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GameDev Breakdown

CodeWritePlay

GameDev Breakdown

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A weekly Video Games, Technology and Business podcast featuring Todd Mitchell
Good podcast? Give it some love!
GameDev Breakdown

CodeWritePlay

GameDev Breakdown

Claimed
Episodes
GameDev Breakdown

CodeWritePlay

GameDev Breakdown

Claimed
A weekly Video Games, Technology and Business podcast featuring Todd Mitchell
Good podcast? Give it some love!
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Episodes of GameDev Breakdown

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John Riccitiello is out at Unity. Most of us agree it's too little, too late. Lots of users are rightfully taking a look at Godot. I'm doing something a little different. As always, show notes and more at CodeWritePlay.com.--- Send in a vo
A second virus in less than a month ravages the Mitchell household as GDC goers discover a privacy policy so bad they thought there had been a data leak. We discuss the status of the Red Panda project, Todd's favorite getting-things-done method
This one is all about the progress we've made in taking our red panda archaeology game concept and bringing it to life. It's a look at the implications of the game's concept, the philosophy of the art and character design, our intention to deve
Todd just wants to make video games with his friends.--- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevbreakdown/messageSupport this podcast: https://podcasters.spotify.com/pod/show/gamedevbreakdown/support
Boss Fight author Sebastian Deken returns to the show to be our first guest co-designer. We discuss city living, echoes of the Satanic Panic, and more. Finally, we pull up the design whiteboard and ask, what secrets would an abandoned Animal Cr
A foreign government reached out, and what they said may pertain to you. Seriously. Also, an update on production for the game co-design episodes!--- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevbreakdown/message
Here's news about a fun new thing we're going to try in future episodes. Real game development ahead! Also, maybe social media is falling apart?--- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevbreakdown/messageSu
We gathered Intellivision Amico news from all directions so you don't have to. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevbreakdown/messageSupport this podcast: https://podcasters.spotify.com/pod/show/gamed
An end-of-year look at how GameDev Breakdown is doing and what to expect in 2023.--- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevbreakdown/messageSupport this podcast: https://podcasters.spotify.com/pod/show/gam
Variety streamer and longtime personal friend Bill Duhr drops in to talk about our trip to St. Louis' new dedicated VR center, Sandbox VR. Topics include how to make a car bed for adults, the worst hit-and-run attempt of all time, and why WWF N
Jon Loiterman stops by to discuss what we can learn from recent stories like the Doom dispute between Bethesda and composer Mick Gordon, the Superman Demo on Steam story, and more. Catch this chat if you're an indie developer with legal questio
Potionomics composer Greg Nicolett discusses his work with Disney, how he learned the game composer's process, and Shia LeBeouf's unexpected influence on his career.Show notes: CodeWritePlay.comThis episode was sponsored in part by Packt Publ
Former RuneScape developer, Chris Knowles, discusses his time at Jagex, his design philosophy, and the one thing he refuses to do with his upcoming indie game.This episode was sponsored in part by Packt Publishing. Check out Unity 3D Game Deve
The CEO and creative director behind Runbow and Dawn of the Monsters discusses the recent discomfort of running a Unity team, his Godzilla ’98 VHS collection, and more.--- Send in a voice message: https://podcasters.spotify.com/pod/show/gam
Game Master James D'Amato calls in to discuss his latest book, The Ultimate RPG Character Backstory Guide - Expanded Genres Edition, how the One Shot Podcast Network became the tabletop RPG play powerhouse it is today, and how James' background
Booper, Get Home! developer, Thomas Kildren, calls in to discuss his popular VR project, his experiences as a stay-at-home dad in the game dev space, his work toward autism awareness and acceptance, and more. Thomas' linksThe Art of the Gam
Author/developer/journalist/critic/friend of the show Mat Bradley-Tschirgi hangs out to discuss his work, surviving freelance work, what's going on around the industry, and how to survive both sides of live events. Mat's links:MatWBT.comh
Dan Harary, founder of the Asbury PR agency, calls in to discuss his new book, Flirting with Fame, his experiences working and networking with practically everyone in Hollywood, and his no-nonsense approach to generating buzz. Listen in for old
Fellow games podcaster and journalist Roger Reichardt drops in to talk shop and share some laughs. We discuss the highs and lows of writing game reviews, designing games that facilitate learning, how to fix the industry with card catalogues, an
MoreYellow CEO, Jordan Mauriello, joins to discuss corporate and personal brand management, what it takes to turn heads at game launch time, and what generating buzz may look like with the game industry's next set of big changes. Jordan Maurie
The freestyle coder himself drops in to discuss the ups and downs of live coding, presenting at and organizing conferences, navigating the world of non-game commercial software development, and more. We also discuss what we're playing now and w
Welcome back! Here are some updates--including the scoop on Inside Video Game Creation in the latest deal at StoryBundle--a word on the state of the podcast, and an exclusive interview with Philip Molodkovets, Wargaming's executive producer on
Ireland-based freelance artist James Brady calls in to discuss his meteoric rise in the game industry, including contributions to major triple-A titles such as Halo Infinite, Red Dead Redemption 2, Rogue Company, Hitman 2, PUBG, Dying Light 2,
Following the release of his latest novel, Halo: Divine Wind, we grabbed an hour of Troy Denning's time to talk about Halo, contributing to other legendary series including Star Wars and Dungeons & Dragons, collaborating with 343 Industries, h
Chad and Curtis McKinney, Ph. D. (yes, both) call in to discuss Chad's experience with Cloud Imperium working on Star Citizen and their collaborative indie efforts on Recursive Ruin, a "kaleidoscopic first-person narrative puzzle game" not qui
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