Episode Transcript
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0:00
They don't like that for
0:00
some reason you going and
0:02
digging up graves ha, that's weird
0:17
Hello and welcome. I'm Jake.
0:19
I'm Rachel.
0:20
And we are so bored. The
0:20
podcasts where each episode we
0:24
take a close look at the
0:24
tabletop game and discuss our
0:27
personal experiences with said
0:27
game to help answer the
0:29
question, Will this cure our boredom?
0:31
That's right, we look at
0:31
the mechanics complexity and
0:34
replayability in a game to
0:34
determine if it's the perfect
0:38
alternative to say, I don't know
0:38
sitting outside in 110 degree
0:42
weather with 68% Humidity for an
0:42
hour at a time waiting for your
0:47
pig to go potty because she'd
0:47
rather just eat grass and dig in
0:50
the dirt while you're out there.
0:52
Yeah, we know pigs are
0:52
smart. But one of the things I
0:55
like to say is that like a dog,
0:55
dog wants you to be happy
0:59
because you happy makes dog
0:59
happy. Pig doesn't care if
1:03
you're happy. Pig wants to be
1:03
happy themselves. So they're
1:07
just gonna do whatever.
1:09
Pig is happy digging in
1:09
the dirt. Like getting really
1:12
messy. And eating all the grass
1:12
and just running around.
1:17
Yeah, pig doesn't care
1:17
what you want. Pig wants what it
1:20
wants. Yeah. Potty Training.
1:20
Yay. Yep. Now before we get
1:24
started, we are streaming
1:24
regularly on [email protected]
1:30
slash so bored podcast, that's s
1:30
o b o ar D, we stream Wednesday
1:34
nights. And we play all sorts of
1:34
board games on there. And I am
1:39
also getting back into a regular
1:39
streaming schedule. I don't
1:43
stream board games on my
1:43
channel. I stream other nerd
1:45
games. You know, video games, as
1:45
I like to call them might
1:49
schedule changes each week. So
1:49
go ahead and turn on
1:52
notifications. So you know when
1:52
I'm on. And I'm at
1:55
twitch.tv/naughty Doc 541.
1:55
That's NAU gh t. YDOC 541.
2:03
And you recently got a
2:03
Nintendo 64 controller?
2:07
I did. Yes. So that opens
2:07
up
2:11
a world of possibilities.
2:13
That opens up many
2:13
possibilities. And I will be
2:16
streaming retro games on there.
2:16
Because the nostalgia is real.
2:21
For sure. Speaking of that
2:21
controller, I didn't remember it
2:25
being so small in my hands, but
2:25
now it is.
2:29
Yeah. So he said that
2:29
and I'm imagining like, I don't
2:33
know, like it's way, way smaller
2:33
than what I remember. And then I
2:36
saw it. It was like, No, that's
2:36
the right size. Like,
2:39
visually, yes, it's the
2:39
right size. But then when I put
2:42
it in my hands, my hands don't
2:42
fit around the way that
2:46
they used to. Yeah, you
2:46
got those big man hands now.
2:49
I guess. Yeah. Anyway, one last
2:53
announcement. Before we get
2:56
started, we are currently doing
2:56
a giveaway, in case you missed
3:00
it. We went to Gen Con a couple
3:00
of weeks ago and brought back a
3:05
ton of games that we're here to
3:05
share with you guys. So we
3:09
actually have three bundles of
3:09
games that we're giving away
3:12
currently, you can go and check
3:12
out that contest on our Facebook
3:17
page, it's pinned right to the
3:17
top, it's a gleam giveaway, then
3:21
there's lots and lots of ways to
3:21
enter. Almost all of them are
3:25
free. Honestly, I don't know if
3:25
anyone has even done the paid
3:28
one yet. And that's just
3:28
subscribing to us on Twitch. So
3:32
you know, feel free if you want
3:32
but not necessary. I set it up
3:37
so that there are plenty of
3:37
other free ways to gain entries
3:42
into this. So it's not
3:42
necessary. Really. Yeah. But
3:46
check that out. That's got
3:46
details with all the games that
3:49
are in each bundle. Yeah, it's
3:49
really exciting. So you know, go
3:53
enter. Absolutely. Like,
3:55
like we said, We got three
3:55
winners this time instead of
3:58
just one. So go check out what
3:58
you could possibly win. So what
4:03
game are we talking about today?
4:03
We're talking about abomination.
4:08
Almost kind of not real kind of
4:08
know, kind of, yes. We're
4:13
talking about my father's work.
4:15
The renegade game that
4:15
just recently came out. It was a
4:20
Kickstarter, and you're
4:20
basically like, mad scientists
4:25
or trying to become mad
4:25
scientists throughout the game
4:29
in this story driven game that
4:29
takes place in Hungary in the
4:34
1800s.
4:35
Yes, this game like we
4:35
just said was released this year
4:39
in 2022. And it was designed by
4:39
Tc Petty the and I have to say
4:45
it that way because I just do
4:45
I'm sorry.
4:49
Yeah. So what is I
4:49
almost said what is abomination?
4:53
What? What is my father's work?
4:53
The goal of this game is to get
4:58
the most points by performing
4:58
experiments and interacting with
5:03
events around the town. And kind
5:03
of just a quick note, before we
5:07
get into any of the actual
5:07
details of the rules. This is an
5:12
app driven game, the app is
5:12
required, but it is free. It is
5:17
free. But it is required, you
5:17
can't play the game without it.
5:20
If you're one of those people
5:20
that feels very strongly that
5:24
you don't want to play like app
5:24
requirement games or app driven
5:28
games, then I'm letting you know
5:28
up front, this game probably
5:31
isn't for you. But if you're
5:31
open to it, the app is used for
5:35
storytelling and creating
5:35
branching paths based on the
5:39
choices that you make. So the
5:39
game comes with three different
5:43
scenarios that you can play
5:43
through. But it looks like there
5:46
are potentially eight different
5:46
endings to each scenario, just
5:50
based on the different choices
5:50
and things that you're presented
5:53
with during the game. I really
5:54
like that aspect of this.
5:54
However, it could have been a
6:00
book.
6:01
Definitely. And I think
6:01
I'm gonna go into more of that
6:04
in the our experiences section.
6:04
Okay, let's just say for now
6:09
that it is app driven. And the
6:09
only other thing I want to add
6:12
to that is that there are some
6:12
parts of it that are voiceover,
6:15
but most of it is not. So if you
6:15
really want to get the full
6:19
experience of the game and like,
6:19
read the story, it is a lot of
6:23
reading
6:24
it is, but it's good,
6:24
which we'll talk about. So how
6:28
do you play this game? This game
6:28
is kind of interesting, because
6:32
it doesn't take place over one
6:32
generation or one person, it
6:36
actually takes place over three
6:36
different generations. Each
6:40
generation is three rounds long.
6:40
You have the early years, the
6:45
middle years and the late years.
6:45
And the rounds consist of
6:48
placing your workers at
6:48
different worker placement slots
6:51
on either the town or your own
6:51
estate, to complete different
6:54
actions. And during these
6:54
rounds, this occurs until either
6:59
all workers from all teams have
6:59
been placed, or all players pass
7:03
or a combination of these two.
7:03
Once that happens, the round
7:06
over moves to the next set of
7:06
years, the next set of years.
7:09
And then after the late years of
7:09
that generation are over, you
7:12
move to a new generation. And
7:12
speaking of your worker, so we
7:16
talked about this being a worker
7:16
placement game, and it really,
7:20
really is there are four types
7:20
of workers that can accomplish
7:24
different tasks. You have your
7:24
servants, they are denoted by a
7:28
round base. When I say base
7:28
here, I mean the physical base
7:32
of the Mini, because these are
7:32
all miniatures that are included
7:35
in the game. So the round base,
7:35
it can go to work replacement
7:40
slots in town, or you can use
7:40
two of them to complete
7:44
experiments in your estate. If
7:44
you do that they are lost. You
7:48
can also use one to record
7:48
knowledge if you do that the
7:52
servant is also lost. Your
7:52
caretaker is a square based
7:56
figure, it can only do actions
7:56
in the estate, it can complete
8:00
experiments conduct the state
8:00
affairs and record knowledge, we
8:04
are going to talk about these
8:04
different worker placement slots
8:07
in a little bit. So for now, I
8:07
will just list what they can do.
8:10
And then we'll go into what
8:10
these all mean a little bit
8:13
later. Next is your spouse. This
8:13
is denoted by a round base with
8:19
kind of like snowflake things on
8:19
the side, it acts the same as a
8:23
servant however, the app and
8:23
some cards will refer to this
8:26
piece specifically for story
8:26
elements. And then there is you
8:31
you are denoted by a hexagon or
8:31
base, you can go to any worker
8:36
placement slot, either in town
8:36
or on your estate. Normally, if
8:41
you place a worker at a slot
8:41
where somebody is already at you
8:44
must pay a coin to the supply.
8:44
However, if you send yourself
8:47
there, you do not need to pay
8:47
the additional cost. Also, when
8:51
you send yourself to a worker
8:51
placement slot in the town, you
8:56
can usually complete the action
8:56
there twice instead of just once
9:02
unless it is specifically
9:02
notated.
9:04
Just to add to that,
9:04
it's kind of cool because I
9:07
think this is something that's
9:07
happening with a lot of newer
9:09
games. But the miniatures
9:09
themselves don't have these
9:12
different shaped bases. It's
9:12
something that kind of fits over
9:16
and around the actual base of
9:16
the miniature. So you can choose
9:20
different miniatures to
9:20
represent you or your caretaker
9:24
or whatever. So that makes it
9:24
you know, a way to kind of
9:28
customize your experience a
9:28
little bit and like you can
9:32
choose a female scientist over a
9:32
male scientist, for example. So
9:36
I thought that was kind of nice
9:36
to include. Yeah,
9:38
I do like that. All right,
9:38
so
9:41
let's talk about what
9:41
the board looks like. So the
9:45
board is these like four pieces,
9:45
I think that fit together like a
9:50
little puzzle. And honestly, for
9:50
the most part, it's blank
9:54
because in the center, there's
9:54
just space for you to place this
9:59
spiral bound note Book that
9:59
represents the map of the town.
10:02
And it's this really thick
10:02
notebook that has many, many
10:06
pages, I think there's like 18
10:06
different pages per scenario, to
10:10
indicate just the different
10:10
states of the town, the you
10:14
know, advancement of the town,
10:14
different slots, just kind of
10:18
based on, again, the decisions
10:18
that you're making. And so the
10:21
pages that you're on for that is
10:21
driven again by the app, and
10:24
that'll tell you flip to page
10:24
whatever, based on whatever's
10:27
going on. At the top of the
10:27
board, like above, the spiral
10:32
bound notebook is the creepy
10:32
track. So this is tracking your
10:38
creepiness level, which I don't
10:38
know I just love. I love that
10:42
that's a thing that's tracked in
10:42
this game, you're creepy. This
10:46
level is represented by a token
10:46
that has a Frankenstein head on
10:50
it. Frankenstein's monster,
10:52
thank you, I was going to
10:52
say something but you got it.
10:57
And you will start at
10:57
zero and move from left to
11:01
right, as you gain more
11:01
creepiness. But somewhere along
11:06
the right side of the track is
11:06
going to be an angry mob token.
11:11
And that's just a token that
11:11
looks like a torch. And that
11:14
token typically moves from right
11:14
to left. So you doing things
11:19
like let's say you go to the
11:19
graveyard and dig up a body
11:23
because you need that for one of
11:23
your experiments. That not only
11:27
adds creepiness to you, but it
11:27
irritates the townspeople and
11:30
causes the angry mob to get
11:30
closer and so you kind of move
11:34
to spaces closer to that in the
11:34
process. Yeah, they don't like
11:39
that. Yeah, they don't like that
11:39
for some reason you going and
11:42
digging up graves Hmm, that's weird.
11:44
I don't know, prudes.
11:47
Right? If you are ever
11:47
overtaken by the mob, meaning
11:52
that the two tokens pass each
11:52
other or are on top of each
11:55
other, you can no longer perform
11:55
actions in town, except to go to
12:00
church to reduce your creepiness
12:00
level, yes, don't get too
12:04
creepy. And then at the bottom
12:04
of the board, or the bottom of
12:08
the map, is the insanity track.
12:08
And this is represented by kind
12:13
of a broken brain token, like
12:13
imagine, like a broken heart
12:18
symbol, but it's a brain, that's
12:18
what it looks like. And so
12:22
again, you start at zero, and
12:22
you are going to move from left
12:25
to right. And as you do things
12:25
that cause you to gain and
12:30
sanity. So certain types of
12:30
experiments cause you to gain
12:35
and insanity and gaming or using
12:35
occult knowledge causes you to
12:40
gain insanity. As you go up on
12:40
that track. A lot of times this
12:44
will grant you a compulsion
12:44
card, which can be good in the
12:48
beginning, if you have a limited
12:48
number of these, they are
12:52
basically actions that you can
12:52
perform to gain a couple of
12:56
extra victory points. And so a
12:56
lot of times it ends up being
12:59
like, Oh, hey, I was gonna do
12:59
this anyway. And I can just get
13:02
an extra one or two victory
13:02
points out of it. But if you go
13:05
too insane, you know, too
13:05
quickly, you start having
13:08
negative effects, such as adding
13:08
creepiness at some point you
13:11
lose your spouse,
13:13
that's creepy five, to
13:13
insanity five, oh, Insanity,
13:17
five, yeah, you lose your
13:17
spouse. And
13:20
you continue to gain
13:20
these compulsion cards. And so
13:23
if at the end of the generation,
13:23
you have two component cards, or
13:28
for every two compulsion cards
13:28
you have, you will gain a
13:32
maladjustment card that goes
13:32
into the next generation. And so
13:36
this basically represents like,
13:36
you did a poor job of raising
13:40
your children. And so now they
13:40
have these maladjustments that
13:44
they have to deal with. And it
13:44
makes the game a little bit
13:46
harder for them as they go and
13:46
continue to try and complete
13:50
your work. So I have a couple of
13:50
examples. In addict, you must
13:56
complete an experiment requiring
13:56
chemicals each round, oh, wow,
14:01
each round. If you do not you
14:01
lose two victory points at the
14:04
end of the route. So that's, you
14:04
know, just an additional thing
14:08
that makes it a little harder.
14:08
The other one that I have here
14:11
is creep. Anytime one of your
14:11
pieces is placed in the last for
14:16
any reason, you gain one creepy,
14:16
so things that just make life a
14:21
little hard, you want to try to
14:21
not get those mal adjustments.
14:24
So first, we're going to
14:24
talk about the worker placement
14:26
slots in the estate. First, we
14:26
have recording knowledge. This
14:31
allows you to spend the
14:31
knowledge cubes that you're
14:33
going to be accumulating
14:33
throughout the game by
14:36
completing experiments and other
14:36
ways throughout the game. You
14:39
are able to spend them to record
14:39
knowledge in your book that is
14:43
passed through generations this
14:43
is pretty much the only thing
14:47
that is passed from generation a
14:47
generation is any recorded
14:50
knowledge. That being said, it
14:50
is only passed if the knowledge
14:54
is recorded, and the cost
14:54
becomes more expensive for each
14:59
level of knowledge. There are
14:59
four different types of
15:01
knowledge in the game. You have
15:01
chemistry, biology, engineering,
15:06
and occult. And they can grant
15:06
different effects when you get
15:11
to certain levels. For example,
15:11
the biology, when you get to
15:15
level two, it allows you to
15:15
actually keep two resources from
15:19
generation to generation. So
15:19
instead of having to just
15:22
discard everything, you're able
15:22
to keep them. And each second
15:26
level of knowledge will give you
15:26
a type of benefit. Other than
15:30
the occult knowledge, the occult
15:30
knowledge does add creepiness,
15:33
and moves the angry mob closer
15:33
to you at the beginning of each
15:37
generation. Also, the knowledge
15:37
that you bank or the knowledge
15:41
that you record can be used as a
15:41
bank of knowledge to complete
15:45
experiments in the future. So if
15:45
you've banked a second level
15:48
biology, that means you have two
15:48
biology available to you at any
15:52
given time to complete experiments.
15:55
Yes, that's really
15:55
important. That's something that
15:57
got missed by a couple people in
15:57
the beginning, when we first
16:01
went through the rolls, it's
16:01
like, there's kind of no reason
16:04
to not record knowledge, it's a
16:04
really good way to just make
16:08
sure you always have that
16:08
available for your experiments.
16:11
Next worker placement slot
16:11
is to conduct a state affairs.
16:15
So the conducts a state affairs
16:15
slot allows you to either gain
16:18
gold or draw into experiment
16:18
card. The next slot is the one
16:23
that is pretty important for
16:23
this game. This slot is the
16:27
complete and experiment. This is
16:27
where you're going to be
16:30
spending knowledge cubes and
16:30
resources to complete
16:33
experiments. On the experiment
16:33
cards. There are three different
16:37
types, you have an A, B, and C
16:37
experiment. The name of the
16:41
experiment is listed at the top
16:41
and some of them are pretty
16:44
cool, actually.
16:45
Yes, again, I have some
16:45
examples. A Level A experiment
16:49
that I have here is minor
16:49
necromancy, just minor that says
16:54
created a human Marionette from
16:54
skeletal remains wires and
16:59
pulleys, that does give you some
16:59
insanity as a result. So that
17:03
was a Level A and then you know,
17:03
they get cooler and cooler
17:06
because Jake is gonna explain
17:06
here in a second that it
17:09
requires more and more to
17:09
complete the higher level
17:12
experiments. But a level C
17:12
experiment, for example, is a
17:15
fire breathing Eagle, that is
17:15
pretty cool. Note also add
17:20
resistance to fire in the upon
17:20
the next trial,
17:23
it's got the name of the
17:23
experiment, and the cost is
17:27
listed in the upper left corner.
17:27
And this cost is going to be
17:30
resources, knowledge and
17:30
previous experiments. And the
17:34
previous experiments, we'll talk
17:34
about that in just a minute. The
17:37
type of experiment is in the
17:37
background and the border, it's
17:40
the color. So if you have got
17:40
like this grayish red one,
17:44
that's the occult, if you have
17:44
the yellow, that's the
17:48
engineering, the blue would be
17:48
the chemistry and green is the
17:52
biology.
17:53
There's also kind of a
17:53
little border that goes along
17:56
with it. So like the chemistry
17:56
one, it has these little like
17:59
green vials that are kind of
17:59
around the border as well.
18:02
Yeah, they have different
18:02
items that are displayed to kind
18:06
of show what it is. Next at the
18:06
bottom is going to be the reward
18:10
and the experiment type
18:10
knowledge and resources and
18:14
victory points. So each type of
18:14
experiment will give you
18:17
different rewards. The A
18:17
experiments will always give you
18:21
victory points and knowledge but
18:21
the B's and C's can give you
18:23
things like resources, more
18:23
victory points. And sometimes it
18:28
can do things like make you
18:28
creepy or more insane. Or it can
18:31
sometimes reduce that depending
18:31
on what you do. These can be
18:35
completed by yourself and your
18:35
caretaker with no penalties. Or
18:40
you can send your two servants
18:40
and one of those could be your
18:43
spouse. This does cause them to
18:43
be lost.
18:46
Yeah, I don't think we
18:46
mentioned this that your spouse
18:48
is for all intents and purposes
18:48
in this game is considered a
18:54
servant. So they really only
18:54
kind of come into play in story
19:00
effects. Or like when you go to
19:00
insane you lose your spouse. But
19:05
for the purpose of like worker
19:05
placement slots, they are
19:08
treated as a servant. read into
19:08
that what you will,
19:11
I didn't write the rules.
19:11
I think you wrote the rules. The
19:14
knowledge can come from either
19:14
cubes or recorded knowledge that
19:18
kind of like we talked about
19:18
earlier, the occult knowledge is
19:22
actually used in specific
19:22
experiments for occult
19:26
knowledge. But it can also be
19:26
used like a wild type of
19:29
knowledge so that if you don't
19:29
have enough biology, for
19:33
example, you could supplement
19:33
what you are lacking with occult
19:37
knowledge. And it does cause
19:37
insanity. The last thing I want
19:41
to talk about on the cards is
19:41
the experiment pyramid. That's
19:45
the different costs to do these
19:45
different experiments. So the
19:48
A's don't have that listed
19:48
because you don't need anything
19:52
to complete the a level
19:52
experiments. However, the B
19:56
experiments on their pyramid
19:56
show an A a single a so In order
20:00
to do a B level experiment, you
20:00
must complete and or have stored
20:04
an A level experiment. If you
20:04
would like to complete a C level
20:08
experiment, you must have a
20:08
single a and two B level
20:11
experiments completed and or
20:11
stored to perform the master
20:15
work, which is something that we
20:15
haven't talked about yet. The
20:19
Master Work is a card that you
20:19
are given at the beginning of
20:23
the game. It's kind of like your
20:23
ultimate goal like your ultimate
20:27
father's dream experiment,
20:27
something that he wants to get
20:31
done. These are very high level
20:31
victory point cards, they're
20:35
usually very difficult to get
20:35
done. I don't know that we've
20:39
ever had anybody complete one yet.
20:41
Krista and Matt, were
20:41
both able to complete theirs in
20:45
that game when you had to leave a little early.
20:47
Okay, I did have to leave
20:47
during that one. So, this is
20:50
considered a D level experiment.
20:50
And in order to complete this,
20:54
you must complete one a level
20:54
two b's, and three C's either
20:59
must be completed and or stored
20:59
in your experiment
21:03
slots. And an example of
21:03
a masterwork experiment is the
21:08
giant spider chariot. So as Jake
21:08
said, it requires one a two B's
21:14
and three C's. It also requires
21:14
a generally kind of high number
21:19
of knowledge cubes and
21:19
resources. And it gives you too
21:24
creepy and to insanity. But it's
21:24
worth 21 victory points, that
21:29
it's large enough to make like a
21:29
really big difference. You could
21:32
be losing, and then complete
21:32
this and win the game.
21:36
Yes, it is a significant
21:36
amount of points. And so
21:39
one thing that we haven't really talked about is like everything that you lose
21:41
between generations. So like,
21:46
you have the recorded knowledge,
21:46
and you can store one completed
21:51
experiment. So it doesn't matter
21:51
how many experiments you
21:54
completed this first generation
21:54
unless you have some kind of
21:58
special upgrade to your house or
21:58
something like that, you can
22:01
only store one of those. So
22:01
moving into the next generation,
22:04
you have to go back and create
22:04
like, let's say I store a B
22:08
experiment. So now I have to go
22:08
back and do an experiment to be
22:11
able to do another B experiment.
22:11
And then I could do a C
22:14
experiment. And so it starts to
22:14
become really difficult to
22:18
actually get to the point where
22:18
you can complete this master
22:21
work like it's probably going to
22:21
be one of the last things you do
22:24
if you do manage to complete it.
22:24
Alright, so let's talk about the
22:28
worker placement slots that we
22:28
have in town. It's a little
22:32
difficult for us to give you a
22:32
comprehensive list of this
22:35
because the story is always
22:35
changing. And we're constantly
22:39
flipping pages, you know,
22:39
depending on whatever the
22:42
current scenario situation is.
22:42
So I'm going to just give you
22:46
some examples of things that are
22:46
usually there. So you'll have
22:50
the church, which is where you
22:50
can go to reduce your
22:53
creepiness. And that's the only
22:53
place you can go to if the angry
22:58
mob ever overtakes you. Usually
22:58
there's a couple different
23:01
places that you can go to gather
23:01
various resources. So it will
23:06
usually start out with like each
23:06
resource is in its own slot, you
23:10
go to one place to get animals
23:10
and a different place to get
23:15
chemicals. Sometimes we'll see
23:15
that in future like as we flip
23:20
the pages. And as the story
23:20
advances, sometimes we'll see
23:23
that those can be combined into
23:23
a single location where you can
23:27
get either, which is really nice
23:27
when you send yourself there
23:30
because you could choose to get
23:30
one of each, because you're able
23:33
to complete that worker
23:33
placement slot twice as
23:35
yourself.
23:36
Yes, like you said, it's
23:36
very useful later on, because
23:40
you will have different slots
23:40
that have different resources
23:43
available to you. And you can
23:43
pick and choose what you want
23:47
from those.
23:48
So the resource types
23:48
that we have are animals,
23:53
bodies, gears, and chemicals. So
23:53
that kind of represents I guess,
24:01
the different areas in which you
24:01
can gain knowledge, like the
24:05
gears are typically for
24:05
engineering stuff. And the
24:07
chemicals are typically for
24:07
chemistry stuff, like bodies are
24:10
kind of a cult usually, and
24:10
animals are usually biology, but
24:14
you can have a little bit of
24:14
mixing and matching in there.
24:17
Sometimes there are also places
24:17
that you can go to gain
24:20
knowledge cubes. So usually, as
24:20
far as I've seen, there is a
24:24
place to go to gain occult
24:24
knowledge. And then you may be
24:28
given the opportunity to add
24:28
buildings or you know, your town
24:32
might change to the point where
24:32
you can gain other points of
24:36
knowledge. Like in one of our
24:36
games, we had a library built
24:40
and that was a place you could
24:40
go to gain engineering,
24:45
chemistry or biology knowledge
24:45
so that was really nice. One of
24:49
the other worker placement slots
24:49
that you usually see on there is
24:53
the ability to expand your
24:53
estate. This is like the
24:56
builders union or something like
24:56
that. This is a slot where you
25:01
go to purchase upgrades to your
25:01
manna or your estate that
25:07
provide different ongoing
25:07
bonuses. It's really the first
25:11
two, but they'll tell you the
25:11
first three slots are free. The
25:15
reason I say it's really only
25:15
the first two is because that
25:17
first slot is already filled at
25:17
the beginning of the game. But
25:20
after you've got your third one,
25:20
you have to pay to expand your
25:24
mansion and have room for these
25:24
additional things that you're
25:27
adding on. And so it can get
25:27
expensive to do this, because
25:32
one of the rules is that you can
25:32
go to work replacement slots
25:35
where somebody already is, but
25:35
if they're there already, you
25:39
have to pay a coin to the
25:39
supplier. So you potentially are
25:42
paying a coin to the supplier to
25:42
just go there. And then you're
25:45
paying for whichever room that
25:45
you want to add on. And then you
25:49
have to pay to actually expand
25:49
your mentioned to add on to it.
25:53
It can potentially be expensive,
25:53
but there's a lot of things that
25:56
are really worth it. What's one
25:56
of your favorite ones, Jake,
26:00
one of my favorite ones is
26:00
the scenic overlook, it allows
26:04
you to once per generation
26:04
record knowledge as a free
26:08
action, paying the normal cost.
26:08
So you still have to have the
26:11
cubes for it. But you don't
26:11
actually have to send a worker
26:14
to go do
26:15
that. Yeah, that's a
26:15
really nice one. I really like
26:19
the hounds that says that if you
26:19
are ever overtaken by the mob,
26:24
but then they are moved back so
26:24
that they're one space away from
26:27
you. And I don't know if that
26:27
says that that can only happen
26:30
once per generation or if that's
26:30
just how it always is like you
26:33
can never be taken over by the
26:33
mob. That's once per generation.
26:37
Is it okay? It's still a cool
26:37
effect that has saved me a
26:41
couple of times, like, oh, like
26:41
I can still do my plan, I can
26:45
still go execute the things I
26:45
was going to do. I'll make sure
26:49
I go to church at some point.
26:51
I think I've only been
26:51
overtaken by the mob once. And
26:55
it wasn't a problem. Yeah,
26:58
I just would hate for
26:58
that to happen when it's like
27:00
I'm right in the middle of
27:00
something, I've got all of my
27:03
moves, like planned out already.
27:03
For this round. I don't have any
27:07
room to be like, Oh, crap, now I
27:07
need to go to church and reduce
27:11
my creepiness so that I can do
27:11
these other things that I need
27:14
to do in town. Right. All right.
27:14
And then the last worker
27:17
placement slot in town that I'll
27:17
talk about is for hiring
27:21
servants. So usually, this is a
27:21
place that you go to spend gold
27:27
and you gain an additional
27:27
servant worker. And they will
27:32
last for the entirety of your
27:32
generation unless you do
27:35
something to lose them like I
27:35
don't know, sacrificing them to
27:38
an experiment or having them go
27:38
crazy from recording knowledge.
27:43
But other than that you
27:43
typically have them. And that's
27:46
just an additional worker that
27:46
you have. There are definitely
27:49
more worker placement slots than
27:49
what we've talked about. But
27:52
like I said, it's difficult for
27:52
us to go into too much more
27:55
detail than that, just because
27:55
it's always changing. Yes.
28:01
I will sacrifice my
28:01
elephants into this vat of
28:04
chemicals. To understand the
28:04
initial animal trials, verbal
28:10
did not survive initial acid
28:10
test. Larger rodent will be more
28:23
resistant to the effects of
28:26
like a governmental
28:26
agency and you like tell them
28:31
that like you're aligned with
28:31
their politics or whatever. And
28:36
they're just like, here's a body
28:36
like you're some money in a
28:39
body. So that's basically the game.
28:51
Yeah, you play that for
28:51
three generations. At the end of
28:54
the third generation, the person
28:54
with the most victory points
28:56
wins.
28:58
So let's talk about our
28:58
experiences with this game.
29:01
I really, really, really
29:01
liked this game, I have only got
29:05
to play at one and a half times,
29:05
one and two thirds times really.
29:12
I did win the first game. And I
29:12
was winning when I had to leave.
29:16
So there's that. But I had to
29:16
leave early because I had to
29:20
work the next day. And I worked
29:20
very, very early in the morning.
29:23
So the game is pretty balanced.
29:23
I feel like in every worker
29:28
placement game I've ever played.
29:28
You always feel like I just wish
29:31
I had one more worker. And
29:31
that's kind of a bittersweet
29:37
thing in a game. I think. It
29:37
makes the game really
29:40
competitive. And it makes you
29:40
really have to think about what
29:44
you're doing and how you're
29:44
using this limited resource you
29:47
have. And this game does that
29:47
pretty well, especially with the
29:51
changing worker placement slots.
29:51
That is something that I really,
29:55
really like, because it changes
29:55
the dynamic throughout the game.
29:59
and this can have multiple
29:59
middles and endings for each
30:04
scenario. So depending on what
30:04
you do in the first round, you
30:07
may be playing the same scenario
30:07
but have something totally
30:10
different than next round, your
30:10
work replacement slots are
30:12
different. Overall, I feel like
30:12
this game has done a really good
30:16
job of being what it's
30:16
advertised to be, huh. Also, the
30:21
components for this game are
30:21
incredible. They are awesome. So
30:25
for the chemicals, you have
30:25
these little glass vials that
30:28
have a cork stop on them, they
30:28
are actually glass, they're
30:32
about an inch or so inch and a
30:32
half tall. For the gears, you
30:36
have these tooled metal gears
30:36
that are not all identical, they
30:40
have three different versions in
30:40
them, which is pretty cool. And
30:44
then for the animals, it's not
30:44
just a generic animal, like you
30:47
have a shark, you have a cat,
30:47
you have a bird, you have a fox,
30:51
like you have different animals
30:51
that you're getting is pretty
30:54
cool.
30:55
You know, playing into
30:55
some of that like that, really
30:58
can add a lot of entertainment
30:58
to the story. So you might have
31:04
heard this in the montage that
31:04
we put together from our game
31:08
with Krista and Matt. But at one
31:08
point, Matt did an experiment to
31:14
basically sacrifice an elephant
31:14
into a vat of chemicals. And the
31:20
flavor text says like that the
31:20
elephant didn't survive,
31:23
whatever his name didn't
31:23
survive, maybe you need to try a
31:26
bigger mammal next time. This
31:26
like sacrificed a whole
31:33
elephant. So I think if you pay
31:33
attention to a lot of those
31:38
details, you can really kind of
31:38
spice up the story, even beyond
31:43
what it's already doing.
31:44
And I love the flavor
31:44
texts on a lot of these. I
31:47
forgot what my experiment was
31:47
called. It was a metaphysical
31:50
something. It wasn't a cult
31:50
Level A experiment. But
31:54
basically, the flavor tech said
31:54
that I was just seeing the
31:57
effects of insulting ghosts.
31:57
Screaming insults, that goes to
32:03
see what happens.
32:07
I agree the flavor text
32:07
is fantastic. Like the
32:09
production quality on all of
32:09
this is it really brings this
32:14
game up to the next level. And
32:14
you can really have a lot of fun
32:21
just kind of reading and
32:21
integrating all of that into the
32:24
story that you're telling.
32:25
Well, and that's another
32:25
huge thing is that the story
32:27
changes from scenario to
32:27
scenario. First off, like we
32:31
said, there are three scenarios
32:31
currently available. But then
32:35
the story itself can change and
32:35
branch from the first generation
32:40
to the second generation to the
32:40
third generation. So there are
32:43
approximately eight endings to
32:43
each of these scenarios. That
32:47
means that there are multiple
32:47
middle scenarios as well,
32:51
well, and I think there
32:51
are even multiple starts,
32:54
because we kind of made a
32:54
mistake. And we hit back too
32:58
many times in the game that we
32:58
were playing with my sister and
33:02
her husband. And we saw that
33:02
there are different ways that
33:06
the scenario can start with you
33:06
having like alliances with
33:09
different groups of people. And
33:09
so, you know, that in itself
33:13
makes it unique and interesting
33:13
to actually, you know, just
33:17
start out a new scenario, I'd be
33:17
interested to go back and replay
33:21
one of those ones we've already
33:21
done and see how it's different.
33:25
I definitely want to go
33:25
back to the one with the plague
33:28
and see what happens when we
33:28
build the hospital instead of
33:31
decide not to build the hospital.
33:33
Yes. Okay, so that's
33:33
something we need to talk about.
33:38
Are we gonna go into some detail
33:38
of what actually happens and
33:41
have like,
33:41
oh, no, no spoilers.
33:42
No spoilers. All right.
33:42
So I agree, this is a great
33:47
game, fantastic production
33:47
quality. I do want to gripe
33:51
about the app for a little bit
33:51
if that's okay, you can go ahead
33:55
and great. Okay. So the thing
33:55
about having an app, I feel like
34:00
there are certain benefits that
34:00
you can get from that, that are
34:04
not necessarily being taken
34:04
advantage of currently by this
34:08
app. And I mean, the good news
34:08
about it being an app is that it
34:11
can be updated. So you know,
34:11
maybe more changes are coming
34:15
down the line. And this is just
34:15
kind of the current state of it.
34:18
But there's two big things that
34:18
I think they're kind of missing
34:21
out on. So first of all, the
34:21
voiceover there's a lot a lot of
34:26
story here, and like only one
34:26
out of every, I don't know, five
34:31
or six pages that you read is
34:31
actually voice acted. And I
34:35
don't understand why I feel like
34:35
adding that option add some
34:39
ambiance it, you know, kind of
34:39
evens things out for people who
34:44
might be really slow readers and
34:44
you know, just keeps the
34:48
experience consistent, but it's
34:48
not doing that consistently. So
34:54
I hope that's something that
34:54
they add more of, and obviously
34:57
you shouldn't be able to have
34:57
the ability to just skip ahead
35:00
For like, mute the voiceover if
35:00
that's not something you're
35:04
interested in, but I feel like
35:04
it shouldn't be there for people
35:07
who would want that. I agree.
35:07
The other thing that I feel like
35:10
the app really isn't taking
35:10
advantage of is keeping track of
35:14
who makes what decisions. So it
35:14
will guide you through like,
35:19
hey, you know, here's a couple
35:19
of options. So for example, in
35:23
the second game that we played,
35:23
we had the ability to go to the
35:26
town hall and talk to people.
35:26
And there would usually be like
35:29
two or three different options
35:29
of people there that we can talk
35:33
to, and it would kind of change
35:33
as we would go there at
35:36
different times, and different
35:36
people would go there. And
35:39
depending on who you talk to,
35:39
you might receive a token to
35:43
indicate, you know, something,
35:43
something that you've talked to
35:46
them about, it doesn't ask who
35:46
went and did that and receive
35:51
that token. It just says, Hey,
35:51
give this person that token. And
35:55
it would be much better if it
35:55
did. I agree, because the thing
35:59
is, is that things get kind of
35:59
confusing later, where it
36:04
doesn't know if that token has
36:04
been assigned to anybody, or
36:08
what if the same person receives
36:08
two tokens, and they're kind of
36:13
conflicting with each other. So
36:13
that happened to me, where I had
36:17
two tokens from kind of two
36:17
opposing sides. And I was able
36:21
to make decisions for each side.
36:21
And I don't know it kind of,
36:27
they kind of canceled each other
36:27
out. So like, the fact that you
36:31
have an app that would be so
36:31
easy to add in, because it has
36:34
you type in the names of your
36:34
players anyway, it's keeping
36:37
track of people that way, it'd
36:37
be so easy to add in just,
36:41
here's the name of the person
36:41
that received this option, or
36:44
that chose this thing. And then
36:44
the game could become more like,
36:50
fluid and dynamic. Based on that
36:50
it would know, oh, hey, this
36:55
person's already received the
36:55
token for this one side. Maybe
37:00
they shouldn't be able to
37:00
receive the token for the other
37:02
side, like maybe something
37:02
different should happen if I go
37:05
talk to that person to the other
37:05
side. And they'd be like, Oh,
37:08
hey, I see that you're already
37:08
supporting the other people, you
37:12
know, something like that. In
37:12
general, it also like, feels
37:15
like the app is a little clumsy.
37:15
Maybe there are situations where
37:24
things aren't completely clear.
37:24
So, you know, again, when I was
37:30
making those decisions for the
37:30
two different sides, it wasn't
37:33
clear to me who I was making the
37:33
decision for at the time, like,
37:37
am I representing a or b, and
37:37
that could definitely be
37:43
enhanced. So that also caused
37:43
some problems along the way that
37:47
can kind of mess up your story
37:47
and can kind of mess up your
37:50
experience as you're playing.
37:50
You know, if there's confusion
37:53
if there's a mix up. So yeah,
37:56
yeah, I do think that that
37:56
would make it a lot better if
37:59
they indicated who these
37:59
decisions would benefit. Yeah,
38:03
for sure.
38:04
But the good thing about
38:04
this being an app is that they
38:09
have the ability to continue to
38:09
update it, they can maintain it,
38:13
they can receive this feedback,
38:13
and make changes. So that's the
38:18
benefit of having it be an app
38:18
over having it being like hard
38:21
written already in the book.
38:21
Because that's one of the things
38:25
Jake, you said at the beginning
38:25
of this, is that right now, the
38:29
way things are, there's no
38:29
reason that this like these
38:32
decisions, and everything
38:32
couldn't have just been a script
38:34
text at the back of the book.
38:36
Right? It could have been
38:36
that being said, you know, there
38:40
are games that we have played,
38:40
like ether fields, that has
38:45
probably just about as much text
38:45
as this game does. It's in, I
38:50
think, two different books. But
38:50
it could be done.
38:54
For sure. And I think, I
38:54
don't know, we the only problem
38:58
that I can say we had with that
38:58
in either fields is sometimes
39:01
like some of the numbering was
39:01
off. And some of the references
39:04
that were like, if you make this
39:04
decision, go to this thing over
39:08
here that go to the script
39:08
number. There were a couple of
39:11
instances where like, that
39:11
wasn't correct. And I had to
39:15
google it. But I would say like
39:15
1% of the actual like scripts,
39:22
so like it can be done. And the
39:22
state of the app currently, I
39:26
agree. This could have been just
39:26
a booklet, like you're not
39:30
really getting anything else out
39:30
of the app currently. So I don't
39:34
know why they chose to go this
39:34
route unless they're planning on
39:38
adding more to the app.
39:40
Yeah, I think that they do
39:40
need to add more to the app. And
39:43
I think they probably will as
39:43
they release new scenarios for
39:48
this game. And that's kind of
39:48
what I wanted to talk about.
39:51
Next is our expansions and our
39:51
add ons for this game. Because
39:54
this game was released this
39:54
year. There's nothing right now
39:58
that is available as far as
39:58
expansion Add ons. However, as
40:02
we said, the three different
40:02
scenarios that are available
40:04
will have multiple branching
40:04
story points that lead to
40:07
different endings. But because
40:07
of the way the game is set up,
40:12
and the way that it's designed,
40:12
I feel like the new scenarios
40:16
would be very, very easy to do.
40:16
You type it up, and you throw
40:20
that into the app. And then you
40:20
create the different cards and
40:24
tokens and things like that, and
40:24
send them out in the same size
40:28
box that the scenarios are in.
40:28
And they're very small, like a
40:31
large deck of cards box. Like,
40:31
that's what the scenario is.
40:35
Yeah, I can definitely
40:35
see that being some expansion
40:39
or, you know, add on in the
40:39
future. So as
40:41
of right now, there is
40:41
nothing available, but I'm sure
40:44
there will be
40:45
agree. Also, kind of on
40:45
those lines, I feel like there's
40:49
a lot of potential here for, but
40:49
for lack of a better term,
40:53
modding. Like, there are so many
40:53
resources and components that
40:58
are a part of these different
40:58
scenario boxes, there's so many
41:01
different maps, I feel like
41:01
anybody could come along and
41:05
kind of create their own story
41:05
that just utilizes the things
41:09
that are already existing in the
41:09
box, and like make a totally new
41:13
experience. And it would be
41:13
super cool. If renegade would
41:19
actually like, be on board to
41:19
support that and help people
41:23
maybe get those added to their
41:23
app. So like there's an option
41:28
to select, you know, the
41:28
official stories, and then
41:31
there's an option to select,
41:31
like, you know, user mods. I
41:34
don't know if I can expect that
41:34
to actually happen. But I feel
41:38
like the potential and you know,
41:38
the opportunity is very real for
41:43
that.
41:44
Absolutely. I feel like it
41:44
wouldn't even take that much
41:48
effort. You know, if you design
41:48
what your scenario is, ideally,
41:53
and you can just go cherry pick
41:53
and choose, like different maps
41:56
even.
41:57
Yeah, absolutely. So I
41:57
think that there's a lot of
42:00
really cool potential there. But
42:00
I'm kind of excited to see,
42:03
let's see what people come up with.
42:05
Yeah. So next, we like to
42:05
talk about the Board Game Geek
42:09
ratings. This is rated at an 8.1
42:09
of 1600 reviews, which is
42:15
actually a pretty good amount,
42:15
considering that it just came
42:18
out, like a month and a half
42:18
ago. I mean, I feel like I agree
42:21
with 8.1. I think I would rate
42:21
it at a nine probably. But
42:26
yeah, this is a very
42:26
highly rated game, in my
42:30
opinion, just the production
42:30
quality, and the opportunity for
42:35
replayability. And a lot of that
42:35
stuff that they've got going on,
42:39
you know, I've only got just
42:39
those couple little gripes about
42:42
the app. Right, then that's
42:42
really the extent of my
42:45
complaints.
42:46
Yeah, I have some of the
42:46
same complaints. The app feels a
42:49
little bit clunky. But other
42:49
than that, I think this game is
42:52
awesome.
42:53
I agree with this
42:53
rating. And I hope that it stays
42:56
high as more people get their
42:56
hands on it.
42:59
I think it will I have
42:59
high hopes that it will. Yeah.
43:03
All right.
43:03
Should we talk about our rating section?
43:05
Yes, I think we should. Okay,
43:07
so first, we have easy
43:07
versus difficult. This is
43:10
basically how easy it is to go
43:10
through and understand the
43:14
rules. Is the rulebook put
43:14
together? Well, does it make
43:18
sense? Do you have to constantly
43:18
go back and be checking things?
43:22
That kind of stuff? I feel like
43:22
there's a lot of assumptions in
43:27
the rulebook that you already
43:27
know, like what a worker
43:30
placement game is. And it's not
43:30
thoroughly explained. So this
43:35
might be a little difficult for
43:35
people who are new to the genre,
43:41
or new to this type of game.
43:41
There were several times that we
43:46
had to go back and re review the
43:46
rules, just because I don't feel
43:51
like things were written quite
43:51
as clearly as they could have
43:54
been. One example is, what do we
43:54
start with? It doesn't say to
43:59
like, you've got so many of
43:59
these different little bases,
44:03
you know, the square and the
44:03
snowflake and the circle bases,
44:06
right? You've got so many of
44:06
these, it doesn't seem to fill
44:09
all of those. And then it says
44:09
put a servants, a caretaker and
44:17
two servants and a single
44:17
caretaker. Okay, yeah. So it
44:20
says put two servants and a
44:20
caretaker in the last area, and
44:25
you don't currently have access
44:25
to those. So the assumption is
44:27
that you get everything that is
44:27
remaining. And I mean, that that
44:30
seems to be what's accurate. But
44:30
at first, it didn't make sense
44:34
to me that you would have the
44:34
potential to have two
44:36
caretakers. So it was like, Oh,
44:36
I don't know why I have this
44:40
extra caretaker base, like is
44:40
this in case I lose one or it
44:45
seems like it would be a special
44:45
scenario that would allow me to
44:47
have two caretakers, but that's
44:47
the correct thing is that you
44:51
were supposed to start out with
44:51
yourself, your spouse and a
44:54
single caretaker. And that part
44:54
of it is never called out
44:58
explicitly. It's kind of the II,
44:58
it's the opposite is called out
45:02
what you don't have. And so you
45:02
should assume that you have
45:04
everything else.
45:05
Right? I do feel like some
45:05
of the rules are not great, like
45:10
you said. But I also feel like,
45:10
this isn't as difficult as some
45:15
of the other games we've played.
45:15
Definitely not. I think if I had
45:19
to give this a rating, I think I
45:19
would probably honestly give it
45:22
like a four. As far as
45:22
difficulty, that's kind of what
45:26
I was thinking. Assuming, like
45:26
you said, it does make the
45:31
assumption, you know what a
45:31
worker placement game is like,
45:34
and just kind of throws you went
45:34
from there, it doesn't do a
45:37
great job. Like you said, of
45:37
explicitly telling you what to
45:41
do with worker placement. If you
45:41
do understand it, this would be
45:44
about a four. If you don't
45:44
probably like a six, it might
45:47
take you some getting used to.
45:49
I think that's accurate.
45:49
And I would probably suggest
45:51
starting with a different worker
45:51
placement game, if you're just
45:54
learning what that concept is,
45:54
go check out, ever No, I was
46:00
gonna say Stone Age, I feel like
46:00
that's like the simplest worker
46:03
placement game that I know of.
46:04
If you want a really easy
46:04
worker placement game, you
46:08
should go play crisis. That's a
46:08
really great beginner worker
46:11
game. False disagree, 100
46:11
percent.
46:11
placement The next reading we'd like to
46:16
talk about is simple versus
46:18
complex. And if you're not
46:18
familiar, we like to use chess
46:22
as the example. This is a very
46:22
easy game, because there are
46:24
very few rules. But it's very
46:24
complex, because of the amount
46:28
of strategy and the mechanics in
46:28
the game that are used to win.
46:32
So I feel like this game has a
46:32
lot of viable strategy. I agree.
46:37
There are lots of ways to play
46:37
this game. I feel like one of
46:40
the core concepts, however, is
46:40
getting those experiments done
46:43
to get victory points, but how
46:43
you do them and what you do for
46:47
them and where you're getting
46:47
your resources from. That is
46:51
where the strategy comes in how
46:51
you use your workers in the
46:53
worker placement slots.
46:55
Yeah. So like, I don't
46:55
know, for my first game, I
46:59
didn't realize, you know, how
46:59
little was going to kind of
47:03
carry over and matter, you know,
47:03
between the generations. So I
47:07
spent a lot of time performing
47:07
experiments, but I never
47:11
recorded knowledge. And so that
47:11
came back and bit me because I
47:16
basically had to do all those
47:16
same experiments over again, for
47:19
the new generation in order to
47:19
be able to make advancements. So
47:22
I came nowhere close to being
47:22
able to do my Master Work
47:27
experiment. But I think you've
47:27
gotten closer,
47:31
I have gotten to the point
47:31
where I could have made it, but
47:35
it was the very last round of
47:35
the last generation. And I
47:40
didn't have the resources for
47:40
it. Okay, so I had all the
47:44
experiments completed for it. So
47:44
I had the three C's, the two B's
47:49
and the A, all the necessary
47:49
components done. I just didn't
47:52
have the necessary ingredients
47:52
for the experiment itself.
47:56
Yeah, I think there's
47:56
also strategy in so like, you
48:00
know, you can go into town to
48:00
collect your resources. But I
48:05
think there's also strategy and
48:05
attempting to do it through
48:08
experiments. Sometimes you get
48:08
lucky and you have experiments
48:11
that give you the resources that
48:11
you need for the next
48:13
experiment. Yes. But if you
48:13
don't have that there is a
48:17
worker placement slot in your
48:17
mansion that allows you to draw
48:22
three experiment cards and pick
48:22
one to keep. So you could
48:26
potentially keep doing that,
48:26
like send your, your multiple
48:30
caretakers there to go and do
48:30
that, to attempt to get you know
48:35
better experiments that really
48:35
kind of give you a path that
48:39
leads to where you want to go.
48:39
And then you don't have to worry
48:42
about becoming creepy. When you
48:42
go dig up a body in the
48:45
graveyard. You know, you don't
48:45
have to keep doing
48:48
that. Everyone's creepy
48:48
when they go to the graveyard.
48:51
Yeah, but I'm saying you
48:51
could get bodies other ways from
48:54
your previous experience.
48:56
Why? Why would you want to
48:59
know, I'm just saying
48:59
that's one thing you could do. I
49:03
like the creep. I think even
49:03
outside of strategy, you know,
49:07
there's all these decisions that
49:07
you can make in the game. Like
49:11
for the story, for example, in
49:11
the first game that we played,
49:15
we were presented with an
49:15
option, do we build a hospital
49:18
or not? You know, is that
49:18
something we want to work
49:21
towards? And we didn't? What
49:21
changes when we build the
49:24
hospital, you know, it changes
49:24
the whole story provides you
49:27
with different opportunities,
49:27
potentially makes things easier,
49:31
and, you know, smoother. There's
49:31
a whole lot of stuff going on. I
49:36
agree. And there's a very high
49:36
amount of strategy in this. I'm
49:39
gonna give it six.
49:43
I was thinking six or
49:43
seven. I think I'm gonna go six.
49:46
Gonna go six and a half.
49:46
Okay. Yeah, decent amount. Lots
49:52
of options there.
49:53
Okay, and the last rating
49:53
we like to talk about is the
49:56
rope versus random rating. And
49:56
this is what mechanics in each
50:01
gameplay change to make a unique
50:01
experience, dice, rolling
50:05
randomize cards chances to
50:05
trigger different scenarios,
50:08
things like that. However,
50:08
there's not a lot of mechanics
50:12
that change per se in this game,
50:12
but sometimes they can,
50:17
depending on how the map changes
50:17
with the worker placement slots.
50:20
That being said, this game has
50:20
the three different beginning
50:24
scenarios that have the
50:24
branching story points and have
50:27
the different endings. I feel
50:27
like this is a pretty random
50:30
game.
50:31
Yeah, this is the first
50:31
time that I feel like, there's a
50:36
lot of options and choices and
50:36
directions of this can go
50:39
without it being random. It's
50:39
not random what happens, it's
50:43
based on choices that you make,
50:43
right? And so I'm having a
50:47
little bit of a hard time kind
50:47
of resolving that in my mind.
50:50
It's definitely not rote. No. So
50:50
like, there definitely is a lot
50:56
of replayability a lot of
50:56
different things that you can
50:59
get into, you know, but it's
50:59
story driven, and it's decision
51:03
based. So I guess I'm gonna give
51:03
this like a seven. Yeah,
51:09
yeah, I'm gonna give this
51:09
a six. Okay, because like I
51:13
said, the mechanics themselves
51:13
don't change, really. But there
51:16
are lots of different scenarios
51:16
you find yourself in. But there
51:20
are times also when
51:20
you're unwilling to accept
51:23
what's printed on the map. Like
51:23
when you just get a servant for
51:26
free. When you go to church,
51:26
you're like, No, that has to be
51:29
a typo.
51:30
I do feel like that was a
51:30
typo. Like, no, I think it's
51:34
part of the story, but it said
51:34
nothing about it. Yeah,
51:39
I don't know, final
51:39
thoughts. I guess. Like, there's
51:43
a lot of really cool things
51:43
going on with this game, there
51:47
is still a little bit of
51:47
clunkiness that I think can be
51:50
enhanced and fixed with the app.
51:50
And that will make it smoother
51:54
and just a better experience.
51:54
But already, it's a pretty
51:57
awesome experience. So I really
51:57
liked this game.
52:00
So we have to answer the
52:00
question now, actually, would
52:04
you rather play this game? Over,
52:04
sitting outside, and 110 degree
52:09
weather with 68% Humidity for an
52:09
hour at a time waiting for your
52:13
pig to go to the bathroom?
52:13
Because she'd rather just eat
52:16
grass and dig in the dirt?
52:18
Yeah, especially in the
52:18
summer here. Way prefer to sit
52:22
inside and play this game? Yeah.
52:22
I mean, I love that girl. I love
52:28
her. And I'm glad she's having
52:28
fun. But I need to have some
52:33
fun, too. Yes. So yeah, I
52:33
definitely would prefer to play
52:37
this game. And there you have
52:37
it. That is my father's work.
52:41
Thank you guys so much for
52:41
listening. As always, hit us up
52:45
on Facebook, Twitter, and
52:45
Instagram at so bored podcast.
52:49
That's S O B O A R D podcast.
52:49
We'd love to hear about fun
52:56
experiences and house rules that
52:56
you have playing this game or
53:00
your interest in general in
53:00
playing this game. We'll also be
53:03
able to find pictures and short
53:03
stories of other games that
53:07
we've been playing recently and
53:07
just interact with us all things
53:10
tabletop. If you don't feel like
53:10
doing it on social media, you
53:14
can also hit us up on email at
53:14
we are so [email protected] That's
53:18
W E ar e s o b o a r
53:18
[email protected]. Lastly, make sure
53:25
that you subscribe and leave us
53:25
a rating. Subscribing ensures
53:30
that you are notified whenever
53:30
we have new content that comes
53:33
out and leaving us a rating
53:33
helps us grow and become more
53:38
popular. Meaning that maybe we
53:38
can do more stuff. We can do
53:41
cooler giveaways. We can do all
53:41
kinds of you know things. One of
53:45
the ideas that we have that like
53:45
is just not possible right now
53:50
is we'd like to do this weekly.
53:50
But we need a lot more support
53:55
before that's even a
53:55
possibility. So leave us a
53:59
rating tell people what you
53:59
think we really, really
54:01
appreciate it.
54:02
And of course, we can't forget the shout outs for the people who knew what game we
54:04
were reviewing, based on the
54:07
picture we posted last week. So
54:07
congrats. Two trips, plenty.
54:12
That's an awesome rich Olson,
54:12
Haley Aldrich, Kim Froman token
54:20
fan forever on Twitter. Thank
54:20
you, everybody. You guys did
54:25
awesome. And I'm glad that you
54:25
were able to participate in our
54:29
little shout out game. We also
54:29
want to thank Michel Mims, the
54:32
designer of our art. He is
54:32
currently accepting commissions.
54:35
So go check him out at misco Sa
54:35
ra on Instagram or on his
54:40
website, Michel Mims. That's mi
54:40
ch e l m i m s.ca rd.co. Thank
54:48
you to our editors and to
54:48
podcast management for editing
54:52
this episode. They are
54:52
professional podcast editors and
54:55
can be found at a&t Dash podcast
54:55
management.com And that dashes a
55:00
hyphen not a slash of any sort.
55:03
Once again, you can come
55:03
hang out with us. Usually on
55:06
Wednesday nights on Twitch, we
55:06
are playing something fun. Last
55:11
week, we actually played this
55:11
game. So I hope you tuned in and
55:15
got a chance to see what kind of
55:15
craziness we can get up to.
55:18
Yeah, we liked this game
55:18
so much. We were gonna play
55:20
something else. And we both
55:20
decided now we want to play this
55:23
one. We could
55:25
do that. But my father's
55:25
work sounds so much more fun.
55:29
could also play my
55:29
father's work. So you
55:32
can find us on
55:32
twitch.tv/snowboard podcast.
55:36
Yes, and I'm also
55:36
streaming on Twitch. I will be
55:40
streaming retro games pretty
55:40
soon here, some Nintendo 64
55:44
games, the nostalgia is real.
55:44
And I'm at Naughty Dog 541.
55:50
That's NAU GH, t y d, OC 541.
55:54
And lastly, don't forget
55:54
about our giveaway that's still
55:57
going on for another, I don't
55:57
know, 15 days or so. So go check
56:02
out our Facebook page. It's
56:02
pinned right to the top. There's
56:05
a gleam giveaway with many, many
56:05
ways to enter for free.
56:10
And thank you all so much.
56:10
That's it.
56:14
We'll talk to you guys next time.
56:15
All right, bye. Bye. When
56:15
I put it in my hands. My hands
56:20
don't fit around it the way that
56:20
they used to
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