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RTVFX Podcast

Travis McCallum

RTVFX Podcast

A weekly Arts and Visual Arts podcast
Good podcast? Give it some love!
RTVFX Podcast

Travis McCallum

RTVFX Podcast

Episodes
RTVFX Podcast

Travis McCallum

RTVFX Podcast

A weekly Arts and Visual Arts podcast
Good podcast? Give it some love!
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Episodes of RTVFX Podcast

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Jeff A. Johnson is a senior VFX artist and supervisor with a background bridging film and games in many disciplines, and which has taken him all over the globe. His film work includes franchises such as Lord of the Rings, Matrix, Star Wars , St
Adad Morales is a Senior VFX Artist at Fun Dog Studios and has worked both in film and games on titles like Battlefield: Hardline, Star Wars: Ragtag,  and Metroid Prime: Remastered. He is an expert in his craft as an artist, a leader, and a fat
Have you ever wondered what technical art is?  Many people have their own definitions and this episode brings some additional insight on this broad profession. Joining us on the show are guest expert panelists Anthony Davis, Jan Kaluza, and Chr
Travis Henderson is a VFX Artist at Heart Machine Studios. He has worked titles like Darksiders, Chronos and Dead & Buried.  Travis has been working in the field of VFX for over 5 years creating eye-catching effects across in Unreal, Unity for
Too often we get in our own way when it comes to success.  This episode explores some of the common excuses we find for ourselves and offers advice on how to overcome them.You are enough.  All you need is passion to overcome adversity.
Urban Bradeško is an FX Artist, Mentor, and Creative Director at Rebelway. He has worked titles like Magic The Gathering, Gears of War 5, Days Gone as well as film with the Netflix show Love, Death + Robots.  Urban brings a wealth of experience
Johannes Richter is a Principle VFX Artist at Remedy Entertainment. He has worked on projects in games and film including Control, Detective Pickachu, and Avengers: Infinity War..  Johannes has over 12 years of experience working as a technical
Join on the first roundtable discussion about getting your first job in VFX for games.  In it we discuss portfolios, interviews, onboarding and more.  Our guests on the panel are:Shannon McSheehanAshley LyonJulian LoveAndreas GladSpencer Liles
David Shovlin is a Senior VFX Artist at Riot Games, working on multiple projects including Valorant. He has a long history in art working on casino & fantasy games at Monarc Gaming Labs, Red Robot Labs, and WMS Gaming. David is well versed in t
Jason Keyser is a Senior VFX Artist and Founder of VFX Apprentice, an online learning platform for artists of the FX profession. He has worked on games like League of Legends at Riot Games, TV shows like Powerpuff Girls with Cartoon Network, an
Mickaëlle Ruckert is a Senior VFX Artist at Moon Studios and created Ori and the Will of the Wisps. She has been a professional in the FX space since 2008 working at studios like Ninja Theory and Arkane Studios with shipped titles including Dis
An-Tim Nguyen is a Senior VFX Artist at Bungie currently working on the Destiny Franchise in Issaquah, Washington. He has worked on various video game titles like Halo, Rekoil, and Primal Carnage. An-Tim has humble beginnings in 3D art which qu
Pawel Margacz is a Senior VFX & 3D Artist at DR, a 505 Games Studios. He has worked on video game titles like Battle Islands, Gwent & Deadnation with experience at game companies like Climax Studio, CD PROJECT RED and Digit Game Studios. Pawel
Bryan Venzen is a Senior VFX Artist at Red Storm Entertainment in Cary, NC.  He has worked on projects like Mass Effect, Metroid Prime 4, and the episodic series for Minecraft, Guardians of the Galaxy and the Walking Dead.  Bryan has a rich bac
Trevor Gilday  is a Senior VFX Artist at Archetype Entertainment in Austin, TX.  He has worked on projects like the Mass Effect series, Anthem, and the critically acclaimed franchise Dragon Age franchise.  Trevor has a rich background in visual
Bryan Erck  is a Senior VFX Artist at Retro Studios in Austin, TX.  He has worked on projects like Shadow of the Tomb Raider, Marvel’s Avengers, Call of Duty: Advanced Warfare, and Star Wars: The Old Republic.  Bryan has a rich background in sp
Simon Trümpler is a VFX Artist at Wild Sheep Studio in Montpellier, France. He has worked on projects like RIME, Wild, and the Invisible Hours. Simon has a rich background in 3D art modeling assets and creating textures in games like X:Rebirth
This is your year!We learned many things from 2020.  Now we can move forward towards brighter and happier futures.  Listen in on some humble encouragement to jumpstart your resolutions in the upcoming months.  You are worth it.  You can do it. 
This epsiode features an interview with Nikola Damjanov, Lead Artist at Nordeus.  He has created FX for games like Heroic and has a rich history and experience in the mobile games space. Twitter: https://twitter.com/damjanmxArtStation: https://
This is part 2 of an interview with Lauren Simpson, a VFX artist at 343 Studios.  She has worked on video game titles like Halo Infinite, God of War, and Uncharted 4, along with animated movies including Kung Fun Panda 2 & How to Train Your Dra
This is part 1 of an interview with Lauren Simpson, a VFX artist at 343 Studios.  She has worked on video game titles like Halo Infinite, God of War, and Uncharted 4, along with animated movies including Kung Fun Panda 2 & How to Train Your Dra
This episode is an interview with Russell Bakewell.  He is a VFX Artist and Game Developer with previous work on Diablo 3, Path of Exile and Gears of War.  He is now running his own studio while freelancing.Twitter: https://twitter.com/Bakewell
This episode features an interview with Trish Taylor, author of "Yes! You Are Good Enough: End Imposter Syndrome, Overthinking and Perfectionism and Do What YOU Want".  We explore some of the common challenges people run into and how they can h
This is part 2 of an interview with Julian Love, lead combat designer at Blizzard Entertainment for Diablo Immortal.Julian has been working in VFX for over 20 years with countless credits to his name.GDC Talkhttps://www.gdcvault.com/play/101766
This is part 1 of an interview with Julian Love, lead combat designer at Blizzard Entertainment for Diablo Immortal.Julian has been working in VFX for over 20 years with countless credits to his name.GDC Talkhttps://www.gdcvault.com/play/101766
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