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Zero Initiative: Curse of Strahd

Zero Initiative

Zero Initiative: Curse of Strahd

A weekly Fiction and Drama podcast
Good podcast? Give it some love!
Zero Initiative: Curse of Strahd

Zero Initiative

Zero Initiative: Curse of Strahd

Episodes
Zero Initiative: Curse of Strahd

Zero Initiative

Zero Initiative: Curse of Strahd

A weekly Fiction and Drama podcast
Good podcast? Give it some love!
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Episodes of Zero Initiative

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Taken in by the Vistani, the party have a moment of much needed rest. There they learn a great deal about each other, and the accursed land in which they are now trapped.
The seer, Madam Ava tells our heroes a little bit about themselves and about several items they will need if they’re ever going to escape Barovia. They’ll need all the help they can get.
Taken in by the Vistani, the party have a moment of much needed rest. There they learn a great deal about each other, and the accursed land in which they are now trapped.
The gang splits up: a drinking game at the Burgomaster's manor while for Sol and Fursat, things get out of hand.
The fellas return to the house and the gang prepares for a funeral.
The party splits: Tuck and Talia remain with Ireena while the lads head down to the tavern. Things do NOT go as planned. Hosted on Acast. See acast.com/privacy for more information.
With the chapel fight concluded, the party is forced to contend with the denizens of Barovia village, who range from unpleasant to downright sinister.CW at 48:02-48:09 for sexism, fantasy racism
Talia, Furs, Tuck, and Sol deal with the priests son locked in the chapel basement with varying results...CWBody horror: 00:10:40-00:10:50, 00:22:30-00:22:40, and 00:26:00-00:26:05Burns/injury by fire: 00:16:43Death: 00:43:30-00:44:50
Talia tries something new when the party makes an excursion to the general store. From there they find the town’s chapel, and learn another depressing fact about Barovia village.CW for 29:53, misophonia: schreeching
The party gets to know Ismark and Ireena and plan a funeral for the late Burgomaster of Barovia Village.  
Our band of heroes follow Ismark Kolyanovich to his mansion where they have a fateful encounter, and get some new information.  
After the tragedy at Har Hill, the mists of Barovia snatched our party and dragged them to their accursed land. With no other choice, the party begins their journey into the Demiplane of Dread…  
The situation in Har Hill becomes dire. Worst of all, the full moon rises…   
Four adventurers meet each other for the first time in an unassuming tavern in the small town of Har Hill. What could possibly go wrong?  
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