On this episode we talk to actor Ricky Grove about his career and the Machinma ExpoHosts: Kinte @KinteF https://twitter.com/KinteFTara Lynn @TaralynGravois https://twitter.com/TaralynGravoisOlaf Barbosa@thespotlightHE https://twitter.com/thespotlightHEGuest: Ricky Grove @rickygrove https://twitter.com/rickygrovehttp://machinima-expo.com/v3/https://www.facebook.com/machinimaexpo@thespotlightHE https://twitter.com/thespotlightHERicky Grove was born in Phoenix, Arizona in 1955. He attended Arizona State University where he earned a BFA in Directing. Not long after graduation, Ricky was accepted at the Yale School of Drama in the late 1970's. He received in Master's Degree in Acting in 1983 and moved to New York City not long after. For the next several years, Ricky worked in regional theatre and eventually settled in Aspen, Colorado, where he worked with the Snowmass Repertory Theatre for several years. Eventually, he moved to Los Angeles where he began appearing in films such as "Army of Darkness" and television shows like "ER".In the mid-90s, Ricky began extensive work with an avant-garde theatre company in Santa Monica, called "City Garage". There he worked on plays such as "Jungle of Cities" by Bertolt Brecht and "Journeys Among the Dead" by Eugene Ionesco.At present, Ricky is working as a voice director/actor in machinima (animated 3d films shot inside of video games) and as a sound designer.MachinimaMachinima (/məˈʃiːnɨmə/ or /məˈʃɪnɨmə/) is the use of real-time computer graphics engines to create a cinematic production. Most often video games are used to generate the computer animation. Machinima-based artists, sometimes called machinimists or machinimators, are often fan laborers, by virtue of their re-use of copyrighted materials (see below). Machinima offers to provide an archive of gaming performance and access to the look and feel of software and hardware that may already have become unavailable or even obsolete; for game studies, "machinima’s gestures grant access to gaming’s historical conditions of possibility and how machinima offers links to a comparative horizon that informs, changes, and fully participates in videogame culture."