We live in world where young people can now, more than ever, escape into fantasy using a medium that encapsulates more of our emotion and being than humans of antiquity would have thought possible. Rising from art combined with storytelling and long-form narrative, video games capture us in ways that very few others mediums of enjoyment have the ability to. Let’s discuss what this means in relation to young people today and the positives and negatives associated with video games.
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