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Cannon Fodder 1/31/24

Cannon Fodder 1/31/24

Released Wednesday, 31st January 2024
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Cannon Fodder 1/31/24

Cannon Fodder 1/31/24

Cannon Fodder 1/31/24

Cannon Fodder 1/31/24

Wednesday, 31st January 2024
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Episode Transcript

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0:00

Ah, watching Kyle's on boxing videos again.

0:02

Yeah he always finds the cool is

0:04

no way. Robot Dog gotta ask where

0:07

he got it or use your Samsung

0:09

Galaxy as Twenty Four Ultra. Just ross

0:11

circle around the dog on your screen

0:13

and it shows you where to buy

0:15

it right in the app. Oh, I

0:17

just learned a new trick and that for

0:20

once I beat Kyle to the next big

0:22

the circle. Find it with a new Galaxy

0:24

as Twenty Four Ultra encircle the search with

0:26

Google two years now at samsung.com Internet connection

0:28

quite. Results may vary based on visuals. You

0:32

are listening to the glass cannon that

0:34

work The for me a source for

0:36

role playing game entertainment. Welcome

0:46

to Cannon Fodder. Behind

0:50

the scenes, look at

0:52

the Glass Cannon Network.

1:02

What is going on? Everybody welcome

1:04

back to Cannon Fodder in his

1:07

Wednesday January. Thirty First. Twenty Twenty four

1:09

and I'm your old out. Or and

1:11

I'm trying to get this

1:13

dude looks like in this

1:15

day did were back at

1:17

his audience to the group.

1:20

To group Still grew back in this dude

1:22

group. What I mean Hot Hot Opinions off

1:24

the presses of us. been in the studio

1:26

people loved it and now we're going to

1:29

do it every single. Day. Every

1:34

day I. Live from the studio Know

1:36

we actually a good a T. I know in

1:39

this to in a row is kind of a

1:41

bad idea because it reality we don't want to

1:43

set up that that tease for you all but

1:45

we are. We had some business. We happen to

1:47

have some business in town in studio that we

1:50

had to do today as Titans of Industry has

1:52

Titans of Industry. It actually wasn't gay walker situation,

1:54

it was something else but we had to knock

1:56

it out a were like hell. it's too far

1:59

from the studio. So it'll be great

2:02

Sad part is you know, we'll we'll

2:04

spoil it right off the top. No other guests. It's

2:06

it's just us So empty you're stuck

2:08

with us. It's all empty in here. But

2:10

on the upside Francis doesn't

2:12

have to do any camera switching. What is he even

2:14

doing back there? What are you doing back there friend?

2:16

You ate up bagel? I

2:19

think we woke him up. What's up, everybody welcome

2:22

back to the FOD I'm here with your good

2:24

buddy Troy and we are going to knock out

2:26

some news We are

2:28

going to talk a little bit about the GC

2:30

episode GCP episode and not much And

2:33

I'll explain why as we get there and

2:35

we're gonna go a little heavy on listener

2:37

mail this week Let's get a few more

2:39

questions in from the nation. All

2:42

right, top it off with the news a reminder

2:44

We mentioned this last week when skid was in

2:46

studio. Unfortunately, he's not here now, but we

2:48

are doing a live show off a Book

2:52

off the beaten path off the normal

2:54

PF to e John We

2:56

are going to be playing an everyday heroes Rambo

2:59

game at a comedy club in New York

3:01

City on Friday February 9th in two weeks

3:03

and Troy is totally ready to run it

3:05

Ready to I could run it right now

3:07

could run it right now No,

3:10

I'm this is happening. That's what we'll say

3:12

about that We're

3:16

gonna be live in New York I mentioned

3:18

last week on the FOD as it is right

3:20

now It is our only planned live show in

3:23

New York and yet it is unlike any live

3:25

show that we've done We've got two people who

3:27

we've never met the comedians Khalee Tawkins and Natalie

3:29

Cuomo They're gonna be playing with skid Joe and

3:31

myself. I mean, I'd been to stand up in

3:33

New York. It's a tiny little club It's like

3:36

a hundred seats in there. I know a lot

3:38

of people like oh, you've got to release it

3:40

afterwards on YouTube Like this is we are mercenaries.

3:42

We are hired guns for this. Yeah, they brought

3:44

us in to Brought Troy

3:46

in to host the show and Troy was

3:48

like I'm not coming in without my buddy Joe O'Brien and

3:51

they were like All

3:53

right, I guess we'll hire up and so yeah, we're

3:56

going in as we're just going in as guests You

3:58

know what as we're going in as

4:00

what we are, which is just kind of pounding

4:02

the pavement, comedians in New York City. Right, just

4:04

trying to make our way onto Comedy Central. Yep,

4:07

I've been working on my half-hour special. We'll see

4:09

how it goes. No, it should be a really

4:11

fun and interesting and completely different experience. And for

4:14

the nation, if you're in the New York area

4:16

and can get in here Friday, February 9th, 8

4:18

p.m. show, I mean, that's going

4:20

to be a really intimate hang. It's a very small

4:22

room. We're just going to be sitting in that stage

4:24

chilling and making up a Rambo movie on the fly

4:27

with lots of laughs. Let me ask you, are you

4:29

getting a hotel in the city? Should

4:31

we do that? Because all I want to

4:33

do is hang out after the show, and I

4:35

don't want to, I can't do too much and

4:37

then drive an hour. Maybe we should just get

4:40

a little Upper West Side Hotel on the comp?

4:43

A little Hotel on the comp? I don't know,

4:45

man. That sounds pretty good. Maybe an Airbnb? It

4:48

would be irresponsible of the company to allow us to

4:50

drive home after that. You're not

4:52

wrong. I think we've just decided, and they'll have to

4:54

pay for overnight parking. Oh,

4:58

man. Put it in the budget. All right. So that

5:00

is very exciting. We also have another live

5:02

show this week that's coming to a close,

5:04

and that would be Deadlands on Glass Cannon

5:07

Labs. We're wrapping up Deadlands. I can't believe

5:09

it is absolutely flown by. Troy,

5:11

you are for Epson. You're caught up.

5:15

What are your thoughts on the story so far?

5:17

Oh, my God. So many thoughts. I can't even

5:19

express them because there's so many thoughts. So many emotions.

5:22

There would have just been a real tour de

5:24

forme. That's all I'll say. I'll tell you what.

5:26

Jared really leans into the weird of the Weird

5:28

West, and it has made

5:31

for a really fantastic game.

5:33

And I choose that word

5:35

carefully. There was so

5:37

much incredibly fun, like magical

5:39

technological stuff. There's an airship!

5:42

I don't want to spoil it, but there's an airship! Oh,

5:45

dude. My world that I'm building has airships. It's

5:47

a Mormon airship. I'm going to spoil it. A

5:49

Mormon airship? A Mormon airship. That's a weird dude.

5:51

He's a weird dude, but I mean, it makes

5:53

for a good game. Yeah. Thanks for

5:55

a fun game. Right now, no plans for Glass Can Labs

5:57

next week, so we'll be on hiatus. unless

6:00

something changes in a couple hours. Yeah. But

6:02

we'll see. We could have something on deck,

6:04

but we're not sure on that yet. So

6:06

we will see, and of course,

6:09

you all will be the first to know if and

6:11

when that comes in. And

6:13

then obviously live on Twitch, you've been rocking

6:15

Baldur's Gate every week. That is happening again

6:17

today at noon Eastern time. If you missed

6:19

it, go back and check the VOD, and

6:21

I will be live again on Friday. Dude.

6:24

Dude. Prince of Persia. Dude.

6:27

Rocks. Was it good? I

6:30

think you'd love it. Okay. Do you like

6:32

platformers at all? I don't know what that means. This

6:37

is like when we're trying to sell our podcast

6:39

to like family members or

6:41

friends of friends. And you're like, so it's

6:43

a fantasy role playing podcast. And they just say, I don't know what

6:45

that means. Take it back. You're like,

6:47

I don't think you'll like it. A

6:50

platformer is like Mario Brothers. So kind of, it's

6:52

like side scrolling, jumping, you know, part of the

6:54

game is not just fighting things, but also, you

6:57

know, the skill required to jump from one thing

6:59

to another to time jumps, wall jumps. It's kind of like

7:01

the original Prince of Persia, which I played. Yeah. Yeah.

7:05

Yeah. It is a 2D side

7:07

scroller classic, but it's got gorgeous three dimensional depth

7:09

to every level. And enemies

7:11

will come in from like deep within, but then

7:14

they come up to you and then the fights

7:16

are kind of street fighter ish. That's cool. You

7:18

know, and that like you actually, there are combatants

7:20

where you are timing your blows and your, your,

7:23

you know, the securo like your

7:25

parrying. You have the time, you

7:27

get parries, you get bonuses. And

7:30

then the game has an entire

7:32

added level of time manipulation through

7:35

the special abilities that you get that make it so much

7:37

fun. And it's not all just for combat. A lot of

7:39

it's for puzzle solving and stuff. How do I get up

7:41

there? It's like, all right, well, I got to jump here

7:43

and then I freeze myself in time. Then

7:46

I move something over. And I unfreeze that

7:48

version of myself, which drops onto the thing

7:50

that the new me put there. And

7:53

then I can jump that extra 10 feet. It's really

7:55

fun little puzzles like that. That's cool. You

7:57

know, it makes me think of two things. One, I got,

7:59

we got archery. Switch for his fifth birthday

8:01

last year and so he's even though you had a

8:03

switch I have a switch and so he's just been

8:05

piling up in the games cuz Christmas time We're like

8:07

get my game get me a game get me a

8:09

game But I don't want to overwhelm them because they

8:11

didn't get to enjoy each game But we got him

8:13

Super Mario Brothers wonder for Chris. Yeah, yeah, I mean

8:16

is great Yeah, I just haven't played like an old-school

8:18

Nintendo game in a while. It's wonderful So he's got

8:20

a game going and sometimes he'll go to sleep And

8:22

I'll just like pop on dad's game and of course

8:24

I've got to get every single thing so it takes

8:26

a lot longer That's what I did with Prince of

8:28

Persia. It's on everything but I got it

8:30

on so no shit Yeah, just cuz I was like I want something

8:32

I could you know that I could have mobile if

8:35

it's on everything then You know, I'll

8:37

get it on switch and it's it's been great. It's been awesome

8:39

The second thing I was thinking of is a couple

8:41

years ago I have the ps5 like membership

8:43

thing on PlayStation membership where they just give

8:46

you free games if you want them and

8:48

So I was trying to find games that were like

8:51

appropriate for Archer because I don't want him watching me

8:53

play Elden Ring or anything Like that and they had

8:55

crash bandicoot 4 And

8:57

it was like like graphics as

8:59

good as ps5 graphic Wow. All right, this is

9:01

great I'll do that So we ended up playing

9:03

it and beating it over like three months and

9:05

it is it's a platformer like which is where

9:07

you've got a Time jumps and you get these

9:10

things that sometimes can slow down time or reverse

9:12

So that you've got to fly on the ceiling

9:14

and like it's fucking hard There were some levels

9:16

like I had to try like 50 times

9:18

in order to get the the timing

9:20

down Anyway, so it's really the

9:23

crash bandicoot for is like sneaky good tricky get it

9:25

That's good to know because I am I have not

9:27

played a game like this a really long time and

9:29

I'm having a blast So I'm gonna stream that again on

9:31

Friday. So let's let's hang out and and

9:33

we'll see how much further we can get

9:35

speaking to your kids So I have my

9:37

kids watching me play this right and I

9:39

know that this is kind of like Entering

9:41

dangerous territory because my wife does not want

9:43

any sort of exposure to violence She doesn't

9:45

even like barely likes them playing Mario because

9:48

she doesn't like them jumping on goombas heads.

9:50

I'm like But

9:53

this one is legitimately, you know, it's sword

9:55

fighting and stuff and there's undead monsters Yeah,

9:57

like that. And so I'm like And

10:00

so it was Sunday morning and the kids came down early

10:02

and my wife was still sleeping and I was like Let's

10:04

play a little Prince of Purge, John. So I fired up

10:06

and they're like, can we watch? I'm like, yeah So

10:09

they start watching and I'm mainly fighting these like

10:11

fantastical kind of creatures So it's not bothering me

10:13

too much and it's very kind of cartoon-y in

10:15

the way that it does it Well without spoiling

10:17

anything it gets to a point in the plot

10:19

where somebody who you really trust Straight

10:21

up murders like an innocent person You

10:24

were like and I saw this sort like I saw kind

10:27

of building in the dialogue and I was like Wait

10:29

a minute. Wait a minute And then they just Shung

10:31

and it like like kind of anime style like the

10:33

sword came out that became the whole screen and it

10:36

like shined and it Frozen time and I just paused

10:38

the game and I was like anybody wants some eggs

10:42

Like right in the middle of it they were like

10:44

what's happening and I was like He it

10:46

turns out as a very bad guy and

10:48

I think this is gonna be kind of scary Like

10:51

in the instant he pulled out the blade

10:53

to assassinate somebody I was like, okay, that's

10:55

enough of that But yeah, it is not

10:57

a children's game. I wouldn't say but man,

10:59

what a fun game Well, then try Crash

11:02

Bandicoot for eight on GameSpot eight.

11:04

That's legit. Dude. That's pretty legit It's very kid-friendly.

11:06

Although you do have to you kill a

11:08

lot of things. Yeah, it's not like this blood

11:10

I mean, it's a video game. They usually

11:12

just go flying. Yeah, I go flying. Yeah, assume

11:15

it's assumed death Prince of Persia's a

11:17

nine Not trying to

11:19

fall to scare So

11:23

I guess by the time people are listening to

11:25

this I haven't streamed yet and I haven't but

11:28

since last week's Baldur's Gate Three stream I put

11:30

in like 10 hours Wow I was just like

11:32

I went off the deep end I was like

11:34

I need to complete every mission that I have

11:36

open and I just kind of and you are

11:38

you just full-blown Wizard I'm full-blown

11:40

wizard, but like I didn't do any

11:42

yep No, because you've got a four-person

11:44

party. So I've got a wizard a

11:46

rogue a cleric and a fighter. Yeah

11:48

classic Yeah classic and I'm fucking two

11:51

of them This

11:54

all I hear from people playing Baldur's Gate

11:56

is just the non-stop romance so much sex

11:58

and oh sex. Alright,

12:02

let's talk a little glass cannon podcast

12:04

before we move on to listener mail.

12:08

We are stupid is going to be

12:10

light this week, a heavy role playing

12:12

episode, lots of mystery solving. I

12:15

say mystery solving, lots of

12:18

mystery growing, lots of mystery

12:20

not solving, though a really big kind of drop

12:22

at the end of the episode with the cliffhanger,

12:24

which was great. I got a note

12:26

back from Professor Eric and I'm going to be I'm going to

12:28

be honest with you about a couple things here. One,

12:32

I'm not a big fan of this

12:34

episode. I know. And we talked about

12:37

and you're being ridiculed. I should be.

12:39

Yeah. By all these super fans. You

12:41

like someone to come over with a

12:43

little can of baby food and a

12:45

tiny little spoon and say, Oh,

12:47

here's the adventure. You like

12:50

peas? That's not 100% true. Actually, I kind

12:52

of hate that part,

12:55

which is to me kind of what

12:57

the end of the episode is like.

12:59

But I you know, it's

13:02

not my favorite. It's just not it's not

13:04

my favorite. However, Professor Eric writes in and

13:07

says now this is the either a couple weeks

13:09

in a row or it's two, two out of

13:11

three weeks writes in and says I don't have

13:13

any notes. You know, there wasn't much here for

13:15

rules thing. But I'm really impressed with what

13:17

Troy is doing with the investigation. His opinion

13:19

is that obviously we can't really talk about

13:22

it or go in depth because it's too

13:24

early in the investigation. But he feels pretty

13:26

strongly that at a certain point you really

13:29

need to share with the nation what you're

13:31

doing here. Once it's

13:33

kind of revealed, because people

13:35

could really benefit from how

13:38

you're approaching this. I don't

13:40

like getting a complimentary emails for you for you

13:42

from stranger I haven't read them. So it's always

13:44

to hear them in your voice. I'm considering no

13:46

longer working with He's

13:49

out. Yeah, that's very kind of him. Yeah,

13:51

no, he really likes it. And He thinks

13:53

that there could be real benefits to help

13:56

people GM These kind of sections of books.

13:58

So That will lead me to. My

14:00

first question which is going to your program

14:02

to be a non answer yeah which is

14:04

you know we can try to define like

14:06

as players we sometimes we want to mete

14:08

a little bit like what he gets. It

14:10

gets me curious right that com and like

14:13

what are you doing here what what is

14:15

happening that is not in the book or

14:17

is not laid out and to me when

14:19

my guess is is that since in Lands

14:21

farm so my guess is it's a paragraph

14:23

or it's half a page or is barely

14:25

any thinks gives you a couple main some

14:27

kind of says what happened next and you're

14:30

laying. All of this over it's

14:32

is this entire kind of

14:34

like western town seem just

14:36

like something you've come up

14:38

with for how to interpret.

14:40

This. Place or are they literally the

14:42

Book being like there's a saloon. Yeah,

14:45

I know this her yeah guy. I'm always

14:47

hesitant to say too much on these things,

14:49

but I do agree that there's this is

14:51

like teachable moments here that I yeah yeah

14:53

know maybe we have to wait for that

14:55

for a later fought. but yeah may maybe

14:58

maybe not as not yet Again, this is

15:00

one that Francis and I were working on

15:02

together and I just were. We're doing the

15:04

audio edit I would posit and explain like

15:06

so this is are just completely made this

15:08

up and and we were just go back

15:10

for them. I feel this way the earth.

15:12

This is a moment when I was like.

15:15

Oh why don't we just go do this? And

15:17

like I didn't have anything planned? You know? I

15:19

think that. I. Was getting a

15:21

little complacent as a Gm in that

15:23

period between the end of Jain Slayer.

15:26

And. The beginning of. Fuckin

15:29

jaywalking a walkers and strange aeons was

15:31

a great stopgap for us because it

15:33

allowed us to delve deeper into that

15:35

story but the com between the complications

15:37

of converting mid adventure path and like

15:39

having it be as show that lives

15:41

sometimes and then streamed other times I

15:43

just felt like between that and spreading

15:45

ourselves too thin I wasn't doing enough

15:47

and so I really want to make

15:49

sure with gate walkers that I yeah

15:51

I kinda like Reese laughed my nuts

15:53

on the table as as the as

15:55

oh to speak as a Gm to

15:58

be. reckoned with an I'd

16:00

love to say that I'm doing a lot

16:03

of work behind the scenes to

16:05

like prepare for these episodes that pop

16:07

like this but it's honestly So

16:10

much of it is done in the moment

16:12

while we're recording and I but I think

16:15

that if there's any work that I'm doing

16:17

In preparation for it It's just I'm kind

16:19

of deciding how to take if Paizo gives

16:21

me this how to take that and and

16:23

just make it blossom a little bit more

16:25

add some more flavor to what they have

16:27

there and then Just

16:30

follow you guys's lead if

16:33

you guys are interested in certain things and

16:36

So I'm trying to think I guess I can

16:38

just be a little bit more literal, you know

16:40

How did you interpret this town is

16:42

your interpretation of this town? Sort of

16:45

something you brought to it that is not really in

16:47

the book. I think That

16:49

as written this border there are people who

16:51

run this is as simply as this like,

16:53

alright So what do you guys do next

16:55

in Lance farms? All right, everybody roll your

16:57

checks This is what you learn at thin

17:00

slands thin lands farms and that's it

17:02

So it could be eight minutes total and

17:04

in the past I've definitely run things like

17:06

that certainly in home games I feel like

17:08

fucking role playing this all thing Or

17:11

like worse like having to prepare this role play

17:14

That's worse to me than like actually role playing

17:16

being I think like all right Who are the

17:18

people in this town if I'm only given a

17:20

couple names like what are they gonna do? And

17:23

so on what are their motivations? What are their

17:25

accents? Yeah, what are their children's names? I

17:27

know Abilene of Troy. I know that

17:30

I wanted there be a saloon and That

17:33

was it and so everything else

17:36

was just kind of made up in the moment based

17:38

around What where

17:41

I want to lead you guys based on what you're

17:43

interested in So when you know,

17:46

I kind of want to impress upon you an

17:48

important thing that like yeah people are going missing

17:51

Okay, and then you know because meeting

17:53

Malkier, you know that he's looking

17:55

for someone You know, you don't trust Malkier, but

17:57

there's a theme like people are going missing. Yeah

17:59

So that's something I want to impress upon you.

18:01

And then you guys ask, well, who has gone

18:03

missing in this town? And

18:05

then I'm like, well, there's been two people. And

18:08

so like, and now you're interested in following up

18:10

on that. And so it's like, well, let's fly by the

18:12

seat of my pants and see if I can get

18:14

them back around to revealing things about

18:16

the adventure path that aren't explicitly

18:19

discovered by the players. I

18:23

think that just years and years of doing

18:25

this has made that be a lot easier

18:27

for me to do. But it's something that

18:29

I'm still building confidence in. Take

18:32

Time for Chaos, for example. We're

18:35

recording that now weekly. It's being

18:37

released. And it's a

18:39

much different beast because I haven't played with

18:41

that group as long as I played with

18:43

this group. So employing those same methods, I'm

18:45

not always getting the same results. And it

18:47

doesn't mean the show is any worse or

18:49

any better. It's just that I sometimes have

18:51

to, what I'm realizing and doing the season.

18:53

We have to GM differently. I have to GM differently.

18:55

And I have to be a little bit more leading

18:59

with it. Whereas with you guys, if there's something

19:01

you're interested in, I can just make up a

19:03

character. You'll follow up with it. And there's a

19:05

bit more like we're playing jazz together. We're not

19:07

playing jazz together in Time for Chaos. And

19:10

so I just have to kind of be

19:12

on lead guitar a little bit more times. Or

19:15

notice someone else is doing a

19:17

solo and let them solo. It's just it's

19:19

really musical and feeling it out. But I

19:21

don't know. It's always that joke. I wish it's

19:23

something I could teach. But it's kind of

19:25

like that. The only other thing I could

19:27

do is post-mortem after the

19:29

fact, really break down moment by moment,

19:31

like I do for Francis when we're

19:34

editing these, what I'm doing in that moment. And

19:36

when you hear me say this, what

19:39

I was thinking there. Because

19:41

there are times while

19:43

we're doing this episode where I'm sitting there

19:45

while you guys are improvising and being like,

19:48

how am I going to make this relevant? How am I going to

19:50

make this relevant? How am I going to make this relevant? And then

19:52

see it. So just for the listeners,

19:54

if you're coming out of the book, what you're

19:57

saying, what you're sort of implying here is

19:59

that. There's no, there's no

20:02

Maybelline in the book. There's

20:05

no birds. There's no maps. There's

20:08

no, none of this is in the book. You're just

20:10

finding a way to craft a way to get us

20:12

to where we need to go. Yeah.

20:14

Yeah. I can tell you straight up if

20:17

you're like, well, I want to speak with the husband

20:19

and the kids. Like none of that is in the

20:21

book. Not only that, I didn't have anything in my

20:23

notes about it. So it's like all just being done.

20:26

And that's what I could tell. And that's why I didn't like the

20:28

episode. But at the same time,

20:30

I, I said it

20:32

last week, I'm like, I'm making it rain out

20:34

there because I feel like once you were interested

20:36

in that, my brain just starts thinking like, all

20:38

right, how do I make this into a relevant

20:40

story moment? And I know that

20:42

I want to get you to that, to the

20:45

end where you've discovered the dead birds. So halfway

20:47

through that improv is like, I realized, Oh, birds,

20:49

birds. They're interesting. The kids, the kids are drunk

20:51

birds and the mother of the birds and then

20:53

the map and then this and the that, but

20:56

it's really, and that's a perfect tie in and

20:58

it makes it so much creepier and so much

21:00

more like impactful. Yeah. Yeah. I love

21:02

it. It's, it's great. And I'd love to get more details

21:05

on that as we get closer to the end of

21:07

the mystery, you know, in so far as the section

21:10

of the mystery where you could talk even in more

21:12

detail about the stuff you made up that

21:14

blow by blow, that director's cut idea. It's kind of fun.

21:17

It's very hard to do, but it goes back to

21:19

what I said earlier in the years, like I'm trying

21:21

to prep less and play more because I hate, I

21:23

hate prepping. It stresses me out. Um,

21:26

it's less difficult for gate walkers that it is time

21:28

for chaos. My time for chaos is so stressful.

21:31

Oh yeah. And like, I mean, the talk is

21:33

so stressful. Yeah. So stressful. But it gets to

21:35

the point where it's stressful to the point of,

21:37

I don't enjoy it. And that's what I'm trying

21:39

to get away from, because we've all gone through

21:41

those periods where we just kind of like, whether

21:44

it's the grind or anything like you don't enjoy

21:46

it. And then like the audience feels that. And so

21:48

I don't want to be stressed. I want to enjoy

21:50

every facet of it and it's hard. And one of

21:53

the ways that I'm finding joy in it with gate

21:55

walkers, it's just kind of kind of

21:57

letting loose and flying by the seat of my pants. And I've been very

21:59

lucky that. episode and two episodes ago worked

22:01

but I

22:05

didn't think it worked you didn't as I've made

22:07

clear multiple time no so the no I people

22:09

are loving it obviously professor Eric is somebody who's

22:11

opinion I holding great value and he's saying what

22:13

he's doing with the investigation is great this is

22:15

coming from a GM who's running this AP yeah

22:17

so you know somebody who's looking in the book

22:19

seeing what's in the book and is really impressed

22:21

with what's happening so that's that's high praise as

22:23

far as I'm concerned and that's that's fantastic to

22:25

let you really truly let your players lead like

22:27

that and kind of just fill in the gaps

22:29

as you go tying it back to you know

22:31

something that that you know is coming by

22:34

by dropping those little hints I mean it's

22:36

fantastic and I I think that I I

22:39

could be pretty obvious here to say that

22:41

like it's surprising to me that

22:43

like what's

22:45

I keep forgetting name Mabley I

22:47

keep thinking Margaret that's her mother

22:50

that's Abilene's mother's Margaret right Maggie

22:52

Mae and Margaret and Rick Rick

22:56

Ronald know that the

22:58

he you know that that

23:00

Maybelline her children Jimmy the birds the

23:02

bird drawings you know like all of

23:04

this is made up but right out

23:06

of the book has to be the

23:08

the hay silos right the hay

23:10

silos are straight out of the book I mean I

23:12

could tell I get I you

23:15

know what I'm

23:18

trying to we keep green in boxes

23:20

the fuck

23:22

was I just gonna say so you got like well

23:24

I just think I in a lot of these pies

23:26

oh AP there are sections like this where they're very

23:29

they're underdeveloped and they're underdeveloped on purpose because they want

23:31

you to do as much or as little as you

23:33

want as you want and if you're interested in expanding

23:36

upon these things I think it's always more

23:39

interesting to just kind of throw the players

23:41

into a social situation almost find yourself always

23:44

in a saloon and just like see what they're

23:46

interested in and they might just be interested in

23:48

like rolling diplomacy to gather information

23:50

and let them do that but if like in

23:54

you see that I'm not saying that that's

23:56

what I would always do but that's definitely

23:58

kind of where I was at But

24:00

when you play with Matthew

24:02

and Kate, and Sidney in particular, and

24:04

sometimes skids, skids a lot of times

24:06

just kind of quiet until he'll latch

24:09

onto something. But Matthew and

24:11

Sidney in particular are just ready to

24:13

just like drive into nonsense at

24:15

the first opportunity. I mean, you mentioned the

24:18

hay silo. We all laugh about it. And

24:20

Matthew's immediately like, we gotta go check out

24:22

this silo. And he's like, not even kidding.

24:24

And I'm like, stop! There's no silo in

24:26

this story! 600 cow. 600

24:29

cow. Also for a show

24:31

like this, any opportunity I have to

24:33

role play, I think is best

24:35

for the show. The stakes are

24:37

always great in combat, but combat can sometimes drag.

24:39

Like any opportunity you have to role play, let

24:41

it happen. And also what

24:43

I'm really interested in is creating stuff

24:46

that is wholly our own and not

24:48

just relying on Paizo's intellectual property. That's

24:51

why Brander became such an important part

24:53

of Giant Slayer because it was ours.

24:55

Are you looking for Brander? I'm not,

24:57

I think going

24:59

before we ever recorded- Are you chasing Brander? We're

25:02

always chasing Brander. I think going into

25:04

the early prep before we ever recorded

25:06

an episode, there was a part of me that was like,

25:08

I wonder if and what

25:10

there'll be a Brander type situation here. But

25:13

what I wasn't interested in having it be,

25:15

if it ever occurred, I certainly didn't

25:17

want to pre-plan it. And I didn't

25:19

want it to be another villain to combat

25:21

with the BBG if there was one. I

25:23

wanted it to just like organically come

25:26

out of what we do because that's what happened the first time.

25:28

So I think I was more curious

25:31

than sort of like

25:33

looking, intentionally looking for it. Like I

25:35

wonder if we'll have something like

25:38

that. And Brander's just one example. Brander took on a

25:40

life of his own, but like there

25:43

were so many other moments that just came out

25:45

of our collaborative- Well, I mean, Sir Will's whole

25:47

family and all that stuff. Highbury, you know, one

25:50

thing we did is like right- Dela's whole

25:52

family? Right out of the gate, I

25:54

told everyone like, this is happening in Galarian, but I

25:56

want your backstory to take place in A

25:58

area. That is ah

26:00

holy your own that is not something

26:02

from the world the pies or was

26:05

created and you see that in your

26:07

your backstory very early on it mount

26:09

backstory but agreements gets i think am

26:11

even know like I think skids takes

26:13

place in our city or something like

26:15

that public he renamed it and risk

26:17

and this particular town and you know

26:19

that to me is interesting. And. Maybe

26:21

that is a liberties and library, but

26:24

on. Our know I like that

26:26

because you never know what stories are going to come

26:28

out of that. yeah ah alright well what several you

26:30

know will continue to talk more as this mystery unfolds.

26:32

And I think that that's a good place to start

26:35

list around here because we're gonna start off right with

26:37

a direct question about. Mystery

26:39

and looking at. Me

26:42

to son, who could phrase. From

26:48

Vermont. Nicolo,

26:59

you are a king among men thank

27:02

you for that, are it let's get

27:04

into listener mal this was going to

27:06

from Sean from Ireland? To

27:09

assess assess the seat for it's Ah

27:11

saw Thank you so much for writing

27:14

and I says hey John for I

27:16

really enjoyed the live far from the

27:18

studio or back Happy you enjoy. That's

27:20

one thing that struck me as odd

27:22

was Joe asking said if she had

27:24

any predictions for mouse us true motives

27:27

given how far in advance you record.

27:29

Ah. And five be recorded right after

27:31

an episode release as I found it

27:33

strange to be speculating about the me.

27:35

I must surely be partially revealed in

27:37

the episodes but not released. My question

27:39

is, how do you limit yourself to

27:41

the knowledge you had when recording the

27:43

episodes you're discussing and not information revealed

27:45

and subsequent episodes? Do you ever need

27:47

to added or record parts of the

27:49

Fahd cause of accidental spoilers as a

27:51

great question? A great behind the scenes

27:53

questions are we don't really do that

27:55

much anymore. I is this is not

27:57

edited Ah ssl here because you just.

27:59

heard Hello

28:02

to Sean and that that'll stand. No,

28:04

it's it is a it is something

28:06

that I remember happening back in the

28:08

original days of the FOD when we

28:10

were doing Glasskine Podcast

28:13

in your apartment because a lot of times what we

28:15

did then was we would

28:17

do two or three FODs in a day. Yeah.

28:19

Like in a sitting. We would bang out two

28:21

or three FODs and it would be like this

28:23

what happened in this episode this is it and

28:26

that got confusing sometimes and we would end up

28:28

saying something like wait a minute did that happen

28:30

in the next week God damn it and we

28:32

would go back and edit. Yeah I almost just

28:34

said something when I was talking about the creating

28:37

our own hometowns and then as I'm talking I'm

28:39

thinking I'm like no we haven't we haven't released

28:41

that episode yet so like you and I've gotten

28:43

pretty good at it but we have had times

28:45

we're like we'll say something and then we'll be

28:47

like hold on. Did they already have

28:49

a episode? Then we'll look and be like fuck. Alright we

28:51

gotta cut that. Yeah it's been a while

28:53

though. That has happened but it is very rare when

28:56

we have guests on the FOD which is obviously a

28:58

more rare occurrence. I will go

29:00

into detail with them pre-show about what the

29:02

audience does and does not know. So we

29:04

will go over the the cliffy of this

29:07

week's episode is this. Most people when you

29:09

tell them the cliffy they'll know like everything

29:11

that happened beyond that is pretty

29:13

memorable and they'll know what not to

29:15

talk about. The reason I brought that

29:17

question up to be honest in this

29:19

specific case is because at the

29:21

time of recording that we still did not know.

29:24

So yeah I mean we just

29:26

didn't know like there's there's things that we

29:28

didn't know and I would not put Sydney

29:31

to a question where she would be like

29:33

blatantly lying like we don't really do that

29:35

so much. You know occasionally we'll

29:37

hype up like we're gonna live are

29:39

we gonna get through this fight you know and

29:41

we'll know if a character went down or not

29:43

you know ahead of time. But we generally

29:46

I don't put out questions to a guest where

29:48

they know the answer ahead of time and they have

29:50

to pretend they don't. So I hope that

29:52

answers your The reason I asked

29:54

that is because I we still didn't know I still didn't know

29:56

and I was curious what she thought and I had my

29:58

own thoughts. That's why I

30:00

put that one out. All right, let's let's keep

30:03

moving. This one is from James Sorry,

30:06

I don't have a location and I'm not gonna

30:08

reveal your last name from hell I'll

30:11

give you a hint so you know that you're the right James James

30:14

you have a last name you

30:16

would have the last name of a bastard in

30:18

Westeros BAM

30:20

see that James sand the deep cut

30:22

James sand. Oh Yeah,

30:26

he says hi bug those has an

30:28

ability which can do two very different

30:31

types of damage Which seems really great,

30:33

but how useful how useful is damage

30:35

versatility really? Especially since you have you

30:38

might trade higher damage for an extra

30:40

type or two How often

30:42

does it really come in handy during your average AP?

30:45

James is asking I don't know if you've played a lot of

30:47

APs You're just curious about the system and how it all works

30:50

But I think it's a great mechanical question that

30:52

I would love to to geek out on for

30:54

a second Just give

30:57

me your initial thoughts Troy between the

30:59

value of having multiple different kinds of damage

31:01

available to you at X Level versus

31:03

having one kind of damage to you for

31:05

the for the whole AP at 2x level

31:07

I think the way to II is

31:09

built versatility is way more important I agree

31:12

than maximizing damage because I see it all

31:14

the time in monster stack boxes I

31:16

haven't played a lot of to II certainly

31:18

not lately as a player But

31:21

as a as a GM I'm seeing

31:23

it all the time in staff This

31:25

isn't weakness resistance is slashing but weak to

31:28

bludgeoning, you know resistance to fire weak to cold

31:30

it's it's in all of them, I think that's

31:32

part of the sort

31:34

of oomph behind you

31:36

he was like adding depth to the monsters by

31:38

giving them these sort of things because now the

31:40

way Resistences and weaknesses work. It's just like you

31:43

get that flat extra 10 damage You know, they

31:45

want you to use that system And so I

31:47

think versatility is way more valuable whereas in one

31:49

E You wanted to nuke the encounter as fast

31:51

as possible So the monster wouldn't have a chance

31:54

to go because if the monster got to go

31:56

at a high level It

31:58

was gonna kill you most likely and So it

32:00

didn't really, you wanted maximum damage,

32:02

not so intuitive, that's my opinion.

32:05

Yeah, and I agree with you. I think that capitalizing

32:08

on these weaknesses really makes up for that

32:10

extra damage loss that you would be getting

32:12

from focusing on kind of one

32:15

type of damage. I feel like versatility

32:17

is hugely rewarded and while laying out

32:19

a lot of damage of one kind

32:21

can be fun for a while, it

32:23

can also be really, really frustrating when

32:25

you come up against the thing that is

32:27

resistant to that particular form of damage. Particularly

32:30

if you have a party, let's

32:32

say, that is really built out

32:35

for physical damage and can

32:37

really mow through a lot of encounters

32:39

and then comes up against something incorporeal

32:41

or comes up against a swarm and

32:43

doesn't have magic blaster-y type of versatility.

32:45

That can be really, really frustrating. So it's

32:48

not just about damage type, it's also about

32:50

having a good balance

32:52

of ranged versus melee. It's about

32:54

having a good balance of single

32:56

target attacks versus AOE attacks among

32:58

your party. Having ghost touch

33:01

options and not ghost touch options

33:03

are really vital to getting

33:05

through an entire campaign the way that they

33:07

build these. So I would

33:09

say that if you go on forums

33:12

and you look at character build ideas,

33:14

character build guides,

33:17

right? Like you will see a lot

33:20

of things get flagged and

33:22

be less prioritized because they

33:24

are, quote, situational. And

33:26

I do believe that damage versatility of

33:28

the kind that Bugles represents is

33:31

situational in nature. How often is

33:33

Skid actually going to be up

33:35

against an enemy that is very

33:37

weak to fire or very weak

33:39

to cold or vice

33:41

versa in terms of the resistances? It

33:44

doesn't happen that much. But when

33:47

it does happen, man, you're glad you

33:49

have it. It's kind of like that one tool in your

33:51

box that you don't need it all

33:53

the time, but better to have it and not need

33:55

it, right, than need it and not have it. So

33:57

I would say, I would always... After

34:00

playing for many, many years, I rely

34:02

on versatility. If I was playing a fighter, and

34:04

I do want to play a fighter one of

34:06

these days, I haven't played like a straight 2E

34:08

fighter. One of the main things that I would

34:10

focus on is I would be really excited to

34:13

have three different weapons on me at all times.

34:15

You know, a slashing, a bludgeoning, and a piercing

34:17

weapon. I would just always have on me because

34:19

I would love to be able to exploit those

34:21

kind of weaknesses. And

34:23

maybe not even just fighter, I could even say, you

34:26

know, I haven't made a backup character for

34:29

Gatewalkers. I should really lay into a backup

34:31

character for Gatewalkers, and I've been rethinking it,

34:33

rethinking it, and I should really consider that

34:35

Thaumaturge, because that's exactly what the Thaumaturge is.

34:38

It is a fighter who uses knowledge... No,

34:40

you're playing a Thaumaturge. I know, I know.

34:42

But I'm really glad I'm playing a cleric.

34:44

Yeah. Man, we need a cleric. This is

34:47

great playing the cleric. I'm really enjoying it.

34:49

But it is... The Thaumaturge uses knowledge checks

34:51

to find out the weaknesses of damage types

34:53

to certain monsters, and then can at will

34:56

change their damage type to that thing. That's

34:58

huge. It's amazing. It's huge. It's really, really

35:00

fun. It's what makes Aldo so important.

35:02

Yeah. Strange Aeon, the fact that he can,

35:05

like, once you discover what the weakness

35:07

is, change a bomb to do that type

35:09

of damage. And that's something I think

35:11

Skid discovered a little late into our conversion,

35:13

that, like, that's what made the alchemist

35:15

so valuable. Well, let us know in the

35:17

comments here. I want to hear... Go

35:19

to the YouTube comments and let us know

35:22

what you think of damage versatility. Do

35:24

you prefer higher single types of damage in

35:26

general, because it is

35:28

more often effective? Or do you

35:30

prefer lower damage and versatility spread

35:33

so that, you know, for obvious reasons, like we

35:36

discussed, that you could be more versatile? Which do

35:38

you tend to lean on when you build a

35:40

character? I wonder if people who maybe don't like

35:42

Tui are people who favor being

35:45

able to just nuke encounters. Because, you know, there's a lot

35:47

of people, like, that's what they love about the game, doing

35:49

as much damage as possible. And you

35:51

build a character like that in Tui, they're

35:54

going to have limited, like, longevity,

35:56

because the encounters are built to

35:58

just present you. with puzzles, where every

36:01

encounter is a puzzle. It might be a

36:03

lot of people like Dewey, because they miss

36:05

being able to just do massive damage. Yeah,

36:07

just go in and mash with your barbarian.

36:10

Yeah, it is tricky, especially when you get

36:12

into how easily enemies can

36:14

move away from you. That's what I'm finding

36:16

in Dewey is so like, aah!

36:19

It's frustrating, but to me,

36:21

I think it better mimics

36:23

actual, fantastic combat, where people

36:25

are flitting and flying

36:27

all around the battlefield. You

36:29

can't just get there, stand there, get your full attack,

36:31

do 80 or 90 points of

36:33

damage at fifth level, you know, in

36:35

one round and just mow somebody down.

36:37

It's not really an

36:40

easy option in Dewey. All

36:42

right, let's do one more here, and then we'll

36:44

get going from- Come on, Timmy! Timmy! Timmy,

36:47

sorry, I also don't have your location

36:49

queued up. I apologize, but this one

36:52

is a listener mail question about, and

36:54

I love this question, it's about high-level

36:56

character introduction. Now, you

36:58

know, this may come to bear in

37:00

any of our current games right now. Gatewalkers is

37:02

really the only one that really comes to mind

37:04

where we're truly kind of lower level. So

37:08

let's get it out here. For some

37:10

of your longer-running shows, players have had

37:12

to introduce high-level characters. From a backstory

37:14

perspective, what has worked best for you?

37:16

I recently had to make a 2E level 10

37:18

character for my group, and it feels like I'm

37:21

writing a novel's worth of backstory to make up

37:23

for 10 levels of adventure.

37:25

Oh, it's Timmy from the Dragon Punch

37:27

Squad. Well, thank you, Timmy, for writing

37:29

in. Appreciate you. Well,

37:33

we all, I think, you know, those

37:35

of you that listen to Giant Slayer,

37:37

know my particular favorite, which was Dogwirth's

37:39

Deathbringer. That was my favorite that I

37:41

came up with on a whim at

37:43

the time, because I was sick and

37:45

tired of making high-level characters to bring

37:47

into campaigns. And I said, you

37:49

know what? Famous monster hunter. I think that that's

37:51

a really easy, one kind of elevator pitch line.

37:53

We were actually talking about this earlier in a

37:55

marketing meeting. It's like, you have to be able

37:58

to distill down what you want to do. to

38:00

say quickly in so many different areas of life.

38:02

It's important to explain quickly who

38:04

you are, what you do, that kind of thing. And

38:06

in this case with Dograth, man, that is

38:09

it, you know, famous monster hunter. And it's,

38:11

it starts to just write itself. I

38:13

barely wrote any backstory for him. My whole

38:15

idea for him was as we fought things,

38:18

I'd be like, Oh, I fought that one

38:20

when I was back working for the queen

38:22

of whatever kingdom, you know, like these grand

38:24

crazy tall tales that could come with this

38:26

character. Because I like skid and

38:29

I really appreciate the story

38:32

of a 10th level character. Like we

38:34

really appreciate that 10th level characters are

38:36

extremely rare in the world. And if

38:38

you were a 15th level character,

38:40

I think Dograth was like 12 when he came in, maybe

38:43

you would probably be nationally

38:46

famous, if not globally famous,

38:48

right? So writing

38:50

every combat, every story they have, no, you

38:52

don't have to do, but picking out sort

38:54

of maybe what made them famous, one little

38:56

hook is a great way to just get off

38:58

and running. And then you still got to get in there and play the game to

39:01

find out who they are. Yeah. Yeah.

39:03

I mean, it's always fun for me.

39:05

I never like, I never couched at

39:07

the challenge of bringing in a new

39:09

PC. Yeah. Like, how can I do

39:11

this in a way that makes, you

39:13

know, story sense? And I mean, the

39:16

craziest is end game giant slayer when

39:18

you're like, on a floating

39:20

castle in the sky. Like, how am I going

39:22

to do this? And I loved every single thing

39:24

we came up with. And so I mean, yeah,

39:26

I think there are a lot of people, there

39:28

might be people that didn't even like the

39:31

way Asta came in. But to me,

39:33

it just made total sense that there are gate walkers

39:35

in the world that don't... Did people comment that they

39:37

didn't like the way she came in? I

39:39

imagine some people did. I'm just always imagining

39:41

there's... I didn't see any. ...contrarian opinions. But

39:43

to me, it just made total sense that

39:45

some gate walkers in the world that don't

39:47

know there's a consortium of E-POPs. Yeah.

39:50

But I could very well like from the next death, and there will

39:52

be one, like

39:54

have someone be a part of Professor

39:56

Riddelson's group. And so that's something I

39:59

want to explore because what I really like

40:01

what happened in episode 100 of Giant Slayer,

40:04

once we decided like, all right, I've got an

40:07

idea. Um, come up with some

40:09

backup characters. I want to do something

40:12

that sort of set in motion, an idea

40:14

where we could build these stories of other

40:16

characters who could seamlessly fit into the adventure

40:18

because they were already a part of the

40:20

event when they're needed. Yeah. So that's something

40:22

that I, again, I don't want to, I

40:24

don't want to chase brand or I don't

40:26

want to chase Highberry. I don't want to

40:28

try and just repeat these moments, but that's

40:30

a technique that I really enjoy that might

40:32

be something spoiler alert that I kind

40:35

of dabble with in a future, uh,

40:38

episode of the gate. Yeah.

40:41

I love having that. I love the

40:43

idea of just having two characters. Yeah.

40:45

Even if one isn't your main, you got your

40:47

alt is ready to go. Well,

40:49

let me throw out some ideas to you. Um,

40:51

you know, what has worked best for you. I

40:53

told you what worked best in my particular case

40:56

was famous. Famous monster hunter. I think

40:58

it was a very fun one because then you're

41:00

always kind of, you have the motivation to, to

41:02

go, go in there and fight any of these

41:04

big monsters that are coming up against you, uh,

41:06

just for the renown of it, right? But let's

41:09

talk about a couple other quick ideas. One is,

41:11

uh, we've done this before in a home game

41:13

kind of, uh, and strange answers based around a

41:16

great one is amnesia. Amnesia

41:18

is a great one because these adventures

41:20

get themselves into horribly dangerous situations. And

41:22

let's say they come up against a

41:24

monster that shreds your mind, right? This

41:26

could be, you know, someone is knocked.

41:29

Uh, their, their memory, their backstory is, is,

41:32

is a mystery to them, but they have

41:34

so many powerful abilities. It's the Jason Bourne

41:36

character intro, right? Where you, as you play,

41:38

you begin to uncover what happened. We had

41:40

a character like this, uh, in

41:43

one of our home games who was, was

41:45

high level. Uh, but we brought

41:47

them in at first level. There's a long story as

41:49

to why this happened. And This was not played by

41:51

one person. It was played by multiple people for this

41:53

reason, because each person that kind of played the character

41:56

filled in a little bit of their backstory, but with

41:58

these memories and flashes that would. No

42:00

multiple personality did they? Yes there are multiple

42:03

personalities because it was somebody that what we

42:05

would guests would play of that we only

42:07

had three. polite, People to play

42:09

right means repairs, And Bobby wanted

42:11

a foreperson parties. We just created this like swing

42:13

character that you guys could take turns playing when

42:16

we didn't have someone player but then other people

42:18

could step in and not to say or here's

42:20

who you're playing playing a very wise else you're

42:22

playing some womb at multiple personality disorder. So who

42:24

are they to death row with? Kind of fun.

42:27

We probably and a half a dozen people if

42:29

I'm really fun and it was a very. Very.

42:32

Like. Sworn.

42:34

On when you for it is

42:36

very powerful seeming. Suggests

42:38

it was in else that it's

42:41

to seemed like a very powerful

42:43

character creature rights and you didn't

42:45

know what their past was and

42:47

occasionally you as gm this was

42:49

really kind of the early Ford's

42:51

were gay walkers was are are

42:53

are dried slurs or to get

42:55

built his you would occasionally like

42:57

surprise us with like a vision

42:59

or backstory of some rese see

43:01

it happening to this guy publicly

43:03

What. What country is this Even in

43:05

our what monstrous even facing you know

43:08

and it would you be all these

43:10

little cool tidbits you but it's already

43:12

wax. That is a that. It's a

43:14

fun way to do it. I'm another

43:16

one is remember it is like high

43:18

level does not necessarily mean long experience

43:20

right? Even though it technically we say

43:22

experience points look at work right? Lord

43:25

comes into jointly or first level but

43:27

he has a ton of experience with

43:29

the the can see for that character

43:31

is he was once seventh level but

43:33

his lost. his mojo after years and

43:35

years and years of pemberton inside a once

43:37

a great wizard exactly and and last comes

43:40

back down to wherever he came in at

43:42

eighth level math or whatever that was so

43:44

that some decks and work in reverse you

43:47

can spin that the other way you can

43:49

be a tenth of a character who's like

43:51

a superhero rights was imbued with their powers

43:53

in one instance by some idol that they

43:56

touched or some moment they came across i

43:58

mean they have all these incredible powers and

44:00

they can't really explain it. That's a great

44:03

background for a sorcerer, right? Or a cleric,

44:05

or a paladin, even. Sometimes

44:07

martial skill is a little harder to wrap your

44:09

head around, having just been endowed to you. But

44:13

then, we've also dabbled income from the

44:15

future. I mean, that's kind of a fun one

44:17

too, right? Like you're sent back and you have

44:19

all this stuff implanted in your mind, matrix style.

44:22

So you don't need to write a long backstory,

44:24

but you can have all those abilities and you

44:26

can fill in the character as you play. Because

44:29

I think the worst possible thing is to

44:31

sit down and write 10 pages of

44:34

every level of this hero's adventure that

44:36

they went through so far. To

44:38

me, that sounds like a nightmare and not

44:40

very fun. But if that's fun for you,

44:42

that's great. It's just not fun

44:45

for me. I like to discover them as I play.

44:47

Yeah, when I create a character, I want one sentence

44:49

that describes them and figure out the rest

44:51

and play. Yeah, figure out the rest as you go.

44:53

And sometimes that just makes the best, most memorable characters

44:56

we find. All right, that's gonna

44:58

wrap it up for us today, guys. Thank you so much for

45:00

writing in with the questions. Glad we got a little bit of

45:02

a chunk. Oh man, the wrong stinks. Way to go. God,

45:05

every single turn. Amateur hour. I tried to set

45:07

it up and I was like, I got it

45:09

this time. I'm not gonna screw it up. There

45:11

she goes. Hey! You know, I think that was

45:13

CJ that did that. CJ! Wow,

45:15

god damn it. Blame

45:17

it for CJ. Thank you to CJ for producing

45:19

today and thank you to Francis for producing today.

45:21

We appreciate you guys so much. We

45:24

are very, very excited for our upcoming shows

45:27

and our streams and our finale of Deadland. A lot's

45:29

going on. So come hang out, check

45:31

us out on Twitch and on YouTube. Tomorrow night

45:33

Gatewalk continues. We'll see you

45:35

next week on the bus. Bye guys. Toronto. Shout

45:38

out on that prank victim, shout

45:40

out. We just got more every

45:43

week. Oh, oh, oh, oh, oh.

45:45

Oh, oh, oh, oh, oh. Thanks

45:52

for listening to the Glass Cannon

45:55

Network. For more podcasts and live

45:57

streams, visit glasscannonetwork.com. And for

45:59

exclusive shows. I get you

46:01

can find anywhere else subscribe. Today

46:03

as joined a navy.com.

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