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Art & Craft

Snowman

Art & Craft

A weekly Arts and Video Games podcast
Good podcast? Give it some love!
Art & Craft

Snowman

Art & Craft

Episodes
Art & Craft

Snowman

Art & Craft

A weekly Arts and Video Games podcast
Good podcast? Give it some love!
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Episodes of Art & Craft

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I thought we’d do something a little different this time around on Art & Craft. Rather than dive deep with with one guest, I’ve chosen to chat with two. Specifically, my colleagues and close friends Harry Nesbitt & Joe Grainger, who form the ar
When I first dug into the role of Producer, I assumed it was my job simply to remind people when tasks were due. Over time, I’ve come to see production much more as the discipline of removing the barriers that prevent people from doing their be
Zach Gage is one of the sharpest design minds creating play today. Whether it’s games like Spelltower, Flip Flop Solitaire, or Really Bad Chess, the things Zach makes brilliantly explore what you can do when you digitize the kind of broad, appr
Gorogoa is the kind of brilliant game that's almost hard to believe exists even as you're experiencing it. A densely layered puzzle journey that takes place inside a hand-illustrated fantasy world. Join us as we sit down with its creator Jason
Bekah Saltsman is the co-founder and CEO of Finji, a self-described collaborative game studio working on titles like Overland, Tunic, and Night in the Woods. Join us as we talk with her about pushing back against the "I'm Just" impulse, the rea
If delaying a podcast about games to ship one of your own isn't a tidy metaphor for development, then I don't what is. Welcome back to Art & Craft! This week, we're chatting with Danette Beatty, 3D Artist at ustwo Games in London. Together, we
"A player gives you 50% of what a game is." This is the philosophy underpinning how Benjamin Rivers approaches the things he makes. Rivers is the creator of deeply narrative-driven games like horror hit Home and sci-fi romance Alone With You. J
You can learn so much from how someone younger responds - or in some case doesn’t respond - to what they’re seeing, playing, or reading. Sago Mini, makers of digital & physical toys for children, are constantly thinking about how to craft bette
Inkle Studios is a team that crafts experiences which straddle the line between two mediums. These deep, narrative games use text as their vehicle, but still manage to take people on grand adventures through fantasy kingdoms and journeys across
Happy New Year everybody, and welcome to the first Art & Craft episode of 2018! On this week's episode, we sit down with Nels Anderson, the lead designer on critically acclaimed Mark of the Ninja, and designer on the narrative hit Firewatch. To
"Cultivate what matters. Cut away the rest." This is the slogan for developer Joel McDonald's breakout mobile game Prune, a title about carefully cutting away at trees to help them flourish. It's also the philosophy at the heart of Joel's own j
Amir Rajan is the creator of minimalist text-based gems like A Dark Room, The Ensign, and A Noble Circle. As someone who creates games often rooted in literature and filled with socially relevant themes, he's seen profound response to the thing
Perhaps the greatest compliment that a player can give about a game is that something about this digital experience made their real life better in some way. Imagine trying to achieve that with games almost entirely about colourful shapes. This
To make games is to connect with people in an intimate, meaningful way, often when they’re looking for relaxation or solace, or simply to escape. But it’s also a business ruled by market trends. Join us as we talk with UI & UX designer Anisa Sa
Mini Metro is a meditative transit simulator all about creating your own subway lines. Before it became a hit, though, its co-creator wasn't sure he'd ever make another game. Join us as we talk with Robert Curry, co-founder and Studio Manager a
Before the term "indie" had the cachet it does now, Nick Suttner was one of the voices shining a light on small, artful games as a writer for EGM and 1UP. That passion led him into developer relations, where he worked for years helping creators
Death is everywhere in video games, and nowhere at all. From falling down a hole in Super Mario Bros. to falling off a cliff in the Uncharted series, death is a tried and true mechanic. Much rarer is the attempt to reconcile with it. Join us as
Not all games will resonate with all players, but what happens when you set about making something you know from the start might frustrate people? This was the challenge facing Benedict Fritz and the team making TumbleSeed. Join us as we talk w
With so many digital tools used to create them, the term "hand-crafted" has become a marketing buzzword in the games industry. It's meant stir up nostalgia, and bring to mind images of tinkerers toiling away in a workshop. For Luke Whittaker an
Journey and What Remains of Edith Finch are two very stirring games, both of which take different approaches to interaction and storytelling. Chris Bell was a designer on both of them. Join us as we chat with him about connecting powerfully wit
In our first episode of Art & Craft, we talk with Ken Wong, Lead Designer on Ustwo's mind-bending mobile hit Monument Valley, and founder of newly formed independent studio Mountains. Join us as we discuss the importance of discomfort in creati
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