Moses is a writer, podcaster, and published author trying to improve the general flavor of gaming conversations and civil discourse.
If reality were just a dream, how could we tell? Are tables perfect? Why bother waking up a fish? Why did a dictionary maker kick a rock?All these questions and more will be... maybe answered, or maybe just alluded to, in this episode on Bishop Berkeley's subjective idealism. We also talk about video games a bit, of course.If you're a fan of the show, I'm given to understand that feeding the algorithms by leaving ratings or reviews on Apple Podcasts or Podchaser is a super helpful thing you can do, so... go do that. Thanks!You can also:Find me on Twitter: @overthinkery1 (and The Well-Red Mage @TheWellRedMage)Discuss Philosophiraga on Reddit at The Well-Reddit PageCheck out more Magely content at TheWellRedMage.comSupport the show (
Get ready for the greebles as Mage Cast sits down with art director James H. Dargie for things that can neither be confirmed nor denied. James is an artist and designer who has worked on titles like Call of Duty, Medal of Honor, Matrix Reloaded, Metroid Prime, Solaris, and Final Fantasy The Spirits Within. Our discussion centers on that film, the first photorealistic computed animated theatrical movie, and what might've happened to derail its performance at the box office. James also shares his memories of being a part of various other studios as well as working under Hironobu Sakaguchi, plus we talk marketing woes, anecdotes about the Grey Project, the hidden chocobo in Spirits Within, art serving the game design, Aki's ambitions as a digital actress, content that didn't make the final cut, how to handle feedback and criticism, the Spirits Within SEIKO wristwatch, and more designer insights!PatreonJoin BuzzsproutJoin our DiscordTeePublicTeespringNovella on AmazonGuest: "The Spirits Within" & "A Child Recalled" composed by Elliot GoldenthalSupport the show ( the show (
Grab your favorite bard and travel back in time to where it all started! We're talking Dragon Quest 1 on this episode, featuring special guest musician and writer Russell Gordon. We'll discuss localization woes, Western reception, and Dragon Warrior vs Dragon Quest, the series' two trilogies, proto-RPGs, our first RPGs, NA vs JP cover art, Nintendo Power subscriptions, differences between the versions of DQ1, grinding vs whittling and the trance-like state of play, where to start with the Dragon Quest series, Dragon Quest 1 as a fairy tale and not an engaging drama or epic, story vs plot and the player's experiences creating the narrative in real time, dungeon crawling, the game's single character, and how you don't even have to save the princess!PatreonJoin BuzzsproutJoin our DiscordTeePublicTeespringNovella on AmazonGuest: "Overture March" & "Tantegel Castle" composed by Koichi Sugiyama Support the show (
Vagrant Story hates the player but we love you! That's why we here at Mage Cast are making things simpler by tackling just what makes Vagrant Story such a tough nut to crack. Together with my special guest, Cory the Senior Games Editor of, we cover topics like what makes the game so demanding, how to overcome its convoluted systems, its mixture of genres and postgame content, its disrespect for players, Vagrant Story's place in the Final Fantasy world of Ivalice, and what we'd fix in a potential remake (U and I both know we'd fix the UI!).PatreonJoin BuzzsproutJoin our DiscordTeePublicTeespringNovella on AmazonGuest: "Opening Movie", "Snowfly Forest", & "Valendia Knights of the Peace Headquarters - Duke Bardorba's Manor" composed by Hitoshi SakimotoSupport the show (
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Creator Details

Aug 14th, 1985
Episode Count
Podcast Count
Total Airtime
4 days, 9 hours
Podchaser Creator ID logo 417929