Podchaser Logo
Home
Episode 35 - Ark Nova

Episode 35 - Ark Nova

Released Tuesday, 21st June 2022
Good episode? Give it some love!
Episode 35 - Ark Nova

Episode 35 - Ark Nova

Episode 35 - Ark Nova

Episode 35 - Ark Nova

Tuesday, 21st June 2022
Good episode? Give it some love!
Rate Episode

Episode Transcript

Transcripts are displayed as originally observed. Some content, including advertisements may have changed.

Use Ctrl + F to search

0:13

Hello and welcome. I'm

0:13

Rachel.

0:16

I'm Jake.

0:17

And we're so bored. The

0:17

Podcast where each episode we

0:21

take a close look at a tabletop

0:21

game and discuss our personal

0:24

experiences with said game to

0:24

help answer the question, Will

0:28

this cure our boredom?

0:29

That's right, we look at

0:29

the mechanics complexity and

0:31

replayability in a game to

0:31

determine if it's the perfect

0:34

alternative to say, I don't know

0:34

staring at yourself in an empty

0:38

Zoom meeting, waiting for

0:38

everyone else to join while

0:41

simultaneously noticing that

0:41

your beard is growing longer in

0:44

just one spot on your face than

0:44

everywhere else. So you try

0:47

scrunching it up. So looks like

0:47

it's the same length and hope

0:50

nobody else will notice.

0:53

Did that happened to you?

0:55

It wasn't my beard. It was

0:55

my mustache. But yeah, that

0:58

happened this morning.

0:59

Your mustache is too

0:59

long in one spot?

1:02

Well, it's short in one spot.

1:04

Oh, okay. Anyway, a

1:04

couple of announcements before

1:08

we get started on our game for

1:08

the week. We are streaming

1:12

pretty regularly, usually on

1:12

Wednesdays doing board games

1:16

stuff. So we'll be streaming

1:16

tomorrow. I'm not sure what

1:19

we're playing yet. Yeah, it's

1:19

still up in the air. So come

1:22

check us out. Come hang out with

1:22

us. It's always a lot of fun.

1:26

Sometimes we have like

1:26

interesting themes going on with

1:29

like the food and the board game

1:29

that we're playing. So I don't

1:32

know. Um, time. There's always

1:32

some fun stuff going on.

1:35

Sometimes we use food as

1:35

the different game components.

1:38

Yeah. Question. No, no.

1:38

Although last week, what did I

1:45

throw into my Thai chicken?

1:49

You threw in the bedding

1:49

stone from Equinox?

1:53

Oh, that's right. We

1:53

were playing Equinox. Excellent.

1:56

We spilled some of the little

1:56

bedding stones into my was it

2:00

Thai garlic chicken. So yeah,

2:00

you know, that's always fun. So

2:03

yeah, come check us out. We're

2:03

on twitch.tv/SoBoardPodcast. And

2:08

if you're interested in video games,

2:10

I also am streaming on

2:10

Twitch. I do a lot of retro

2:14

games. So I just completed

2:14

Majoris mask on stream a couple

2:17

weeks ago. We're working on

2:17

winwaker right now as well as an

2:21

old turn based Lord of the Rings

2:21

game called the Third Age which

2:24

is amazing and incredible. But

2:24

you can find me on Twitch at

2:28

NaughtyDoc541 That's

2:28

twitch.tv/NaughtyDoc541 comm

2:36

check it out. I usually update

2:36

my schedule every Sunday so that

2:40

you'll know when I'll be on that week.

2:41

Yeah. Okay, so which

2:41

game are we talking about today?

2:45

We are talking about

2:45

tiddlywinks?

2:48

I don't know what that

2:48

is? I don't know either. That

2:51

sounds like something from Harry Potter.

2:53

No, we're talking about

2:53

arc Nova today. This is an

2:56

exciting game because it is a

2:56

brand new ish game kind of Ark

3:01

NOVA is a strategy game with

3:01

elements of hand management,

3:04

Income Management and open card

3:04

drafting. I believe it was

3:07

originally written in German

3:07

some of the rules may or may not

3:11

translate well. It was designed

3:11

by Matthias Wiig with art by

3:15

Lois bill you I believe that's

3:15

how that's pronounced. Dennis

3:20

loh Housen, Stephen Baker and

3:20

Christoph Tisch, it was

3:24

published by fairland Spiele.

3:24

And released in 2021. It was

3:29

also the winner of the 2021

3:29

Golden geek heavy Game of the

3:33

Year, and it was nominated for

3:33

the 2022 I'm gonna save this and

3:37

hope it's right. Kennerspiel des

3:37

Jahres.

3:41

that looks right. I think that sounds right.

3:43

Basically, what I

3:43

understand is that is like

3:46

Germany's Game of the Year.

3:46

Yeah, I think so. I believe it

3:49

was crowdfunded originally. And

3:49

it was released in 2021. For

3:53

those crowd funders, though, it

3:53

was only just recently made

3:56

available for commercial

3:56

purchase this year. Yeah.

4:00

So this has been on our

4:00

lists of things to do for a

4:03

while, just because we've been

4:03

hearing such good things about

4:06

it. It's been on the top of

4:06

board game geeks hotness list

4:10

for many, many weeks with no

4:10

longer number one, but it was

4:14

there for quite a while

4:15

it was there for like,

4:15

three or four months.

4:18

Yeah. So you know, I

4:18

think it's about time we got

4:21

around to it. So what is Ark

4:21

Nova? Ark NOVA is a game where

4:26

you're building a zoo, when

4:26

you're trying to build the most

4:30

attractive zoo by gathering

4:30

diverse animals and

4:34

participating in conservation

4:34

efforts. And I did read

4:40

somewhere I think it's in the

4:40

rulebook that, like the creators

4:43

of the game actually worked with

4:43

people who like our zoo

4:47

biologists or, you know,

4:47

participate in conservation and

4:51

like zoo efforts, and so they

4:51

did their best to kind of

4:56

translate what happens in real

4:56

life into a board game. And now

4:59

That's what this is supposed to

4:59

be. So there's a little bit of,

5:03

you know, a background on it

5:03

that this goes deeper than just

5:07

wanting to be a game about making a zoo.

5:09

So are you saying that I

5:09

would be good at running a zoo,

5:11

then?

5:13

Maybe?

5:15

Maybe? We'll talk about

5:15

that later.

5:18

But yeah, so let's get

5:18

into it. This is a heavy game, I

5:21

would agree with that award that

5:21

I got for a heavy game. Yeah. So

5:26

the rules are going to be a

5:26

little long. But I think you're

5:30

gonna benefit from us explaining

5:30

them because the rulebook is a

5:35

little rough. And we'll go into

5:35

that more later.

5:38

I have not read the

5:38

rulebook. So I can't speak to

5:40

that. But yes, that's what I

5:40

understand.

5:44

I have. Okay, so I'm

5:44

gonna start out just describing

5:48

like, what the different boards

5:48

look like. So your main, a game

5:53

board is a very, very long and

5:53

thin rectangle, not a normal

6:00

board shape. And it has various

6:00

point trackers, because there

6:05

are multiple types of points

6:05

that you get in this game. So

6:09

basically, going around like

6:09

starting, let's say, at the top

6:14

of the board, it goes off to the

6:14

right, and then it wraps around

6:18

the side, and then comes back

6:18

down to all the way to the left

6:22

side, basically, almost going

6:22

all the way around, except for

6:26

that one left side, you've got a

6:26

confusing looking point tracker.

6:31

And so you have like different

6:31

shapes and different colors kind

6:36

of going on on this point

6:36

tracker. So there is a like tan

6:41

looking ticket shape that kind

6:41

of is in the center of all of

6:44

this, that is for tracking your

6:44

appeal points. And that

6:48

actually, you start tracking

6:48

that at the bottom of the board,

6:51

and you will wrap around to try

6:51

and get up to the top. And then

6:55

there is like a green oblong

6:55

shape that connects some of the

6:59

tickets. And these are your

6:59

conservation points tracker. So

7:04

usually, there's multiple

7:04

tickets associated with a single

7:07

like conservation point that

7:07

becomes relevant later when

7:10

you're scoring. And then like on

7:10

the other side of the tickets,

7:15

so if the green part is on the

7:15

bottom, then on the top of the

7:17

tickets, you have a dark blue

7:17

oblong shape that is also

7:21

attached to multiple tickets,

7:21

but not in the same way that the

7:24

green shape is attached to the

7:24

tickets that are attached in

7:28

different ways.

7:28

So yeah.

7:31

And that describes the

7:31

income that you gain when you do

7:35

the take income step. And it's

7:35

also like determines your

7:39

scoring area for your final

7:39

scoring, which we will come back

7:43

to. And then in the middle of

7:43

the board, you have just this

7:47

absolutely giant deck of cards,

7:47

there's 200 Plus cards in this

7:52

deck. And that contains mostly

7:52

animals. And these are, you

7:56

know, animals that are going to

7:56

go into your zoo into the

7:58

enclosures. But there are also

7:58

sponsors, which are various like

8:03

research projects, or they

8:03

provide you with a special kind

8:07

of enclosure that goes in your

8:07

zoo, or there's a bunch of

8:11

different stuff. But it

8:11

basically adds like new ongoing

8:14

effects that allow you to score

8:14

points throughout the game. And

8:18

then there are conservation

8:18

cards also in this deck. And

8:23

those we will talk about a

8:23

little bit more when we get to

8:26

the association step. Yes. But

8:26

they're basically like

8:31

additional goals that give you

8:31

additional conservation points

8:35

in the game. But yeah, well,

8:35

we'll get more into that. And

8:38

then so you've got this deck of

8:38

cards, and then you've got six

8:42

spots that basically look like

8:42

manila folders. And each of

8:48

those is like a slot for a card

8:48

to go. So you have six cards

8:52

from that deck that are always

8:52

face up at a time. And then

8:55

along those manila folders is a

8:55

reputation track. So

9:00

yeah, another track.

9:03

You are tracking appeal

9:03

points, conservation points and

9:07

reputation points in this game.

9:09

Yes, there's a lot to

9:09

manage, and a lot of trackers to

9:13

keep moving. So the association

9:13

board is what we're going to

9:18

talk about next, the Association

9:18

Board is a very small board,

9:22

rectangular in nature divided

9:22

into five sections going from

9:26

left to right, we have the pink

9:26

section, which is to donate this

9:29

allows you to spend the income

9:29

that you earn in the game to

9:33

receive conservation points to

9:33

move that conservation token up

9:37

on the tracker. This is

9:37

unfortunately not available to

9:40

you until you upgrade the

9:40

association action which we'll

9:43

talk about actions in a little

9:43

bit. But keep that in mind.

9:47

Section two is the blue section

9:47

gets you to reputation points,

9:52

which is another way to get that

9:52

reputation track moving. There's

9:55

a blue section to partner with

9:55

zoos one for each To have the

10:00

five continents available in the

10:00

game you have the Americas,

10:04

Europe, Asia, Africa and

10:04

Australia. Next section is also

10:09

blue. This is a section to

10:09

partner with various

10:12

universities. These will give

10:12

you different scientific bonuses

10:15

and an increased hand limit

10:15

throughout the game, depending

10:18

on what you choose. And the next

10:18

blue section is to back a

10:22

conservation project. Now, the

10:22

conservation projects is

10:27

something that Rachel mentioned

10:27

earlier, under the board.

10:30

Starting at the beginning of the

10:30

game, there are three to four

10:32

depending on the number of

10:32

players, conservation projects

10:36

that are permanent, that are

10:36

available to back conservation

10:39

efforts are typically cards that

10:39

will have you meet a specific

10:44

set of criteria in order to back

10:44

and then it will grant you

10:48

conservation points, as well as

10:48

an either immediate bonus or an

10:52

ongoing bonus, depending on what

10:52

you choose above this

10:55

rectangular board are spaces to

10:55

play new conservation projects

10:59

as you receive them throughout

10:59

the game. Yes, the player mat is

11:03

the last board. This is an

11:03

individual map for each player

11:08

in the center. But there's a map

11:08

with hexagon tiles with spaces

11:12

to place animal enclosures. So

11:12

you're going to need to build

11:15

the enclosures for your zoo to

11:15

put animals in them. On the left

11:18

hand side, that's where those

11:18

different bonuses are that you

11:21

can choose when you back those

11:21

conservation projects that I

11:24

mentioned. And there's some

11:24

examples like each time you take

11:27

a break in the game, you'll be

11:27

able to take a card, each time

11:31

you take a break, you'll get a

11:31

free to space enclosure, or

11:35

there's some immediate ones that

11:35

immediately grant you like 15

11:38

gold, or immediately gets you a

11:38

number of X tokens, which we'll

11:42

talk about all these later. But

11:42

you are able to choose when you

11:45

back those conservation

11:45

projects, which of those bonuses

11:48

you'd like to receive. Now on

11:48

the right side of that player,

11:50

Matt, is your partner zoos and

11:50

universities. These are, as we

11:54

talked about earlier from the

11:54

Association Board, where you

11:57

indicate what you have already

11:57

acquired from the universities

12:00

or the partners use? Yes. As you

12:00

get more and more of those, they

12:05

will also provide you bonuses.

12:05

Yep. There's a lot of

12:09

bonuses, there's a lot,

12:09

just a lot going on in this game

12:13

a lot to keep track of. Okay, so

12:13

let's talk about the actions,

12:18

you basically have five action

12:18

cards that you're given, and

12:22

these kind of shuffle, like

12:22

right and left under your player

12:27

mat. And that makes them more or

12:27

less powerful, like the further

12:31

to the right they are, the more

12:31

powerful they are and meaning

12:35

that they can just do bigger and

12:35

greater things. So I've heard

12:39

that this is a lot like

12:39

Terraforming Mars, I've actually

12:42

never played that game, which is

12:42

just a shame, we need to fix

12:46

that situation. But that's what

12:46

I've heard it associated to or

12:50

compared to. So hopefully that

12:50

makes it a little easier to

12:54

understand for people who have

12:54

played Terraforming Mars before.

12:57

But so these are the different

12:57

action cards that you have that

13:01

are moving up and down and what

13:01

they do for you. So you have the

13:04

cards action. This lets you draw

13:04

cards from that giant deck. Or

13:10

if your power level is high

13:10

enough, you can draw from the

13:14

center display where they're

13:14

face up. And also, depending on

13:18

the power will determine if you

13:18

have to discard any cards in

13:23

replacing that this is also

13:23

where we're introduced to this

13:27

term called snapping. So

13:27

snapping just refers to taking a

13:33

card from the manila folders

13:33

that are face up rather than

13:37

drawing it facedown from the

13:37

deck. Then you have the build

13:40

action. So this is where you go

13:40

and you build most of your

13:44

animal enclosures. And you place

13:44

them on your hexagons on the zoo

13:48

map, your first enclosure can go

13:48

anywhere. But after that all of

13:52

your enclosures and everything

13:52

that you build needs to be

13:55

adjacent to a previously placed

13:55

enclosure. So it is important

13:59

where you start out and I

13:59

realized that the other day when

14:01

we were playing this game again

14:01

was like, Oops, I made myself as

14:06

far away from water as I

14:06

possibly could and had to like

14:10

build my way across the map to

14:10

be able to get access to

14:13

anything with water. Your

14:13

enclosures that you build start

14:17

out empty, so they will be on

14:17

the yellow side or would the

14:20

yellow border and then once you

14:20

fill them, you flip them over to

14:25

the green side.

14:26

All right, the next action

14:26

is probably my favorite action

14:30

in this game. I'll be honest,

14:30

the animal's action. This allows

14:35

you to play animals into an

14:35

appropriate enclosure in your

14:38

Zoo. In order to do that they

14:38

need to read a couple of

14:41

requirements that has to be the

14:41

right enclosure size, you have

14:45

to pay a specific cost

14:45

associated with the animal and

14:48

these requirements are listed on

14:48

the left side of the card. They

14:51

also might require some animals

14:51

at the same type or certain

14:54

amount of research or certain

14:54

environments. So like Rachel

14:58

just said some animals need

14:58

water or some animals need

15:01

rocks. Some animals like to live

15:01

with other animals. So once you

15:06

are able to pay all those costs,

15:06

and you play the animals action,

15:09

depending on how powerful you

15:09

play that you can play between

15:13

one and two animals, you flip

15:13

the empty enclosure to the green

15:17

side to indicate that it's now

15:17

filled. Or if it's a special

15:20

enclosure, you'll add cubes to

15:20

indicate how many spaces are

15:24

being taken up by animals. For

15:24

example, there's an enclosure

15:28

called the reptile house, it has

15:28

space for five reptiles in it.

15:32

So instead of building an

15:32

individual enclosure for each of

15:34

these reptiles, you can now show

15:34

five of them into here. Assuming

15:38

they all take one space, there

15:38

are reptiles that don't take any

15:43

space. So you could

15:43

theoretically continue to put

15:46

things in there. It's pretty

15:46

cool.

15:49

There are also some

15:49

large reptiles that take up two

15:52

spaces. I don't know if I've

15:52

seen anything that takes up more

15:55

than two. But like I saw a

15:55

crocodile yesterday that takes

15:58

up two spaces in the reptile

15:58

enclosure.

16:01

Yeah. So on these cards as

16:01

well, the animals will show the

16:05

type of animal that it is, some

16:05

of the examples include a

16:08

predator or a bird or amphibian

16:08

or lizard, herbivores, it will

16:13

also show what continent that is

16:13

from, there's a nice photograph

16:17

of the animal in the middle of

16:17

the card, which is really cool.

16:20

Like, I think that they did such

16:20

a good job making these animal

16:23

cards, because honestly, the

16:23

reason that this is one of my

16:26

favorite games that we've been

16:26

playing lately is you just get

16:29

to see all these cool animals.

16:29

And you're just building the

16:32

zoo. And you're like, I have

16:32

these tigers in my Zoo. Yeah. Or

16:35

I have this reindeer in my Zoom

16:35

now.

16:37

Yeah. And I mean, so the

16:37

picture is nice, because it is a

16:41

legit photograph. Somebody went

16:41

somewhere and got near this

16:45

animal and took a picture,

16:45

right? That's pretty cool. It's

16:49

really cool. So and what came

16:49

out the other day, when we were

16:53

playing, it was like this

16:53

adorable little fox, it didn't

16:56

matter. Box. Yeah, it didn't

16:56

matter. Like what the fox did

17:00

for our zoos, we both wanted it

17:00

because it was just so cute

17:03

wanted the Fennec fox,

17:03

because it's, it's a cute Fox,

17:06

it's not worth that much appeal.

17:06

It's not that expensive. It's

17:10

really not that great of an

17:10

animal to have in your Zoo. But

17:13

it's cute. It's freaking cute.

17:13

And exactly. So I wanted it. So

17:18

as well as the picture of the

17:18

animals. At the bottom of the

17:22

card, there's a section that

17:22

shows special effects that are

17:25

associated with the animal. A

17:25

lot of them are immediate

17:29

effects. When you play this,

17:29

this will happen. So a lot of

17:32

these cards are just immediate

17:32

effects. When you play this

17:34

animal, you get x number of

17:34

points for each predator in your

17:38

zoo, right. So it has almost an

17:38

engine building feel to it as

17:42

well, because you're building on

17:42

top of what you've already

17:45

played. So at the very bottom,

17:45

it will also show you the appeal

17:49

points which when you play the

17:49

animal, you immediately gain

17:52

those appeal. Sometimes there

17:52

are conservation or reputation

17:56

points awarded as well. Those

17:56

will also be indicated at the

17:59

very bottom of the card.

18:00

Yes. Okay, so the

18:00

association action. So this is

18:05

what takes you over to do the

18:05

stuff on that association board

18:08

that we talked about. And

18:08

depending on what power level

18:12

you play this at determines what

18:12

action you can do. So at a power

18:16

level two, you can gain to

18:16

reputation, simple power level

18:21

three, you can choose to partner

18:21

with one of the zoos from the

18:24

five continents. But you must

18:24

already have an animal in your

18:29

zoo from that continent to have

18:29

that partnership or to make that

18:32

partnership. At level four, you

18:32

can partner with a university.

18:37

And like Jake already mentioned,

18:37

like this grants you like

18:39

scientific research, or

18:39

sometimes it gives you

18:42

reputation points or even

18:42

increases your hand limit size.

18:46

And then power level five is

18:46

where you get into backing those

18:49

conservation projects. So the

18:49

conservation projects will have

18:53

conditions on it. Like you have

18:53

to have so many herbivores in

18:57

your zoo, or something like

18:57

that. And it will have three

19:01

levels of like meeting the

19:01

requirements. So there's the

19:05

lowest level that's worth the

19:05

lowest amount of points, the

19:08

next level worth slightly more

19:08

points, and then the highest

19:12

level worth the most

19:12

conservation points. And you can

19:17

do this action once you meet the

19:17

criteria on there and you will

19:21

take one of those cubes off of

19:21

the left side of your player mat

19:27

and place it on whichever like

19:27

slot is appropriate for like the

19:32

conditions that you meet. If

19:32

you're at the lowest or the

19:34

middle or the highest, you will

19:34

immediately gain those

19:37

conservation points from placing

19:37

your cube there and you will

19:42

also immediately gain whatever

19:42

benefit you unlocked from which

19:45

cube you chose off of your

19:45

player mat. So that's the like

19:49

you might be able to draw a card

19:49

or you might be able to get a

19:54

free size two enclosure or

19:54

there's a bunch of them. So like

19:59

Jake said there's like pre

19:59

existing ones, there's three to

20:03

four, depending on the number of

20:03

players already at the bottom of

20:07

the association board. But if

20:07

you get a conservation card out

20:11

of the deck, then you can also

20:11

play that above the association

20:15

board, and place a cube for

20:15

however criteria you meet that

20:20

as more new like conservation

20:20

cards are played, it will push

20:27

the existing ones from the left

20:27

to the right. And eventually, if

20:30

you get enough of them, it'll

20:30

fall off. Honestly, that's

20:34

actually pretty rare, it seems

20:34

like because compared to the

20:38

number of cards that you have in

20:38

the deck, only, like 10% of them

20:42

or less are actually

20:42

conservation cards. So that

20:45

seems like that would be pretty

20:45

rare. That's everything you can

20:48

do with the Association board.

20:48

And then there's, you know, the

20:51

donating once you upgrade your actual right,

20:53

so the next action is

20:53

sponsors. This is to add a new

20:58

special ongoing effects to your

20:58

Zoo. These are cards that you

21:01

will also get from the deck. But

21:01

in order to play them, you need

21:04

to instead of play an animal or

21:04

build an enclosure, this is its

21:09

own separate action sponsors,

21:09

the cost of the actual sponsor

21:13

card to play it is actually paid

21:13

in power level. So you have to

21:18

meet a specific power level with

21:18

this action to play that sponsor

21:23

card. And that's actually shown

21:23

up in the top left corner.

21:26

Normally, where the Animal

21:26

Enclosure size requirement is,

21:30

that is where that is shown, the

21:30

ongoing effect is described in

21:33

symbols at the top middle, it's

21:33

very, it's confusing a little

21:37

bit because honestly, there are

21:37

so many symbols in this game, it

21:40

is hard to keep track of what they all do

21:43

too many. And even, even

21:43

though they give you like a

21:47

sheet, like a cheat sheet for

21:47

all the symbols, I still have a

21:52

hard time like reading off what

21:52

the sheet says. And then looking

21:55

at what this card says in

21:55

symbols and like interpreting

21:59

that into meaning. Like, I still

21:59

can't make that mean something

22:05

sometimes in my head,

22:07

there's usually a text

22:07

that is associated with it as

22:10

well. But that's not often as

22:10

clear as it could be. So some of

22:14

these ongoing effects include

22:14

every time a predator is played

22:18

into any zoo, you accumulate

22:18

money, or for each herbivore

22:22

that is placed in the zoo,

22:22

you'll accumulate conservation.

22:25

So they can be extremely

22:25

beneficial. But once again, it

22:29

is a little confusing to see

22:29

what these things are doing when

22:32

it's written purely in symbol

22:32

form. Now, sometimes these will

22:36

add things to your zoo,

22:36

scientific research,

22:40

it can add a continent

22:40

symbol, like if you get a

22:42

European specialist, they will

22:42

add like a European continent

22:47

symbol to your zoo, right. So

22:48

you can add these things

22:48

to your Zoo. That symbol is also

22:52

shown up at the top right of the

22:52

card. There's a picture in the

22:55

middle of the card just like all

22:55

the others, depicting a rough

22:58

idea of what this is supposed to

22:58

be. So if it's the European

23:02

specialist, like you just

23:02

mentioned, it might just be a

23:04

picture of a person doing

23:04

something with a European

23:07

animal. There is the text

23:07

description of the effect of the

23:10

bottom half of the car. But once

23:10

again, sometimes it's worded a

23:13

little bit confusing. And I

23:13

think that may be due to

23:16

translation, I'm not entirely

23:16

sure. But at the very bottom,

23:20

there can often be seen more

23:20

symbols describing immediate and

23:24

some end game effects. So some

23:24

of these cards will have both

23:27

immediate and end game scoring

23:27

effects. So it's a little

23:31

overwhelming to look at.

23:32

Yeah, and so I just

23:32

wanted to provide an example of

23:35

like, what the meerkat then

23:35

looks like, and this is the

23:38

example of like, the card

23:38

anatomy that they give in the

23:42

rulebook. So I guess it's a

23:42

standard card, but it has like

23:47

it describes in text that this

23:47

is what happens now. And this is

23:51

what happens at the end of the

23:51

game. But then it also adds that

23:55

in like colored symbols down at

23:55

the very bottom. And so you've

24:01

got just this card that is

24:01

describing that you need to have

24:05

space for an enclosure that

24:05

needs to be near rocks. And you

24:10

know, it's going to give you

24:10

this size enclosure or like this

24:13

shape. And so all of this is in

24:13

the symbols in the pictures. And

24:17

then at the very bottom, it's

24:17

got like a little yellow

24:19

lightning symbol describing

24:19

again, that enclosure and then

24:24

like a brown symbol describing

24:24

whatever happens at the end of

24:29

the game with the MIRAT done.

24:29

There's just a lot going on and

24:33

it can definitely be

24:33

overwhelming to look at. I do

24:36

appreciate when they put the

24:36

like they write it all out in

24:40

the text. But there are

24:40

definitely cards that are purely

24:44

described in symbols and the

24:44

text does not help you interpret

24:48

that. Yeah, that's one of my

24:48

gripes with this game. Yes.

24:51

Okay. So those are the actions

24:51

that you take during the game.

24:55

So you basically just go around

24:55

the table with everybody taking

24:59

their Turn doing one action at a

24:59

time. And for each person and

25:04

each action you do, you are

25:04

going to progress this like

25:07

little coffee cup meeple looking

25:07

thing down a brake track, yay,

25:11

more tracks,

25:13

another tracker. So I

25:13

think we're at like five right

25:15

now,

25:16

we're at least at four.

25:16

But so once that coffee cup

25:20

reaches the end of the brake

25:20

track, that is like the

25:23

signaling of the end of a round.

25:23

So it's not based on everybody

25:27

having so many turns or anything

25:27

like that, it's just the

25:30

progression of this coffee cup.

25:30

So once you get to a break, what

25:36

you're going to do is these

25:36

steps in this order, first,

25:39

you're going to discard down to

25:39

your hand limit, your hand limit

25:41

is three, until you get the

25:41

university that upgrades it to

25:45

five, that's pretty low. So I

25:45

would definitely recommend

25:49

getting that university like

25:49

pretty early on. And then you're

25:52

going to clear any tokens that

25:52

you have on your action cards.

25:56

So we didn't really talk about

25:56

this. But you can get things

25:59

like a times two token on your

25:59

action card, which just doubles

26:03

the power level that it's

26:03

currently at. Or you can get

26:05

like negative effects as a

26:05

result of other people playing

26:09

certain animals into their zoos.

26:09

So like a lot of snakes. If you

26:13

play a snake into your zoo, it

26:13

will put a venom token on your

26:18

opponent's action cards. And

26:18

what does it do?

26:22

If you don't take those

26:22

actions each turn that you take

26:25

without taking those actions,

26:25

you pay cash?

26:27

Oh, that's right. That's

26:27

right. So okay, there's just

26:30

like a monetary drain on doing

26:30

that

26:32

I was gonna say, which

26:32

seems pretty ineffectual because

26:35

it only happens on that player's

26:35

turn. And depending on how many

26:39

players are playing, and when

26:39

the breaks happen, the break

26:42

could happen very quickly, and

26:42

have those things cleared before

26:44

that player even gets to go.

26:46

Yeah, even in a two

26:46

player game. I mean, we probably

26:49

get to take like three turns

26:49

each maybe before a break. Yeah,

26:53

sometimes less. I think. So it's

26:53

not that much. I don't know, I

26:57

have found that money is not a

26:57

problem in this game. No, I was

27:01

overflowing with money the other

27:01

day I was, but we'll talk about

27:05

it later. So anyway, on your

27:05

break, you can clear those

27:08

tokens off of your action cards.

27:08

And then you're going to take

27:11

your workers back from the

27:11

Association Board, the

27:13

association board is where the

27:13

game becomes like a worker

27:16

placement game for a second. So

27:16

your workers stay out there

27:19

until you take a break, you will

27:19

discard the bottom two cards

27:24

that are on like the bottom two

27:24

folders in the center display

27:28

and slide everything down and

27:28

then replenish those two. And

27:32

then everyone does their take

27:32

income step. And so this is the

27:37

point where you calculate your

27:37

income based on where your

27:41

tracker is for appeal points,

27:41

based on the number of kiosks

27:45

that you have in your Zoo, and

27:45

like how many different

27:48

enclosures they're touching. And

27:48

then other various things such

27:52

as the cubes that you take off

27:52

of the left side of your player

27:56

mat, and that get put on to

27:56

conservation efforts. Those may

28:00

also give you additional

28:00

benefits that you gain on the

28:04

break. And during that take

28:04

income step. And then you reset

28:07

the track and then you just go

28:07

back to going around the table

28:10

until it happens again,

28:11

one thing we didn't

28:11

mention, we mentioned earlier,

28:14

when we when we said we would

28:14

talk about are the x tokens. The

28:18

player that triggers the brake,

28:18

so moves the coffee cup to the

28:22

final end on the brake track,

28:22

they will get an x token that x

28:27

token can be played during their

28:27

turn to increase the power of a

28:32

card or an action by one one per

28:32

token. So if you really want to

28:37

do something at the maximum

28:37

level, but it's only three, you

28:40

could spend 2x tokens and

28:40

actually use it at level five.

28:43

Yeah, yep. So the end of the

28:43

game is actually triggered when

28:48

someone's appealed tracker, and

28:48

conservation points tracker are

28:52

either within the same scoring

28:52

area or have past each other,

28:56

which is the appeal tickets and

28:56

the green conservation points

29:00

tracker section. So as those

29:00

trackers move around towards

29:03

each other one clockwise one

29:03

counterclockwise. Once they

29:06

touch or pass that is triggered

29:06

the end of the game, you adjust

29:10

your appeal and conservation

29:10

points. According to the end the

29:14

game effects on your cards and

29:14

your secret objectives. Yes,

29:18

this game does have secret

29:18

objectives. We did not mention

29:21

that earlier. But each player

29:21

gets to at the beginning of the

29:24

game and at some point will have

29:24

to choose one and discard

29:27

another your score is basically

29:27

your appeal points minus your

29:32

conservations points, kind of

29:32

there in bracketed sections. So

29:37

that section minus that section

29:37

is what your points are.

29:41

Yeah, I still can't

29:41

quite wrap my head around this

29:46

one. I mean, I guess I get it,

29:46

but it's usually the person that

29:50

triggers the end of the game

29:50

that wins unless it's really

29:53

close. Yeah, I mean, unless it's

29:53

really, really close. Yeah, but

29:56

in our experience, it's the

29:56

person who triggers the end of

29:59

the game. And if you move your

29:59

conservation points up to the,

30:05

like appeal number, because

30:05

remember, the conservation

30:08

points is like a green thing

30:08

that's attaching multiple

30:10

tickets. So if you move that up

30:10

to like, the highest appeal

30:14

number and you subtract your

30:14

appeal points from your

30:19

conservation points, that's a

30:19

pretty good rough estimate. I

30:24

would say only if you're within

30:24

like one or two or three points

30:28

from somebody then actually get

30:28

out the rulebook and figure out

30:31

the appropriate way to properly

30:31

calculate. But I would say

30:35

that's a pretty good, like rule

30:35

of law to try and make your life

30:39

a little easier in terms of

30:39

calculating your final score.

30:42

Yeah, so that's basically

30:42

the game. I know, that was a

30:45

long rule section.

30:46

Yeah. Like we said, it's

30:46

a heavy game. So hopefully, our

30:51

explanation makes it a little

30:51

bit easier for you to get

30:53

through.

30:54

Because this is one of the

30:54

heaviest games if not the

30:57

heaviest game we've covered on the podcast.

30:59

I think it is the

30:59

heaviest game we've covered on

31:01

the podcast. It's over a four, isn't it?

31:03

No, it's 3.72

31:05

3.72. Oh Wow. Okay.

31:07

It's not quite crisis.

31:07

Yeah. But I don't think we've

31:11

covered that yet.

31:12

No, we haven't.

31:14

This is gonna go into our

31:14

experience. I like the games

31:17

that make you think and consider

31:17

and weigh options. And also

31:21

consider and weigh the options

31:21

of your opponents as well.

31:24

Crisis does that more so than

31:24

this game, but in this game, you

31:28

are very much in control of what

31:28

you are doing. And when it

31:31

happens, it is entirely up to

31:31

you to do well in this game. And

31:34

I think that's one of the reasons I love it so much.

31:36

Yeah, I would definitely

31:36

agree with that. There's no

31:39

point. And I mean, we're getting

31:39

a little bit into a rating

31:42

section here. But there's

31:42

nothing that's left up to

31:44

chance. Really, right. It's this

31:44

is about you doing a good job

31:48

and executing properly. Yep. So

31:48

yeah. Why don't you tell us

31:53

about your experiences? You love

31:53

this game? So so much.

31:56

I do love this game.

31:56

Apparently, I'd be very good at

31:58

running a zoom. Because I am

31:58

undefeated in this game. I have

32:02

only played it twice. But I am

32:02

undefeated.

32:05

Granted, those two times

32:05

were both just the two of us

32:09

playing.

32:09

Yes. There was kind of a

32:09

large point difference both

32:13

times yeah, I don't know. I

32:13

don't know what's wrong with my

32:16

brain. But it just does things.

32:18

I don't know. It just

32:18

works. You're good at board

32:20

games,

32:21

I guess. So. So the very

32:21

first time we played this game,

32:24

I was just focused on big

32:24

animals, big animals with big

32:27

appeal. And that's pretty much

32:27

it. And it paid off. But in the

32:31

second game we played, I decided

32:31

to kind of diversify a little

32:35

bit. So in the first game,

32:35

Rachel actually focused on

32:39

petting zoo animals for a little

32:39

bit, because they're cute. They

32:42

are, they're adorable. And I was

32:42

like, you know, they're not

32:45

worth anything. There were three

32:45

appeal. And that's it. But you

32:48

can cram as many as you want

32:48

into into that single enclosure.

32:52

So that's good. So that's what I

32:52

decided to do on this last game,

32:55

get as many of those as would

32:55

pop up that I could, while also

33:00

getting some larger animals. I

33:00

had a ton of money at one point,

33:04

I had more than you when this

33:04

happened. You walked away. And I

33:08

said, Okay, I'm gonna play these

33:08

animals. This is what I'm doing.

33:12

And then you came back and I had

33:12

$1 left to my name. But I played

33:16

the animals action at the

33:16

highest level I was able to play

33:19

to one of them was the elephant

33:19

which was very expensive. And

33:23

then the other one was, I think,

33:23

another herbivore that or it was

33:27

the dingo. The Dingo HL baby.

33:27

Yep, one of those two. But I

33:32

don't know, I really liked this

33:32

game, because I like to just

33:35

collect the animals and see all

33:35

the pictures.

33:38

Yeah, I like the game

33:38

too. And my feedback is going to

33:42

sound like I'm complaining about

33:42

it. But I think I'm harsh on

33:46

games that are good. Like, I

33:46

hold them to a higher standard

33:50

level, you know, and so I'm kind

33:50

of critically analyzing every

33:55

little aspect of it. Whereas,

33:55

like, something that is not so

33:59

highly acclaimed, and whatever,

33:59

I'm more willing to be like,

34:03

Yeah, you know, it's a good

34:03

game, whatever. Like, I'm not

34:06

gonna pick at it too much, you

34:06

know. But anyway, so I guess

34:11

first of all, let's talk about

34:11

this last game that we played, I

34:15

thought that I was doing better.

34:15

And I mean, I guess I did

34:17

technically do better because in

34:17

the first game, I had negative

34:20

points. And I actually had

34:20

positive points in the last game

34:24

that we played, although

34:24

granted, it was only two I ended

34:27

the game with two points, but I

34:27

spent the game like trying to

34:32

specialize in certain types of

34:32

animals, and really just kind of

34:37

focus on a couple of different

34:37

areas. And so what I did was I

34:41

had a European specialist, and

34:41

he made it so that every time I

34:47

played an animal from Europe or

34:47

I played something with a

34:51

European symbol, I would

34:51

automatically gain a size one

34:57

enclosure or size one Building

34:57

when I was using that to make

35:02

kiosks for the most part, and

35:02

that actually worked out really

35:06

well for me because kiosks were

35:06

worth an extra money. Once I had

35:13

like certain symbols on my map

35:13

covered up, and so that I felt

35:16

like was all kind of jiving and

35:16

playing together really well.

35:19

But I got to the point where I

35:19

just I had too much money, I had

35:24

so much, I didn't know what to

35:24

do with it all. And it doesn't

35:28

really convert very well into

35:28

anything. So obviously, you need

35:33

the money to play animals and to

35:33

build things. But I had more

35:37

than I could ever possibly need.

35:37

And so I started doing the

35:42

association action where I could

35:42

go and donate and earn

35:46

conservation points. But that

35:46

was still something that was

35:49

pretty limited, because you only

35:49

have so many workers that can go

35:54

there. And like I had a nice

35:54

little engine that was making me

35:57

lots of money, but then I didn't

35:57

properly convert that money into

36:00

points. And I made a misstep.

36:00

Yep. In my little engine. There

36:06

was a cog that wasn't working as

36:06

well as the

36:09

others. Yeah.

36:09

Unfortunately, this game doesn't

36:12

do much with money, because it's

36:12

not worth anything at the end

36:15

either.

36:16

Yeah, I think it might be worth something if it's a tiebreaker. But yeah, this was

36:17

not a tiebreaker. Definitely

36:22

wasn't a tiebreaker. Jake won by

36:22

a lot.

36:25

I filled my whole zoo that

36:25

gets you seven extra appeal.

36:29

Every single hexagon slot was

36:29

full.

36:32

I also did that, which, okay,

36:34

I don't think we talked

36:34

about really, that's another

36:36

thing I like about this game is

36:36

the enclosures have different

36:40

shapes for the different sizes,

36:40

obviously, because they're

36:42

hexagon, all in nature, each

36:42

tile, but then you're

36:45

connecting, here's a two size

36:45

enclosure, a three or four or

36:49

five, and then you've got some

36:49

of the special ones, which are

36:52

oddly shaped. So to make

36:52

everything work, and fit is

36:56

impressive in itself, but also

36:56

fun.

36:58

Yeah. So that's where

36:58

the game decides to become

37:00

patchwork for a little while.

37:02

Yeah. And also there are

37:02

spots that you can't place

37:05

anything on, because there's

37:05

either mountains or water

37:07

terrain. Yeah. And animals need

37:07

to touch those depending on what

37:11

they are. There's a whole lot

37:11

going on in this game a lot to

37:14

juggle a lot to balance. But

37:14

that's one of the reasons I like

37:17

it is because knowing that I did

37:17

it means that I don't know

37:21

that's prideful. I'm sure we

37:21

know. We know. So prideful. I'm

37:26

so arrogant.

37:27

All right, let me move on to something like complaints about the game. All right,

37:29

complaint away the final

37:32

scoring. It does not need to be

37:32

this complicated. I'm sorry. It

37:36

just doesn't. Like there's no

37:36

reason. And Jake was telling me

37:42

Yeah, but we want to make sure

37:42

like if you've got the

37:44

conservation points, and you've

37:44

got the appeal points, like you

37:47

want both of them to count for

37:47

something, right? But like it

37:50

just why it doesn't need to be.

37:55

Yeah, my logic was, if one

37:55

is not worth anything, and it's

38:00

just the single track that

38:00

matters, then nobody will care.

38:03

So breaking it down, you want

38:03

the difference they have past

38:07

each other between your appeal

38:07

and your conservation points to

38:11

be as large as possible. The

38:11

larger that differences once

38:15

they've passed, the more points

38:15

you have. But if that wasn't the

38:18

case, and it was just as total

38:18

number, then you would just

38:21

crank and crank and crank on

38:21

appeal and get it as high as you

38:24

can. Because that appeal number

38:24

is so much higher. Yeah. Then it

38:30

goes up to the 100 and 20s, I

38:30

think, and the conservation only

38:34

goes up the 30s.

38:35

Yeah, I get that. And I

38:35

don't know, like, I don't know

38:39

if I want to suggest that like

38:39

the conservation points

38:41

shouldn't be in the game. Yeah,

38:41

I don't know if I want to

38:44

suggest that because there are

38:44

some cool things that you're

38:46

doing with those conservation

38:46

points. And it would change the

38:50

game quite significantly if you

38:50

got rid of that. But I feel like

38:53

it should be like add both

38:53

numbers together or something

38:58

like that. That's not quite so

38:58

complicated to calculate what

39:03

your score is. Like, there

39:03

shouldn't be a question at the

39:07

end of the game. I think my

39:07

score is this. Right. But the

39:10

way that it's explained and

39:10

written in the rulebook, not

39:13

superduper. Clear, and like,

39:13

it's just a confusing concept.

39:18

I've never come across a game

39:18

that has you score this way.

39:22

Yeah, I don't think I have

39:22

either. It's very different. But

39:27

I mean, I understand why they've

39:27

done it the way they've done it.

39:29

So I have a little bit less to

39:29

say about that.

39:32

Yeah, okay. All right.

39:32

My one other complaint is

39:35

there's just too many symbols,

39:35

too many symbols that I agree

39:39

with completely. And like they

39:39

give you a whole sheet of paper

39:42

front and back that covers the

39:42

symbol cheat sheet. So that

39:46

should tell you something like I

39:46

was saying earlier, even when

39:51

reading like what that means

39:51

trying to then go back to a card

39:56

and interpret how these symbols

39:56

like add up together next to

40:00

each other, what that whole

40:00

thing is supposed to mean can be

40:04

very confusing. Because like,

40:04

let's say you've got, you'll

40:09

have like a symbol for the

40:09

European continent, right? So

40:12

that's another little circle,

40:12

and then you'll have a colon,

40:14

and then you'll have like, a one

40:14

underneath it a two underneath

40:19

it a three, and then like a

40:19

slash, and a three, and then

40:25

underneath it a five underneath

40:25

it a seven. And what that's

40:30

supposed to describe as like for

40:30

each European symbol, like if

40:34

you have one, then you get three

40:34

points. If you have two, you get

40:39

five points. If you have three,

40:39

you get seven points. Like

40:42

that's what that terminology

40:42

would be describing. Like, there

40:48

has to be that way. Just I'm

40:48

sorry, no, it's tough. It's

40:54

confusing.

40:54

Yeah, there's a lot to it.

40:54

The symbols are overwhelming.

40:58

But now that you've heard about

40:58

our experience with the game,

41:01

we're going to talk about the

41:01

add ons and expansions for this

41:05

game. And this is a great

41:05

section because there are none.

41:09

This game was released, like I

41:09

said earlier for crowdfunders

41:12

last year, just barely made

41:12

available for public purchase in

41:16

2022. So there's nothing yet

41:16

that being said, my personal

41:20

stance on this game as it stands

41:20

right now, as we said, it's

41:24

weighted at a 3.72 out of five

41:24

on difficulty on BoardGameGeek.

41:28

I don't think it needs much

41:28

more. I don't think they need to

41:31

add much more.

41:32

I wouldn't want them to

41:32

add anything more mechanics

41:35

wise. The only thing I could

41:35

does maybe new card. Yeah, if

41:38

they added new cards, they could

41:38

have a cards expansion. Yes.

41:42

Give me new animal cards. And

41:42

that's pretty much even at the

41:44

same time, like it feels

41:44

significant. The number of cards

41:48

that you have to start with

41:48

anyway. Yeah, like I said,

41:50

there's 200 Plus that are in

41:50

this deck that you're drawing

41:54

from. It's a huge stack. Yeah,

41:54

like to the point that it is

41:58

inconvenient to shuffle, you

41:58

know?

42:00

Yeah. So when we were last

42:00

playing, I shuffled the stack

42:04

shuffle the shuffle them like

42:04

okay, it's all set. Like that

42:07

wasn't as bad as I remember. And

42:07

then I look over, that was only

42:10

half of the deck.

42:11

Yeah, we get so many

42:11

cards, they're in two different

42:15

bags.

42:16

Oh, I need to continue

42:16

shuffling I guess.

42:19

Okay, so this game has a

42:19

rating on BoardGameGeek of 8.68

42:25

with like, 10 and a half

42:25

thousand reviews. So yeah,

42:29

that's pretty good. It's

42:29

currently ranked at number nine.

42:32

We've said like previously, it

42:32

was number one for quite a

42:36

while. And I think that's

42:36

probably because there was a lot

42:39

of interest in it before it was

42:39

actually publicly available. So

42:42

there were, you know, the crowd

42:42

funder people who had it, and

42:46

telling everyone how good it

42:46

was. And then there's all these

42:48

other people like, oh, I can't

42:48

wait to get it. And like, you

42:50

know, constantly searching for

42:50

it and looking it up and trying

42:54

to find more information on it.

42:54

So I'm not trying to argue that

42:57

it's not a good game. I'm just

42:57

saying like, what it sounds

43:00

like, to me, that kind of

43:00

explains why it's been so high

43:04

on their hotness list for so

43:04

long. But I don't know, it's not

43:07

surprising. I mean, it won an

43:07

award. Jake loves it to do so

43:12

must be great.

43:13

I think I might love it

43:13

almost as much as crisis.

43:19

Almost crisis should be

43:19

this game that we just always

43:22

talk about. Like it's always

43:22

like your favorite game, but

43:25

we'd never do an episode,

43:27

or we're going to do an

43:27

episode on it. Okay,

43:30

so let's get into our

43:30

rating section. Easy versus

43:34

difficult. This is talking about

43:34

how easy or difficult is it to

43:39

understand the rules and the

43:39

mechanics. How difficult was it

43:43

to read the rulebook? So it took

43:43

me three days to read this rule

43:48

book. Oh, my gosh, that sounds

43:48

crazy, right? Obviously, I

43:53

wasn't sitting there for three

43:53

days straight trying to read

43:56

this rulebook. But

43:57

it didn't take me 72

43:57

continuous hours to read the

44:01

rulebook. Okay?

44:04

No, but it's so text

44:04

heavy. And I mean, I understand

44:08

why because it was written in

44:08

another language. And so they

44:11

want to make sure that they

44:11

really clearly describe what the

44:15

mechanics and the rules are, I

44:15

get it, but it's so text heavy,

44:18

I would read three or four pages

44:18

and be like, I need to take a

44:23

break. So it took me three days

44:23

of going like back and reading a

44:29

couple pages at a time to get

44:29

through the whole rulebook. So

44:33

I'm gonna put it a little bit

44:33

more on the difficult side, you

44:36

know, for that reason, and also

44:36

just kind of all the mechanics,

44:41

which starts to get into simple

44:41

versus complex, but all the

44:44

rules that it's describing all

44:44

the symbols that we are having

44:47

to look up all of this stuff,

44:47

like makes it a little bit more

44:50

difficult. So I'm gonna give it

44:50

like a seven, I think,

44:55

yeah, I was thinking about

44:55

a seven for the difficulty. I

44:58

mean, there's a lot to juggle

44:58

and manage as far as like what

45:02

you're doing when you're doing

45:02

it. Order of operations,

45:05

especially with the different

45:05

levels of the actions that

45:07

you're taking. lot going on.

45:07

Also, the symbols, the symbols

45:11

in themselves, make it difficult

45:11

to play, because there's just so

45:15

many Yeah. Now, our next rating

45:15

section is simple versus

45:20

complex. If you're not familiar

45:20

with how we do things here, or

45:24

if you're confused as to why

45:24

that's different from easy

45:27

versus difficult, easy versus

45:27

difficult is how hard is it to

45:30

play and understand simple

45:30

versus complex is how to use the

45:34

mechanics to win. What kind of

45:34

viable strategies are there

45:37

understanding how to make the

45:37

game work cohesively?

45:40

Personally, like I said earlier,

45:40

this is one of the most

45:44

complicated games we've played,

45:44

I think, on this the show so

45:47

far. I want to give this an

45:47

eight, eight and a half on

45:51

complexity, because you can

45:51

focus on so many different

45:54

things to get your trackers

45:54

moving. And there's so many

45:58

different trackers to keep

45:58

moving. It's very complicated.

46:01

Yeah, I definitely

46:01

agree. highly complex game. I'm

46:04

actually really surprised that

46:04

Board Game Geek has only rated

46:07

it at a 3.72. Yeah, it feels

46:07

like it should be in the fours.

46:13

Yeah. Because crisis is over for

46:13

right. No. Sure. Yes.

46:18

I'm gonna keep talking

46:18

about crisis until I know.

46:22

It's a no thing. All

46:22

right. We're gonna look this up

46:24

right now. Board Game Geek comm

46:24

crisis is 3.05. What? Yeah, this

46:34

is more complicated than crisis.

46:34

But I feel like it's more

46:38

complicated than dominant

46:38

species. But dominant species is

46:42

weighted in the forests. Yeah.

46:42

So maybe I'm, like,

46:45

misremembering that game,

46:45

because it's been a while since

46:48

we've played it. It's been like

46:48

two and a half years since we

46:50

played it. Yeah. But I mean,

46:50

this feels more complex.

46:55

Fun fact, I'm also

46:55

undefeated, a dominant species,

46:59

but I've only played it the ones

46:59

that really matter. It's nothing

47:04

to boast about. Luck. That was

47:04

all.

47:08

But I definitely agree.

47:08

I'm gonna rate this as an eight.

47:12

For complexity.

47:13

Yeah, I'm gonna call this

47:13

eight, eight and a half. Like,

47:15

this is a complicated game. This

47:15

is, this is something to chew

47:19

on. And it can last a while, too.

47:21

Yeah. Um, how long did

47:21

it take us to play the other

47:23

day? Like three hours? Three and

47:23

a half hours? Yeah, just for the

47:27

two of us. Yeah. Someone

47:27

actually told me that they were

47:32

playing Organovo over their

47:32

lunch. And I was like, what?

47:36

Like, this is not a game that

47:36

you play over a lunch break? No.

47:41

She's like, No, no, no, I think

47:41

I come back to it like

47:43

throughout the day. But like, I

47:43

like to do that over my lunch

47:47

break. Like, okay, this is not a

47:47

lunch.

47:51

No, this is not a Lunch

47:51

Game. This is like a Saturday

47:54

morning game that goes until

47:54

evening.

47:57

Yeah, not that long. But

47:59

where you start? And then

47:59

you got to stop and have lunch,

48:01

and then you got to finish and

48:01

you know, okay, because you

48:04

can't eat around the board

48:04

games, because then you end up

48:07

throwing your components into

48:07

your Thai chicken. So

48:10

yep. It's our last

48:10

reading section is wrote versus

48:14

random. This is describing, you

48:14

know, what components of the

48:18

game make it a unique

48:18

experience? Is there any dice

48:22

rolling randomized cards, any of

48:22

that? So the card randomization

48:27

is really the only thing there

48:27

is to it, that

48:30

kind of there are

48:30

randomized boards that have its

48:34

true, different maps, and then

48:34

different perks on those maps as

48:37

well. So there is a little bit

48:37

of randomness. And honestly, I

48:42

know that you don't want to say

48:42

that shuffling of cards is

48:45

randomized. But given the number

48:45

of cards, the sheer number of

48:49

cards in this deck, I do feel

48:49

like that has some weight to it.

48:52

I've never

48:53

said that. Yeah, whoever

48:53

said that shuffling cards is not

48:56

randomized.

48:57

I'm feel like you have

48:57

what you've tried

49:01

to argue with me in the

49:01

past. Is that like, what a

49:03

player chooses to do on their

49:03

turn is random. And that's not

49:08

true. I disagree with that.

49:10

wholeheartedly. Have you

49:10

played with edge?

49:14

But for the most part,

49:14

like that's not a random thing.

49:18

That doesn't add randomization

49:18

to the game.

49:21

Okay. Okay. But you're

49:21

right about the maps. The maps

49:25

are definitely randomized. Yeah.

49:25

Which is

49:27

nice. I mean, so I feel

49:27

like it's definitely a Euro

49:30

game. Yes. But there's enough to

49:30

it that makes it a unique play

49:34

experience every time you play.

49:34

Yes. So I'm going to read it at

49:38

like a three on randomization.

49:40

Yeah, that's what I was

49:40

thinking to two or three. But I

49:43

don't know. I can't really

49:43

praise this game enough.

49:45

Especially just all the animals

49:45

give me the animals.

49:50

Okay. Yeah, it's a good

49:50

game. I mean, I'm not like

49:54

falling head over heels for it,

49:54

but it's plenty fun to build and

49:58

there's a high C Feeling for

49:58

mastery, which is something that

50:02

I really like. I like knowing

50:02

Oh, you know what, like, I did

50:06

this well last time, but I could

50:06

really improve this. And like, I

50:11

have the opportunity to come

50:11

back next time and make that

50:13

improvement and really see how I

50:13

progress and how my score

50:17

improves every time I come back

50:17

and play it.

50:19

Okay. Well, I mean, that's

50:19

it. I think that we are all

50:23

finished with our ANOVA. Yeah,

50:23

so

50:25

I mean, it's time to

50:25

answer the question, Jake, would

50:29

you rather play this game than

50:29

staring at yourself in an empty

50:34

Zoom meeting while waiting for

50:34

everyone or anyone else to join

50:38

us what it says while

50:38

simultaneously noticing that

50:42

part of your moustache is

50:42

shorter than the other? And so I

50:46

don't know you're trying to

50:46

scrunch up the long part to make

50:49

it look like it's even and

50:49

you're just really, really

50:51

hoping that nobody will notice.

50:53

I mean, I'm doing that

50:53

right now. But I'd rather be

50:55

playing och Nova. Hmm.

50:57

So yes, the answer is

50:57

yes. We'd rather play this game.

51:00

Yes.

51:01

Much, much rather. Well,

51:01

that's good. Yes. And there you

51:04

have it. That is arc Nova.

51:06

Thank you guys for

51:06

listening. As always, you can

51:10

hit us up on all the social

51:10

medias, Facebook, Twitter,

51:14

Instagram. I guess we're not on

51:14

tick tock, no, sorry. Maybe

51:17

that'll be a thing someday. But

51:17

we are at so bored podcast.

51:21

That's S O B O A R D podcast. We

51:21

love hearing from you guys.

51:27

hearing your experiences playing

51:27

this game, any fun house rules

51:30

that you have, or just anything

51:30

else fun that you've got going

51:35

on. You'll also find pictures

51:35

and short stories of games that

51:39

we've been playing recently. And

51:39

you can interact with us all

51:42

things tabletop. If you don't

51:42

feel like doing it on social

51:45

media. You can also just email

51:45

us we are at we are so

51:49

[email protected] That's W E ar e

51:49

s o b o [email protected]. And

51:57

lastly, make sure that you

51:57

subscribe. It helps you get

52:01

notified when new episodes are

52:01

out. And it helps us like know

52:07

what our audience is doing and

52:07

interested in. And also, it

52:12

would be super cool if you left

52:12

a rating or if you shared this

52:17

with a friend. All of that helps

52:17

us grow. We're trying really

52:22

hard to extend our audience so

52:22

that we can do more fun things

52:26

like giveaways and I don't know

52:26

other cool stuff. I've got some

52:30

cool ideas for the streaming

52:30

channel. So we need more people.

52:34

So help us spread the word and

52:34

give us a rating to help other

52:38

people find us.

52:40

We also want to give shout

52:40

outs to the people who knew we

52:42

were reviewing arc Nova based on

52:42

the picture we posted last week.

52:46

So congrats to Hayes's

52:46

Dominguez, Jeff Knapp, Jessica

52:50

waters, Dustin Davis, Zhao

52:50

pimento. And at BMB rammer. On

52:57

Twitter.

52:58

I think it's BM Brammer.

53:00

No. BMB rammer spelled

53:00

phonetically Awesome job,

53:04

everybody. We also want to thank

53:04

Mitchell Mims, the designer of

53:07

our art, he is currently

53:07

accepting commissions. So go

53:10

check him out at mi m s. C. O

53:10

SAR, a on Instagram, or on his

53:15

website, Mitchell Mims. That's

53:15

mi ch e l m i m s dot c ar d.co.

53:21

Once again, we are streaming it

53:21

looks like every Wednesday

53:25

occasionally we'll change that

53:25

on [email protected] slash so

53:30

bored Podcast. I'm not sure what

53:30

we're going to be playing

53:32

tomorrow we will be playing

53:32

something. I am also streaming

53:35

on Twitch, you can find me if

53:35

you want to watch old retro

53:38

video games. And when I say old

53:38

I mean like 20 years old. Some

53:43

of them in the late 20s years

53:43

old. I can be found at

53:46

twitch.tv/nau gh t YDOC 541.

53:46

That's naughty Doc 541. And I

53:54

update my schedule weekly. So

53:54

come check it out. Come hang out

53:58

with me. Let me know that you

53:58

found me from our podcast. I'd

54:02

appreciate it. Yeah. And that's

54:02

it. Thank you all so much for

54:05

listening.

54:06

We will see you next

54:06

time. Bye.

Rate

Join Podchaser to...

  • Rate podcasts and episodes
  • Follow podcasts and creators
  • Create podcast and episode lists
  • & much more

Episode Tags

Do you host or manage this podcast?
Claim and edit this page to your liking.
,

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features