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Inside Indie Games

An Arts and Design podcast
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Episodes of Inside Indie Games

In this final episode of our second series, our panel of industry experts join us for one last time to give us their thoughts on what the future may hold for indie games development.With continued uncertainty about what lies ahead in the months
In this episode we're diving into the subject of building and managing an online community as the core of your audience. As game developers, securing engaged and passionate fans is confirmation of success. But your fans aren't just your custome
Failure...few people like to admit to it, but we've all been there. Mistakes can, and in the creative world of games development, will happen. But what can indie devs do to pick themselves up and try again? From being 'ghosted' to taking review
Each episode in this season is essential listening, but none more so than this one! What can small studios realistically do to effectively market and sell their game? Research, outreach, community engagement, authentic communication...all of th
Can business sustainability sometimes be sacrificed in the quest for growth? If fast growth is more appealing to potential investors, how do you manage the risks?In this episode we're diving into the subject of business sustainability and growt
Kicking off the remaining episodes of our second season of Inside Indie Games, we’re joined by a panel of industry experts from all walks of games development backgrounds as we delve into the world of M&As in the indie dev sector.At the heart o
Veteran games journalist Will Freeman hosts the second part of this special episode of Inside Indie Games.The pandemic has not stopped deals from being done and pitches being made. The UK games development sector continues to grow and prosper a
How can games developers successfully pitch their projects virtually?With physical events being on hold for much of 2020, games developers looking to secure publisher deals or even garner interest in their games have to do it in a remote way. I
Veteran games journalist Will Freeman hosts this special episode of Inside Indie Games.Many of the companies that we support operate remote working and as dispersed teams. But the present enforced home-working for many sectors lucky enough to h
From games developer, to business development and finally to publishing. Paul Kilduff-Taylor from Mode 7 knows a LOT about the independent games development industry.In this bonus episode of Inside Indie Games, we discuss how teams and individu
Katie Nelson is one of the founders of Blueprint Games, the company behind the very fun 3D platformer ‘Billie Bust Up!’. Blueprint are a brilliant example of a real community driven platform. They have an engaged and vocal fanbase who they can
Olly Bennett is the CEO of Cardboard Sword - a game development studio based in the North East of England. Olly has worked in the games industry for over twelve years, across six companies, with roles in QA, Design, and Production. Before start
Kirsty Rigden is the Development Director at FuturLab - an award-winning game studio based in Brighton. Kirsty’s been with the company since 2010. But her career in the industry began back in her university days, when she got a summer job testi
Helen Andrzejowska is one of the three founders of Ocean Spark Studios, a video game development company formed in late 2016, and based in Huddersfield, Yorkshire. Helen came from an art background, going on to study Video Game Development at t
Adam Boyne is the co-founder and technical lead of BetaJester. This Yorkshire-based games company were formed in 2015 by Adam, and two of his fellow graduates of the University of Hull, Ryan, and Josh. The trio’s original plan was to spend four
Tom Beardsmore is the CEO and co-founder of Coatsink, a UK-based game development studio and publisher. Coatsink were formed in 2009, but Tom has actually known his co-founder Paul Crabb since they were about 12 years old. Today, Coatsink has g
We’ve talked a lot so far this season about whether or not to specialise in one particular area of making games. Well, in this episode we’re speaking to John Evelyn. He’s the creator of an entirely hand-drawn first-person adventure game called
In this episode we’ll hear from Gary Burchell of Fireblade Software. Fireblade Software is the creator of Abandon Ship - a single-player PC game which lets the player take command of a ship and her crew. The game hit the giddy heights of fourth
This is Mal, who helped set up Biome Collective – a co-operative started in 2015 that’s made up of creative technologists, artists, academics, and researchers. Mal told me that running the company in this non-traditional manner means they’re a
In this episode we're talking to Mark Backler, founder of Fourth State and Sketchbook Games. Right now he's focused on Lost Words, a narrative-based game set inside a diary. Lost Words is available to add to your wishlist on Steam now here.Mark
In the second episode of Inside Indie Games, we speak to Phil Charnock of Draw & Code. His company raised over £25,000 on Kickstarter to fund their first product, SwapBots. Phil brings some fantastic insights and advice for those interested in
In the first episode from our new UK Games Fund podcast series, Colin from The Podcast Host speaks to Gary McCartan from Pocket Sized Hands.This is Gary McCartan, who founded Pocket Sized Hands along with a handful of his university classmates.
A short introduction to the Inside Indie Games Podcast, brought to you by the UK Games Fund. 
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