The Adventure Zone Podcast

The Adventure Zone

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A Comedy, Games and Hobbies podcast featuring Travis McElroy and Griffin McElroy
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Our heroes' memories have returned. At the end of everything, will they stand together against the encroaching darkness? Or will their past sins leave them irrevocably driven apart?
Our heroes reach their journey's end. Additional Music by Reeder: https://iamreeder.bandcamp.com/
Our heroes find themselves in a strange world where artists compete for national pride, submitting their works to a mountain that can make them known throughout the land. Can the team create satisfactory masterpieces before their year is up? Merle gets academic. Taako borrows some pearls of widsom. Magnus meets a fateful friend.
It’s the first day of school! There are new friends to be made and plenty to explore! The teachers and staff are here to help with any problem that may arise! Just be sure to steer clear of Groundsy’s hut…   Please enjoy the first episode of The Adventure Zone: Graduation!
Two lights shine down from the sky. Their story passes through reality. His song fills their hearts. The world fights back. Music: "Voidfish (Plural) by Rachel Rose Mitchell - https://rachelrosemitchell.bandcamp.com/
Our heroes' long, forgotten journey comes to an end.   Music: "Relic" by Reeder - https://iamreeder.bandcamp.com/
In the final chapter in the Rockport Limited story arc, our heroes have little time to stop their runaway train from colliding with Neverwinter, potentially ruining some other group's D&D session. Magnus takes a tumble. Merle channels Gary Sinise. Taako does some pretty dope magical stuff.
In this, the pilot episode of The Adventure Zone, the McElroys create the characters with which they'll build a new -- and hopefuly very, very lucrative -- fantasy fiction franchise. Join in the campaign as Justin (Taako), Travis (Magnus) and Clint (Merle), led by Dungeon Master Griffin, take their first steps into the unknown.
Our heroes' party has just undergone a fairly shocking expansion. They're now tasked with an infiltration mission that hits close to home. As the pieces move into place for the endgame, what do our heroes hope to find -- and where do their allegiances lie? Merle goes along for the ride. Magnus faces a difficult decision. Taako makes one last deal.
  The Hunger pursues, and our heroes escape. They’ve been keeping up the chase for decades now, evading without fail. But the Hunger’s getting faster. The journey’s getting harder. The team must take drastic steps, just to stay afloat. We’re nearly caught up, now. Merle writes his story. Magnus breaks his bonds. Taako plans a very good day.
In this penultimate chapter in the Rockport Limited murder fiasco, our players deduce the true culprit of the titular heinous crime. Merle runs out of magic. Taako finds more creative applications for Levitation. Magnus gets some fresh air.
The game is afoot! The game of murder-solving, I mean. The game of Dungeons & Dragons has been afoot for a while. Magnus finds unorthodox uses for furniture. Taako practices his interrogation techinques. Merle becomes a robot mom.
Game Over. Taako makes some fashionable friends. Merle does some wordplay. Magnus remembers.
Our heroes attempt to make the best out of a swampy situation, and race to Rockport before they miss a fateful train. They also meet a beloved radio personality and spokesperson, and hold him ransom for MaxFunDrive donations. Magnus exhibits his upper body strength. Taako gets charming. Merle takes a stink-bath.
Our heroes are sent out on their first mission as Reclaimers for the Bureau of Balance. Their initial task is an impossible one: Do they possess the competence required to be on time for a train? The answer may surprise you, but — no, actually, it probably won’t.
As you might have guessed from the title of the past few episodes, our heroes' journey isn't going to be an especially calm one. Because of all the murder, I mean. Taako mourns the dead. Merle finally plays his part. Magnus does one of the absolute coolest punches ever.
Our heroes board their fateful train to Neverwinter, and are rude to just about every single person aboard. Merle strikes out at evangelism. Magnus learns that he may not, in fact, have the biggest muscles. Taako just wrecks some baby carrots.
  Their prize secured, our heroes look to close out their final loop in Refuge by doing something unprecedented: They try to keep everyone in town from exploding, for once. Merle does some stargazing. Taako encounters an old friend. Magnus opens a tube.
The Graysons set out to solve a murder in the streets of Dry River before sunrise. Augustus pulls some spectral pranks. Errol follows his nose. Gandy meets Death.
Our heroes are out of time, out of options, out of places to hide. The holes in their history are starting to fill in; but are they going to like the answers they receive? We're almost caught up, now. Taako fights his fears. Merle loses faith. Magnus hears music.
Could you resist the power to go back and change your very worst mistake? What if it meant unraveling some of the non-mistakes you've made since? Also: Imagine, for the sake of this hypothetical, that you're a complete goober. Merle runs out for smokes. Taako takes the show on the road. Magnus goes home.
After a fairly morose start to the episode, our heroes are launched -- with great speed -- into a new adventure. What awaits them inside of the time-stuck anomaly? More important question: Who's ready for SUMMER FASHIONS? Merle exhibits classic Dwarven jealousy. Magnus loves a fish. Taako accidentally saves the day.
What waits for our heroes on the other side of the time-stuck barrier? Seriously, what could be in there? A dragon made out of time? A parallel universe where people eat time like snack chips? A genuinely kind of innocuous, rustic town? Whatever it is, one thing's for sure: There's about to be some trouble in that bubble. Merle does some successful evangelizing. Taako gets caught red-handed. Magnus rushes in!
Our heroes are forced to square off against their deadliest former foes -- but their real challenge comes in the form of a danger the likes of which they've never experienced. Taako gets primal. Merle gets disconnected. Magnus gets a couple of helping hands.
We're fairly deep into our trip down memory lane, but our heroes are no closer to figuring out how to stop the ever-evolving force that's pursuing them. With few other options, they'll have to adopt a new, remarkably costly strategy. Magnus helps out some Losers. Taako eats a fateful meal. Merle makes a powerful new friend.
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Podcast Details
Started
Dec 3rd, 2014
Latest Episode
Feb 6th, 2020
Release Period
Weekly
No. of Episodes
154
Avg. Episode Length
About 1 hour
Explicit
Yes
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