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Days Gone: Crafting Narrative in an Open World

Days Gone: Crafting Narrative in an Open World

Released Wednesday, 6th March 2019
 1 person rated this episode
Days Gone: Crafting Narrative in an Open World

Days Gone: Crafting Narrative in an Open World

Days Gone: Crafting Narrative in an Open World

Days Gone: Crafting Narrative in an Open World

Wednesday, 6th March 2019
 1 person rated this episode
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In this special episode* of What's Good Games, Andrea chats with John Garvin, Creative Director at Sony Interactive Entertainment's Bend Studio. After spending a few hours with a preview build of the upcoming game, they discuss the open world mechanics, how to incorporate narrative into a player-driven game, and if there is hope for Deacon St. John. *Special access to Days Gone provided by Sony Interactive Entertainment Support What’s Good Games on Patreon! Gain access to behind-the-scenes content, exclusive videos, extra podcast segments and more. http://www.patreon.com/whatsgoodgames 1:45 - Does Days Gone have an identity crisis? What is this game? 2:52 - Who is Deacon? 3:20 - Incorporating cut scenes into an open world 5:24 - Explaining the "Storylines" feature to quests 7:20 - How do you balance narrative progress in an open world? 9:35 - The crafting system explained 10:50 - Gameplay grounded in realism: where is the balance in a fantasy world? 13:10 - Deacon's motorcycle and its upgrade progression 14:00 - Encampments, vendors, and the "Trust" system 16:35 - Where the "Days Gone" title comes from Want audio only? http://whatsgoodgames.com/podcast/ Merch: https://teespring.com/stores/whatsgoodgames Follow on Twitter: http://www.twitter.com/whatsgood_games Follow on Facebook: http://www.facebook.com/whatsgoodgames Follow on Twitch: http://www.twitch.tv/whatsgoodgames Our discord channel: http://discord.gg/whatsgoodgames Follow on Instagram: http://www.instagram.com/whatsgoodgamesofficial Our website: http://www.whatsgoodgames.comLearn more about your ad choices. Visit megaphone.fm/adchoices

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