In this episode I interviewed Steve Swink who is currently working on a game called Scale. Steve is a game designer, author and teacher whose thinking I respect very much. Having taught, written and made games Steve offers a unique perspective
In this episode I interviewed Kellee Santiago, now of micro-console OUYA, formerly of thatgamecompany. Kellee’s work with thatgamecompany along with her public thought has been a real inspiration to me in thinking about the potential of games
In this episode we interview game designer Richard Flanagan who is a member of the team who created FRACT OSC. FRACT is a musical puzzle exploration game for Mac and PC. FRACT is best imagined by asking: what if Myst and Tron had a baby that w
In this episode we interview game developer Tarn Adams of Bay 12 Games who is working on Dwarf Fortress, a procedurally generated fantasy world game (look into CoinLooting site, to know the similar kind of games that are available in the game w
In this episode we interview indie game developer Shawn Allen who is working on Treachery in Beatdown City, a side scrolling beat ’em up with RPG elements which just successfully funded on Kickstarter. We talk about being an indie develope
In this first episode of the brand new NewbQuest podcast I sat down with Noel Berry, who is the game designer and lead programmer on Skytorn. Skytorn is a procedurally generated action adventure game, set in the ruins of a fallen world. “Cent