Indie studios and AAA studios...what makes their game different at their core? What game development philosophies do each of them have. WARNING: THIS EPISODE IS COMPRESSED TO HELL (we had a microphone issue). Oh and sorry for being a week late!
Modifications in gaming has been a pretty giant part of the PC gaming community. Taylor and D explore what they've done with mods as well as talk about emulation and full-conversion games.
VR is quite a wavering subject in gaming. Sometimes it's the future, sometimes it's a fad. We discuss what we think VR is and how it'll affect gaming in a permanent way.
Player choice is a huge subject in game design and a can become a very frustrating things for players if not done correctly. We talk about Fallout 4, Bandersnatch, The Stanley Parable, and lots of other games that use player choice as a center-
Story isn't always communicated well enough in the medium of video games...lets talk about why. Our youtube channel "Karman Line Studios": https://www.youtube.com/channel/UC6nt72R4GV41fObp6v_TeTw
Kojima is without a doubt one of the most creative game directors in existence. We talk about how Metal Gear Solid 2 seems to be the point that Kojima went all in on his insane ideas. To see our in-depth analytical video essay of this game, kee
What exactly is Casual Gaming? D and Taylor try to define the frowed upon term and relate to how their gaming habits may be a lot closer to casual than they thought.
D and Taylor take on the massive topic of where the purpose of "fun" lays in games. Do games have to be fun to be enjoyable? What constitutes having fun in a game?
D and Taylor talk about Gamers and how they represent themselves from Doritos and Mountain Dew to Indie smugness.Our Youtube channel: https://www.youtube.com/channel/UC6nt72R4GV41fObp6v_TeTw
Hotline Miami is a game right up D's alley...Taylor not so much. We talk about why our brains seem to sync with or without this kind of "think on your feet" gameplay.