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80 Level Podcast

Kirill Tokarev

80 Level Podcast

 1 person rated this podcast
80 Level Podcast

Kirill Tokarev

80 Level Podcast

Episodes
80 Level Podcast

Kirill Tokarev

80 Level Podcast

 1 person rated this podcast
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Episodes of 80 Level Podcast

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Ian Smith, CG Supervisor at SideFX walks us through Project Pegasus (learning tech demo showcasing Houdini workflows with Unreal Engine 5). Explore non-destructive, procedural content generation in gamedev and how different tools can be used to
Designated digital chef Patrick Foley (PATRICK_4D) takes us to his kitchen. He shares interesting facts about a unique niche in digital art - photorealistic food renders, and delves into the importance of lighting, texture, and why choosing a s
Trent Claus, VFX supervisor from Lola Visual Effects joined our podcast. Learn about the complex process of creating realistic aging effects for characters in major films: from the challenges of preserving actors' unique features to the intrica
Scott Eaton, multi-disciplinary artist & creative technologist, joins 80 Level Podcast. We discuss machine learning, its impact on human creativity, and the limitations & potentials of AI-generated content in gamedev. Scott shares his thoughts
Join 80 Level Podcast for a deep dive into game design with Jamie Smith, Principal Game Designer at People Can Fly. We discuss the core principles that make open world games stand out. Jamie shares how to design captivating gameplay mechanics,
William Faucher, 3D Generalist & Unreal Engine Mentor joined 80 Level Podcast. We discuss all-things Unreal Engine and the best ways to master it. William talks about his career journey & YouTube experience, and gives valuable advice for aspiri
Nick Seavert, Founder & CEO of JangaFX Software joined 80 Level Podcast. Explore the art and science of visual effects in game development and learn how Nick turned his love for games into building software aimed at empowering game artists and
Join us for another episode of 80 Level Podcast. Anna Kozlova, CEO at Room 8 Group, shares her expertise on why outsourcing can be a game-changer, how to retain top talent, and the potential impact of AI on game development. Find out how studio
Dive into the world of 3D modeling and video game development as we chat with Josh Gambrell from Blender Bros. Discover how he went from a beginner to an expert in Blender and how you can too. Learn how AI is shaking things up in the industry a
Join us for an exciting peek behind the scenes of Japan's gamedev world with Ben Roach, ex-Level Designer at FromSoftware and now Founder of Upsurge Studios. Ben talks about his experience working on the Elden Ring. We also delve into the magic
Jasmine Katatikarn, 3D Lighting Artist and CEO of the Academy of Animated Art joined 80 Level. Jasmine talks about learning lighting art, technologies, software, and storytelling through light in movies & games. She delves into the job opportun
Elliot Callighan (CEO and Composer at Unlock Audio) and Krzysztof Chodkiewiczd (Sound Designer and Music Producer at TSHASK) joined 80 Level podcast. Discover why sound design is a crucial element in gaming, enhancing immersion and gameplay sat
In this podcast episode, we join Ethan Stearns (Head of Publishing at Atari) and Ana Ribeiro (Creator of Pixel Ripped), as they delve into the world of VR gaming and their exciting collaboration on Pixel Ripped. Discover the behind-the-scenes i
In this podcast, Tyler Sigman and Chris Bourassa, Сo-founders of Red Hook Studios, talk about their experience building the sequel to the popular Darkest Dungeon game, and the success behind it. Guests dive into the process of creating DD2, com
80 Level talked with Alx Preston, Founder and Director of Heart Machine studio (does “Hyper Light Breaker” ring any bells?). Alx talks about games, shares his experience running an indie game studio, and offers insights on community-building ef
80 Level talked with Masaru Ohnogi and Dax Berg, Co-founder and VP at Thirdverse studio. We dive into the development of their latest VR shooter game X8 and talk about engines, mechanics, interactivity, and design. Masaru and Dax also share the
In this podcast, 80 Level talked with Iacopo Antonelli, Senior Technical Artist at Rockstar Games. We discuss the role of technical artists in game design, the challenges and opportunities facing the industry, and the impact of cutting-edge tec
In this podcast, 80LV talked with Eve Crevoshay, Executive Director at Take This (mental health advocacy organization with a focus on the game industry and community). Eve delves into the complex issue of mental health in the gaming industry an
On the GDC 2023 80LV had a chance to chat with Stephen Kick and Larry Kuperman from Nightdive Studios which specializes in remastering old classic video games. Steven and Larry discuss the upcoming release of System Shock game and take us behin
80LV had a talk with creative technologist Lauren Cason and multi-media artist Ehren Natay. Lauren and Ehren share their insights on various aspects of Augmented Reality and how it could transform the way we experience the world around us: from
80LV talked with Ran Manolov (Visual Effects Supervisor, Sculptor & Character Art Director), who worked on such projects as Diablo II, Love Death + Robots and many more. Ran shares his journey from being a classically trained artist to the digi
80LV talked with Vadim Kraevoy, Head of Room 8 Studio. Vadim discusses how the company adapted to the new post-pandemic work style and the importance of flexibility and organizational structure in a complex, changing environment. He also offers
On the new podcast episode, 80LV talked to Matthew Board (developer, artist, Unreal authorized instructor partner for Epic Games). We discuss how evolving technologies, myriad tools, and students’ backgrounds turn gamedev courses creation & tea
80LV talked with Jacob Claussen, Lead Environment Artist at Fall Damage & Environment Art Teacher at Vertex School. Jacob and Kirill make predictions on how new technologies will change development workflows in 2023, discuss the best ways to le
Laura Gallagher and Kirill Tokarev discuss how to use your artistic value as a way to stand out in the age of AI tools, the current state of the game industry, and the importance of keeping track of your emotional and physical state as a develo
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