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Best Game Design Episodes (Page 80)

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    Reaching Retailers: How To Get Stores Behind YouThis seminar was originally presented at Metatopia 2013 in Morristown NJ.Presented by Will Hindmarch, Jim Crocker & Brian Dalrymple (+1). Your game is ready for market. Now you’ve got to get it
    Legalese: Copyrights, Trademarks and PatentsThis seminar was originally presented at Metatopia 2013 in Morristown NJ.Presented by Justin Jacobson & Jason Pitre. It’s all about protecting yourself. Where and when do these legal concepts apply,
    Episode 28 of the RPG Design PanelCast is brought to you thanks to the Metatopia Game Design Festival by Double Exposure.D050: “Electronic Book Publishing 101” presented by Jason Pitre & Joseph Bloch. What are the differences between publishin
    This was originally broadcast by Indie+ online convention, led by Mark Diaz Truman , presented by Kyle Simmons, Julia Ellingboe and James Raggi.  This is discussion the various ways that games can feel magical, from the everyday kitchen magic t
    This was originally broadcast by Indie+ online convention, led by Mark Diaz Truman in conversation with Rob Donoghue. It’s a fascinating discussion on how game mechanics can create a feeling of magic during play.Episode 26: Magic Mechanics
    Is there still room for more Fantasy RPGs? What is fantasy really, anyways? How can you design interesting games within this genre?This was originally broadcast by Indie+ online convention, led by Rich Rogers. The presenters are John Wick, Jam
    Everyone can design games, and we are here to help show you the way. We will teach you the basics and give you the resources to learning rpg design on your own. We provided attendants with a DVD full of podcast content and panel recordings. You
    No Nos in Game DesignA discussion led by Stan!, Jeff Bellinger., Matt Forbeck and Daniel Solis on mistakes they have learned from in their publishing experience. An excellent discussion worth a listen to this panel from GenCon 2011.Episo
    Things you think about gamesAn excellent and philosophically rich discussion concerning why games matter. Presented Jeff Tidball and Will Hindmarch from Gameplaywright (http://gameplaywright.net) over at GenCon 2011.Episode 22: Things You
    Game Design is Mind Control: Presented by Luke Crane and Jared Sorensen from way back in 2011.The art of game design is to induce your players to behave in bizarre, irrational ways that they otherwise would not. Join us as we demonstrate how
    Kickstarter Roundtable: Presented by Fred Hicks and Brennan Taylor.In this intense workshop, we will explore the ins and outs of using Kickstarter as a crowdsourced fundraising platform.  Topics will include best practices for making videos, f
    LARPs aboard submarines? LARPs about having cancer? Join us for a journey inside the fascinating high-art gaming scene of Norway, Sweden, Denmark and Finland. They play in submarines, nuclear reactors, and in custom-built shanty towns. They get
    Randomness makes games fun, but it can also make them terrible. Our Industry Insider guests give advice on the right way to use randomness in game design. Randomness makes games fun, but it can also make them terrible. If you’re going to use ra
    There are thriving RPG scenes in outside North America. Come find out from our Industry Insiders on what’s up, what’s innovative, and what’s scandalous. Presented by Jason Morningstar and Dominic McDowall-Thomas.Episode 17: International R
    Join Industry Insider designers and developers as they talk about post mortems of various independently published projects.  Presented by Jason Morningstar and James Earnst Episode 16: Indie Cradle to Indie Grave [ 56:10 ] Play Now | Play

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