Episode Transcript
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0:00
I try it. I fail. It
0:00
sucks. I get nothing for that
0:04
turn.
0:04
I mean, I prefer with two.
0:07
Really? Yeah. Because
0:07
you just kicked my butt or what?
0:11
Yeah. Hello, and welcome. I'm Rachel.
0:31
I'm Jake.
0:32
And we're so bored. The
0:32
Podcast where each episode we
0:36
take a close look at a tabletop
0:36
game and discuss our personal
0:39
experiences with said game to
0:39
help answer the question. Will
0:42
this cure our boredom?
0:44
That's right, we look at
0:44
the mechanics complexity and
0:46
replay ability in a game to
0:46
determine if it's the perfect
0:49
alternative, just say, picking
0:49
up all the hedge and Bush
0:53
trimmings you had so much fun
0:53
cutting off with the hedge
0:55
trimmer. But now your yard is
0:55
just littered with thorns and
0:59
you should probably pick them up.
1:00
That was me. I did that.
1:00
I, I got the hedge trimmer
1:05
working. And it was like, Oh,
1:05
I'm powerful. But now I just
1:11
have a bunch of thorns on the
1:11
ground. I need to probably work
1:14
on picking up yesterday. That's
1:14
the worst part. Especially
1:17
because they hurt like we've got
1:17
gloves. But they still poke
1:21
through my gloves. It hurts. And
1:21
then the bin is full. But I'm
1:24
picked up all the trimmings yet.
1:24
So it's like weeks and weeks of
1:28
filling up the green bin anyway.
1:28
That's live. So before we get
1:33
started, let's talk about our
1:33
streaming. So we are back to
1:40
streaming weekly on Wednesdays
1:40
usually, I think we're going to
1:46
miss it tomorrow because we're
1:46
actually out of town. I know we
1:50
just took a vacation. We had
1:50
some time off. We weren't
1:53
streaming for a couple of weeks.
1:53
I know. Maybe we'll do it like
1:57
Friday or honestly, I'm not
1:57
sure. Because we're recording
2:01
this a week in advance. And I
2:01
don't know what next week looks
2:04
like. But we streamed last week,
2:04
which is tomorrow for us in
2:07
reality true. Well,
2:11
we are getting back to a
2:11
more regular schedule. Sorry.
2:14
This has been a busy busy time.
2:14
Let's put it that way. Yeah,
2:18
speaking of streaming, I am also
2:18
streaming on Twitch. I also took
2:22
a break from that while on
2:22
vacation. But I am getting back
2:26
to that more regularly. Lately
2:26
I've been playing slay the spire
2:30
and Legend of Zelda Windwaker.
2:30
And that's pretty much it for
2:36
now. But you can find me on
2:36
Twitch at Naughty dock 541 Er
2:42
that's twitch.tv/naughty Doc 541
2:42
and Aug HTTYD, OC 541. And you
2:51
can find our streaming on Twitch
2:51
as well. It is twitch.tv/so
2:57
Bored podcast. That's S O Bo AR
2:57
D podcast.
3:02
So what game are we
3:02
talking about today? Chutes and
3:05
Ladders? Yes, my favorite wit's
3:05
end Wait, there is.
3:11
Today we're talking about Guild
3:11
Master. This is apparently a
3:15
game that no one in the world
3:15
has ever heard of. Because I
3:20
posted a teaser for it last
3:20
week, and I got a grand total of
3:27
one reply. So one person who
3:27
knew what this was. Normally
3:32
I've got people guessing within
3:32
minutes, and responding and all
3:36
the different places that I post
3:36
on Facebook, Instagram and
3:39
Twitter. And this one is just
3:39
lacking, I guess they don't have
3:45
the popularity, which is also
3:45
represented by the number of
3:48
reviews that it has on
3:48
BoardGameGeek, which we'll talk
3:51
about. But today, I guess is
3:51
just a learning experience for
3:54
everyone gets to know a new game
3:54
that no one has ever heard
3:57
about, which I'm kind of
3:57
bummed about because I really
4:00
liked this game. It's good.
4:00
Guild Master was created by
4:04
Chris Antony, with art by Andrew
4:04
Bosley Alexander, Mahalia Vick,
4:10
and Amanda Orci. Yes, there,
4:10
Scandinavia names and I am
4:17
horrible at pronouncing these
4:17
I'm sorry if I've butchered
4:20
them. This is actually a
4:20
relatively new game. This was
4:23
released in 2020, by good games
4:23
publishing. And we actually want
4:27
to send a thank you to them
4:27
because they reached out to us
4:31
and asked us if we wanted a copy
4:31
of this game to review. And that
4:35
was early on in our podcast
4:35
career, and we are just now
4:39
getting around to it. But I'm
4:39
very excited for that.
4:45
me. Like I saw a post in
4:45
Facebook, and they said, Hey,
4:47
let us know are you Well this
4:47
person in let us know if you're
5:02
interested in, in one or two of
5:02
these games. And so I had said,
5:06
I'm interested in Guild Master.
5:06
But I'm not interested in this
5:09
other game. And no one ever
5:09
replied back to me. No one ever
5:13
responded, I didn't think I was
5:13
getting the games. And then they
5:16
just kind of showed up both of
5:16
them at our door one day. And so
5:22
I felt a little weird about it.
5:22
Like, I felt less obligated to
5:26
do a review about it quickly.
5:26
Because no one even bothered
5:31
talking to me about it. So I'm
5:31
just throwing that out there. If
5:34
you're thinking about, like
5:34
reaching out to a podcast, to
5:38
have them review your games,
5:38
like have a little bit of
5:41
communication, and it makes it
5:41
feel like you're a real person.
5:45
That's all.
5:46
I mean, this is definitely
5:46
a real game, because we haven't,
5:49
and we've played it, and I like
5:49
it. Jake loses three points.
5:54
So what does that put
5:54
him at? 31? Or 32? No, it
5:58
doesn't matter, because we just
5:58
made the same thing. But was he
6:02
a 31? Or 32? It doesn't matter.
6:02
Ah, you guys jinxed me. I was so
6:10
far ahead. And now you're
6:10
catching up. And
6:12
now I'm not winning anymore.
6:17
Points. Okay, we're
6:17
doing this. No. I knew it. I
6:23
knew you were lying to me.
6:23
You're you're not going to
6:25
cooperate with me. I knew it.
6:25
No, not at all. How would you
6:32
describe Guild Master? Like how
6:32
would you categorize it into
6:35
game? Like type?
6:38
It is a sort of worker
6:38
placement, sort of auction? Sort
6:46
of, what's it called when you
6:46
have like a, like in crisis when
6:50
you have actions that are taken
6:50
in a specific order? I don't
6:54
know how we describe that. But
6:54
actions are taken in a specific
6:57
order. I mean, it is definitely
6:57
a strategy game. It's almost a
7:01
Euro game, but there is dice
7:01
rolling involved.
7:05
I actually have something to say about that later. But okay, we'll come back
7:06
to that. Okay. So the goal of
7:11
this game, your goal is to be
7:11
the most famous guild or build
7:15
up the most famous guild by
7:15
building up Guild Hall
7:19
establishments and upgrades,
7:19
recruiting new adventurers and
7:23
completing contracts. And this
7:23
is the guild that you might
7:27
think of like, I don't know, in
7:27
Dungeons and Dragons, or like
7:30
any kind of role playing game,
7:30
the guild that, you know, has
7:35
adventurers that go out and
7:35
complete these quests and these
7:38
raids and stuff. So you are kind
7:38
of the guild leader? In this
7:42
situation?
7:43
I think of Skyrim. Okay.
7:45
Honestly, I think of
7:45
wow, I think like a collection
7:49
of people that go out and like
7:49
raid some dungeons or some
7:52
raids,
7:53
that's what I think you would.
7:55
So the board is a long
7:55
rectangle, kind of similar to
8:00
arc Nova, but not quite as long,
8:00
it's
8:02
a little shorter. is
8:02
probably like half the size of
8:05
arc Nova. Ah,
8:08
yeah, yeah, like 60%.
8:08
Maybe. On the left side, you
8:13
have the round tracker, which
8:13
is, you know, Nine Circles, I
8:18
guess the represent various moon
8:18
phases. The tracker itself
8:23
represents different moon
8:23
phases. So it's just a little
8:26
flat token and one side, it's a
8:26
full moon. On the other side,
8:29
it's a half moon. And then on
8:29
the board, every third round is
8:33
a blood moon. And these just
8:33
represent different different
8:37
phases, different like
8:37
scenarios, different
8:40
environments in which your
8:40
adventures might have different
8:44
abilities that can trigger. So
8:44
your adventures could have a sun
8:49
symbol, which they can just do
8:49
that ability at any time at any
8:53
round. Or they might have a full
8:53
moon, a half moon or a blood
8:56
moon, and say like something
8:56
that they can do, specifically
9:01
only on those rounds. And then
9:01
right next to the round tracker.
9:07
So taking up about half of the
9:07
board on the left side is the
9:12
adventures that you're available
9:12
to hire. There's kind of two
9:16
rows of that with three slots
9:16
each. At the very top, you'll
9:20
have two to three slots filled
9:20
with adept adventures, that
9:23
depends on how many players you
9:23
have, you might leave one of
9:27
those slots blank. And then on
9:27
the bottom row, you'll have two
9:30
slots for heroic adventures and
9:30
one for legendary adventures.
9:35
And so these get stronger and
9:35
have like more abilities, higher
9:39
dices, higher dices, more dice
9:39
that they can roll on skill
9:46
checks, etc. And usually they're
9:46
like round abilities become more
9:51
powerful,
9:51
the higher up you go. So
9:51
as Rachel said
9:54
earlier, the adventurers will
9:54
have a oftentimes have a power
9:58
that is based on the face of
9:58
them And or the sun, which you
10:01
can do it anytime. numbers
10:01
associated with the different
10:04
skills determine how many dice
10:04
you can roll to attempt those
10:08
skill checks or those quest
10:08
types. So there are might skills
10:12
which is indicated by a red X
10:12
charm, which is a yellow harp
10:17
spirit, which is an orange fire,
10:17
which I don't know. I mean,
10:21
okay, I would do like a holy
10:21
book. But that's just me. Oh,
10:26
Arcane is like a Purple's
10:26
pentacle necklace, or a purple
10:31
necklace. It's
10:31
not actually a pentacle.
10:31
It's not a pentacle. It's got
10:34
six sides to the star.
10:36
So it's actually a Star of
10:36
David. And then it's not Guile,
10:43
which is indicated by a green
10:43
hood with some eyes underneath
10:48
the hood. And then logic, which
10:48
is a blue book.
10:52
Yeah, next to the
10:52
adventures in the center of the
10:57
board are on the center, right
10:57
of the board, is the contracts.
11:00
And so again, we've got
11:00
different levels of contracts we
11:04
have common, which are the
11:04
easiest, Next Level is heroic,
11:07
and the next level is legendary.
11:07
The only real difference in
11:12
those I think, is just the skill
11:12
checks that they require.
11:15
Although I feel like as you go
11:15
up, like in higher difficulty,
11:19
there's more chances of those
11:19
events to be
11:22
at the bottom that and you get
11:22
better rewards. Oh, you
11:26
definitely get better rewards. Yes, you
11:28
definitely get from doing
11:28
the more difficult ones. Yes.
11:31
And the contracts, those are the
11:31
quests that your guild members
11:35
are going to go do.
11:36
Yes. And then off the
11:36
board,
11:41
kind of just off to the side,
11:41
you have those various different
11:44
contracts. So that's where you
11:44
have like the decks for each of
11:47
those, the board starts out with
11:47
just common contracts. But as
11:51
you complete them, like the
11:51
person who completed them gets
11:54
to choose what kind of contract
11:54
fills the spot that that
11:59
previous contract was taking up.
11:59
So you can choose to add heroic
12:02
or legendary after completing
12:02
the common ones.
12:06
All of those things that
12:06
we have just described are the
12:09
majority of the orders. So
12:09
there's a couple other ones. But
12:13
those are what we call orders in
12:13
this game. These are your worker
12:17
placement slots, for lack of a
12:17
better word, because we're going
12:20
to use that word order in the
12:20
next little bit. So I wanted to
12:23
kind of clarify, that's what we're talking about.
12:25
Yeah, the whole concept
12:25
of the game is that like you are
12:28
managing these adventures that
12:28
belong to your guild, and
12:32
splitting them into teams and
12:32
sending those teams out to
12:36
fulfill orders AKA, like
12:36
complete tasks or,
12:41
or hire adventures or
12:41
Yeah, by builders to upgrade
12:44
your guild, depending on what
12:44
you know, you're you're giving
12:48
them orders just like your boss.
12:48
Yeah. Yeah, exactly. Okay, so
12:54
off to the side of the board, you've got the contracts. And then you also have your
12:56
additional upgrades that you can
13:00
do. So you have your core
13:00
upgrades. Everybody starts with
13:04
a level one stables, which
13:04
controls the number of orders
13:08
that you can fill per round. And
13:08
at level one, you can only fill
13:12
to level one mess hall, which
13:12
controls the number of
13:15
adventures that you can assign
13:15
per team, which is also limited
13:19
to two at level one, and a bar,
13:19
which gives you income at the
13:24
end of the whole round. And
13:24
again, that starts at two. So
13:29
there are level two and level
13:29
three upgrades for each of those
13:33
off to the side that can be
13:33
purchased. There are also skill
13:37
upgrades, which can kind of be
13:37
purchased at the same time as
13:40
the core upgrades. And these
13:40
give you like training rooms is
13:45
how they're described in the
13:45
rulebook. So those allow you to
13:48
either re roll two dice for a
13:48
specific skill check or change
13:54
one dice to a five for a
13:54
specific skill check. And you
13:58
can have up to four of those
13:58
types of upgrades. Lastly, we
14:02
have the prestige upgrades. So
14:02
these are a unique upgrade that
14:05
grant you extra points at the
14:05
end of the game for various
14:08
circumstances. And that's
14:08
limited to one per player.
14:14
Each player in this game
14:14
also has their own personal
14:16
board. This has a couple of
14:16
different things on it. First is
14:21
our guild upgrades. These are
14:21
where core and skill upgrades
14:25
are placed. And this is public
14:25
to everyone at all times. So
14:29
everybody should be able to see
14:29
what upgrades you have and what
14:32
ones you don't the order board
14:32
however, it's like a four by
14:36
four grid where you're going to
14:36
be assigning these teams and
14:39
giving them orders on what team
14:39
should do what on this order
14:44
board you have order 1234 This
14:44
is the order that you want these
14:49
to be fulfilled in. So if your
14:49
number one priority is to
14:54
upgrade your Guild Hall you
14:54
would want to put a team to
14:58
purchase builders in slot one
14:58
On. Next, if you wanted to hire
15:02
a new hero, you would put that
15:02
into order number two. So this
15:09
four by four grid, like I said,
15:09
is where you're going to be
15:12
sending your current heroes to
15:12
go out and do these things.
15:16
During the first phase of the
15:16
round is hidden behind kind of a
15:21
DM screen, if you're familiar
15:21
with what that is, while you're
15:24
assigning these teams, their
15:24
tasks. And once everybody is
15:29
done, it's all revealed at the
15:29
same time, so nobody can change
15:33
what they want to do when,
15:33
because there is kind of a
15:36
bidding element to this game.
15:36
Now, the phases of the game, the
15:41
start of the round is, first you
15:41
need to announce any events,
15:46
like Rachel said, some of those
15:46
contracts will have events
15:48
attached to them. For example,
15:48
hiring heroes might cost less
15:53
gold this round, or nobody will
15:53
be able to fulfill contracts
15:57
from their hand. Some of those
15:57
things are attached to specific
16:01
contracts that may or may not be
16:01
publicly
16:04
on the board. If it is a
16:04
Bloodmoon.
16:07
For this round, each
16:07
person draws a private contract
16:10
of their choice, they can choose
16:10
a common heroic,
16:13
or legendary. The plot phase, this is when
16:15
you're going to use plot
16:18
abilities. So at the bottom of
16:18
your adventure cards, sometimes
16:23
they will have an ability that
16:23
says during plot phase, do this,
16:28
for example, the last game I had
16:28
during a Bloodmoon on the plot
16:32
phase, I could pay to gold to
16:32
gain to fame, and fame in this
16:37
game is interchangeable with
16:37
victory points. That's that's
16:40
what you're tracking really.
16:40
During the plot phase, everybody
16:44
should also announce their gold
16:44
totals.
16:48
This is kind of a silly
16:48
rule. In my opinion. I don't
16:52
know like we totally forgot to
16:52
do that, while we were playing
16:55
our last game,
16:56
I never do it. I don't
16:56
know why that's the thing. I
17:00
don't think it should be. That's
17:00
my opinion. Next is the order
17:04
phase. This is when you assign
17:04
your team's to complete specific
17:07
tasks and what order you want
17:07
them to be completed in. This is
17:11
the time that nobody should see
17:11
what you want to do. And when
17:15
you want to do it, because there
17:15
is this kind of betting and risk
17:20
versus reward system where you
17:20
want to go first to do these
17:25
things because some of these
17:25
orders can only be completed
17:29
once. For example, if you and
17:29
another player are trying to
17:33
complete the same contract, the
17:33
person who puts that on the
17:37
order list first or in the
17:37
highest priority slot, they will
17:42
get to do that contract. If they
17:42
succeed, then the next person
17:46
who wanted to attempt it as
17:46
well, well, they're out of luck,
17:49
that one is not available, there
17:49
are other things they can do to
17:52
kind of recoup that last bid.
17:52
But it does behoove you to
17:58
balance that out. So that's why
17:58
this is hidden so that nobody
18:01
sees what you want to do when
18:01
you want to do it. During the
18:05
order phase, you're going to
18:05
assign those teams, like I said,
18:10
and money must be assigned to
18:10
the team if they're going to
18:14
hire builders or recruit new
18:14
adventures. For the builders,
18:18
you can put as much cash on
18:18
there as you want to, you don't
18:22
have to use it all. But if you
18:22
are short for the amount that
18:28
the builders currently cost, you
18:28
will not be able to hire them.
18:32
However, if you are going to
18:32
hire a new adventure with your
18:35
team, any gold that you place on
18:35
that will be lost. So if you
18:42
went to, to hire an adventurer
18:42
that cost 10, and you put 12
18:46
gold on there, you don't get to
18:46
keep your two leftover, that
18:51
actually still goes to the
18:51
adventurer, or to the bank,
18:54
really, you still have to pay
18:54
that amount of money. team sizes
18:58
and number of orders that can be
18:58
completed are limited by the
19:02
mess hall and stables
19:02
respectively, and their specific
19:05
upgrade level.
19:07
And I don't know I just
19:07
want to point out that like it
19:09
is really important to make sure
19:09
that you allocate the right
19:12
amount of money, quote, unquote,
19:12
for each of these teams, because
19:16
you know, one, that money is not
19:16
available in your treasury
19:19
during that time when the that
19:19
team is off doing whatever task,
19:24
it's not available. If something
19:24
else comes up and you need it.
19:29
It's not available to be
19:29
interchanged. If you're both
19:31
going and hiring a builder and
19:31
you want to try and recruit an
19:35
adventurer, like you can't just
19:35
have a big pool of money and
19:38
like whatever you don't spend on
19:38
the builder you spend on the
19:41
adventure, right? It has to be
19:41
split up and decided beforehand
19:44
how you're going to do that and
19:44
what you're going to allocate.
19:47
Yes.
19:48
The action phase is when
19:48
you actually go and perform
19:53
these actions. So you remove
19:53
your screen so that everybody
19:57
can see what everyone's orders
19:57
are and you're going to resolve
20:02
everything in this order. So
20:02
like, everyone's going to do
20:06
order slot number one. And it's
20:06
going to go from hiring
20:11
builders, to then recruiting
20:11
adventurers to then completing
20:16
contracts that are on the board.
20:16
And finally, and was what we
20:21
call wandering or completing
20:21
private contracts that you have
20:26
personally. And you're gonna go
20:26
through all of that for order
20:29
number one, and determine who
20:29
gets what and who did what
20:33
first, and then you'll move on
20:33
to order number two, and you'll
20:35
do all that again. And so this
20:35
is where we can start to see
20:39
conflicts where you've got two
20:39
or more people who have chosen
20:44
the same task to be performed in
20:44
the same order slot number. So
20:51
there are different ways of
20:51
resolving this depending on
20:55
which action you're trying to
20:55
do. So if multiple people are
20:59
trying to hire builders at the
20:59
same time, then you're going to
21:03
roll a skill check based on the
21:03
skills the team you sent to hire
21:08
the builders has. So you know,
21:08
these are not just throw away
21:13
team members, you should have a
21:13
little bit of synergy or where
21:17
they have some ability to roll
21:17
dice in case there is a conflict
21:20
here, the person who gets the
21:20
highest role on that skill check
21:25
will get to hire the builders
21:25
first. And as you hire builders,
21:30
it is actually going to increase
21:30
the cost of hiring more. So the
21:35
next highest role we'll get to
21:35
go assuming they have enough
21:39
money, and then the next
21:39
assuming that they have enough
21:41
money. If you conflict when
21:41
trying to recruit an adventurer,
21:46
it's the person who sent the
21:46
most money to hire that
21:50
adventurer who gets to hire
21:50
them. And that's where it comes,
21:54
you know, into effect that you
21:54
might want to send a little bit
21:57
more than what it actually costs
21:57
to hire that adventurer just in
22:00
case you have to compete with
22:00
somebody. If two people have
22:03
sent the same amount of money,
22:03
then you end up doing another
22:06
role for that skill check to
22:06
determine who hires them. If
22:09
you're competing over completing
22:09
a contract, this is where it
22:13
starts to get kind of I don't
22:13
know, interesting or crazy, you
22:17
can actually discuss with the
22:17
other player who was trying to
22:20
do the same thing at the same
22:20
time as you and try to decide if
22:24
you want to cooperate or if you
22:24
want to conflict on performing
22:27
this contract, you can negotiate
22:27
terms of how you would split up
22:31
the rewards if you decided to
22:31
cooperate. And then you have a
22:35
little token in your hand that
22:35
has like, it's got a green fist
22:39
on one side, or like maybe it's
22:39
supposed to be like shaking
22:42
hands green on one side, and
22:42
then it's like a red fist on the
22:46
other side. So green indicates I
22:46
want to cooperate and red
22:50
indicates I don't want to
22:50
cooperate. And so you negotiate
22:54
and discuss your terminology, or
22:54
discuss your conditions for
23:00
cooperating. And then you kind
23:00
of all both slam down this token
23:04
at the same time and reveal to
23:04
see well do they actually even
23:08
want to cooperate or not? That's
23:08
where it can get kind of fun. If
23:12
you decide to cooperate, it ends
23:12
up being pretty easy. You both
23:14
just pull your dice rolls
23:14
together and you slaughter the
23:18
contract almost definitely. And
23:18
you have to split up the rewards
23:22
as previously discussed. If you
23:22
decide to conflict or if one
23:27
person decides to conflict when
23:27
the other decides to cooperate,
23:30
then you both attempt the
23:30
contract individually. But with
23:34
a penalty check or with a
23:34
penalty to your skill check. So
23:39
basically the number of dice
23:39
that you are rolling for that
23:42
skill check, you have to add
23:42
that number to the skill, which
23:45
did happen between me and my
23:45
sister while we're playing this
23:48
game and resulted in her barely
23:48
not meeting the skill check and
23:52
me barely meeting it. So yeah,
23:52
it was interesting. So that's
23:57
completing a contract. And then
23:57
the last action is just
24:02
wondering. So this is something
24:02
that you can always do. This is
24:07
kind of a fallback action if you
24:07
fail to do one of your other
24:12
actions or someone gets to it
24:12
before you. So you can always
24:15
just do a skill check for
24:15
whatever team you sent. And
24:19
there's a table that defines how
24:19
much fame and money that you
24:23
get. For those roles. It's
24:23
usually pretty low. It's not
24:28
going to really completely
24:28
encompass or cover what you lost
24:34
or what you missed out on. But
24:34
at least it's something this is
24:37
also an opportunity to complete
24:37
a private contract instead of
24:41
wondering you can attempt to to
24:41
complete one of the ones that
24:43
you have in your hand.
24:45
I have a question about
24:45
that. Because I don't remember,
24:49
if let's say I wanted to
24:49
complete a contract, somebody
24:53
else beat me to it. Can I
24:53
complete one from my hand
24:57
instead? Or does that have to be
24:57
predetermined?
25:00
When you miss out on
25:00
performing an action, because
25:03
someone else did it first you
25:03
have the opportunity to wander
25:06
or complete a
25:07
private con. Okay, so you
25:07
can complete a private contract.
25:10
Yeah. Okay, that's
25:11
cool when someone else
25:11
takes it from you, if you fail
25:14
at completing a contract, that's
25:14
not saying, yeah,
25:18
that is different. That
25:18
means you, you just failed your
25:20
team last. Yeah. Yeah. So after
25:20
everything has been completed in
25:26
alphabetical and numerical
25:26
order, according to everybody's
25:30
order charts, 123, and four,
25:30
everybody now clears their teams
25:35
from their queries, their, their
25:35
specific order assignments, and
25:40
brings that back into their
25:40
their hand, or they're available
25:43
cards for their team. Every
25:43
person gains income from their
25:47
bar. Depending on how much it's
25:47
been upgraded, that tells you
25:52
how much gold you get. You then
25:52
reset the builder cost tracker,
25:56
so it will go back down to the
25:56
lowest amount. If it is a blood
26:01
moon, and you finish that round,
26:01
you will then remove all
26:06
adventurers who are face up and
26:06
all contracts that are faced up
26:10
from the board, and then replace
26:10
them. If it is not, you will
26:14
just reveal any new adventures
26:14
and contracts. And you will move
26:19
the round marker down and flip
26:19
it to the next moon phase. And
26:22
that's the game, the end of the
26:22
game was triggered by the end of
26:26
the ninth round. So it's not
26:26
somebody needs to complete
26:29
something or do something
26:29
specific. The game just last
26:32
nine rounds. After nine rounds,
26:32
you add up all your points or
26:37
your fame obtained throughout
26:37
the game. And then you can also
26:42
get End of game points for what
26:42
are called prestige upgrades.
26:46
These are things that you can
26:46
construct using builders that
26:50
are all different in how they
26:50
will get you end of game points.
26:54
And then all of your gold also
26:54
is worth victory points at a
26:59
five to one ratio. And once you
26:59
calculate who has the most fame
27:04
or the most victory points, that
27:04
person wins, game over. No, no,
27:08
no. No, no. I think Squeenix is
27:08
pretty litigious. So I don't
27:14
know about that.
27:17
Well, we've already been
27:17
sued by Disney. I think there
27:22
was one other one I don't
27:22
remember. I don't know. Anyway,
27:26
so Jake loves this game. Let's
27:26
talk about it.
27:29
I do actually really like
27:29
this game.
27:31
Tell us why.
27:32
I don't know why. Because
27:32
you and I were talking about
27:35
this. And it does feel like
27:35
there could be more to this
27:38
game. And I typically don't like
27:38
games that are dictated or
27:44
depend on dice rolls. And this
27:44
one kind of does when you're
27:49
going to complete the contract.
27:49
But there are viable ways to get
27:53
victory points in this game. And
27:53
they're not always dependent on
27:57
contracts. For example, each
27:57
time you purchase a hero, they
28:01
have a victory point value. So
28:01
you could in theory, just
28:06
continue to buy heroes, each
28:06
upgrade to your Guild Hall and
28:11
upgrade skill gives you victory
28:11
points as well. So if you just
28:16
beef that up, and then continue
28:16
to buy heroes, you could in
28:20
theory, I mean, you would make
28:20
amazing teams. But you could get
28:25
victory points that way. And I
28:25
like to do that. I like to just
28:28
buy heroes because I think
28:28
they're cool. Like they have
28:31
cool artwork. Each one looks
28:31
individual and different. And
28:34
they all have unique abilities.
28:36
So I like it. I don't
28:36
know. Okay, yeah, I
28:40
guess I never thought of that as
28:40
a viable strategy.
28:44
I mean, you need to
28:44
complete some contracts like,
28:47
but once you have a few amazing
28:47
heroes, it makes those contracts
28:53
easy. But I like the it's almost
28:53
like an auction for your bidding
28:59
for these worker placement slots
28:59
by saying, Well, this was most
29:03
important to me. So I need to do
29:03
this one first. Or this one's
29:07
most important to me. So I need
29:07
to do that one first. So if you
29:10
kind of know what your opponents
29:10
want to do, you can kind of
29:16
either beat them to it by either
29:16
paying more money or having a
29:20
stronger team. Or if everybody's
29:20
trying to do the same thing. You
29:24
can just back off and say, Okay,
29:24
well, I'm gonna go do this stuff
29:27
over here instead and get
29:27
resources for the next turn
29:31
and build that up. That is smart, because I think
29:34
so in the last game that we
29:37
played, we were playing with my
29:37
sister and her husband as well.
29:40
And there was a lot of
29:40
competition right in the
29:44
beginning for I don't know, the
29:44
first two or three rounds with
29:47
builders, trying to hire
29:47
builders so that people could
29:50
upgrade, you know, the number of
29:50
orders that they're filling
29:53
upgrade the number of people
29:53
that they're sending upgrade the
29:55
amount of money that they're
29:55
making, and I kept getting
29:58
really crappy roll on that, and
29:58
that's where it's like, I hate
30:02
the luck component of this. And,
30:02
you know another thing that we
30:07
played incorrectly. I'm going to
30:07
talk more about this, I think in
30:12
the easy versus difficult
30:12
section. But the setup is
30:15
confusing. And so there's one
30:15
portion of the setup that always
30:19
kind of gets me. And that caused
30:19
us to not make all of the skill
30:26
upgrade components available
30:26
when they should have been. So I
30:31
had a team that I kept sending
30:31
to go try and do builders and
30:36
they would roll three dice, and
30:36
I'd get a crappy roll. And then
30:40
I didn't have the skill upgrade
30:40
to be able to like reroll the
30:42
dice or set one of those to five
30:42
or anything, because we were
30:46
playing wrong. And that wasn't a
30:46
purchasable thing that we
30:50
played. So there's that. But
30:50
then I'm also like, trying to, I
30:56
don't know, complete the contracts and stuff with this other team that I think does
30:58
better or, you know, has more
31:01
dice to do that. So I'm not good
31:01
at prioritizing, I guess. But I
31:07
do feel like something is
31:07
missing from this game. And I've
31:09
been thinking about this for a
31:09
while, I can't quite put my
31:13
finger on it. One idea that I
31:13
came up with was that I feel
31:18
like the contracts should be
31:18
more interesting. They are
31:23
basically just a skill check. Or
31:23
like, there's a couple of
31:27
different options for different
31:27
skills that you can do. And this
31:30
is the number that you need to
31:30
roll. And then this is the bonus
31:32
that you get. It has a title
31:32
that says something about what
31:36
you're doing. But honestly, I
31:36
don't know if anyone ever reads
31:38
that. But there's room on the
31:38
card to make that more
31:43
interesting. Put a little bit of
31:43
artwork or do something to draw
31:47
attention to that title. So it's
31:47
like, Oh, I'm not just rolling
31:50
the dice for this Guile skill
31:50
check. No, I'm actually I'm
31:54
trying to sneak into, you know,
31:54
somewhere and get evidence for
31:58
something right, like, tell a
31:58
story with it. I think that
32:02
would make it more interesting.
32:02
I don't know if that's the oomph
32:06
that it means to kind of bring
32:06
it up to that next level. But I
32:09
feel like that would be helpful.
32:09
What do you think?
32:12
I think that that would
32:12
actually be awesome. I was just
32:15
thinking, as you were saying that the cards are missing something, either a short little
32:17
story, or artwork, or both. I
32:23
think Saif did a pretty good job
32:23
of this. A lot of them are
32:26
repetitive in sight. But just
32:26
the cards themselves have some
32:31
really nice artwork on them.
32:34
And the other thing that
32:34
I was thinking, which I said I'd
32:36
come back to was, okay, this may
32:36
get controversial guys.
32:42
Don't hate me. This feels like it wants to be a
32:44
Euro game. And what I mean by
32:50
that is, I feel like it's
32:50
lacking some of the silly
32:57
goofiness that comes with
32:57
typical dice, rolling games,
33:03
Euro games, I feel like they can
33:03
stand on their own being a
33:07
little bit more serious, like
33:07
Ticket to Ride. That's the most
33:12
classic Euro game example that I
33:12
can come up with. It's about
33:15
building trains around Europe.
33:15
And there's not a whole lot more
33:18
to it than that. Right? You're
33:18
just building railroad tracks.
33:22
And that's it. And it doesn't
33:22
need to be more. Because what
33:27
your games are about is it's
33:27
about mastering that strategy.
33:32
It's about saying, I did this
33:32
last time, let's see if I can
33:37
try and improve on that this
33:37
time. Right? You can't do that
33:41
with a dice rolling game. You
33:41
can't do that with a game that
33:44
is so heavily dependent on luck,
33:44
even though they have these
33:48
things that are like something
33:48
that allows you to kind of
33:53
regain some chance or you know,
33:53
regain some control of that by
33:58
Re rolling the dice or by
33:58
setting one of the dice to a
34:00
five. It's still luck based.
34:04
And so I don't feel like it can
34:04
have that very serious theme and
34:10
like it needs to add something
34:10
that's a little goofy or silly.
34:14
Okay, so I'm gonna I'm
34:14
going to ask you a couple
34:17
general questions here. Okay, okay.
34:21
How do you feel about games that
34:21
reward you with victory points
34:28
for dice rolls?
34:30
For getting good dice
34:30
rolls? Yes.
34:33
Those are certain types of
34:33
games. Right? Those are games.
34:36
Yep. My general preference is I
34:36
think like you to have something
34:43
that's more based on my skill
34:43
level. It depends on what game
34:47
we're playing right? If we're
34:47
gonna play King of Tokyo, then
34:52
like I have myself in my mind my
34:52
mentality set up for like, this
34:58
is a lock based game and It's
34:58
gonna be based on dice rolls.
35:02
Let me ask you, how do you
35:02
feel about abomination?
35:08
abomination. Abomination
35:08
is a Euro game until you try to
35:14
bring the monster to life.
35:18
Because it rewards you
35:18
based on dice rolls, yeah. But
35:24
it does have some of those same
35:24
elements to mitigate luck. And
35:29
there are strategies on how many
35:29
dice to roll and when to roll.
35:33
But it does still come down two
35:33
dice rolls.
35:38
The difference is that I
35:38
don't only have one opportunity
35:43
to bring my monster to life in
35:43
abomination. That's true in
35:47
abomination. The first time I
35:47
played the game, I waited way
35:51
too long to start rolling the
35:51
dice, and trying to bring things
35:54
to life. And, you know, I
35:54
realized that's a mistake, don't
35:58
wait that long, you have to
35:58
start trying to do it earlier.
36:01
And you don't have to bring
36:01
everything to life at once. Like
36:03
you bring the individual pieces
36:03
together over the course of
36:05
multiple rounds. Once I figured
36:05
that out, it's fine. Because you
36:10
know what, it's unlikely. And
36:10
you have the ability to control
36:13
the likelihood of destroying
36:13
parts of your monster by
36:18
controlling how many dice you
36:18
roll. So you have some control
36:23
over that. And even if you do
36:23
damage, and you don't manage to
36:26
bring something to life, if you
36:26
don't destroy it, it can be
36:28
fixed. So like, it's not just, I
36:28
tried once I had one roll, I
36:35
failed, I'm lost forever. Right?
36:35
Right, Guild Master, I have one
36:41
skill check, I try it, I fail,
36:41
it sucks, I get nothing for that
36:46
turn, I'm rewarded with nothing.
36:46
And the only possible chance of
36:52
recovery is hoping that that
36:52
contract or whatever will still
36:56
be there next round when I come
36:56
back to it, but I've lost a
37:01
whole round, where other people
37:01
are gaining points. And I'm not
37:05
now because I failed a dice
37:05
roll. Yes. I mean, I understand
37:09
that. So I don't know, it's the
37:09
difference between, like
37:13
determining if you're successful
37:13
or not. Now in this one
37:17
instance, and this one round, or
37:17
is it accumulation of everything
37:22
that you've tried to do throughout the entire game added up at the end?
37:25
Okay, I just wanted to
37:25
point out the fact that we love
37:28
abomination, which does have
37:28
those dice rolls with rewards.
37:34
And that is a I know,
37:34
we're we're supposed to be
37:37
talking about Guild Master. No,
37:37
no, we're talking about
37:40
abomination. That is a, like
37:40
feedback that people have given
37:45
on the game. And those those
37:45
variants also add to controlling
37:50
a little bit of that luck and
37:50
not having so much of it
37:53
dependent
37:53
on luck. Yeah, I get them.
37:53
Okay, So suffice it to say we
37:59
both like this game. For me.
37:59
It's way more fun with more
38:03
people. I mean, I prefer with
38:03
two. Really? Yeah. Because you
38:10
just kick my butt or what? Yeah.
38:16
No, but it was more fun with
38:16
more people. Because I think
38:19
three would be the best four, it
38:19
feels like it's so competitive
38:24
for slots. So I think three
38:24
would be the best.
38:27
I don't know, I liked
38:27
it. I really liked it at four at
38:30
two. It's kind of boring. I know
38:30
you really liked the game. I'm
38:35
sorry. But it too, it feels like
38:35
there's no reason to compete for
38:41
anything, there's no opportunity
38:41
to cooperate on anything. We
38:45
both are just kind of off in our
38:45
own little worlds doing our own
38:48
little things. And like we don't
38:48
have to interact at all. I like
38:53
it much better at for people,
38:54
I get that. So let's go on
38:54
to the expansions and add ons
38:59
for this game. This is going to
38:59
be a pretty long section,
39:02
because there are none. So next,
39:02
we're gonna go to the Board Game
39:06
Geek rating. This game is rated
39:06
at a 7.4 of 253 ratings. We have
39:14
not rated it yet. I don't know
39:14
if it go up to 7.5 or 7.3. But
39:21
as we said earlier, this game is
39:21
not really available in many
39:25
places. You can't buy it on the
39:25
Amazon, you have to buy it at a
39:29
few specific websites. And we
39:29
got it from the publisher
39:33
for for free.
39:35
It is at Walmart
39:35
supposedly I've never seen it at
39:38
Walmart. I mean, I'll go
39:38
shopping for board games at
39:41
Walmart. I did a search earlier
39:41
and I found it on miniature
39:45
market and I found it at like
39:45
Walmart and some other like
39:49
random places that are maybe
39:49
like individual like game stores
39:53
friendly local game stores. But
39:53
253 ratings is so low Like, this
40:01
company just has not done a good
40:01
job of marketing this game.
40:06
Advertising this game like No,
40:06
no one's heard of it.
40:09
Yeah, I was looking at some of the other games that they have on BoardGameGeek. We
40:11
won't talk about them or go into
40:14
what they are right now. But not
40:14
many of them have many reviews
40:18
already. So I'm not sure if they
40:18
just don't market very well, or
40:24
advertise very well. But I think
40:24
this game is is fine. I think a
40:28
7.4 is honestly a pretty
40:28
accurate rating. I'd probably
40:32
say a seven. If I were to go
40:32
into BoardGameGeek and rate it.
40:36
But there's no problem. It's
40:36
there's no glaring issues.
40:39
There's some minor gripes that
40:39
we've talked about earlier, but
40:43
nothing major, nothing that says
40:43
like, this game is not playable.
40:46
I don't understand why it's not
40:46
performing poorly. It's just not
40:51
being well received. Yeah, well,
40:51
it's just not being received. I
40:55
don't know why. And I'd be
40:55
interested to find out. If any
40:59
of you have played this game, or
40:59
heard of this game? Let us know
41:02
what you think about it.
41:02
Because, you know, 253 ratings
41:06
is not a lot. I think this is
41:06
the least number of ratings we
41:10
have seen on a game that we've
41:10
gone through. Yeah,
41:13
I'm interested in like,
41:13
if there's anybody who listens
41:17
to this episode, and thinks that
41:17
sounds like a fun game, you
41:20
know, go check it out. And then
41:20
tell us what you think of it.
41:23
And, you know, maybe we can help
41:23
kind of get this game off the
41:26
ground a little bit more,
41:26
because I think it does deserve
41:29
more attention than it has
41:29
gotten. So I totally agree with
41:33
that. All right, we're gonna go
41:33
into our rating section now.
41:38
First, we have easy versus
41:38
difficult. This is basically,
41:41
how is the rulebook? How easy
41:41
are the rules to understand how
41:46
easy is this for a new player to
41:46
come and pick up? You know, how
41:50
often do you have to go back to
41:50
the rulebook and look, you know,
41:54
look something up or like,
41:54
interpret the rules. So I think
42:00
that this rule book is written
42:00
pretty poorly. Maybe that's part
42:03
of why it's not received so
42:03
well. The game sounds so much
42:09
more complicated from reading
42:09
the rulebook than it actually
42:12
is. And normally, when I'm
42:12
filling out, like our outline
42:17
for each of these episodes, I'm
42:17
going through the rulebook and
42:21
kind of just putting it in my
42:21
own words, in the outline, but
42:25
I'm following like the same
42:25
direction and like, order that
42:30
everything is written in the
42:30
rulebook. For this, I totally
42:34
went off script and wrote it
42:34
myself, because it doesn't make
42:38
any sense to me, the way that
42:38
the rulebook is laid out, like
42:41
they don't talk about like, the
42:41
different phases of play until
42:45
like page 11, or something like
42:45
that. I had also mentioned that
42:48
I was going to talk about something in the setup, that always ends up being very
42:50
confusing for me. So in order to
42:55
determine your starting teams,
42:55
your novice adventures that you
43:01
have in this game, they have a
43:01
really obscure way of kind of
43:04
figuring that out. They say
43:04
you've got, you know, all these
43:08
tokens for the different skill
43:08
upgrades that you can have. So
43:12
you've got six of those, lay it
43:12
out in this specific layout, it
43:16
has to be looking like this. And
43:16
then depending on how many
43:20
players you have, you can either
43:20
pick one row, one column or two
43:25
rows from that layout. I don't
43:25
know why it has to be that way.
43:32
I feel like you could just pick
43:32
two or three or four random
43:37
skill upgrades, the way that
43:37
it's laid out, doesn't seem to
43:41
have any kind of balance,
43:44
I think it's based off of
43:44
the team that you're getting. So
43:48
you want your team's upgrade. So
43:48
for example, in pretty much
43:52
every single game we've played,
43:52
I somehow ended up with the team
43:56
that's based in Guile, like
43:56
that's their strong suit. So I
44:00
want the Guile upgrade to be
44:00
available for purchase, so that
44:04
I can actually upgrade that
44:06
we played it wrong. So
44:06
the thing what's available for
44:09
purchase later on is not it's
44:09
not a thing that's applicable,
44:14
but it determines what your
44:14
starting team is, we could
44:18
randomly select one of those
44:18
tokens and you could get guile.
44:21
And that will give you the guys that are Guile based for your starting
44:22
team. Okay,
44:27
that's what determines your
44:27
starting team. It's not, I want
44:30
to be able to have that upgrade.
44:30
It's like, that's how you figure
44:34
out who your novices are. So I
44:34
don't see why it has to be like
44:39
these specific rows and columns,
44:39
the way that it's laid out.
44:43
There doesn't seem to be any
44:43
reasoning behind that. And the
44:46
way that it's worded in the
44:46
rulebook, it's just very
44:49
confusing about how you follow
44:49
that based on the number of
44:54
players that you have. And the
44:54
reason that we played it wrong
44:58
is because say We're playing for
44:58
with four people. So you take
45:03
two rows from that. And then you
45:03
shake those up and you randomly
45:07
hand them out to people. That's
45:07
their initial starting upgrade.
45:11
And that's the team that they
45:11
get to start with. And then it
45:15
doesn't tell you what to do with
45:15
the other ones. What do you do
45:18
with the two tokens that you didn't select? It doesn't say,
45:20
yeah, it doesn't. So
45:27
I think we made an assumption or
45:27
jumped to the conclusion that
45:30
Oh, those are just not available
45:30
for purchase. And that's not
45:35
correct. There's nothing that
45:35
says they're not available for
45:37
purchase. So I think the better assumption would be, everything's available for
45:39
purchase, but it's just very
45:44
poorly written and executed. And
45:44
I don't see any purpose behind
45:48
it just seems to be complicated
45:48
for the reason of wanting to be
45:52
complicated.
45:53
Okay. I mean, that makes
45:53
sense. When you were saying
45:56
about the rulebook not being
45:56
well written. I was thinking
46:01
about the DM screen that they
46:01
give you to obscure during the
46:06
order phase, that honestly, on
46:06
the back of it has so much
46:11
information that if you really
46:11
paid attention, and you were,
46:15
and you're very familiar with
46:15
board games, kind of like this,
46:18
you know, more advanced board
46:18
games, you could probably just
46:20
look at that, and get a very
46:20
good idea of how to play the
46:24
game.
46:25
That's what Matt did.
46:25
Yeah, I mean, so like, I'm
46:28
flipping through the rulebook
46:28
trying to look up something. And
46:31
he's like, Oh, it says right
46:31
here on the DM screen, like
46:34
blah, blah, blah, blah, blah.
46:34
Oh, okay. I mean, that was way
46:37
more well organized, and better
46:37
put, then, this entire rulebook
46:42
that's way over written. Anyway,
46:42
I think the game itself is
46:47
really not really not difficult
46:47
to learn. If you have someone
46:52
explain it to you, if someone
46:52
already knows the rules, it's
46:55
really not. It doesn't play as
46:55
difficult as it sounds in the
46:59
rulebook. But I have to knock
46:59
off points for the way the
47:02
rulebook is written. That's
47:02
fair. So I'm gonna give it like
47:05
a six, I think on the difficult
47:05
scale,
47:08
I think, yeah, I was gonna give it a five
47:08
or six as well. The next rating
47:12
section is simple versus
47:12
complex. If you're not familiar
47:15
with our show, in our rating
47:15
section, you might be confused
47:18
as to why simple versus complex
47:18
is different than easy versus
47:21
difficult. But this section is
47:21
really based on strategy on how
47:26
to use the mechanics to win the
47:26
game, how many viable strategies
47:30
are there for the game, and I
47:30
feel like this game has some
47:33
viable strategy. And there's
47:33
definitely a balance on using
47:37
the mechanics like when to bid,
47:37
how much to bid, what kind of
47:41
teams to send, but I do feel
47:41
that the strategies, or the
47:46
number of strategies is limited.
47:46
While you may be able to kind of
47:50
mix and match what you focus on
47:50
you do I feel have to kind of
47:53
diversify your portfolio. In
47:53
each game, I was kind of talking
47:57
earlier about only focusing on
47:57
purchasing heroes. And I don't
48:02
think that that is actually a
48:02
very viable strategy. Because at
48:07
most, I think you get seven
48:07
victory points for the legendary
48:11
ones, and they are expensive, yeah, it's just, I
48:14
don't feel like for your
48:14
money, you're not getting the
48:17
fame, you're not getting the
48:17
points that you really need out
48:21
of that.
48:22
So I do feel it's a little
48:22
bit limited, but I do feel like
48:25
there's definitely some
48:25
strategic elements, especially
48:28
with your orders, and what you
48:28
prioritize, especially when you
48:32
have more opponents and vying
48:32
for those different order spots.
48:37
So I will probably give it a
48:37
six, maybe a five,
48:42
I was gonna say that, I
48:42
don't feel like I did a very
48:44
good job of like, adjusting my
48:44
strategy from playing with just
48:49
the two of us to then playing
48:49
with four people, because there
48:52
was a lot more competition. And
48:52
you know, I lost out on several
48:57
terms of not being able to build
48:57
something. And that was kind of
48:59
just a team wasted that I could
48:59
have done something else with,
49:02
you know, so I could have sent
49:02
them somewhere else, I could
49:07
have focused on something else.
49:07
So there definitely is some
49:11
nuance, I think, to the
49:11
strategy. But at the end of the
49:14
day, there's really only a
49:14
couple of things that you can
49:18
do. You can build and you know,
49:18
add on to the structures. You
49:23
can hire more adventurers, or
49:23
you can go complete contracts.
49:28
That's it. That's all there is.
49:28
Yeah. So I mean, I think really,
49:34
it's not complex enough to be a
49:34
like point salad type of game.
49:40
There are a couple of different
49:40
places that you receive points
49:44
from, but the majority of them
49:44
are most likely going to be
49:48
coming from your contracts that you're
49:50
completing. Yes, I agree with
49:55
that. So I agree. I think I'm
49:55
gonna give it a five
50:00
Okay, so yeah, we got a
50:00
five, five and six. So I think
50:03
we're on the same page there.
50:03
Our last
50:06
reading section is wrote
50:06
versus random. So this is just
50:11
what makes each gameplay a
50:11
unique experience, what
50:14
randomization elements are there
50:14
in the game. So we already
50:17
talked about how there's a lot
50:17
of dice rolling in this game,
50:21
and how there are components
50:21
that are really very luck based,
50:24
and a lot of things that are
50:24
kind of just up to that. You do
50:30
have a little bit of mitigation
50:30
that you can do for that. But I
50:34
feel like this is still a fairly
50:34
highly random game. I think I'm
50:39
gonna give it a six. Okay, I
50:41
think that's fair.
50:43
I would probably also give
50:43
it a six. There's a lot of cards
50:47
that get shuffled there's,
50:47
there's a lot of rolling of the
50:50
dice for all your different
50:50
skill checks, and then the
50:53
contested skills. So I think it
50:53
is pretty random. You can have
50:58
an amazing team that you are
50:58
rolling 10 dice, which is the
51:01
maximum that you can do for a
51:01
skill check. And you can get a
51:04
crappy roll versus somebody
51:04
who's rolling six, and
51:07
they can plan. It is
51:07
possible. Although and
51:10
statistically, less likely,
51:10
right?
51:13
It's improbable, but it is
51:13
possible.
51:17
So one thing that I
51:17
think is really cool about this
51:19
game is that on the back of the
51:19
rulebook, it actually has a
51:23
table telling you the
51:23
statistical chances of rolling X
51:28
based on however many die, so it
51:28
says how many dollars so you're
51:31
rolling, and what's the skill
51:31
trek, you're trying to reach the
51:34
percentage chance that you will
51:34
roll that skill check level is
51:38
whatever, 54%. And I thought
51:38
that was really cool. It's a
51:41
neat addition. So that, you
51:41
know, you can kind of figure
51:47
out, okay, you know, I can take
51:47
that into account. Like, if I'm
51:51
rolling this, you know, on my
51:51
own, should I conflict? Or
51:54
should I cooperate with this
51:54
person on this contract? And you
51:58
don't have to be a mathematician
51:58
to know what, or to figure out
52:03
what the best option is? I thought that was kind of
52:05
Yeah, I did like that. I
52:05
thought I didn't actually notice
52:08
it until Matt pointed it out.
52:08
But I think it's cool.
52:12
Same, like I saw the
52:12
table in the back, but I never
52:14
looked at it close enough. And
52:14
Matt was like, Oh, hey, look at
52:17
this. You know what, that's
52:17
actually really cool. I've never
52:20
seen a game do that before. All
52:20
right. Well, I think it's time
52:24
to answer the question, Jake,
52:24
would you rather play Guild
52:27
Master than going out and
52:27
picking up all the hedge in Bush
52:32
trimmings that you had so much
52:32
fun cutting off in the yard, but
52:36
now they're just littering the
52:36
ground with thorns? So you
52:38
should probably just go pick them
52:40
up? is turning the AC back
52:40
on an option?
52:46
Yes, please.
52:48
I would much rather do that over
52:48
anything. But if the AC is
52:53
already on, I would much rather
52:53
play this game to pick up a
52:56
bunch of crap off the ground.
53:00
Just for our listeners
53:00
to know, we turn the air
53:03
conditioning off when we're
53:03
recording because it just
53:06
creates background noise. And
53:06
it's nice to eliminate that but
53:10
we live in Arizona, and it's
53:12
hot. It is 10 o'clock at
53:12
night right now. And it is 98
53:15
degrees
53:16
outside. Yeah.
53:19
Today was 114 degrees.
53:22
Anyway, so yes, you
53:22
prefer to play this game. That's
53:25
great. So there you have it.
53:25
That's Guild Master. Thank you
53:30
guys so much for listening. As
53:30
always, hit us up on Facebook,
53:34
Twitter, and Instagram at
53:34
snowboard podcasts. That's S O
53:39
Bo AR D podcast. We love hearing
53:39
from you. I love hearing what
53:44
you guys are doing what you're
53:44
up to any fun house rules that
53:47
you have fun experiences you
53:47
have playing this game, or maybe
53:50
the fact that you just
53:50
discovered this game and you're
53:52
gonna go check it out. You'll
53:52
also be able to find pictures
53:55
and short stories of the games
53:55
that we've been playing
53:57
recently. And a lot of times I
53:57
post things that are like, Hey,
54:00
did you see this on Kickstarter?
54:00
This looks cool. And you can
54:03
just interact with us all
54:03
things, tabletop gaming. You can
54:07
also email us at We are so
54:07
bored. That's w e a r e s o b o
54:13
ar [email protected]. And make sure
54:13
that you subscribe so that you
54:18
receive notifications when new
54:18
episodes are available. And if
54:22
you leave a rating that's super
54:22
helpful to us. It's super
54:25
helpful to other people to find
54:25
our podcast. And just you know,
54:29
you could do that on Spotify
54:29
now. Yeah,
54:31
leave a rating. Yeah, that
54:31
would be awesome. We also want
54:34
to give shout outs to the people
54:34
who knew that we were reviewing
54:37
Guild Master based on the
54:37
picture we posted last week. And
54:41
there's only one of you so
54:41
congrats to tabletop gaming
54:44
deals on Facebook. Yep. Somebody
54:44
knew somebody saw it this time.
54:50
And we want to thank a&t podcast
54:50
management for the editing of
54:54
this episode. We just hired them
54:54
as our new editors. They are
54:57
professional podcast editors and
54:57
can be fun found at eight N T
55:01
hyphen podcast management.com.
55:01
That's Alpha Nov Tango hyphen
55:07
broadcast management.com.
55:09
Let us know how this episode sounds if you think it sounds amazing, then we can tell
55:11
our podcast editors like hey,
55:16
you guys are awesome. Yeah,
55:17
yes. We also want to thank Michel
55:18
Mims, the designer of our art.
55:23
He is currently accepting
55:23
commissions. So check him out at
55:27
m i s c o SAR, a on Instagram,
55:27
or on his website, Michel Mims.
55:32
That's mi ch e l m i m s dot c
55:32
ar rd.co.
55:36
And of course, check us
55:36
out on Twitch. We are streaming
55:39
regularly we're getting back to
55:39
we're not streaming tomorrow.
55:44
We're out of town. We're
55:44
actually going to go see a live
55:46
show of another podcast. So
55:46
yeah,
55:48
you know, got to share the love. But we
55:50
will be back to a regular
55:53
schedule. And you know, just
55:53
hanging out and doing all the
55:57
things. And Jake also streams,
55:57
video games instead of board
56:01
games video games. Yes. So we're
56:01
both on Twitch. So that's
56:07
twitch.tv/so board podcast and
56:07
twitch.tv/naughty Doc 541 Nau gh
56:17
t. Why do sci fi for one? Yes,
56:21
I'm doing a lot of retro
56:21
games lately. So come check it
56:24
out. We have a good time on both
56:24
streams. Alright, and that's it,
56:28
folks. Thank you all so much for
56:28
listening and we will see you
56:32
next time. Bye bye.
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