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GCM Podcast: Game Community Management

Ethan Collins

GCM Podcast: Game Community Management

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GCM Podcast: Game Community Management

Ethan Collins

GCM Podcast: Game Community Management

Episodes
GCM Podcast: Game Community Management

Ethan Collins

GCM Podcast: Game Community Management

Good podcast? Give it some love!
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Episodes of GCM Podcast

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Ever wonder what the different forms of community management are? Us too!  Join our host Joseph Woo as we discuss how community efforts can be broken down into four general types, the goals of each community's efforts, and more tips from Cattie
Many indie developers take on multiple roles within their studio, and Justin is no different. And yet even with all that he has going on, he is still a huge advocate for community building and encourages other indie developers to do the same. J
How do you foster loyal advocates within your player base,  you may wonder? Well, join us as we chat with Chris Hohbien, Head of Community and Social at Hutch, and he shares some strategies that he has implemented there, as well as the thought
From managing social media channels to organizing community events, Community Managers are known for mastering the art of juggling multiple hats. In this podcast, we take a dive into all the ones Alana has to balance, how she goes about doing i
Supercell's Jumpei Oki shares what he's learned over a decade working at big-name games. Join our host, Joseph Woo, in a friendly and insightful chat with this awesome industry vet and learn how marketing and community management teams can work
From passionate hobby to business venture, Alex “Bagman” began as an eager recruit for the then small FPS mobile gaming group, Team No Shots Missed. Now, he leads the charge as CEO and community manager, sprouting a passionate hub and community
Host: Joseph Woo Listener: “Hold up, did you say ‘cult leader’?” Us: “Yes. Yes, we did.” Ida-Emilia “Blackthorn” Kaukonen isn’t your ordinary Community Manager. She’s so much more. Join us for the GCM Podcast: Episode No. 13 as we talk to Bla
From PC games to mobile F2P FPS, Finnish development company Nitro Games went from a small team in 2007 to a development and publishing house of 40+. A company who is also listed on the NASDAQ First North Growth Market.  Join our call with Com
There's both a beauty and detriment to the anonymity the online world allows us to pursue. On the one hand, it means that we're able to shield our identities to varying degrees as we engage with content and other people. On the opposite side of
The excitement and chaos are bustling at Gamescom 2019, but we’ve managed to find a quiet(ish) place to chat and chink steins with industry veteran and Community Wizard 🧙‍♂️-or rather dwarf 😋 - Linda ‘Brasse’ Carlson. Gather round as we talk
Twitch is a place for players to get direct, unfiltered constant contact with creators and developer teams.  By using Twitch Streams as a means to provide such access, you can engage your audience in whole new ways. Join us as Ella discusses ho
To counter the narrative portrayed by the article “Why Community Manager Is a Dead-End Job — and What to Do About It” we invited Mathew Anderson onto the show. He discusses his 15-year history of Community Management in the industry and shares
Feedback: It’s a community managers job to collect it, determine its priority and relevance and relay it to the team when applicable. It can be good, it can be bad, and sometimes it can be downright ugly. Though it differs across platforms ther
Feedback: It’s a community managers job to collect it, determine its priority and relevance and relay it to the team when applicable. It can be good, it can be bad, and sometimes it can be downright ugly. Though it differs across platforms ther
For Mobile F2P it is impossible to drive a continuous and increasing profit margin and always give players what they want. It’s a business after all. In episode six we take a seat with Community Manager for Uken Games, Nick Van Vugt, and talk a
Listen to episode five of the GCM podcast as we're joined by Kings Group's Senior Community Manager, Hugo Ludewig. Following his massive success with King of Avalon and Guns of Glory, we ask Hugo to share his experiences building and managing t
  Join us for episode four as we talk to Henry Fong, CEO, and founder of the global games publisher, Yodo1. Henry discusses his team’s work on Transformers: Earth Wars (China edition) and how they designed and executed community events to retai
On episode three of the GCM Podcast, we talk to the multi-talented Jaymee Mak. We discuss her journey into games community management and the importance behind Hempire’s full-time community-first approach.
On this episode, Nicolas Nottin, a veteran of community management talks about the evolution of community management in gaming and shares his 3 steps strategy for developing the right community around your game.
Listen to this episode to get to know what GCM Hub is, why we started it and why we think that game community management is more important now than ever before. Game on!
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