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FATT Devine Saga

All of the sci-fi seasons of Friends at the Table (aka the Devine Saga), currently including: COUNTER/Weight, Twilight Mirage, Partizan, and Palisade (in progress)

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Curated by
dautofor

Created October 08, 2022

Updated February 12, 2025

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  1. COUNTER/Weight
  2. Jul 15th, 2015
    Whether you're a brand new listener or a long time fan, welcome to Friends at the Table, an actual play podcast about critical worldbuilding, smart characterization, and fun interaction between good friends.   This season, we'll be using a combination of games to explore the relationship between individuals, society,...

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    FictionGames
  • Jul 17th, 2015
    In the first session of our new MechNoir game, the freelancer problem-solving crew known as The Chime begins an investigation into the disappearance of their friend, the genius roboticist Cene Sixheart, and the destruction of the recently completed BluSky Dome. Mako Trig (Keith Carberry) and Cassander (Art Tebbel) de...

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  • Jul 25th, 2015
    In their search for the missing roboticist Cene Sixheart, Cassander Timaeus Berenice (Art Tebbel) and Mako Trig (Keith Carberry) have tracked down the secret hanger of a mysterious mercenary group. But elsewhere on counterweight, AuDy (Jack de Quidt) and Aria Joie (Ali Acampora)  find themselves pursued by the speciali...

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  • Aug 1st, 2015
    The Chime, our intrepid group of freelance investigators and problem solvers, managed to survive their encounter with the mercenary band known as The Weightless. But many questions remain unanswered: Who are The Weightless. What have they done with Cene Sixheart? What does Orth Godlove of the Consolidated Counterweigh...

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  • Sep 3rd, 2015
    The Chime continues their rescue of Cene Sixheart, the brilliant roboticist kidnapped by Snowtrak Industries and forced to work on a mysterious project in a research and development facility. Surely things couldn't get any worse—or ridiculous—for our heroes, right? AuDy (Jack de Quidt) makes a scene, Aria Joie (Ali Ac...

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  • Sep 11th, 2015
    In this episode of Friends at the Table, we introduce the "second layer" to our MechNoir campaign, combining elements from Microscope and Stars Without Number to get a fuller picture of the powers that be in the Golden Branch star sector. Find out what Snowtrak Industries is digging up from the icefields of the planet ...

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  • Sep 19th, 2015
    After a few weeks of recovery and dry times, The Chime finally gets a new job from Orth Godlove: to investigate his own disappearance. Stakes are high but tensions are even higher as protesters fill the streets around the Consolidated Counterweight Technocracy. Just what, if anything, do the protests have to do with Or...

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  • Sep 19th, 2015
    The Chime's sometimes-employer Orth Godlove has gone missing and the group is on the hunt... but the mysterious Netted Wave is just a few steps behind them. A key witness, who is both familiar and strange, leads them to a brand new line on the Starlight Straights MagLev System. Will they find Orth out in the the desert...

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  • Oct 1st, 2015
    The battle continues as The Chime tries to rescue Orth Godlove but they aren't the only ones with their sights set on him... between the Iron Choir and the Netted Wave, this Orth guy is pretty popular! Who knows what they want with him, but who's asking questions when his life--and more importantly, kredits are on the ...

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  • Oct 15th, 2015
    Throughout the Golden Branch sector, a dozen little pieces begin to move all at once, each one causing two dozen to move, and each of those, four, and suddenly the whole sector is... What will happen to those loyal souls on the abandoned world of Sage? What tricks does the manipulative headmaster of the September Insti...

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  • Oct 23rd, 2015
    After 10 or so episodes of using Jeremy Keller's excellent MechNoir, we're switching our game of giant robots, neon hair, and gig economies over to Hamish Cameron's upcoming game The Sprawl. This week, we transfer Aria, AuDy, Cass, and Mako to the new system, but it's also a lot more than just shifting stats around! ...

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  • Oct 30th, 2015
    This week, we enter into The Sprawl in earnest. Big Cass finds himself pulled between familial duty and personal safety, AuDy calls in a favor from a fellow sentient machine, Mako goes digging for information, and Aria finds, to her surprise, that she has a new hit record.  This week on COUNTER/Weight: "A Thing You Kno...

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  • Nov 7th, 2015
    The Chime continues their hunt for the Gnosis virus, as Cassander and Mako infiltrate the Snowtrak facility, AuDy finds a nice cafe and Aria goes to a concert. Will Cassander be able to keep their head down? What will Mako find in the mesh? Is Aria the best Aria Joie cosplayer!? This week on COUNTER/Weight: A Home Afte...

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  • Nov 13th, 2015
    Even though they're not quite sure what it is (or what they should do with it), the Chime continues to track down the mysterious Gnosis virus. Cass and Mako dive deeper into the Horizon Tactical Solutions R&D labs, Aria Joie runs into a fan, and AuDy enjoys the algorithmically handcrafted atmosphere of the most corpora...

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  • Nov 20th, 2015
    The Chime have tracked down the mysterious Gnosis virus, but they're not the only ones who want it! Two high powered, hard hitting mercs are between our heroes and a payday. Can Aria turn the tables on Jaqi Green? What will Mako find in Horizon's most secure servers? Can Audy keep the Kingdom Come flying under fire? Wh...

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  • Nov 25th, 2015
    Tensions rise throughout the Golden Branch star sector. OriCon megacorporations maneuver for advantage, striking with deniable operatives, market manipulation, and the finest in advertising campaigns. The remnants of Apostolos hope to find a secret strength on the seemingly abandoned planet of Torru. Horizon Tactical S...

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  • Dec 4th, 2015
    This week, we bring our attention back to The Chime who have been hired to take a mysterious artifact from a familiar group... The Iron Choir. Dealing with them was easy enough last time so there will be no problems for our heroes this time around, right? AuDy debates who to confide in, Mako calls an old friend, Aria s...

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  • Dec 11th, 2015
    The Chime takes off towards the abandoned dome to carry out their mission: Deceive Sister Rust and steal a mysterious golden orb from her Iron Choir. Unfortunately for them, they're not the only ones en route to Seabed City. Aria loses her footing, Cass confronts a truly awesome presence, Mako puts his training to the ...

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  • Dec 17th, 2015
    The desert winds of Counterweight are broken by the sound of gunfire, as The Chime face foes new and old in the settlement of Seabed City. While Aria Joie finds herself tangled up in a mess of problems (and lasers), Cass proves his mettle as a soldier (and a doctor). Elsewhere, Mako confronts a living godhead and AuDy ...

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  • Dec 24th, 2015
    With Ibex's threat in the air, an old ally reaches out to The Chime with an offer: Learn about your enemy before you suffer the same fate I did. The group--with a few surprise additions--steps into the past to find out what exactly happened ten years ago. Before she was Queen-Captain of the Weightless, who did Tea Kenr...

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  • Jan 1st, 2016
    The Chime lay on medical beds on the surface of Counterweight, hooked into a simulation to learn as much as they can about Ibex, candidate of Righteousness. Inside the simulation, members of the Kingdom, a coalition fleet lead by The Kingdom Come, are unsure whether or not to keep Ibex at a distance. Just what is it th...

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  • Jan 8th, 2016
    Military water running down stainless steel cookware. The rustling of paperwork, yet unsigned. The warm hum and soft glow of engines alight. Distance and purpose, intermingling in the space between stars. A hand on a shoulder. A choice that makes itself. Eyes and voices, hearts and threats, and our familiar hesitation....

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  • Jan 14th, 2016
    As our heroes review the past, the Golden Branch Star sector moves forward without them. And it moves towards instability. New corporate initiatives seek to re-establish the status quo. Old heroes come out of retirement, hoping to change things dramatically for the better. Masterminds move chess pieces and pawns contem...

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  • Jan 21st, 2016
    As the members of The Chime awake from the memory farm, they return to a world that has changed without them. Corporations may have restructured, empires may have fallen but the threat of Ibex remains and so there is no time to react, only to prepare. Cassander receives their inheritance, Aria turns a rival into a foll...

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  • Jan 28th, 2016
    With the newly formed Righteous Vanguard closing in on them, the Chime makes final preparations for escaping Counterweight. AuDy winds up working as a pawn in a much larger game while Cassander examines the state of the board. Elsewhere, Mako faces an uncannily familiar opponent and Aria Joie finds herself in an unexpe...

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  • Feb 4th, 2016
    The Kingdom Come has left the surface of Counterweight, but it hasn't quite made it out of orbit. Between a furious unit out for revenge, and a stuffy military bureaucrat insistent in doing things by the book, the Chime will need to get creative to get away. Cass tries to justify his ownership of Apostolosian materiel,...

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  • Feb 11th, 2016
    The Divine Detachment circles the planet at a blistering velocity, its corresponding satellites watching over it. On board The Kingdom Come, The Chime finds itself in argument, and Detachment silently approaches. Aria faces off against the laws of gravity, Cass struggles to piece a plan together, Mako thinks it'd be a ...

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  • Feb 19th, 2016
    As Ibex’s Righteous Vanguard lands on Counterweight, the Kingdom Come drifts away in a slow arc towards September. The trip is long and cold and quiet, and with a surplus of free time on their hands, The Chime turns towards introspection. Aria Joie is led into a new musical endeavor, Mako Trig unearths new truths about...

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  • Feb 25th, 2016
    While Kingdom Come creeps through the dark, the Golden Branch explodes into violence and betrayal. In the peripheries of the sector, the Golden Branch Demarchy, the Hands of Grace, and the Rapid Evening seek to secure the power necessary to survive what's to come. On Counterweight, the Golden Branch's beating heart, Mi...

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  • Mar 4th, 2016
    A Lion and a Man chanced to travel in company through the forest. They soon began to quarrel, for each of them boasted that he and his kind were far superior to the other both in strength and mind.   Now they reached a clearing in the forest and there stood a statue. It was a representation of Heracles in the act of te...

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  • Mar 10th, 2016
    With the larger threat of Rigor rapidly approaching, The Chime have agreed to a truce with Ibex and his Righteous Vanguard. In exchange for this peace, they’ve taken on the most dangerous job they’ve ever had: Descend to September, locate the school’s missing founder, and figure out how to wound something they can bare...

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  • Mar 17th, 2016
    As The Chime makes their way towards The September Institute, they find that they'll need more than style and wit to get past the campus gates. In the years that have passed since Mako's time as a student, who remains for him to count on and at what will they ask in return? As the storm swells over September, time beco...

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  • Mar 24th, 2016
    Now that they've secured their entrance into The September Institute, The Chime has one last thing to do before investigating the campus: making sure their two newest bells are safe. The storm stays steady as night falls on September, is searching for Orth and Jacqui really worth the risk...? Of course it is! Cassander...

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  • Apr 1st, 2016
    After a near death encounter with a mysterious shooter, The Chime finally makes its way onto the seaside campus of the September Institute. Mako Trig leads the team's investigation, guiding them down hallways real and virtual, old and new. Meanwhile, Cass manages his concerns (and his temper), Aria deals with a surpri...

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  • Apr 8th, 2016
    Maryland September has been located and The Chime are safe but only for the moment. The storm rages outside and with it, threat hangs heavy in the air. In a space that is both familiar and unfamiliar, where does the real danger lie? A simple phone call, a little impatience, a forgotten responsibility, and a distant mem...

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  • Apr 15th, 2016
    Though the rain seems to clear over the September Institute, The Chime move with well-learned caution. Mako Trig walks familiar steps, only to find something very askew. AuDy and Maryland spar, first over the notion of leaving the planet, and then about more... esoteric things. And Aria and Cass find themselves facing ...

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  • Apr 22nd, 2016
    Throughout the Golden Branch Star Sector, leaders leap into action as news of a new, galactic threat spreads. Minerva's Steiger sisters move their invisible fleet into position. The Rapid Evening digs in deeper to their new outpost in the sector. Rigor stirs from it's slumber. And on Counterweight, Ibex knocks on a doo...

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  • Apr 28th, 2016
    20,000 years before The Chime met on Counterweight, long before the Golden War against Apostolos, the Automated Diaspora devised a plan to stop Rigor once and for all, and at great cost... This week on COUNTER/Weight: Visions from Windows, Or: The Last Time the Bomb Dropped Alright, alright. Now back to work!   Hosted...

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  • May 6th, 2016
    As ships pull into high orbit over September and an uncanny groan bleats from below it, The Chime pair off and move to complete their mission. Cassander and AuDy find themselves wondering if there's more to Dr. September's cabin than meets the eye. Meanwhile, Aria Joie and Mako Trig scrub through the past for an answe...

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  • May 12th, 2016
    As the only clock that really matters ticks further and further down, The Chime find themselves facing one sealed door after another. But do the doors protect something precious or keep something dangerous locked safely away? AuDy makes one final attempt at convincing Maryland that the planet isn't a safe place. Mako f...

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  • May 20th, 2016
    “It is with great joy and humility that we make the debut of this machine today. For so long, so many have struggled here on the frontier. Food is scarce, and time is even more precious. A hard day of labor is a thing to be proud of, but it does not yet stretch far enough. Soon, though, we will thrive, prosper, and if ...

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  • May 27th, 2016
    It has been four and a half years since the Chime confronted Rigor on the planet of September, an event that has been dismissed as insignificant, yet simultaneously has served as a key catalyst for immense change in the Golden Branch star sector. Living symbols of unity become increasingly erratic and violent. Empow...

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  • Jun 2nd, 2016
    Fifteen years ago, soon after the the Golden War ended, Grace issued her ex cathedra prognosis: With Apostolos defeated (and ‘integration’ well in process) and peace firmly in place with the Orion Conglomerate, the Diaspora had finally brought into being the end of history as such. Certainly, there was still difference...

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  • Jun 10th, 2016
    15,000 years or so before the September Incident, it went something like this:   Somehow, they'd survived. They'd peeled across the galaxy itself, launched by the combined force of a half dozen stellar combusters. Shielded by Rigor's endless mass, they'd subsisted on machine-assembled proteins and nutrients, suffering ...

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  • Jun 26th, 2016
    With COUNTER/Weight firmly wrapped up, we take some time to answer fan questions, discuss the highs and lows of the season, and talk a little bit about what’s coming next for Friends at the Table!   For those following along at home, make sure to check out the following things during the relevant segment of the show:...

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  • Twilight Mirage
  • Jun 29th, 2017
    Heads up: This is our world building episode for our new season, where we describe the setting and some major components. If you're less interested in hearing us chat about that and more interested in getting to the action, you can wait (or skip ahead) to episode 01! The first half hour is us defining our aesthetics fo...

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  • Jun 30th, 2017
    The Beloved Dust, a group of investigators and operatives with Divine mandate, learns that there is an imminent threat targeting Composure's Coliseum* during a important (and highly populated) ritual. Former excerpt and pilot of the Divine Belgard, ⸢Signet⸣, trades favors religious and mundane. The dilapidating assa...

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  • Jul 7th, 2017
    After receiving word that the city-ship of Seance* would come under attack, the Beloved Dust move to intercept the threat. Fourteen Fifteen (Jack de Quidt) tracks their quarry into the mechanical guts of a giant coliseum, while above, ⸢Signet⸣ (Janine Hawkins) protects the human leader of the Divine Fleet’s faith. And ...

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  • Jul 14th, 2017
    In the wake of Gumption's death, and with the killer at large, the divine fleet dispatches a group to prepare the planet of Quire for refugees. The living vessel named Myriad carries six (including herself) individuals to a clearing south of the Painted Plateaux*. Included on the crew are the ship's mind herself, a dip...

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  • Jul 20th, 2017
    The crew from the ship Myriad continue to explore the planet Quire. Grand Magnificent (Arthur Martinez-Tebbel) explains the strange experience that he had in the canyon, but Echo Reverie (Andi Clare) is less interested in chasing shadows than in leading them towards their destination: A church* on the north side of th...

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  • Jul 27th, 2017
    With the sounds of conflict guiding them into action, the crew of the Myriad prepares for battle. Grand Magnificent tests his ability to work under pressure while Gig Kep-hart sends a message to the masses. Echo Reverie sets out to save the day, and Even Gardner makes a grand debut. Are you ready to audition? This we...

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  • Aug 4th, 2017
    Days after the crew of the Myriad establishes a connection between Quire and the Divine Fleet, the Beloved* Dust meet at the digital club called The Steady to relax and catch up. But before Tender Sky, Fourteen Fifteen, and ⸢Signet⸣ can really unwind, they’re called back to base… where they meet supposed allies, a youn...

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  • Aug 11th, 2017
    Following a distress call from the Vice-Warden of Contrition's Figure, Seance's correctional facility, the Beloved Dust prepare to enter the building under special circumstances. The gunslinger Fourteen Fifteen checks in with an old friend at The Signal*, and manages to only talk of work, while the Excerpt ⸢Signet⸣ spe...

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  • Aug 18th, 2017
    In the heart of Contrition’s Figure, the Beloved Dust continue to investigate a strange disturbance that is displacing the inhabitants of the rehabilitation facility. Fourteen Fifteen interrogates Declan’s Corrective, unrepentant member of the New Earth Hegemony*. Sho Salon lectures on the divines, while Tender Sky com...

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  • Aug 25th, 2017
    Driven into a corrupted, digital city by a mysterious foe, the Beloved Dust set up to rescue the inhabitants of the rehabilitation center called Contrition’s Figure. Tender Sky and ⸢Signet⸣ chase the iconoclasts* as they heads towards skyscraper (and a mysterious, living cloud above). Sho Salon and Fourteen Fifteen, me...

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  • Sep 1st, 2017
    In the virtual confines of the Contrition's Figure rehabilitation center, it has come time for the Beloved Dust to face their foes! The bounty hunter Fourteen Fifteen frees the convict Aura Antigua and places her in the care of protege Sho Salon, taking her place in the strange vise which had trapped her. Elsewhere, Si...

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  • Sep 8th, 2017
    With the Contrition’s Figure rehabilitation facility safe and secured, the Beloved Dust are left to attend to matters personal*, professional, and spiritual. After slipping through the data stream, Fourteen Fifteen makes a brand new debut. Elsewhere, Tender Sky takes the first step in a long project of self-fulfillment...

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  • Sep 15th, 2017
    In the month after the midnight attack on Doyenne Undela Apogica, the crew of the Myriad explore the nearby deserts and jungles* in preparation for a journey to the region’s largest settlement. The artist Grand Magnificent finds an abandoned production facility lost in the dunes, while Echo Reverie finds a strangely sh...

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  • Sep 22nd, 2017
    After joining each other for dinner, the crew of the reconnaissance ship Myriad tend to business before setting west towards a sprawling city.* Grand Magnificent and Echo Reverie find room for creative collaboration, while Even Gardner takes a journey of self discovery. And Gig Kep-Hart has a horse, and an eye for trou...

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  • Sep 29th, 2017
    With their belongings stored in the Old Gold Graduate Club & Privacy, the Myriad crew pursue one of their mission’s core goals: securing the spread of the Fleet’s mesh throughout the planetary civilizations. After getting the rundown on the Crown of Glass from three of its most ardent defenders, Even Gardner begins pr...

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  • Oct 6th, 2017
    As if driven by the spirit of the late divine Curiosity, the Myriad crew sour Sculpture City (and it’s surrounding environment) for answers. Echo Reverie and Even Gardner try to unravel the political intrigues that put the Doyenne (and her most honorable servant, Saint Glass) in the crosshairs. And while Gig Kephart ta...

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  • Oct 13th, 2017
    In the colored shadows of Sculpture City, the Divine Fleet’s reconnaissance team finds itself more and more entangled in the intrigues of Quire’s most powerful nation: The Crown of Glass. In the northern swamplands* Gig Kephart confronts a deadly foe, Even Gardner finds himself in an unexpected alliance. Elsewhere, Gra...

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  • Oct 20th, 2017
    Two weeks ago, the living planet of Quire used the instantaneous streaming device built into Gig Kep-hart to send a broadcast to everyone in of the Mirage. It’s contents? The arrival of the divine Independence*, and the personal alienation, civil strife, and cultural annihilation that followed in its wake. Today, thoug...

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  • Oct 27th, 2017
    After returning to their ship, the Beloved Dust receive information about their next mission. The Beloved Ivy*, the group equal parts comrade and rival, went missing while while tracking down an agent of the New Earth Hegemony. Their search led them to the Benthos system and the mining base Privign, which formerly hous...

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  • Nov 4th, 2017
    On the nearly abandoned mining station of Privign, the Beloved Dust continue to search for their comrades (and the hostile agent from the New Earth Hegemony.) Signet and Beloved Ivy member Acre* Seven discuss personal history, while Fourteen Fifteen meets someone from their own recent past. But when Tender Sky is confr...

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  • Nov 10th, 2017
    As the station of Privign comes under assault, the Beloved Dust rush to respond. Tender Sky and Signet speak with the leader of the temple to determine a plan of action that will save the lives of those on board. Elsewhere, Fourteen Fifteen makes a startling discovery. And over it all a strange light* is cast. Life is ...

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  • Nov 18th, 2017
    With Privign pushed to the brink of disaster, and new threats revealed, two thirds of the Beloved Dust take measures to evacuate the station. While ⸢Signet⸣ works to protect and preserve the history of the first third generation divine, Tender Sky digs into the surprising history of something much more foreign. And on ...

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  • Nov 25th, 2017
    The Assemblage / Book: Of the Stellar Coriolis and the Resonant Orbit / Passage 001 Before the resonance was decay. Standing on the precipice of obscurity, those caught in Our shadow threw themselves into the search for new delineation, into the labor of ameliorative credenda. Among the many competing schools, five gai...

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  • Dec 1st, 2017
    The Assemblage / Book: Of the Stellar Coriolis and the Resonant Orbit / Passage 004 Though Kamala had impressed Him, His admiration was not the same as His loyalty. She had won not an ally, but an opportunity to negotiate. "You show that you understand what We are and what We might be. The former is necessary. The latt...

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  • Dec 9th, 2017
    The Telluric Vulgate // The Independent Hymnal// Chant of Arrival   In orbit broad, aloft in black He floated through the sea. With gasping voice he sang to us In Independent key.   Our island Earth near paradise, Astray without Divine. We led Him home, we mended Him Under the shade of pine.   His face distraught, His ...

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  • Dec 21st, 2017
    It is a moment of crisis, with many threats coming to bear on the residents of the Twilight Mirage all at once. Sui Juris, a separatist movement, has kidnapped the Divine Fleet's human leader—the Cadent Under Mirage—and is demanding the fleet recognize The By and By as its new capital. Meanwhile, military perils from t...

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  • Dec 29th, 2017
    With the possible union between the Divine Independence and the Iconoclastic god Volition disrupted, the Twilight Mirage--and the universe at large--has been granted a reprieve from annihlation. But for the members of the Divine Fleet, there remains crisis and confusion and chaos. The By and By, largest ship in the fle...

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  • Jan 6th, 2018
    While the other strike teams move in bursts of heroism to confront their foes--Independence and Sui Juris respectively--the remaining group has a more protracted task at hand: Ensuring the safety of millions evacuating to the surface of Quire. Commander Pure Cascara leads the effort from above, while broadcaster Gig Ke...

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  • Jan 11th, 2018
    An excerpt from the journal of Grey Gloaming, Co-Owner of the Brink space station and clearing house, and former agent of the Rapid Evening. I used to wonder if sometime, deep in the future, far away from the here and now, someone would look back from a more perfect world and write about this year we've had. It has bee...

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  • Jan 12th, 2018
    Hey, It’s Cascabel. I know you’re probably zipping between planets in some sort of experimental ship right now bud, but once you get back just let me know you got this, okay? I wanted to let you know that I got back from Skein and some of your old colleagues wanted me to pass on a hello. And, I know it’s weird to have ...

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  • Jan 13th, 2018
    An excerpt from an address to the high council of the Qui Err Assembly by Annex Iota Pretense, reconstituted leader of her people.. I have heard the murmurs, and I have seen the images. They’re calling their bandits heroes. The bored rich like Joan-bee. Invaders like Templeton’s Faire. Soldiers like Echo Reverie. Do no...

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  • Jan 14th, 2018
    A letter from Kent Brighton to the Lineage’s Matriarch, the Lady Lyme. Dearest Aunt, I hope this message finds you well. Our vessel has just now entered textual communication range, and though I could wait to see your face in just a few days, speed is of the essence. As you know, my ship, the Wakerobin, left New Indepe...

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  • Jan 15th, 2018
    An entry from the journal of the former excerpt “To the prince, we offered twelve thousand flowers, Blooming in an untouched field,” leader of the Beloved Nights. How did I get here? How did I find this home? Pain. Pain was my guide. For the first half of the year each second was a dozen or more. I have buried my kin, ...

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  • Jan 16th, 2018
    Feedback by Janus, Red Equity of the Golden Clause, on a term paper exploring the the emerging legal jurisdiction of the Quire System. Please Note: The grade you’ve received here reflects your successful ability to follow the assignment’s instructions, cite relevant academic and practical work, and build an argument su...

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  • Jan 17th, 2018
    “Thirteenth” by Declan’s Corrective, Co-Governor of Seneschal, former Ace Pilot of the New Earth Hegemony Before these clinquant peaks And Quire-fashioned streets And shimmering cataract falls Before this was home Before Seneschal   There was me   Stiff shoulder muscle Knotted, bloody, scarred And chess table politics ...

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  • Jan 19th, 2018
    From a certain perspective, the Twilight seemed to rest perfectly at peace, an etheric coastline: The Nine Idylls--even Volition--in close, harmonious orbit within a sea made of light and color, and tidal rhythms drawn by the pleasant waving of the distant asteroid belt that encircled the Quire System. But unfortunatel...

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  • Jan 26th, 2018
    Newly unified as “The Notion,” the crew of The World Without End has arrived to Gift-3. While half of the group is busy working on their (semi-)official assignment, the team of Tender Sky, Fourteen Fifteen, Gig Kephart, and Grand Magnificent have their own work to attend to. At the request of Grand’s local contact, a s...

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  • Feb 2nd, 2018
    Deep in the Crashyards of Gift-3, Signet, Even, and Echo have been sent by Cascara and Seneschal's Brace to locate and secure a "stitch" in space, a place where two of the Nine Idylls of the Quire system connect as if by magic. Once secured, they are to lead a small group of refugees through that stitch, beginning the ...

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  • Feb 9th, 2018
      Inside of a laboratory on 29th floor of Big Garage Co-Working Tower #12, Gig Kep-hart performs an experimental robotic surgery alongside the brash (and presumed missing) teenager, Orellia Ject. Meanwhile, 28 floors below, Tender Sky, Grand Magnificent, and Fourteen Fifteen work to stall a ticking clock as authoriti...

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  • Feb 15th, 2018
    Having confirmed the location of the stitch connecting Gift-3 to Brighton, the Notion prepares to undergo their mission to transport a small group of refugees. While Signet checks in on the local church, Even and Echo meet up with an old friend to gather information. Finally, the group sets off... with a very unorthod...

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  • Feb 23rd, 2018
    Having agreed to help a group of young runaways that go by the name the Sailors of the Ark, the Notion begin to gather information for their mission.   Fourteen Fifteen, Grand Magnificent, and Tender Sky head toward Big Garage’s terrestrial transport center to secure passage onto the floating city ship, only to find th...

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  • Mar 2nd, 2018
    After returning from their meeting with Advent and the Concretetown Particulars, the Notion discusses the complexity of the situation over dinner. When a new offer is made, the group prepares for their largest operation yet: The piercing of a powerful storm and a confrontation against an Axiomatic foe. Even digs for in...

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  • Mar 8th, 2018
    Aboard the floating airship of Big Garage, the Notion come face to face with an old ally, the award winning bounty hunter Waltz Tango (Cache). As Fourteen Fifteen scraps with Waltz and Grand Magnificent squares off against a monsterous foe, Tender, Gig, and Yam attempt to secure a pathway forward for the crew. Unfortun...

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  • Mar 16th, 2018
    Deep in the scrapyards of Gift-3, a bubbling ocean of glass is battered by an massive, endless lightning storm. And beyond the sheets of rain, lies Barricade, the axiom that Notion members Signet, Echo, and Even must deal with on order of Kitcha Kanna, their dubious taskmaster and the Chief Expeditionary of Advent's te...

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  • Mar 23rd, 2018
    Deep within the endless Q-Glass storm of Gift-3, the Notion investigate and converse with the residents of the Axiomatic town of Polyphony. While Even Gardner trades ship tips with the smuggler Tannoy Kajj and Echo Reverie confronts their feelings about a supposedly perfect place, Signet speaks goes right to the source...

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  • Mar 30th, 2018
    With their missions on Gift-3 behind them, the Notion is made to consider what went right, what went wrong, and what they can do to make sure things go better next time.Tender investigates the experimental NEH technology in her Angler unit. Even meets up with an old friend for a quiet dinner together, while Signet fin...

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  • Apr 6th, 2018
    Deep in the jungles and mountains of the planet of Skein, far from the NEH metropolises, scientists from across cultures have come together to form Ternion Research. Their chief object of study is the Wound, a massive gash in the planet’s surface that comes to its deepest point in a place called the Vale, which may be ...

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  • Apr 13th, 2018
    As half of the Notion explores the jungle valleys of Skein, the others descend to Terncage, the planet’s largest metropolis. A pair of old allies tells the group that a mysterious calamity called “Dark Day” is nearing, and that the Rapid Evening’s oracular Crystal Palace has predicted that it will follow a pair of stra...

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  • Apr 20th, 2018
    After careful planning, the Notion covertly breaches the outer perimeter of the Vale, bypassing the dronefield of Saint Wynter... only to have a bumbling team of Advent Group agents set the alarm off. After retreating, the group find its bearings and begins to moves through the overgrown city, a strange echo of an alte...

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  • Apr 28th, 2018
    Determined to prevent two murders predicted by Crystal Palace, the Notion heads to one of Skein's allocologies, a floating, all-in-one corporate campus. Their plan? Infiltrate the lab of Wind's Poem, one of the potential victims, by pretending to be the inventors of a solid-milk-based art startup. While Tender and Poem...

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  • May 5th, 2018
    Across the threshold into the Vale's deepest fog, The Notion is finally sets their sights on their target, Acre-7, as well as the axiom Ache, who brings with it visions of their deepest regrets. As Ache tears through the earth in the distance, the group travels with two uneasy companions, Saint Wynter and Advent agent ...

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  • May 10th, 2018
    With the prophesied "Dark Day" less than 24 hours away, the Notion continue their plan to intercede and stop the murder of Wind's Poem, one of the event's potential catalysts. Grand Magnificent and Fourteen Fifteen look for loopholes (legal and otherwise) that will give them access to the Compel Project blueprint. And ...

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  • May 18th, 2018
    As the axiom Ache strikes from above, the Notion joins Acre-7 in trying to end the conflict so Quire can perform a second miracle. Gig Kephart, desperate for some additional help, makes a decision that results in painful consequences. Echo Reverie makes a move, at last, on a dangerous foe, and the planet Quire leaves i...

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  • May 25th, 2018
    Despite the faux-mornings and would-be-nights, the sun never rises or sets over the Quire system. Yet today, in the moments between light and darkness, the air hangs too quiet, the way it only does at dawn and dusk. As Fourteen Fifteen guards the scientist and artist Wind's Poem in a well-barricaded hotel room, Tender ...

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  • Jun 1st, 2018
    It is one day after the Second Miracle and the arrival of Our Profit, the so-called final hegemon of the New Earth Hegemony. Lit by the massive, false star projected by the Restitution of All Things, Our Profit's flagship, the Twilight Mirage hangs, shocked and quiet. But not for everyone. Resting and recovering in the...

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  • Jun 8th, 2018
    The deserts of Altar are dotted with tombs, and each takes a shape all its own. Some are cathedrals, others monuments. One, a hanging garden. But in the base of a crater atop a volcanic peak, there is a Vault. And inside, is Anticipation... or what is left of Her. After months of study and research, an effort led by th...

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  • Jun 15th, 2018
    CW: This episode contains discussion of suicidal ideation. A single family remembers the Divine Pleroma, now. Neither Phive Amala nor her daughter, Aete, lived when Pleroma, a being of wholeness and breadth, still blessed the fleet with their wisdom and perspective. But every evening, just before bed, Phive Amala and h...

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  • Jun 22nd, 2018
    In the year that followed the Miracle, the Brighton Lineage leveraged their skill as diplomats (and their resort-quality holdings) to gain favor with factions throughout the Mirage. So succesful were they that they became the de jure rulers of the Rogue Wave, supported not by a fleet of their own, but through a collect...

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  • Jun 29th, 2018
    On paper, the Notion's mission to protect the Wandering Sea from the cruel talons of Advent is going well: They've secured the massive, mysterious cube that contains what they need to free the sea. They've reunited, having secured Echo Reverie from the dock at the city of Perigiean. Gig Kephart has recovered from a maj...

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  • Jul 6th, 2018
    CW: This episode contains death and gun violence On one end of the Quire system, eminating from The Restiution of All Things, is the Profit's Star, an overawing beam of scalding light aimed at the distant eye of Crystal Palace, machine sage. But here, inside of the Mirage, the light shines on a free-floating, living se...

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  • Jul 12th, 2018
    For the hundreds of days after the Miracle of the Mirage, the sky above the planet Moonlock was filled only with dust and color. While the occasional landed by and the odd satellite or station came briefly into view, the world was not--like many others in the system--a harbor for fleets or a rest stop for caravans. Per...

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  • Jul 20th, 2018
    At the heart of many capital ships, there is a great flow of heat and energy. Yet the core of of the Restitution of All Things is the coolest place on the vessel: the Center Centra Diplomatic Retreat, a snow covered nature preserve, with lake and lodge and firepit. And right now, inside of the old wooden building aside...

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  • Jul 27th, 2018
    In the year after the Miracle, wonder and surprise appeared all throughout the daily life of the residents of the Quire System. Unfortunately, the composition of the system's political structures moved at a much more sluggish pace. Diplomatic gridlock and (well-grounded) fear of conflict leashed even the most aggressiv...

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  • Aug 3rd, 2018
    Crystal Palace, in all its endless worker-bee wonder, clacks and whirs its way across space, and now, as it nears the destabilizing stain of the Twilight Mirage, time as well. Even now, in transport, it is thinking, predicting, prophesying: Its pulleys spinning with magnetic unison, decks of hole-punched cards flipping...

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  • Aug 10th, 2018
    Once, floating in the sunset-hued safety of the Twilight Mirage, the Divine Fleet hummed and pulsed, its ships bright beacons of culture and technology in an age when both were under threat. All through the fleet, organic and synthetic citizens worked side by side to protect a utopia that the universe thought impossibl...

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  • Aug 17th, 2018
    A letter from Grey Gloaming, Exile of the Rapid Evening and Operations Chief of the Brink, delivered to Keen Forester Gloaming by secure courier. Dad, I don’t know if you remember this, but when I was just a little girl, just after you first took me Off Cycle, we got into a big fight about Crystal Palace. I didn’t unde...

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  • Aug 24th, 2018
    Dispatch 717. Satellite… I mean, Grey. Sorry, just feels more natural to say 'Satellite' when I’m out here in this tin can. Nostalgia for a different life. Not quite the good old days… I’m so much happier now, with you, with the Brink But things were more certain then. Now, I look at the data that’s coming in, and I do...

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  • Aug 30th, 2018
    Exigency Register A-TM-V-742 - Total Record of Events, Entry 001 To whoever finds this message: My name is Keen Forester Gloaming. I am, at time of this recording, the Chief Intercessor of the Rapid Evening in the Quire System and Primary Observer of the Twilight Mirage. I speak these words on the eve of Crystal Palace...

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  • Sep 10th, 2018
    C/W: Discussion of physical and emotional child and spousal abuse 2:12 to 2:15 The Twilight Mirage Post Mortem is here which means the season is really, truly, finally over. Thank you for all of your support this season, thank you for listening, and thank you for all of your questions! We got over 250 which was so, so ...

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  • Partizan
  • Oct 3rd, 2019
    Welcome to the Road to PARTIZAN, an interlude connecting Twilight Mirage to PARTIZAN, our next full season (where we’ll be playing Beam Saber by Austin Ramsay) which will begin later this year! On that note, please know that though there is one spoiler for the way a couple of Twilight Mirage factions end up, there are ...

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  • Oct 11th, 2019
    For millennia, three rules guided the Hypha as they traveled across the galaxy. First: Follow the light of the strand through the stars, stopping only on worlds marked by its color—and even then, only temporarily. Second: Never leave behind the bodies of our dead. And third: Protect at all costs the mystery of the Cho...

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  • Oct 19th, 2019
    Join us in our second game on the Road to PARTIZAN, where we are playing Armour Astir: Advent by Briar Sovereign, a fantastic PbtA mech game that is equal parts Escaflowne and Mobile Suit Gundam.  Today’s episode starts with about 20 minutes of setup explaining the game and introducing the characters. If you want to sk...

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  • Oct 26th, 2019
    The crew of the Constellation-class Carrier Hellebore has breached the earliest defenses of the station which orbits the center of the Milky Way Galaxy. Having dispatched the mercenary Barter and his crew of ConCons, pilots Cerise, Teasel, and Gold repair and rearm. Above them, Captain of the Ivory Prince (and secret l...

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  • Nov 1st, 2019
    Welcome back to the Road to PARTIZAN. Today, we’re moving into a new trio of episodes that explore an era of history that would come to be called The Divine Clash. For over a century, the ever-growing Divine Principality would throw its might against the allied forces of the Orion Combine and the Divine Collaborate, th...

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  • Nov 8th, 2019
    On today’s entry of the Road to PARTIZAN, we pick up with the characters we made in Dusk to Midnight and zoom in to the climax of the Divine Clash by playing Beam Saber by Austin Ramsay.    Months ago, the OriCom Logistics Division staged a strategic coup against the Divine Principality by successfully escorting Courag...

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  • Nov 15th, 2019
    The world of Grona is said to hold the key to ending the war between the ever-expanding Divine Principality and its rivals, the recently allied Orion Combine and the Divine Collaborate. But whatever secrets are held on its surface are locked behind a gate, a gate patrolled by the Divine Courage, defended by orbital can...

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  • Nov 22nd, 2019
    The Road to PARTIZAN continues, and it does so with Alex Roberts’ and Evil Hat Productions’ For the Queen, a card based storytelling game about the retinue of a leader on a critical journey through difficult territory.  Today’s game takes place about 500 years before the events of Partizan, at a moment where the Princi...

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  • Nov 30th, 2019
    Finally, the Road to PARTIZAN enters its final lap. Over the next two weeks, we’ll be zooming the camera out to look at the 5,000+ years that have taken us from the end of the Twilight Mirage to the very moment PARTIZAN begins, and to do that we’ll turn to Ben Robbins’ excellent Microscope, a game which we used in part...

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  • Dec 5th, 2019
    Welcome to the final part of the final game (but not the final episode) of the Road to PARTIZAN. Building on the foundation of everything that has come before, this week Andi, Austin, Dre, and Keith fill in more important gaps in the history of the Divine Principality. A fourth and fifth Stel rise. Ploys, plots, and ...

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  • Dec 13th, 2019
    Welcome to the final episode of the Road to PARTIZAN. This week, Dre, Jack, and Austin talk through and discuss through the entirely timeline of events, reflecting the events of the past 10 weeks of play and as outlined during the Microscope games from the past two weeks. For your convenience, we’ve added the Microsco...

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  • Dec 19th, 2019
    It is the year 1423 of the Perfect Millennium, and the galaxy has been conquered by the Divine Principality. At the center of this empire, the only place where its five Great Stels meet, there is a moon beating where a heart should be. The moon of Partizan. Abetted by immortal, machinic gods called Divines, and the leg...

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  • Dec 26th, 2019
    It started with as basic a job as they come: The Society of Banners and Bright Returns (SBBR), a rookie outfit based in Oxbridge, was tapped for a contract as a support unit in a rescue op. There was a little town called Obelle on the border between the Apostolosian Barranca and the Prophet’s Path, where damn near the ...

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  • Jan 3rd, 2020
    To the west of the small town of Obelle, the Oxblood Clan attempts to secure the landing zone for an inbound VIP. The plan is simple: Recover them and escape east across the sea. To aid them in that task, the Society of Banners and Bright Returns have been sent to take out the nearby Apostolosian militia’s sensors, fue...

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  • Jan 10th, 2020
    The destruction of a Divine, the killing of an Elect, and war on a new front: Any one of these could shift the balance of power on a moon like Partizan. So when all three occurred in Obelle, the great Stels began to analyze, strategize, and maneuver immediately. Squadrons were re-deployed, diplomats recalled, artists c...

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  • Jan 17th, 2020
    Northwest of the seaside town of Obelle, there is a crater. Inside of that crater are the remains of the Divine Past, and those who wish to claim them: On one side, there are the members of the nascent special operations group the Rapid Evening. On the other, GLORY, a special Apostolosian unit which seeks to resurrect ...

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  • Jan 24th, 2020
    The events in Obelle were disastrous for many, yet for the Society of Banners and Bright Returns, the nighttime raid on the seaside town went down in the book as a win. Now, they return to their home in the heavily stratified metropolis of Oxbridge in the heart of Stel Orion territory. After getting paid and tending to...

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  • Jan 31st, 2020
    After a successful mission retrieving key remnants of the Divine Past and the body of the Elect Cymbidium, the Rapid Evening has returned to Cruciat, Kesh’s capital on Partizan. While the city mourns the loss of an Elect, the crew’s members are busy resupplying, repairing their vehicles, and pursuing their own ends. Wh...

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  • Feb 7th, 2020
    Before Cymbidium died, he asked the labor machine Thisbe, whose deerlike design drew from the form of his own people’s, for a favor: Deliver a final message to Mourningbride, initiate of the occult group the Sable Court and former Elect. On hearing about this goal, Thisbe’s squad members Broun and Valence encourage her...

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  • Feb 22nd, 2020
    In a matter of weeks, thousands of Kesh hollows will slide down the icy hills of the Verglaz Taiga, weapons raised and spirits on fire, as they charge an Apostolosian line. It will be the start of a new, bloody offensive, a spark that will light the moon aflame, drawing every Stel on the moon into the sort of open conf...

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  • Feb 28th, 2020
    With their defense operation underway, the Rapid Evening have moved into position and identified a potential threat in the form of an unnaturally-moving sandstorm. As Sovereign Immunity and Clementine Kesh attempt to ingratiate themselves with the pilgrimage’s leadership and re-route the convoy, Exeter Leap and Ver’Mil...

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  • Mar 6th, 2020
    From the midst of a sandstorm, hands burst through the tempest in search of a miracle worker. From the front, the reformed pirate Callister Drive Callister leads his forces—and the unnatural sands—towards the heart of Gur Sevraq’s pilgrimage. From the rear, the head of Partizan’s largest church, the Song Aleel Verdicat...

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  • Mar 19th, 2020
    With the “kidnapping” of Gur Sevraq spread far and wide, each Stel on Partizan spins up for war—even though some have not yet decided who they will come to blows with. In the heat of this moment, the Isles of Logos have become more important than ever, with shipments passing through the port and transports stopping to ...

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  • Mar 27th, 2020
    Content Warning: This episode features injury, surgery, and infection.  With Gur Sevraq retrieved (and secreted away inside of the Winter Palace), the Rapid Evening ought to have earned themselves reprieve. But with the drums of war beating, an overeager member of the crew volunteers them for a difficult new mission. W...

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  • Apr 3rd, 2020
    Eager to refill their coffers, Kal’Mera Broun has brought SBBR to meet Kesh noble (and HORIZON commander) Gucci Garantine, who offers the group a daring opportunity to both make some money and get access--however temporary--to some Stel Nideo state secrets along the way.  The target is a secure Palace facility in the c...

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  • Apr 10th, 2020
    Content Warning: This episode features discussion of chemical warfare and suffocation. Deep in the Pique Ridge, at the back of a steephead valley, on the edge of the town of Orzen, under the Cathedral of Imperium is an archival facility filled with record of Partizan’s greatest secrets. And in its halls, gunfire rings ...

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  • Apr 17th, 2020
    In the weeks since Kesh’s new offensive into Apostolos territory, little has changed besides the quantity of weekly war casualties. Halting Kesh’s push is Fort Icebreaker, a massive defensive line composed of a dozen smaller forts, an intricate tunnel system, and a massive moving fortress called Icebreaker Prime which ...

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  • Apr 25th, 2020
    At the northwest reaches of the extended defensive perimeter known as Fort Icebreaker, Kesh brigades engage in a feint so convincing that the graves have already been dug. To the southeast, the bulk of the Stel’s might on Partizan waits for the signal to roll through the weakest point in Apostolos’ line. And in the mid...

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  • May 1st, 2020
    In the valley where Juniper lies along a slight river, the Divine Motion has brought her enduring velocity to bear. In front of her, the vanguard of her Black Century, the tip of an endless spear. Behind her, the vast machinery of the greatest military power in the history of life itself. And in her sights, unworthy pr...

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  • May 8th, 2020
    After a stunning victory in Orzen, the Society of Banners and Bright Returns must now face the cold light of day. Bodies wounded, hollows damaged, and reputations scarred, Broun, Thisbe, and Valence recuperate as best they can. But as the war becomes ever more complicated, and as new expectations are placed on them, te...

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  • May 15th, 2020
    The town of Rezevi is quiet, most days. Five years ago, when the war with Kesh first kicked off, the sleepy fishing town’s residents wondered if their lives would be shaken by the conflict. But as an Apostolosian town, the demands of war--mandatory service, expectation of quarter, junior and senior reserve duty--were a...

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  • Jun 5th, 2020
    Hey everyone, Austin here. Today’s episode kicks off an eight episode run tracing the revolutionary movement on Partizan that formed at the end of the previous episode.We’ll be playing (butchering?) the Kingdom 2nd Edition playtest by Ben Robbins. Below, you can find all the standard info that is in an episode dossier...

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  • Jun 11th, 2020
    First off, a quick note of thanks to everyone who has already contributed to our fundraising efforts for Reclaim the Block, The Bail Project, BYP100, and The Marshall Project, which we announced last week. Thanks to your donations we’ve raised over $70,000 for these causes, which is INCREDIBLE. But the sale continues. ...

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  • Jun 19th, 2020
    Word traveled fast: The Oxblood Clan had demanded elections, and whether they’d get them had become the talk of all Icebreaker. For the hundreds on board familiar with the guild’s practices, Oxblood’s insistence was no surprise. The group was famous for deciding on things “as a family,” which meant a mix of extempore v...

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  • Jun 26th, 2020
    One might think that, with elections behind them, Millennium Break would turn its full attention outwards, towards the world it was trying to change. Instead, like an athlete determined to operate at peak performance, it turned further inward. Bringing democracy onboard Icebreaker was all well and good. A solid first s...

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  • Jul 3rd, 2020
    A week away from the moon of Partizan, a vessel rare in its luxury and power orbited the Portcullis which connects this provincial system to the rest of the empire. Inside, the living leaders of the Pact of Necessary Venture conferred with the sort of secrecy afforded only to the truly powerful. Their question: What wa...

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  • Jul 10th, 2020
    With its internal threats sorted, at least for now, Millennium Break’s de facto leaders shift the bulk of their attention outward. As rebellion is sparked across Partizan, a new question takes center stage: If Millennium Break wants to lead this revolutionary moment, does it need to step out into the light of day? Who ...

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  • Jul 17th, 2020
    However the Summer Passage of Arms--a yearly competition of strength, skill, acumen, and style--began, it has followed in the fate of many similar comptetitons prior and become a proxy for nationalistic fervor. On the Isle of Summer in the Prophet’s Sea, all five Great Stels gather to test each other in a host of event...

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  • Jul 24th, 2020
    For those who live under tyranny, the exhaustion and fear is such that it can be hard to even imagine or recognize what escape or progress or revolution look like. But when Icebreaker Prime came over the horizon, the citizens of Cruciat, beaten down by generations of chic, high-minded Kesh terror, knew exactly what the...

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  • Aug 3rd, 2020
    Hey everyone, welcome to a very special bonus episode of Friends at the Table. As we said on Twitter, we're currently taking a few weeks off after the end of Kingdom to catch up on things, prep for the rest of PARTIZAN, and generally tak ea break.  Many of us here on the show have spent some of that break by playing Bl...

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  • Aug 21st, 2020
    A month ago, Millennium Break seized control of Cruciat, ushering in a new age on the holy moon of Partizan. But like a counterpunch already chambered, the great Stels of the Divine Principality hit back with force and speed, driving minor Millennium Break bases into the dirt. Today, along with Cruciat, the only two st...

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  • Aug 27th, 2020
    Content Warnings for this Episode Throughout: Violence During a Public Event 00:00 - 20:30: Disrespect of the Dead, Implied Disrespect of a Dead Body  1:41:00 - End: Death, Deliberation about Character Sacrifice, Suicide by Sacrifice, Immolation, Violence During a Public Event,  Hey everyone, this has been a really hea...

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  • Sep 3rd, 2020
    It has been just over fifty days since Millennium Break took Cruciat, and each day has been more busy than the last. The hammer of the Principality fell on the organization’s independent cells across the moon, and now the leaders of Millennium Break seek allies wherever they can find them. No potential partner in the f...

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  • Sep 12th, 2020
    For Kalar Anakalar and Phrygian, SBBR’s newest recruits, it seemed like another boilerplate mission. A too-warm, too-quiet night in seaside town, making sure that the people in suits and dresses could go about their politicking and gallivanting in safety. But when Ver’Million Blue called in a strange occurrence at the ...

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  • Sep 17th, 2020
    Inside of the High Altar, dignitaries sit under the flickering light of a projector, while above them, the very subjects of the film they watch fend off an attack that threatens their lives. The divine Motion and GLORY, a unit of cloned Apostolosian supersoldiers which she has taken on as her pet project, have descende...

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  • Sep 25th, 2020
    After months away, SBBR has finally returned to Oxbridge, only to find it burning. Every day, the city is rocked by its own political revolution, as members of the Organization for the Foundation of the Orion Republic--who seek to reform Stel Orion as a league of independent republics--fight against Principality loyali...

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  • Oct 2nd, 2020
    Content Warnings: Violence against cats, birds, and dog-like creatures. Religious sacrifice of cats. Brief discussions of a broken bone and its treatment. The Witch in the Glass; a play in Five Acts  Act 1: Perseverance, or the Sage HouseAct 2: Contentment, or the Community at Chorus Island Act 3: The Single Star, or ...

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  • Oct 8th, 2020
    Content Warnings: Discussion of a broken bone, killing of dog-like creatures, killing of humans via firearm, near-asphyxiation The Witch in the Glass By Sarah Morgan Bryan Piatt “MY mother says I must not pass Too near that glass; She is afraid that I will see A little witch that looks like me, With a red, red mouth ...

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  • Oct 17th, 2020
    Having returned from his audience on the Reflecting Pool, Sovereign Immunity briefs his SBBR and their allies on the impending arrival of what the Witch in Glass would only refer to as "the Red Light." WIth only one day to prepare, SBBR stalls out, torn on whether to accept their longtime foe's offer of sanctuary or to...

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  • Oct 24th, 2020
    As the shape in the sea draws ever near, much of SBBR--with the help of their rivals in the Company of the Spade--begin to evacuate hundreds of thousands out of a city of millions. But Kal'mera Broun turns elsewhere, to their ship, looking for guidance before this new invader arrives.   This week on PARTIZAN: The Red L...

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  • Nov 6th, 2020
    In a hanger on a beach on the Isles of Logos, Kal’Mera Broun, Jesset City, Ver’Million Blue, Thisbe, Eiden Teak, Avar, Ryrira, and Si’Dra Balos stand around a spaceship. In just over a week, if all goes to plan, they will be inside of it and it will be outside of the Partizan system.  First, though, they’ll need to sec...

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  • Nov 12th, 2020
    The Blue Channel and its inhabitants have left Partizan behind. And as it grows dim in the distance, they have time to both reflect on the hard path here and plan ahead to what they hope will be a bright future. But before the moon can disappear entirely, it reaches again. Breaking away was never going to be easy... Th...

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  • Nov 19th, 2020
    On a map, it would seem as if the Blue Channel and its inhabitants, revolutionaries of the Millennium Break movement, were nearing freedom from the Partizan system. But a map does not show the whole of the picture. For instance, a map would not reveal that heels of Aponia, hallow of GLORY ace pilot Sabeeha, were scrapi...

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    FictionGames
  • Dec 4th, 2020
    Buried deep in the records of the Divine Past is a peculiar absence. What is buried beneath the northern pole of Partizan? “The Chasmata Quarry,” says the only public record, “specializes in rare mineral extraction.” Eight words. But other quarries on Partizan all have more. You could write a book about the excavations...

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    FictionGames
  • Dec 11th, 2020
    Miles to the south of the Chasmata Quarry, AO Rooke loads an artillery shell into cannon. It’s the third to be fired, in a set of 50. He is providing cover, he was told, for the operation’s infiltration unit to get what it was they needed. “Except,” he worried to himself, “the infiltration unit did not know what it was...

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    FictionGames
  • Dec 17th, 2020
    For generations, the Chasmata family has had an outsized place in the politics of Stel Kesh. Certainly, they were as loyal and stately as any other great house of the self-proclaimed First Stel. But their income, prestige, and reach seemed to exceed their material position in the Principality. Partly, this had to do wi...

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    FictionGames
  • Jan 7th, 2021
    It is the year 1424 of the Perfect Millennium. It is now.  In the chaos-depths of Girandole, the Pact of Necessary Venture is shackling a god to an engine, an engine that would become a star, a star that would consume Partizan. A small sacrifice, they believe: necessary venture. Because what it will earn is clear: A ne...

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    FictionGames
  • Jan 15th, 2021
    With Kalar and the Figure in Bismuth rescued from the Pact and their apparently game-changing intelligence delivered—albeit cut in two and sent to different people—Millennium Break is ready to confront operation Shackled Sun directly.  As such, the Company of the Spade and the Blue Channel lead an a 1-in-1000 attack ag...

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    FictionGames
  • Jan 22nd, 2021
    “Why do we travel the Prophet’s Path? This is a question raised yearly at this time, as we prepare for our Pilgrimage. Today, a year before the Millennial Celebration, which risks overshadowing the true answer with the spectacle of anniversary, I want to give as direct and clear an answer as I can imagine. When we trac...

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    FictionGames
  • Feb 5th, 2021
    Hey everyone! Join Austin Walker, Ali Acampora, Keith J. Carberry, Sylvia Clare, Jack de Quidt, Janine Hawkins, Art Martinez-Tebbel, and Andrew Lee Swan as we say farewell to PARTIZAN and answer audience questions! Thank you so much for listening and for your support throughout the season! We will be taking a break for...

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    FictionGames
  • Palisade
  • Aug 26th, 2022
    This episode carries content warnings for violence, abduction, and risk of suffocation.  Welcome to the Road to PALISADE, an interlude connecting PARTIZAN to PALISADE, our upcoming season (which will be played in Armour Astir: Advent by Briar Sovereign)!  Unlike 2019’s Road to PARTIZAN, please know that this season wi...

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    FictionGames
  • Sep 2nd, 2022
    This episode carries content warnings for violence, displacement, insects, and a  brief description of a corpse.  The Divine Fealty knew what they had seen instantly, identifying it in something before or beyond language. Appropriate, since the Twilight Mirage, once its home, had always been more than just a simple pla...

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    FictionGames
  • Sep 9th, 2022
    Once a year, the Divine Discernment takes a trip dangerously close to the Adversary—Perennial—orbiting the very core of the galaxy. From there, it can see everything, all at once, breaking the rules of time and space in exactly the ways Divines seem sometimes able to do. It saves this view, rendering it out as an image...

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    FictionGames
  • Sep 16th, 2022
    This episode carries content warnings for violence, death, and colonization.  For the first few years of the war, those in the central depths of Nideo space felt safe. In order to reach them, the Pact would first have to push through an unthinkable amount of territory—much of it well defended. What they did not expect ...

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    FictionGames
  • Sep 23rd, 2022
    This episode carries content warnings for mentions of violence, death, and colonization.  With the road paved by Misericorde and the NIdean forces which capitalized on his duel with the Apostolosian hero Cor’rina Corrine, the Curtain began to move their forces down onto Palisade proper. Within weeks, Kesh and Nidean fo...

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    FictionGames
  • Sep 30th, 2022
    The members of Millenium Break continue to investigate the world of Palisade, trying to build relationships across the communities of Eversin and Braunton. In the former, they learn that offers of direct help may not always be easily accepted by those in the sights of an occupation. In the latter, they learn that direc...

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    FictionGames
  • Oct 6th, 2022
    This episode carries content warnings for mentions of death, poison, discussion of bodily fluids, and slavery. With the Bontive Valley and the Shale Belt behind them, Millennium Break’s first arrivals on Palisade find themselves facing their most delicate situation yet. In the arid stretches beyond the Curtain’s reach,...

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    FictionGames
  • Oct 14th, 2022
    This episode carries content warnings for kiddnapping. For the Hypha and Ashen refugees who make it their home, the city of Harborview on the world of Saboria represents possibility. As they fled from the Curtain, Stel Columnar reached out to offer them haven. A place on a world of their own to rebuild. A material gift...

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    FictionGames
  • Oct 21st, 2022
    This episode carries content warnings for discussion of kidnapping. In the city of Harborview, on the world of Saboria, a group of Ashen refugees tried to make new lives for themselves. In the process, they connected to the history of their people—the ancient Hypha—and rediscovered an ancient art: the creation of strat...

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    FictionGames
  • Oct 28th, 2022
    This episode carries content warnings for discussion of displaced and unhoused communities. The news is sour. The revolutonaries known as Millennium Break will be no one's savior today. The Ashen of Saboria, of Harborview, have only each other as their protectors. And as they huddle below, sheltered in the shuddering m...

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    FictionGames
  • Nov 4th, 2022
    This episode carries content warnings for the discussion of colonial violence, discussion of death from visual stimulus, depiction of cults, and the discussion of industrial and workplace industries. For the last five millennia, the Divine Principality has expanded its reach across the stars. But in the Twilight Mirage...

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    FictionGames
  • Nov 11th, 2022
    This episode carries content warnings for assassination, colonial violence, death from visual stimulus, depiction of cults, kidnapping, and missing people. The Brink continues to spin towards crisis. Even as individuals continue to vanish mysteriously, the increase in visitors to the station have led the halls to be mo...

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    FictionGames
  • Nov 23rd, 2022
    This episode carries content warnings for cults, depiction of a missing child, assassination, description of a wounded corpse, and non-gory but uncanny body horror. Despite the best (and worst) efforts of those aboard, matters on the Brink have remained frayed and taut—but no pulled rope stays unbroken forever. Some, l...

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    FictionGames
  • Dec 2nd, 2022
    This episode carries content warnings for cults, depiction of a missing child, gun violence, hallucination, imagery made from blood, and non-gory but uncanny body horror. The announcement was bright, loud, and unilateral: the Twilight Mirage would not allow the Divine Principality—in any of its forms—to move one step f...

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    FictionGames
  • Dec 10th, 2022
    This episode carries content warnings for cults, depiction of a missing child, gun violence, hallucination, imagery made from blood, and non-gory but uncanny body horror. Floating at the very edge of the sunset-hued safety of the Twilight Mirage, the Brink hums and pulses, a beacon of community and solidarity in an age...

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    FictionGames
  • Dec 12th, 2022
    This episode carries content warnings for the use of real life news audio recordings of protests and riots, cruelty, discussion of medical and student debt, discussion of combat injuries, layered conversations and heavy crosstalk. In all societies, but especially in one as vast as the Divine Principality, people are se...

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    FictionGames
  • Dec 21st, 2022
    This episode carries content warnings for physical harm, death, and the discussion of sports-related injuries. Even as Stels Kesh and Apostolos began to fall into war, the in the year 1423 of the Perfect Millennium, the Divine Principality held the the Summer Passage of Arms on the world of Partizan, moon of Girandole....

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    FictionGames
  • Jan 6th, 2023
    This episode carries content warnings for slavery and indentured servitude, kidnapping, discussion of taxidermy, animals bred to be hunted, blood, injury, physical harm, death, and the discussion of sports-related injuries. It is often noted that the Bilateral Commission (formerly the Curtain) is mostly comprised of pe...

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    FictionGames
  • Jan 13th, 2023
    This episode carries content warnings for slavery and indentured servitude, kidnapping, discussion of taxidermy, blood, injury, physical harm, death, and the discussion of sports-related injuries. Here, in Somerset House, drama of the most unlikely kind is afoot.  With the family fortune withering away, the Solstice cl...

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    FictionGames
  • Jan 20th, 2023
    This episode carries content warnings for distorted and layered vocals (00:30 - 01:10), discussion of workplace injuries, discussion of medical debt, and discussion of slavery and indentured servitude. For three years, the Bilateral Intercession has held Palisade under blockade. The Pact of Free States holds just beyon...

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    FictionGames
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