Episode Transcript
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0:00
Hello,
0:00
everyone, and welcome to
0:02
the Adventure Zone Stifel
0:05
Chase. A Fant Adjusted
0:07
Macro at Fantasy. Justin McElroy.
0:09
My name is Justin McElroy, and I will
0:11
be your your game master
0:14
for this this adventure.
0:16
I'm traveling back right. Like Captain Inn,
0:18
are we all supposed introduce I don't know. It's
0:21
counting. Probably just It's an why why
0:23
wouldn't you introduce yourselves at the beginning of
0:25
of a program. This is this is
0:27
Durager. My name is Justin McRick.
0:29
Someone's starting right now. Right?
0:31
Like, they're starting they heard about this podcast.
0:34
Yeah. from the friends -- Yeah.
0:36
-- got into it because -- I don't know. -- they've been waiting
0:38
for food Jamie to take the rudder.
0:40
Oh, I see here. And my name Justin McElroy. They
0:42
know that because It's mainly the j heads
0:45
here. Not ours. So you so you guys,
0:47
please. j heads sounds like a derogatory
0:49
term for people who are who
0:52
who do possess an
0:55
addiction to I don't know what AJI
0:57
guess, Jumping. Jumping.
0:59
Anyway, this is Griffin Maceroy, and I
1:02
also love to drink. Thinks. Just the name
1:04
is Good. Travis. Oh, actually
1:06
ruined your old man.
1:08
What's your name? I
1:11
am Clint McElroy. You mean me
1:13
not my character? Yeah. Not your
1:15
character. Oh, just a brief
1:17
note, a couple things before we start. Dad,
1:20
if I see you put another bite of food in your mouth
1:22
while recording, I will jump through the screen and kill
1:24
you. that's the first one. I'm a little
1:26
on edge. So just like -- Yes. -- just don't
1:28
eat on the podcast anymore. That's like the
1:30
thin one. Yeah. I know we know
1:32
that you did just wake up at
1:35
nine thirty in the morning. And so
1:37
your body probably does need
1:40
caloric intake to function
1:42
It's so wild now, but just
1:44
to be in the inversion of, like, dad
1:46
sleeping in and me and Justin and
1:49
Griffin having to wake up early with kids.
1:51
it makes me mad at you.
1:53
Well, he's earning It's not fair.
1:55
It's not fair. I went through
1:58
many years. So Okay.
2:00
leaving early.
2:01
Welcome to the world of Stifel Chase
2:04
as your as I've been working
2:06
on this this for many months now.
2:08
I've written this I'm not nervous.
2:11
I wrote a introduction. Okay.
2:15
And I wrote a name of believable. From
2:17
all my work, So I'd like to begin the table
2:19
setting now. And let's just say no goofs until
2:21
Justin gets into Yeah. Justin Justin
2:24
needs to focus down.
2:26
So there are
2:28
so there are nights. Let's take a
2:30
second run of this. Okay. There
2:33
are many nights from
2:35
other wizards, and they are all
2:37
are fighting outside of your
2:39
eight nights. Okay. Sorry. Go on. are
2:41
the children of knights and wizards that they're
2:43
combined your night wizards, and
2:46
welcome to the Court of the night. just
2:48
a record. Sorry. One more time. Is it k
2:50
night, or is it just n night? I feel
2:52
good to hear that. Night. voice
2:54
search. You have both. The
2:57
hours of both and the weaknesses
2:59
of neither. Right. Alright. So Whether
3:01
you guys out in the daytime. This
3:03
is not So we really went off that
3:06
no goof rule real quick. This
3:08
is all serious. Once it hits serious
3:10
mode though, that goofs will come to a
3:12
complete stop. You think Okay.
3:14
Welcome welcome welcome welcome to
3:17
to Stifel Chase. I would like
3:19
to first tell you a little bit.
3:21
Here's what we're gonna do. This is session zero. We're
3:23
just starting. I am wildly
3:26
uncomfortable because I haven't
3:28
done this before. and
3:30
my brothers and dad are gonna help me through it. We're
3:32
all gonna do this as a family. It's a team building
3:34
exercise. Not
3:36
a podcast. It's a deal. We're
3:38
gonna do some trustfuls, some low ropes courses.
3:41
We are gonna be playing the game blades in
3:43
the dark, and I'm gonna tell you more
3:45
about that. right after I tell
3:47
you a little bit about this this world.
3:51
It is set in the future,
3:52
not
3:54
like a thousand years, maybe
3:56
a couple of hundred from now.
3:59
And our story takes place. Well,
4:01
let me let me, you know, get ahead of myself.
4:03
Karmind Den was
4:06
a son in rural Georgia.
4:08
This is the story everybody. No.
4:11
He always wanna be an entertainer, storyteller, someone
4:14
who would lift us up with these incredible
4:16
stories and bring us together with valuable
4:19
lessons. Karmind, as
4:21
soon as he could scrape together the money, founded
4:23
a company, that we
4:25
now know today as Dentonic. the
4:27
first name in entertainment.
4:30
Denton started small. He was
4:32
operating a string of traveling carnivals
4:34
at state fairs, and they evolved into the
4:36
regional theme parks throughout the US.
4:39
I think like chain of six
4:41
flags or, you know, bush gardens, those parks.
4:44
Eventually, like, Denton was was
4:46
fight he had all these ideas and dreams
4:48
with his fighting municipalities and state and local
4:50
governments. at every turn,
4:52
every time he wanted to expand or change something or
4:54
do something different, he was constantly having
4:56
to to to fight with these groups.
4:59
So he did something
5:01
very dramatic in two thousand and thirty.
5:04
He grew tired of of fighting
5:06
and he disassembled the parks. And
5:08
he sold the land to Chinese multinationals. This
5:10
would have been in twenty thirty. And he
5:12
focused all his time into
5:14
just One, Stifel
5:17
Chase. It was nestled into a big expanse
5:19
of the same rural countryside
5:21
in Georgia that he once called
5:24
home. Stable tastes started
5:26
like the other parks. You know, top
5:28
notch roller coasters, decent food.
5:30
Nothing to write home about. But then, Rather
5:33
than sell the previous perks piece
5:35
meal, he brought
5:37
them to Stifel Chase and
5:39
he started organizing them and
5:41
building them up and taking all these
5:43
different mechanical parts, all these different worlds.
5:46
into a real,
5:48
like, epicenter of of entertainment.
5:51
And he coulda stopped there. But
5:53
as we all know, Denton's motto
5:56
is that he never knew when to
5:58
stop dreaming. He expanded Stifel
6:00
Chase in two thousand and forty with a second gate,
6:02
a satellite park, if you
6:04
will, the kingdom. of ephemera. Now,
6:07
ephemera, this kingdom is different.
6:09
It was not just a theme
6:11
park. It was immersive. It was
6:13
a a world where you could go and live
6:15
out your fantasies as
6:18
long as they were of the Knights and
6:20
Wizards variety. You and
6:22
this was wildly successful. We'll
6:24
we'll learn more about king of Imra in
6:26
a bit, but you should know that he continued
6:28
to grow
6:30
these parks and expand these new gates
6:32
and the Denton family continued
6:35
to grow these parks. And when they
6:37
ran out of land, they
6:39
went the only direction
6:41
they could up. So
6:43
now, these lands,
6:45
these layers, as they're called, are
6:48
these immersive worlds for
6:50
the rich to come and experience their
6:53
deepest fantasies. And
6:56
you three, work
6:59
there. You are
7:01
employees of Dintonic.
7:04
You are employees of Stifel
7:07
Chase. and you are going to
7:11
find your fortune there in the
7:13
cracks between the fantasy. There
7:15
we're people are misguided.
7:17
They're looking over here while they're
7:19
having this magical family moment, you'll be the
7:21
ones with your hands and pockets. We're
7:24
gonna meet you But we
7:26
are gonna talk about this game first,
7:28
blades in the dark.
7:31
Now this is going great. So you're you're a
7:33
question. You're doing a I don't know if you need I don't know if you need
7:36
the massaging. Oh, but if you are You guys I'll
7:38
put roll one massage anytime.
7:40
If anything's even palatable, just
7:42
like I'm in Oh, it's I'm I'm in
7:44
I'm in. Yeah. So let
7:46
me read this exact I'm gonna read this
7:48
exact text. for attribution
7:51
purposes, and then we'll talk more about it.
7:53
This work is based on blades in the dark,
7:55
which can be found up blades in the dark dot com.
7:57
It's a product one seven design developed
8:00
and authored by John Harper and licensed for
8:02
argues under the Creative Commons attribution three.
8:04
Boy, oh, unported license. One
8:06
of my favorite license
8:08
is That's what it is.
8:10
I will just say. That that is
8:12
the and you will see the system I
8:15
will say about this book very quickly. It
8:17
is the best and
8:19
stamp. The best one of
8:21
these I've ever written. It never gets
8:23
bogged down in mechanics. It's always bringing
8:25
you back to practical application. It's
8:28
so well written. There is a
8:30
great thing that he says that
8:32
John Harper says at the beginning of his games
8:34
that he contributes to in front of his name
8:36
Avery, and I wanted to
8:38
say that now. It is
8:40
The number one rule is to
8:43
play your characters like you're
8:45
driving a stolen car, and
8:47
I really like that metaphor. And that is what
8:49
we are going to be doing Blades in the dark is
8:51
a game about bad people doing
8:53
bad things. I'm so sorry. I
8:55
built my whole character using Bay
8:57
Blades in the dark. I did. That's Okay.
8:59
Yeah. I've exhausted something like
9:01
this. That is awesome. Sorry, Travis. Well, you
9:03
just let him get one out of his Travis.
9:05
If you can just give us a time
9:07
to rip. Like, let him get it out of his
9:09
system. Oh, I'll griffin by saying the word
9:11
bayblades. I have used up all of my bay
9:13
blade knowledge. Oh, okay. I've
9:16
now used it all up and Justin
9:18
you may continue.
9:19
Okay. So it's a it's
9:21
a game about scandals doing crimes.
9:24
different kinds of criminals and bad
9:26
people. But the the core of the
9:28
game, the metaphor of of the game,
9:30
is that it it is in
9:32
terms of scores or heist or
9:35
that, like, crimes. You know, you're gonna do
9:37
crimes. Yeah. You're gonna do crimes
9:39
in this world. We're gonna talk mechanical.
9:41
You're gonna be part of a crew. criminal crew,
9:43
you're each gonna have your own criminal
9:45
background and your own
9:47
criminal skills that you're gonna bring to
9:49
this little group that you have
9:51
we're gonna pick a type of character class
9:53
here. You're also gonna pick a crew.
9:55
And that crew is gonna
9:57
have different relationships
9:59
with the world, different ways that
10:01
they focus on interacting with the
10:03
world. And we were still kinda
10:05
hammering this part out. So
10:07
that is something I think that we
10:10
can come to a consensus on once we've
10:12
met all of our characters. So
10:15
with that all being said, and
10:17
boys, please feel
10:19
free to if there's questions or you
10:21
wanna stop me or I miss something or
10:23
I mean, and if you just feel like interrupting, you
10:26
know, keep that to your to yourself. But if you have
10:28
something real good, then
10:30
please, by all means. But how can we tell if it's
10:32
good or not until we say that loud, Justin?
10:34
The Travis McElroy story.
10:36
Yeah. The okay.
10:39
So let's start
10:42
with the you know what, Travis?
10:44
Let's let's pan to you. the camera
10:46
pans to you. Let's meet your
10:49
scoundrel. I am
10:52
playing beef
10:54
punchly. But wait
10:56
wait hold on wait did you change the
10:58
surname? What
10:58
what was it? I
11:00
thought it was beef strongly Oh,
11:04
no. I've always been punchy, but
11:07
I hope my wife is extremely
11:09
good. You know, watch is better. Beef
11:11
punchy or beef punchy Kans. Not
11:13
beef punch. Beef punchkins feels too
11:15
cute. Okay. Yeah. Beef punchley. But that's
11:17
not a smurf name. Right.
11:19
He is a cutter. which
11:22
in his game system is a dangerous and
11:24
intimidating fighter. Okay.
11:26
He is a very large
11:29
man very as
11:31
his name might imply
11:33
very beefy, former,
11:35
like, heavyweight boxer. But this is
11:37
not his real name. Beef punchy is his
11:40
alias? His real name is Linden
11:42
Julius. I
11:45
will never I I want you to know.
11:47
I have a cop. I will never
11:49
use that name. No. Everyone calls him beef.
11:51
It's fine to call him beef. Okay. But
11:53
that is that is more of his nickname than it
11:55
is his real name. But as I said,
11:57
he's a cutter primarily focused
11:59
in, like, hand to hand fighting and
12:01
grappling and that kind of thing. but
12:04
he is far more
12:06
intelligent and gentle than he
12:08
appears. But still, he is.
12:10
And I have taken the special ability
12:12
not to to be trifled with, which
12:15
means that he can push himself to do one of
12:17
the following pro form a feat of physical
12:19
force that verges on the superhuman. or
12:22
engage a small gang on equal
12:24
footing in close combat.
12:27
Alright. How much do you wanna know about beef,
12:29
Justin? I would like to know if
12:33
Basically, with heritage and
12:35
background, which is a a lot of blades in the
12:37
dark is really narrative, which is you
12:39
know, you might some people might say
12:41
dismissively, but when you're making a narrative
12:43
podcast is such good. So so
12:45
good. I'm sorry that I made the chef's noise
12:47
and also did a chef's kiss. I don't know that I
12:49
said the words. I I appreciate
12:51
it. Yeah.
12:52
I
12:53
would like to know, basically, for for heritage
12:56
and background, I'd like to know your relationship
12:58
with the
13:00
the the park and the company? Like, what what is
13:02
your what's your deal? What's your background
13:04
with with
13:05
Dentonic and and Stifel Chase?
13:07
So he grew
13:10
up in a small town, and he
13:13
hit, like, puberty grossberg pretty
13:15
late. He was, like, a small somewhat,
13:17
like, like, nerdy, gentle boy.
13:19
like, the, you
13:22
know, Wells for Boys kind of
13:24
guy. But too long. You okay.
13:26
Just wanna know about your relationship to the park. I'm
13:28
getting there. You wanna
13:30
leave something on the bone there, Travis. What if
13:32
somebody's like? I bet you're always a strong
13:34
kid. And then this is for me to you.
13:36
if they're always a strong kid, then you're like, actually,
13:38
I was it. Let me take you inside.
13:40
I don't need that damn thing. love. They're doing
13:42
a great job g m ing so far.
13:47
And so, basically,
13:49
he then was a heavyweight boxer for
13:51
a while. Then there was some
13:53
issues. And he
13:55
wasn't allowed to do that anymore, but he
13:57
was Good. I love that shit. Yeah. Thank you. You
13:59
just put that little check off issue right
14:01
there on the wall. We'll come back to it.
14:04
And so he, like, had a
14:06
name. Right? Everybody was, you know,
14:08
new of beef punching the boxer, but he
14:10
needed work. And so
14:12
he basically made a deal with
14:14
Dintonic and and Siebel Chase to
14:16
come and be like a
14:19
representative of beef
14:21
punchy. And we talk about,
14:23
like, that they work, like, at some
14:25
kind of arcade or there is some kind of, like,
14:27
punch out esque game. that
14:29
it's like beef punchless, punch out,
14:31
and he's like, hi, it's me. Fight me
14:33
in my prime kind of deal. So
14:35
he's not quite a mascot but that's
14:37
the feel of him. Sorry.
14:41
Sorry. But the idea of
14:43
an arcade game. with
14:45
a picture of beef punchly and there's like
14:47
a balloon coming out of his mouth that says, fight me
14:49
in my prime. He's
14:52
so tired. Yeah.
14:55
It's not it's not a flattering
14:57
or happy circumstance to be on.
14:59
You should know that my head cannon for beef
15:01
punchily is already king bow from
15:03
punch out. It's -- Perfect. -- is very
15:05
powerful. Let me say real quick,
15:07
actually, because III should have
15:09
established this. The layer that the
15:11
the these three currently
15:13
work in is called used tobin.
15:16
And used tobin is a layer
15:18
that is built around
15:21
nostalgia. It is the idea
15:23
of taking
15:26
the the experiences that you thought that you
15:28
would never have again and bringing
15:31
them directly to you for
15:33
a very reasonable
15:35
fee. And you
15:37
all work in in
15:39
Eusteban. We will talk about Travis mentioned the
15:41
arcade that you all are are
15:43
working in and we'll talk about that. To give you
15:45
an example, there's, like,
15:47
one of the attractions in used tobin is
15:49
called Super Slumber Party. where
15:52
every night there is a
15:54
gigantic park wide slumber party
15:56
where you can have nails painted and you
15:58
can eat huge piles of wood fire
16:00
oven pizza for thirteen dollars and
16:02
absolutely awesome. An entire twelve ounce
16:04
mountain dew that you get to keep
16:06
all for yourself, you know, to share with your brother and
16:08
no problem. But that is like the
16:10
kind of experience that used to have been
16:12
traffics in. It is about the feelings
16:15
that that you it's not
16:17
just like selling you
16:19
like Funkos with the
16:21
greatest American hero on them. Although
16:23
Funko Pop, please. any of
16:25
my characters are open for licensing for
16:27
a very reasonable fee. Come at me.
16:29
Love to get some of those phone codes going
16:32
anyway. but that's used
16:34
to been. It's it's not just about like retro.
16:36
It's not retro. Right? Retro has that
16:38
like clanging sort of
16:40
obvious shilling. This is
16:43
designed to, like, actually
16:45
give you the feelings of
16:47
of being young again or the
16:49
feelings of being young in an age that you never
16:51
got to experience but always seemed
16:53
very very pleasant. So, beef punchy
16:55
works at an arcade, former
16:58
puncher, maybe still a puncher. We'll have
17:00
to see. Well, he's still a puncher. He was a boxer.
17:02
There's a term for it. Oh. So
17:04
you you really have done
17:06
your homework. Dad, let's go
17:09
over to you. Clinton McElroy, tell me about
17:11
your character. I am
17:13
playing
17:14
Emrick.
17:16
Dredwey. Look at
17:18
that. Look at that. Look, dad.
17:20
Yikes. That's good, dad. Aymeric
17:24
Dredwey is a wish sperm. And
17:26
in this game, it's
17:29
about as close as we get
17:32
to magician, would you say -- Yeah. --
17:34
wizard. Someone who deals
17:36
in the in the fantastic.
17:38
Oh.
17:40
But number is Emerich
17:43
is Slim
17:47
Washfish is kind of the word I was
17:49
using. I I'm
17:51
I'm What is what is what
17:53
is You mean, like, white anglo Saxon, Protestant,
17:55
not like Yeah. Do you mean that way? I mean
17:57
what? I mean
18:00
slim and Think
18:03
Vincent Price. I'm I really was
18:05
thinking like Vincent. I don't when I think
18:07
of Vincent Price, I don't normally think what a Waspish
18:10
fellow, but okay. Okay. But he is
18:12
Waspish in the Waspish in the Waspish in the Waspish in the
18:14
Waspish. Yeah.
18:16
Literally Wasp. Yeah. Yeah. Yeah.
18:18
Yeah. He is a
18:21
a creation ear. Is that the
18:23
word you or
18:25
That's a fucking great word, Mac.
18:28
It's right at deck, maybe.
18:29
Create an ear. He
18:32
is one of those people who
18:34
has he's older. He's been
18:37
with with Denotonics for
18:39
for quite a while. And one of
18:41
the things that is a
18:43
key in the newest iteration
18:46
of attractions and
18:49
stuff at at at
18:52
Stifel Chase, are these hard light
18:54
constructs? Do we wanna talk about the
18:56
hard light constructs? Yeah.
18:59
Here. Yeah. And, dad, since you're
19:01
sort of the expert in hard light, I
19:03
think I will I will be sort of, like,
19:05
hopefully collaborating with you on, like, the
19:07
specifics of this technology. But The
19:09
basic idea is I
19:11
didn't want to have
19:13
magic as we would think about it in
19:15
in this, but there is a supernatural
19:17
element to blades in the dark. So I
19:19
started thinking about that, like, sufficiently advanced
19:21
technologies in the signature wafer
19:23
magic that Karl said and think. So
19:25
the
19:26
big, like, secret
19:29
to the success of Dentonic and the reason
19:31
that they've been able to expand
19:33
at this and evolve at
19:35
the speed they have. is this
19:37
technology called hard light, which is basically
19:40
solid holograms. Holograms
19:42
that have shape and
19:45
form and a a
19:47
physicality to them, which the
19:49
applications of that technology
19:52
are, you know, just as wide ranging as you can
19:54
imagine, to the point where
19:57
we we might think of
19:59
them as magic. And we are for this, like, sort
20:01
of, whisper purpose is that it
20:03
is a it is so advanced. It
20:05
is basically like a supernatural thing.
20:07
You're one of the few people
20:09
who have the, like, prowess
20:12
to shape and you
20:14
know, rejigger hard light
20:16
constructions. And not just
20:18
magic. Right? Because one of the things
20:20
inblades in the dark is ghosts Right? Right. Hardlight is yeah.
20:22
Hardlight holograms are standing in
20:24
for ghosts. And when you first
20:27
described the sort of, like, Disney World
20:29
analog of
20:31
of animatronics. Yeah. And
20:34
this this being that, like, hard
20:36
light like,
20:38
living fig living in quotation
20:40
marks figure Mhmm. So,
20:42
yeah, that's hard, like, I kinda ran
20:44
with that and kind of
20:46
the background was that EMrick
20:49
was, if
20:52
not, the
20:55
main guy that first came up with
20:57
the Hard Light constructs. At
21:00
at
21:00
the least
21:01
he was one of the first
21:04
innovators with it seen as the
21:07
the father of Hard
21:09
Light and other
21:11
people and the company have taken
21:13
credit for it. And -- Oh.
21:15
-- Emory. -- is is
21:19
not a very forceful person
21:22
But found himself demoted, found
21:24
himself pushed to the
21:26
side while other people benefited
21:29
from his genius and
21:31
it wrecked his life.
21:33
I mean, he still works for them, but it's
21:35
in this very, you
21:38
know, he's been pushed back
21:40
to to used to Ben.
21:42
Instead of being one of
21:44
the innovators, now he's like practically just
21:46
a maintenance guy. Who
21:49
keeps the machines working? I
21:51
love this, dad. What
21:54
is what is the
21:56
special that you We'll get more into, like,
21:58
some of these different character classes.
21:59
But, like, what's your special
22:01
move that you that
22:03
you went with? I think compel
22:05
the in the special ability? Yeah.
22:07
Right. So yeah. The special ability. Which are
22:09
the special abilities? Does does Zimra have? Yeah.
22:11
I think Complel, he
22:13
can attune to a ghost feel for but
22:16
we'll say Hard light. Hard
22:18
light field. Yeah. And force a
22:20
nearby ghost to appear and obey
22:22
a command you
22:23
give it
22:26
and, you know,
22:30
this will allow him to to
22:33
use even hard like constructs that
22:35
he hasn't created -- Mhmm.
22:37
-- he will be able to
22:40
control Dad,
22:41
do you feel like hard light
22:44
is projected from a
22:46
source? Or
22:48
hard light is, you know, made
22:50
by a bunch of tiny nano machines.
22:52
Like, how how do you think hard light
22:55
works? I would say that instead of a whole
22:57
bunch of nanites, I
22:58
would say there is one, one
23:02
nucleus, one one
23:04
device that projects like a little b. Yeah.
23:06
Yeah. Yeah. That that you would have a little a
23:08
little Did you say b or b?
23:12
Well, I said b because I'm literally
23:14
thinking of there's a a hard light projection
23:16
in red dwarf, and it's like a
23:18
little capsule. that, like, projects
23:21
rumor whenever they leave the ship. Oh, I
23:23
thought you I thought you said
23:25
being Sure. But what am I saying here? a
23:27
lot of fun here. We wanted to sound
23:29
like the other words. It
23:32
it the think there was some very small device
23:34
that projects outward and and
23:37
creates these. So maybe to maybe
23:39
you to make that sort
23:41
of work. you need to find some
23:43
sort of projection source
23:45
in the world. Something that's doing
23:47
something else that you can repurpose in
23:49
that way. Maybe we have some with you. I don't know. We'll figure
23:51
it out. Alright, Justin. I had a quick
23:54
question about anything Travis.
23:56
Mhmm. So
23:57
we talked about, like,
23:59
So far, both Dad
23:59
and I have mentioned, like, the beef end
24:02
up having you get a job there, and that
24:04
Embraerk was, like, demoted, but still
24:06
works there. how much of like ubiquitous
24:09
employer is then tonic in this
24:11
world? Does it like at some point
24:13
everybody ends up working there? is
24:15
it like a much smaller, like
24:17
how influential you know what I
24:19
mean? So
24:21
it's the kind of place where you live
24:23
it's the kind of place where
24:25
you you post up there. I'm thinking
24:27
about, like, people who do,
24:29
like, a tour you know, on
24:31
a or a on a cruise ship maybe, that sort of
24:34
metaphor where we are, like, living
24:36
there and what have you.
24:38
A lot like a
24:40
canvas. sort of yes.
24:42
But a lot of
24:45
the people who are
24:47
there are
24:48
there for the money,
24:51
but really money is not that
24:53
important because they live
24:55
there.
24:55
There's this idea of
24:56
coin and blades in the
24:59
dark, and coin are
25:01
are big chunks of cash.
25:03
like, it's a coin is, like, a lot of a
25:05
lot of money. Running
25:08
around money, you don't really track. Right?
25:10
So, like, do I have the money to
25:12
get a sandwich? Yes. You have a sandwich money
25:14
that just assumed. Right? It's not that I got
25:16
that. I got that
25:18
guy back. you're never watching an episode
25:20
of CSI where they're like, and I'm
25:22
gonna get a cup of coffee. Oh,
25:24
no. I don't have any money for
25:26
coffee. Does do a scene of me going back to get somebody for
25:28
coffee, for vanadium. Right. You just I just
25:30
want you to know my first action in the
25:32
game is going to be buying a hundred sandwiches.
25:35
for nothing and then selling them in bulk
25:37
for coin. If you oh,
25:40
if you buy them in bulk, it's gonna cost you
25:42
coin. We don't have coin. What
25:44
we have is This is kind of a slangy thing, but
25:46
people call them sweets. So rather
25:48
than coin, you have sweets because it
25:51
is the equivalent cost of
25:53
a deluxe two
25:55
bedroom suite in the
25:57
layer of your choice. So a
25:59
lot of
25:59
people who are here are
26:01
there to
26:02
try to get enough to
26:05
stay there in one of these
26:07
layers that is a fantasy of
26:09
theirs. So they are
26:11
both clients, but also the
26:14
employees. So that it's
26:16
sort of like imagine like an employee
26:18
discount Okay. Yeah. So imagine
26:20
though if it was, like,
26:22
basically, the only thing that brought
26:24
you any pleasure or joy was was
26:26
your company. So, like, that that's
26:28
how deep most of these people are. In fact, we have
26:31
this idea of factions from also
26:33
from plays in the dark and for
26:35
me, for for Stifel
26:38
Chase, these factions are gonna be
26:39
represented by different groups within the company,
26:42
but also dimmisons of different
26:44
layers. Because we've been divorced
26:46
from a space or a
26:48
region, a physical geography, that
26:50
we are living in. We're inherently tribal
26:53
creatures. Right? So we are
26:55
drawn to creating
26:57
these tribes to form our identity.
26:59
And for these people, their identity is
27:02
where they work. Right? Yeah. They're not
27:04
just a maintenance man. they
27:06
are part of the cogs and
27:09
gears, which is the faction
27:11
of maintenance people because that's how
27:13
deeply they identify. with
27:16
that and how how much that
27:18
means to them. If you are I
27:20
remember working at Best Buy and for
27:22
whatever reason, we decided our
27:24
store had a rival we with
27:26
another store. Who the fuck is? But, like,
27:28
that was a thing. And then we, like, went to a
27:30
conference and, like, chanted it to them. It
27:32
was horrifying. so I can really
27:34
relate to this. If you are if
27:36
you are an employee if
27:38
you are a a cast member,
27:40
let's say, of the
27:42
of infant item, which is the sci
27:44
fi layer. It was the second layer
27:46
that Dintonic built. But if
27:48
you're an employee of infant item,
27:51
then you are a member of the siderial
27:53
age, which is your faction
27:55
of people that are from the
27:57
scifi world. you need to stay on the goods and
27:59
you might encounter people from these other layers.
28:01
That is a possibility even though travel between the
28:03
two is not that not
28:05
that common when you're an
28:07
employee. orgass. Is the end game us trying to
28:09
reach the heavy side layer? because if so, I need
28:11
one now. because I'm gonna change my
28:13
character dramatically. If that Great point, Griffin.
28:15
Let me just my book of all the
28:17
things I was going to do for the next few months and,
28:20
okay, it's in the trash because you already It
28:22
has to be old deuteronomy. Yes.
28:24
It's mandatory. I just call that
28:26
tab. Steve O'Chase is purgatory.
28:28
You win. Okay. Anyway, does
28:30
that answer your question Travis? Yes,
28:32
it does. How big of an employer in this
28:35
world is Dintonic? Yeah. Well, what do
28:37
you think? I mean, it kinda
28:39
feels like to compare it to you. And
28:41
I I hope past sessions era, we can not compare
28:43
it to Disney constantly. But to think
28:45
about that you have Disney World. Right?
28:47
Does the Disney World, Disneyland,
28:50
your Right? You have the Disney parks, and then you have the
28:52
Disney television, and you have
28:54
Disney movies, and you have Disney
28:57
stores, like so
28:59
right. Is it like I
29:01
imagine if all that was boiled down into the
29:03
parks business. Right? And you can
29:05
start to get an idea of the scope of
29:07
this, the sweep of this. Got
29:10
it. Dintonic does not
29:12
produce outside
29:15
media. Right? They're not, like, in the movie
29:17
business, they're not they're in
29:19
this business. because no experience that you would
29:21
have on the outside, no
29:23
movie, no TV show, no book,
29:25
nothing would
29:26
wait like
29:27
equal what you are
29:29
doing there. In fact, that's
29:31
a little bit of the
29:34
the charm is that, like, you don't
29:36
exactly know what you're going to be getting
29:38
into when you're there. Right? So it's that
29:40
helps it make it seem more
29:42
immersive too. because if you're seeing a bunch of characters that
29:44
you already know, it's like, oh, you're pretending to be
29:46
this guy. Okay. Griffin,
29:48
I believe that leaves you. Tell me
29:50
about your character. I
29:52
will be playing Montrose
29:55
Pretty is his
29:57
name and That's a
29:59
fine name. Montrose pretty is a slide.
30:01
Is the blades in the dark blue?
30:04
He loves going
30:07
down. those diagonal things. Oh, I thought people could get
30:09
on him and slide down him.
30:11
Yes. He is fifteen feet long.
30:13
No. He is a
30:15
slide is a manipulator and
30:18
spy according to the
30:20
the the playbook here.
30:23
There are a a
30:25
few sort of adjacent roles
30:28
that he does not exactly fit into.
30:30
There's a playbook called the Spyder, which
30:32
is all about sort of leveraging
30:35
influence and connections and stuff like
30:37
that's not really him. There's also
30:39
a lurk which is about being
30:41
incredibly sneaky and dextrous, that is also not him.
30:43
He is more of AAA
30:47
salesman sort
30:49
of impresario type. His
30:52
I think his place in the
30:55
deltonic, is that
30:57
it? Then the pentatonic. pentatonic. And the pentatonic
31:00
is in the trap. He
31:03
he was AII think just a sort of cast
31:05
member, like, I
31:07
don't know if there are mascots here,
31:09
but if there are mascots
31:11
here, he he would he would
31:13
fill that role sort of big grudgingly. There are
31:15
a lot of them. while on the
31:18
side, Montrose
31:21
had a connection to the
31:23
to the underworld. to the belly
31:25
of crime that happened here
31:27
was part of a crew,
31:29
not a very important
31:31
part of that crew
31:35
and to leave
31:37
some spaces on the map blank,
31:39
left that crew on
31:42
bad terms. and now has
31:44
this different role working with
31:46
working with the others at this
31:48
at this arcade or at least that is what we
31:50
have talked about so far, although it seems like
31:52
that might be subject to change.
31:55
He is, I would say, a charismatic
31:58
opportunist, and I think
31:59
he sees a
32:00
lot of potential in the skills
32:03
that fist neatly
32:05
and That's not my name. It's beef. Please
32:07
don't make this get more confusing. There's a lot
32:09
of proper nouns here. that beef and
32:11
emirick bring bring to the table.
32:13
And so that is is
32:16
I think why he is teamed
32:18
up with them. Okay.
32:20
So, yeah, former former
32:23
Scoundrel in the traditional sense.
32:25
you it it's worth noting, and I don't know
32:27
if this is the way this is gonna swing,
32:29
but it is worth noting that
32:32
characters in blades in the dark are not
32:34
meant to be permanent. They
32:36
can die. They it is
32:38
not that wild to think of. There
32:40
is they can retire. They
32:42
can leave the the game. They can
32:44
be arrested. They can be
32:46
arrested and sent to prison. Like --
32:48
Yeah. -- this this has real
32:50
actual stakes. And that is all I will
32:52
say is that I am not. Real
32:54
actual stakes, Justin, because it's I'll
32:56
make believe. It won't hurt me. Well,
32:58
that's been true. people. if
33:00
people have a a fun time listening to
33:02
it, that's that's real.
33:04
Why? That's true. Oh my god. You're trying
33:06
to get a minute. I'm gonna My
33:10
Can I say special ability? I'd love that girl.
33:12
I've taken an ability called cloak and
33:14
decker. One of the items
33:16
that slides get access to is a find
33:18
a skies kit. sort of integral
33:21
to the thing. And I have
33:23
this vision in my mind of
33:25
a he's always wearing a
33:27
mask. like AAA
33:31
hard light mask. Mhmm. I'm
33:33
envisioning sort of like hexadecimal
33:36
from reboot or the face just kind
33:38
of like changes to display certain emotions.
33:40
The cloak and dagger allows you to
33:42
use a disguise or other form of
33:44
covert misdirection, and then you
33:47
get bonuses to a
33:49
role, to confuse or to flex suspicion. When
33:51
you throw off your disguise, the resulting
33:53
surprise gives you the initiative in situation.
33:55
Now, are you so
33:58
this is a is this a mask you're always
33:59
wearing? I
34:00
think so. How does
34:03
that figure into your, like, day to
34:05
day life as I take it off
34:07
to eat spaghetti. when I eat
34:09
my spaghetti, I take it off so I don't get the mask
34:11
all dirty and messy. Right.
34:14
But what is your
34:16
day job? I mean, we work at this arcade. Right?
34:18
So you're the guy who worked oh, have you
34:20
met have you ever heard of
34:22
mantras pretty? yeah, he's a very
34:24
curious on that guy. Yeah. He is. It
34:26
is weird that he works in an
34:28
arcade and is always wearing this
34:30
mask. Well, I can't look like a mask,
34:32
I assume. Right? Well, it's
34:34
not I mean, I I don't think it's
34:36
photorealistic. I think it looks like a map. I think
34:38
when mister Pretty rolls up, like,
34:40
you are you are in source of but you know what? He's into that. okay
34:42
with being being memory also. But
34:44
yeah. But it's awesome. But I just wanted really
34:47
I'm really trying to drive into
34:50
is good. Yeah. I'm gonna drill down. You're a character that
34:52
is defined by their ability to
34:54
sway other people. And on
34:57
the other hand, You're also a super creep who's always wearing
34:59
a mask. Like, it's it's rare I
35:02
I'm trying to align the two in like I have
35:04
to know what what does the mask look like because
35:07
I'm picturing, like, one of those completely neutral,
35:10
like, just white mask that, like, that one
35:12
dance troop, I think, is Jabber
35:14
Walkiewears. It's terrifying. What does that actually
35:16
look like? Please, girl
35:18
five. It's Sky Fox. I'm a
35:20
revolutionary. No. It's not a Sky
35:22
Fox mask.
35:23
the I
35:24
think it just it looks like a looks like a it
35:26
looks like a a human face but
35:28
slightly exaggerated. No. Okay. So
35:30
like the so like the clear mask
35:33
that they wear in heist. Like, just a high degree.
35:35
Okay. Perfect.
35:37
the if
35:38
you have our liquid mask, something that's
35:40
I don't want a valley an uncanny valley here, Grandma. I'm I
35:43
think it is an uncanny valley situation,
35:45
but it's it's it's
35:48
beautiful. Now, just as long as we're having fun, I'm looking at Griffin's
35:50
character sheet. I see that Griffin has given
35:52
himself four items that are
35:55
completely without purpose because we are not doing a heist
35:58
right now. But Groove has just made a note that
36:00
he's got some weird stuff in
36:02
his pocket. Oh, those are load
36:04
free. So I was like, yeah. Yeah. Yeah. I've got ice ice. For sure. For
36:06
sure.
36:29
Hi. I'm Hal
36:32
Loveland, and I'm Mark Gagliardi. And we're the
36:34
hosts that we got this with Mark and Hal, the weekly
36:36
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fagile. What's the best Disney song? We
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37:53
Okay.
37:54
So those are
37:56
our three characters. Next,
37:59
we are going to
38:02
to make a crew. And this part is a little more or
38:04
less, like, defined at this
38:06
point. Yeah. Oh, let me talk first about the
38:08
different types of
38:10
characters. Next, we are going to make a
38:12
crew. And this part is a little more
38:14
or less, like, defined at
38:16
this point. Yeah. Oh, well, let me
38:18
talk first about the different types of cores that we have.
38:20
Very briefly. We've never we've never played a
38:22
game that had this
38:24
particular element in it where,
38:26
like, the organization
38:28
is just as much a game mechanic
38:30
as the individual characters. The crew
38:32
is a character. Think of it that way.
38:34
And actually, if you wanna be particular
38:36
about it, the crew is the constant. Yeah. These
38:39
these cats can come and go.
38:41
But the crew and, you know,
38:43
we could even like find
38:45
some if if there's another person who
38:47
wants to join. I mean, eventually, this crew is
38:49
going to be I mean, God willing and
38:51
the creek don't rise. have
38:54
a lot of people other than you all. Right? It will
38:56
be an expansive criminal empire if all goes according
38:58
to plan. So
38:59
we the
39:02
have several
39:02
different crew crew types that you can
39:04
choose from. We've got --
39:07
Hold on. -- assassins,
39:10
which I mean, does what it says right on the ten there. Killam
39:12
I mean, why not play in the game what we already
39:14
do in real life? That doesn't seem to
39:18
have us. Mercenaries. Don't tell them. Mercenaries and thugs
39:20
are bro bros. If you're a
39:22
bravo crew, then you start
39:24
battles, extortion,
39:26
sabotage, smash and grabs, burley, burley
39:30
criminals. Kaltz is
39:34
acolytes of a god in
39:36
this case. I'm not exactly sure what the analog
39:38
would be, but I'm sure we could have some fun with
39:40
it. Hockers sell vice
39:42
they they sell vice items. or different
39:45
types of vice. Shadows or thieves and spies who do
39:47
burglaries and espionage and
39:49
robberies and sabotage. and
39:51
then smugglers transport contraband.
39:54
They execute clandestine deliveries,
39:57
territory control, and expeditions outside
39:59
the
39:59
city. So Those
40:02
are the ones we have to choose from.
40:04
What are you all we had
40:06
talked about Hockers. How are you feeling
40:09
about that right now? Based
40:12
on what you have told us about this
40:14
world, III
40:16
think that owning a small business is
40:18
a fun idea. from a
40:20
gameplay perspective. You'd also talk
40:23
about how these layers are
40:26
separated. Yes. And
40:28
and so Smugglers
40:30
also seems like it would
40:32
be, you know, a
40:34
narratively it
40:37
would it would fit I worry
40:39
that it the the jobs would get a little bit samey if
40:41
it just get this thing from
40:43
one place to
40:46
to another. But Hockers is
40:48
what we had discussed
40:50
before this episode. Yeah.
40:52
Yeah. I like the I think I
40:54
can also see in this world how Hockers has the most of,
40:57
like, growth potential as
40:59
a business goes.
41:02
Oh, where I can see the especially if you talk like,
41:04
the LAYER
41:07
layers expanding through
41:10
those. instead of it being like everybody has to come to us to get the
41:12
jobs done, we're trying to expand
41:14
our influencer being able to
41:16
sell this stuff or offer whatever
41:19
our goods and services are. I I
41:21
think that's good. I'm kinda
41:24
interested in
41:26
bravos. because that
41:28
also sounds like a lot of flexibility,
41:31
battles, extortion, sabotage,
41:34
smash and grabs, will dad,
41:36
I I think that the the the only thing
41:38
I would push back against combos is that
41:40
it sounds like you have two
41:42
people who are physically not super threatening.
41:45
so that for a crew that is built around
41:48
like physical violence and physical
41:50
actions, bro bros may not be the best fit because
41:52
you don't have the a
41:54
lot of the muscle. I
41:56
also would worry because I thought about bravo
41:58
chickpeas beef would do well there, but I
41:59
also worried that in a
42:01
park like this, in a setting like
42:04
this, I worry that
42:06
being too
42:08
aggressive and, like, smashing
42:10
grab kind of thing is gonna draw
42:12
a lot of attention from, like,
42:14
potential we could get fired which
42:16
isn't like a thing that would happen if we were just like playing in the New York City, you know,
42:19
kinda play. So it's just like, oh, we
42:21
gotta go underground for a while. if
42:23
somebody's like, yeah, beef programming when you show up the
42:26
words and diet. Yeah.
42:28
It also seems like if we have this
42:30
hard light
42:32
pioneer, and this, you know, famous boxer
42:34
and this this charismatic
42:37
salesman, like, it seems
42:39
like those align with Hockers. really
42:42
well. It's just a matter of fact, what do we
42:44
what do we honk?
42:46
That kind of eliminates shadows
42:48
too because be a lot harder to
42:50
be a spy if everybody knows who you are.
42:52
Hey, that's Steve. I love Hockers. are
42:54
yeah. Hockers are Let's go with Hockers.
42:56
Yeah. Stick with Hockers. Yeah. Just can you describe vice
42:59
in, like, a short a short
43:01
way? because I feel like that
43:03
will inform what what
43:06
we hawk because vice is a
43:08
mechanic in in the game. Right.
43:10
Yes. Let me search for vice
43:12
real quick. Yeah. Let's mention the Blades in the Dark
43:14
website. Oh, yeah. If you are
43:16
curious about this game, you should
43:18
buy it and get the book and read it
43:20
because it's one
43:22
of the coolest like RPG
43:24
books I've ever read, but there
43:26
is also this online resource with
43:29
which you can, like, look up anything we talk
43:31
about very So device is
43:34
something that you would use
43:36
to blow off some steam. which is an
43:38
actual mechanic in the game. Yeah.
43:40
They call it they call it stress.
43:42
But that that is
43:44
what vice is. It is
43:46
what you do to cope with the stress of what you do in your
43:48
day to day your
43:50
day to
43:51
day lives. Which
43:54
could be gambling? It could be luxury? It
43:57
could be Religion,
44:00
legit. Yeah. Yeah. Ob Obligation
44:02
-- Weird. -- one of them. -- is a good one?
44:04
Weird. Yeah. Obligation is interesting. So
44:06
vice is not just a metaphor for
44:08
for drugs and alcohol. Right? it
44:11
it it you could have
44:13
an obligation to your
44:16
family and which is your vice. Like -- Yeah. -- your vice
44:18
is that I have these to rotten kids and I have to
44:20
take care of them. They're like, I mean, that's your vice. Yeah.
44:22
If you think about it in the fast and the furious
44:24
terms, it's like, oh, I, you
44:26
know, I I would do anything for family even
44:29
get myself in trouble, that kind of thing. Right. Exactly.
44:31
You can over indulge in vices, which has
44:33
bad consequences, but pleasure and
44:36
stupor are the other two vices
44:38
that we haven't mentioned yet. I feel
44:40
like we are missing
44:42
a trick if we do not
44:46
focus what
44:48
our like hawker business is
44:50
around the fact that we
44:54
employ a famous boxer and a hard
44:56
light pioneer.
44:58
I have an idea. Okay? And I think that
45:00
this could fit in really well
45:02
with what used to bend kind
45:04
of represents, but taking it to
45:08
this like extreme that would not
45:10
be approved by
45:12
the, you
45:13
know, the
45:15
higher ups. What
45:18
if we could use
45:20
your intellect beef and
45:22
your hard light skills,
45:26
Emric, and
45:28
create moments
45:30
you can spend with the
45:33
with the dead. that
45:36
we recreate based on your
45:38
description of some
45:40
past person, and then you
45:43
can spend time with them.
45:45
That's like that's tough because, like,
45:47
there's several places in used to have been to do that.
45:49
Like, that that is a a big part of the
45:52
service they offer. I am
45:54
interested in the fact that they Dintonic
45:56
is is peddling,
46:00
like, they are dealing
46:02
vice. Like, they're dealing like the immersive fantasy
46:05
experiences. So like,
46:08
I don't want something that overlaps with that because they are
46:10
peddling vice. Like, you know, so it's like
46:12
at a certain point, it's like redundant. You know what I
46:15
mean? Like, you can't operate within
46:18
that. then one way to
46:20
think about it is, you know, if they are very
46:23
very very strict, about
46:27
keeping
46:27
the different layers
46:28
separated.
46:31
Right? Insulated from
46:33
each other. Correct? That
46:37
is the key to what
46:39
we do if we're going to
46:41
have an illegal
46:46
a reason for our illegal
46:48
existence. Okay. I I have a I
46:50
have a thought that I wanna hit you
46:52
guys with. Hit us. What
46:54
if you are smugglers, but
46:57
what you are
46:59
doing is smuggling you're basically
47:03
peddling to
47:05
dintonic
47:06
fans on
47:09
the outside. So, like, what you're doing is you
47:11
are stealing things
47:14
from the -- Oh. -- from
47:18
Stifel Chase. that you can resolve. sell to
47:20
no. No. No. The real --
47:22
The real deal. Yeah. -- the real deal.
47:26
I mean, you're set yeah. You're
47:28
buying you are stealing things from Siebel Chase that you can
47:30
sell to collectors on the outside.
47:34
Oh, I like that. How does
47:36
that grab you guys? I like
47:37
that a lot. That gives us a lot of
47:39
reasons to go to the
47:42
different layers. Travis
47:44
Griffin, you you seem on this. I'm I'm I'm
47:46
trying to think of how that would complement
47:50
our characters. Like One thing I wanted to throw out that I thought of as a
47:52
vice that we had not
47:54
considered luxury,
47:57
but for employees. So
47:59
you talk
48:00
about the sweets. Right?
48:02
This luxury experience that everyone's trying
48:04
to earn money for. Right? So,
48:07
like, the toiletries towels, a manicure
48:10
experience like they get, you're talking about at
48:12
the slumber parties, or
48:14
these kinds of, like, luxury
48:19
experiences, but we are
48:21
hawking them to employees.
48:24
that the pool employee can pay for the
48:26
same kind of luxury experience that a guest would have. That's
48:30
interesting.
48:30
that's interesting
48:33
Because what you're talking about is
48:37
yeah Yes. I like that
48:39
a lot because it you
48:41
aren't relying on guests
48:44
to fund the venture. You're pedaling
48:46
venture to Whether
48:49
or not it's luxury, I feel like
48:52
that's the angle. Right? It's
48:54
like, what is the vice
48:56
that people who worked there. I that
48:58
guest would want it. I like the luxury
49:00
idea, but, like, what does it look in
49:02
a concrete
49:04
state? Like, what is, like, the practical application of what you're
49:06
talking about? Do you have a hotel? Do
49:08
you have a spa behind the RK?
49:10
I mean, what is it that you're
49:13
What I think what if this
49:15
is this is how we leverage the hard light thing? What if it is like a
49:18
hidden and plain sight
49:20
like the
49:22
Mirage? and it is a
49:24
place that employees know
49:26
where it is, and we are
49:29
able to cloak get it
49:32
with with with Emmerich's
49:34
like hard light capabilities
49:38
the other
49:40
way around. is the hard light is what
49:42
creates
49:42
the like spa experience.
49:45
And otherwise, it's
49:47
an empty room. Right?
49:49
So it is a thing we can take with
49:52
us when we
49:52
go to different
49:55
layers of, like, we
49:57
take the Mirage with
49:59
us. and offer
49:59
this luxury experience. Or
50:02
you or you have okay.
50:04
Okay. Building on both of
50:05
these ideas. What what do you
50:07
think about this? So what you're
50:10
stealing what you're stealing
50:12
is the or what you're
50:14
trying to accumulate are
50:15
hard
50:17
light programs. that you
50:19
don't have. Like, you're going to
50:21
the other layers to find elements
50:23
that you can use
50:25
in the mirage. and make
50:27
the mirage which could be on the
50:30
different layers, there could be
50:32
hidden mirages, you know,
50:34
throughout as you expand. right, to the
50:36
different layers, to have Marages on each
50:38
one, and you're basically, like,
50:40
improving the experience
50:43
for employees. You know what it very thematically for
50:46
what I'm thinking about for the art,
50:48
thematically very satisfying. It's also what
50:50
it reminds me of is, like,
50:52
when we worked at a where when I worked in the Best Buy and it
50:54
was literally, like, there's space between
50:57
these two refrigerators back
51:00
to back if you wanna go just, like, lay down and you can't see it on
51:02
camera and, like, you can, like, lay down
51:04
back there and the bosses
51:06
won't know where
51:08
you are. Right. This did the same thing. Yeah. Taking a break. I did
51:10
the same thing when I when I worked
51:12
to Barton Brothers and back
51:14
in the stockroom, we used to build
51:16
a gigantic
51:18
forts out of paper towel
51:20
and toilet paper boxes that
51:22
the bosses didn't know about and
51:25
we'd sneak back in the breaks.
51:27
What about, like, the liminal
51:30
room? Like, the space between
51:32
layers that
51:34
that we can we that fulfills
51:36
this role for That's occupied. That's
51:38
occupied. The liminal layer is
51:40
occupied? Yeah.
51:42
So we'll we should
51:44
have we should
51:46
have okay. So I
51:48
don't know what you have heard. from
51:50
what we have been discussing in the past twenty minutes. Rachel probably You might
51:53
have just heard a big record scratch.
51:56
So guys
51:58
talk
51:58
to me about where we're at. Let's let's recap
51:59
this this hawkers. What do you all what are you
52:02
all selling? Where are you doing it?
52:04
Etcetera. So
52:06
here is
52:07
what we're looking at. Right? We ran through the different vices that a hawk
52:09
and a good hawk. And what
52:11
we
52:11
realized was
52:14
any vice that a guest would want
52:17
is already being catered
52:19
to by the park. Right?
52:21
Whatever
52:21
the experience is and
52:24
that means that the opportunity that the market
52:27
is employees. So
52:29
what we offer is
52:31
a luxury experience in
52:34
that, it is basically
52:35
like a hard light
52:37
break room, a hard
52:39
light sneak away
52:42
take a nap on the company dime kind of experience
52:45
for employees
52:46
where we have a
52:49
hard light projector that
52:51
we can set up in an empty room
52:53
or whatever to be this luxury experience for
52:55
them and then breaks down in an instant
52:57
and we can carry with us. And
52:59
so we are trying to expand this idea to have more
53:01
of these programs, to have more of these
53:04
projectors so we can have these, like,
53:06
kind of secret
53:08
break rooms generating
53:09
money for us.
53:12
If you've ever seen, like, it's there's,
53:14
like, rent by, like,
53:16
fifteen minute nap rooms and
53:18
airports sometimes, it's kinda like that.
53:20
That's what we wanna set up. So let's Mirage is seems like a really cool
53:22
way to refer to
53:24
these things.
53:25
Where are you Yeah.
53:29
Where are you?
53:29
The time has forgotten who came up
53:30
with it. The It was great. It
53:33
was ten minutes ago. You know, it's There
53:35
was a season of friends at the
53:38
table called twilight Mirage. That was sort of a They stole
53:40
it from us in the past? The
53:42
holographic. No.
53:44
Like holographic Okay.
53:48
So when they try not to call it Maraj, it's
53:50
like it's basically like what it it I
53:52
mean, it isn't such a good name. I
53:54
mean, that's there's a reason they use that because
53:56
it's like It's like the best thing to
53:58
to -- The
53:59
charade. --
54:01
the the the the
54:05
you too. I'm on twilight room. How It
54:07
doesn't matter. Twilight room.
54:10
Marriott, Nirvana. will
54:12
come up with something. Yeah. Yeah. Yeah. Yeah. Yeah. You all go
54:14
into weird dictionaries and come up with something
54:16
good. Where do you operate out of?
54:19
What's like your your home base? So right now
54:22
because I wanna stick with the
54:24
arcade so bad. I think we're just right now
54:26
operating in the back room of
54:27
an arcade. that the that
54:30
boss lets us use that
54:32
ram. So there's a kindly
54:34
old
54:34
boss. I
54:36
think so. Daniel Bosch, who does not what does
54:39
he say? Poppy.
54:42
Marvin Mervyn? Nervyn.
54:44
Perfect. I'll be Murphy. See,
54:46
that's all it takes sometimes. That's you
54:48
guys said this to be easy. I had no idea
54:50
how easy. I told you Just wait for two people to
54:53
say things squish them together and he got
54:55
a new character name, Bobby Mervyn.
54:59
Poppy Mervyn, and he runs this arcade which
55:01
is called Poppy's
55:04
Place. It's called
55:06
Poppy's
55:08
Place. What kind
55:10
of games do they have at Poppy's Place?
55:12
So I think it is, uh-huh,
55:15
like ski ball and air, I think it's like
55:17
full blown Boardwalk or Yeah.
55:20
Boardwalk arcade. Well,
55:22
your punch
55:23
out game needs to
55:25
be in there too. Oh, yeah. Well, but they have
55:27
those they have those, like, speed
55:29
bag games at at
55:31
this type of establishment. I feel like So instead of it being, like,
55:33
AA0 it's maybe it's, like, also, like,
55:35
an arm wrestling, one of those where it's, like, the
55:37
fake arm is up. Fox
55:40
arm. Yeah. I wanna see a
55:42
bunch of of Okay. Yeah.
55:44
Steve wasn't a boxer. He was a
55:46
professional arm wrestler. Really?
55:48
Okay. Great. Yeah.
55:49
Wack of vol. We have
55:51
that whack when a bowl pops up out of the
55:54
ground. That's fine. Punchley part was more of
55:56
a threat. Like, if the arm wrestling
55:58
doesn't go good, I know. My
56:00
last one could be great. It could be snakes.
56:02
It's just his last name. Just his last name.
56:04
I don't know what to tell you. That's
56:06
something to do with
56:08
punching. Yeah. Beaf leverage is a different guy. When I'm talking
56:10
about beef leverage,
56:12
I help you guys know.
56:15
that the more kindly you make puppy
56:18
mervyn, the higher the
56:20
likelihood that you will have to kill
56:22
him. Like, I've been telling
56:24
you now. Okay.
56:26
So your crew is starting
56:28
out at a Poppy's place.
56:32
we are going to choose your tiers zero,
56:34
which means that you're barely even
56:36
a thing. You have
56:38
a stronghold, which means
56:42
that you're pretty tight on your on your place that you're
56:44
in. You have two coin
56:46
to to to use
56:48
to further your
56:50
your ambitions. and zero
56:54
reputation. You're just formed. You got your home
56:56
base. Given what
56:58
you've done, what kind of
57:00
reputation do you feel like? If
57:02
any, do you think that you have
57:04
with the the rest of the
57:06
of Stifel
57:08
Chase? I don't I don't the rest of Stifel Chase,
57:10
not much. Not much? I think. Yeah. Because
57:12
it it just depends on how much crossover
57:15
there is, like, you know, maintenance
57:18
people that may be moved
57:20
from part to part or layer to
57:22
layer. Maybe there's, like, one or
57:24
two of of those who have been to our break room and have, like, gone
57:26
to other things and mention it to other people.
57:28
This would this would also
57:30
be how you boost
57:32
your reputation is
57:34
how you advance your cruise. So if you think
57:36
about the kinds of things that you would like to
57:38
be perceived, right, that would increase
57:42
this reputation, the sorts of actions you'd like to take. And this is a
57:44
this is a thing we are choosing off of the
57:46
list. So can I read the
57:48
reputation, dishes? ambitious
57:50
brutal daring, honorable professionals savvy, subtle,
57:53
or strange. I okay.
57:55
So I think Oh, maybe
57:58
it's subtle. This idea of,
58:00
like, you're not gonna get in
58:02
trouble. Like, your your secret is
58:04
safe. If you use
58:06
this thing, like, if you go take a break on the company dime or
58:08
whatever, your secret is
58:10
safe.
58:10
They know how to keep their lips
58:12
shut. Okay.
58:14
Dad, how do you feel about that? Yeah. Yeah. I
58:16
like that. Okay. That also helps in the
58:18
big scheme when people are like, hey,
58:21
I've heard that discretion is like your
58:24
strong suit. I have another job
58:26
for you. Yeah. That
58:28
requires that. Right? So, like, I think
58:30
that that it's a good
58:32
balance of doing the job and doing our goal
58:34
and
58:35
how those
58:36
grow each other's influence.
58:40
you guys
58:40
know yourselves. Right? Like,
58:42
you know the way that this is all
58:44
gone before. Right? And you understand what
58:46
I'm what you are saying to
58:50
me the facilitator of your fantasies is that
58:52
what you wanna do this time,
58:54
the watch word is subtlety.
58:57
that this is what you're saying. We're trying something
59:00
wrong. You know, I will not
59:02
advance you as a crew if
59:04
you're like, yeah, we blew the whole building.
59:06
Well, no, that's as long as we don't track
59:08
that do keep back
59:10
home. Right? today. That's
59:12
fine. As long as we don't bring that always down
59:14
on our clients. Settle.
59:16
Settle. Settle
59:18
date. Tastes Well, subtle
59:20
operators. Okay. So you're subtle.
59:23
the Okay. I
59:24
am not gonna establish a
59:27
hunting ground specifically right now
59:30
because that is not a mechanic
59:32
that I am having needing to deal with
59:34
at this exact moment and I wanna leave
59:36
some room to find out about
59:38
it. Choose a special
59:40
ability. There is a list here of special
59:42
abilities. I'm not gonna read them off because it
59:44
would be a long time, but is
59:46
there one that appeals to one or more of
59:49
you if you look at that special abilities
59:51
box there in gray? I mean, I
59:53
know it's the first
59:55
one,
59:55
but silver tongue.
59:58
I like
59:59
silver tons. I
59:59
also kinda like
1:00:00
ghost market, but that brings up questions
1:00:03
for juice. Like, do hard
1:00:06
light people come to our
1:00:08
thing? we do not
1:00:10
discriminate. They do not pay in coin. What do
1:00:12
they pay with? I mean, we could do
1:00:14
the good stuff since we have a
1:00:17
pioneer of hard light in our crew.
1:00:19
And isn't
1:00:20
that what we're
1:00:21
offering our customers?
1:00:24
is high quality I mean, good stuff.
1:00:27
I mean, they're they're there to get
1:00:29
the best of the
1:00:32
best. I I
1:00:34
silver tongues is appealing to me because that
1:00:36
is very much the character I am playing.
1:00:38
And if we're playing Right? If
1:00:41
we're playing subtle, I think the
1:00:43
three of us being
1:00:46
good
1:00:46
at, like, talking to people
1:00:50
is a safe bet. Also, I don't think any of us
1:00:51
have command. I do. I have one
1:00:54
in command. It seems like having
1:00:56
more command, like being able to
1:00:58
make people I can
1:01:00
convince people of anything. I think if we do this
1:01:02
1II would have three points in
1:01:04
sway. I mean, if you take that one, like,
1:01:06
you can put it in one of those
1:01:08
three.
1:01:08
Yes. This
1:01:09
is one special building for the
1:01:11
whole crew. Correct?
1:01:12
Correct. Yes.
1:01:13
I think that's the way to go. As much as I like -- Yeah.
1:01:16
-- good stuff. I think Okay. So, Justin,
1:01:18
here's what we've decided. Since,
1:01:20
as you have said, the watch
1:01:22
will be subtlety, we are going to
1:01:25
choose silver tongues as our special
1:01:27
ability as a crew. Alright. So you all
1:01:29
are taking silver tongues. Yeah. We're taking
1:01:31
silver tongues, and so we each get to
1:01:33
add one to command console or
1:01:35
way. Now I can't
1:01:38
see dad or griffin's character sheets,
1:01:40
but I already have
1:01:43
one in command. and command is basically
1:01:46
to intimidate or threaten,
1:01:48
lead in action with
1:01:48
one of their cruise gangs, command
1:01:52
obedience with your force of
1:01:54
personality. I think I'm gonna take
1:01:56
that. Yeah. Another point now to add two
1:01:58
points in
1:02:00
command. I have two in soy. I might actually take one in consort because
1:02:02
if we are trying to pedal our wares to
1:02:05
other mhmm, like organizations
1:02:08
with the park. It seems like being able to
1:02:10
talk to them on a sort of
1:02:12
broad scale. Sway is more
1:02:14
like convincing someone of something
1:02:16
or using deception.
1:02:18
Consortium is like hitting
1:02:21
the streets and,
1:02:22
like
1:02:23
like, having contact. Yeah. And I
1:02:25
think that that would be much more valuable for Montrose
1:02:28
Ready. So I need to add
1:02:29
one, two,
1:02:32
You can choose command consort command consort or sway. consort or sway. I
1:02:35
have two in consort and sway. Trap
1:02:37
has two in command. Do
1:02:40
you have any right now, Dan? Well, Sway
1:02:42
would sure help me in
1:02:45
trying to influence Hard light
1:02:48
structures wouldn't? It wouldn't. No. Sway
1:02:50
would be you would use a tune for
1:02:52
that. Like, because Sway would be
1:02:54
someone who has independent will. which a hard
1:02:56
light construction would not. So you couldn't convince
1:02:58
a computer of anything. Right? It would just now
1:03:00
I think it would make sense that if you
1:03:02
said that Amerik,
1:03:04
because of his former
1:03:06
career as a create
1:03:09
creation leader, has contacts
1:03:12
in, you know, maintenance or contacts
1:03:14
in that kind of thing for
1:03:16
consort, that would make a lot of sense to me.
1:03:18
Yeah. Like people you know to have, like, previously,
1:03:22
like, might be a good one. It's
1:03:24
up to you though. Okay. I'll put it in
1:03:26
consort. Okay.
1:03:28
Alright. Let's see. What's next for us?
1:03:31
I need to pick up two upgrades.
1:03:33
Two upgrades. We're not gonna read this
1:03:35
list. Just tell me what two upgrades you guys
1:03:37
want. There's a lot. It feels like hidden
1:03:39
would be great for us.
1:03:42
Yeah. Hidden is an upgrade. Your
1:03:44
lair has a secret location and
1:03:46
is disguised to hide it from
1:03:48
view. If your layer is discovered, use two
1:03:50
downtime activities in Paycoin equal to your
1:03:52
tier to relocate it and hide
1:03:54
once again. Yeah.
1:03:55
yeah Yeah. Case I'm gonna take hidden.
1:03:57
And then
1:03:58
one more. The
1:03:59
the ones up at the top in the gray
1:04:02
box are
1:04:04
like kinda recommended. So I
1:04:05
don't know if any of those
1:04:07
look interesting to you all. Oh,
1:04:09
man. I I
1:04:12
like Hawkers rigging because I like being able to conceal things.
1:04:14
It seemed like it would be up dad's
1:04:16
alley too, but I didn't know if if
1:04:18
that looked good to you guys.
1:04:20
Yeah. I I think that that would aid especially in field
1:04:23
operations. Yeah. Perfect. That's also
1:04:26
gonna be good for y'all because you'll be traveling away
1:04:28
from your own home base
1:04:30
a lot. So Yeah. And
1:04:32
especially if we take our projector thing with us, if we're taking technology
1:04:34
with us, we don't want our
1:04:36
shit to get confiscated or else.
1:04:40
Yeah. So here's what I'd like to
1:04:41
do very briefly. If you can
1:04:43
look at
1:04:44
the map that I
1:04:46
have made
1:04:48
for you of used to been. If you could load that
1:04:50
up. Obviously, the people at home
1:04:52
can't see this, and I don't wanna, like,
1:04:56
go over all the different areas of used to bend. This is sort
1:04:58
of like your neck of the woods. This doesn't
1:05:00
encompass the entirety of the park.
1:05:02
This map. But it Well,
1:05:04
that's very pretty, Justin. Thank you,
1:05:06
Dad. I will give
1:05:08
five adventure points, which is, by the
1:05:10
way, a currency that
1:05:12
I've invented For my arc, when you use something good, you can earn
1:05:14
adventure points that are redeemable for
1:05:16
prizes at the end of the
1:05:18
arc. So So five
1:05:20
adventure points to the first person that could tell me
1:05:22
what this is a map of. It's Camden
1:05:24
Park. Nope. No?
1:05:26
Camden Park. Nope. Is it Cedar Point?
1:05:29
Nope. The roller coaster is your big
1:05:31
hit. Wings Island. Which
1:05:34
part? Oh, yes, sir? I mean, that's the Royster.
1:05:36
Exactly. Kony Island? Yeah. It is
1:05:38
the Kony Island area from, like,
1:05:40
mid seventies. Oh, wow. Okay.
1:05:44
Anyway, there's a there's a map of all the
1:05:47
different nostalgic experiences. We're
1:05:50
not talking about Prize
1:05:52
Palace today. but are there any
1:05:54
others that you are interested in or would like to hear
1:05:56
more about? Or you feel like so here's what
1:05:58
I'm thinking. You do not
1:05:59
have a lot of
1:06:02
expansive context outside of used to been
1:06:04
for the moment. We will blow that out once things
1:06:06
start. But right now, in place of,
1:06:10
like, steep will chase wide factions. I'd like to think
1:06:12
of these like different stores and
1:06:14
restaurants of used to been as
1:06:16
like little factions just for this
1:06:18
first outing. So is there
1:06:20
any that you, like, have a relationship
1:06:22
with? Any that that you feel like we
1:06:24
wanna establish some narrative hooks with, like,
1:06:26
something that you have a
1:06:28
history with or ones that
1:06:30
you wanted to, like, know more about very briefly?
1:06:32
Whittle around you had
1:06:36
mentioned was hard light based of, like, you know, this
1:06:38
gram Whittling around is if
1:06:40
you ever
1:06:42
seen, like, an old
1:06:44
timey TV show or movie and you
1:06:46
see an old grandpa and
1:06:48
he's like sitting on the porch and he's
1:06:50
idling. Yeah.
1:06:52
I've never actually seen anybody do that in real life.
1:06:54
And most people who I have. I do
1:06:56
it. But Well, you're not a denizen
1:06:58
of this futuristic world, dad.
1:07:01
So you Nice. Like,
1:07:04
yet, it just gives you that
1:07:06
experience of whittling around. Now for
1:07:08
a exorbitant
1:07:10
fee, they will take images,
1:07:12
videos, details about your
1:07:14
own grandpa and recreate him
1:07:16
as AAA very basic hard
1:07:19
light projection I mean, he's not gonna, like, have great memories of
1:07:21
your lives together. But if you wanna pretend, you
1:07:23
can have your grandpa in there for a
1:07:25
price. That would be a
1:07:27
macro knickknacks. Anachronix is a
1:07:30
store that sells
1:07:31
physical objects that are
1:07:33
no longer produced. there
1:07:35
are, like, handles for
1:07:38
rolling up and down car
1:07:40
windows. If you ever wanted experience
1:07:43
that you can. They have rotary phones in
1:07:45
there. They have different device.
1:07:47
They have, like,
1:07:50
record players, cassette players, all
1:07:52
the, like, outdated technology, things
1:07:54
that shouldn't exist anymore, but they
1:07:56
have
1:07:58
found. And what
1:07:58
is back seat blast?
1:07:59
Back seat blast is a
1:08:00
great that's a actually extremely popular
1:08:03
attraction it used to been. In
1:08:05
back seat blasts, you have the experience
1:08:08
of sitting in the
1:08:09
back seat of your
1:08:11
parents' car and
1:08:12
It's raining a little bit outside as
1:08:14
the evening, and you've just been at a party, and
1:08:17
you're listening to
1:08:20
your Discomann but you
1:08:22
have the volume quiet enough that you
1:08:24
can listen to
1:08:25
your parents talking in the front
1:08:27
seat as the window when should wipers
1:08:29
move back and forth and you listen to your music and you
1:08:31
know with complete certainty that you are
1:08:34
as safe as you will ever
1:08:36
be. And
1:08:38
that's back seat blast. And it's too Twenty yeah. Yeah. It's actually very affordable. It's twenty
1:08:40
bucks for a spin
1:08:43
on back seat blast. if
1:08:47
you want the parents to look like your parents, they do have
1:08:49
some, like, free standard parents that you
1:08:51
can go with, but that's that's up
1:08:53
to you. Are they huge too?
1:08:55
Are the cars big to make you
1:08:57
feel small. Exactly. Exactly. Yes, Griffin. They're very big
1:09:00
cars. What about
1:09:03
all mixed up? all mixed up
1:09:06
is a store where there are thirty radios playing to different
1:09:11
AI generated stations. and you are
1:09:13
given a cassette where you have to dash from radio to radio to create a mix
1:09:15
tape of songs that you
1:09:18
that you love. I I
1:09:21
like the I like the idea of our crew
1:09:23
contact being somebody who is higher up at one of these
1:09:26
places who uses our services.
1:09:30
with is
1:09:31
And about a
1:09:34
former
1:09:34
coworker of emricks.
1:09:36
who
1:09:38
stayed in good favor. Maybe
1:09:41
maybe
1:09:42
somebody that
1:09:43
was instrumental in
1:09:46
getting EMrick
1:09:47
pushed out, but
1:09:48
Emrick doesn't know it. Okay. Yeah. It
1:09:50
doesn't need to be too complex because
1:09:52
we're gonna be out of here
1:09:55
pretty quickly. But, like, if you wanna say, like, a former, where do they
1:09:57
work, dad? Personally, I would like him
1:09:59
to work
1:09:59
at infant
1:10:02
item. because I wanna go there. Oh, I but we're
1:10:04
right now, we're just staying in Houston.
1:10:07
It's just stuff for this
1:10:09
first, like, little chunk. I would say the
1:10:11
two that sound the most hard light y
1:10:13
to me are whittle around a
1:10:15
back seat blast.
1:10:17
Right? They would require programmers. Right? People who
1:10:19
had program grandpa's
1:10:20
and program parents. Mhmm. So I think
1:10:22
it would make sense that if
1:10:23
the connection is,
1:10:26
like, somebody who worked with m wreck
1:10:28
that he whittle around or back seat
1:10:30
blast would make the most sense. Did
1:10:33
that have a preference? I have
1:10:35
an odd thought. Okay.
1:10:37
What
1:10:38
if the
1:10:40
the the
1:10:44
basic grandpa Hard
1:10:45
light construct is
1:10:47
one of Emrick's his
1:10:49
one of em rex
1:10:52
earliest creations creations and
1:10:54
he considers him to be his
1:10:57
friend. Oh, shit. So instead of his
1:10:59
son yeah. So our contact is
1:11:01
a hard light. Good luck
1:11:02
to you. What is your what is your
1:11:04
what is your hard light grandpa friend's
1:11:07
name? What's your imaginary
1:11:08
grandpa friend?
1:11:10
What's
1:11:11
his name? Eustace. EUS TACE.
1:11:13
Eustace Ben? Eustace
1:11:16
Chebon. He has the last
1:11:18
name. I mean, he okay.
1:11:21
I'm used to -- She wants
1:11:23
you. -- the the hologuard. Hold on. Let me make
1:11:25
a quick note about who
1:11:28
he is. because
1:11:30
I will I will remember,
1:11:32
but you guys may not. He
1:11:34
is a hard
1:11:35
light grandpa.
1:11:37
grandpa Yeah. Really?
1:11:38
And the fact number has been that Hard Light
1:11:41
Grand Hard Light constructs are AI.
1:11:43
They are not people. I wanna make this
1:11:45
really clear going in -- No. -- I
1:11:47
know. Alright. But that but that's the world that that Emrick lives
1:11:49
in. Okay. I mean, he and
1:11:51
I think Eustace
1:11:54
is is because he's been reprogrammed so many times, you know,
1:11:57
and changed form so many times,
1:11:59
he has a very
1:12:00
bad
1:12:02
memory. Okay. Alright. So you have a you have a friend there
1:12:05
over at the the
1:12:07
whittle around
1:12:08
who is a hard
1:12:10
light grandpa. uses Siobhan the first grandpa sounds
1:12:13
like a like a
1:12:15
from software boss. Alright.
1:12:19
Now, this is a plus one you have with him.
1:12:21
One, I need somebody else to come up with
1:12:23
somebody you hate in
1:12:26
used to been. Oh, you know what? I'm gonna say the
1:12:30
the proprietor of
1:12:34
a macro Nik max. we've
1:12:36
had to deal with to, like,
1:12:38
get parts for things. What is what
1:12:41
the is their
1:12:44
name, Griffin? I don't know. Tell me more about
1:12:46
them, Travis. Well, they're a real company person. And
1:12:48
so we have to
1:12:49
be really careful about how
1:12:52
we ask for the pieces
1:12:54
and they're really nosy, and they are trying to figure out what we're
1:12:56
doing.
1:13:00
I
1:13:00
like okay. I really like the first off,
1:13:02
I've just discovered that I have no idea how to spell the word proprietary.
1:13:06
Here we are. I like the idea that there are some hard
1:13:08
light things that aren't worth programming, and
1:13:10
it's just easier to get the
1:13:13
things from an Acronix x. Like, just to have
1:13:15
you ever tried to model a, you know, what
1:13:18
whatever it is, the wax cylinder on a
1:13:20
ventral. It's easier to just get
1:13:22
the fucking thing. Well, and we we there's not like a
1:13:24
radio shack for us to go to to
1:13:26
get technology. You only take apart so many
1:13:29
machines before people start to notice. So sometimes you
1:13:31
have to, like, buy, you know, old, tiny
1:13:33
stuff to use in place of
1:13:36
other things. And just like that, I
1:13:38
have the name. His name is Victorola
1:13:40
Gold. Trola gold.
1:13:42
Okay. Great. Fantastic. Okay.
1:13:45
So we
1:13:48
have established someone
1:13:51
you don't like, someone you
1:13:53
do like, that's that's all very
1:13:56
well and good The the
1:13:57
last thing I wanted to to touch on real quick in terms of sort
1:13:59
of like red
1:13:59
lines or things that
1:14:02
we feel like are sort
1:14:04
of out of bounds
1:14:06
for this, and we're setting some, like, parameters, which is something we've tried to be better about modeling even though, you know, it's four of
1:14:08
us. We all know each other pretty well.
1:14:10
So there's not as much discomfort, but
1:14:15
you know, I do think it's important thing to to sort
1:14:17
of establish. So for me,
1:14:19
I one of the things that
1:14:21
I don't enjoy and will not be part
1:14:23
of this Ark violence against Yep. I don't I don't love it,
1:14:25
and I don't like I don't wanna, like, hang
1:14:27
out there. I will also
1:14:30
I mean, how many kids related question,
1:14:32
like, how many kids are here? Right?
1:14:35
because this does not sound like a child friendly experience necessarily
1:14:37
in in the sense that
1:14:39
it is like a
1:14:41
nostalgia play for I'll say this. You don't well, you don't see a lot of kids in
1:14:43
used to been for
1:14:48
sure. Okay. That is about what you know,
1:14:50
I think. I mean, I don't see a lot of kids in your neck of the woods because, like, they're living the dream. I they're
1:14:55
creating this, Alja. That's where they
1:14:57
make it, you know, childhood. I also think I mean, I think it's
1:14:59
important just to establish as a baseline too because we're talking about, like,
1:15:01
vice and fantasy and
1:15:04
stuff. And anything
1:15:06
related
1:15:06
to human trafficking or, like, sex trafficking set,
1:15:12
like, is is off the table,
1:15:14
I think. There being a distinction between sex work and human trafficking. Yeah. Of
1:15:16
course. Anything else
1:15:19
that anybody
1:15:19
doesn't mean? I will
1:15:21
not be protracted torture. No. Not. And then we have no word nasty
1:15:24
nasty characters, but that's a little
1:15:26
too It's a little too
1:15:28
nasty. for
1:15:31
me. Yeah. And I think
1:15:32
the level of violence or
1:15:34
at least high
1:15:38
yeah. High violence But I think, I mean, in all seriousness,
1:15:40
I think almost to
1:15:42
the, like, Deadpool level.
1:15:45
You know what I
1:15:47
mean? So it's still Fun.
1:15:49
Fun
1:15:49
times. Yeah. Fun violence. I yeah. Yeah. That's what I do. And that I
1:15:51
you should know by
1:15:52
this point everything I do
1:15:54
in my creative endeavors. I strive to
1:15:59
to be like deadpool. Yeah. So he is he is something of
1:16:01
an icon and a hero for me. So he
1:16:03
will aim for deadpool. Well, okay.
1:16:05
But but I mean, there's a subtle difference between
1:16:07
a James Bond movie where he's mowing down people left
1:16:09
and right. If it's important to
1:16:12
you
1:16:14
personally. Okay? that there be
1:16:15
I I need you to
1:16:16
be specific about this because it is something
1:16:18
that, like, this will be this is
1:16:20
a violent game. This is a this
1:16:23
can be a nasty game. So,
1:16:25
like, I want if there's specific things
1:16:27
that to like, I talking like i'm
1:16:30
that that's the cards they were talking about here
1:16:32
about here.
1:16:32
I take I love it all. I don't have any
1:16:34
problem with it. Okay, great. So my dad's
1:16:37
a nasty dog
1:16:39
who loves murder. Well, this
1:16:41
is where I think we can get into, like, the x card and the
1:16:43
red yellow and green. So we have a verbal x card
1:16:48
on because we're an audio medium and it's just
1:16:50
easier that way because who knows what to be looking at? If you say, hey, Bud, then
1:16:52
that means I'm gonna stop, but
1:16:54
we're gonna talk about what's happening.
1:16:57
that's not a it's not a magic catch phrase. We would say, like, hey, Bud,
1:16:59
I'm uncomfortable with this because there might be times where our characters say, hey,
1:17:01
Bud, and we know
1:17:04
they can't. They better not.
1:17:06
because the secret relates to a verbal x card that I have a stat. Tell me something
1:17:08
Griffin that will be a
1:17:10
good verbal x card that you
1:17:13
that I could say
1:17:15
with certainty that y'all will not be Part cheesy.
1:17:17
ah
1:17:19
our cheesy Part
1:17:20
cheesy. It's not a sexual stand. Banana stand. Banana stand.
1:17:22
Okay. We're what we're gonna go with is hey bud. So
1:17:25
if something is is uncomfortable with
1:17:27
you, just say hey bud, and
1:17:30
we'll we'll talk through it. And that'll either
1:17:32
be on mic or it
1:17:34
won't. Okay. So now, i'd like to
1:17:36
close I'd like
1:17:38
to close. It
1:17:39
is time isn't
1:17:41
that important
1:17:42
here, but for
1:17:44
simplicity's
1:17:45
sake. Let's call
1:17:47
it one PM. at
1:17:49
over at Poppies. What oh, Emrick. What do
1:17:51
I find
1:17:52
were oh emmerich
1:17:54
what i find you
1:17:56
you doing? Tinkering. I just
1:17:57
came off my
1:17:59
lunch break.
1:18:01
We're
1:18:04
very sad. I had a little
1:18:06
cucumber sandwich and I ate it back in the corner. And then
1:18:08
I go back
1:18:11
to tinkering on a still
1:18:13
have a few minutes left
1:18:15
my lunch and break. So I'm working on a personal project. so i'm working
1:18:17
on a personal project montrose mantras?
1:18:20
there's a new hire
1:18:22
here who works at the concession and
1:18:28
I'm trying to
1:18:30
sort of gauge suddenly their interest in our product.
1:18:32
in our products
1:18:35
Okay. And beef. Beef
1:18:37
is arm wrestling the machine. And like
1:18:39
loudly proclaiming, like, so realistic. Just like
1:18:41
the real thing, me
1:18:43
and my prime. and,
1:18:47
like, trying to get attention to
1:18:49
it. And I don't
1:18:51
know. He's probably not that
1:18:54
because thing. At at that exact moment,
1:18:56
it was 103
1:18:59
PM. There was a
1:19:01
loud sort of a crack
1:19:03
un unwindly, impossibly, impossibly
1:19:06
loud, the sound
1:19:09
of a crack
1:19:11
outside above you. What would you all do?
1:19:13
Don't overthink it, guys. Yeah. I'm
1:19:15
gonna peek outside cautiously.
1:19:20
Okay. EMERC. Are you gonna
1:19:22
take a look? I I think take a look but kind
1:19:24
of position
1:19:26
myself behind beef. Okay. and
1:19:30
then mantras. I don't wanna break my stride here. So I'm just gonna kinda keep an eye on
1:19:33
the other
1:19:36
two and see what
1:19:38
their reactions like before I decide. So you're standing in in relative
1:19:41
proximity.
1:19:45
The sky in Eusteban is during
1:19:47
the daytime, at least, always the
1:19:49
same. It's the way
1:19:51
the sky look on
1:19:55
a snow day where you wake up and
1:19:57
it's brighter than it should be.
1:19:59
It's
1:19:59
impossibly bright
1:20:02
because the sunlight is being reflected off the drifts of snow. It's
1:20:04
always that color and used
1:20:06
to bend, except for right
1:20:09
now, at this
1:20:12
exact moment, you
1:20:12
hear another crack
1:20:14
and you see above you a
1:20:19
break in the sky. It looks
1:20:21
to be maybe a
1:20:23
thousand feet across. and
1:20:27
then it cracks more and you see that it's starting
1:20:29
to crack into
1:20:31
something that approximates a a rectangle,
1:20:34
a gigantic, thousands of feet wide, rectangle.
1:20:37
And then
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