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Game Design w/ Richard Pullman

Richard Pullman

Game Design w/ Richard Pullman

A Games podcast
Good podcast? Give it some love!
Game Design w/ Richard Pullman

Richard Pullman

Game Design w/ Richard Pullman

Episodes
Game Design w/ Richard Pullman

Richard Pullman

Game Design w/ Richard Pullman

A Games podcast
Good podcast? Give it some love!
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Episodes of Game Design w/ Richard Pullman

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Visit https://notepadanon.wixsite.com/sprugworkshop to see Notepadanon's website and projects!Richard Pullman and the mysterious Notepadanon sit down for a riveting chat about Notepad's various projects. As it turns out, he's been a very busy
Best friends Richard Pullman and ThaHummel (if that is his real name)  discuss his RPG, metacurrency, and how to categorize RPGs in a way  that's useful.Showtime has some really cool ideas so I hope you listen carefully!
The shutdown won't stop us from creating games, and that means this podcast must go on!Richard Pullman and Everett Smith sit down to discuss his sci-fi RPG featuring three different planets to explore, each with their own tone, themes, choices
Wow, another war game! Richard Pullman chats with MagicJuggler, a staple  /gdg/ character who has one of the most interesting and exciting core  ideas I've seen yet for a tabletop wargame. He has also mastered the art  of finding technical issu
Lovely! Best friend Richard Pullman talks game design with Oswald and they get neck deep into the psychology of play, and the  challenges of creating an awesome RPG campaign. Turns out it's pretty  sophisticated stuff!After this conversation,
Part 2 of 2.This time Richard Pullman and best friend SSB get into...10,000 sided diceRolling for nipple sizeWhite supremacy as a settingGender swapping elvesRules Bullies VS. Rules LawyersDesigning for minmaxers...And a lot
Pullman sits down with a new friend, Noony, to discuss the mixed-up techno retro future bash known as Inversion.This episode is an hour long, but we make sure to jam in a lot of discussion!See the PDF for the game here: https://drive.google.c
Your best friend Richard Pullman returns with a new friend and a whole new set of questions. We're delving into his Fallout RPG system/hack, which seeks to improve and correct on previous attempts at capturing the Fallout glory.This includes:
What could be better than getting to know not one, but TWO new designers in the cozy company of Thade and Molly for four informative, pleasant hours? The answer: making sure both of the new designers are Australian!Of all the roundtables we've
The man, the myth, the legend. SSB is a veteran indie dev obsessed with  guns and good design, but there's a lot more to his system than you  might guess. This is what makes it so interesting to dig in to the  methods and evolution of his epic
In this fantastic episode Richard Pullman and James Desborough -- also known as "Grim" -- walk through a crazy career, an aimless industry, and the need for bravery in creativity. Grim has more experience than anyone I know working for big comp
Game design is about catering to players through content and structure... and so is being a Game Master. In this episode Richard Pullman and GM Dave (The Man Behind the Screen) sit down to have a casual chat about his history and interest in ga
Boy-oh-boy! This is a strange one. Richard Pullman joins the uber nerd  duo of Thade and his wife Molly to discuss their "game". But is it  really a game, or just the world's most elaborate mnemonic device?  You'll see.It's not for sale, it's
Richard Pullman goes in depth with best friend Ulysses regarding his  dieselpunk RPG where shotguns, mutations, and how to learn from the  evolution of D&D.We also talk about...The value of fully-fleshed out settingsHow to create schedule
Richard Pullman talks with Syntarsus about his clever Pokémon RPG. We also touch on...A good system tells you how to do things, a bad system tells you what you can do. The benefits of a complex RPG system. How oldschool RPGs can create more me
Imgur link to the images referenced in the discussion: https://imgur.com/a/pDP97CORNERED WOLF LINK: https://www.wargamevault.com/product/238267/Cornered-Wolf-Chechen-WarsIn this episode Richard Pullman talks to Tom Jensen of Ostfront Publishi
Richard Pullman talks to his best friend Jon Fox about the trials and triumphs of developing Ordinary World, his self-described RPG toolbox. Jon and I get into the value of community, vision, and knowing how much weight to give the feedback you
Best friend of game designers, Richard Pullman, talks to Artificer about the core concept of his upcoming narrative-mechanic RPG Misfortune. We also get into design philosophy and the challenges of trying to communicate with other designers. Yo
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