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ATARI BYTES

William Pepper

ATARI BYTES

A weekly Video Games, Arts, Books, TV and Film podcast
Good podcast? Give it some love!
ATARI BYTES

William Pepper

ATARI BYTES

Episodes
ATARI BYTES

William Pepper

ATARI BYTES

A weekly Video Games, Arts, Books, TV and Film podcast
Good podcast? Give it some love!
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Episodes of ATARI BYTES

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Happy holidays! ATARI BYTES returns from hiatus with episode 331, the annual holiday special. We take a break from games and story writing to catch up on some movies. And we've made it all the way to 1985! So that movie-catching is coming along
We're getting down to the last few days of tax time in America as this episode goes out. Why not relieve some of that mathematical stress with a podcast! In 330, we're playing the 1982 game TAX AVOIDERS, the intense adventure of tax sheltered i
Peanut butter and jelly. Laverne and Shirley. And now Atari and Muppets. All great things that belong together. In episode 329, we're playing COOKIE MONSTER MUNCH for the 2600. This 1983 joint effort by Atari and The Children's Computer Worksho
In 328, we build on the massive tower of gaming experiences we've had on this show with MASTER BUILDER from Spectravision, 1983. Does it stand tall and proud or all come tumbling down? Listen and find out! ORIGINAL SHORT STORY: Building Up Expe
327 features the 1983 prototype KICKMAN from CBS Electronics, based on the arcade game, which also wasn't that popular. Why didn't it work out? One guess.... No, not that. It's balloons! This game is full of 'em.  And even in 1983, they knew to
By 1988, the 2600 was feeling a bit long in the tooth. But once in a while, it could still enthrall the gamer of the day.  So, does DARK CHAMBERS from Sculptured Software enthrall or enrage? Throw open the chamber door on this episode and see w
In 1982, Canadian-based department store chain Zellers  thought it would be fun to take a break from selling washers and socks and whatever and instead program Atari games. Why? Dunno. But I played one. It's called Donkey Kong. No, wait. Sorry!
Is Answer Software's 1983 title GAUNTLET the answer to all our gaming needs? Hold your water and listen to episode 324. Raise a glass to not spilling a glass. No, really. Look, just listen to the episode. Thanks! Original Short Story: UNDAUNTED
Episode 323 is a bargain. I mean, not like cheap socks or 2-for-1 toasters like you could get at Zellers in Canada in the 1980s. (I'm just guessing about that.) But in this episode, we're playing TIME WARP, one of two games Zellers developed in
No Christmas content really this episode, but it's dropping on Christmas Day, so...MERRY CHRISTMAS! Hope you and yours have a lovely day and joyous holiday season! Here at the podcast, we're relaxing with a movie as is our tradition for the las
Ok, look. It's the holiday season. And while we all try to be good, if you're like me, you stumble a bit. We probably all deserve a bit of coal in our holiday stockings. Just think of episode 321 as your penance before the Big Guy brings your p
While you gulp down the last of the pumpkin pie, give episode 320 a listen. We're clowning around with one of Audacity Games' 2021 debuts CIRCUS CONVOY. Does the game barrel down the highway of fun? Or does it stall out in a ditch somewhere? BA
As a kid in the arcade, I found Sega's 1983 title CONGO BONGO...interesting. So, of course, when I got hold of a copy of the game for the 5200, I had to try it. And now in episode 319, I have. That's a thing I've done. What did I think? Well, y
On this Halloween Eve...eve, we've got an awesome treat. No, not candy. No, not money. No, not world peace in our time. Look, it's another podcast episode, ok? Episode 318 is MIDNIGHT MUTANTS for the 7800. Is it a tasty confection or a bitter p
In 1982, did Data Age got a LOCK on the submarine adventure genre? Or does this game suck the AIR out of gaming fun? We're playing AIRLOCK. Well, mostly we're cursing AIRLOCK. There's a nice story though... SHORT STORY: AIRLOCKED AND LOADED - A
With the game NO ESCAPE!, episode 316 is escapist fun you can't escape from! Well, you could just not listen, I suppose. But you wouldn't do that, would you? Would you?!?!? We're playing this 1983 title from iMagic. Goddesses! Guys named Jason!
Beep! Beep! Move it...to episode 315 of ATARI BYTES! We're playing CommaVid's unreleased 1983 title RUSH HOUR. Honk if you love games! Bad Poetry Corner: GET OUT OF MY WAY! Thanks to Kevin McLeod at Incompetech.com for creative commons use of h
This episode croaks on arrival. In 314, we're "playing" (Sort of) CommaVid's unreleased demo for something maybe called FROG that the programmer dug out of an old box after twenty years and chucked out to the masses without a care...much like t
Does episode of 313 get a strong hold on your heart as we play Commavid's 1983 space game STRONGHOLD? Listen and decide for yourself! Original Short Story: THE INEVITABILITY OF HISTORY Thanks to Kevin McLeod at Incompetech.com for creative comm
In episode 312, we've got tunnel vision, focused only on bringing you a doozy of an episode! This time, it's the 1983 CBS Electronics game TUNNEL RUNNER, a ground-breaking, immersive 4D experience. Okay, actually, they call it it 3D. We added t
Call the Orkin man! (Gratuitous Orkin Man shout out. Send me a check.) In episode 311, I'm sorry to tell you, you've got termites. And not just any termites. Giant, space-faring, killer nest-building termites. It's COSMIC SWARM, the 1982 title
Episode 310 is going to the dogs...er, rabbits. We're playing Apollo's 1982 title WABBIT for the 2600. The bunnies are on a fluffy rampage! So grab your carrots...er, joysticks and join us! This episode's original short story: THE CABAL Thanks
In ATARI BYTES 309, I hear voices.  This is nothing new, but this time, I know the voices are coming from outside my own head. Probably.  We're closing out Intellivision Month on the podcast by playing the 1982 Mattel title "Space Spartans" wit
Episode 308 of ATARI BYTES is a blast! A GAS blast, specifically! It's true! In SPACE HAWK, your gas is the only thing that can save the universe. Tell you significant other to stop complaining. The 1982 Mattel title SPACE HAWK is for the Intel
Does the 1983 nuclear terrorism game COUNTERMEASURE for the 5200 measure up to the quality you've come to expect from this podcast? Counter point: Don't sweat it. The podcast is free. Short Story: MEASURE TWICE, CUT ONCE...TO THE BONE Thanks to
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