
because it takes two seconds,
51:14
please. Thank you.
51:16
We also want to give a
51:16
shout out to the people who knew
51:19
we were going to be reviewing
51:19
dune Imperium based on the
51:22
picture we posted on social
51:22
media last week. So congrats to
51:27
Daniel Stafford, Chabuki
51:27
Cheishvili, Stephan Zyweck, and
51:32
Paul Benson. Awesome job, guys.
51:35
And we also want to give
51:35
a shout out to our artists
51:38
Mitchell Mims. He is accepting
51:38
commissions. You can go check
51:42
him out on Instagram at MIMSCOSA
51:42
RA or on his websites. Mitchell
51:50
Mims, M i c h e l m i m s.ca RR
51:50
d.co.
51:57
Once again, I'm streaming
51:57
on a semi semi regular basis on
52:01
Twitch. My schedule changes each
52:01
week. But I do keep my schedule
52:06
up to date on the streaming
52:06
schedule tab on Twitch. So you
52:09
could find me at
52:09
twitch.tv/naughty Doc 541.
52:14
That's NAU gh t. Why do C 541.
52:14
And yeah, come in, hang out.
52:20
Tell me what's going on. I'd
52:20
love it and appreciate it.
52:22
Watch. Follow anything. It's
52:22
good. It's a good time. We're
52:25
streaming Elden ring right now.
52:27
I will admit I'm not a
52:27
like a souls person. But it is
52:31
fun to watch.
52:32
Oh yeah, this is a SoulsBorne game in case you weren't aware. But that's it.
52:34
Thank you all for listening. We
52:37
will see you next time.
52:38
Bye.
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