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The Board State

The Board State

A Games, Hobbies and Arts podcast
Good podcast? Give it some love!
The Board State

The Board State

Episodes
The Board State

The Board State

A Games, Hobbies and Arts podcast
Good podcast? Give it some love!
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Episodes of The Board State

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In this episode we count down our top 10 top played games of the year ! We split the episode in two parts part 1 (This part) is a countdown from 10-6)
Here at The Board State we do what we say and we say what we promise. The promise: To interview a game designer.The Resolution: We interviewed two game designers.Game Mentioned Masamorra Alika exclusively
Games promise us a fair chance of redeeming ourselves. This distinguishes game failure from failure in our regular lives: (good) games are designed such that they give us a fair chance, whereas the regular world makes no such promises.
Are puzzles games? Or do they just represent a solution based activity? In this episode we explore Chris Crawford’s commentary of puzzles in his Book on Game Design.Games Mentioned:GruffThe Rose KingWarha
In this episode we explore the subject of “Designing For Play” from the Book Play Matters Miguel Sicart.
There are no such thing as perfect games. In fact your game should embrace certain flaws or features that make them stand out amongst a crowded marketplace. In this episodes we explore the realm of designing games with flaws in mind.
It is that time of year again. Actually, I am typing this in the future so time is irrelevant.. I digress.. This is our top 10 games played in 2016. We will go over our judging criteria in the cast. To ease listening and downloading we have spl
It is that time of year again. Actually, I am typing this in the future so time is irrelevant.. I digress.. This is our top 10 games played in 2016. We will go over our judging criteria in the cast. To ease listening and downloading we have spl
When selecting a game to buy does the box art matter? Does the art direction dictate a price point you are willing to spend? In today’s episode we discuss what makes a good and bad cover by contrasting opinions of Blood Rage and The Voyage of M
How do you define innovative mechanics or an innovative game? One could argue that many of the games to market merely add a new gloss to the old base coat. In this episodes we discuss if the coat is enough.Games mentioned:Blood R
In this episode we discuss dice mechanics and what role it plays in game design. We are also stalked by someone in this episode. We are also stalked by someone in this episode. A phantom who prays on disconnected procrastinating podcasters.
In this episode we desconstruct the Learning Curve game experience.
In this episode we desconstruct the Point Salad game mechanic. Our game of reference for this week is the Village.
Our first episode! In this episode we deconstruct the design type Micro Games. We then use the Board Game Welcome To The Dungeon as a game of reference.
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