Episode Transcript
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0:00
Ah, watching Kyle's on boxing videos again.
0:02
Yeah he always finds the cool is
0:04
no way. Robot Dog gotta ask where
0:07
he got it or use your Samsung
0:09
Galaxy as Twenty Four Ultra. Just ross
0:11
circle around the dog on your screen
0:13
and it shows you where to buy
0:15
it right in the app. Oh, I
0:17
just learned a new trick and that for
0:20
once I beat Kyle to the next big
0:22
the circle. Find it with a new Galaxy
0:24
as Twenty Four Ultra encircle the search with
0:26
Google two years now at samsung.com Internet connection
0:28
quite. Results may vary based on visuals. You
0:32
are listening to the glass cannon that
0:34
work The for me a source for
0:36
role playing game entertainment. Welcome
0:46
to Cannon Fodder. Behind
0:50
the scenes, look at
0:52
the Glass Cannon Network.
1:02
What is going on? Everybody welcome
1:04
back to Cannon Fodder in his
1:07
Wednesday January. Thirty First. Twenty Twenty four
1:09
and I'm your old out. Or and
1:11
I'm trying to get this
1:13
dude looks like in this
1:15
day did were back at
1:17
his audience to the group.
1:20
To group Still grew back in this dude
1:22
group. What I mean Hot Hot Opinions off
1:24
the presses of us. been in the studio
1:26
people loved it and now we're going to
1:29
do it every single. Day. Every
1:34
day I. Live from the studio Know
1:36
we actually a good a T. I know in
1:39
this to in a row is kind of a
1:41
bad idea because it reality we don't want to
1:43
set up that that tease for you all but
1:45
we are. We had some business. We happen to
1:47
have some business in town in studio that we
1:50
had to do today as Titans of Industry has
1:52
Titans of Industry. It actually wasn't gay walker situation,
1:54
it was something else but we had to knock
1:56
it out a were like hell. it's too far
1:59
from the studio. So it'll be great
2:02
Sad part is you know, we'll we'll
2:04
spoil it right off the top. No other guests. It's
2:06
it's just us So empty you're stuck
2:08
with us. It's all empty in here. But
2:10
on the upside Francis doesn't
2:12
have to do any camera switching. What is he even
2:14
doing back there? What are you doing back there friend?
2:16
You ate up bagel? I
2:19
think we woke him up. What's up, everybody welcome
2:22
back to the FOD I'm here with your good
2:24
buddy Troy and we are going to knock out
2:26
some news We are
2:28
going to talk a little bit about the GC
2:30
episode GCP episode and not much And
2:33
I'll explain why as we get there and
2:35
we're gonna go a little heavy on listener
2:37
mail this week Let's get a few more
2:39
questions in from the nation. All
2:42
right, top it off with the news a reminder
2:44
We mentioned this last week when skid was in
2:46
studio. Unfortunately, he's not here now, but we
2:48
are doing a live show off a Book
2:52
off the beaten path off the normal
2:54
PF to e John We
2:56
are going to be playing an everyday heroes Rambo
2:59
game at a comedy club in New York
3:01
City on Friday February 9th in two weeks
3:03
and Troy is totally ready to run it
3:05
Ready to I could run it right now
3:07
could run it right now No,
3:10
I'm this is happening. That's what we'll say
3:12
about that We're
3:16
gonna be live in New York I mentioned
3:18
last week on the FOD as it is right
3:20
now It is our only planned live show in
3:23
New York and yet it is unlike any live
3:25
show that we've done We've got two people who
3:27
we've never met the comedians Khalee Tawkins and Natalie
3:29
Cuomo They're gonna be playing with skid Joe and
3:31
myself. I mean, I'd been to stand up in
3:33
New York. It's a tiny little club It's like
3:36
a hundred seats in there. I know a lot
3:38
of people like oh, you've got to release it
3:40
afterwards on YouTube Like this is we are mercenaries.
3:42
We are hired guns for this. Yeah, they brought
3:44
us in to Brought Troy
3:46
in to host the show and Troy was
3:48
like I'm not coming in without my buddy Joe O'Brien and
3:51
they were like All
3:53
right, I guess we'll hire up and so yeah, we're
3:56
going in as we're just going in as guests You
3:58
know what as we're going in as
4:00
what we are, which is just kind of pounding
4:02
the pavement, comedians in New York City. Right, just
4:04
trying to make our way onto Comedy Central. Yep,
4:07
I've been working on my half-hour special. We'll see
4:09
how it goes. No, it should be a really
4:11
fun and interesting and completely different experience. And for
4:14
the nation, if you're in the New York area
4:16
and can get in here Friday, February 9th, 8
4:18
p.m. show, I mean, that's going
4:20
to be a really intimate hang. It's a very small
4:22
room. We're just going to be sitting in that stage
4:24
chilling and making up a Rambo movie on the fly
4:27
with lots of laughs. Let me ask you, are you
4:29
getting a hotel in the city? Should
4:31
we do that? Because all I want to
4:33
do is hang out after the show, and I
4:35
don't want to, I can't do too much and
4:37
then drive an hour. Maybe we should just get
4:40
a little Upper West Side Hotel on the comp?
4:43
A little Hotel on the comp? I don't know,
4:45
man. That sounds pretty good. Maybe an Airbnb? It
4:48
would be irresponsible of the company to allow us to
4:50
drive home after that. You're not
4:52
wrong. I think we've just decided, and they'll have to
4:54
pay for overnight parking. Oh,
4:58
man. Put it in the budget. All right. So that
5:00
is very exciting. We also have another live
5:02
show this week that's coming to a close,
5:04
and that would be Deadlands on Glass Cannon
5:07
Labs. We're wrapping up Deadlands. I can't believe
5:09
it is absolutely flown by. Troy,
5:11
you are for Epson. You're caught up.
5:15
What are your thoughts on the story so far?
5:17
Oh, my God. So many thoughts. I can't even
5:19
express them because there's so many thoughts. So many emotions.
5:22
There would have just been a real tour de
5:24
forme. That's all I'll say. I'll tell you what.
5:26
Jared really leans into the weird of the Weird
5:28
West, and it has made
5:31
for a really fantastic game.
5:33
And I choose that word
5:35
carefully. There was so
5:37
much incredibly fun, like magical
5:39
technological stuff. There's an airship!
5:42
I don't want to spoil it, but there's an airship! Oh,
5:45
dude. My world that I'm building has airships. It's
5:47
a Mormon airship. I'm going to spoil it. A
5:49
Mormon airship? A Mormon airship. That's a weird dude.
5:51
He's a weird dude, but I mean, it makes
5:53
for a good game. Yeah. Thanks for
5:55
a fun game. Right now, no plans for Glass Can Labs
5:57
next week, so we'll be on hiatus. unless
6:00
something changes in a couple hours. Yeah. But
6:02
we'll see. We could have something on deck,
6:04
but we're not sure on that yet. So
6:06
we will see, and of course,
6:09
you all will be the first to know if and
6:11
when that comes in. And
6:13
then obviously live on Twitch, you've been rocking
6:15
Baldur's Gate every week. That is happening again
6:17
today at noon Eastern time. If you missed
6:19
it, go back and check the VOD, and
6:21
I will be live again on Friday. Dude.
6:24
Dude. Prince of Persia. Dude.
6:27
Rocks. Was it good? I
6:30
think you'd love it. Okay. Do you like
6:32
platformers at all? I don't know what that means. This
6:37
is like when we're trying to sell our podcast
6:39
to like family members or
6:41
friends of friends. And you're like, so it's
6:43
a fantasy role playing podcast. And they just say, I don't know what
6:45
that means. Take it back. You're like,
6:47
I don't think you'll like it. A
6:50
platformer is like Mario Brothers. So kind of, it's
6:52
like side scrolling, jumping, you know, part of the
6:54
game is not just fighting things, but also, you
6:57
know, the skill required to jump from one thing
6:59
to another to time jumps, wall jumps. It's kind of like
7:01
the original Prince of Persia, which I played. Yeah. Yeah.
7:05
Yeah. It is a 2D side
7:07
scroller classic, but it's got gorgeous three dimensional depth
7:09
to every level. And enemies
7:11
will come in from like deep within, but then
7:14
they come up to you and then the fights
7:16
are kind of street fighter ish. That's cool. You
7:18
know, and that like you actually, there are combatants
7:20
where you are timing your blows and your, your,
7:23
you know, the securo like your
7:25
parrying. You have the time, you
7:27
get parries, you get bonuses. And
7:30
then the game has an entire
7:32
added level of time manipulation through
7:35
the special abilities that you get that make it so much
7:37
fun. And it's not all just for combat. A lot of
7:39
it's for puzzle solving and stuff. How do I get up
7:41
there? It's like, all right, well, I got to jump here
7:43
and then I freeze myself in time. Then
7:46
I move something over. And I unfreeze that
7:48
version of myself, which drops onto the thing
7:50
that the new me put there. And
7:53
then I can jump that extra 10 feet. It's really
7:55
fun little puzzles like that. That's cool. You
7:57
know, it makes me think of two things. One, I got,
7:59
we got archery. Switch for his fifth birthday
8:01
last year and so he's even though you had a
8:03
switch I have a switch and so he's just been
8:05
piling up in the games cuz Christmas time We're like
8:07
get my game get me a game get me a
8:09
game But I don't want to overwhelm them because they
8:11
didn't get to enjoy each game But we got him
8:13
Super Mario Brothers wonder for Chris. Yeah, yeah, I mean
8:16
is great Yeah, I just haven't played like an old-school
8:18
Nintendo game in a while. It's wonderful So he's got
8:20
a game going and sometimes he'll go to sleep And
8:22
I'll just like pop on dad's game and of course
8:24
I've got to get every single thing so it takes
8:26
a lot longer That's what I did with Prince of
8:28
Persia. It's on everything but I got it
8:30
on so no shit Yeah, just cuz I was like I want something
8:32
I could you know that I could have mobile if
8:35
it's on everything then You know, I'll
8:37
get it on switch and it's it's been great. It's been awesome
8:39
The second thing I was thinking of is a couple
8:41
years ago I have the ps5 like membership
8:43
thing on PlayStation membership where they just give
8:46
you free games if you want them and
8:48
So I was trying to find games that were like
8:51
appropriate for Archer because I don't want him watching me
8:53
play Elden Ring or anything Like that and they had
8:55
crash bandicoot 4 And
8:57
it was like like graphics as
8:59
good as ps5 graphic Wow. All right, this is
9:01
great I'll do that So we ended up playing
9:03
it and beating it over like three months and
9:05
it is it's a platformer like which is where
9:07
you've got a Time jumps and you get these
9:10
things that sometimes can slow down time or reverse
9:12
So that you've got to fly on the ceiling
9:14
and like it's fucking hard There were some levels
9:16
like I had to try like 50 times
9:18
in order to get the the timing
9:20
down Anyway, so it's really the
9:23
crash bandicoot for is like sneaky good tricky get it
9:25
That's good to know because I am I have not
9:27
played a game like this a really long time and
9:29
I'm having a blast So I'm gonna stream that again on
9:31
Friday. So let's let's hang out and and
9:33
we'll see how much further we can get
9:35
speaking to your kids So I have my
9:37
kids watching me play this right and I
9:39
know that this is kind of like Entering
9:41
dangerous territory because my wife does not want
9:43
any sort of exposure to violence She doesn't
9:45
even like barely likes them playing Mario because
9:48
she doesn't like them jumping on goombas heads.
9:50
I'm like But
9:53
this one is legitimately, you know, it's sword
9:55
fighting and stuff and there's undead monsters Yeah,
9:57
like that. And so I'm like And
10:00
so it was Sunday morning and the kids came down early
10:02
and my wife was still sleeping and I was like Let's
10:04
play a little Prince of Purge, John. So I fired up
10:06
and they're like, can we watch? I'm like, yeah So
10:09
they start watching and I'm mainly fighting these like
10:11
fantastical kind of creatures So it's not bothering me
10:13
too much and it's very kind of cartoon-y in
10:15
the way that it does it Well without spoiling
10:17
anything it gets to a point in the plot
10:19
where somebody who you really trust Straight
10:21
up murders like an innocent person You
10:24
were like and I saw this sort like I saw kind
10:27
of building in the dialogue and I was like Wait
10:29
a minute. Wait a minute And then they just Shung
10:31
and it like like kind of anime style like the
10:33
sword came out that became the whole screen and it
10:36
like shined and it Frozen time and I just paused
10:38
the game and I was like anybody wants some eggs
10:42
Like right in the middle of it they were like
10:44
what's happening and I was like He it
10:46
turns out as a very bad guy and
10:48
I think this is gonna be kind of scary Like
10:51
in the instant he pulled out the blade
10:53
to assassinate somebody I was like, okay, that's
10:55
enough of that But yeah, it is not
10:57
a children's game. I wouldn't say but man,
10:59
what a fun game Well, then try Crash
11:02
Bandicoot for eight on GameSpot eight.
11:04
That's legit. Dude. That's pretty legit It's very kid-friendly.
11:06
Although you do have to you kill a
11:08
lot of things. Yeah, it's not like this blood
11:10
I mean, it's a video game. They usually
11:12
just go flying. Yeah, I go flying. Yeah, assume
11:15
it's assumed death Prince of Persia's a
11:17
nine Not trying to
11:19
fall to scare So
11:23
I guess by the time people are listening to
11:25
this I haven't streamed yet and I haven't but
11:28
since last week's Baldur's Gate Three stream I put
11:30
in like 10 hours Wow I was just like
11:32
I went off the deep end I was like
11:34
I need to complete every mission that I have
11:36
open and I just kind of and you are
11:38
you just full-blown Wizard I'm full-blown
11:40
wizard, but like I didn't do any
11:42
yep No, because you've got a four-person
11:44
party. So I've got a wizard a
11:46
rogue a cleric and a fighter. Yeah
11:48
classic Yeah classic and I'm fucking two
11:51
of them This
11:54
all I hear from people playing Baldur's Gate
11:56
is just the non-stop romance so much sex
11:58
and oh sex. Alright,
12:02
let's talk a little glass cannon podcast
12:04
before we move on to listener mail.
12:08
We are stupid is going to be
12:10
light this week, a heavy role playing
12:12
episode, lots of mystery solving. I
12:15
say mystery solving, lots of
12:18
mystery growing, lots of mystery
12:20
not solving, though a really big kind of drop
12:22
at the end of the episode with the cliffhanger,
12:24
which was great. I got a note
12:26
back from Professor Eric and I'm going to be I'm going to
12:28
be honest with you about a couple things here. One,
12:32
I'm not a big fan of this
12:34
episode. I know. And we talked about
12:37
and you're being ridiculed. I should be.
12:39
Yeah. By all these super fans. You
12:41
like someone to come over with a
12:43
little can of baby food and a
12:45
tiny little spoon and say, Oh,
12:47
here's the adventure. You like
12:50
peas? That's not 100% true. Actually, I kind
12:52
of hate that part,
12:55
which is to me kind of what
12:57
the end of the episode is like.
12:59
But I you know, it's
13:02
not my favorite. It's just not it's not
13:04
my favorite. However, Professor Eric writes in and
13:07
says now this is the either a couple weeks
13:09
in a row or it's two, two out of
13:11
three weeks writes in and says I don't have
13:13
any notes. You know, there wasn't much here for
13:15
rules thing. But I'm really impressed with what
13:17
Troy is doing with the investigation. His opinion
13:19
is that obviously we can't really talk about
13:22
it or go in depth because it's too
13:24
early in the investigation. But he feels pretty
13:26
strongly that at a certain point you really
13:29
need to share with the nation what you're
13:31
doing here. Once it's
13:33
kind of revealed, because people
13:35
could really benefit from how
13:38
you're approaching this. I don't
13:40
like getting a complimentary emails for you for you
13:42
from stranger I haven't read them. So it's always
13:44
to hear them in your voice. I'm considering no
13:46
longer working with He's
13:49
out. Yeah, that's very kind of him. Yeah,
13:51
no, he really likes it. And He thinks
13:53
that there could be real benefits to help
13:56
people GM These kind of sections of books.
13:58
So That will lead me to. My
14:00
first question which is going to your program
14:02
to be a non answer yeah which is
14:04
you know we can try to define like
14:06
as players we sometimes we want to mete
14:08
a little bit like what he gets. It
14:10
gets me curious right that com and like
14:13
what are you doing here what what is
14:15
happening that is not in the book or
14:17
is not laid out and to me when
14:19
my guess is is that since in Lands
14:21
farm so my guess is it's a paragraph
14:23
or it's half a page or is barely
14:25
any thinks gives you a couple main some
14:27
kind of says what happened next and you're
14:30
laying. All of this over it's
14:32
is this entire kind of
14:34
like western town seem just
14:36
like something you've come up
14:38
with for how to interpret.
14:40
This. Place or are they literally the
14:42
Book being like there's a saloon. Yeah,
14:45
I know this her yeah guy. I'm always
14:47
hesitant to say too much on these things,
14:49
but I do agree that there's this is
14:51
like teachable moments here that I yeah yeah
14:53
know maybe we have to wait for that
14:55
for a later fought. but yeah may maybe
14:58
maybe not as not yet Again, this is
15:00
one that Francis and I were working on
15:02
together and I just were. We're doing the
15:04
audio edit I would posit and explain like
15:06
so this is are just completely made this
15:08
up and and we were just go back
15:10
for them. I feel this way the earth.
15:12
This is a moment when I was like.
15:15
Oh why don't we just go do this? And
15:17
like I didn't have anything planned? You know? I
15:19
think that. I. Was getting a
15:21
little complacent as a Gm in that
15:23
period between the end of Jain Slayer.
15:26
And. The beginning of. Fuckin
15:29
jaywalking a walkers and strange aeons was
15:31
a great stopgap for us because it
15:33
allowed us to delve deeper into that
15:35
story but the com between the complications
15:37
of converting mid adventure path and like
15:39
having it be as show that lives
15:41
sometimes and then streamed other times I
15:43
just felt like between that and spreading
15:45
ourselves too thin I wasn't doing enough
15:47
and so I really want to make
15:49
sure with gate walkers that I yeah
15:51
I kinda like Reese laughed my nuts
15:53
on the table as as the as
15:55
oh to speak as a Gm to
15:58
be. reckoned with an I'd
16:00
love to say that I'm doing a lot
16:03
of work behind the scenes to
16:05
like prepare for these episodes that pop
16:07
like this but it's honestly So
16:10
much of it is done in the moment
16:12
while we're recording and I but I think
16:15
that if there's any work that I'm doing
16:17
In preparation for it It's just I'm kind
16:19
of deciding how to take if Paizo gives
16:21
me this how to take that and and
16:23
just make it blossom a little bit more
16:25
add some more flavor to what they have
16:27
there and then Just
16:30
follow you guys's lead if
16:33
you guys are interested in certain things and
16:36
So I'm trying to think I guess I can
16:38
just be a little bit more literal, you know
16:40
How did you interpret this town is
16:42
your interpretation of this town? Sort of
16:45
something you brought to it that is not really in
16:47
the book. I think That
16:49
as written this border there are people who
16:51
run this is as simply as this like,
16:53
alright So what do you guys do next
16:55
in Lance farms? All right, everybody roll your
16:57
checks This is what you learn at thin
17:00
slands thin lands farms and that's it
17:02
So it could be eight minutes total and
17:04
in the past I've definitely run things like
17:06
that certainly in home games I feel like
17:08
fucking role playing this all thing Or
17:11
like worse like having to prepare this role play
17:14
That's worse to me than like actually role playing
17:16
being I think like all right Who are the
17:18
people in this town if I'm only given a
17:20
couple names like what are they gonna do? And
17:23
so on what are their motivations? What are their
17:25
accents? Yeah, what are their children's names? I
17:27
know Abilene of Troy. I know that
17:30
I wanted there be a saloon and That
17:33
was it and so everything else
17:36
was just kind of made up in the moment based
17:38
around What where
17:41
I want to lead you guys based on what you're
17:43
interested in So when you know,
17:46
I kind of want to impress upon you an
17:48
important thing that like yeah people are going missing
17:51
Okay, and then you know because meeting
17:53
Malkier, you know that he's looking
17:55
for someone You know, you don't trust Malkier, but
17:57
there's a theme like people are going missing. Yeah
17:59
So that's something I want to impress upon you.
18:01
And then you guys ask, well, who has gone
18:03
missing in this town? And
18:05
then I'm like, well, there's been two people. And
18:08
so like, and now you're interested in following up
18:10
on that. And so it's like, well, let's fly by the
18:12
seat of my pants and see if I can get
18:14
them back around to revealing things about
18:16
the adventure path that aren't explicitly
18:19
discovered by the players. I
18:23
think that just years and years of doing
18:25
this has made that be a lot easier
18:27
for me to do. But it's something that
18:29
I'm still building confidence in. Take
18:32
Time for Chaos, for example. We're
18:35
recording that now weekly. It's being
18:37
released. And it's a
18:39
much different beast because I haven't played with
18:41
that group as long as I played with
18:43
this group. So employing those same methods, I'm
18:45
not always getting the same results. And it
18:47
doesn't mean the show is any worse or
18:49
any better. It's just that I sometimes have
18:51
to, what I'm realizing and doing the season.
18:53
We have to GM differently. I have to GM differently.
18:55
And I have to be a little bit more leading
18:59
with it. Whereas with you guys, if there's something
19:01
you're interested in, I can just make up a
19:03
character. You'll follow up with it. And there's a
19:05
bit more like we're playing jazz together. We're not
19:07
playing jazz together in Time for Chaos. And
19:10
so I just have to kind of be
19:12
on lead guitar a little bit more times. Or
19:15
notice someone else is doing a
19:17
solo and let them solo. It's just it's
19:19
really musical and feeling it out. But I
19:21
don't know. It's always that joke. I wish it's
19:23
something I could teach. But it's kind of
19:25
like that. The only other thing I could
19:27
do is post-mortem after the
19:29
fact, really break down moment by moment,
19:31
like I do for Francis when we're
19:34
editing these, what I'm doing in that moment. And
19:36
when you hear me say this, what
19:39
I was thinking there. Because
19:41
there are times while
19:43
we're doing this episode where I'm sitting there
19:45
while you guys are improvising and being like,
19:48
how am I going to make this relevant? How am I going to
19:50
make this relevant? How am I going to make this relevant? And then
19:52
see it. So just for the listeners,
19:54
if you're coming out of the book, what you're
19:57
saying, what you're sort of implying here is
19:59
that. There's no, there's no
20:02
Maybelline in the book. There's
20:05
no birds. There's no maps. There's
20:08
no, none of this is in the book. You're just
20:10
finding a way to craft a way to get us
20:12
to where we need to go. Yeah.
20:14
Yeah. I can tell you straight up if
20:17
you're like, well, I want to speak with the husband
20:19
and the kids. Like none of that is in the
20:21
book. Not only that, I didn't have anything in my
20:23
notes about it. So it's like all just being done.
20:26
And that's what I could tell. And that's why I didn't like the
20:28
episode. But at the same time,
20:30
I, I said it
20:32
last week, I'm like, I'm making it rain out
20:34
there because I feel like once you were interested
20:36
in that, my brain just starts thinking like, all
20:38
right, how do I make this into a relevant
20:40
story moment? And I know that
20:42
I want to get you to that, to the
20:45
end where you've discovered the dead birds. So halfway
20:47
through that improv is like, I realized, Oh, birds,
20:49
birds. They're interesting. The kids, the kids are drunk
20:51
birds and the mother of the birds and then
20:53
the map and then this and the that, but
20:56
it's really, and that's a perfect tie in and
20:58
it makes it so much creepier and so much
21:00
more like impactful. Yeah. Yeah. I love
21:02
it. It's, it's great. And I'd love to get more details
21:05
on that as we get closer to the end of
21:07
the mystery, you know, in so far as the section
21:10
of the mystery where you could talk even in more
21:12
detail about the stuff you made up that
21:14
blow by blow, that director's cut idea. It's kind of fun.
21:17
It's very hard to do, but it goes back to
21:19
what I said earlier in the years, like I'm trying
21:21
to prep less and play more because I hate, I
21:23
hate prepping. It stresses me out. Um,
21:26
it's less difficult for gate walkers that it is time
21:28
for chaos. My time for chaos is so stressful.
21:31
Oh yeah. And like, I mean, the talk is
21:33
so stressful. Yeah. So stressful. But it gets to
21:35
the point where it's stressful to the point of,
21:37
I don't enjoy it. And that's what I'm trying
21:39
to get away from, because we've all gone through
21:41
those periods where we just kind of like, whether
21:44
it's the grind or anything like you don't enjoy
21:46
it. And then like the audience feels that. And so
21:48
I don't want to be stressed. I want to enjoy
21:50
every facet of it and it's hard. And one of
21:53
the ways that I'm finding joy in it with gate
21:55
walkers, it's just kind of kind of
21:57
letting loose and flying by the seat of my pants. And I've been very
21:59
lucky that. episode and two episodes ago worked
22:01
but I
22:05
didn't think it worked you didn't as I've made
22:07
clear multiple time no so the no I people
22:09
are loving it obviously professor Eric is somebody who's
22:11
opinion I holding great value and he's saying what
22:13
he's doing with the investigation is great this is
22:15
coming from a GM who's running this AP yeah
22:17
so you know somebody who's looking in the book
22:19
seeing what's in the book and is really impressed
22:21
with what's happening so that's that's high praise as
22:23
far as I'm concerned and that's that's fantastic to
22:25
let you really truly let your players lead like
22:27
that and kind of just fill in the gaps
22:29
as you go tying it back to you know
22:31
something that that you know is coming by
22:34
by dropping those little hints I mean it's
22:36
fantastic and I I think that I I
22:39
could be pretty obvious here to say that
22:41
like it's surprising to me that
22:43
like what's
22:45
I keep forgetting name Mabley I
22:47
keep thinking Margaret that's her mother
22:50
that's Abilene's mother's Margaret right Maggie
22:52
Mae and Margaret and Rick Rick
22:56
Ronald know that the
22:58
he you know that that
23:00
Maybelline her children Jimmy the birds the
23:02
bird drawings you know like all of
23:04
this is made up but right out
23:06
of the book has to be the
23:08
the hay silos right the hay
23:10
silos are straight out of the book I mean I
23:12
could tell I get I you
23:15
know what I'm
23:18
trying to we keep green in boxes
23:20
the fuck
23:22
was I just gonna say so you got like well
23:24
I just think I in a lot of these pies
23:26
oh AP there are sections like this where they're very
23:29
they're underdeveloped and they're underdeveloped on purpose because they want
23:31
you to do as much or as little as you
23:33
want as you want and if you're interested in expanding
23:36
upon these things I think it's always more
23:39
interesting to just kind of throw the players
23:41
into a social situation almost find yourself always
23:44
in a saloon and just like see what they're
23:46
interested in and they might just be interested in
23:48
like rolling diplomacy to gather information
23:50
and let them do that but if like in
23:54
you see that I'm not saying that that's
23:56
what I would always do but that's definitely
23:58
kind of where I was at But
24:00
when you play with Matthew
24:02
and Kate, and Sidney in particular, and
24:04
sometimes skids, skids a lot of times
24:06
just kind of quiet until he'll latch
24:09
onto something. But Matthew and
24:11
Sidney in particular are just ready to
24:13
just like drive into nonsense at
24:15
the first opportunity. I mean, you mentioned the
24:18
hay silo. We all laugh about it. And
24:20
Matthew's immediately like, we gotta go check out
24:22
this silo. And he's like, not even kidding.
24:24
And I'm like, stop! There's no silo in
24:26
this story! 600 cow. 600
24:29
cow. Also for a show
24:31
like this, any opportunity I have to
24:33
role play, I think is best
24:35
for the show. The stakes are
24:37
always great in combat, but combat can sometimes drag.
24:39
Like any opportunity you have to role play, let
24:41
it happen. And also what
24:43
I'm really interested in is creating stuff
24:46
that is wholly our own and not
24:48
just relying on Paizo's intellectual property. That's
24:51
why Brander became such an important part
24:53
of Giant Slayer because it was ours.
24:55
Are you looking for Brander? I'm not,
24:57
I think going
24:59
before we ever recorded- Are you chasing Brander? We're
25:02
always chasing Brander. I think going into
25:04
the early prep before we ever recorded
25:06
an episode, there was a part of me that was like,
25:08
I wonder if and what
25:10
there'll be a Brander type situation here. But
25:13
what I wasn't interested in having it be,
25:15
if it ever occurred, I certainly didn't
25:17
want to pre-plan it. And I didn't
25:19
want it to be another villain to combat
25:21
with the BBG if there was one. I
25:23
wanted it to just like organically come
25:26
out of what we do because that's what happened the first time.
25:28
So I think I was more curious
25:31
than sort of like
25:33
looking, intentionally looking for it. Like I
25:35
wonder if we'll have something like
25:38
that. And Brander's just one example. Brander took on a
25:40
life of his own, but like there
25:43
were so many other moments that just came out
25:45
of our collaborative- Well, I mean, Sir Will's whole
25:47
family and all that stuff. Highbury, you know, one
25:50
thing we did is like right- Dela's whole
25:52
family? Right out of the gate, I
25:54
told everyone like, this is happening in Galarian, but I
25:56
want your backstory to take place in A
25:58
area. That is ah
26:00
holy your own that is not something
26:02
from the world the pies or was
26:05
created and you see that in your
26:07
your backstory very early on it mount
26:09
backstory but agreements gets i think am
26:11
even know like I think skids takes
26:13
place in our city or something like
26:15
that public he renamed it and risk
26:17
and this particular town and you know
26:19
that to me is interesting. And. Maybe
26:21
that is a liberties and library, but
26:24
on. Our know I like that
26:26
because you never know what stories are going to come
26:28
out of that. yeah ah alright well what several you
26:30
know will continue to talk more as this mystery unfolds.
26:32
And I think that that's a good place to start
26:35
list around here because we're gonna start off right with
26:37
a direct question about. Mystery
26:39
and looking at. Me
26:42
to son, who could phrase. From
26:48
Vermont. Nicolo,
26:59
you are a king among men thank
27:02
you for that, are it let's get
27:04
into listener mal this was going to
27:06
from Sean from Ireland? To
27:09
assess assess the seat for it's Ah
27:11
saw Thank you so much for writing
27:14
and I says hey John for I
27:16
really enjoyed the live far from the
27:18
studio or back Happy you enjoy. That's
27:20
one thing that struck me as odd
27:22
was Joe asking said if she had
27:24
any predictions for mouse us true motives
27:27
given how far in advance you record.
27:29
Ah. And five be recorded right after
27:31
an episode release as I found it
27:33
strange to be speculating about the me.
27:35
I must surely be partially revealed in
27:37
the episodes but not released. My question
27:39
is, how do you limit yourself to
27:41
the knowledge you had when recording the
27:43
episodes you're discussing and not information revealed
27:45
and subsequent episodes? Do you ever need
27:47
to added or record parts of the
27:49
Fahd cause of accidental spoilers as a
27:51
great question? A great behind the scenes
27:53
questions are we don't really do that
27:55
much anymore. I is this is not
27:57
edited Ah ssl here because you just.
27:59
heard Hello
28:02
to Sean and that that'll stand. No,
28:04
it's it is a it is something
28:06
that I remember happening back in the
28:08
original days of the FOD when we
28:10
were doing Glasskine Podcast
28:13
in your apartment because a lot of times what we
28:15
did then was we would
28:17
do two or three FODs in a day. Yeah.
28:19
Like in a sitting. We would bang out two
28:21
or three FODs and it would be like this
28:23
what happened in this episode this is it and
28:26
that got confusing sometimes and we would end up
28:28
saying something like wait a minute did that happen
28:30
in the next week God damn it and we
28:32
would go back and edit. Yeah I almost just
28:34
said something when I was talking about the creating
28:37
our own hometowns and then as I'm talking I'm
28:39
thinking I'm like no we haven't we haven't released
28:41
that episode yet so like you and I've gotten
28:43
pretty good at it but we have had times
28:45
we're like we'll say something and then we'll be
28:47
like hold on. Did they already have
28:49
a episode? Then we'll look and be like fuck. Alright we
28:51
gotta cut that. Yeah it's been a while
28:53
though. That has happened but it is very rare when
28:56
we have guests on the FOD which is obviously a
28:58
more rare occurrence. I will go
29:00
into detail with them pre-show about what the
29:02
audience does and does not know. So we
29:04
will go over the the cliffy of this
29:07
week's episode is this. Most people when you
29:09
tell them the cliffy they'll know like everything
29:11
that happened beyond that is pretty
29:13
memorable and they'll know what not to
29:15
talk about. The reason I brought that
29:17
question up to be honest in this
29:19
specific case is because at the
29:21
time of recording that we still did not know.
29:24
So yeah I mean we just
29:26
didn't know like there's there's things that we
29:28
didn't know and I would not put Sydney
29:31
to a question where she would be like
29:33
blatantly lying like we don't really do that
29:35
so much. You know occasionally we'll
29:37
hype up like we're gonna live are
29:39
we gonna get through this fight you know and
29:41
we'll know if a character went down or not
29:43
you know ahead of time. But we generally
29:46
I don't put out questions to a guest where
29:48
they know the answer ahead of time and they have
29:50
to pretend they don't. So I hope that
29:52
answers your The reason I asked
29:54
that is because I we still didn't know I still didn't know
29:56
and I was curious what she thought and I had my
29:58
own thoughts. That's why I
30:00
put that one out. All right, let's let's keep
30:03
moving. This one is from James Sorry,
30:06
I don't have a location and I'm not gonna
30:08
reveal your last name from hell I'll
30:11
give you a hint so you know that you're the right James James
30:14
you have a last name you
30:16
would have the last name of a bastard in
30:18
Westeros BAM
30:20
see that James sand the deep cut
30:22
James sand. Oh Yeah,
30:26
he says hi bug those has an
30:28
ability which can do two very different
30:31
types of damage Which seems really great,
30:33
but how useful how useful is damage
30:35
versatility really? Especially since you have you
30:38
might trade higher damage for an extra
30:40
type or two How often
30:42
does it really come in handy during your average AP?
30:45
James is asking I don't know if you've played a lot of
30:47
APs You're just curious about the system and how it all works
30:50
But I think it's a great mechanical question that
30:52
I would love to to geek out on for
30:54
a second Just give
30:57
me your initial thoughts Troy between the
30:59
value of having multiple different kinds of damage
31:01
available to you at X Level versus
31:03
having one kind of damage to you for
31:05
the for the whole AP at 2x level
31:07
I think the way to II is
31:09
built versatility is way more important I agree
31:12
than maximizing damage because I see it all
31:14
the time in monster stack boxes I
31:16
haven't played a lot of to II certainly
31:18
not lately as a player But
31:21
as a as a GM I'm seeing
31:23
it all the time in staff This
31:25
isn't weakness resistance is slashing but weak to
31:28
bludgeoning, you know resistance to fire weak to cold
31:30
it's it's in all of them, I think that's
31:32
part of the sort
31:34
of oomph behind you
31:36
he was like adding depth to the monsters by
31:38
giving them these sort of things because now the
31:40
way Resistences and weaknesses work. It's just like you
31:43
get that flat extra 10 damage You know, they
31:45
want you to use that system And so I
31:47
think versatility is way more valuable whereas in one
31:49
E You wanted to nuke the encounter as fast
31:51
as possible So the monster wouldn't have a chance
31:54
to go because if the monster got to go
31:56
at a high level It
31:58
was gonna kill you most likely and So it
32:00
didn't really, you wanted maximum damage,
32:02
not so intuitive, that's my opinion.
32:05
Yeah, and I agree with you. I think that capitalizing
32:08
on these weaknesses really makes up for that
32:10
extra damage loss that you would be getting
32:12
from focusing on kind of one
32:15
type of damage. I feel like versatility
32:17
is hugely rewarded and while laying out
32:19
a lot of damage of one kind
32:21
can be fun for a while, it
32:23
can also be really, really frustrating when
32:25
you come up against the thing that is
32:27
resistant to that particular form of damage. Particularly
32:30
if you have a party, let's
32:32
say, that is really built out
32:35
for physical damage and can
32:37
really mow through a lot of encounters
32:39
and then comes up against something incorporeal
32:41
or comes up against a swarm and
32:43
doesn't have magic blaster-y type of versatility.
32:45
That can be really, really frustrating. So it's
32:48
not just about damage type, it's also about
32:50
having a good balance
32:52
of ranged versus melee. It's about
32:54
having a good balance of single
32:56
target attacks versus AOE attacks among
32:58
your party. Having ghost touch
33:01
options and not ghost touch options
33:03
are really vital to getting
33:05
through an entire campaign the way that they
33:07
build these. So I would
33:09
say that if you go on forums
33:12
and you look at character build ideas,
33:14
character build guides,
33:17
right? Like you will see a lot
33:20
of things get flagged and
33:22
be less prioritized because they
33:24
are, quote, situational. And
33:26
I do believe that damage versatility of
33:28
the kind that Bugles represents is
33:31
situational in nature. How often is
33:33
Skid actually going to be up
33:35
against an enemy that is very
33:37
weak to fire or very weak
33:39
to cold or vice
33:41
versa in terms of the resistances? It
33:44
doesn't happen that much. But when
33:47
it does happen, man, you're glad you
33:49
have it. It's kind of like that one tool in your
33:51
box that you don't need it all
33:53
the time, but better to have it and not need
33:55
it, right, than need it and not have it. So
33:57
I would say, I would always... After
34:00
playing for many, many years, I rely
34:02
on versatility. If I was playing a fighter, and
34:04
I do want to play a fighter one of
34:06
these days, I haven't played like a straight 2E
34:08
fighter. One of the main things that I would
34:10
focus on is I would be really excited to
34:13
have three different weapons on me at all times.
34:15
You know, a slashing, a bludgeoning, and a piercing
34:17
weapon. I would just always have on me because
34:19
I would love to be able to exploit those
34:21
kind of weaknesses. And
34:23
maybe not even just fighter, I could even say, you
34:26
know, I haven't made a backup character for
34:29
Gatewalkers. I should really lay into a backup
34:31
character for Gatewalkers, and I've been rethinking it,
34:33
rethinking it, and I should really consider that
34:35
Thaumaturge, because that's exactly what the Thaumaturge is.
34:38
It is a fighter who uses knowledge... No,
34:40
you're playing a Thaumaturge. I know, I know.
34:42
But I'm really glad I'm playing a cleric.
34:44
Yeah. Man, we need a cleric. This is
34:47
great playing the cleric. I'm really enjoying it.
34:49
But it is... The Thaumaturge uses knowledge checks
34:51
to find out the weaknesses of damage types
34:53
to certain monsters, and then can at will
34:56
change their damage type to that thing. That's
34:58
huge. It's amazing. It's huge. It's really, really
35:00
fun. It's what makes Aldo so important.
35:02
Yeah. Strange Aeon, the fact that he can,
35:05
like, once you discover what the weakness
35:07
is, change a bomb to do that type
35:09
of damage. And that's something I think
35:11
Skid discovered a little late into our conversion,
35:13
that, like, that's what made the alchemist
35:15
so valuable. Well, let us know in the
35:17
comments here. I want to hear... Go
35:19
to the YouTube comments and let us know
35:22
what you think of damage versatility. Do
35:24
you prefer higher single types of damage in
35:26
general, because it is
35:28
more often effective? Or do you
35:30
prefer lower damage and versatility spread
35:33
so that, you know, for obvious reasons, like we
35:36
discussed, that you could be more versatile? Which do
35:38
you tend to lean on when you build a
35:40
character? I wonder if people who maybe don't like
35:42
Tui are people who favor being
35:45
able to just nuke encounters. Because, you know, there's a lot
35:47
of people, like, that's what they love about the game, doing
35:49
as much damage as possible. And you
35:51
build a character like that in Tui, they're
35:54
going to have limited, like, longevity,
35:56
because the encounters are built to
35:58
just present you. with puzzles, where every
36:01
encounter is a puzzle. It might be a
36:03
lot of people like Dewey, because they miss
36:05
being able to just do massive damage. Yeah,
36:07
just go in and mash with your barbarian.
36:10
Yeah, it is tricky, especially when you get
36:12
into how easily enemies can
36:14
move away from you. That's what I'm finding
36:16
in Dewey is so like, aah!
36:19
It's frustrating, but to me,
36:21
I think it better mimics
36:23
actual, fantastic combat, where people
36:25
are flitting and flying
36:27
all around the battlefield. You
36:29
can't just get there, stand there, get your full attack,
36:31
do 80 or 90 points of
36:33
damage at fifth level, you know, in
36:35
one round and just mow somebody down.
36:37
It's not really an
36:40
easy option in Dewey. All
36:42
right, let's do one more here, and then we'll
36:44
get going from- Come on, Timmy! Timmy! Timmy,
36:47
sorry, I also don't have your location
36:49
queued up. I apologize, but this one
36:52
is a listener mail question about, and
36:54
I love this question, it's about high-level
36:56
character introduction. Now, you
36:58
know, this may come to bear in
37:00
any of our current games right now. Gatewalkers is
37:02
really the only one that really comes to mind
37:04
where we're truly kind of lower level. So
37:08
let's get it out here. For some
37:10
of your longer-running shows, players have had
37:12
to introduce high-level characters. From a backstory
37:14
perspective, what has worked best for you?
37:16
I recently had to make a 2E level 10
37:18
character for my group, and it feels like I'm
37:21
writing a novel's worth of backstory to make up
37:23
for 10 levels of adventure.
37:25
Oh, it's Timmy from the Dragon Punch
37:27
Squad. Well, thank you, Timmy, for writing
37:29
in. Appreciate you. Well,
37:33
we all, I think, you know, those
37:35
of you that listen to Giant Slayer,
37:37
know my particular favorite, which was Dogwirth's
37:39
Deathbringer. That was my favorite that I
37:41
came up with on a whim at
37:43
the time, because I was sick and
37:45
tired of making high-level characters to bring
37:47
into campaigns. And I said, you
37:49
know what? Famous monster hunter. I think that that's
37:51
a really easy, one kind of elevator pitch line.
37:53
We were actually talking about this earlier in a
37:55
marketing meeting. It's like, you have to be able
37:58
to distill down what you want to do. to
38:00
say quickly in so many different areas of life.
38:02
It's important to explain quickly who
38:04
you are, what you do, that kind of thing. And
38:06
in this case with Dograth, man, that is
38:09
it, you know, famous monster hunter. And it's,
38:11
it starts to just write itself. I
38:13
barely wrote any backstory for him. My whole
38:15
idea for him was as we fought things,
38:18
I'd be like, Oh, I fought that one
38:20
when I was back working for the queen
38:22
of whatever kingdom, you know, like these grand
38:24
crazy tall tales that could come with this
38:26
character. Because I like skid and
38:29
I really appreciate the story
38:32
of a 10th level character. Like we
38:34
really appreciate that 10th level characters are
38:36
extremely rare in the world. And if
38:38
you were a 15th level character,
38:40
I think Dograth was like 12 when he came in, maybe
38:43
you would probably be nationally
38:46
famous, if not globally famous,
38:48
right? So writing
38:50
every combat, every story they have, no, you
38:52
don't have to do, but picking out sort
38:54
of maybe what made them famous, one little
38:56
hook is a great way to just get off
38:58
and running. And then you still got to get in there and play the game to
39:01
find out who they are. Yeah. Yeah.
39:03
I mean, it's always fun for me.
39:05
I never like, I never couched at
39:07
the challenge of bringing in a new
39:09
PC. Yeah. Like, how can I do
39:11
this in a way that makes, you
39:13
know, story sense? And I mean, the
39:16
craziest is end game giant slayer when
39:18
you're like, on a floating
39:20
castle in the sky. Like, how am I going
39:22
to do this? And I loved every single thing
39:24
we came up with. And so I mean, yeah,
39:26
I think there are a lot of people, there
39:28
might be people that didn't even like the
39:31
way Asta came in. But to me,
39:33
it just made total sense that there are gate walkers
39:35
in the world that don't... Did people comment that they
39:37
didn't like the way she came in? I
39:39
imagine some people did. I'm just always imagining
39:41
there's... I didn't see any. ...contrarian opinions. But
39:43
to me, it just made total sense that
39:45
some gate walkers in the world that don't
39:47
know there's a consortium of E-POPs. Yeah.
39:50
But I could very well like from the next death, and there will
39:52
be one, like
39:54
have someone be a part of Professor
39:56
Riddelson's group. And so that's something I
39:59
want to explore because what I really like
40:01
what happened in episode 100 of Giant Slayer,
40:04
once we decided like, all right, I've got an
40:07
idea. Um, come up with some
40:09
backup characters. I want to do something
40:12
that sort of set in motion, an idea
40:14
where we could build these stories of other
40:16
characters who could seamlessly fit into the adventure
40:18
because they were already a part of the
40:20
event when they're needed. Yeah. So that's something
40:22
that I, again, I don't want to, I
40:24
don't want to chase brand or I don't
40:26
want to chase Highberry. I don't want to
40:28
try and just repeat these moments, but that's
40:30
a technique that I really enjoy that might
40:32
be something spoiler alert that I kind
40:35
of dabble with in a future, uh,
40:38
episode of the gate. Yeah.
40:41
I love having that. I love the
40:43
idea of just having two characters. Yeah.
40:45
Even if one isn't your main, you got your
40:47
alt is ready to go. Well,
40:49
let me throw out some ideas to you. Um,
40:51
you know, what has worked best for you. I
40:53
told you what worked best in my particular case
40:56
was famous. Famous monster hunter. I think
40:58
it was a very fun one because then you're
41:00
always kind of, you have the motivation to, to
41:02
go, go in there and fight any of these
41:04
big monsters that are coming up against you, uh,
41:06
just for the renown of it, right? But let's
41:09
talk about a couple other quick ideas. One is,
41:11
uh, we've done this before in a home game
41:13
kind of, uh, and strange answers based around a
41:16
great one is amnesia. Amnesia
41:18
is a great one because these adventures
41:20
get themselves into horribly dangerous situations. And
41:22
let's say they come up against a
41:24
monster that shreds your mind, right? This
41:26
could be, you know, someone is knocked.
41:29
Uh, their, their memory, their backstory is, is,
41:32
is a mystery to them, but they have
41:34
so many powerful abilities. It's the Jason Bourne
41:36
character intro, right? Where you, as you play,
41:38
you begin to uncover what happened. We had
41:40
a character like this, uh, in
41:43
one of our home games who was, was
41:45
high level. Uh, but we brought
41:47
them in at first level. There's a long story as
41:49
to why this happened. And This was not played by
41:51
one person. It was played by multiple people for this
41:53
reason, because each person that kind of played the character
41:56
filled in a little bit of their backstory, but with
41:58
these memories and flashes that would. No
42:00
multiple personality did they? Yes there are multiple
42:03
personalities because it was somebody that what we
42:05
would guests would play of that we only
42:07
had three. polite, People to play
42:09
right means repairs, And Bobby wanted
42:11
a foreperson parties. We just created this like swing
42:13
character that you guys could take turns playing when
42:16
we didn't have someone player but then other people
42:18
could step in and not to say or here's
42:20
who you're playing playing a very wise else you're
42:22
playing some womb at multiple personality disorder. So who
42:24
are they to death row with? Kind of fun.
42:27
We probably and a half a dozen people if
42:29
I'm really fun and it was a very. Very.
42:32
Like. Sworn.
42:34
On when you for it is
42:36
very powerful seeming. Suggests
42:38
it was in else that it's
42:41
to seemed like a very powerful
42:43
character creature rights and you didn't
42:45
know what their past was and
42:47
occasionally you as gm this was
42:49
really kind of the early Ford's
42:51
were gay walkers was are are
42:53
are dried slurs or to get
42:55
built his you would occasionally like
42:57
surprise us with like a vision
42:59
or backstory of some rese see
43:01
it happening to this guy publicly
43:03
What. What country is this Even in
43:05
our what monstrous even facing you know
43:08
and it would you be all these
43:10
little cool tidbits you but it's already
43:12
wax. That is a that. It's a
43:14
fun way to do it. I'm another
43:16
one is remember it is like high
43:18
level does not necessarily mean long experience
43:20
right? Even though it technically we say
43:22
experience points look at work right? Lord
43:25
comes into jointly or first level but
43:27
he has a ton of experience with
43:29
the the can see for that character
43:31
is he was once seventh level but
43:33
his lost. his mojo after years and
43:35
years and years of pemberton inside a once
43:37
a great wizard exactly and and last comes
43:40
back down to wherever he came in at
43:42
eighth level math or whatever that was so
43:44
that some decks and work in reverse you
43:47
can spin that the other way you can
43:49
be a tenth of a character who's like
43:51
a superhero rights was imbued with their powers
43:53
in one instance by some idol that they
43:56
touched or some moment they came across i
43:58
mean they have all these incredible powers and
44:00
they can't really explain it. That's a great
44:03
background for a sorcerer, right? Or a cleric,
44:05
or a paladin, even. Sometimes
44:07
martial skill is a little harder to wrap your
44:09
head around, having just been endowed to you. But
44:13
then, we've also dabbled income from the
44:15
future. I mean, that's kind of a fun one
44:17
too, right? Like you're sent back and you have
44:19
all this stuff implanted in your mind, matrix style.
44:22
So you don't need to write a long backstory,
44:24
but you can have all those abilities and you
44:26
can fill in the character as you play. Because
44:29
I think the worst possible thing is to
44:31
sit down and write 10 pages of
44:34
every level of this hero's adventure that
44:36
they went through so far. To
44:38
me, that sounds like a nightmare and not
44:40
very fun. But if that's fun for you,
44:42
that's great. It's just not fun
44:45
for me. I like to discover them as I play.
44:47
Yeah, when I create a character, I want one sentence
44:49
that describes them and figure out the rest
44:51
and play. Yeah, figure out the rest as you go.
44:53
And sometimes that just makes the best, most memorable characters
44:56
we find. All right, that's gonna
44:58
wrap it up for us today, guys. Thank you so much for
45:00
writing in with the questions. Glad we got a little bit of
45:02
a chunk. Oh man, the wrong stinks. Way to go. God,
45:05
every single turn. Amateur hour. I tried to set
45:07
it up and I was like, I got it
45:09
this time. I'm not gonna screw it up. There
45:11
she goes. Hey! You know, I think that was
45:13
CJ that did that. CJ! Wow,
45:15
god damn it. Blame
45:17
it for CJ. Thank you to CJ for producing
45:19
today and thank you to Francis for producing today.
45:21
We appreciate you guys so much. We
45:24
are very, very excited for our upcoming shows
45:27
and our streams and our finale of Deadland. A lot's
45:29
going on. So come hang out, check
45:31
us out on Twitch and on YouTube. Tomorrow night
45:33
Gatewalk continues. We'll see you
45:35
next week on the bus. Bye guys. Toronto. Shout
45:38
out on that prank victim, shout
45:40
out. We just got more every
45:43
week. Oh, oh, oh, oh, oh.
45:45
Oh, oh, oh, oh, oh. Thanks
45:52
for listening to the Glass Cannon
45:55
Network. For more podcasts and live
45:57
streams, visit glasscannonetwork.com. And for
45:59
exclusive shows. I get you
46:01
can find anywhere else subscribe. Today
46:03
as joined a navy.com.
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