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Episode 36 - Guild Master

Episode 36 - Guild Master

Released Tuesday, 19th July 2022
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Episode 36 - Guild Master

Episode 36 - Guild Master

Episode 36 - Guild Master

Episode 36 - Guild Master

Tuesday, 19th July 2022
Good episode? Give it some love!
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Episode Transcript

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0:00

I try it. I fail. It

0:00

sucks. I get nothing for that

0:04

turn.

0:04

I mean, I prefer with two.

0:07

Really? Yeah. Because

0:07

you just kicked my butt or what?

0:11

Yeah. Hello, and welcome. I'm Rachel.

0:31

I'm Jake.

0:32

And we're so bored. The

0:32

Podcast where each episode we

0:36

take a close look at a tabletop

0:36

game and discuss our personal

0:39

experiences with said game to

0:39

help answer the question. Will

0:42

this cure our boredom?

0:44

That's right, we look at

0:44

the mechanics complexity and

0:46

replay ability in a game to

0:46

determine if it's the perfect

0:49

alternative, just say, picking

0:49

up all the hedge and Bush

0:53

trimmings you had so much fun

0:53

cutting off with the hedge

0:55

trimmer. But now your yard is

0:55

just littered with thorns and

0:59

you should probably pick them up.

1:00

That was me. I did that.

1:00

I, I got the hedge trimmer

1:05

working. And it was like, Oh,

1:05

I'm powerful. But now I just

1:11

have a bunch of thorns on the

1:11

ground. I need to probably work

1:14

on picking up yesterday. That's

1:14

the worst part. Especially

1:17

because they hurt like we've got

1:17

gloves. But they still poke

1:21

through my gloves. It hurts. And

1:21

then the bin is full. But I'm

1:24

picked up all the trimmings yet.

1:24

So it's like weeks and weeks of

1:28

filling up the green bin anyway.

1:28

That's live. So before we get

1:33

started, let's talk about our

1:33

streaming. So we are back to

1:40

streaming weekly on Wednesdays

1:40

usually, I think we're going to

1:46

miss it tomorrow because we're

1:46

actually out of town. I know we

1:50

just took a vacation. We had

1:50

some time off. We weren't

1:53

streaming for a couple of weeks.

1:53

I know. Maybe we'll do it like

1:57

Friday or honestly, I'm not

1:57

sure. Because we're recording

2:01

this a week in advance. And I

2:01

don't know what next week looks

2:04

like. But we streamed last week,

2:04

which is tomorrow for us in

2:07

reality true. Well,

2:11

we are getting back to a

2:11

more regular schedule. Sorry.

2:14

This has been a busy busy time.

2:14

Let's put it that way. Yeah,

2:18

speaking of streaming, I am also

2:18

streaming on Twitch. I also took

2:22

a break from that while on

2:22

vacation. But I am getting back

2:26

to that more regularly. Lately

2:26

I've been playing slay the spire

2:30

and Legend of Zelda Windwaker.

2:30

And that's pretty much it for

2:36

now. But you can find me on

2:36

Twitch at Naughty dock 541 Er

2:42

that's twitch.tv/naughty Doc 541

2:42

and Aug HTTYD, OC 541. And you

2:51

can find our streaming on Twitch

2:51

as well. It is twitch.tv/so

2:57

Bored podcast. That's S O Bo AR

2:57

D podcast.

3:02

So what game are we

3:02

talking about today? Chutes and

3:05

Ladders? Yes, my favorite wit's

3:05

end Wait, there is.

3:11

Today we're talking about Guild

3:11

Master. This is apparently a

3:15

game that no one in the world

3:15

has ever heard of. Because I

3:20

posted a teaser for it last

3:20

week, and I got a grand total of

3:27

one reply. So one person who

3:27

knew what this was. Normally

3:32

I've got people guessing within

3:32

minutes, and responding and all

3:36

the different places that I post

3:36

on Facebook, Instagram and

3:39

Twitter. And this one is just

3:39

lacking, I guess they don't have

3:45

the popularity, which is also

3:45

represented by the number of

3:48

reviews that it has on

3:48

BoardGameGeek, which we'll talk

3:51

about. But today, I guess is

3:51

just a learning experience for

3:54

everyone gets to know a new game

3:54

that no one has ever heard

3:57

about, which I'm kind of

3:57

bummed about because I really

4:00

liked this game. It's good.

4:00

Guild Master was created by

4:04

Chris Antony, with art by Andrew

4:04

Bosley Alexander, Mahalia Vick,

4:10

and Amanda Orci. Yes, there,

4:10

Scandinavia names and I am

4:17

horrible at pronouncing these

4:17

I'm sorry if I've butchered

4:20

them. This is actually a

4:20

relatively new game. This was

4:23

released in 2020, by good games

4:23

publishing. And we actually want

4:27

to send a thank you to them

4:27

because they reached out to us

4:31

and asked us if we wanted a copy

4:31

of this game to review. And that

4:35

was early on in our podcast

4:35

career, and we are just now

4:39

getting around to it. But I'm

4:39

very excited for that.

4:45

me. Like I saw a post in

4:45

Facebook, and they said, Hey,

4:47

let us know are you Well this

4:47

person in let us know if you're

5:02

interested in, in one or two of

5:02

these games. And so I had said,

5:06

I'm interested in Guild Master.

5:06

But I'm not interested in this

5:09

other game. And no one ever

5:09

replied back to me. No one ever

5:13

responded, I didn't think I was

5:13

getting the games. And then they

5:16

just kind of showed up both of

5:16

them at our door one day. And so

5:22

I felt a little weird about it.

5:22

Like, I felt less obligated to

5:26

do a review about it quickly.

5:26

Because no one even bothered

5:31

talking to me about it. So I'm

5:31

just throwing that out there. If

5:34

you're thinking about, like

5:34

reaching out to a podcast, to

5:38

have them review your games,

5:38

like have a little bit of

5:41

communication, and it makes it

5:41

feel like you're a real person.

5:45

That's all.

5:46

I mean, this is definitely

5:46

a real game, because we haven't,

5:49

and we've played it, and I like

5:49

it. Jake loses three points.

5:54

So what does that put

5:54

him at? 31? Or 32? No, it

5:58

doesn't matter, because we just

5:58

made the same thing. But was he

6:02

a 31? Or 32? It doesn't matter.

6:02

Ah, you guys jinxed me. I was so

6:10

far ahead. And now you're

6:10

catching up. And

6:12

now I'm not winning anymore.

6:17

Points. Okay, we're

6:17

doing this. No. I knew it. I

6:23

knew you were lying to me.

6:23

You're you're not going to

6:25

cooperate with me. I knew it.

6:25

No, not at all. How would you

6:32

describe Guild Master? Like how

6:32

would you categorize it into

6:35

game? Like type?

6:38

It is a sort of worker

6:38

placement, sort of auction? Sort

6:46

of, what's it called when you

6:46

have like a, like in crisis when

6:50

you have actions that are taken

6:50

in a specific order? I don't

6:54

know how we describe that. But

6:54

actions are taken in a specific

6:57

order. I mean, it is definitely

6:57

a strategy game. It's almost a

7:01

Euro game, but there is dice

7:01

rolling involved.

7:05

I actually have something to say about that later. But okay, we'll come back

7:06

to that. Okay. So the goal of

7:11

this game, your goal is to be

7:11

the most famous guild or build

7:15

up the most famous guild by

7:15

building up Guild Hall

7:19

establishments and upgrades,

7:19

recruiting new adventurers and

7:23

completing contracts. And this

7:23

is the guild that you might

7:27

think of like, I don't know, in

7:27

Dungeons and Dragons, or like

7:30

any kind of role playing game,

7:30

the guild that, you know, has

7:35

adventurers that go out and

7:35

complete these quests and these

7:38

raids and stuff. So you are kind

7:38

of the guild leader? In this

7:42

situation?

7:43

I think of Skyrim. Okay.

7:45

Honestly, I think of

7:45

wow, I think like a collection

7:49

of people that go out and like

7:49

raid some dungeons or some

7:52

raids,

7:53

that's what I think you would.

7:55

So the board is a long

7:55

rectangle, kind of similar to

8:00

arc Nova, but not quite as long,

8:00

it's

8:02

a little shorter. is

8:02

probably like half the size of

8:05

arc Nova. Ah,

8:08

yeah, yeah, like 60%.

8:08

Maybe. On the left side, you

8:13

have the round tracker, which

8:13

is, you know, Nine Circles, I

8:18

guess the represent various moon

8:18

phases. The tracker itself

8:23

represents different moon

8:23

phases. So it's just a little

8:26

flat token and one side, it's a

8:26

full moon. On the other side,

8:29

it's a half moon. And then on

8:29

the board, every third round is

8:33

a blood moon. And these just

8:33

represent different different

8:37

phases, different like

8:37

scenarios, different

8:40

environments in which your

8:40

adventures might have different

8:44

abilities that can trigger. So

8:44

your adventures could have a sun

8:49

symbol, which they can just do

8:49

that ability at any time at any

8:53

round. Or they might have a full

8:53

moon, a half moon or a blood

8:56

moon, and say like something

8:56

that they can do, specifically

9:01

only on those rounds. And then

9:01

right next to the round tracker.

9:07

So taking up about half of the

9:07

board on the left side is the

9:12

adventures that you're available

9:12

to hire. There's kind of two

9:16

rows of that with three slots

9:16

each. At the very top, you'll

9:20

have two to three slots filled

9:20

with adept adventures, that

9:23

depends on how many players you

9:23

have, you might leave one of

9:27

those slots blank. And then on

9:27

the bottom row, you'll have two

9:30

slots for heroic adventures and

9:30

one for legendary adventures.

9:35

And so these get stronger and

9:35

have like more abilities, higher

9:39

dices, higher dices, more dice

9:39

that they can roll on skill

9:46

checks, etc. And usually they're

9:46

like round abilities become more

9:51

powerful,

9:51

the higher up you go. So

9:51

as Rachel said

9:54

earlier, the adventurers will

9:54

have a oftentimes have a power

9:58

that is based on the face of

9:58

them And or the sun, which you

10:01

can do it anytime. numbers

10:01

associated with the different

10:04

skills determine how many dice

10:04

you can roll to attempt those

10:08

skill checks or those quest

10:08

types. So there are might skills

10:12

which is indicated by a red X

10:12

charm, which is a yellow harp

10:17

spirit, which is an orange fire,

10:17

which I don't know. I mean,

10:21

okay, I would do like a holy

10:21

book. But that's just me. Oh,

10:26

Arcane is like a Purple's

10:26

pentacle necklace, or a purple

10:31

necklace. It's

10:31

not actually a pentacle.

10:31

It's not a pentacle. It's got

10:34

six sides to the star.

10:36

So it's actually a Star of

10:36

David. And then it's not Guile,

10:43

which is indicated by a green

10:43

hood with some eyes underneath

10:48

the hood. And then logic, which

10:48

is a blue book.

10:52

Yeah, next to the

10:52

adventures in the center of the

10:57

board are on the center, right

10:57

of the board, is the contracts.

11:00

And so again, we've got

11:00

different levels of contracts we

11:04

have common, which are the

11:04

easiest, Next Level is heroic,

11:07

and the next level is legendary.

11:07

The only real difference in

11:12

those I think, is just the skill

11:12

checks that they require.

11:15

Although I feel like as you go

11:15

up, like in higher difficulty,

11:19

there's more chances of those

11:19

events to be

11:22

at the bottom that and you get

11:22

better rewards. Oh, you

11:26

definitely get better rewards. Yes, you

11:28

definitely get from doing

11:28

the more difficult ones. Yes.

11:31

And the contracts, those are the

11:31

quests that your guild members

11:35

are going to go do.

11:36

Yes. And then off the

11:36

board,

11:41

kind of just off to the side,

11:41

you have those various different

11:44

contracts. So that's where you

11:44

have like the decks for each of

11:47

those, the board starts out with

11:47

just common contracts. But as

11:51

you complete them, like the

11:51

person who completed them gets

11:54

to choose what kind of contract

11:54

fills the spot that that

11:59

previous contract was taking up.

11:59

So you can choose to add heroic

12:02

or legendary after completing

12:02

the common ones.

12:06

All of those things that

12:06

we have just described are the

12:09

majority of the orders. So

12:09

there's a couple other ones. But

12:13

those are what we call orders in

12:13

this game. These are your worker

12:17

placement slots, for lack of a

12:17

better word, because we're going

12:20

to use that word order in the

12:20

next little bit. So I wanted to

12:23

kind of clarify, that's what we're talking about.

12:25

Yeah, the whole concept

12:25

of the game is that like you are

12:28

managing these adventures that

12:28

belong to your guild, and

12:32

splitting them into teams and

12:32

sending those teams out to

12:36

fulfill orders AKA, like

12:36

complete tasks or,

12:41

or hire adventures or

12:41

Yeah, by builders to upgrade

12:44

your guild, depending on what

12:44

you know, you're you're giving

12:48

them orders just like your boss.

12:48

Yeah. Yeah, exactly. Okay, so

12:54

off to the side of the board, you've got the contracts. And then you also have your

12:56

additional upgrades that you can

13:00

do. So you have your core

13:00

upgrades. Everybody starts with

13:04

a level one stables, which

13:04

controls the number of orders

13:08

that you can fill per round. And

13:08

at level one, you can only fill

13:12

to level one mess hall, which

13:12

controls the number of

13:15

adventures that you can assign

13:15

per team, which is also limited

13:19

to two at level one, and a bar,

13:19

which gives you income at the

13:24

end of the whole round. And

13:24

again, that starts at two. So

13:29

there are level two and level

13:29

three upgrades for each of those

13:33

off to the side that can be

13:33

purchased. There are also skill

13:37

upgrades, which can kind of be

13:37

purchased at the same time as

13:40

the core upgrades. And these

13:40

give you like training rooms is

13:45

how they're described in the

13:45

rulebook. So those allow you to

13:48

either re roll two dice for a

13:48

specific skill check or change

13:54

one dice to a five for a

13:54

specific skill check. And you

13:58

can have up to four of those

13:58

types of upgrades. Lastly, we

14:02

have the prestige upgrades. So

14:02

these are a unique upgrade that

14:05

grant you extra points at the

14:05

end of the game for various

14:08

circumstances. And that's

14:08

limited to one per player.

14:14

Each player in this game

14:14

also has their own personal

14:16

board. This has a couple of

14:16

different things on it. First is

14:21

our guild upgrades. These are

14:21

where core and skill upgrades

14:25

are placed. And this is public

14:25

to everyone at all times. So

14:29

everybody should be able to see

14:29

what upgrades you have and what

14:32

ones you don't the order board

14:32

however, it's like a four by

14:36

four grid where you're going to

14:36

be assigning these teams and

14:39

giving them orders on what team

14:39

should do what on this order

14:44

board you have order 1234 This

14:44

is the order that you want these

14:49

to be fulfilled in. So if your

14:49

number one priority is to

14:54

upgrade your Guild Hall you

14:54

would want to put a team to

14:58

purchase builders in slot one

14:58

On. Next, if you wanted to hire

15:02

a new hero, you would put that

15:02

into order number two. So this

15:09

four by four grid, like I said,

15:09

is where you're going to be

15:12

sending your current heroes to

15:12

go out and do these things.

15:16

During the first phase of the

15:16

round is hidden behind kind of a

15:21

DM screen, if you're familiar

15:21

with what that is, while you're

15:24

assigning these teams, their

15:24

tasks. And once everybody is

15:29

done, it's all revealed at the

15:29

same time, so nobody can change

15:33

what they want to do when,

15:33

because there is kind of a

15:36

bidding element to this game.

15:36

Now, the phases of the game, the

15:41

start of the round is, first you

15:41

need to announce any events,

15:46

like Rachel said, some of those

15:46

contracts will have events

15:48

attached to them. For example,

15:48

hiring heroes might cost less

15:53

gold this round, or nobody will

15:53

be able to fulfill contracts

15:57

from their hand. Some of those

15:57

things are attached to specific

16:01

contracts that may or may not be

16:01

publicly

16:04

on the board. If it is a

16:04

Bloodmoon.

16:07

For this round, each

16:07

person draws a private contract

16:10

of their choice, they can choose

16:10

a common heroic,

16:13

or legendary. The plot phase, this is when

16:15

you're going to use plot

16:18

abilities. So at the bottom of

16:18

your adventure cards, sometimes

16:23

they will have an ability that

16:23

says during plot phase, do this,

16:28

for example, the last game I had

16:28

during a Bloodmoon on the plot

16:32

phase, I could pay to gold to

16:32

gain to fame, and fame in this

16:37

game is interchangeable with

16:37

victory points. That's that's

16:40

what you're tracking really.

16:40

During the plot phase, everybody

16:44

should also announce their gold

16:44

totals.

16:48

This is kind of a silly

16:48

rule. In my opinion. I don't

16:52

know like we totally forgot to

16:52

do that, while we were playing

16:55

our last game,

16:56

I never do it. I don't

16:56

know why that's the thing. I

17:00

don't think it should be. That's

17:00

my opinion. Next is the order

17:04

phase. This is when you assign

17:04

your team's to complete specific

17:07

tasks and what order you want

17:07

them to be completed in. This is

17:11

the time that nobody should see

17:11

what you want to do. And when

17:15

you want to do it, because there

17:15

is this kind of betting and risk

17:20

versus reward system where you

17:20

want to go first to do these

17:25

things because some of these

17:25

orders can only be completed

17:29

once. For example, if you and

17:29

another player are trying to

17:33

complete the same contract, the

17:33

person who puts that on the

17:37

order list first or in the

17:37

highest priority slot, they will

17:42

get to do that contract. If they

17:42

succeed, then the next person

17:46

who wanted to attempt it as

17:46

well, well, they're out of luck,

17:49

that one is not available, there

17:49

are other things they can do to

17:52

kind of recoup that last bid.

17:52

But it does behoove you to

17:58

balance that out. So that's why

17:58

this is hidden so that nobody

18:01

sees what you want to do when

18:01

you want to do it. During the

18:05

order phase, you're going to

18:05

assign those teams, like I said,

18:10

and money must be assigned to

18:10

the team if they're going to

18:14

hire builders or recruit new

18:14

adventures. For the builders,

18:18

you can put as much cash on

18:18

there as you want to, you don't

18:22

have to use it all. But if you

18:22

are short for the amount that

18:28

the builders currently cost, you

18:28

will not be able to hire them.

18:32

However, if you are going to

18:32

hire a new adventure with your

18:35

team, any gold that you place on

18:35

that will be lost. So if you

18:42

went to, to hire an adventurer

18:42

that cost 10, and you put 12

18:46

gold on there, you don't get to

18:46

keep your two leftover, that

18:51

actually still goes to the

18:51

adventurer, or to the bank,

18:54

really, you still have to pay

18:54

that amount of money. team sizes

18:58

and number of orders that can be

18:58

completed are limited by the

19:02

mess hall and stables

19:02

respectively, and their specific

19:05

upgrade level.

19:07

And I don't know I just

19:07

want to point out that like it

19:09

is really important to make sure

19:09

that you allocate the right

19:12

amount of money, quote, unquote,

19:12

for each of these teams, because

19:16

you know, one, that money is not

19:16

available in your treasury

19:19

during that time when the that

19:19

team is off doing whatever task,

19:24

it's not available. If something

19:24

else comes up and you need it.

19:29

It's not available to be

19:29

interchanged. If you're both

19:31

going and hiring a builder and

19:31

you want to try and recruit an

19:35

adventurer, like you can't just

19:35

have a big pool of money and

19:38

like whatever you don't spend on

19:38

the builder you spend on the

19:41

adventure, right? It has to be

19:41

split up and decided beforehand

19:44

how you're going to do that and

19:44

what you're going to allocate.

19:47

Yes.

19:48

The action phase is when

19:48

you actually go and perform

19:53

these actions. So you remove

19:53

your screen so that everybody

19:57

can see what everyone's orders

19:57

are and you're going to resolve

20:02

everything in this order. So

20:02

like, everyone's going to do

20:06

order slot number one. And it's

20:06

going to go from hiring

20:11

builders, to then recruiting

20:11

adventurers to then completing

20:16

contracts that are on the board.

20:16

And finally, and was what we

20:21

call wandering or completing

20:21

private contracts that you have

20:26

personally. And you're gonna go

20:26

through all of that for order

20:29

number one, and determine who

20:29

gets what and who did what

20:33

first, and then you'll move on

20:33

to order number two, and you'll

20:35

do all that again. And so this

20:35

is where we can start to see

20:39

conflicts where you've got two

20:39

or more people who have chosen

20:44

the same task to be performed in

20:44

the same order slot number. So

20:51

there are different ways of

20:51

resolving this depending on

20:55

which action you're trying to

20:55

do. So if multiple people are

20:59

trying to hire builders at the

20:59

same time, then you're going to

21:03

roll a skill check based on the

21:03

skills the team you sent to hire

21:08

the builders has. So you know,

21:08

these are not just throw away

21:13

team members, you should have a

21:13

little bit of synergy or where

21:17

they have some ability to roll

21:17

dice in case there is a conflict

21:20

here, the person who gets the

21:20

highest role on that skill check

21:25

will get to hire the builders

21:25

first. And as you hire builders,

21:30

it is actually going to increase

21:30

the cost of hiring more. So the

21:35

next highest role we'll get to

21:35

go assuming they have enough

21:39

money, and then the next

21:39

assuming that they have enough

21:41

money. If you conflict when

21:41

trying to recruit an adventurer,

21:46

it's the person who sent the

21:46

most money to hire that

21:50

adventurer who gets to hire

21:50

them. And that's where it comes,

21:54

you know, into effect that you

21:54

might want to send a little bit

21:57

more than what it actually costs

21:57

to hire that adventurer just in

22:00

case you have to compete with

22:00

somebody. If two people have

22:03

sent the same amount of money,

22:03

then you end up doing another

22:06

role for that skill check to

22:06

determine who hires them. If

22:09

you're competing over completing

22:09

a contract, this is where it

22:13

starts to get kind of I don't

22:13

know, interesting or crazy, you

22:17

can actually discuss with the

22:17

other player who was trying to

22:20

do the same thing at the same

22:20

time as you and try to decide if

22:24

you want to cooperate or if you

22:24

want to conflict on performing

22:27

this contract, you can negotiate

22:27

terms of how you would split up

22:31

the rewards if you decided to

22:31

cooperate. And then you have a

22:35

little token in your hand that

22:35

has like, it's got a green fist

22:39

on one side, or like maybe it's

22:39

supposed to be like shaking

22:42

hands green on one side, and

22:42

then it's like a red fist on the

22:46

other side. So green indicates I

22:46

want to cooperate and red

22:50

indicates I don't want to

22:50

cooperate. And so you negotiate

22:54

and discuss your terminology, or

22:54

discuss your conditions for

23:00

cooperating. And then you kind

23:00

of all both slam down this token

23:04

at the same time and reveal to

23:04

see well do they actually even

23:08

want to cooperate or not? That's

23:08

where it can get kind of fun. If

23:12

you decide to cooperate, it ends

23:12

up being pretty easy. You both

23:14

just pull your dice rolls

23:14

together and you slaughter the

23:18

contract almost definitely. And

23:18

you have to split up the rewards

23:22

as previously discussed. If you

23:22

decide to conflict or if one

23:27

person decides to conflict when

23:27

the other decides to cooperate,

23:30

then you both attempt the

23:30

contract individually. But with

23:34

a penalty check or with a

23:34

penalty to your skill check. So

23:39

basically the number of dice

23:39

that you are rolling for that

23:42

skill check, you have to add

23:42

that number to the skill, which

23:45

did happen between me and my

23:45

sister while we're playing this

23:48

game and resulted in her barely

23:48

not meeting the skill check and

23:52

me barely meeting it. So yeah,

23:52

it was interesting. So that's

23:57

completing a contract. And then

23:57

the last action is just

24:02

wondering. So this is something

24:02

that you can always do. This is

24:07

kind of a fallback action if you

24:07

fail to do one of your other

24:12

actions or someone gets to it

24:12

before you. So you can always

24:15

just do a skill check for

24:15

whatever team you sent. And

24:19

there's a table that defines how

24:19

much fame and money that you

24:23

get. For those roles. It's

24:23

usually pretty low. It's not

24:28

going to really completely

24:28

encompass or cover what you lost

24:34

or what you missed out on. But

24:34

at least it's something this is

24:37

also an opportunity to complete

24:37

a private contract instead of

24:41

wondering you can attempt to to

24:41

complete one of the ones that

24:43

you have in your hand.

24:45

I have a question about

24:45

that. Because I don't remember,

24:49

if let's say I wanted to

24:49

complete a contract, somebody

24:53

else beat me to it. Can I

24:53

complete one from my hand

24:57

instead? Or does that have to be

24:57

predetermined?

25:00

When you miss out on

25:00

performing an action, because

25:03

someone else did it first you

25:03

have the opportunity to wander

25:06

or complete a

25:07

private con. Okay, so you

25:07

can complete a private contract.

25:10

Yeah. Okay, that's

25:11

cool when someone else

25:11

takes it from you, if you fail

25:14

at completing a contract, that's

25:14

not saying, yeah,

25:18

that is different. That

25:18

means you, you just failed your

25:20

team last. Yeah. Yeah. So after

25:20

everything has been completed in

25:26

alphabetical and numerical

25:26

order, according to everybody's

25:30

order charts, 123, and four,

25:30

everybody now clears their teams

25:35

from their queries, their, their

25:35

specific order assignments, and

25:40

brings that back into their

25:40

their hand, or they're available

25:43

cards for their team. Every

25:43

person gains income from their

25:47

bar. Depending on how much it's

25:47

been upgraded, that tells you

25:52

how much gold you get. You then

25:52

reset the builder cost tracker,

25:56

so it will go back down to the

25:56

lowest amount. If it is a blood

26:01

moon, and you finish that round,

26:01

you will then remove all

26:06

adventurers who are face up and

26:06

all contracts that are faced up

26:10

from the board, and then replace

26:10

them. If it is not, you will

26:14

just reveal any new adventures

26:14

and contracts. And you will move

26:19

the round marker down and flip

26:19

it to the next moon phase. And

26:22

that's the game, the end of the

26:22

game was triggered by the end of

26:26

the ninth round. So it's not

26:26

somebody needs to complete

26:29

something or do something

26:29

specific. The game just last

26:32

nine rounds. After nine rounds,

26:32

you add up all your points or

26:37

your fame obtained throughout

26:37

the game. And then you can also

26:42

get End of game points for what

26:42

are called prestige upgrades.

26:46

These are things that you can

26:46

construct using builders that

26:50

are all different in how they

26:50

will get you end of game points.

26:54

And then all of your gold also

26:54

is worth victory points at a

26:59

five to one ratio. And once you

26:59

calculate who has the most fame

27:04

or the most victory points, that

27:04

person wins, game over. No, no,

27:08

no. No, no. I think Squeenix is

27:08

pretty litigious. So I don't

27:14

know about that.

27:17

Well, we've already been

27:17

sued by Disney. I think there

27:22

was one other one I don't

27:22

remember. I don't know. Anyway,

27:26

so Jake loves this game. Let's

27:26

talk about it.

27:29

I do actually really like

27:29

this game.

27:31

Tell us why.

27:32

I don't know why. Because

27:32

you and I were talking about

27:35

this. And it does feel like

27:35

there could be more to this

27:38

game. And I typically don't like

27:38

games that are dictated or

27:44

depend on dice rolls. And this

27:44

one kind of does when you're

27:49

going to complete the contract.

27:49

But there are viable ways to get

27:53

victory points in this game. And

27:53

they're not always dependent on

27:57

contracts. For example, each

27:57

time you purchase a hero, they

28:01

have a victory point value. So

28:01

you could in theory, just

28:06

continue to buy heroes, each

28:06

upgrade to your Guild Hall and

28:11

upgrade skill gives you victory

28:11

points as well. So if you just

28:16

beef that up, and then continue

28:16

to buy heroes, you could in

28:20

theory, I mean, you would make

28:20

amazing teams. But you could get

28:25

victory points that way. And I

28:25

like to do that. I like to just

28:28

buy heroes because I think

28:28

they're cool. Like they have

28:31

cool artwork. Each one looks

28:31

individual and different. And

28:34

they all have unique abilities.

28:36

So I like it. I don't

28:36

know. Okay, yeah, I

28:40

guess I never thought of that as

28:40

a viable strategy.

28:44

I mean, you need to

28:44

complete some contracts like,

28:47

but once you have a few amazing

28:47

heroes, it makes those contracts

28:53

easy. But I like the it's almost

28:53

like an auction for your bidding

28:59

for these worker placement slots

28:59

by saying, Well, this was most

29:03

important to me. So I need to do

29:03

this one first. Or this one's

29:07

most important to me. So I need

29:07

to do that one first. So if you

29:10

kind of know what your opponents

29:10

want to do, you can kind of

29:16

either beat them to it by either

29:16

paying more money or having a

29:20

stronger team. Or if everybody's

29:20

trying to do the same thing. You

29:24

can just back off and say, Okay,

29:24

well, I'm gonna go do this stuff

29:27

over here instead and get

29:27

resources for the next turn

29:31

and build that up. That is smart, because I think

29:34

so in the last game that we

29:37

played, we were playing with my

29:37

sister and her husband as well.

29:40

And there was a lot of

29:40

competition right in the

29:44

beginning for I don't know, the

29:44

first two or three rounds with

29:47

builders, trying to hire

29:47

builders so that people could

29:50

upgrade, you know, the number of

29:50

orders that they're filling

29:53

upgrade the number of people

29:53

that they're sending upgrade the

29:55

amount of money that they're

29:55

making, and I kept getting

29:58

really crappy roll on that, and

29:58

that's where it's like, I hate

30:02

the luck component of this. And,

30:02

you know another thing that we

30:07

played incorrectly. I'm going to

30:07

talk more about this, I think in

30:12

the easy versus difficult

30:12

section. But the setup is

30:15

confusing. And so there's one

30:15

portion of the setup that always

30:19

kind of gets me. And that caused

30:19

us to not make all of the skill

30:26

upgrade components available

30:26

when they should have been. So I

30:31

had a team that I kept sending

30:31

to go try and do builders and

30:36

they would roll three dice, and

30:36

I'd get a crappy roll. And then

30:40

I didn't have the skill upgrade

30:40

to be able to like reroll the

30:42

dice or set one of those to five

30:42

or anything, because we were

30:46

playing wrong. And that wasn't a

30:46

purchasable thing that we

30:50

played. So there's that. But

30:50

then I'm also like, trying to, I

30:56

don't know, complete the contracts and stuff with this other team that I think does

30:58

better or, you know, has more

31:01

dice to do that. So I'm not good

31:01

at prioritizing, I guess. But I

31:07

do feel like something is

31:07

missing from this game. And I've

31:09

been thinking about this for a

31:09

while, I can't quite put my

31:13

finger on it. One idea that I

31:13

came up with was that I feel

31:18

like the contracts should be

31:18

more interesting. They are

31:23

basically just a skill check. Or

31:23

like, there's a couple of

31:27

different options for different

31:27

skills that you can do. And this

31:30

is the number that you need to

31:30

roll. And then this is the bonus

31:32

that you get. It has a title

31:32

that says something about what

31:36

you're doing. But honestly, I

31:36

don't know if anyone ever reads

31:38

that. But there's room on the

31:38

card to make that more

31:43

interesting. Put a little bit of

31:43

artwork or do something to draw

31:47

attention to that title. So it's

31:47

like, Oh, I'm not just rolling

31:50

the dice for this Guile skill

31:50

check. No, I'm actually I'm

31:54

trying to sneak into, you know,

31:54

somewhere and get evidence for

31:58

something right, like, tell a

31:58

story with it. I think that

32:02

would make it more interesting.

32:02

I don't know if that's the oomph

32:06

that it means to kind of bring

32:06

it up to that next level. But I

32:09

feel like that would be helpful.

32:09

What do you think?

32:12

I think that that would

32:12

actually be awesome. I was just

32:15

thinking, as you were saying that the cards are missing something, either a short little

32:17

story, or artwork, or both. I

32:23

think Saif did a pretty good job

32:23

of this. A lot of them are

32:26

repetitive in sight. But just

32:26

the cards themselves have some

32:31

really nice artwork on them.

32:34

And the other thing that

32:34

I was thinking, which I said I'd

32:36

come back to was, okay, this may

32:36

get controversial guys.

32:42

Don't hate me. This feels like it wants to be a

32:44

Euro game. And what I mean by

32:50

that is, I feel like it's

32:50

lacking some of the silly

32:57

goofiness that comes with

32:57

typical dice, rolling games,

33:03

Euro games, I feel like they can

33:03

stand on their own being a

33:07

little bit more serious, like

33:07

Ticket to Ride. That's the most

33:12

classic Euro game example that I

33:12

can come up with. It's about

33:15

building trains around Europe.

33:15

And there's not a whole lot more

33:18

to it than that. Right? You're

33:18

just building railroad tracks.

33:22

And that's it. And it doesn't

33:22

need to be more. Because what

33:27

your games are about is it's

33:27

about mastering that strategy.

33:32

It's about saying, I did this

33:32

last time, let's see if I can

33:37

try and improve on that this

33:37

time. Right? You can't do that

33:41

with a dice rolling game. You

33:41

can't do that with a game that

33:44

is so heavily dependent on luck,

33:44

even though they have these

33:48

things that are like something

33:48

that allows you to kind of

33:53

regain some chance or you know,

33:53

regain some control of that by

33:58

Re rolling the dice or by

33:58

setting one of the dice to a

34:00

five. It's still luck based.

34:04

And so I don't feel like it can

34:04

have that very serious theme and

34:10

like it needs to add something

34:10

that's a little goofy or silly.

34:14

Okay, so I'm gonna I'm

34:14

going to ask you a couple

34:17

general questions here. Okay, okay.

34:21

How do you feel about games that

34:21

reward you with victory points

34:28

for dice rolls?

34:30

For getting good dice

34:30

rolls? Yes.

34:33

Those are certain types of

34:33

games. Right? Those are games.

34:36

Yep. My general preference is I

34:36

think like you to have something

34:43

that's more based on my skill

34:43

level. It depends on what game

34:47

we're playing right? If we're

34:47

gonna play King of Tokyo, then

34:52

like I have myself in my mind my

34:52

mentality set up for like, this

34:58

is a lock based game and It's

34:58

gonna be based on dice rolls.

35:02

Let me ask you, how do you

35:02

feel about abomination?

35:08

abomination. Abomination

35:08

is a Euro game until you try to

35:14

bring the monster to life.

35:18

Because it rewards you

35:18

based on dice rolls, yeah. But

35:24

it does have some of those same

35:24

elements to mitigate luck. And

35:29

there are strategies on how many

35:29

dice to roll and when to roll.

35:33

But it does still come down two

35:33

dice rolls.

35:38

The difference is that I

35:38

don't only have one opportunity

35:43

to bring my monster to life in

35:43

abomination. That's true in

35:47

abomination. The first time I

35:47

played the game, I waited way

35:51

too long to start rolling the

35:51

dice, and trying to bring things

35:54

to life. And, you know, I

35:54

realized that's a mistake, don't

35:58

wait that long, you have to

35:58

start trying to do it earlier.

36:01

And you don't have to bring

36:01

everything to life at once. Like

36:03

you bring the individual pieces

36:03

together over the course of

36:05

multiple rounds. Once I figured

36:05

that out, it's fine. Because you

36:10

know what, it's unlikely. And

36:10

you have the ability to control

36:13

the likelihood of destroying

36:13

parts of your monster by

36:18

controlling how many dice you

36:18

roll. So you have some control

36:23

over that. And even if you do

36:23

damage, and you don't manage to

36:26

bring something to life, if you

36:26

don't destroy it, it can be

36:28

fixed. So like, it's not just, I

36:28

tried once I had one roll, I

36:35

failed, I'm lost forever. Right?

36:35

Right, Guild Master, I have one

36:41

skill check, I try it, I fail,

36:41

it sucks, I get nothing for that

36:46

turn, I'm rewarded with nothing.

36:46

And the only possible chance of

36:52

recovery is hoping that that

36:52

contract or whatever will still

36:56

be there next round when I come

36:56

back to it, but I've lost a

37:01

whole round, where other people

37:01

are gaining points. And I'm not

37:05

now because I failed a dice

37:05

roll. Yes. I mean, I understand

37:09

that. So I don't know, it's the

37:09

difference between, like

37:13

determining if you're successful

37:13

or not. Now in this one

37:17

instance, and this one round, or

37:17

is it accumulation of everything

37:22

that you've tried to do throughout the entire game added up at the end?

37:25

Okay, I just wanted to

37:25

point out the fact that we love

37:28

abomination, which does have

37:28

those dice rolls with rewards.

37:34

And that is a I know,

37:34

we're we're supposed to be

37:37

talking about Guild Master. No,

37:37

no, we're talking about

37:40

abomination. That is a, like

37:40

feedback that people have given

37:45

on the game. And those those

37:45

variants also add to controlling

37:50

a little bit of that luck and

37:50

not having so much of it

37:53

dependent

37:53

on luck. Yeah, I get them.

37:53

Okay, So suffice it to say we

37:59

both like this game. For me.

37:59

It's way more fun with more

38:03

people. I mean, I prefer with

38:03

two. Really? Yeah. Because you

38:10

just kick my butt or what? Yeah.

38:16

No, but it was more fun with

38:16

more people. Because I think

38:19

three would be the best four, it

38:19

feels like it's so competitive

38:24

for slots. So I think three

38:24

would be the best.

38:27

I don't know, I liked

38:27

it. I really liked it at four at

38:30

two. It's kind of boring. I know

38:30

you really liked the game. I'm

38:35

sorry. But it too, it feels like

38:35

there's no reason to compete for

38:41

anything, there's no opportunity

38:41

to cooperate on anything. We

38:45

both are just kind of off in our

38:45

own little worlds doing our own

38:48

little things. And like we don't

38:48

have to interact at all. I like

38:53

it much better at for people,

38:54

I get that. So let's go on

38:54

to the expansions and add ons

38:59

for this game. This is going to

38:59

be a pretty long section,

39:02

because there are none. So next,

39:02

we're gonna go to the Board Game

39:06

Geek rating. This game is rated

39:06

at a 7.4 of 253 ratings. We have

39:14

not rated it yet. I don't know

39:14

if it go up to 7.5 or 7.3. But

39:21

as we said earlier, this game is

39:21

not really available in many

39:25

places. You can't buy it on the

39:25

Amazon, you have to buy it at a

39:29

few specific websites. And we

39:29

got it from the publisher

39:33

for for free.

39:35

It is at Walmart

39:35

supposedly I've never seen it at

39:38

Walmart. I mean, I'll go

39:38

shopping for board games at

39:41

Walmart. I did a search earlier

39:41

and I found it on miniature

39:45

market and I found it at like

39:45

Walmart and some other like

39:49

random places that are maybe

39:49

like individual like game stores

39:53

friendly local game stores. But

39:53

253 ratings is so low Like, this

40:01

company just has not done a good

40:01

job of marketing this game.

40:06

Advertising this game like No,

40:06

no one's heard of it.

40:09

Yeah, I was looking at some of the other games that they have on BoardGameGeek. We

40:11

won't talk about them or go into

40:14

what they are right now. But not

40:14

many of them have many reviews

40:18

already. So I'm not sure if they

40:18

just don't market very well, or

40:24

advertise very well. But I think

40:24

this game is is fine. I think a

40:28

7.4 is honestly a pretty

40:28

accurate rating. I'd probably

40:32

say a seven. If I were to go

40:32

into BoardGameGeek and rate it.

40:36

But there's no problem. It's

40:36

there's no glaring issues.

40:39

There's some minor gripes that

40:39

we've talked about earlier, but

40:43

nothing major, nothing that says

40:43

like, this game is not playable.

40:46

I don't understand why it's not

40:46

performing poorly. It's just not

40:51

being well received. Yeah, well,

40:51

it's just not being received. I

40:55

don't know why. And I'd be

40:55

interested to find out. If any

40:59

of you have played this game, or

40:59

heard of this game? Let us know

41:02

what you think about it.

41:02

Because, you know, 253 ratings

41:06

is not a lot. I think this is

41:06

the least number of ratings we

41:10

have seen on a game that we've

41:10

gone through. Yeah,

41:13

I'm interested in like,

41:13

if there's anybody who listens

41:17

to this episode, and thinks that

41:17

sounds like a fun game, you

41:20

know, go check it out. And then

41:20

tell us what you think of it.

41:23

And, you know, maybe we can help

41:23

kind of get this game off the

41:26

ground a little bit more,

41:26

because I think it does deserve

41:29

more attention than it has

41:29

gotten. So I totally agree with

41:33

that. All right, we're gonna go

41:33

into our rating section now.

41:38

First, we have easy versus

41:38

difficult. This is basically,

41:41

how is the rulebook? How easy

41:41

are the rules to understand how

41:46

easy is this for a new player to

41:46

come and pick up? You know, how

41:50

often do you have to go back to

41:50

the rulebook and look, you know,

41:54

look something up or like,

41:54

interpret the rules. So I think

42:00

that this rule book is written

42:00

pretty poorly. Maybe that's part

42:03

of why it's not received so

42:03

well. The game sounds so much

42:09

more complicated from reading

42:09

the rulebook than it actually

42:12

is. And normally, when I'm

42:12

filling out, like our outline

42:17

for each of these episodes, I'm

42:17

going through the rulebook and

42:21

kind of just putting it in my

42:21

own words, in the outline, but

42:25

I'm following like the same

42:25

direction and like, order that

42:30

everything is written in the

42:30

rulebook. For this, I totally

42:34

went off script and wrote it

42:34

myself, because it doesn't make

42:38

any sense to me, the way that

42:38

the rulebook is laid out, like

42:41

they don't talk about like, the

42:41

different phases of play until

42:45

like page 11, or something like

42:45

that. I had also mentioned that

42:48

I was going to talk about something in the setup, that always ends up being very

42:50

confusing for me. So in order to

42:55

determine your starting teams,

42:55

your novice adventures that you

43:01

have in this game, they have a

43:01

really obscure way of kind of

43:04

figuring that out. They say

43:04

you've got, you know, all these

43:08

tokens for the different skill

43:08

upgrades that you can have. So

43:12

you've got six of those, lay it

43:12

out in this specific layout, it

43:16

has to be looking like this. And

43:16

then depending on how many

43:20

players you have, you can either

43:20

pick one row, one column or two

43:25

rows from that layout. I don't

43:25

know why it has to be that way.

43:32

I feel like you could just pick

43:32

two or three or four random

43:37

skill upgrades, the way that

43:37

it's laid out, doesn't seem to

43:41

have any kind of balance,

43:44

I think it's based off of

43:44

the team that you're getting. So

43:48

you want your team's upgrade. So

43:48

for example, in pretty much

43:52

every single game we've played,

43:52

I somehow ended up with the team

43:56

that's based in Guile, like

43:56

that's their strong suit. So I

44:00

want the Guile upgrade to be

44:00

available for purchase, so that

44:04

I can actually upgrade that

44:06

we played it wrong. So

44:06

the thing what's available for

44:09

purchase later on is not it's

44:09

not a thing that's applicable,

44:14

but it determines what your

44:14

starting team is, we could

44:18

randomly select one of those

44:18

tokens and you could get guile.

44:21

And that will give you the guys that are Guile based for your starting

44:22

team. Okay,

44:27

that's what determines your

44:27

starting team. It's not, I want

44:30

to be able to have that upgrade.

44:30

It's like, that's how you figure

44:34

out who your novices are. So I

44:34

don't see why it has to be like

44:39

these specific rows and columns,

44:39

the way that it's laid out.

44:43

There doesn't seem to be any

44:43

reasoning behind that. And the

44:46

way that it's worded in the

44:46

rulebook, it's just very

44:49

confusing about how you follow

44:49

that based on the number of

44:54

players that you have. And the

44:54

reason that we played it wrong

44:58

is because say We're playing for

44:58

with four people. So you take

45:03

two rows from that. And then you

45:03

shake those up and you randomly

45:07

hand them out to people. That's

45:07

their initial starting upgrade.

45:11

And that's the team that they

45:11

get to start with. And then it

45:15

doesn't tell you what to do with

45:15

the other ones. What do you do

45:18

with the two tokens that you didn't select? It doesn't say,

45:20

yeah, it doesn't. So

45:27

I think we made an assumption or

45:27

jumped to the conclusion that

45:30

Oh, those are just not available

45:30

for purchase. And that's not

45:35

correct. There's nothing that

45:35

says they're not available for

45:37

purchase. So I think the better assumption would be, everything's available for

45:39

purchase, but it's just very

45:44

poorly written and executed. And

45:44

I don't see any purpose behind

45:48

it just seems to be complicated

45:48

for the reason of wanting to be

45:52

complicated.

45:53

Okay. I mean, that makes

45:53

sense. When you were saying

45:56

about the rulebook not being

45:56

well written. I was thinking

46:01

about the DM screen that they

46:01

give you to obscure during the

46:06

order phase, that honestly, on

46:06

the back of it has so much

46:11

information that if you really

46:11

paid attention, and you were,

46:15

and you're very familiar with

46:15

board games, kind of like this,

46:18

you know, more advanced board

46:18

games, you could probably just

46:20

look at that, and get a very

46:20

good idea of how to play the

46:24

game.

46:25

That's what Matt did.

46:25

Yeah, I mean, so like, I'm

46:28

flipping through the rulebook

46:28

trying to look up something. And

46:31

he's like, Oh, it says right

46:31

here on the DM screen, like

46:34

blah, blah, blah, blah, blah.

46:34

Oh, okay. I mean, that was way

46:37

more well organized, and better

46:37

put, then, this entire rulebook

46:42

that's way over written. Anyway,

46:42

I think the game itself is

46:47

really not really not difficult

46:47

to learn. If you have someone

46:52

explain it to you, if someone

46:52

already knows the rules, it's

46:55

really not. It doesn't play as

46:55

difficult as it sounds in the

46:59

rulebook. But I have to knock

46:59

off points for the way the

47:02

rulebook is written. That's

47:02

fair. So I'm gonna give it like

47:05

a six, I think on the difficult

47:05

scale,

47:08

I think, yeah, I was gonna give it a five

47:08

or six as well. The next rating

47:12

section is simple versus

47:12

complex. If you're not familiar

47:15

with our show, in our rating

47:15

section, you might be confused

47:18

as to why simple versus complex

47:18

is different than easy versus

47:21

difficult. But this section is

47:21

really based on strategy on how

47:26

to use the mechanics to win the

47:26

game, how many viable strategies

47:30

are there for the game, and I

47:30

feel like this game has some

47:33

viable strategy. And there's

47:33

definitely a balance on using

47:37

the mechanics like when to bid,

47:37

how much to bid, what kind of

47:41

teams to send, but I do feel

47:41

that the strategies, or the

47:46

number of strategies is limited.

47:46

While you may be able to kind of

47:50

mix and match what you focus on

47:50

you do I feel have to kind of

47:53

diversify your portfolio. In

47:53

each game, I was kind of talking

47:57

earlier about only focusing on

47:57

purchasing heroes. And I don't

48:02

think that that is actually a

48:02

very viable strategy. Because at

48:07

most, I think you get seven

48:07

victory points for the legendary

48:11

ones, and they are expensive, yeah, it's just, I

48:14

don't feel like for your

48:14

money, you're not getting the

48:17

fame, you're not getting the

48:17

points that you really need out

48:21

of that.

48:22

So I do feel it's a little

48:22

bit limited, but I do feel like

48:25

there's definitely some

48:25

strategic elements, especially

48:28

with your orders, and what you

48:28

prioritize, especially when you

48:32

have more opponents and vying

48:32

for those different order spots.

48:37

So I will probably give it a

48:37

six, maybe a five,

48:42

I was gonna say that, I

48:42

don't feel like I did a very

48:44

good job of like, adjusting my

48:44

strategy from playing with just

48:49

the two of us to then playing

48:49

with four people, because there

48:52

was a lot more competition. And

48:52

you know, I lost out on several

48:57

terms of not being able to build

48:57

something. And that was kind of

48:59

just a team wasted that I could

48:59

have done something else with,

49:02

you know, so I could have sent

49:02

them somewhere else, I could

49:07

have focused on something else.

49:07

So there definitely is some

49:11

nuance, I think, to the

49:11

strategy. But at the end of the

49:14

day, there's really only a

49:14

couple of things that you can

49:18

do. You can build and you know,

49:18

add on to the structures. You

49:23

can hire more adventurers, or

49:23

you can go complete contracts.

49:28

That's it. That's all there is.

49:28

Yeah. So I mean, I think really,

49:34

it's not complex enough to be a

49:34

like point salad type of game.

49:40

There are a couple of different

49:40

places that you receive points

49:44

from, but the majority of them

49:44

are most likely going to be

49:48

coming from your contracts that you're

49:50

completing. Yes, I agree with

49:55

that. So I agree. I think I'm

49:55

gonna give it a five

50:00

Okay, so yeah, we got a

50:00

five, five and six. So I think

50:03

we're on the same page there.

50:03

Our last

50:06

reading section is wrote

50:06

versus random. So this is just

50:11

what makes each gameplay a

50:11

unique experience, what

50:14

randomization elements are there

50:14

in the game. So we already

50:17

talked about how there's a lot

50:17

of dice rolling in this game,

50:21

and how there are components

50:21

that are really very luck based,

50:24

and a lot of things that are

50:24

kind of just up to that. You do

50:30

have a little bit of mitigation

50:30

that you can do for that. But I

50:34

feel like this is still a fairly

50:34

highly random game. I think I'm

50:39

gonna give it a six. Okay, I

50:41

think that's fair.

50:43

I would probably also give

50:43

it a six. There's a lot of cards

50:47

that get shuffled there's,

50:47

there's a lot of rolling of the

50:50

dice for all your different

50:50

skill checks, and then the

50:53

contested skills. So I think it

50:53

is pretty random. You can have

50:58

an amazing team that you are

50:58

rolling 10 dice, which is the

51:01

maximum that you can do for a

51:01

skill check. And you can get a

51:04

crappy roll versus somebody

51:04

who's rolling six, and

51:07

they can plan. It is

51:07

possible. Although and

51:10

statistically, less likely,

51:10

right?

51:13

It's improbable, but it is

51:13

possible.

51:17

So one thing that I

51:17

think is really cool about this

51:19

game is that on the back of the

51:19

rulebook, it actually has a

51:23

table telling you the

51:23

statistical chances of rolling X

51:28

based on however many die, so it

51:28

says how many dollars so you're

51:31

rolling, and what's the skill

51:31

trek, you're trying to reach the

51:34

percentage chance that you will

51:34

roll that skill check level is

51:38

whatever, 54%. And I thought

51:38

that was really cool. It's a

51:41

neat addition. So that, you

51:41

know, you can kind of figure

51:47

out, okay, you know, I can take

51:47

that into account. Like, if I'm

51:51

rolling this, you know, on my

51:51

own, should I conflict? Or

51:54

should I cooperate with this

51:54

person on this contract? And you

51:58

don't have to be a mathematician

51:58

to know what, or to figure out

52:03

what the best option is? I thought that was kind of

52:05

Yeah, I did like that. I

52:05

thought I didn't actually notice

52:08

it until Matt pointed it out.

52:08

But I think it's cool.

52:12

Same, like I saw the

52:12

table in the back, but I never

52:14

looked at it close enough. And

52:14

Matt was like, Oh, hey, look at

52:17

this. You know what, that's

52:17

actually really cool. I've never

52:20

seen a game do that before. All

52:20

right. Well, I think it's time

52:24

to answer the question, Jake,

52:24

would you rather play Guild

52:27

Master than going out and

52:27

picking up all the hedge in Bush

52:32

trimmings that you had so much

52:32

fun cutting off in the yard, but

52:36

now they're just littering the

52:36

ground with thorns? So you

52:38

should probably just go pick them

52:40

up? is turning the AC back

52:40

on an option?

52:46

Yes, please.

52:48

I would much rather do that over

52:48

anything. But if the AC is

52:53

already on, I would much rather

52:53

play this game to pick up a

52:56

bunch of crap off the ground.

53:00

Just for our listeners

53:00

to know, we turn the air

53:03

conditioning off when we're

53:03

recording because it just

53:06

creates background noise. And

53:06

it's nice to eliminate that but

53:10

we live in Arizona, and it's

53:12

hot. It is 10 o'clock at

53:12

night right now. And it is 98

53:15

degrees

53:16

outside. Yeah.

53:19

Today was 114 degrees.

53:22

Anyway, so yes, you

53:22

prefer to play this game. That's

53:25

great. So there you have it.

53:25

That's Guild Master. Thank you

53:30

guys so much for listening. As

53:30

always, hit us up on Facebook,

53:34

Twitter, and Instagram at

53:34

snowboard podcasts. That's S O

53:39

Bo AR D podcast. We love hearing

53:39

from you. I love hearing what

53:44

you guys are doing what you're

53:44

up to any fun house rules that

53:47

you have fun experiences you

53:47

have playing this game, or maybe

53:50

the fact that you just

53:50

discovered this game and you're

53:52

gonna go check it out. You'll

53:52

also be able to find pictures

53:55

and short stories of the games

53:55

that we've been playing

53:57

recently. And a lot of times I

53:57

post things that are like, Hey,

54:00

did you see this on Kickstarter?

54:00

This looks cool. And you can

54:03

just interact with us all

54:03

things, tabletop gaming. You can

54:07

also email us at We are so

54:07

bored. That's w e a r e s o b o

54:13

ar [email protected]. And make sure

54:13

that you subscribe so that you

54:18

receive notifications when new

54:18

episodes are available. And if

54:22

you leave a rating that's super

54:22

helpful to us. It's super

54:25

helpful to other people to find

54:25

our podcast. And just you know,

54:29

you could do that on Spotify

54:29

now. Yeah,

54:31

leave a rating. Yeah, that

54:31

would be awesome. We also want

54:34

to give shout outs to the people

54:34

who knew that we were reviewing

54:37

Guild Master based on the

54:37

picture we posted last week. And

54:41

there's only one of you so

54:41

congrats to tabletop gaming

54:44

deals on Facebook. Yep. Somebody

54:44

knew somebody saw it this time.

54:50

And we want to thank a&t podcast

54:50

management for the editing of

54:54

this episode. We just hired them

54:54

as our new editors. They are

54:57

professional podcast editors and

54:57

can be fun found at eight N T

55:01

hyphen podcast management.com.

55:01

That's Alpha Nov Tango hyphen

55:07

broadcast management.com.

55:09

Let us know how this episode sounds if you think it sounds amazing, then we can tell

55:11

our podcast editors like hey,

55:16

you guys are awesome. Yeah,

55:17

yes. We also want to thank Michel

55:18

Mims, the designer of our art.

55:23

He is currently accepting

55:23

commissions. So check him out at

55:27

m i s c o SAR, a on Instagram,

55:27

or on his website, Michel Mims.

55:32

That's mi ch e l m i m s dot c

55:32

ar rd.co.

55:36

And of course, check us

55:36

out on Twitch. We are streaming

55:39

regularly we're getting back to

55:39

we're not streaming tomorrow.

55:44

We're out of town. We're

55:44

actually going to go see a live

55:46

show of another podcast. So

55:46

yeah,

55:48

you know, got to share the love. But we

55:50

will be back to a regular

55:53

schedule. And you know, just

55:53

hanging out and doing all the

55:57

things. And Jake also streams,

55:57

video games instead of board

56:01

games video games. Yes. So we're

56:01

both on Twitch. So that's

56:07

twitch.tv/so board podcast and

56:07

twitch.tv/naughty Doc 541 Nau gh

56:17

t. Why do sci fi for one? Yes,

56:21

I'm doing a lot of retro

56:21

games lately. So come check it

56:24

out. We have a good time on both

56:24

streams. Alright, and that's it,

56:28

folks. Thank you all so much for

56:28

listening and we will see you

56:32

next time. Bye bye.

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