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Roman Mars. 1984
1:57
was a banner year for sci-fi and fantasy.
2:00
Iconic villains like Freddy Krueger and the Terminator
2:02
hit the big screen for the first time.
2:05
William Gibson's neuromancer turbocharged the
2:07
cyberpunk genre. Plus franchises
2:09
like the Transformers and Teenage Mutant
2:12
Ninja Turtles burst onto the scene
2:14
and quickly took up residence on
2:16
TV, in comic books, and on
2:18
toy store shelves. Our
2:21
friend Eric Malinsky noticed this Cambrian explosion
2:23
of creativity that happened 40 years ago
2:25
and produced a fantastic series of episodes
2:28
about it for his podcast, Imaginary World.
2:31
This episode is about the aforementioned
2:33
Transformers and Teenage Mutant Ninja Turtles,
2:35
two cultural forces that came about
2:37
just at the time in 1984
2:39
when business people fully recognized that
2:41
the toys and the media that
2:44
accompanied them were influencing each other
2:46
in a constant back and forth
2:48
conversation. Whether the creative people working
2:50
on them liked it or
2:52
not. You're
2:58
listening to Imaginary Worlds, a show about how
3:00
we create them and why we suspend our
3:02
disbelief. I'm Eric Malinsky. I
3:06
have often talked about how much I love action figures.
3:09
When I was a kid, they were my gateway
3:11
to another world. After a
3:13
while, I didn't even have to play with
3:15
them. I just hold my Luke Skywalker action
3:17
figure and go into a catatonic state. My
3:20
parents used to say I was looking out. As
3:23
far as I knew, movies and TV shows
3:26
aimed at kids always came
3:28
with action figures. That's the way
3:30
things were. But
3:32
when George Lucas pitched the idea of
3:34
Star Wars action figures to toy companies
3:36
in 1976, a
3:39
lot of companies turned him down. Except
3:41
for one company in Cincinnati, Kenner.
3:45
Kenner ended up minting money with
3:47
those Star Wars toys. The
3:50
other companies must have been jealous. But
3:53
Star Wars was a phenomenon. I
3:55
mean, how do you reverse engineer that? They
3:58
could wait until the next Star Wars fell into the air. to their
4:00
laps, but there was only one George
4:02
Lucas. And the toy companies
4:04
were getting burned by filmmakers claiming to have
4:06
the next Star Wars, but
4:09
the movies were flops and the toys
4:11
sat on shelves. If
4:13
only the toy companies could make their own
4:15
media. You know, TV shows
4:17
that star the toys that they want to
4:19
sell. Well, they're
4:21
about to get a helping hand from
4:24
Ronald Reagan. One of
4:26
Reagan's main goals was deregulation. In
4:29
1983 and 84, government
4:31
agencies that monitor advertising and
4:33
content in children's television declared
4:36
that the marketplace should decide what gets
4:38
put on the air, not the government.
4:41
But even though Reagan was creating this
4:44
very corporate friendly environment, the
4:46
toy companies didn't know how to take
4:48
advantage of it at first. They didn't
4:51
have a master plan on how to
4:53
conquer the minds of kids to get
4:55
us to convince our parents that our
4:57
entire happiness depended on getting that new
4:59
toy. And I can say
5:01
this from personal experience, it was dangerous to bring
5:03
me to Toys R Us because I would beg
5:05
my mom that I really, really, really needed that
5:08
new action figure. And she'd say, but don't
5:10
you have a lot of those toys? No, well, okay, fine.
5:12
I have that guy and that guy and that guy, but I
5:14
don't have this guy. From
5:17
an adult perspective, it's easy to get very cynical about
5:19
this. But Isaac
5:21
Elliott Fisher is a documentary filmmaker who's
5:23
made films about toys. He's also a
5:25
toy designer and he runs a toy
5:27
store in Ontario. He
5:29
says there's a misconception that kids would
5:31
want anything you put on TV. You
5:35
had to be really good to rise to the
5:37
top. You had to be good designers. You had
5:39
to be good writers. There had to be a
5:41
certain level of disassociation between the
5:43
writer and the cartoon company and the toys, not
5:46
based on regulation, but based on if you wanted
5:48
this to be good, it had to be written
5:50
well. After
5:53
turning down Star Wars, a lot of toy
5:55
companies were now in the position of trying
5:57
to compete with Star Wars. Mattel
6:00
was one of the first companies to figure it out, and
6:03
they kind of fell into it. In
6:05
the early 80s, people at Mattel were
6:07
brainstorming ideas, and one
6:09
of their concept guys, named Roger Sweet,
6:12
pitched a bunch of characters which got
6:14
rejected. And then he
6:16
made like a furry barbarian, and he called it He-Man.
6:19
And apparently Roger Sweet coins it in that moment
6:21
as He-Man. So he brings us a product demo
6:23
and everybody's like, whoa, yeah, okay. We've
6:26
tested all these different things with voice. One
6:29
theme seems to be the thing. So if we
6:31
take a barbarian cone in and mix it with
6:33
Star Wars, that'll be the thing. But
6:36
Star Wars had a story. He-Man
6:39
did not. They
6:41
don't know how to tell the story, so the
6:43
guys, the marketing guys, just come up with stupid
6:45
names like, we're going to have like, He-Man, and
6:48
then The-Man instead of Skeletor wasn't that. And he's
6:50
like, and C-Man, and then somebody
6:52
else in the office is like, no, you should try it, Merman.
6:55
Yeah, Merman, that's better than C-Man, that's good. Oh,
6:57
Man was one of them. Nope, no, Ken Ed Wollman, we'll
6:59
call her Tealiff. There's actually
7:01
a very complicated backstory as to which
7:03
people deserve credit for coming up with
7:06
He-Man and the other aspects of the
7:08
Masters of the Universe line. But
7:11
that's the nature with these corporate products. Everybody
7:13
has a hand in it, but ultimately everything
7:16
they do is for Mattel. Mattel
7:19
also commissioned mini comic books that came
7:21
with the toys to explain who the
7:24
characters were, and they
7:26
made commercials with a company
7:28
called Filmatian. He-Man, He-Man. Who's
7:31
the big guy with the muscles?
7:33
He's He-Man, the most powerful man
7:35
in the universe. And you
7:37
were allowed to have X amount of animated
7:40
fantasy content within a toy commercial, so you
7:42
had to have a certain percentage of it
7:44
be real world. So it's like
7:46
a dad and his kids going, I let my
7:48
kids play with Castle Greyskull from Mattel. And then
7:50
it's like, they have this little animated bit in
7:52
the middle. And it's somewhere in there, Lou Scheimer
7:55
at Filmatian said, well, hey, this could be a show. It's
8:04
amazing to me how little coordination there
8:06
was. The people who designed the
8:08
toys had no idea what was in
8:10
the cartoon until it was done. So
8:13
these guys were like all over the map,
8:15
whether it was a cartoon or a media
8:17
product or anything, just things were happening so
8:20
quickly. Even though Mattel
8:22
owned the block of time that was
8:24
then syndicated for that cartoon so they
8:26
could sell the commercial spots even to
8:28
themselves and make more money off those
8:30
commercial spots than the show. Even
8:33
though they were paying essentially for that
8:36
cartoon to happen, the
8:38
writers worked for Filmation. So
8:40
you had these layers of separation.
8:43
The comics that Mattel commissioned were
8:46
more serious and action-packed. The
8:48
cartoon had goofy humor and life lessons
8:50
at the end of each episode. When
8:53
we go to the beach, there are lifeguards there
8:55
to watch out for our safety. A sword or
8:57
any other symbol doesn't make a person a good
8:59
leader. What does is intelligence.
9:02
Drugs don't make your problems go away. They
9:05
just create more. The
9:08
He-Man cartoon launched in the fall of 1983. It
9:12
was a huge hit. The
9:14
toys had been around for a year, but
9:17
suddenly their sails skyrocketed.
9:22
There's actually a word for this phenomenon. Toyetic.
9:26
Toyetic refers to a media property where
9:28
there's so much overlap between the toys,
9:31
the content, and the advertising that you
9:33
don't know where one begins and the
9:35
other ends. In
9:37
1984, I was aging out of
9:39
the demographic of children that these companies were
9:42
trying to reach. But
9:44
I was very aware of what the new toys
9:46
and cartoons were. And I
9:48
remember reading opinion pieces from concerned parents
9:50
who were saying, this is awful for
9:52
opening the floodgates of visual junk food
9:55
for kids. And
9:57
I remember thinking, what's wrong
9:59
with that? In
10:01
part 3 of our mini-series on iconic works that
10:04
came out in 1984, we're going to look at
10:07
two toyetic franchises that launched
10:09
40 years ago. Transformers
10:13
and Teenage Mutant Ninja Turtles. They
10:16
dominated TV and toy stores for years.
10:19
But each property struggled with the same question.
10:22
What happens when the merchandise you sell to
10:24
promote a story starts driving
10:27
the story? Or to put
10:29
it another way, when the cart comes
10:31
before the horse, are you
10:33
still going anywhere? Let's
10:39
stay in 1983 for a little bit longer. The
10:43
industry now had a clear business plan, and Mattel
10:45
was not the only company to figure it out.
10:48
Hasbro took a similar approach with G.I.
10:50
Joe. They combined a new toy
10:52
line with comics and a cartoon show, and they
10:54
gave Star Wars a run for its money. But
10:58
Hasbro wasn't satisfied. They
11:00
wanted to find another franchise that they could launch in 1984.
11:04
And there's one way to do it very quickly. Looked
11:07
at Japan, which had its own booming toy
11:09
market. So Hasbro made
11:12
a deal with a Japanese company called
11:14
Takara Tomy. They made these
11:16
robots that could turn into vehicles and other
11:18
objects. The execs at
11:20
Hasbro thought, we could rebrand those
11:22
and sell them in the U.S. They
11:25
hired an ad agency to come up with a new
11:27
name for the toys, Transformers.
11:30
The agency also came up with the names of the good
11:32
guys and the bad guys, Autobots
11:34
and Decepticons. And
11:37
of course, Hasbro wanted to have a comic book
11:39
and a TV show to go with their new
11:41
property. So they hired
11:43
Marvel to create a series of comics
11:46
which would explain who the characters were.
11:49
Hasbro didn't even know who the characters were. So
11:52
what was going on at Marvel at the time? Now
11:55
remember, this is way before the MCU. Their
11:58
focus, comic books. And
12:00
they were going to launch a huge crossover event in
12:02
1984 called Secret Wars. The
12:06
character Venom was first introduced in those
12:09
comics. Who would rather
12:11
write comics for a toy company instead? There
12:14
were not many takers at Marvel. But
12:17
Bob Budiansky was interested. You
12:19
know, any opportunity at Marvel, to
12:22
my mind, was a good opportunity. One
12:24
thing would always lead to the next thing. So getting a
12:27
gig writing a toy book was the same to
12:29
me as anything else. It was just stepping stone
12:31
to the next place. The
12:33
treatment had already gone through another writer. Everything
12:36
that writer came up with had been rejected. Except
12:39
for one thing. Bob's editor liked
12:41
one of the names the other writer had come up
12:43
with. Optimus Prime. So
12:46
in November of 1983, Bob
12:48
was sitting in his office. His
12:50
editor came in and dumped a box of
12:52
toys on his desk. He
12:55
had a book called The Good
12:58
Guys. And he said, these are the bad guys, these
13:00
are the good guys, can you develop 26 characters over
13:02
this weekend? Meaning coming up with
13:05
their names and their character
13:07
profiles. So I said, yeah, sure, I can do that.
13:10
Alright, so let's go through the names. How did you come, tell
13:13
me about the names. Megatron, of course, going to start with
13:15
him. Okay, well Megatron, actually Megatron is a
13:17
good name to start with. Because probably of all the names
13:19
they came up with, and they came up with about 250
13:21
names over the years. That's
13:23
probably my favorite. And I came up with that
13:25
right from the get go. At the
13:27
time, back in the mid
13:30
1980s, the term mega, the connotation
13:32
for that was kind of negative
13:34
because it was associated with megatons.
13:37
And megatons was the word to
13:39
describe the destructive power of nuclear bombs.
13:42
And Tron was just your
13:44
standard suffix having to do
13:46
with electronics or technology. So I just put
13:49
the two words together, megatron. And
13:52
I thought, that sounds really good. That's a
13:54
nice melodic sound to it. And
13:57
it has this feeling of danger and some kind
13:59
of... kind of threatening character. And so that was
14:01
a name where, like all
14:03
the names had to run it by Hasbro, they had
14:05
to make the final decision, they had to make sure
14:07
the legal department approved it, so and so on. And
14:10
that was a name that to my surprise, Hasbro
14:13
rejected, but not for any legal reasons. So
14:15
I actually spoke to my liaison over
14:18
at Hasbro and I said, so Negatron,
14:20
why did you guys decide to reject
14:22
it? And the answer was, well,
14:24
we thought about it, we
14:27
thought it sounded too scary. And
14:29
I was kind of surprised at that, because
14:31
as I kind of gently pointed out to them,
14:34
he's the leader of the bad guys, he should sound like
14:36
a very scary character. They thought
14:38
about it and he said, yeah, you're right, we'll go with
14:40
Negatron. So I saved Negatron. Now
14:43
we can accomplish the purpose of
14:45
our little visit, the
14:47
total destruction of our helpless
14:50
souls. Another
14:54
breakout character that Bob came up with
14:56
was Bumblebee. So
14:58
Bumblebee started out as a
15:01
VW bug, the toy was painted yellow
15:03
and black and he was small.
15:05
So I was looking for a name that
15:08
had the connection to yellow and black, small,
15:11
a bug, but
15:14
I didn't want him to look, to sound like
15:16
a complete weakling, because even though he was small,
15:18
he needed to, he was part of the
15:20
auto box, he was a fighter. I thought, well, Bumblebee is
15:22
a good name to associate all
15:24
those different qualities. You
15:27
sure we did the right thing in
15:29
coming here, Bumblebee? No, but we
15:31
can hardly stay behind either. Come
15:34
on. They
15:37
launched the franchise in 1984. Would
15:40
they get their He-Man moment? Do they
15:42
put all the pieces in place? Of
15:45
course they did. Now, everything
15:47
that Bob established in the comics was
15:49
canon and then those comics were
15:51
sent to the animation company, so they knew who
15:54
the characters were, but they
15:56
could come up with their own storylines for the
15:58
cartoon show. After that,
16:00
I had no connection to the animated
16:02
series. In my entire life, I've never
16:04
sat down and watched one single episode of what was
16:06
going on. Which is amazing
16:08
to me because I remember the show being all
16:11
over TV. Although
16:14
I actually haven't listened to the song in almost
16:16
40 years, and I cannot believe
16:18
how good it is. I
16:23
love the minor chords and the harmonizing. It
16:26
actually makes me feel like the stakes are high
16:28
in this battle of good versus evil. And
16:32
of course, they use the song in the commercials, along
16:35
with the animation from the show, until
16:37
the live action kids suddenly appeared, playing
16:39
with the toys. I
16:44
remember talking to a Hasbro executive at the time
16:47
I was working in Transformers, and
16:49
she said that if a toy comes
16:52
out and lasts two holiday
16:54
seasons, in other words, it's
16:56
introduced in the fall of the year, right before
16:58
Christmas holidays and so on. But
17:00
the last two holiday seasons, that's considered
17:02
a success in the toy industry. Two
17:06
holiday seasons later, Transformers was
17:08
not slowing down. But
17:11
Hasbro was not going to feel content. They
17:14
say if your business isn't growing, it's dying.
17:16
And they felt an imperative to keep adding
17:19
new characters and new toys. And
17:21
all of these new characters had to be introduced in
17:23
the comics. I had
17:26
to come up with all different ways of
17:28
finding access into the
17:30
story life, all these new characters. Like they're
17:32
on Earth, but they're on Cybertron. How do
17:34
these guys on Cybertron, this distant planet, all
17:37
of a sudden show up in my storyline on Earth? I
17:40
came up with something called the creation matrix. Like
17:42
how do these mechanical life forms come
17:44
up with new mechanical life forms? They're asexual.
17:46
They don't reproduce like we do.
17:49
So the creation matrix was basically a
17:52
very sophisticated program that the leader of
17:54
the auto box had access to. And
17:57
through that creation matrix, he can create new
17:59
mechanical life. Another way was
18:01
I created a space bridge. So this was
18:03
a bridge that went from
18:06
Cybertron through some kind of
18:08
a wormhole or something and landed
18:10
on Earth. Was that a
18:12
challenge in terms of you know you're writing your
18:14
stories you're planning things out and they're like here's
18:16
a bunch of new characters we're selling these toys
18:19
you need to incorporate this into your scripts? Well
18:21
that first of all that describes almost to a
18:23
T exactly what you know where Hasbro was coming
18:25
from yes. They looked
18:27
at the comic book as a vehicle to more market
18:30
their toys to sell more toys. It became more and
18:32
more of a burden to come up with new ways
18:34
to introduce all these new toys. Also
18:37
simultaneously I was writing stories
18:39
that featured certain characters and
18:41
then I'd have to kind of gently push them
18:43
aside because I needed to make space for all these
18:45
other characters that I wanted to introduce in the story.
18:49
When it came to the animation Hasbro
18:51
did not gently push the
18:53
characters aside. They made
18:55
the decision to kill off
18:58
many of the characters introduced in
19:00
the 1984 toy line so
19:02
they could clear the shelves for the next line of
19:04
toys and they killed
19:07
them off in the first half
19:09
hour of the animated Transformers movie.
19:13
Prime you can't die. Do
19:15
not grieve. Soon
19:20
I shall be warned
19:22
of the Matrix. Right?
19:27
But kids didn't think of these characters as
19:29
just toys. They were sobbing
19:31
in the theaters. And
19:34
all of this product churn took a
19:36
toll on Bob as well. I was
19:39
burnt out. I was trying to get off the books
19:41
for probably up to a year before that. My
19:43
editor kept begging me please stay on the books because I
19:45
don't know who else I can get to write this thing.
19:48
He finally found a replacement in 1989 but at that
19:50
point the franchise
19:53
was losing steam. He
19:56
thought he put Transformers behind him. And
19:59
then in 2004 for. The
20:01
first Transformers convention I went to, I like
20:04
to describe it as my eldest moment, a
20:06
young man was walking by and he
20:08
says, if you, you're
20:11
him, you're him. And
20:14
I realized then like, yeah,
20:16
I did something really special. I take
20:18
a sense of pride in the fact that these
20:21
stories and these characters that I wrote now
20:24
almost 40 years ago are still
20:26
around and the people still really care about it.
20:29
Although he doesn't feel a sense of ownership
20:31
over it. I mean he literally
20:33
doesn't own it. I
20:36
was a cog in the machine. I was,
20:38
if they, if they didn't choose me to
20:40
develop those characters and ultimately write the comic
20:42
book, Marvel would have found somebody else.
20:45
It just happened to be me. And in fact I wasn't even the
20:47
first choice or the second choice. I was like
20:50
about fourth or fifth choice. But
20:53
that's the way it goes with toyetic franchises.
20:56
How could it have gone any differently? Coming
20:59
up the Teenage Mutant Ninja Turtles.
21:01
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I love to travel and you can do
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up in a place and get something out
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me tell you another story. The story that ends
24:51
up in the same place, but it begins with
24:53
a very humble origins. And
24:55
this story does not start with a top
24:58
down corporate strategy and everybody working in their
25:00
separate silos. It doesn't
25:02
start with ideas being focus grouped and market
25:04
tested. And it doesn't
25:06
involve company employees who share a tiny bit
25:08
of the credit and even less of
25:10
the profits. Let's
25:13
rewind our VHS cassette of time back
25:16
to 1983. We're
25:18
no longer in a corporate headquarters in a
25:20
major city. We're now in a
25:22
small town in New Hampshire. At
25:24
the headquarters of Mirage Studios,
25:27
which is actually in somebody's house. The
25:30
name Mirage was itself kind of a,
25:32
you know, joke and a commentary in
25:34
the studio, because they didn't actually have
25:37
a professional studio space. They didn't have
25:39
anybody working for them other than those
25:41
two guys, Kevin and Peter. That
25:44
is Andrew Ferrago. He is the
25:46
curator of the Cartoon Art Museum in
25:48
San Francisco, and he's written several books
25:50
about cartoons and comics. The
25:53
Kevin and Peter that he's referring to are Kevin
25:55
Eastman and Peter Laird. Andrew
25:58
says one night in 1984, Kevin
26:01
and Peter were working at their desks. It
26:03
was late. They were getting antsy. They
26:06
needed a break. So
26:08
they decided, let's do one of our usual things
26:10
and just try to crack each other up. So
26:12
one of them hit upon the idea of, you
26:15
know, I'm going to draw a goofy turtle character. Let's
26:17
take a turtle, outfit him as a ninja,
26:19
give him some weapons. They kept adding
26:22
to it, so they drew extra turtles. And
26:24
by the end of the night, they had actually hit upon the name,
26:28
teenage mutant ninja turtles. Then
26:31
they realized, this is actually kind of
26:33
cool. We can make a comic book
26:35
about this. In
26:38
1984, they were ready to bring their
26:40
comic to a local comic convention in
26:42
Portsmouth, New Hampshire. To get
26:44
some attention, they put out a press
26:46
release. Touting the fact
26:49
that this was, as far as they knew, the
26:51
first professional comic book created and printed
26:53
in New Hampshire. The
26:55
combination of that really unforgettable title,
26:57
Teenage Mutant Ninja Turtles. And
27:00
fortunately for them, a slow news day. The
27:02
Associated Press picked up on it. And
27:05
just like that, coast to
27:07
coast, their pictures were in the
27:09
newspaper. Before the convention even
27:12
happened, they'd heard from comic bookstores
27:14
nationwide who wanted to order copies of this for
27:16
their shops. Earlier,
27:19
we heard from Isaac Elliott Fisher. He's
27:21
currently working on his second documentary
27:23
about Teenage Mutant Ninja Turtles. They
27:26
only printed 3,000 copies of the first issue.
27:29
And they sell out very, very quickly. And they thought they were
27:31
like, they always said they thought they were going to be burning
27:33
them to keep warm that winter. I mean,
27:35
they killed their main bad guy in the first book.
27:37
I mean, Shredder is killed in the first issue. They
27:40
never intended on doing another one. But
27:42
at some point, when they had sold out very quickly
27:44
and they were doing other printing, they went, wait a
27:46
minute. They did the math. They wrote it
27:48
down. They said, if we did a book
27:51
every two months or whatever, we
27:53
could make like $2,000 each per book. And
27:57
that was huge. You know, for them, they were making
27:59
like 4,000 copies. $1,000 a year if they were lucky.
28:02
They hired a few more artists and
28:04
Mirage Studios was no longer a Mirage.
28:07
It was a fully fledged studio. A
28:11
few years later, a business entrepreneur named
28:13
Mark Friedman arranged a meeting with Kevin
28:15
and Peter. Andrew says Mark was
28:18
a lot like them. He was an up
28:20
and comer who punched above his weight. And
28:22
he thought the turtles could be
28:24
the next Transformers. Mark
28:27
approached them and said, you know, I
28:29
think we've got something here. Let
28:31
me have turtles for a month. Let me take it out
28:34
to the West Coast, shop it around, see what I can
28:36
do. You know, if you're happy with
28:38
what I'm doing, we'll keep it going. If not, you
28:40
know, we'll part ways, no hard feelings. They
28:42
said, sure, you've got the enthusiasm.
28:45
You're excited about us. We're
28:48
not really thinking about anything beyond the comic book
28:50
at this point anyway. So go for it. Oh,
28:53
they said one more thing. If you
28:55
sell this to toy companies or whatever, we
28:58
still retain full ownership. And
29:00
he said, OK, that'll be part
29:02
of the deal. Mark
29:05
Friedman went out to pitch what was
29:07
going to become the next toyetic phenomenon.
29:11
And it didn't go well. Although
29:13
I can imagine the perspective of the toy companies.
29:16
The comic book was gritty. It
29:18
was not aimed at young kids. The word
29:20
teenage was right in the title. Speaking
29:23
of the title, mutants come from nuclear
29:25
waste. Ninjas are violent. Turtles
29:28
are slow and boring. Whoever
29:30
thought you could actually sell this to kids? He
29:33
finally found a company that was interested. Playmates
29:36
had success making dolls and
29:39
they wanted to break into the action figure market. He
29:42
had a convincing pitch. He explained this is
29:44
the potential I see in turtles. It could
29:46
be the next he-man, could be the next
29:48
Masters of the Universe, G.I. Joe, Transformers. Playmates
29:51
bought the pitch. Now
29:54
they needed a cartoon show because that's
29:56
how you launch a toyetic franchise. Remember
29:59
how While the designers at Mattel had no connection
30:01
with the He-Man cartoon show, Bob
30:04
Budiansky never saw the
30:06
Transformers cartoon show. When
30:09
playmates developed a cartoon show for Turtles,
30:12
Peter Laird and Kevin Eastman were in all
30:14
of those meetings. They
30:16
still owned the whole thing. And
30:19
when Isaac was working on his first documentary about the
30:21
Turtles, Peter Laird gave him access
30:23
to footage from that time. Kevin
30:26
and Peter get brought into these boardroom
30:28
meetings and Peter records the whole darn
30:30
thing on camera every time. And they
30:32
let him? Yeah. And it's
30:34
so fascinating because all of this is creative process. So
30:36
it's iterative. What if we did this? What if we
30:38
did that? What if, because the Turtles and the comic
30:41
books were black and white, they all looked exactly the
30:43
same. And if they were in color, they all had
30:45
red bandanas. So how are kids
30:47
going to tell them apart? Well, let's
30:49
make them all different colors. Great idea. Let's
30:51
put different, you know, initials on
30:53
the belt buckles. And at the time
30:55
they were like convinced that the playmates was designing
30:58
ideas of like all the bad guys should be these
31:00
like human-esque bad guys. And Shredder is a good bad
31:02
guy. So we'll bring back Shredder. But
31:04
all of his henchmen should be like angry
31:06
mutated dudes from New York, like a taxi driver
31:09
or a mechanic with a wrench for an arm.
31:11
And Peter kept saying on camera in these meetings,
31:14
he kept saying, what if they were like mutants
31:16
in human clothing? Like what if they were wearing
31:18
like khaki pants or camo or
31:20
something? And he was drawing
31:22
mutant rhino and a mutant warthog.
31:25
He was drawing bebop and rocksteady in those meetings.
31:28
Hop and Rocksteady are henchmen of the main
31:30
villain, Shredder. Well,
31:32
well, well, looky what we
31:35
found. We
31:37
got a score to settle with you
31:39
little twipes. The
31:41
amazing thing to me is that Peter and Kevin
31:43
were not precious about this world they created. You
31:46
need us to age it down for younger kids? No
31:49
problem. Just let us in the meetings. But
31:53
Andrew says they didn't foresee how huge this was
31:55
going to be. They thought it
31:57
would bring in some extra work, some extra cash. This
32:00
was great because they could make comic
32:02
books, they could draw all day, they
32:04
could employ even more artists, even more
32:07
friends of theirs. Come
32:09
on, Thunder! When
32:12
that cartoon and that toy line launched,
32:15
Teenage Mutant Ninja Turtles went
32:17
from niche to ubiquitous almost
32:20
overnight. Turtles fight with
32:22
honor! Move
32:24
over He-Man, move over Transformers, those
32:27
shells are going to be dominated by
32:29
turtles for years to come.
32:32
Take cover! The footer attacking with
32:34
their sewer balls! Watch out turtles
32:36
or you'll wind up in the
32:38
recovery room! Teenage Mutant Ninja Turtles
32:41
from Playmate! Peter
32:44
and Kevin wanted to make money, creating
32:46
something that they love. Be
32:49
careful what you wish for. The
32:52
Turtles product line launched in the late 1980s. Isaac
32:56
says everything changed for Kevin
32:58
Eastman and Peter Laird. Multi-million
33:00
dollar checks are rolling in every single day. Kevin
33:03
would often say people would think that they must
33:05
be cashing checks and sitting on a beach somewhere
33:08
and not doing anything. It's like, no, they were working
33:10
90 hour weeks every week. Isaac
33:12
says before that, they spent most
33:14
of their time drawing comics. They
33:17
handled the business maybe 10% of the time. Now.
33:21
They're doing business 99% of the time and
33:23
don't have any time to draw anymore because
33:26
all of a sudden you're handling massive, massive amounts
33:28
of business because it's like you're a cereal company
33:30
and you want to put turtles in cereal and
33:32
sell more cereal. Well, you got to do all
33:34
these contracts for that and you have to approve
33:36
all the art and now you've got to take
33:39
your internal art guys and make them into marketing
33:41
art creators because if the cereal company, which
33:43
would often happen, they would kind of do
33:45
their art. They would send it to them
33:47
and go, whoa, whoa, no, the turtles aren't
33:49
purple. What is this? When
33:52
we were kids consuming every turtle
33:54
thing, which there were ungodly amount
33:56
of, every single one of those things had
33:59
to go through Kevin and Pete. Peter's hands. And
34:01
nobody, none of us knew that. None of us thought,
34:03
oh, there's these two independent comic book guys. We're just
34:05
like, oh, it's a corporate machine. They
34:07
were handling the kind of toyetic empire
34:09
that Hasbro and Mattel had handled, but
34:12
without the benefit of a corporate structure. And
34:15
Turtles was arguably bigger at the time
34:17
because they had a live action film
34:19
franchise running alongside the cartoon. The
34:22
first live action Turtles movie broke
34:24
the record for the highest grossing
34:26
independent film. According
34:28
to Isaac, Peter was the more
34:30
cautious one. He was a little
34:32
older. He was already settled down. Kevin
34:35
was more adventurous. He tried
34:37
out different business ventures that sometimes flopped.
34:40
He also bought a tank and
34:43
a batmobile. And they approached the
34:45
Turtles differently when people came to them with
34:47
new ideas. Peter
34:49
would be notorious for the rest of the
34:51
ownership of the Turtles for being very specific,
34:53
very much hands on. This needs to be
34:55
like this. And Kevin was much more
34:57
open. All of
34:59
that came to a head in the mid
35:01
1990s. The Turtles craze
35:04
was starting to wind down. The
35:07
hot new thing were Power Rangers. The
35:10
company Saban, which made the Power Rangers
35:12
show, approached Kevin and Peter
35:14
about doing a live action Turtles TV
35:16
show. But Saban wanted
35:19
to add a fifth Turtle character,
35:21
a girl Turtle. This
35:24
was not a total surprise. Andrew
35:26
says the toy company and the
35:28
animation studio had been asking for
35:30
more Turtle characters, especially
35:32
a girl Turtle. But Peter
35:34
and Kevin didn't really want to deviate from
35:36
the formula, which had worked so well. So
35:40
this this time around the studio came to
35:42
them and they said we want a girl
35:44
Turtle on the show. And if we don't
35:47
get it, we're going to walk away. We're not going to do the show.
35:50
We didn't take them at their word and said
35:52
we can keep everybody at Mirage Studios employed. We
35:54
can keep this going for a while. Maybe this
35:56
is the little jolt that we need to get
35:58
the Turtles through the show. this kind of
36:00
market correction or whatever you want to call
36:03
that. Peter felt that, you know,
36:05
they were still at that point, both the owners
36:07
of Teenage Mutant Ninja Turtles. And he thought the
36:09
brand was valuable enough that they didn't have to
36:12
do that. You know, we can, we can walk
36:14
away. We can wait for the right opportunity. I
36:16
don't think this is it. Kevin
36:19
convinced Peter to change his mind. Saban
36:22
went ahead with the show featuring
36:24
a girl turtle. You
36:27
ain't a ninja. No, I am
36:29
Shinobi. You're a full fledged mutant,
36:31
Hottie. Do not. I mean, you're
36:33
a mutant. Oh, Hottie. No, you mean you're
36:35
like us. A mutant. The
36:39
show failed at every level.
36:42
There was backlash. Kids didn't go for it. The
36:44
fact that the toy sales, the comic books
36:46
were kind of at a low point. Everybody
36:49
was kind of collectively burnt out. Peter
36:52
Laird, I'm sure, was looking at this situation thinking, like,
36:54
you know, we sold out for no reason at all.
36:57
Eventually, Kevin decided to sell
36:59
his half of the shares to Peter so he
37:02
could get out of the business entirely. Peter
37:04
sold the franchise to Viacom. Peter
37:08
and Kevin drifted apart and
37:10
they didn't reconcile for years. Meanwhile,
37:13
the industry was changing. The
37:15
parents groups who fought against toy edicts found
37:18
a sympathetic ear with the Clinton
37:20
administration. Limits were
37:22
set on how much advertising was
37:24
allowed on children's programming and
37:27
they added educational mandates. But
37:30
Teenage Mutant Ninja Turtles did not become
37:32
a nostalgia brand for adults, at
37:35
least not entirely. Nickelodeon
37:37
revived the franchise with a series of
37:39
new shows and movies. The
37:41
last animated film was produced by Seth Brogan.
37:45
Hey, guys, if we weren't monsters that were
37:48
shunned by society and we could do what
37:50
we wanted. What would you guys do? Go
37:52
to high school, maybe get a girlfriend. See
37:54
you. Imagine that. No, likely.
37:59
You know, the fact that. they have mutant right in
38:01
their name, I think, tells you about their
38:03
ability to adapt and change.
38:05
And I think, no pun
38:08
intended, it's such an evergreen property that
38:10
you're able to take these characters and
38:13
they never age past their teenage years. So
38:15
you've got, you always got a new crop
38:17
of teenagers coming up. You've always got kids
38:19
who admire and aspire
38:22
to be teenagers. You know, they'll reboot
38:24
and they'll kind of take a new
38:26
fresh approach roughly every five
38:28
years, whether they need it or not. Even
38:31
if they've got a series that's going well, they will
38:33
put that aside, say, let's bring
38:36
in some new creators. Let's bring in some new
38:38
perspectives on this. What can we do that's going
38:40
to be fun and interesting? In
38:43
2023, the franchise made
38:45
a billion dollars in retail
38:47
sales. But all of
38:49
that energy wasn't directed towards toys. There
38:52
were ad campaigns with fast food
38:54
chains, snack foods, video games and
38:56
clothing lines. Andrew loved
38:58
having toys as a kid, but
39:01
he has a different perspective now. As
39:04
a person with the wallet, I'm really happy that
39:07
my kid and his friends can just enjoy
39:10
entertainment and not feel this obligation
39:12
to buy things. Because
39:15
I know kids who felt left
39:18
out in the 80s because their parents
39:20
weren't buying them every single
39:22
toy that they saw on TV. They didn't
39:24
have 100 Transformers
39:27
or GoBots or He-Man characters
39:29
cluttering up their living rooms.
39:33
Isaac feels a little differently. I mean,
39:35
his kids are not begging him for action figures either,
39:38
but he actually wants to buy them action
39:40
figures. And Isaac runs a
39:42
toy store. Children
39:45
these days have no access to commercials
39:48
that give them permission or suggestion
39:50
to buy. And if nothing
39:52
is on there saying, here's what
39:54
everybody's into and here's a commercial
39:56
showing another kid my age playing
39:58
with this product. Now I'm looking
40:00
at it going, oh, I can do that. So so often in
40:02
my store, I'll have adults come in and say, man, I buy
40:05
action figures from a kid, but they don't know how to play
40:07
with them. They actually have lost
40:09
the language of how to
40:11
do it collectively. Now
40:13
they are still making action figures
40:15
of He-Man, Transformers, and teenage mutant
40:18
Ninja Turtles, and there are
40:20
action figures of just about every character in Star
40:22
Wars, DC, and Marvel. But the
40:24
biggest driver of toy sales today
40:26
are adults. It's actually
40:28
called the kid-alt market. And
40:31
some of these high end collectible action figures
40:33
go for hundreds of dollars. Isaac
40:36
thinks the culture lost something
40:38
when that controversial relationship between
40:40
toy companies, commercial production studios,
40:43
and animation studios was broken
40:45
apart. And
40:47
he has a bone to pick with the
40:49
parents groups who fought to put those regulations
40:51
in place. Cause
40:53
I mean, we can talk about content, sure. And
40:55
we want to protect kids from stuff that is,
40:58
you know, actually violent or actually too, too intense
41:00
for them, too mature. That's fine. We can all
41:02
say that. But at the end of the day,
41:04
if they were really just against them buying things,
41:06
because they're always their argument was free play, free
41:09
associative play, which is of course, is incredibly
41:11
important to do, was more like, I'm
41:14
going to make up my whole world. I'm going to
41:16
make up, doesn't matter if it's a stick or a
41:18
rock or this or a bug. I'm not going to
41:20
have anything dictated to me. So a lot of critics
41:23
would say, yeah, well, now you're saying that He-Man's good
41:25
and the Skeletor is bad. It's binary. And somebody told
41:27
me that. And now I'm just playing the scripted show.
41:30
My argument was like, no, I don't know how many
41:32
kids really went in there and went, here's the exact
41:34
script from the episode and I'm going to repeat it.
41:36
Sure. There might've been tie-ins, but at the end of
41:39
the day, it was this doorway for an
41:41
avatar play, an allegorical play where they
41:43
could conquer their own monsters. They
41:45
could be the hero. They could deal
41:47
with their anxieties. They could generate story.
41:50
Then you take that all away. And
41:52
then what is the kid going to pick up? They're going to pick up a
41:55
cell phone because that's, that's the vacuum. My
41:57
own little anecdotal moment is that my kids. stumbled
42:00
upon Godzilla as an IP. So
42:03
I have to hunt high and low to
42:05
find them the kidified pop vinyl toys that
42:07
they can play with because most of the
42:09
access is like, oh, I can buy $200
42:11
Godzilla sculptures all day long, but I can't
42:13
find a damn $30 toy
42:15
for them because of the access isn't there
42:17
at that level. So we live in
42:19
a world where it's scary and it has big things and
42:21
it has big things that kids are scared about. And
42:24
my kid had a lot of anxiety. And when
42:26
he discovered Godzilla, all of a sudden his anxiety went
42:29
out the window because you know what? He
42:31
could conquer this monster. He could take
42:33
a monster and put all of his focus,
42:35
energy and fear into something that he could
42:37
control. And that's the,
42:39
that's the beautiful thing that toys gave
42:41
us. We
42:46
began this mini series by talking about things
42:48
that scared us in 1984. I
42:51
was a kid with a lot of anxiety. Maybe
42:54
that's why I loved action figures so much.
42:58
The toyetic craze of the 1980s
43:00
was like a social experiment on a
43:03
generation of kids. No
43:05
wonder some of us grew up to become kidults. I
43:09
think our imaginations are richer because of it,
43:12
but I also can't imagine it having
43:14
been any other way. That
43:18
is it for this week. Thank you for listening. Still
43:21
thanks to Isaac Elliott Fisher, Andrew
43:23
Ferrago and Bob Budiansky. If
43:26
you want to hear more about the
43:28
creation of high-end collectible action figures, check
43:31
out my 2014 episode, one
43:33
of my first episodes. It's called
43:36
Action Figure Land. My
43:38
assistant producer is Stephanie Billman. If
43:40
you like the show, please give us a shout
43:42
out on social media or leave a nice review
43:44
where you get your podcasts. I
43:51
highly recommend you subscribe to Imaginary World. We'll have a
43:53
new episode from 9 am to be visible next week.
43:57
We are part of the Stitcher and SiriusXM
43:59
podcast. family now headquartered six blocks
44:01
north in the Pandora building in
44:04
beautiful uptown Oakland California. You
44:06
can find us on all the usual social
44:08
media sites as well as our own discord
44:10
server which is about 2500 people
44:12
strong talking nice about architecture and power broker and
44:14
all kinds of cool things. There's a link to
44:16
that as well as every past episode of 99
44:19
PI at 99 PI. Have
44:34
you ever told a friend? Oh, I'm
44:36
fine. When you really felt...
44:38
Just so overwhelmed. Or
44:41
sent a text. Can't sleep.
44:44
Are you awake? When you couldn't find
44:46
the words to say. I'm scared
44:48
to be alone with my thoughts right now. Then
44:51
this is your sign to reach out to the
44:53
988 Lifeline for 24-7 free confidential support. You
44:58
don't have to hide how you feel. Text,
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call, or chat anytime.
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a quick break to talk about McDonald's wake
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