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Inside Indie Games

A Games, Hobbies and Video Games podcast
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The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games developers in the UK right now, and what you can do to build a great games studio.

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Recent Episodes

The Power of Community, with Katie Nelson
Katie Nelson is one of the founders of Blueprint Games, the company behind the very fun 3D platformer ‘Billie Bust Up!’. Blueprint are a brilliant example of a real community driven platform. They have an engaged and vocal fanbase who they can rely on for constant and instant feedback around anything they’re working on. In this episode, we’re going to dive into that, and find out Katie’s tips and insights around growing and utilising a community around your creative projects! 
Managing a Remote Team, with Olly Bennett
Olly Bennett is the CEO of Cardboard Sword - a game development studio based in the North East of England. Olly has worked in the games industry for over twelve years, across six companies, with roles in QA, Design, and Production. Before starting Cardboard Sword, he was associate producer on Sony’s LittleBigPlanet on PS Vita.It was a redundancy that led to Olly and one of his former colleagues taking the leap to form Cardboard Sword. That was six years ago, and in the early days, they made the bulk of their money doing consultancy work for a range of clients. But, understandably, that was never going to be the company’s end goal.Their marquee IP is The Siege and the Sandfox - a “2D stealth Metroidvania” game with a real nostalgic 16-bit look to it, albeit combined with some powerful modern tools and techniques. Olly also runs Game Bridge in Middlesbrough, a monthly networking event and community for video game developers based in the North East.
Experimentation & Growth, with Kirsty Rigden
Kirsty Rigden is the Development Director at FuturLab - an award-winning game studio based in Brighton. Kirsty’s been with the company since 2010. But her career in the industry began back in her university days, when she got a summer job testing games for the BBC. She went on to gain more experience, working as a tester for a mobile company called I-Play. Kirsty told me that this was in the days before the iPhone, and, as she put it, “before it was cool to make mobile phone games”. From game tester, she then progressed to the role of junior games designer at that same company. Kirsty then moved on to the position of Lead Designer at Cohort Games, before heading down to Brighton to work for Relentless, EA, and finally, to FuturLab. 
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Podcast Details
Started
Nov 1st, 2018
Latest Episode
May 30th, 2019
Release Period
Weekly
No. of Episodes
13
Avg. Episode Length
31 minutes
Explicit
No
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