Episode Transcript
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0:13
Hello and welcome. I'm
0:13
Rachel.
0:16
I'm Jake.
0:17
And we're so bored. The
0:17
Podcast where each episode we
0:21
take a close look at a tabletop
0:21
game and discuss our personal
0:24
experiences with said game to
0:24
help answer the question, Will
0:28
this cure our boredom?
0:29
That's right, we look at
0:29
the mechanics complexity and
0:31
replayability in a game to
0:31
determine if it's the perfect
0:34
alternative to say, I don't know
0:34
staring at yourself in an empty
0:38
Zoom meeting, waiting for
0:38
everyone else to join while
0:41
simultaneously noticing that
0:41
your beard is growing longer in
0:44
just one spot on your face than
0:44
everywhere else. So you try
0:47
scrunching it up. So looks like
0:47
it's the same length and hope
0:50
nobody else will notice.
0:53
Did that happened to you?
0:55
It wasn't my beard. It was
0:55
my mustache. But yeah, that
0:58
happened this morning.
0:59
Your mustache is too
0:59
long in one spot?
1:02
Well, it's short in one spot.
1:04
Oh, okay. Anyway, a
1:04
couple of announcements before
1:08
we get started on our game for
1:08
the week. We are streaming
1:12
pretty regularly, usually on
1:12
Wednesdays doing board games
1:16
stuff. So we'll be streaming
1:16
tomorrow. I'm not sure what
1:19
we're playing yet. Yeah, it's
1:19
still up in the air. So come
1:22
check us out. Come hang out with
1:22
us. It's always a lot of fun.
1:26
Sometimes we have like
1:26
interesting themes going on with
1:29
like the food and the board game
1:29
that we're playing. So I don't
1:32
know. Um, time. There's always
1:32
some fun stuff going on.
1:35
Sometimes we use food as
1:35
the different game components.
1:38
Yeah. Question. No, no.
1:38
Although last week, what did I
1:45
throw into my Thai chicken?
1:49
You threw in the bedding
1:49
stone from Equinox?
1:53
Oh, that's right. We
1:53
were playing Equinox. Excellent.
1:56
We spilled some of the little
1:56
bedding stones into my was it
2:00
Thai garlic chicken. So yeah,
2:00
you know, that's always fun. So
2:03
yeah, come check us out. We're
2:03
on twitch.tv/SoBoardPodcast. And
2:08
if you're interested in video games,
2:10
I also am streaming on
2:10
Twitch. I do a lot of retro
2:14
games. So I just completed
2:14
Majoris mask on stream a couple
2:17
weeks ago. We're working on
2:17
winwaker right now as well as an
2:21
old turn based Lord of the Rings
2:21
game called the Third Age which
2:24
is amazing and incredible. But
2:24
you can find me on Twitch at
2:28
NaughtyDoc541 That's
2:28
twitch.tv/NaughtyDoc541 comm
2:36
check it out. I usually update
2:36
my schedule every Sunday so that
2:40
you'll know when I'll be on that week.
2:41
Yeah. Okay, so which
2:41
game are we talking about today?
2:45
We are talking about
2:45
tiddlywinks?
2:48
I don't know what that
2:48
is? I don't know either. That
2:51
sounds like something from Harry Potter.
2:53
No, we're talking about
2:53
arc Nova today. This is an
2:56
exciting game because it is a
2:56
brand new ish game kind of Ark
3:01
NOVA is a strategy game with
3:01
elements of hand management,
3:04
Income Management and open card
3:04
drafting. I believe it was
3:07
originally written in German
3:07
some of the rules may or may not
3:11
translate well. It was designed
3:11
by Matthias Wiig with art by
3:15
Lois bill you I believe that's
3:15
how that's pronounced. Dennis
3:20
loh Housen, Stephen Baker and
3:20
Christoph Tisch, it was
3:24
published by fairland Spiele.
3:24
And released in 2021. It was
3:29
also the winner of the 2021
3:29
Golden geek heavy Game of the
3:33
Year, and it was nominated for
3:33
the 2022 I'm gonna save this and
3:37
hope it's right. Kennerspiel des
3:37
Jahres.
3:41
that looks right. I think that sounds right.
3:43
Basically, what I
3:43
understand is that is like
3:46
Germany's Game of the Year.
3:46
Yeah, I think so. I believe it
3:49
was crowdfunded originally. And
3:49
it was released in 2021. For
3:53
those crowd funders, though, it
3:53
was only just recently made
3:56
available for commercial
3:56
purchase this year. Yeah.
4:00
So this has been on our
4:00
lists of things to do for a
4:03
while, just because we've been
4:03
hearing such good things about
4:06
it. It's been on the top of
4:06
board game geeks hotness list
4:10
for many, many weeks with no
4:10
longer number one, but it was
4:14
there for quite a while
4:15
it was there for like,
4:15
three or four months.
4:18
Yeah. So you know, I
4:18
think it's about time we got
4:21
around to it. So what is Ark
4:21
Nova? Ark NOVA is a game where
4:26
you're building a zoo, when
4:26
you're trying to build the most
4:30
attractive zoo by gathering
4:30
diverse animals and
4:34
participating in conservation
4:34
efforts. And I did read
4:40
somewhere I think it's in the
4:40
rulebook that, like the creators
4:43
of the game actually worked with
4:43
people who like our zoo
4:47
biologists or, you know,
4:47
participate in conservation and
4:51
like zoo efforts, and so they
4:51
did their best to kind of
4:56
translate what happens in real
4:56
life into a board game. And now
4:59
That's what this is supposed to
4:59
be. So there's a little bit of,
5:03
you know, a background on it
5:03
that this goes deeper than just
5:07
wanting to be a game about making a zoo.
5:09
So are you saying that I
5:09
would be good at running a zoo,
5:11
then?
5:13
Maybe?
5:15
Maybe? We'll talk about
5:15
that later.
5:18
But yeah, so let's get
5:18
into it. This is a heavy game, I
5:21
would agree with that award that
5:21
I got for a heavy game. Yeah. So
5:26
the rules are going to be a
5:26
little long. But I think you're
5:30
gonna benefit from us explaining
5:30
them because the rulebook is a
5:35
little rough. And we'll go into
5:35
that more later.
5:38
I have not read the
5:38
rulebook. So I can't speak to
5:40
that. But yes, that's what I
5:40
understand.
5:44
I have. Okay, so I'm
5:44
gonna start out just describing
5:48
like, what the different boards
5:48
look like. So your main, a game
5:53
board is a very, very long and
5:53
thin rectangle, not a normal
6:00
board shape. And it has various
6:00
point trackers, because there
6:05
are multiple types of points
6:05
that you get in this game. So
6:09
basically, going around like
6:09
starting, let's say, at the top
6:14
of the board, it goes off to the
6:14
right, and then it wraps around
6:18
the side, and then comes back
6:18
down to all the way to the left
6:22
side, basically, almost going
6:22
all the way around, except for
6:26
that one left side, you've got a
6:26
confusing looking point tracker.
6:31
And so you have like different
6:31
shapes and different colors kind
6:36
of going on on this point
6:36
tracker. So there is a like tan
6:41
looking ticket shape that kind
6:41
of is in the center of all of
6:44
this, that is for tracking your
6:44
appeal points. And that
6:48
actually, you start tracking
6:48
that at the bottom of the board,
6:51
and you will wrap around to try
6:51
and get up to the top. And then
6:55
there is like a green oblong
6:55
shape that connects some of the
6:59
tickets. And these are your
6:59
conservation points tracker. So
7:04
usually, there's multiple
7:04
tickets associated with a single
7:07
like conservation point that
7:07
becomes relevant later when
7:10
you're scoring. And then like on
7:10
the other side of the tickets,
7:15
so if the green part is on the
7:15
bottom, then on the top of the
7:17
tickets, you have a dark blue
7:17
oblong shape that is also
7:21
attached to multiple tickets,
7:21
but not in the same way that the
7:24
green shape is attached to the
7:24
tickets that are attached in
7:28
different ways.
7:28
So yeah.
7:31
And that describes the
7:31
income that you gain when you do
7:35
the take income step. And it's
7:35
also like determines your
7:39
scoring area for your final
7:39
scoring, which we will come back
7:43
to. And then in the middle of
7:43
the board, you have just this
7:47
absolutely giant deck of cards,
7:47
there's 200 Plus cards in this
7:52
deck. And that contains mostly
7:52
animals. And these are, you
7:56
know, animals that are going to
7:56
go into your zoo into the
7:58
enclosures. But there are also
7:58
sponsors, which are various like
8:03
research projects, or they
8:03
provide you with a special kind
8:07
of enclosure that goes in your
8:07
zoo, or there's a bunch of
8:11
different stuff. But it
8:11
basically adds like new ongoing
8:14
effects that allow you to score
8:14
points throughout the game. And
8:18
then there are conservation
8:18
cards also in this deck. And
8:23
those we will talk about a
8:23
little bit more when we get to
8:26
the association step. Yes. But
8:26
they're basically like
8:31
additional goals that give you
8:31
additional conservation points
8:35
in the game. But yeah, well,
8:35
we'll get more into that. And
8:38
then so you've got this deck of
8:38
cards, and then you've got six
8:42
spots that basically look like
8:42
manila folders. And each of
8:48
those is like a slot for a card
8:48
to go. So you have six cards
8:52
from that deck that are always
8:52
face up at a time. And then
8:55
along those manila folders is a
8:55
reputation track. So
9:00
yeah, another track.
9:03
You are tracking appeal
9:03
points, conservation points and
9:07
reputation points in this game.
9:09
Yes, there's a lot to
9:09
manage, and a lot of trackers to
9:13
keep moving. So the association
9:13
board is what we're going to
9:18
talk about next, the Association
9:18
Board is a very small board,
9:22
rectangular in nature divided
9:22
into five sections going from
9:26
left to right, we have the pink
9:26
section, which is to donate this
9:29
allows you to spend the income
9:29
that you earn in the game to
9:33
receive conservation points to
9:33
move that conservation token up
9:37
on the tracker. This is
9:37
unfortunately not available to
9:40
you until you upgrade the
9:40
association action which we'll
9:43
talk about actions in a little
9:43
bit. But keep that in mind.
9:47
Section two is the blue section
9:47
gets you to reputation points,
9:52
which is another way to get that
9:52
reputation track moving. There's
9:55
a blue section to partner with
9:55
zoos one for each To have the
10:00
five continents available in the
10:00
game you have the Americas,
10:04
Europe, Asia, Africa and
10:04
Australia. Next section is also
10:09
blue. This is a section to
10:09
partner with various
10:12
universities. These will give
10:12
you different scientific bonuses
10:15
and an increased hand limit
10:15
throughout the game, depending
10:18
on what you choose. And the next
10:18
blue section is to back a
10:22
conservation project. Now, the
10:22
conservation projects is
10:27
something that Rachel mentioned
10:27
earlier, under the board.
10:30
Starting at the beginning of the
10:30
game, there are three to four
10:32
depending on the number of
10:32
players, conservation projects
10:36
that are permanent, that are
10:36
available to back conservation
10:39
efforts are typically cards that
10:39
will have you meet a specific
10:44
set of criteria in order to back
10:44
and then it will grant you
10:48
conservation points, as well as
10:48
an either immediate bonus or an
10:52
ongoing bonus, depending on what
10:52
you choose above this
10:55
rectangular board are spaces to
10:55
play new conservation projects
10:59
as you receive them throughout
10:59
the game. Yes, the player mat is
11:03
the last board. This is an
11:03
individual map for each player
11:08
in the center. But there's a map
11:08
with hexagon tiles with spaces
11:12
to place animal enclosures. So
11:12
you're going to need to build
11:15
the enclosures for your zoo to
11:15
put animals in them. On the left
11:18
hand side, that's where those
11:18
different bonuses are that you
11:21
can choose when you back those
11:21
conservation projects that I
11:24
mentioned. And there's some
11:24
examples like each time you take
11:27
a break in the game, you'll be
11:27
able to take a card, each time
11:31
you take a break, you'll get a
11:31
free to space enclosure, or
11:35
there's some immediate ones that
11:35
immediately grant you like 15
11:38
gold, or immediately gets you a
11:38
number of X tokens, which we'll
11:42
talk about all these later. But
11:42
you are able to choose when you
11:45
back those conservation
11:45
projects, which of those bonuses
11:48
you'd like to receive. Now on
11:48
the right side of that player,
11:50
Matt, is your partner zoos and
11:50
universities. These are, as we
11:54
talked about earlier from the
11:54
Association Board, where you
11:57
indicate what you have already
11:57
acquired from the universities
12:00
or the partners use? Yes. As you
12:00
get more and more of those, they
12:05
will also provide you bonuses.
12:05
Yep. There's a lot of
12:09
bonuses, there's a lot,
12:09
just a lot going on in this game
12:13
a lot to keep track of. Okay, so
12:13
let's talk about the actions,
12:18
you basically have five action
12:18
cards that you're given, and
12:22
these kind of shuffle, like
12:22
right and left under your player
12:27
mat. And that makes them more or
12:27
less powerful, like the further
12:31
to the right they are, the more
12:31
powerful they are and meaning
12:35
that they can just do bigger and
12:35
greater things. So I've heard
12:39
that this is a lot like
12:39
Terraforming Mars, I've actually
12:42
never played that game, which is
12:42
just a shame, we need to fix
12:46
that situation. But that's what
12:46
I've heard it associated to or
12:50
compared to. So hopefully that
12:50
makes it a little easier to
12:54
understand for people who have
12:54
played Terraforming Mars before.
12:57
But so these are the different
12:57
action cards that you have that
13:01
are moving up and down and what
13:01
they do for you. So you have the
13:04
cards action. This lets you draw
13:04
cards from that giant deck. Or
13:10
if your power level is high
13:10
enough, you can draw from the
13:14
center display where they're
13:14
face up. And also, depending on
13:18
the power will determine if you
13:18
have to discard any cards in
13:23
replacing that this is also
13:23
where we're introduced to this
13:27
term called snapping. So
13:27
snapping just refers to taking a
13:33
card from the manila folders
13:33
that are face up rather than
13:37
drawing it facedown from the
13:37
deck. Then you have the build
13:40
action. So this is where you go
13:40
and you build most of your
13:44
animal enclosures. And you place
13:44
them on your hexagons on the zoo
13:48
map, your first enclosure can go
13:48
anywhere. But after that all of
13:52
your enclosures and everything
13:52
that you build needs to be
13:55
adjacent to a previously placed
13:55
enclosure. So it is important
13:59
where you start out and I
13:59
realized that the other day when
14:01
we were playing this game again
14:01
was like, Oops, I made myself as
14:06
far away from water as I
14:06
possibly could and had to like
14:10
build my way across the map to
14:10
be able to get access to
14:13
anything with water. Your
14:13
enclosures that you build start
14:17
out empty, so they will be on
14:17
the yellow side or would the
14:20
yellow border and then once you
14:20
fill them, you flip them over to
14:25
the green side.
14:26
All right, the next action
14:26
is probably my favorite action
14:30
in this game. I'll be honest,
14:30
the animal's action. This allows
14:35
you to play animals into an
14:35
appropriate enclosure in your
14:38
Zoo. In order to do that they
14:38
need to read a couple of
14:41
requirements that has to be the
14:41
right enclosure size, you have
14:45
to pay a specific cost
14:45
associated with the animal and
14:48
these requirements are listed on
14:48
the left side of the card. They
14:51
also might require some animals
14:51
at the same type or certain
14:54
amount of research or certain
14:54
environments. So like Rachel
14:58
just said some animals need
14:58
water or some animals need
15:01
rocks. Some animals like to live
15:01
with other animals. So once you
15:06
are able to pay all those costs,
15:06
and you play the animals action,
15:09
depending on how powerful you
15:09
play that you can play between
15:13
one and two animals, you flip
15:13
the empty enclosure to the green
15:17
side to indicate that it's now
15:17
filled. Or if it's a special
15:20
enclosure, you'll add cubes to
15:20
indicate how many spaces are
15:24
being taken up by animals. For
15:24
example, there's an enclosure
15:28
called the reptile house, it has
15:28
space for five reptiles in it.
15:32
So instead of building an
15:32
individual enclosure for each of
15:34
these reptiles, you can now show
15:34
five of them into here. Assuming
15:38
they all take one space, there
15:38
are reptiles that don't take any
15:43
space. So you could
15:43
theoretically continue to put
15:46
things in there. It's pretty
15:46
cool.
15:49
There are also some
15:49
large reptiles that take up two
15:52
spaces. I don't know if I've
15:52
seen anything that takes up more
15:55
than two. But like I saw a
15:55
crocodile yesterday that takes
15:58
up two spaces in the reptile
15:58
enclosure.
16:01
Yeah. So on these cards as
16:01
well, the animals will show the
16:05
type of animal that it is, some
16:05
of the examples include a
16:08
predator or a bird or amphibian
16:08
or lizard, herbivores, it will
16:13
also show what continent that is
16:13
from, there's a nice photograph
16:17
of the animal in the middle of
16:17
the card, which is really cool.
16:20
Like, I think that they did such
16:20
a good job making these animal
16:23
cards, because honestly, the
16:23
reason that this is one of my
16:26
favorite games that we've been
16:26
playing lately is you just get
16:29
to see all these cool animals.
16:29
And you're just building the
16:32
zoo. And you're like, I have
16:32
these tigers in my Zoo. Yeah. Or
16:35
I have this reindeer in my Zoom
16:35
now.
16:37
Yeah. And I mean, so the
16:37
picture is nice, because it is a
16:41
legit photograph. Somebody went
16:41
somewhere and got near this
16:45
animal and took a picture,
16:45
right? That's pretty cool. It's
16:49
really cool. So and what came
16:49
out the other day, when we were
16:53
playing, it was like this
16:53
adorable little fox, it didn't
16:56
matter. Box. Yeah, it didn't
16:56
matter. Like what the fox did
17:00
for our zoos, we both wanted it
17:00
because it was just so cute
17:03
wanted the Fennec fox,
17:03
because it's, it's a cute Fox,
17:06
it's not worth that much appeal.
17:06
It's not that expensive. It's
17:10
really not that great of an
17:10
animal to have in your Zoo. But
17:13
it's cute. It's freaking cute.
17:13
And exactly. So I wanted it. So
17:18
as well as the picture of the
17:18
animals. At the bottom of the
17:22
card, there's a section that
17:22
shows special effects that are
17:25
associated with the animal. A
17:25
lot of them are immediate
17:29
effects. When you play this,
17:29
this will happen. So a lot of
17:32
these cards are just immediate
17:32
effects. When you play this
17:34
animal, you get x number of
17:34
points for each predator in your
17:38
zoo, right. So it has almost an
17:38
engine building feel to it as
17:42
well, because you're building on
17:42
top of what you've already
17:45
played. So at the very bottom,
17:45
it will also show you the appeal
17:49
points which when you play the
17:49
animal, you immediately gain
17:52
those appeal. Sometimes there
17:52
are conservation or reputation
17:56
points awarded as well. Those
17:56
will also be indicated at the
17:59
very bottom of the card.
18:00
Yes. Okay, so the
18:00
association action. So this is
18:05
what takes you over to do the
18:05
stuff on that association board
18:08
that we talked about. And
18:08
depending on what power level
18:12
you play this at determines what
18:12
action you can do. So at a power
18:16
level two, you can gain to
18:16
reputation, simple power level
18:21
three, you can choose to partner
18:21
with one of the zoos from the
18:24
five continents. But you must
18:24
already have an animal in your
18:29
zoo from that continent to have
18:29
that partnership or to make that
18:32
partnership. At level four, you
18:32
can partner with a university.
18:37
And like Jake already mentioned,
18:37
like this grants you like
18:39
scientific research, or
18:39
sometimes it gives you
18:42
reputation points or even
18:42
increases your hand limit size.
18:46
And then power level five is
18:46
where you get into backing those
18:49
conservation projects. So the
18:49
conservation projects will have
18:53
conditions on it. Like you have
18:53
to have so many herbivores in
18:57
your zoo, or something like
18:57
that. And it will have three
19:01
levels of like meeting the
19:01
requirements. So there's the
19:05
lowest level that's worth the
19:05
lowest amount of points, the
19:08
next level worth slightly more
19:08
points, and then the highest
19:12
level worth the most
19:12
conservation points. And you can
19:17
do this action once you meet the
19:17
criteria on there and you will
19:21
take one of those cubes off of
19:21
the left side of your player mat
19:27
and place it on whichever like
19:27
slot is appropriate for like the
19:32
conditions that you meet. If
19:32
you're at the lowest or the
19:34
middle or the highest, you will
19:34
immediately gain those
19:37
conservation points from placing
19:37
your cube there and you will
19:42
also immediately gain whatever
19:42
benefit you unlocked from which
19:45
cube you chose off of your
19:45
player mat. So that's the like
19:49
you might be able to draw a card
19:49
or you might be able to get a
19:54
free size two enclosure or
19:54
there's a bunch of them. So like
19:59
Jake said there's like pre
19:59
existing ones, there's three to
20:03
four, depending on the number of
20:03
players already at the bottom of
20:07
the association board. But if
20:07
you get a conservation card out
20:11
of the deck, then you can also
20:11
play that above the association
20:15
board, and place a cube for
20:15
however criteria you meet that
20:20
as more new like conservation
20:20
cards are played, it will push
20:27
the existing ones from the left
20:27
to the right. And eventually, if
20:30
you get enough of them, it'll
20:30
fall off. Honestly, that's
20:34
actually pretty rare, it seems
20:34
like because compared to the
20:38
number of cards that you have in
20:38
the deck, only, like 10% of them
20:42
or less are actually
20:42
conservation cards. So that
20:45
seems like that would be pretty
20:45
rare. That's everything you can
20:48
do with the Association board.
20:48
And then there's, you know, the
20:51
donating once you upgrade your actual right,
20:53
so the next action is
20:53
sponsors. This is to add a new
20:58
special ongoing effects to your
20:58
Zoo. These are cards that you
21:01
will also get from the deck. But
21:01
in order to play them, you need
21:04
to instead of play an animal or
21:04
build an enclosure, this is its
21:09
own separate action sponsors,
21:09
the cost of the actual sponsor
21:13
card to play it is actually paid
21:13
in power level. So you have to
21:18
meet a specific power level with
21:18
this action to play that sponsor
21:23
card. And that's actually shown
21:23
up in the top left corner.
21:26
Normally, where the Animal
21:26
Enclosure size requirement is,
21:30
that is where that is shown, the
21:30
ongoing effect is described in
21:33
symbols at the top middle, it's
21:33
very, it's confusing a little
21:37
bit because honestly, there are
21:37
so many symbols in this game, it
21:40
is hard to keep track of what they all do
21:43
too many. And even, even
21:43
though they give you like a
21:47
sheet, like a cheat sheet for
21:47
all the symbols, I still have a
21:52
hard time like reading off what
21:52
the sheet says. And then looking
21:55
at what this card says in
21:55
symbols and like interpreting
21:59
that into meaning. Like, I still
21:59
can't make that mean something
22:05
sometimes in my head,
22:07
there's usually a text
22:07
that is associated with it as
22:10
well. But that's not often as
22:10
clear as it could be. So some of
22:14
these ongoing effects include
22:14
every time a predator is played
22:18
into any zoo, you accumulate
22:18
money, or for each herbivore
22:22
that is placed in the zoo,
22:22
you'll accumulate conservation.
22:25
So they can be extremely
22:25
beneficial. But once again, it
22:29
is a little confusing to see
22:29
what these things are doing when
22:32
it's written purely in symbol
22:32
form. Now, sometimes these will
22:36
add things to your zoo,
22:36
scientific research,
22:40
it can add a continent
22:40
symbol, like if you get a
22:42
European specialist, they will
22:42
add like a European continent
22:47
symbol to your zoo, right. So
22:48
you can add these things
22:48
to your Zoo. That symbol is also
22:52
shown up at the top right of the
22:52
card. There's a picture in the
22:55
middle of the card just like all
22:55
the others, depicting a rough
22:58
idea of what this is supposed to
22:58
be. So if it's the European
23:02
specialist, like you just
23:02
mentioned, it might just be a
23:04
picture of a person doing
23:04
something with a European
23:07
animal. There is the text
23:07
description of the effect of the
23:10
bottom half of the car. But once
23:10
again, sometimes it's worded a
23:13
little bit confusing. And I
23:13
think that may be due to
23:16
translation, I'm not entirely
23:16
sure. But at the very bottom,
23:20
there can often be seen more
23:20
symbols describing immediate and
23:24
some end game effects. So some
23:24
of these cards will have both
23:27
immediate and end game scoring
23:27
effects. So it's a little
23:31
overwhelming to look at.
23:32
Yeah, and so I just
23:32
wanted to provide an example of
23:35
like, what the meerkat then
23:35
looks like, and this is the
23:38
example of like, the card
23:38
anatomy that they give in the
23:42
rulebook. So I guess it's a
23:42
standard card, but it has like
23:47
it describes in text that this
23:47
is what happens now. And this is
23:51
what happens at the end of the
23:51
game. But then it also adds that
23:55
in like colored symbols down at
23:55
the very bottom. And so you've
24:01
got just this card that is
24:01
describing that you need to have
24:05
space for an enclosure that
24:05
needs to be near rocks. And you
24:10
know, it's going to give you
24:10
this size enclosure or like this
24:13
shape. And so all of this is in
24:13
the symbols in the pictures. And
24:17
then at the very bottom, it's
24:17
got like a little yellow
24:19
lightning symbol describing
24:19
again, that enclosure and then
24:24
like a brown symbol describing
24:24
whatever happens at the end of
24:29
the game with the MIRAT done.
24:29
There's just a lot going on and
24:33
it can definitely be
24:33
overwhelming to look at. I do
24:36
appreciate when they put the
24:36
like they write it all out in
24:40
the text. But there are
24:40
definitely cards that are purely
24:44
described in symbols and the
24:44
text does not help you interpret
24:48
that. Yeah, that's one of my
24:48
gripes with this game. Yes.
24:51
Okay. So those are the actions
24:51
that you take during the game.
24:55
So you basically just go around
24:55
the table with everybody taking
24:59
their Turn doing one action at a
24:59
time. And for each person and
25:04
each action you do, you are
25:04
going to progress this like
25:07
little coffee cup meeple looking
25:07
thing down a brake track, yay,
25:11
more tracks,
25:13
another tracker. So I
25:13
think we're at like five right
25:15
now,
25:16
we're at least at four.
25:16
But so once that coffee cup
25:20
reaches the end of the brake
25:20
track, that is like the
25:23
signaling of the end of a round.
25:23
So it's not based on everybody
25:27
having so many turns or anything
25:27
like that, it's just the
25:30
progression of this coffee cup.
25:30
So once you get to a break, what
25:36
you're going to do is these
25:36
steps in this order, first,
25:39
you're going to discard down to
25:39
your hand limit, your hand limit
25:41
is three, until you get the
25:41
university that upgrades it to
25:45
five, that's pretty low. So I
25:45
would definitely recommend
25:49
getting that university like
25:49
pretty early on. And then you're
25:52
going to clear any tokens that
25:52
you have on your action cards.
25:56
So we didn't really talk about
25:56
this. But you can get things
25:59
like a times two token on your
25:59
action card, which just doubles
26:03
the power level that it's
26:03
currently at. Or you can get
26:05
like negative effects as a
26:05
result of other people playing
26:09
certain animals into their zoos.
26:09
So like a lot of snakes. If you
26:13
play a snake into your zoo, it
26:13
will put a venom token on your
26:18
opponent's action cards. And
26:18
what does it do?
26:22
If you don't take those
26:22
actions each turn that you take
26:25
without taking those actions,
26:25
you pay cash?
26:27
Oh, that's right. That's
26:27
right. So okay, there's just
26:30
like a monetary drain on doing
26:30
that
26:32
I was gonna say, which
26:32
seems pretty ineffectual because
26:35
it only happens on that player's
26:35
turn. And depending on how many
26:39
players are playing, and when
26:39
the breaks happen, the break
26:42
could happen very quickly, and
26:42
have those things cleared before
26:44
that player even gets to go.
26:46
Yeah, even in a two
26:46
player game. I mean, we probably
26:49
get to take like three turns
26:49
each maybe before a break. Yeah,
26:53
sometimes less. I think. So it's
26:53
not that much. I don't know, I
26:57
have found that money is not a
26:57
problem in this game. No, I was
27:01
overflowing with money the other
27:01
day I was, but we'll talk about
27:05
it later. So anyway, on your
27:05
break, you can clear those
27:08
tokens off of your action cards.
27:08
And then you're going to take
27:11
your workers back from the
27:11
Association Board, the
27:13
association board is where the
27:13
game becomes like a worker
27:16
placement game for a second. So
27:16
your workers stay out there
27:19
until you take a break, you will
27:19
discard the bottom two cards
27:24
that are on like the bottom two
27:24
folders in the center display
27:28
and slide everything down and
27:28
then replenish those two. And
27:32
then everyone does their take
27:32
income step. And so this is the
27:37
point where you calculate your
27:37
income based on where your
27:41
tracker is for appeal points,
27:41
based on the number of kiosks
27:45
that you have in your Zoo, and
27:45
like how many different
27:48
enclosures they're touching. And
27:48
then other various things such
27:52
as the cubes that you take off
27:52
of the left side of your player
27:56
mat, and that get put on to
27:56
conservation efforts. Those may
28:00
also give you additional
28:00
benefits that you gain on the
28:04
break. And during that take
28:04
income step. And then you reset
28:07
the track and then you just go
28:07
back to going around the table
28:10
until it happens again,
28:11
one thing we didn't
28:11
mention, we mentioned earlier,
28:14
when we when we said we would
28:14
talk about are the x tokens. The
28:18
player that triggers the brake,
28:18
so moves the coffee cup to the
28:22
final end on the brake track,
28:22
they will get an x token that x
28:27
token can be played during their
28:27
turn to increase the power of a
28:32
card or an action by one one per
28:32
token. So if you really want to
28:37
do something at the maximum
28:37
level, but it's only three, you
28:40
could spend 2x tokens and
28:40
actually use it at level five.
28:43
Yeah, yep. So the end of the
28:43
game is actually triggered when
28:48
someone's appealed tracker, and
28:48
conservation points tracker are
28:52
either within the same scoring
28:52
area or have past each other,
28:56
which is the appeal tickets and
28:56
the green conservation points
29:00
tracker section. So as those
29:00
trackers move around towards
29:03
each other one clockwise one
29:03
counterclockwise. Once they
29:06
touch or pass that is triggered
29:06
the end of the game, you adjust
29:10
your appeal and conservation
29:10
points. According to the end the
29:14
game effects on your cards and
29:14
your secret objectives. Yes,
29:18
this game does have secret
29:18
objectives. We did not mention
29:21
that earlier. But each player
29:21
gets to at the beginning of the
29:24
game and at some point will have
29:24
to choose one and discard
29:27
another your score is basically
29:27
your appeal points minus your
29:32
conservations points, kind of
29:32
there in bracketed sections. So
29:37
that section minus that section
29:37
is what your points are.
29:41
Yeah, I still can't
29:41
quite wrap my head around this
29:46
one. I mean, I guess I get it,
29:46
but it's usually the person that
29:50
triggers the end of the game
29:50
that wins unless it's really
29:53
close. Yeah, I mean, unless it's
29:53
really, really close. Yeah, but
29:56
in our experience, it's the
29:56
person who triggers the end of
29:59
the game. And if you move your
29:59
conservation points up to the,
30:05
like appeal number, because
30:05
remember, the conservation
30:08
points is like a green thing
30:08
that's attaching multiple
30:10
tickets. So if you move that up
30:10
to like, the highest appeal
30:14
number and you subtract your
30:14
appeal points from your
30:19
conservation points, that's a
30:19
pretty good rough estimate. I
30:24
would say only if you're within
30:24
like one or two or three points
30:28
from somebody then actually get
30:28
out the rulebook and figure out
30:31
the appropriate way to properly
30:31
calculate. But I would say
30:35
that's a pretty good, like rule
30:35
of law to try and make your life
30:39
a little easier in terms of
30:39
calculating your final score.
30:42
Yeah, so that's basically
30:42
the game. I know, that was a
30:45
long rule section.
30:46
Yeah. Like we said, it's
30:46
a heavy game. So hopefully, our
30:51
explanation makes it a little
30:51
bit easier for you to get
30:53
through.
30:54
Because this is one of the
30:54
heaviest games if not the
30:57
heaviest game we've covered on the podcast.
30:59
I think it is the
30:59
heaviest game we've covered on
31:01
the podcast. It's over a four, isn't it?
31:03
No, it's 3.72
31:05
3.72. Oh Wow. Okay.
31:07
It's not quite crisis.
31:07
Yeah. But I don't think we've
31:11
covered that yet.
31:12
No, we haven't.
31:14
This is gonna go into our
31:14
experience. I like the games
31:17
that make you think and consider
31:17
and weigh options. And also
31:21
consider and weigh the options
31:21
of your opponents as well.
31:24
Crisis does that more so than
31:24
this game, but in this game, you
31:28
are very much in control of what
31:28
you are doing. And when it
31:31
happens, it is entirely up to
31:31
you to do well in this game. And
31:34
I think that's one of the reasons I love it so much.
31:36
Yeah, I would definitely
31:36
agree with that. There's no
31:39
point. And I mean, we're getting
31:39
a little bit into a rating
31:42
section here. But there's
31:42
nothing that's left up to
31:44
chance. Really, right. It's this
31:44
is about you doing a good job
31:48
and executing properly. Yep. So
31:48
yeah. Why don't you tell us
31:53
about your experiences? You love
31:53
this game? So so much.
31:56
I do love this game.
31:56
Apparently, I'd be very good at
31:58
running a zoom. Because I am
31:58
undefeated in this game. I have
32:02
only played it twice. But I am
32:02
undefeated.
32:05
Granted, those two times
32:05
were both just the two of us
32:09
playing.
32:09
Yes. There was kind of a
32:09
large point difference both
32:13
times yeah, I don't know. I
32:13
don't know what's wrong with my
32:16
brain. But it just does things.
32:18
I don't know. It just
32:18
works. You're good at board
32:20
games,
32:21
I guess. So. So the very
32:21
first time we played this game,
32:24
I was just focused on big
32:24
animals, big animals with big
32:27
appeal. And that's pretty much
32:27
it. And it paid off. But in the
32:31
second game we played, I decided
32:31
to kind of diversify a little
32:35
bit. So in the first game,
32:35
Rachel actually focused on
32:39
petting zoo animals for a little
32:39
bit, because they're cute. They
32:42
are, they're adorable. And I was
32:42
like, you know, they're not
32:45
worth anything. There were three
32:45
appeal. And that's it. But you
32:48
can cram as many as you want
32:48
into into that single enclosure.
32:52
So that's good. So that's what I
32:52
decided to do on this last game,
32:55
get as many of those as would
32:55
pop up that I could, while also
33:00
getting some larger animals. I
33:00
had a ton of money at one point,
33:04
I had more than you when this
33:04
happened. You walked away. And I
33:08
said, Okay, I'm gonna play these
33:08
animals. This is what I'm doing.
33:12
And then you came back and I had
33:12
$1 left to my name. But I played
33:16
the animals action at the
33:16
highest level I was able to play
33:19
to one of them was the elephant
33:19
which was very expensive. And
33:23
then the other one was, I think,
33:23
another herbivore that or it was
33:27
the dingo. The Dingo HL baby.
33:27
Yep, one of those two. But I
33:32
don't know, I really liked this
33:32
game, because I like to just
33:35
collect the animals and see all
33:35
the pictures.
33:38
Yeah, I like the game
33:38
too. And my feedback is going to
33:42
sound like I'm complaining about
33:42
it. But I think I'm harsh on
33:46
games that are good. Like, I
33:46
hold them to a higher standard
33:50
level, you know, and so I'm kind
33:50
of critically analyzing every
33:55
little aspect of it. Whereas,
33:55
like, something that is not so
33:59
highly acclaimed, and whatever,
33:59
I'm more willing to be like,
34:03
Yeah, you know, it's a good
34:03
game, whatever. Like, I'm not
34:06
gonna pick at it too much, you
34:06
know. But anyway, so I guess
34:11
first of all, let's talk about
34:11
this last game that we played, I
34:15
thought that I was doing better.
34:15
And I mean, I guess I did
34:17
technically do better because in
34:17
the first game, I had negative
34:20
points. And I actually had
34:20
positive points in the last game
34:24
that we played, although
34:24
granted, it was only two I ended
34:27
the game with two points, but I
34:27
spent the game like trying to
34:32
specialize in certain types of
34:32
animals, and really just kind of
34:37
focus on a couple of different
34:37
areas. And so what I did was I
34:41
had a European specialist, and
34:41
he made it so that every time I
34:47
played an animal from Europe or
34:47
I played something with a
34:51
European symbol, I would
34:51
automatically gain a size one
34:57
enclosure or size one Building
34:57
when I was using that to make
35:02
kiosks for the most part, and
35:02
that actually worked out really
35:06
well for me because kiosks were
35:06
worth an extra money. Once I had
35:13
like certain symbols on my map
35:13
covered up, and so that I felt
35:16
like was all kind of jiving and
35:16
playing together really well.
35:19
But I got to the point where I
35:19
just I had too much money, I had
35:24
so much, I didn't know what to
35:24
do with it all. And it doesn't
35:28
really convert very well into
35:28
anything. So obviously, you need
35:33
the money to play animals and to
35:33
build things. But I had more
35:37
than I could ever possibly need.
35:37
And so I started doing the
35:42
association action where I could
35:42
go and donate and earn
35:46
conservation points. But that
35:46
was still something that was
35:49
pretty limited, because you only
35:49
have so many workers that can go
35:54
there. And like I had a nice
35:54
little engine that was making me
35:57
lots of money, but then I didn't
35:57
properly convert that money into
36:00
points. And I made a misstep.
36:00
Yep. In my little engine. There
36:06
was a cog that wasn't working as
36:06
well as the
36:09
others. Yeah.
36:09
Unfortunately, this game doesn't
36:12
do much with money, because it's
36:12
not worth anything at the end
36:15
either.
36:16
Yeah, I think it might be worth something if it's a tiebreaker. But yeah, this was
36:17
not a tiebreaker. Definitely
36:22
wasn't a tiebreaker. Jake won by
36:22
a lot.
36:25
I filled my whole zoo that
36:25
gets you seven extra appeal.
36:29
Every single hexagon slot was
36:29
full.
36:32
I also did that, which, okay,
36:34
I don't think we talked
36:34
about really, that's another
36:36
thing I like about this game is
36:36
the enclosures have different
36:40
shapes for the different sizes,
36:40
obviously, because they're
36:42
hexagon, all in nature, each
36:42
tile, but then you're
36:45
connecting, here's a two size
36:45
enclosure, a three or four or
36:49
five, and then you've got some
36:49
of the special ones, which are
36:52
oddly shaped. So to make
36:52
everything work, and fit is
36:56
impressive in itself, but also
36:56
fun.
36:58
Yeah. So that's where
36:58
the game decides to become
37:00
patchwork for a little while.
37:02
Yeah. And also there are
37:02
spots that you can't place
37:05
anything on, because there's
37:05
either mountains or water
37:07
terrain. Yeah. And animals need
37:07
to touch those depending on what
37:11
they are. There's a whole lot
37:11
going on in this game a lot to
37:14
juggle a lot to balance. But
37:14
that's one of the reasons I like
37:17
it is because knowing that I did
37:17
it means that I don't know
37:21
that's prideful. I'm sure we
37:21
know. We know. So prideful. I'm
37:26
so arrogant.
37:27
All right, let me move on to something like complaints about the game. All right,
37:29
complaint away the final
37:32
scoring. It does not need to be
37:32
this complicated. I'm sorry. It
37:36
just doesn't. Like there's no
37:36
reason. And Jake was telling me
37:42
Yeah, but we want to make sure
37:42
like if you've got the
37:44
conservation points, and you've
37:44
got the appeal points, like you
37:47
want both of them to count for
37:47
something, right? But like it
37:50
just why it doesn't need to be.
37:55
Yeah, my logic was, if one
37:55
is not worth anything, and it's
38:00
just the single track that
38:00
matters, then nobody will care.
38:03
So breaking it down, you want
38:03
the difference they have past
38:07
each other between your appeal
38:07
and your conservation points to
38:11
be as large as possible. The
38:11
larger that differences once
38:15
they've passed, the more points
38:15
you have. But if that wasn't the
38:18
case, and it was just as total
38:18
number, then you would just
38:21
crank and crank and crank on
38:21
appeal and get it as high as you
38:24
can. Because that appeal number
38:24
is so much higher. Yeah. Then it
38:30
goes up to the 100 and 20s, I
38:30
think, and the conservation only
38:34
goes up the 30s.
38:35
Yeah, I get that. And I
38:35
don't know, like, I don't know
38:39
if I want to suggest that like
38:39
the conservation points
38:41
shouldn't be in the game. Yeah,
38:41
I don't know if I want to
38:44
suggest that because there are
38:44
some cool things that you're
38:46
doing with those conservation
38:46
points. And it would change the
38:50
game quite significantly if you
38:50
got rid of that. But I feel like
38:53
it should be like add both
38:53
numbers together or something
38:58
like that. That's not quite so
38:58
complicated to calculate what
39:03
your score is. Like, there
39:03
shouldn't be a question at the
39:07
end of the game. I think my
39:07
score is this. Right. But the
39:10
way that it's explained and
39:10
written in the rulebook, not
39:13
superduper. Clear, and like,
39:13
it's just a confusing concept.
39:18
I've never come across a game
39:18
that has you score this way.
39:22
Yeah, I don't think I have
39:22
either. It's very different. But
39:27
I mean, I understand why they've
39:27
done it the way they've done it.
39:29
So I have a little bit less to
39:29
say about that.
39:32
Yeah, okay. All right.
39:32
My one other complaint is
39:35
there's just too many symbols,
39:35
too many symbols that I agree
39:39
with completely. And like they
39:39
give you a whole sheet of paper
39:42
front and back that covers the
39:42
symbol cheat sheet. So that
39:46
should tell you something like I
39:46
was saying earlier, even when
39:51
reading like what that means
39:51
trying to then go back to a card
39:56
and interpret how these symbols
39:56
like add up together next to
40:00
each other, what that whole
40:00
thing is supposed to mean can be
40:04
very confusing. Because like,
40:04
let's say you've got, you'll
40:09
have like a symbol for the
40:09
European continent, right? So
40:12
that's another little circle,
40:12
and then you'll have a colon,
40:14
and then you'll have like, a one
40:14
underneath it a two underneath
40:19
it a three, and then like a
40:19
slash, and a three, and then
40:25
underneath it a five underneath
40:25
it a seven. And what that's
40:30
supposed to describe as like for
40:30
each European symbol, like if
40:34
you have one, then you get three
40:34
points. If you have two, you get
40:39
five points. If you have three,
40:39
you get seven points. Like
40:42
that's what that terminology
40:42
would be describing. Like, there
40:48
has to be that way. Just I'm
40:48
sorry, no, it's tough. It's
40:54
confusing.
40:54
Yeah, there's a lot to it.
40:54
The symbols are overwhelming.
40:58
But now that you've heard about
40:58
our experience with the game,
41:01
we're going to talk about the
41:01
add ons and expansions for this
41:05
game. And this is a great
41:05
section because there are none.
41:09
This game was released, like I
41:09
said earlier for crowdfunders
41:12
last year, just barely made
41:12
available for public purchase in
41:16
2022. So there's nothing yet
41:16
that being said, my personal
41:20
stance on this game as it stands
41:20
right now, as we said, it's
41:24
weighted at a 3.72 out of five
41:24
on difficulty on BoardGameGeek.
41:28
I don't think it needs much
41:28
more. I don't think they need to
41:31
add much more.
41:32
I wouldn't want them to
41:32
add anything more mechanics
41:35
wise. The only thing I could
41:35
does maybe new card. Yeah, if
41:38
they added new cards, they could
41:38
have a cards expansion. Yes.
41:42
Give me new animal cards. And
41:42
that's pretty much even at the
41:44
same time, like it feels
41:44
significant. The number of cards
41:48
that you have to start with
41:48
anyway. Yeah, like I said,
41:50
there's 200 Plus that are in
41:50
this deck that you're drawing
41:54
from. It's a huge stack. Yeah,
41:54
like to the point that it is
41:58
inconvenient to shuffle, you
41:58
know?
42:00
Yeah. So when we were last
42:00
playing, I shuffled the stack
42:04
shuffle the shuffle them like
42:04
okay, it's all set. Like that
42:07
wasn't as bad as I remember. And
42:07
then I look over, that was only
42:10
half of the deck.
42:11
Yeah, we get so many
42:11
cards, they're in two different
42:15
bags.
42:16
Oh, I need to continue
42:16
shuffling I guess.
42:19
Okay, so this game has a
42:19
rating on BoardGameGeek of 8.68
42:25
with like, 10 and a half
42:25
thousand reviews. So yeah,
42:29
that's pretty good. It's
42:29
currently ranked at number nine.
42:32
We've said like previously, it
42:32
was number one for quite a
42:36
while. And I think that's
42:36
probably because there was a lot
42:39
of interest in it before it was
42:39
actually publicly available. So
42:42
there were, you know, the crowd
42:42
funder people who had it, and
42:46
telling everyone how good it
42:46
was. And then there's all these
42:48
other people like, oh, I can't
42:48
wait to get it. And like, you
42:50
know, constantly searching for
42:50
it and looking it up and trying
42:54
to find more information on it.
42:54
So I'm not trying to argue that
42:57
it's not a good game. I'm just
42:57
saying like, what it sounds
43:00
like, to me, that kind of
43:00
explains why it's been so high
43:04
on their hotness list for so
43:04
long. But I don't know, it's not
43:07
surprising. I mean, it won an
43:07
award. Jake loves it to do so
43:12
must be great.
43:13
I think I might love it
43:13
almost as much as crisis.
43:19
Almost crisis should be
43:19
this game that we just always
43:22
talk about. Like it's always
43:22
like your favorite game, but
43:25
we'd never do an episode,
43:27
or we're going to do an
43:27
episode on it. Okay,
43:30
so let's get into our
43:30
rating section. Easy versus
43:34
difficult. This is talking about
43:34
how easy or difficult is it to
43:39
understand the rules and the
43:39
mechanics. How difficult was it
43:43
to read the rulebook? So it took
43:43
me three days to read this rule
43:48
book. Oh, my gosh, that sounds
43:48
crazy, right? Obviously, I
43:53
wasn't sitting there for three
43:53
days straight trying to read
43:56
this rulebook. But
43:57
it didn't take me 72
43:57
continuous hours to read the
44:01
rulebook. Okay?
44:04
No, but it's so text
44:04
heavy. And I mean, I understand
44:08
why because it was written in
44:08
another language. And so they
44:11
want to make sure that they
44:11
really clearly describe what the
44:15
mechanics and the rules are, I
44:15
get it, but it's so text heavy,
44:18
I would read three or four pages
44:18
and be like, I need to take a
44:23
break. So it took me three days
44:23
of going like back and reading a
44:29
couple pages at a time to get
44:29
through the whole rulebook. So
44:33
I'm gonna put it a little bit
44:33
more on the difficult side, you
44:36
know, for that reason, and also
44:36
just kind of all the mechanics,
44:41
which starts to get into simple
44:41
versus complex, but all the
44:44
rules that it's describing all
44:44
the symbols that we are having
44:47
to look up all of this stuff,
44:47
like makes it a little bit more
44:50
difficult. So I'm gonna give it
44:50
like a seven, I think,
44:55
yeah, I was thinking about
44:55
a seven for the difficulty. I
44:58
mean, there's a lot to juggle
44:58
and manage as far as like what
45:02
you're doing when you're doing
45:02
it. Order of operations,
45:05
especially with the different
45:05
levels of the actions that
45:07
you're taking. lot going on.
45:07
Also, the symbols, the symbols
45:11
in themselves, make it difficult
45:11
to play, because there's just so
45:15
many Yeah. Now, our next rating
45:15
section is simple versus
45:20
complex. If you're not familiar
45:20
with how we do things here, or
45:24
if you're confused as to why
45:24
that's different from easy
45:27
versus difficult, easy versus
45:27
difficult is how hard is it to
45:30
play and understand simple
45:30
versus complex is how to use the
45:34
mechanics to win. What kind of
45:34
viable strategies are there
45:37
understanding how to make the
45:37
game work cohesively?
45:40
Personally, like I said earlier,
45:40
this is one of the most
45:44
complicated games we've played,
45:44
I think, on this the show so
45:47
far. I want to give this an
45:47
eight, eight and a half on
45:51
complexity, because you can
45:51
focus on so many different
45:54
things to get your trackers
45:54
moving. And there's so many
45:58
different trackers to keep
45:58
moving. It's very complicated.
46:01
Yeah, I definitely
46:01
agree. highly complex game. I'm
46:04
actually really surprised that
46:04
Board Game Geek has only rated
46:07
it at a 3.72. Yeah, it feels
46:07
like it should be in the fours.
46:13
Yeah. Because crisis is over for
46:13
right. No. Sure. Yes.
46:18
I'm gonna keep talking
46:18
about crisis until I know.
46:22
It's a no thing. All
46:22
right. We're gonna look this up
46:24
right now. Board Game Geek comm
46:24
crisis is 3.05. What? Yeah, this
46:34
is more complicated than crisis.
46:34
But I feel like it's more
46:38
complicated than dominant
46:38
species. But dominant species is
46:42
weighted in the forests. Yeah.
46:42
So maybe I'm, like,
46:45
misremembering that game,
46:45
because it's been a while since
46:48
we've played it. It's been like
46:48
two and a half years since we
46:50
played it. Yeah. But I mean,
46:50
this feels more complex.
46:55
Fun fact, I'm also
46:55
undefeated, a dominant species,
46:59
but I've only played it the ones
46:59
that really matter. It's nothing
47:04
to boast about. Luck. That was
47:04
all.
47:08
But I definitely agree.
47:08
I'm gonna rate this as an eight.
47:12
For complexity.
47:13
Yeah, I'm gonna call this
47:13
eight, eight and a half. Like,
47:15
this is a complicated game. This
47:15
is, this is something to chew
47:19
on. And it can last a while, too.
47:21
Yeah. Um, how long did
47:21
it take us to play the other
47:23
day? Like three hours? Three and
47:23
a half hours? Yeah, just for the
47:27
two of us. Yeah. Someone
47:27
actually told me that they were
47:32
playing Organovo over their
47:32
lunch. And I was like, what?
47:36
Like, this is not a game that
47:36
you play over a lunch break? No.
47:41
She's like, No, no, no, I think
47:41
I come back to it like
47:43
throughout the day. But like, I
47:43
like to do that over my lunch
47:47
break. Like, okay, this is not a
47:47
lunch.
47:51
No, this is not a Lunch
47:51
Game. This is like a Saturday
47:54
morning game that goes until
47:54
evening.
47:57
Yeah, not that long. But
47:59
where you start? And then
47:59
you got to stop and have lunch,
48:01
and then you got to finish and
48:01
you know, okay, because you
48:04
can't eat around the board
48:04
games, because then you end up
48:07
throwing your components into
48:07
your Thai chicken. So
48:10
yep. It's our last
48:10
reading section is wrote versus
48:14
random. This is describing, you
48:14
know, what components of the
48:18
game make it a unique
48:18
experience? Is there any dice
48:22
rolling randomized cards, any of
48:22
that? So the card randomization
48:27
is really the only thing there
48:27
is to it, that
48:30
kind of there are
48:30
randomized boards that have its
48:34
true, different maps, and then
48:34
different perks on those maps as
48:37
well. So there is a little bit
48:37
of randomness. And honestly, I
48:42
know that you don't want to say
48:42
that shuffling of cards is
48:45
randomized. But given the number
48:45
of cards, the sheer number of
48:49
cards in this deck, I do feel
48:49
like that has some weight to it.
48:52
I've never
48:53
said that. Yeah, whoever
48:53
said that shuffling cards is not
48:56
randomized.
48:57
I'm feel like you have
48:57
what you've tried
49:01
to argue with me in the
49:01
past. Is that like, what a
49:03
player chooses to do on their
49:03
turn is random. And that's not
49:08
true. I disagree with that.
49:10
wholeheartedly. Have you
49:10
played with edge?
49:14
But for the most part,
49:14
like that's not a random thing.
49:18
That doesn't add randomization
49:18
to the game.
49:21
Okay. Okay. But you're
49:21
right about the maps. The maps
49:25
are definitely randomized. Yeah.
49:25
Which is
49:27
nice. I mean, so I feel
49:27
like it's definitely a Euro
49:30
game. Yes. But there's enough to
49:30
it that makes it a unique play
49:34
experience every time you play.
49:34
Yes. So I'm going to read it at
49:38
like a three on randomization.
49:40
Yeah, that's what I was
49:40
thinking to two or three. But I
49:43
don't know. I can't really
49:43
praise this game enough.
49:45
Especially just all the animals
49:45
give me the animals.
49:50
Okay. Yeah, it's a good
49:50
game. I mean, I'm not like
49:54
falling head over heels for it,
49:54
but it's plenty fun to build and
49:58
there's a high C Feeling for
49:58
mastery, which is something that
50:02
I really like. I like knowing
50:02
Oh, you know what, like, I did
50:06
this well last time, but I could
50:06
really improve this. And like, I
50:11
have the opportunity to come
50:11
back next time and make that
50:13
improvement and really see how I
50:13
progress and how my score
50:17
improves every time I come back
50:17
and play it.
50:19
Okay. Well, I mean, that's
50:19
it. I think that we are all
50:23
finished with our ANOVA. Yeah,
50:23
so
50:25
I mean, it's time to
50:25
answer the question, Jake, would
50:29
you rather play this game than
50:29
staring at yourself in an empty
50:34
Zoom meeting while waiting for
50:34
everyone or anyone else to join
50:38
us what it says while
50:38
simultaneously noticing that
50:42
part of your moustache is
50:42
shorter than the other? And so I
50:46
don't know you're trying to
50:46
scrunch up the long part to make
50:49
it look like it's even and
50:49
you're just really, really
50:51
hoping that nobody will notice.
50:53
I mean, I'm doing that
50:53
right now. But I'd rather be
50:55
playing och Nova. Hmm.
50:57
So yes, the answer is
50:57
yes. We'd rather play this game.
51:00
Yes.
51:01
Much, much rather. Well,
51:01
that's good. Yes. And there you
51:04
have it. That is arc Nova.
51:06
Thank you guys for
51:06
listening. As always, you can
51:10
hit us up on all the social
51:10
medias, Facebook, Twitter,
51:14
Instagram. I guess we're not on
51:14
tick tock, no, sorry. Maybe
51:17
that'll be a thing someday. But
51:17
we are at so bored podcast.
51:21
That's S O B O A R D podcast. We
51:21
love hearing from you guys.
51:27
hearing your experiences playing
51:27
this game, any fun house rules
51:30
that you have, or just anything
51:30
else fun that you've got going
51:35
on. You'll also find pictures
51:35
and short stories of games that
51:39
we've been playing recently. And
51:39
you can interact with us all
51:42
things tabletop. If you don't
51:42
feel like doing it on social
51:45
media. You can also just email
51:45
us we are at we are so
51:49
[email protected] That's W E ar e
51:49
s o b o [email protected]. And
51:57
lastly, make sure that you
51:57
subscribe. It helps you get
52:01
notified when new episodes are
52:01
out. And it helps us like know
52:07
what our audience is doing and
52:07
interested in. And also, it
52:12
would be super cool if you left
52:12
a rating or if you shared this
52:17
with a friend. All of that helps
52:17
us grow. We're trying really
52:22
hard to extend our audience so
52:22
that we can do more fun things
52:26
like giveaways and I don't know
52:26
other cool stuff. I've got some
52:30
cool ideas for the streaming
52:30
channel. So we need more people.
52:34
So help us spread the word and
52:34
give us a rating to help other
52:38
people find us.
52:40
We also want to give shout
52:40
outs to the people who knew we
52:42
were reviewing arc Nova based on
52:42
the picture we posted last week.
52:46
So congrats to Hayes's
52:46
Dominguez, Jeff Knapp, Jessica
52:50
waters, Dustin Davis, Zhao
52:50
pimento. And at BMB rammer. On
52:57
Twitter.
52:58
I think it's BM Brammer.
53:00
No. BMB rammer spelled
53:00
phonetically Awesome job,
53:04
everybody. We also want to thank
53:04
Mitchell Mims, the designer of
53:07
our art, he is currently
53:07
accepting commissions. So go
53:10
check him out at mi m s. C. O
53:10
SAR, a on Instagram, or on his
53:15
website, Mitchell Mims. That's
53:15
mi ch e l m i m s dot c ar d.co.
53:21
Once again, we are streaming it
53:21
looks like every Wednesday
53:25
occasionally we'll change that
53:25
on [email protected] slash so
53:30
bored Podcast. I'm not sure what
53:30
we're going to be playing
53:32
tomorrow we will be playing
53:32
something. I am also streaming
53:35
on Twitch, you can find me if
53:35
you want to watch old retro
53:38
video games. And when I say old
53:38
I mean like 20 years old. Some
53:43
of them in the late 20s years
53:43
old. I can be found at
53:46
twitch.tv/nau gh t YDOC 541.
53:46
That's naughty Doc 541. And I
53:54
update my schedule weekly. So
53:54
come check it out. Come hang out
53:58
with me. Let me know that you
53:58
found me from our podcast. I'd
54:02
appreciate it. Yeah. And that's
54:02
it. Thank you all so much for
54:05
listening.
54:06
We will see you next
54:06
time. Bye.
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