We talk about making a prototype of a Mega Man Clone, some poll results (the people have spoken!), and the secrets of enemy placement in classic Mega Man games.
We're back after a hiatus with a new prototype about a cat that has gotten its paws on a jetpack. We talk about progress on it and what we have planned next.
In addition to talking about what we did and what we're doing, we had an on air discussion of how to handle collectables in our Shedwarf game. We managed to reference Tony Hawk, Angry Birds, and Super Mario 64.
In which we talk about spritesheets and animation; level generation and failed progamming ideas; and sound effects made from crying babies in cabins up north.