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0:13
Hello and welcome. I'm
0:13
Rachel.
0:15
I'm Jake,
0:16
and we're so bored. The
0:16
Podcast where each episode we
0:20
take a close look at a tabletop
0:20
game and discuss our personal
0:24
experiences with said game to
0:24
help answer the question. Well,
0:27
this year our
0:28
boredom. That's right, we
0:28
look at the mechanics complexity
0:31
and replayability in a game to
0:31
determine if it's the perfect
0:33
alternative to, let's say,
0:33
sitting in the hot car at the
0:37
pharmacy for 40 minutes while
0:37
waiting in line to pick up your
0:39
prescription refills, only to
0:39
find out they refilled the wrong
0:43
medication and you'll have to go
0:43
back in a few days. That sucks.
0:48
Well, shame on me, I guess for
0:48
assuming that they would fill
0:51
the right medication.
0:52
Why is your car so hot?
0:54
It only gets cool when I'm
0:54
moving. I don't know why.
0:58
That sounds like you
0:58
don't have AC and you just have
1:01
like a convertible top. But no,
1:01
no wind blows. When you're
1:06
moving. That's what I've got air.
1:08
I have AC and it gets
1:08
cold. It's just not blowing cold
1:13
when I'm not moving. I don't know.
1:14
That's really weird.
1:14
Yeah. Okay, car experts. Contact
1:19
us. Tell us what's going on with Jake's car.
1:21
We had to fix it. Because
1:21
it's gonna be 120 here soon.
1:25
Yeah, seriously. Okay.
1:25
So before we get started, we
1:29
just want to let everyone know
1:29
that we are streaming board
1:33
games on our Twitch channel,
1:33
which is so bored podcast. So
1:37
twitch.tv/snowboard podcast last
1:37
week, we streamed spirit Island,
1:44
which was a lot of fun. I mean,
1:44
it was our second time playing.
1:47
I was honestly expecting to lose
1:47
because we were going to be
1:50
playing on the harder mode. And
1:50
we eked out a victory. Yeah,
1:55
barely.
1:56
Remember, we had one more
1:56
turn. I think before we were
1:59
ousted?
1:59
Yeah, it felt good. It
1:59
was really fun. And tomorrow, I
2:03
think, Ooh, big surprise. We
2:03
might have a guest on the show.
2:07
I think we're gonna have a guest
2:07
on the show, unless something
2:11
changes. But I think we're going
2:11
to have a guest come and play a
2:15
board game with us on our Twitch
2:15
channel, someone that you've
2:17
heard about someone we've talked
2:17
about. So yeah, let's see how
2:23
that goes.
2:24
Yeah. And we are planning
2:24
on playing abomination tomorrow.
2:27
That is very exciting. Because
2:27
it's
2:30
a great game. Yes. The
2:30
air of Frankenstein.
2:33
It's good game. I'm a fan.
2:33
I've never lost it. So
2:39
we may need to play with
2:39
one of the variants though. So
2:42
I'm not know. We'll see false.
2:42
It's a long game.
2:46
I mean, we started a
2:46
little earlier and we go a
2:50
little late.
2:50
Yeah. Okay, we'll see.
2:50
That's my plan. All right. What
2:54
other streaming things have we got going on?
2:56
Other streaming things? I
2:56
am streaming on a semi regular
3:00
basis. I update my schedule on
3:00
Twitch every Sunday to reflect
3:05
the coming week. So I've been
3:05
doing a lot of retro streams
3:09
lately. So we did Banjo Kazooie
3:09
we did Legend of Zelda Majora s
3:13
mask. Now we're doing winwaker.
3:13
And we're also doing a Lord of
3:18
the Rings turn based combat game
3:18
from 2004. Which is incredible.
3:22
He loved it so much. If you feel
3:22
like that would be entertaining
3:24
to watch. Come check it out. My
3:24
channel is naughty Doc 541.
3:28
That's NAU gh t y de OC. By four
3:28
one.
3:33
Now let me ask something
3:33
but sure. At what point do you
3:36
cross the line from retro into
3:36
whatever comes after retro
3:40
current?
3:41
I mean, yeah, current? I
3:41
mean,
3:43
where's that line drawn?
3:44
These games are 20 years
3:44
old or more?
3:47
No, I'm not questioning
3:47
whether these ones are retro.
3:50
I'm just wondering like if you
3:50
keep playing all the Zelda
3:52
games, which Zelda game is no
3:52
longer retro
3:55
Breath of the Wild for
3:55
sure is no longer retro. Okay,
3:58
but like Twilight
3:58
Princess would be retro.
4:01
Hang on. Let's check that.
4:02
Okay. I mean, you don't
4:02
have to have a definitive answer
4:06
right now. I was just curious.
4:06
Let's
4:09
see here. Princess was
4:09
released in 2006. So I think
4:12
that would still be considered
4:12
retro. But something like
4:15
Skyward Sword which was released
4:15
in 2011. That's pushing it to no
4:20
longer be retro. Okay,
4:21
so like 10 years old is
4:21
kind of where the line is. Yeah,
4:25
I think so. Okay. Yeah. I
4:25
think that that's pretty
4:27
accurate.
4:28
That makes Kingdom
4:28
Hearts wanting to retro games.
4:32
Yeah, it does. But that doesn't mean I'm gonna play. I'm not does it? Okay, you
4:35
don't have to. I'm just
4:35
saying, Are you going to I love
4:38
Kingdom Hearts too. I go back
4:38
and play it once every couple of
4:42
years. So I mean, I wouldn't be
4:42
surprised if I eventually do
4:45
that.
4:45
Well, we can do that. We
4:45
know how to set that up. Yeah.
4:49
I mean, I still have a
4:49
PlayStation two and the disc
4:52
also
4:52
so I know. And we have an
4:52
HD on my upscaler
4:55
Yeah. Okay. Anyway,
4:55
enough about video games. This
4:58
is a board game podcast. True.
4:58
And lastly, there is just a
5:02
couple of days left in our
5:02
viticulture giveaway you've got
5:06
until June 10. So if you've
5:06
somehow missed it, you didn't
5:10
pay attention to the last two
5:10
episodes, we are giving away a
5:13
copy of viticulture by stone
5:13
Meyer games. This is a really
5:18
great little game about making
5:18
wine. It's a lot of fun work
5:22
replacement. It's really a cool
5:22
game. So check out our Facebook
5:26
page. And pinned right to the
5:26
top is the gleam giveaway. So
5:31
you can click on that and see
5:31
all the different ways that you
5:33
can enter. It's all free and we
5:33
will ship to anywhere in the
5:37
world unless it has like
5:37
shipping restrictions from the
5:41
United States. So it's pretty
5:41
open. So yeah, go check that
5:45
out.
5:45
Absolutely. Get yourself a
5:45
free copy of viticulture on us.
5:49
Yeah. All right. What
5:49
are we talking about today?
5:51
Well, we
5:51
already talked about video
5:51
games. So I think we need to
5:54
talk about a board game now.
5:54
Probably Probably. We're talking
5:59
about azul today. Zoo Azul was
5:59
released in 2017. By next move
6:06
and plan B games designed by
6:06
Michael Kiessling, with art by
6:10
Philippe Guerin and Chris
6:10
Williams, this game is based off
6:15
art pieces isolate hosts from
6:15
the Spanish Moors, the
6:18
Portuguese King Manuel, the
6:18
first was so struck with these
6:21
pieces in the El hombre, that he
6:21
ordered his own palace to be
6:25
decorated. Similarly, in this
6:25
game, you are a tile laying
6:28
artists working to complete the
6:28
works of art in King Manuel's
6:32
palace. And this game is an
6:32
award winning game very highly
6:36
rated, and has been nominated
6:36
for a ton of awards and has won
6:39
no less than 19 of these
6:39
nominations.
6:42
Yeah, it's pretty
6:42
awesome. This is a short and
6:44
sweet game. It's something that
6:44
can definitely be played in less
6:46
than 45 minutes. But it's one of
6:46
my favorite like filler games.
6:51
Which by that I mean like, you
6:51
know, the stuff that qualifies
6:55
in the short and sweet category
6:55
like, oh, you know, we have a
6:59
little bit of time left in our
6:59
game night, not enough to play
7:02
like a full blown two hour game.
7:02
But hey, let's pull up a Zul
7:06
real quick. Definitely one of my
7:06
favorites. Yeah, this is a great
7:09
game. All right, we're gonna do
7:09
our best to describe the setup
7:15
of this. But this game is very
7:15
visual, we've definitely played
7:19
it on our streaming channel
7:19
before. And I'm sure we'll play
7:23
it on there again. So just keep
7:23
in mind, I guess, like we're
7:28
doing our best to visually
7:28
describe this to you in podcast
7:30
form.
7:31
Yeah,
7:32
so your goal of the game
7:32
is to earn the most victory
7:36
points by decorating a wall with
7:36
these beautiful Spanish tiles,
7:41
every player will get a board,
7:41
the board has a scoring section
7:46
up at the top. So it's literally
7:46
just like a bunch of lines of
7:50
squares 1234, counting up to I
7:50
don't know, 100 or something,
7:54
yes to 100. So that's at the
7:54
top. And then in the center,
7:58
you've got kind of two things,
7:58
you've got something on the left
8:01
and on the right. So on the
8:01
right, you've got your wall,
8:06
this is the different patterns
8:06
that you are like trying to lay
8:12
your tiles into. And so you've
8:12
got five rows and five columns.
8:17
And each row has a different
8:17
unique like pattern on it. And
8:23
so, you know, we'll talk about
8:23
the tile patterns in a second
8:26
here, what those look like,
8:26
basically, there's only one tile
8:30
of each pattern that will fit in
8:30
each row on the wall. So that's
8:34
over on the right, on the left,
8:34
you've got these different lines
8:38
counting up from like, the top
8:38
row has one square, the next row
8:44
down has two squares three down
8:44
to five. And these are the lines
8:48
where you're basically like
8:48
accumulating or paying a cost to
8:53
place one of these tiles on the
8:53
wall in that row, if that makes
8:57
sense. So what you're wanting to
8:57
do is fill up those lines, all
9:02
with the same tile design. And
9:02
once that line is filled, you
9:07
can move one of those tiles over
9:07
into that spot that matches that
9:12
pattern on the wall. So the last
9:12
row is the most expensive to
9:16
fill, you need to collect five
9:16
tiles of the same pattern in
9:19
order to be able to place one
9:19
tile on the wall, right at the
9:23
bottom of the board is just this
9:23
other section of like, you know,
9:27
spots that you can place tiles,
9:27
it's called the floor. And so
9:30
basically any extra tiles that
9:30
you get, like say you have six
9:34
of the same pattern, but you're
9:34
putting them in the row that
9:37
fits five, you've got one extra
9:37
tile, that one tile falls on the
9:41
floor and is worth negative
9:41
points when you get to the
9:45
scoring section.
9:46
Yes. So the way that
9:46
you're going to be accumulating
9:49
these tiles is from the factory.
9:49
The factory is made up of these
9:53
small circular boards that go
9:53
into the middle of the table and
9:57
the number of these circles
9:57
depends On the number of players
10:01
in the game, so the more players
10:01
you have, the more circles you
10:03
have. Each circle is given for
10:03
randomly placed tiles that are
10:09
pulled from a thick canvas bag.
10:09
And in order to take tiles from
10:14
these, you will pick a factory
10:14
or a board, and you will grab
10:19
all of the same style of tile,
10:19
there are five different tiles
10:24
that are available to you. There
10:24
is a solid blue one, a solid red
10:28
one, there is a yellow with a
10:28
red pattern on it. There is a
10:32
black with a kind of teal
10:32
turquoise pattern on it. And
10:37
then there is a white and kind
10:37
of teal turquoise pattern tile.
10:41
They're a little over, I think
10:41
half an inch in length and
10:45
width, they look almost like
10:45
little starburst.
10:48
Yeah, they really do.
10:48
And even like the patterning on
10:51
some of these makes them just
10:51
look delicious. I feel like the
10:55
one that is like black or brown
10:55
and blue. I don't know, it just
11:00
looks like this chocolate little
11:00
morsel. And in fact, I think
11:03
they've really kind of leaned
11:03
into the idea that like that's
11:07
what these tiles look like. And
11:07
they're going to be releasing a
11:11
new version. It's basically just
11:11
a new skin of the game that is
11:16
like the chocolate tears
11:16
factory. And all the pieces are
11:19
remained to look like some
11:19
little chocolate thing.
11:23
I like that. Yeah, I think
11:23
that's super cool. Because they
11:26
do they do look like little
11:26
candies. Ooh, piece of candy.
11:29
Yeah. And the blue and
11:29
white one makes me think of like
11:33
a snowflake design. So it's got
11:33
like a blue background. And then
11:37
it's got like this white,
11:37
they're like diamonds and
11:40
triangles and stuff that are
11:40
kind of in this snowflake
11:43
design. Yeah, it's very pretty.
11:43
Like, I definitely feel like
11:48
they've done a good job of
11:48
designing these tiles after, you
11:52
know, kind of this Spanish, you
11:52
know, culture and design, like
11:56
the type of things that you
11:56
really would see in the Alhambra
12:00
or in you know, one of these
12:00
palaces in Spain.
12:05
Yeah, they have done a really good job of designing knees. So for your turn, you
12:07
will choose a factory board to
12:12
claim tiles from, you will grab
12:12
all of the tiles of the same
12:16
tile or type either from one of
12:16
those factories, or from the
12:21
middle of the table. The way
12:21
that it works is if you decide
12:24
to grab from the factory board,
12:24
let's say there are two reds, a
12:29
blue and a yellow, and I want
12:29
the reds, if I take the reds,
12:33
the blue and the yellow actually
12:33
are going to go to the center of
12:36
the board, they're pushed off of
12:36
that factory tile, and they're
12:39
now in just the center. When you
12:39
grab tiles from the center,
12:43
regardless of how many are
12:43
there, you always have to take
12:47
every single one of the desired
12:47
color tile. So if there's eight
12:52
red in the center, and you want
12:52
red, you have to pick up all of
12:54
them. You cannot leave any on a
12:54
factory or in the center.
13:01
Depending on where you grew up
13:01
from. That's how you get extra
13:03
tiles that fall on the floor.
13:03
Exactly, that's how you'll get
13:06
extra tiles that fall on the
13:06
floor. That being said, when you
13:09
pick up your tiles, you'll be
13:09
adding them to one of the board
13:13
blinds trying to fill up the
13:13
line spaces to score one of
13:17
those tiles first person to take
13:17
from the center actually gets
13:21
the first player trial, which
13:21
does go on the floor. So it is
13:23
an automatic minus one. But you
13:23
will get to go first, next turn
13:28
round next round. All players
13:28
take turns grabbing tiles from
13:32
the factory until there are none left.
13:34
Okay, scoring. So I feel
13:34
like this is easy to explain,
13:40
difficult to execute, I always
13:40
have a hard time with scoring
13:45
for some reason. But anyway,
13:45
this is the way it's written in
13:49
the rulebook. So basically, the
13:49
round ends and you do scoring.
13:54
Once all the tiles are gone from
13:54
all the factory boards and the
13:58
center, right, you keep going
13:58
back and forth with all the
14:01
different players grabbing tiles
14:01
until there's none left, and
14:04
then it moves into the scoring
14:04
phase. So at that point for each
14:08
of the lines in the center left
14:08
that you have completely filled
14:12
with the same pattern. But you
14:12
take a single one of those tiles
14:16
and move it over to its spot on
14:16
the associated row of the wall.
14:21
When you move it over. If the
14:21
tile is by itself not touching
14:26
any other tiles, it's worth one
14:26
point. But if it is touching
14:29
other tiles, then it's worth one
14:29
point for each tile in the line.
14:34
So let's say that you've got you
14:34
know, three in a row now that
14:38
you've lined up, that's where
14:38
three points. If you've got it
14:42
connected to something that is
14:42
like a line moving horizontally
14:46
and vertically. It's worth all
14:46
those tiles that it's touching
14:50
in both of those lines. So like
14:50
let's say you had two tiles that
14:56
were lined up horizontally and
14:56
you had three tiles that were
14:59
lined up vertically, and there's
14:59
just kind of that one corner
15:02
piece missing that's connecting
15:02
those two lines from touching.
15:06
And you fill in that one line,
15:06
that's worth seven points,
15:11
because now you've got three
15:11
tiles moving horizontally, and
15:16
four tiles connected vertically,
15:16
all from this one tile that you
15:20
placed. So seven points. The
15:20
reason that I feel like this is
15:24
hard to execute, is because you
15:24
can't just move all your tiles
15:28
over and then score because as
15:28
you move tiles over, you might
15:31
be connecting new things, and
15:31
everything's worth more points.
15:35
So you have to start at the top
15:35
row and move one tile over,
15:40
figure out how many points that
15:40
is, and then move to the next
15:42
row, and move that tile over. So
15:42
like, if you're able to, let's
15:48
say, it's the first turn, you
15:48
move your first tile over,
15:51
there's nothing connected to it,
15:51
that's worth one point. And then
15:54
the next row is another tile
15:54
that's connected to that first
15:57
tile that you just placed. Now,
15:57
that's worth two points for a
16:01
total of three points scored so
16:01
far in the round. So hopefully
16:06
that makes sense. Like I said, I
16:06
feel like it's a little
16:08
difficult to execute in, like
16:08
count all these things, like as
16:12
you're moving things over. And
16:12
as it's changing. But maybe
16:15
that's just me, I don't know.
16:18
No, I understand what
16:18
you're saying how it can be
16:20
difficult to execute the
16:20
scoring, the way that I usually
16:23
do it is I start at the top, the
16:23
lines that are less expensive,
16:28
and place those first,
16:30
I think that's the way
16:30
you should do it. I mean, maybe
16:33
it doesn't make a difference if
16:33
you go backwards. But yeah,
16:37
there's also bonus points that
16:37
you get for completing lines
16:41
vertically and horizontally or
16:41
filling up all of the spaces for
16:46
the same tile pattern. So you
16:46
will get a bonus of two points
16:53
for completing a horizontal
16:53
line, which also triggers the
16:57
end of the game, by the way,
16:57
yes, you'll get five points for
17:01
completing a vertical line. And
17:01
you'll get 10 points. If you
17:07
managed to fill all the spots
17:07
with the same tile pattern.
17:10
There's some cool like chaining
17:10
and like comboing, I feel like
17:14
that you can do and some
17:14
strategy to you know, try and
17:18
maximize the tiles that are
17:18
connected and lined up. And if
17:22
you can get a couple of vertical
17:22
lines before someone completes a
17:27
horizontal line, you know, then
17:27
that's going to be just worth
17:30
more and more points. Yes, it
17:30
does take at least five turns
17:34
for someone to complete a
17:34
horizontal line, since you can
17:37
only fill something on one row,
17:37
like each row can only contain
17:41
one new tile per turn. But you
17:41
can complete vertical lines much
17:46
faster because you can just say
17:46
I'm going to tackle this one
17:49
row. And I'm going to get all
17:49
the patterns that I need to go
17:52
in this one row. And you can do
17:52
a lot of that all on one term.
17:56
Yes. Or one round. But yes, so
17:56
the game usually lasts about
18:00
five rounds, at least for us. I
18:00
don't know if other people
18:02
experience people like extending
18:02
the game. I think
18:07
we usually go six to seven
18:07
at the most. Nope,
18:09
nope. I don't know if we
18:09
ever we've played a game once. I
18:13
think maybe with six rounds, but
18:13
it's always over in five pretty
18:18
much.
18:18
I mean, not the last time
18:18
when we played with a row, we
18:21
ran out of tiles actually, we
18:21
ran out of tiles at the same
18:25
time somebody finished a
18:25
horizontal row. So if we had
18:29
gone one more round, which we
18:29
could have, we would not have
18:32
had enough tiles because they
18:32
were all scored on our board.
18:35
Okay. Anyways, that's part of my
18:35
experience playing the game, I
18:39
should say.
18:40
Yeah, so yeah, let's
18:40
move on into that. Like, that's
18:43
the game. It's pretty simple.
18:43
It's really easy to pick up. I
18:46
highly recommend it. Honestly.
18:46
It's a great little short and
18:50
sweet game.
18:51
Yeah, I totally recommend
18:51
this game. This game is great
18:54
for people who are just getting
18:54
into board games who are aren't
18:58
really up for something super
18:58
complicated yet. But it's also
19:02
good for people who do like a
19:02
strategy game because there is
19:06
strategy that is involved.
19:06
Definitely. So I think this has
19:08
kind of a large demographic that
19:08
it appeals to.
19:12
Yeah, that's definitely
19:12
strategy because, well, I don't
19:15
want to say, I never win. Jake
19:15
always wins. Right? You didn't
19:19
want to say that? Oh, that makes
19:19
it sound like I'm really dumb.
19:22
I don't think no, no,
19:22
you're not.
19:27
I just I don't know. I
19:27
have a hard time mastering
19:30
whatever the strategy is for
19:30
this. I'm always trying to go
19:32
for vertical lines. That's what
19:32
I do. I don't know you're able
19:36
to complete them. I think the
19:36
big difference between how I
19:39
play and how you play is that
19:39
you pay attention to what other
19:41
people are doing on their board
19:41
and you will go and like block
19:45
people.
19:46
No, I don't block people
19:46
actually what I'm actually doing
19:49
is I'm paying attention to what
19:49
other people are doing. And
19:52
let's say I see that you're
19:52
wanting to get read. If you're
19:55
gonna go before me, I'm not
19:55
gonna get read. So I'm going to
19:58
look for my next backstops. And
19:58
this is what I should be getting
20:01
next instead?
20:03
I don't think so I'm
20:03
pretty sure what I do. Okay, but
20:07
I'm pretty sure I've
20:07
experienced, like, Oh, you're
20:11
going for read? Hmm. I also want
20:11
read. Like, if you go before me,
20:18
yes, I go before you Yes.
20:18
But if you go before me, no, I'm
20:23
to do what I should be doing instead.
20:25
That makes sense. That
20:25
makes sense. But when you go
20:27
before me, you will go and grab,
20:27
oh, maybe I didn't necessarily
20:32
need to do read this round. But
20:32
I see that you need read. And
20:36
that's another thing that
20:36
you typically do you typically
20:40
grabbed from the center before I
20:40
do. So you are going first more
20:44
often. Yeah. I try not to grab
20:44
from the center first. Oh, why?
20:48
It's automatic subtracted
20:48
points. And I don't want that.
20:51
Yeah, I mean, okay.
20:51
That's interesting. I feel like
20:54
it's worth negative one point to
20:54
be able to get the tiles that
20:58
I'm looking for. It takes us one
20:58
though, I guess. I don't feel
21:02
like our games have ever been
21:02
that close where I lose by one
21:05
point. But or, you know, if I do
21:05
it over five rounds, I lose by
21:09
five points? I don't know, it's
21:09
usually a bigger difference than
21:11
that. But maybe, I guess maybe I
21:11
need to start writing down like
21:16
keeping a score book for all our
21:16
games,
21:18
I guess. But I highly
21:18
recommend this game to people.
21:23
Yeah, it's good. So one
21:23
of the things I wanted to talk
21:26
about was the tiles in this
21:26
game, like, they don't feel bad.
21:30
But I feel like there's
21:30
potential there to really bring
21:33
it up to kind of like splendor,
21:33
where it's just, it feels really
21:38
good to play with the poker
21:38
chip. I wish the tiles were a
21:41
little heavier. Honestly, like,
21:41
it would feel amazing. If they
21:45
were actually ceramic. I
21:45
recognize that that's not very
21:48
realistic, because they're all
21:48
in a bag. They're gonna be like
21:50
scraping each other and getting
21:50
messed up and break or break.
21:55
Yeah, I recognize that that's
21:55
not realistic. But if they were
21:59
a little bit heavier, I guess
21:59
like, I feel like it would feel,
22:03
I don't know, like, oh, yeah,
22:03
I'm actually holding like this
22:07
tile in my hand. And it feels
22:07
really good to place it down.
22:09
And like the kind of the clack
22:09
as you place it down. It's like,
22:13
it's almost there. And I just
22:13
want a little bit more, you
22:17
know, yeah, I understand that.
22:17
That's probably the worst thing
22:21
I can say. Right? It's a good
22:21
game. It mechanically works
22:25
really well. It, like we said is
22:25
pretty easy to get into good for
22:29
new players good gateway game.
22:29
So yeah. All right, you want to
22:33
talk about expansions and add
22:33
ons?
22:36
Yeah, well, we will
22:36
discuss the expansions and add
22:39
ons. So as of right now, there
22:39
are like four or five different
22:42
versions of this game. All of
22:42
them are the same mechanics and
22:47
the same rules. It's just
22:47
different aesthetics. So there's
22:50
like a stained glass theme, a
22:50
garden theme, Rachel mentioned
22:54
that they're making a chocolate
22:54
tear theme, which I really want.
22:59
There's only one expansion that
22:59
adds any new strategies. And
23:04
that's the crystal mosaic
23:04
expansion. It adds different
23:07
boards that require different
23:07
strategies to play, there is a
23:11
mini expansion with Joker tiles,
23:11
which just add some tiles that
23:15
are wild. So instead of being
23:15
stuck with your standard five,
23:18
and not being able to get what
23:18
you need, sometimes there will
23:21
be wild tokens. And that's,
23:23
that's interesting. So
23:23
when you say that, like the new
23:27
boards require different
23:27
strategies, I have not seen
23:30
them, I would assume that these
23:30
are boards that just have
23:34
different patterns on the wall.
23:34
But I can't imagine that that
23:38
actually requires a different
23:38
strategy. It's just, you're
23:41
going for different colors in
23:41
different orders, I feel like
23:44
which by the way, the boards
23:44
that you get in the base game
23:48
are double sided. So on one
23:48
side, it's got the regular
23:52
patterning. And then on the
23:52
other side, you have just kind
23:55
of a blank wall where you can
23:55
set up basically like a master
24:01
pattern that everyone else is
24:01
trying to get like, you can
24:03
design your own pattern to mix
24:03
it up a little bit.
24:06
And that seems to be what
24:06
these crystal mosaic boards are
24:08
as well, but then they have some
24:08
multipliers on them as well. So
24:13
some of them will have a spot
24:13
where if you put a black piece
24:16
in this location, it will be a
24:16
multiplied by two.
24:20
Oh, interesting.
24:21
So there is a little bit
24:21
of change in the strategy. So
24:25
you'll want to make those your
24:25
last in your column and your row
24:29
so that you get the giant
24:29
bonuses, but I think that's
24:33
pretty much it.
24:34
Okay, that's cool. That
24:34
is interesting. Yeah, not a
24:37
whole lot going on in the world
24:37
of expansions for this game,
24:40
just themes, and I
24:42
honestly don't think they
24:42
need it. I mean, they did such a
24:45
good job of making this game and
24:45
designing it. It's so highly
24:49
rated. It's, you know, it's so
24:49
popular. Speaking of ratings,
24:53
you know, Board Game Geek has
24:53
this rated at a 7.79 of 68,000.
25:00
Reviews? Hmm. A lot of people. I
25:00
don't think they need a lot of
25:04
expansions, honestly. Yeah, I
25:04
have mixed feelings on the idea
25:08
of releasing just reskin. I
25:08
think it's cool. But at the same
25:13
time,
25:14
I don't know, I don't have a problem with that. Because get the one that is more
25:16
aesthetically pleasing to you.
25:20
You don't need to have every
25:20
version of the game. I want the
25:23
chocolate one. Yeah, I think
25:23
we're gonna get the chocolate
25:26
one. Because I mean, I don't
25:26
know, it just looks nice. But
25:29
like, unless you're a collector,
25:29
you know, you don't need to
25:33
rebuy every version. It's not
25:33
like they're introducing new
25:36
rules, or improvements. So I
25:36
don't have a problem with it.
25:41
Okay, well, as of right
25:41
now, this game, you can purchase
25:44
it on Amazon for $31. It's not a
25:44
bad deal. You get lots of replay
25:49
out of it.
25:50
Definitely, like I said,
25:50
one of my favorite filler games.
25:53
And I
25:53
guess now would be a good
25:53
time to talk about our ratings
25:56
for this game.
25:57
Yeah. So first, we have
25:57
easy versus difficult this is,
26:02
you know, basically, how
26:02
difficult is it to read the
26:05
rulebook to understand the
26:05
rules, stuff like that? I would
26:09
say this is a very easy game.
26:09
The rulebook is not like you
26:13
would see in a longer game, it's
26:13
basically just a trifold piece
26:18
of paper. And all the rules are
26:18
explained within that trifold.
26:23
And it's very picture heavy,
26:23
also the rulebook, so I feel
26:26
like it does a good job of as
26:26
it's describing the mechanics is
26:31
also showing you exactly what
26:31
they're mean by that. So I feel
26:36
like it's very easy. I'm gonna
26:36
give this to
26:39
Yeah, I think I would say
26:39
this is probably a two as well,
26:43
it's not difficult. There's very
26:43
few things you do on your turn.
26:47
Really, it's what tiles Do you
26:47
want to take? And where are you
26:50
going to put them? That's it.
26:50
Yeah. And even the where are you
26:54
going to put them comes into the
26:54
next simple versus complex? So I
26:57
think I would also give this a
26:57
to, yeah, tell us about simple
27:00
versus complex? Well, the simple
27:00
versus complex is how you use
27:04
the mechanics to win, what kind
27:04
of viable strategies are
27:08
available to you in this game.
27:08
And this does have some
27:12
strategy, not like a ton, but it
27:12
definitely has some, it behooves
27:16
you to play styles in a way that
27:16
you can maximize the number of
27:20
points and understanding how to
27:20
do that. It's not super complex,
27:25
but I think I would probably
27:25
give this a three or four.
27:28
Yeah, so I agree. It's
27:28
definitely not very complex.
27:33
Obviously, there are strategies
27:33
because like, you keep winning,
27:38
right?
27:39
So I do is win win, win,
27:39
win win.
27:42
But it's not like a
27:42
point salad game, or there's a
27:45
lot of different ways that you
27:45
can go about gaining victory
27:49
points. You know, it's really
27:49
like there's this one way,
27:53
there's one thing that you're
27:53
doing and just do that better.
27:57
So yeah, I'm gonna call this a
27:57
three, I think I'm gonna go to
28:01
four. Okay. And then we have
28:01
wrote versus random. So this is
28:06
just like, what mechanics
28:06
change, or what experiences
28:10
change in the game, or from game
28:10
to game, making it a unique
28:14
playthrough, like dice rolling
28:14
or randomized cards or anything
28:18
like that. So the only
28:18
randomization that we have in
28:21
this game is the tiles that are
28:21
available. You can also like,
28:27
set up your own custom board or
28:27
potentially randomize that, I
28:32
don't think it would be very
28:32
balanced anymore, if you decided
28:35
to set up your own board and
28:35
randomize it. Like if you had
28:39
multiple of the same style tile
28:39
that you place in a single row,
28:46
I don't think that's going to be
28:46
balanced anymore. But I don't
28:49
know. That's the randomization
28:49
element that we have. It's not a
28:52
lot, but it's enough to, you
28:52
know, make each game unique to
28:57
the point that like, Oh, what am
28:57
I going for? Now? What am I
29:00
focusing on this time?
29:01
Yeah, the only the only
29:01
other randomized element I would
29:04
say could be included is, if you
29:04
decide to use a board that
29:09
doesn't have a preset tile
29:09
pattern. That's the only thing I
29:13
would say is actually really
29:13
randomized that and pulling
29:15
things out of the bag, but
29:15
that's just the name of the
29:17
game.
29:18
Yeah. So I don't know,
29:18
like, three, non randomization,
29:23
yeah, two or three. It's
29:23
not very random, which it offers
29:27
a surprisingly large amount of
29:27
replayability for a game that is
29:30
not super randomized. I don't
29:30
feel like I get burnt out of
29:33
this game very easily. I don't
29:33
feel like I play at once. And
29:36
I'm like, Okay, I'm done. Yeah,
29:36
I feel like you can still really
29:40
enjoy this game, even though you
29:40
are kind of playing the same
29:43
game each time.
29:44
Yeah. And I don't know.
29:44
Yeah, I agree with every
29:47
playthrough it still feels like
29:47
a very unique experience,
29:51
because it's like, oh, I should
29:51
maybe I should try something
29:54
different this time based on the
29:54
tiles that are available. What
29:56
do I want to focus on, you know,
29:56
and it's an ability For me to
30:02
almost kind of like Master my
30:02
strategy, I guess, you know,
30:05
like, oh, like, Let's adjust
30:05
ourselves to focus on something
30:09
more appropriate based on what's
30:09
available, it almost adds a
30:12
little bit more to the strategy.
30:14
So yeah, I think I would
30:14
give that a two. Yeah. Okay. I'm
30:17
going with a three.
30:17
Okay. So would you rather play
30:22
azul than sitting in your hot
30:22
car that apparently doesn't get
30:27
good air while it's not moving
30:27
at the pharmacy for 40 minutes
30:31
while waiting to pick up your
30:31
prescription refill? Only to
30:34
find out that they refill the
30:34
wrong medication and that you
30:37
got to go back?
30:38
Listen, 40 minutes is a
30:38
long time to wait at the
30:40
pharmacy, in line in your car,
30:40
even if you have good AC. So
30:45
yes, absolutely 100% I would
30:45
much rather play azul than doing
30:50
that again, which I'm probably
30:50
going to have to go do in the
30:52
next couple days.
30:54
I would propose that you
30:54
can play a whole game of azul in
30:57
the time that you're sitting at
30:57
the pharmacy, except the fact
31:00
that the tiles are gonna be
31:00
sliding around and it's gonna be
31:03
difficult to do in the car.
31:05
It is possible though, you
31:05
definitely could play it in 40
31:08
minutes, no problem. Well,
31:08
that's it. There you have it.
31:11
That is xul. Thank you so much
31:11
for listening. Hit us up on
31:15
Facebook, Instagram and Twitter
31:15
at snowboard podcast. That's S O
31:19
B o ar D podcast. We'd love to
31:19
hear about any fun house rules
31:24
or experiences you've had with
31:24
this game. You'll also be able
31:26
to find pictures and short
31:26
stories of other games we've
31:28
been playing recently. And you
31:28
can interact with us all things
31:31
tabletop there. You can also
31:31
forego the social media and
31:35
email us directly at we are so
31:35
[email protected] That's W E ar e
31:41
s o b o ar D, make sure you
31:41
subscribe so you can receive
31:45
notifications when new episodes
31:45
are available. And if you could
31:48
leave us a rating that would
31:48
actually really help us out. You
31:50
can do that on Apple podcasts.
31:50
You can do that on Spotify. And
31:54
honestly, it helps us and it
31:54
helps other people who might be
31:57
interested in our podcast find
31:57
us as well.
32:01
Yeah, tell a friend if
32:01
you're enjoying this podcast if
32:04
you feel like it's a good way to
32:04
discover new games. We'd really
32:07
like to continue to reach more
32:07
people and you know, just help
32:12
people discover new games to
32:12
play. We also want to give a
32:14
shout out to the people who knew
32:14
that we were reviewing azul
32:17
based on the picture we posted
32:17
last week. There were a lot of
32:21
you a lot of you that recognize
32:21
the game piece, but only the
32:26
people who got it first in each
32:26
of the places that I post it,
32:29
get the shout out. So congrats
32:29
to Steve Bassett, Cheryl
32:34
Bedwell. Janssen, Lucy Morton,
32:34
Michael Fox, Lou hambro Tanner,
32:41
LG K on Twitter, and Princess
32:41
Sequoia on Instagram. Awesome
32:47
job. Thank you guys for
32:47
participating.
32:50
Of course, you do this
32:50
part of the podcast on a week
32:54
where we get names that we can
32:54
all just pronounce.
33:00
I designed it this way.
33:03
We also want to thank
33:03
Michel Mims, the designer of our
33:05
art. He's accepting commissions
33:05
right now. So check him out at
33:09
MIM Sikora. That's m i s c. O.
33:09
Sara on Instagram, or on his
33:15
website, Michel Mims. That's mi
33:15
ch e l m i m s dot c ar rd.co.
33:21
And once again, there's
33:21
just a couple days left in our
33:24
viticulture giveaway. Go check
33:24
that out. If you haven't entered
33:28
yet. It's totally free. And we
33:28
will ship to you wherever you
33:32
are. Unless there is shipping
33:32
restrictions from the United
33:36
States.
33:37
That's correct. We are
33:37
going to be streaming once again
33:40
tomorrow. Tomorrow night,
33:40
probably around 536. Pacific
33:44
time, we're going to be
33:44
streaming abomination and we
33:47
will be having a guest that's
33:47
the plan. You can find us on
33:52
Twitch at snowboard podcast just
33:52
like everywhere else. Come check
33:56
it out. If you haven't seen
33:56
abomination or haven't played
33:59
it, definitely come check it
33:59
out. It's gonna be a good time.
34:02
We love this game.
34:03
Quick though. So our
34:03
abomination episode we do have
34:07
like an explicit content warning
34:07
on there. Just because it's a
34:12
little bit dark. There is harm
34:12
to people and animals
34:17
potentially happening in this
34:17
game. So if any of that might be
34:21
triggering, it's okay for you to
34:21
skip it. We understand. But if
34:26
that's not something that is
34:26
going to bother you, I mean,
34:29
we're not gonna honestly, Jake
34:29
refuses to harm animals in that
34:35
game.
34:35
It's true. I don't use
34:35
those nasty parts. I use real
34:38
fresh human bites.
34:40
Yeah, I just wanted to
34:40
throw that out there. There is a
34:42
trigger warning on that. So just
34:42
be aware.
34:46
Yes, but I am also
34:46
streaming on Twitch so check me
34:50
out at Naughty Doc 541 na Ug
34:50
HTYD OC 541. I'm doing a lot of
34:57
old games lately. So it's a good
34:57
time. I'm though Oh, yes from my
35:02
childhood.
35:03
Oh, I'm so old Windwaker
35:06
Wakers like 20 years old,
35:06
you know that. Yeah, that's
35:09
crazy. Well, that's it. Thank
35:09
you all folks. Thanks for
35:13
listening and we will see you
35:13
next time. Bye
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