Episode Transcript
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to Cannon Fodder, a
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behind the scenes look at the Glass Cannon Network.
1:00
Hello! Can you hear me? I
1:02
can't hear you Joe. Cannon fodder
1:04
live, everything sucks. Well, I
1:17
just want to let
1:19
the nation know I wish them
1:21
a happy Valentine's
1:24
Day. Everybody on the
1:32
audio podcast heard it, put the Twitch
1:34
people in here. Upside Twitch people! I
1:36
love you so much for coming out
1:38
and hanging out with us live today!
1:40
It's a live FOD, good buddy. Live
1:42
FOD. Yeah, and so it's going to
1:44
have a few hiccups. I'm like, I'm in
1:47
Discord, but I can't hear him. Let me quickly go
1:49
in Discord. He's not in Discord. Oh, he's just muted
1:51
like the easiest fix. Just straight up muted
1:53
to the audience. But hey, this is
1:56
what happens when you go live. We're
1:58
here. But yeah, nobody, nobody notices. in
2:00
the podcast so it doesn't matter. What's up
2:02
everybody? What's up, Jim with two ends and
2:04
wide-gestured six-gun Joe! Thank you
2:06
for hanging out, watching live today. We had to
2:08
do a very special live FOD. Troy hit me
2:11
up last week. He's like, yo, post
2:13
State of the Nation, we
2:15
got to have a little fallout
2:17
live FOD stream.
2:20
And I was like, I'm in! And
2:22
here we are. We're going to do it live. We're
2:24
doing it live! We're doing it live! We
2:27
want to go back over some of this State
2:29
of the Nation stuff in case you missed it,
2:31
audio listeners, and give you a chance to hear
2:33
the news straight from
2:36
Troy and I. And then also we'll take
2:38
live feedback and questions from the chat.
2:40
We're also going to just talk about some other news
2:43
that's going on. We're going to talk about Glass
2:46
Cannon podcast episode, whatever
2:48
it is, 21? 21, I think, yeah. Yeah,
2:51
episode 21 of Gatewalkers. We got a
2:53
chunky We Are Stupid list. Mr. Mael, I think it's
2:55
all going to be live. This is going to be
2:57
a really, really fun show. So thank you all for
2:59
coming out and hanging out with us. Troy,
3:02
you just got off streaming. You
3:05
were just streaming with
3:08
all these fine folks watching you. This
3:10
has been a weird week. Like it is just
3:13
from 9 a.m. Monday until right now. It's just
3:15
been like, I'm still
3:17
wearing everything down to the same underwear that
3:19
I was wearing during the State of the
3:21
Nation. All I've done is change my background
3:23
color. It's just so nonstop. Now
3:26
all I do is play video games the past two hours.
3:28
But that was great. And then I
3:30
just come straight into this. It's kind of crazy,
3:32
but it's fun. It doesn't feel too stressful. I've
3:34
been front-loading my weeks a lot lately so that
3:37
Thursday and Friday, I used to backload them and
3:39
then I would just dread the work all week.
3:41
I've been front-loading them. So then just Monday is
3:43
horrible and Tuesday is kind of bad, but then
3:45
I can kind of coast through the rest of
3:48
the week. That's awesome, man. Well,
3:51
how was the stream? How was the Baldur's Gate 3 stream?
3:54
It was great. It was great times.
3:57
So I finished act one and
3:59
at a certain point in the act. when you kind of have two options.
4:01
This is kind of a little spoiler-ly. To
4:03
get to the next portion, you can either go through
4:05
the Underdark or go through the Mountain Pass. And I
4:07
uncovered two ways to go to the Mountain Pass, but
4:09
I was like, I want to do the Underdark. So
4:12
I did the entire Underdark and I kept going to
4:14
the Underdark and then I just ended up in the
4:16
next area. Well, I've been exploring that next area, the
4:18
ruined battlefield, Act Two, for, I don't
4:20
know, four or five hours now. And I
4:22
found a way to the Mountain Pass. And
4:25
I'm like, holy shit, I gotta go
4:27
back to Act One because it's basically back to Act
4:29
One, but there's kind of an important set point for
4:31
one of the characters in my party, this
4:34
Githy Yankee. And so I'd become close with
4:36
her. We were having sex and then I
4:38
broke it off. I finally broke it off
4:40
with her. And so I was like, I gotta at least do
4:42
this. And then maybe I gotta leave her there and be like,
4:44
see ya. On
4:46
the other side of the Mountain Pass. I'm thinking it's
4:48
gonna be like super lame because I'm like, at this
4:50
point, I'm so overleveled for this. My
4:52
wizard just unlocked fourth level spells. It's
4:55
like mind blowing how powerful these
4:57
spells are now. I'm
4:59
like, I gotta go back to the greater invisibility and shit.
5:02
And I'm like, all right, I guess all because the
5:05
completion is to me, it's like,
5:07
I gotta do it all. Immediately run into a
5:09
fight with ghouls, ghasts, and these, I can't remember,
5:11
skeletal, like
5:14
dead farmers or whatever they're called. And get
5:16
like annihilated. And
5:18
I'm like, well, let's start that fight again. Ghouls, they only
5:20
have 22 hit points. But you get paralyzed and then they
5:23
just kill, kill, kill, kill,
5:25
kill, and I was like, fuck, we gotta play this. And
5:28
then you end up strange aeons, Mrs.
5:30
Old Lady fight against the ghouls. Every
5:32
time that you guys fought ghouls, how
5:35
nasty that paralysis can be.
5:37
It really felt played perfectly
5:40
like a tabletop game in the way Baldur's Gate
5:42
did it. So it ended up being a cool
5:44
stream. That's awesome. That's great. Well,
5:46
we got obviously tons and tons to talk
5:48
about today. I'm gonna slip in a couple
5:51
news items before we dig back into the
5:53
state of the nation. Also, Paula Damming here
5:55
in chat. What's up, Paula? Hey, G. Getting
5:58
her Baldur's Gate 3 stream. spoiled
6:00
by you. We
6:04
are excited to share that the Marvel
6:07
stream, or not stream, the Marvel
6:09
video has an audio-only
6:11
element that released today. We said last
6:14
week we thought it would be about a
6:16
week and it's out, right? It's out. It's
6:18
on the subscription service. I think it's out.
6:20
I think it's out. The subscription service we're
6:22
going to talk about shortly just had like
6:24
a massive dump of more content, hundreds and
6:26
hundreds of hours of more content. So it's
6:28
possible that Marvel got thrown in there. I
6:30
know the plan was to release it today
6:32
and it got held up because I had
6:34
to like rewrite the description. That was the only
6:36
reason. But I think that's it. Yeah,
6:39
keep an ear out for it. You could find it there
6:41
if you want to listen to that. That was really fun.
6:43
And then we talked a lot about it in the weeks
6:45
leading up, but last Friday night we played Rambo at a
6:48
comedy club in New York City and
6:50
it was hilarious and it was fantastic
6:52
and I had an amazing time and
6:55
it was captured as far as I know. They taped
6:57
it. So word on the street is this is going
6:59
to be out at some point. You didn't watch some
7:01
of the videos? I did not watch any of the
7:03
video. How was it? I mean, I started
7:05
watching and I was like, I just can't watch it. Like
7:07
you had, I feel like you had to be there. I
7:10
just didn't want to sit through. It's still so
7:12
fresh, but I mean the energy in that room,
7:15
you know, everyone was on top of each other.
7:17
Like we're sitting on a comedy stage that's
7:19
meant for one single comic and
7:21
it's like five of us up there with
7:23
our laptops, tables, on the shoulder. And the
7:25
audience is right here. There's a woman knitting
7:27
in the front row. It's very strange crowd,
7:29
but I mean, yeah, it was
7:32
just an electric experience that I hope you'll be able
7:34
to capture in video. I started watching it. I was
7:36
like, I can't, I can't watch
7:39
it. Well, we'll see. If it is available
7:42
for you guys to check out, we'll let you know where
7:44
to view it, to listen to it, to
7:46
find it, etc. Alright, let's get in to the
7:49
state of the nation. First
7:51
impressions after revealing all of this
7:53
news, and we'll go back over it
7:55
as we go through, but you know, how did you feel?
7:57
How did you feel about how it all went? How was
7:59
it received? What were the reactions like?
8:02
Good, bad, the ugly, talk to me about it. I
8:04
feel like it was received really well. It's
8:07
not like I was concerned about how it'd be received
8:09
because in the past State of the Nation has been
8:11
kind of you know very controversial like
8:14
everything that happens whenever I open my mouth, but
8:16
you know I think the thing that I was most
8:19
concerned about is that we didn't
8:21
have compared to
8:23
like past State of the Nations there weren't
8:25
like huge announcements of like
8:28
big new projects pertaining
8:30
to content you know in the past State
8:32
of the Nation was like and we're doing
8:34
this and we're doing this and we're releasing
8:36
this and that's really that wasn't what this
8:38
was about this was to kind of give
8:40
a look back at the past year and
8:42
kind of reminisce a little bit and then
8:45
talk about this year's tour the big changes
8:47
to the subscription service and then kind of
8:49
like the other business as usual things that
8:51
we're doing and then other big things that
8:53
we're excited about the retreat that is like
8:56
90% going to happen and Also
8:58
the changes to the Gen Con booth that we've
9:00
been kicking around so like it's a lot of
9:03
exciting stuff But it's much different from like and
9:05
we're doing a 40 episode Star
9:07
Wars show. You know didn't have that
9:09
like Appeal, but
9:11
you know what's nice about is like these are
9:13
things that we feel very very confident about announcing
9:16
now and you know, there's a lot of exciting stuff
9:18
on the horizon. So I think I think
9:21
people are excited Nashville is pretty
9:23
big news The Nashville tour
9:25
stop is not your average. It's
9:28
not your grandfather's tour stop Why
9:31
don't you talk about that for a second? Holy
9:33
shit. They're already getting questions about it in chat
9:35
left and right Yeah, you know
9:39
How am I kick so like this is something I've
9:41
wanted to do for a while You know We obviously
9:43
want to do the con and the con is just
9:45
such a massive project that we don't have we'd be
9:47
taking time away from Content production to focus on that
9:49
so we've got to wait for the timing that is
9:51
right on that and also we need Strategic partners that
9:54
can make sure that we don't think the business trying
9:56
to build this con idea, but we really like that
9:58
idea of bringing community together.
10:01
I thought maybe we
10:03
can pull this off with smaller retreats.
10:07
When we were kicking around what cities to do
10:09
this year, you and I especially were
10:12
like, man, I really want to go back to Nashville.
10:14
But like Nashville, we did two years ago and we
10:16
didn't sell it out, but it was on a Thursday
10:18
night, still very close to COVID. I
10:20
was like, I think we can do Nashville again this year and
10:23
we'd sell better. But how do we make sure
10:25
that we do a big city like that on
10:27
a Saturday night and really
10:29
bring it? What if we do
10:31
a retreat and encourage people to travel out for
10:34
the whole weekend and have one of
10:36
the best fucking weekends of their lives? So
10:38
that's what we've been moving towards
10:40
is like having a three-day,
10:43
two-night retreat in Nashville at
10:45
this amazing resort. McDee
10:49
went out and researched all the
10:51
possible options for what we could do in
10:53
Nashville and presented like what
10:55
he considered to be like a half a
10:57
dozen of the best options and the one
10:59
that we've settled on. It's just
11:02
perfect. So I'm flying out there next week to look
11:04
at the site and it seems
11:06
like we're gonna be putting tickets on sale for
11:08
this retreat next week. It's happening.
11:10
It's like it's it's happening. We're gonna sign
11:13
the contract obviously. If you don't come, we're
11:15
gonna have to we're gonna lose a lot
11:17
of money. What
11:22
are the dates? Did you say that on this? I can't.
11:24
It's Friday June 21st through Sunday
11:27
June 23rd. So you'll come in. We fly
11:29
in from where the fuck are we? Like
11:31
two days Vancouver or something? I'm gonna say.
11:33
We're coming from another show? Yeah
11:36
we're coming from another show. Oh my
11:38
god. We'll fly into I think it's
11:40
planned this. We will fly into Vancouver
11:42
on like a Wednesday, do a show
11:44
in Vancouver Thursday night. I think it's
11:46
Vancouver. I'll look in a second and
11:48
then the next day we'll fly to
11:50
Nashville in the morning. I don't think
11:52
it's Vancouver. No, Vancouver goes to St. Paul. I
11:55
can't. From Denver. Denver, thank you. All
11:57
right, so we're flying to Denver on
11:59
a Wednesday hang out with Rob Kirchovich
12:01
and Skid's old buddies on Wednesday. And then
12:04
we do a show in Denver sold out.
12:06
I'm sure Thursday night and then Friday morning
12:08
we fly to Nashville and we
12:10
start hanging with the nation Friday night is
12:12
going to be like board games, living card
12:14
games, cocktail party, pastor hors d'oeuvres, the whole
12:16
nine yards meet and greet. Uh,
12:18
and then, uh, the next morning is going to be
12:21
probably more tabletop games with I'm sure more board games.
12:23
We're going to be like, uh, bringing
12:25
and you know, aggregating a bunch of
12:28
board games and magic, the gathering, all
12:30
that shit. We'll play that Saturday and then
12:32
fucking luxury bus pulls up, brings
12:34
everybody to the VIP meet and greet. Cause
12:36
if you get the tickets to retreat, it
12:38
comes with a VIP meet and greet ticket.
12:40
You'll come to the meet and greet, which
12:42
is now before the show for this year's
12:44
tour. Then you watch the show bus comes
12:46
back late night ship. And then the
12:48
next morning you have a bagel and you get the fuck out of there.
12:53
Get a bagel and hit the road. Just a disaster
12:55
of a human being. But it was, but it was
12:57
all worth it. Uh, Paul is in
12:59
by the way. Paula says invite me. Paul,
13:03
do you like board games by any chance? We can
13:05
give it to you at cost. Oh
13:09
man. Uh, this, this is going to be
13:11
a really fun weekend, especially if we start
13:14
just like randomly pulling in all these GCN
13:16
personalities. Well, dude, that's kind of like the,
13:18
if this was a kick starter, that's the stretch goal,
13:20
right? Like if it's 60, if it goes really well,
13:22
we could try and get some more rooms, you know,
13:24
cause we want to make sure we get like the
13:26
rooms that don't make us eat shit. Like here's our
13:28
room block. Once we fill that up, we can be
13:30
like, Hey, we get five more rooms. Hey, can we
13:32
get 10 more rooms? Hey, you know what? This is
13:34
going really well. Think we can fly Jared out. Think
13:36
we can get Paul. They can get Mary Lou. You
13:38
know, so like there's a, there's a world where this
13:40
gets big quicker than we're
13:42
ready for it. But ideally this is something that
13:44
grows. And so when you come to a GCN
13:46
retreat, like a ton of GCN personalities are there.
13:49
Who knows what's going to happen this year. I know that
13:51
the glass cannon live crew will be there because we have
13:53
a show in Nashville Saturday night.
13:56
Well, in case you're worried, Troy, Western
13:58
spaghetti and chat. approval from the
14:00
wife to go to Nashville. So that's one.
14:03
That's one. That's one. That's one. Well,
14:06
we put up a poll or
14:08
like a survey on
14:10
fucking Discord a few weeks
14:13
ago, kicking around this idea because
14:15
it's like if we're going to even move forward with this, we
14:17
got to see if people would be willing to do this because
14:19
it's not cheap. It's going to be over $1,500 to get
14:21
to do this and even more if
14:23
you're single occupancy. So make sure you
14:25
buddy up with somebody. And
14:29
so we wanted to get a feel this
14:31
would even work and we got so many
14:33
responses. I was like, let's press go. I
14:35
think we can pull this off. So very,
14:37
very exciting. Very, very, very exciting. We
14:40
kind of glossed over it earlier with those of
14:42
you that don't know if you are so there's
14:44
big news on the subscription service. You teased it
14:46
earlier. I'll sum it up because you've been talking
14:49
for a while. Basically, everything
14:52
almost nearly everything that we've ever
14:54
done that's ever been available both
14:56
out there in the world and
14:58
behind the Patreon paywall is
15:00
now going to be available on Supercast in
15:02
one way or another. It is going to
15:04
be a one stop shop for all
15:07
the content GCN has ever made. And
15:09
it is it's something that people have
15:11
been asking a lot for, but it is an
15:13
incredibly laborious detailed thing to
15:16
move all that content into one
15:18
place. And our
15:20
team has been doing an amazing job and
15:22
it's underway. And most of it is already
15:25
done. And things like
15:28
ad free campaign one and androids
15:30
and aliens and voyagers of the
15:33
jump and you know, all these
15:35
shows that you could also get out on
15:37
you know, podcasts for free elsewhere. You will
15:39
be able to all find it in one
15:41
place under your membership on the GCN subscription
15:43
service. If you go to the if you
15:46
go to join the nation.com, you will find
15:48
a quick and easy way to join up.
15:50
If you're currently on Patreon, you can make
15:52
that switch over which I'd highly recommend. And
15:54
can I share screen here? Does this work
15:56
on cannon fire? Let's go ahead. Try it.
16:00
What are you sharing? Can you guys see this? It's
16:04
coming in. Let's see. So
16:06
that's what it looks like now. Literally every
16:08
show we've ever done is on there. Oh,
16:11
look at all those logos. The
16:13
Game Garage. The Game Garage. No,
16:15
not the Game Garage. And
16:17
on top of that, we also announced
16:19
a 30-day free trial. So the basic
16:22
and premium membership. Anyone can try
16:24
for free for 30 days. That's why it says
16:26
free when you click there. And
16:29
so if you're still, if you haven't made
16:31
the move from Patreon, I said this last
16:33
night, you should use the free migration because
16:35
you're going to lock in your
16:38
prices from Patreon rather than go to the
16:40
new prices. However, if you've never
16:42
subscribed or if you've subscribed to Patreon and
16:44
you don't subscribe anymore, take advantage of the
16:47
30-day free trial. Come back to us and
16:49
you'll see that this is honestly, I spend
16:52
so much money on subscription services and
16:54
cable. What am I doing? I don't
16:56
need Netflix and Hulu and Amazon Prime
16:58
and fucking $300 a month for Verizon.
17:02
This service, if you like what we do,
17:04
I think it's better than all of them.
17:06
We give you so much content and it's
17:08
all great. You know what crap is on
17:10
Netflix? Anyways. But for real,
17:12
for real. I mean, Netflix is now
17:14
what, like $16.99 some months? Some
17:18
months, it's like $21.99. It's
17:20
crazy how expensive it is. And how many
17:22
hours are you consuming of Netflix versus
17:24
in a month versus what you're consuming
17:26
on GCN content? You know what I
17:28
mean? Yeah. I mean, I like love and
17:30
blind as much as the next guy, but... No
17:35
GCP. So anyway, that is
17:37
a very exciting thing to have up and running. It's
17:39
particularly the free trial if you are on the fence,
17:41
if you've been listening to the new campaign 2 and
17:43
you're kind of like, well,
17:45
I want to try out this content, but I
17:47
want to do it for free first, which is
17:50
completely reasonable. We finally have that option up and
17:52
running. And Yeah, so it's been
17:54
fantastic so far. And a huge thank you, like I
17:56
said, to our whole team that has been all hands
17:58
on deck putting that all together. Including
18:00
Muggy who they're producing today and in the
18:02
chat and thank you so much Make D
18:04
for dealing with all of the you know,
18:06
a little bugs and stuff that happened with
18:09
such a huge announcement. So many new things
18:11
that are coming in or any any kind
18:13
of like ah, hanky stuff you guys are
18:15
run into. We're we're working on it. We're
18:17
going to fix it so don't don't worry
18:19
about yeah, you see, I'm Michael. It has
18:21
been that the one laboring to put all
18:23
this content up there. You know it's it's
18:25
It's a shit ton of data entry. and
18:27
so that's why. Glass Cannon Podcast Campaign One
18:30
It is only like a hundred episodes or
18:32
eighty something up there now because we had.
18:34
We been working on this since like November,
18:36
but getting all this content up there is
18:38
backbreaking and we're gonna have all the Cannon
18:40
fodder is up. They're all on to the
18:42
Cannon Fodder thing. Glass Cannon Labs is there
18:44
now as well. That was narrowly. oh yeah,
18:46
what about ever available All the only I
18:48
way through deadlines? like from a different from
18:50
Merseyside. I earned all I words to Dead
18:53
Lands. Everything is up there and die. You
18:55
know if it's not up there yet, We're
18:57
we're We're still getting it up there. It's
18:59
just a massive undertaking. Guy guy
19:01
is enjoying the fifty million emails he's
19:03
getting about new show that a super
19:05
fast systems that and I think he's
19:07
being facetious. yeah we're ever is our
19:09
it's we're basically because like if you're
19:11
the verbal level you also get everything
19:13
twenty five dollars You get everything at
19:16
the premium and basics. So because those
19:18
podcast for released on all three you
19:20
get that notification three times. It's dumb,
19:22
it's a it's a bug in the
19:24
system. Yeah
19:27
what a luckily it's it's kind of or one
19:29
time sick. right and only going to have
19:31
this massive dump of content one times and
19:34
then i hopefully will beats in the group
19:36
ah so anything else any other take ways
19:38
we're going to have obviously some questions here
19:40
a half i should take like early questions
19:42
that are specifically stated in a related now
19:45
i'll wait till the and a way to
19:47
the enemy i want were talking about feel
19:49
free but now we to the and because
19:51
i i honestly i want to get into
19:54
the glass cannon podcast i want to talk
19:56
about the latest episode and obviously as these
19:58
new things come up and the tickets go
20:00
on sale for the tour and everything, you'll
20:02
keep getting new reminders of the new things
20:05
that are happening. So just stay
20:07
with us, stay and we'll
20:09
keep you posted. I'm just like trying to follow the
20:11
chat. It's amazing. So many people are chatting and you
20:13
guys are the best. All right, let's talk Glass
20:16
Cannon podcast. I don't
20:19
know if you know this, Troy, but
20:21
among... Am I on that show? Among
20:23
the comments on YouTube, the
20:26
YouTube's about the latest episode
20:28
of campaign two. A lot
20:31
of love, a lot of
20:33
love for this particular episode.
20:35
The love has been coming
20:37
in hot and heavy. Hot
20:40
and heavy from BeCoiDog. The
20:43
banner was phenomenal. The new
20:45
drop, phenomenal. The synergy,
20:47
phenomenal. And by the way, phenomenal
20:49
is in all caps every time.
20:52
It was really exciting. People really seem
20:54
to respond to the banter. We got
20:56
some great comments. I'm going
20:58
to look at a few of them
21:00
here. Ryan Bonetrage is like, I really
21:02
appreciate the amount of transparency that was
21:05
expressed in the banter as it relates
21:07
to the campaign. Looking inward, talking about
21:09
what's working for you and what might
21:11
not be in your own campaign, I
21:13
think is an important exercise. He says, or
21:15
they say, very healthy to see displayed at
21:17
a table. And I appreciated that comment. Snoop
21:20
Hoggs said, I really respect that
21:22
you included a very frank discussion
21:24
of is the mystery working? It's
21:26
like seeing inside a working
21:29
podcast. You know what I mean? The kind of
21:31
things that's not normally aired. And so yeah, I
21:33
think a lot of people responded well to the
21:35
banter and I appreciate that. I
21:38
will shout out Scubed who said,
21:41
Joe, I totally agree with
21:43
your analysis of the last few episodes. Of course, you're
21:45
going to shut off that one person that agreed with
21:47
your analysis. There was
21:50
literally only one person that
21:52
agreed. Hundreds of comments. enjoy
22:00
the ride. It's something like
22:02
that. Naval gazing? Yeah, like
22:04
you get so angry when
22:07
like you're something
22:09
doesn't immediately make sense. Well,
22:11
yeah. Well, okay. Well, that is true.
22:14
That is a personality flaw. But I would also
22:16
say a lot
22:18
of this is motivated that I immediately
22:21
have a short fuse and get very
22:23
mad when I think the show stinks.
22:25
You know what I mean? It's
22:27
not like I think the show is dragging and that's
22:29
what I don't like. And
22:31
trying to like rationalize and
22:34
reason around that can be a little bit difficult.
22:36
Also like what am I trying to
22:38
convince people that the show is not good? Like
22:40
no, that's not it. I just wanted to be
22:42
honest about how I felt and get it out
22:44
there in a way that made some sense that
22:46
I, you know, some people had made sense to.
22:49
You know, even the people that disagreed were like, you know, some of
22:51
them said it makes sense. But you know what?
22:54
I'm going to jump to Professor Eric for a
22:56
quick second because. Wait, Professor Eric, I'm breaking
22:58
you down though. I
23:01
think you have this very interesting
23:03
personality trait where if it's
23:05
not immediately graspable, you're
23:09
just kind of, you know, if you check out,
23:11
you kind of check out a little bit where
23:13
you get a little angry and I think it's
23:15
because you worry about the pace. But then you
23:17
just want to like get into combat. But if
23:19
the combat is even mildly difficult, you're like, well,
23:21
we're not supposed to be, why did they write
23:23
this? Well, you're early first level. I was supposed
23:25
to fight this. And then you always win that
23:27
combat like 99 times that. Well,
23:30
I mean, I think you're kind of liberally throwing
23:32
around. I think you're kind of liberally throwing around
23:34
always, but I don't know if I am. I
23:37
will tell you what, we'll come. It'll come up
23:39
and we are stupid today because there is
23:42
a re I had like F for example,
23:44
I was complaining about this combat in this
23:46
episode. I was well within my right because
23:48
as I knew, as I knew you
23:51
were getting it wrong. You had
23:53
to be imbalanced. Plant the knock
23:55
says balanced. This is tough, but
23:58
fair. This
24:01
is tough but fair. What did Sydney say?
24:03
Sydney's in here. Sydney, back me
24:05
up! Oh, she's just talking
24:07
about her drop. Yeah, your drop was off. Oh no.
24:10
Oh no. Sydney's doing well.
24:14
What's up, Sid? Thank you for coming
24:16
by and hanging out. I want
24:18
to jump to Professor Eric just for a second to kind
24:21
of back you up. This isn't We Are Stupid. This is
24:23
Professor Eric wanting to weigh in on the banter, and
24:25
I think Professor Eric said this really
24:28
well. Smart guy. Professor Eric,
24:30
really? Really intelligent human being. Yes, I
24:32
agree. All right,
24:34
so this is once again complimenting you.
24:36
On the banter, I think the reason
24:38
why myself and some other Gatewalkers GMs
24:41
have been so impressed is how
24:43
much Troy has brought to life the
24:45
short vignettes from the AP. All
24:48
the critical clues were presented in ways
24:50
that had layers of obscure reference, then
24:52
telegraphing, then more in your face. And
24:55
then here's where this sentence is really interesting.
24:58
It feels like the puzzle will make sense at the end,
25:01
and the players will feel that they could have figured it
25:03
out earlier, but didn't. It will
25:06
feel earned, in my opinion. But to
25:08
feel earned, it has
25:10
to feel confusing, hard, and meandering
25:12
in the middle. Kind
25:15
of like summing up, I think, what I was
25:17
trying to get to with what was bothering me
25:19
about these mystery role-playing games and
25:21
how the hard, confusing, meandering parts
25:24
are not fun for me. They're
25:26
not my favorite. But hearing
25:28
Skid talk about the importance of character and
25:30
how we need to spend more time focusing
25:32
on each other and why that
25:35
was skipped in this particular case. But
25:37
then also thinking
25:39
about how this
25:42
feeling, this time, we
25:45
will look back on and feel like we
25:47
were working towards something. It just might not
25:49
feel that way right now. You just got
25:51
to hold on for the payoff kind of
25:53
thing. But we released content
25:55
in a world where we don't have time to wait
25:58
for the audience to wait for a payoff. They'll
26:00
just leaf. Yeah. Well, the tricky
26:02
thing is like how do you make sure that the
26:04
mystery is interesting all along, that it's not just so
26:07
confusing that you can't figure it
26:10
out, but like you also want to make sure
26:12
that you don't give so many clues that like
26:14
people start to figure it out too early. And
26:16
then that's really tricky. But for me, the reason
26:18
that I'm really letting
26:21
this stretch out more is that it
26:23
forces everyone to role play. Because otherwise,
26:25
all I'm doing is just speeding you
26:27
to the next encounter. Because books got
26:29
plenty of encounters, but plenty of stuff
26:31
that could be easily glossed over as
26:33
a bridge to the next encounter. And
26:36
so by slowing it down and adding this
26:38
level of mystery is just forcing people to
26:40
put the dice away and
26:42
play, and it's going to help reveal
26:45
character that wasn't immediately revealed in the
26:47
first 10 episodes. So that's really the
26:49
purpose of it. But it's also
26:51
not objectively the right way to
26:54
run the adventure. It
26:56
is all about your group. You
26:58
have a group that loves role playing, you
27:00
know, and that is so happy to delve
27:02
into things like where are we going to
27:04
have lunch, and loves
27:07
dealing with the Malchior,
27:09
is that his name Malchior? Loves
27:12
dealing with like, you know, not
27:14
inviting him to lunch and stuff like that. Like,
27:16
they just have so much fun doing that. So
27:18
let them lean into it. And it makes for
27:20
a good game. Do the irony of all
27:22
of this is if I was a player
27:24
in this game, I would want to go
27:26
straight from Boland's treehouse to Kniepo's stuff. So
27:29
yeah, don't give me shit. All I want
27:31
to do. Exactly. I know that
27:33
the game I want to play is not the
27:35
game that's good for radio. Yeah,
27:38
well, yeah, that's fair. All I would want
27:40
to do is like, please just get me
27:42
to that Akka Life fight. Yeah,
27:45
the second. Oh my God,
27:47
this is so funny. All right,
27:49
I wanted to go through just a couple more
27:51
comments here. Oh,
27:53
yeah. So just speaking to what I just said about, you
27:55
know, the kind of table that you have, we had two
27:57
people, BT Wizard and Iara Art, who Iara Art's been listening,
28:00
watching for a long time. Just want
28:03
to say as a listener of actual play
28:05
RPG games, I love the role play aspect
28:07
more than the fighting. It brings the AP
28:09
to life and tells the story. The fighting
28:11
parts are good too, but they're just that,
28:13
fighting. It's fun to see the upgrades and
28:15
what level ups do for a fight is
28:17
definitely part of the story, but overall love
28:19
the role-playing. Just my opinion, love everything you
28:21
all are doing. Keep it up, Les Cannon.
28:23
So thank you for that well-thought-out response and
28:25
the focus on how important role
28:27
play is to to your
28:30
experience. Alright, last thing
28:32
I'll say is, this
28:35
is great. So this speaks to what Skid
28:37
was saying about the characters, right? About how
28:39
we in this campaign, we came in already
28:42
knowing each other, which can be a little
28:44
bit of a tricky hurdle to get over.
28:46
If the AP or campaign that you're playing
28:48
gives the characters the way to meet, and
28:51
we see that happen on screen so to
28:53
speak, you it's
28:56
a really interesting way to start digging into characters,
28:58
but if you feel like you've already had those
29:00
conversations, then how do you broach deeper
29:02
conversations if you never actually had the first
29:04
ones with each other as players? So
29:07
this funny comment stood out to me
29:10
from Plague Clutch, who said, one thing
29:12
I know from the army about unit
29:14
cohesion is the first week no one
29:16
talks. The fourth week everyone's having
29:18
conversations in the nude doing rat tail snaps.
29:20
It doesn't take too too long for people
29:22
to start opening up to each other, and
29:24
I think that's gonna be an important thing
29:27
for us to do as a character in
29:29
the show is get a little bit
29:31
more vulnerable with each other, open up a little bit
29:33
more, and that's only gonna raise all the stakes. That's
29:35
only going to increase the quality
29:37
of the content and the relationships
29:40
that everybody has. Yeah, because you got to think,
29:42
and I think I said this on the show,
29:45
whether they met a month before, a month
29:47
and a half, two months before, when
29:49
some of them met just really,
29:52
really met on the journey to get
29:54
to seven arches. It
29:56
wasn't until the Gorga
29:58
attack, I guess, right? Was that the first
30:00
combat? That like you had to
30:04
try and stay alive and try and keep
30:06
the people around you alive and that's what
30:08
changes everything. You know what I mean? Like
30:10
getting to know someone it's great, but like
30:12
that high stress situation is what really starts
30:14
to galvanize the crew. So it
30:17
is an interesting choice to
30:19
have the AP start with them already kind
30:21
of knowing each other, but the way I
30:23
pictured it is that you really didn't know
30:25
each other. You were just at Dr. Riddleson's
30:28
house researching with other gay walkers.
30:31
Yeah, but that interpretation
30:33
is not how I thought of it. It
30:35
didn't really come out like you had that
30:38
in your head. I'm sure everybody
30:40
had slightly different degrees of what we
30:42
knew about each other in their head.
30:44
Like I remember thinking I should
30:46
walk up to Zephyr and be like, you
30:49
know, Zephyr, so where are you
30:52
from or whatever? Some benign conversation
30:54
to get things started. But I'm like, but that
30:56
flies in the face of the narrative, right? Like
30:58
we've already spoken, we've already been traveling for weeks
31:00
together to get this to whatever. It
31:03
is an annoying, stupid hang up that I have, but it's
31:05
like other APs just give you
31:07
the method to do that easily. This one we kind
31:09
of have to work for and it's fine. We'll go
31:11
back and work for it. There were several comments that
31:13
were just like, do, do
31:15
flashback scenes of you meeting because like we'd
31:17
love that, you know, and I think that
31:19
that's great. We've never done that before. We've
31:21
done every flashback scene we do seems to
31:24
be very character centric on one character. Why
31:26
not do a flashback of brother Amy's first
31:28
walking into a room and, you
31:30
know, locking eyes with Lucky or something like that?
31:32
And what was their conversation like? Bring more of
31:34
Lucky's backstory into it. Anyway, interesting
31:36
thoughts there to, uh, I don't know how to
31:38
deal with an AP that starts in that kind
31:41
of fashion. Yeah. All right. Couple
31:43
quick questions from me on this episode.
31:45
Um, so when we
31:47
cross over into this new land, it
31:49
is very, very railroady. Uh,
31:51
in the sense that almost literally
31:54
magically we are
31:57
drawn to this stump. We are unable to
31:59
walk. off the path. Even when we walk
32:01
off the path, we magically come
32:03
back and there's some very interesting elements
32:05
there because there were similar elements in
32:07
Emerald Spire that had to
32:12
do with the Fe, where you would be walking on
32:14
one path, you would be thinking one thing would happen
32:16
and the forest would change around you. It's kind of
32:18
interesting Fe themes that they've brought in here in really
32:20
cool ways. I just wanted to
32:22
confirm, is this something that is word for word
32:24
in the AP or is this something you're designing
32:26
as a GM to get to the
32:29
action in this part? Is
32:31
there more of a sandbox or are you thinking
32:33
of clever ways to make the characters feel like
32:35
they have to go to this one place? No,
32:37
it's in the AP. It's meant to, that's how
32:39
they describe the world like anytime they step too far off
32:41
the path, all of a sudden they're back on the path.
32:44
With no memory of how
32:47
they got there. Yeah, it's
32:49
like one sentence but if you guys did
32:51
it, I was like, oh cool, I'll make them really feel
32:53
disoriented and it kind of also
32:55
foreshadows the fight as well. Yeah,
32:57
so this oculi fight was awesome,
32:59
it was terrifying. We'll
33:01
get into it in a second with We
33:04
Are Stupid because there were mistakes made but
33:06
when you first read this encounter, is this something that
33:08
you felt was an easy-ish
33:11
encounter, a gatekeeping kind of encounter at
33:13
the outside, like nothing you were too
33:15
worried about? Yeah, like when I
33:18
first read an adventure, I don't dig too much
33:20
when it comes to an encounter. I'm like maybe
33:22
clients at the spells or something but I really
33:24
just go, oh okay, it's a four
33:26
on one fight or whatever, I'll move on and then
33:28
sometimes I re-root it and I'm like, oh shit, he
33:30
summons three creatures. All right, that makes a lot more
33:32
sense. Yeah. But when I
33:34
read this now, I'm like,
33:37
oh okay, this is interesting. Oh okay, so it's
33:39
not until I'm prepping for the episode that I
33:41
realize how I'm going to make a fight out
33:43
of this and it's like all that disorientation is
33:45
going to slow them down. I didn't realize
33:47
how well it would work until we started
33:49
doing it. Like you just couldn't get close
33:51
to it, you could attack it. That
33:54
made all the difference. So it's one of the things
33:56
that I read and I'm like, okay, now I try
33:58
to create what my tactics are going to do. to
34:00
be like, how do I make this
34:02
more than a one-round fight and
34:04
just hope that it works out. But
34:07
seeing it play out in real time, it
34:09
was cool to see how the mechanics sort
34:11
of led to a much more harrowing encounter.
34:14
Do you have general feelings on, like
34:18
general opinions on fae, fae
34:21
adventures, fae encounters, fae areas,
34:24
as a player that's been doing this for decades?
34:28
There's undead campaigns, there's
34:30
dragon campaigns, there's orc
34:32
army campaigns, like this is a fae
34:35
campaign so far. Do
34:37
you have feelings on it as a player? I've
34:39
always been interested in it. What I'm not interested
34:41
in is like the cute part of fae. Like
34:43
that's never, like I don't want to do a
34:46
cute adventure. But
34:48
I never really knew what it was
34:50
like because even in like going back
34:53
to like Pathfinder Society scenarios that we
34:55
played, we rarely did a lot of fae
34:57
stuff. I think if we had done more Emerald Spire, I
34:59
imagine that's a big part of that, but it's just never
35:01
been a part of something I've prepped or played it. So
35:03
because of that, I was interested in it. And now that
35:06
I do it, I'm like, oh, okay, this is just, they're
35:09
annoying and horrifying. So
35:11
I think that's kind of like it's annoying anywhere
35:15
between annoying and horrifying and everything in
35:17
between. But it tends to tip
35:19
one of those two ways. And you started out
35:21
with like Chibi and Beaufort with
35:24
more annoying and pestering and the little
35:26
bees that'll lolly your cake. And
35:29
now it's horrifying. Yeah. And so that's really
35:31
what you're going to delve into here. Yeah,
35:34
there's a big spectrum in the
35:36
fae landscape between like cutesy fae,
35:38
funny fae, a
35:41
tricksy fae and
35:43
like horrifying mind altering fae.
35:47
It contains a bit of all of that. And
35:50
I'm curious, you know what your thoughts are. Let us know in
35:52
the comments and stuff. And obviously live in chat
35:54
if you want to too, because I've heard of
35:56
the fae wild for years. I never
35:58
really adventured in... Is it Faerun? I don't know.
36:00
That's what it is in BG3. I don't know
36:02
if that's like the typical world that D&D 5D
36:04
players adventure in, but like I'm
36:07
curious because I hear about it all the time. Like do you
36:09
guys love adventuring doing fae adventures?
36:11
Are you kind of like I'm over fae
36:13
adventures? Are you like I've never liked
36:15
them? I'm kind of curious to see where
36:18
people stand because they can be super
36:20
frustrating and I'm
36:22
not sure. Faecentral says Tempe the
36:24
Arcane. No,
36:26
I never played the Kingmaker video game. Oh,
36:30
that's Faecentral. Is it interesting? Didn't know that. I
36:32
would have never guessed that. Yeah,
36:36
very interesting. Well, I guess it's not that surprising since
36:38
it I believe at least where it starts a lot
36:40
of it is set near the area where Emerald Spire
36:42
happens and there's a lot of fae stuff near and
36:44
around that the
36:47
echo wood, the echo wood, the forest,
36:49
it's plagued with fae, all kinds of
36:51
fae creatures. All
36:54
right with that let's go on to We Are Stupid
36:56
because I want to dig into this fight. Like you
36:58
said, it was a really tough one and we're gonna
37:00
find out why I think there were mistakes made on
37:02
both sides of the GM screen that may have led
37:05
to the situation that we found
37:07
ourselves in. First
37:09
of all, I'm just gonna say that Zephyr forgot
37:12
about Stunning Fest. This was mentioned
37:15
by Professor Eric. Just you
37:17
know, basically I'm gonna put it up here
37:19
because I want to just show off our
37:21
Demiplane tools. The
37:24
oh geez, that's not the right
37:26
one. Oscillating wave. I skipped ahead! Skipped
37:29
ahead. There we go. All
37:31
right Stunning Fist. There I had it. Stunning
37:34
Fist, we have to remember that she
37:36
has access to this if
37:38
she targets the same creature twice
37:40
and hits once and
37:44
does damage on either of them like bam you
37:46
get to roll that save. You get a save,
37:48
a fortitude save to see if you get stunned.
37:51
She forgot about this against the oculi.
37:53
Now as we've mentioned multiple times, it
37:55
is an incapacitation effect. Which
37:58
means it would be very difficult. to
38:01
get that hit on a creature that's higher
38:03
level than you. And
38:05
in this case, the oculi, at least Professor
38:07
Eric says, is a higher level encounter,
38:10
creature, whatever, so would have to
38:12
critically fail to even just have
38:14
the regular failure of
38:19
stunned one. So it wouldn't have made
38:21
a big deal. Probably wouldn't have infected the fight that much,
38:23
but he just brought it up because he was like, I
38:26
want to make sure Kate's remembering. Don't forget about
38:28
stunning fists because it's on automatically every time
38:30
you do your flurry of blows. That's
38:32
a good thing to remember. All right,
38:35
so let's go back to the light. This
38:37
is an area where he's pointing
38:39
out that he believes you have turned
38:43
around in your mind how the light works. I
38:45
know this, and I just wanted
38:48
to do it differently. Oh, really?
38:50
Yeah. All right, go ahead.
38:53
Say what you want to say. The
38:56
rules on the Thin Lands by the
38:58
book are that artificial light and light
39:00
spells function as usual for
39:02
the purposes of shedding light. They
39:06
shed light as they do. Now, spells
39:08
with the light descriptor also have other
39:11
issues or things that may come up that I don't know anything
39:13
about. He says that that would be spoilery. But
39:16
you even said, like, does it have the light
39:18
descriptor when I cast Divine Lance? There are certain
39:20
light things that may come up in the Thin
39:22
Lands. But we were
39:24
led to believe that only artificial light
39:26
would cut through this magically dim plane
39:28
of – dim light plane of existence,
39:31
but that's not what it says in
39:33
the book. Well, it
39:35
just – it doesn't really
39:37
have any effect. It didn't have any
39:39
effect on anything, right? Well,
39:42
apparently, the light level affects the
39:44
saves to walk into the brambles.
39:48
Like the saves to – like where you're walking
39:50
is my understanding. But that didn't affect any of
39:53
the people that got trapped in the thorns. They
39:55
all had at least
39:57
low light vision so they could see fine. Right,
40:00
but I believe you only take damage when you critically
40:02
fail. Was that not the case? Um,
40:05
I'm trying to like, look here. Yeah,
40:09
anyway, it just it seems like there were
40:11
some little tiny mistakes like that made that
40:13
created, I think stress on our side. You
40:15
take damage no matter what. You take damage
40:17
no matter what? Okay,
40:20
interesting. So you're saying, yeah, basically, I
40:22
realized that I like about a
40:24
round in that I had flipped
40:27
a specific thing about how light
40:29
functions. And I was like, well,
40:31
this has no effect on the combat. So I'm just
40:33
gonna just gonna let it go. But I'm trying to
40:36
just to be fair to what you're explaining. So
40:39
light effects are weaker. That's spells with a
40:41
light. But the thin the entire thin
40:43
lands are dimly lit, they're perpetually shrouded
40:45
in dim light, artificial light, such as
40:47
that from lanterns and spells like light
40:50
function is usual usual. But
40:54
then there was another sentence that doesn't
40:57
contradict that, per se, it's just confusing.
41:02
It's the because the oculi gives off
41:04
an aura. Right.
41:09
And the aura that is given
41:11
off affects only non magical light. Non
41:16
magical bright light within the aura
41:18
becomes dim light. And non magical
41:20
dim light with with the
41:22
with the aura becomes darkness. Right.
41:26
So if I would have had my light spell out, it
41:28
would have had no effect. You
41:30
know, which would be nice.
41:32
I like it, like you said, I don't
41:34
think it really affected the combat that much
41:37
magical light anywhere within the oculi is or
41:39
increases the light level is normal and reduces
41:41
the will save. So that would
41:43
have helped that that's what he was. Sorry, I
41:46
was trying to translate Professor Eric's notes. That's what
41:48
it was. It reduces the will save that
41:51
you know, everybody would have to make
41:53
magical light. Yeah, I'm not doing a good job of
41:55
explaining this. But when I was reading about it, I
41:59
just missed that the light spell functioned
42:01
is normal. Yeah, and the way it's written,
42:03
I can see it right here. It's like
42:05
if I was reading it even remotely quickly,
42:07
I would do the same thing. Artificial
42:10
light, such as that from lanterns, function
42:12
as usual. The little N
42:14
spells like light. It's
42:16
so small and in the middle of that sentence.
42:18
And what happened was I made such a big
42:20
deal about you not being able to do it
42:22
and then using a torch and that worked when
42:24
I realized it a couple seconds later, I didn't
42:26
wanna retcon it. I
42:29
just didn't think it would make that much of a difference. But
42:32
obviously you should have got a bonus tier, we'll save
42:34
and I think that did affect you with the, well
42:38
no, you didn't get lost in it. No,
42:40
I didn't, because I stopped moving. Like immediately, I just
42:42
like stopped moving. It changed the combat a
42:44
little bit for sure. It did change the combat a little bit.
42:46
And also like it'll change it
42:48
going forward. You know what I mean?
42:51
Like there's, we're in the thin lands.
42:53
I mean like for who knows how
42:55
long. Within the stop things might work
42:57
differently. In fact they do, so it's
42:59
just, yeah. Light is one of
43:01
the things that I just get really annoyed
43:03
about. And so whenever things get into the
43:05
nitty gritty of light with dim light and
43:07
darkness, I just try to check out. It's
43:09
like not even a blind spot, it's like
43:11
I hate this. I hate this. So
43:15
it doesn't help that like when things are actually
43:17
really important to the combat, if I'm just like,
43:19
I'll do it later. And
43:23
then you fail yet another, yeah. It
43:25
reminds me of, you know, we would give you shit
43:29
for how you would say that like moon
43:31
does not cast dim light. You go outside
43:33
at night. It's just darkness, it's darkness. Come
43:36
on, there's a moon, like it would be dim light.
43:38
You can kind of see the, no you can't. And
43:40
it's just because you don't want to deal with the
43:42
mechanics. Yeah, I really, really don't. I
43:45
really, really don't. I have to
43:47
get over that. I have to figure out a way to do it.
43:50
It ended up making for a more harrowing
43:52
encounter. Yeah, it sure did. It
43:54
sure did. But obviously one
43:56
that didn't like really debilitate us in a
43:59
huge way. I don't feel like we're at a huge
44:01
disadvantage moving forward or anything like that. But it
44:03
was scary to have this one little monkey
44:05
bird think the first thing we see in
44:07
the thin lands to
44:09
almost control our mind and really put us
44:12
in a bad way, unable
44:14
to move toward it. I
44:16
mean, it was just, you know, by synergizing
44:18
those aid checks along with Sydney's
44:20
Will Save, that got her the ability to
44:22
wham dash up there, which is what I'll
44:24
bring it to now. Let's turn to, let's
44:26
go to Asta. Why not
44:28
go to Asta? We got Sydney here. I hope
44:31
Sydney's still here because we're going to put her
44:33
on blast. Let's
44:36
talk about arcade cascade stance for
44:38
a moment. Arcade
44:40
cascade stance, which is one of
44:42
the dope ass thing that when Sydney first did Oh, here
44:44
she is. Okay. So
44:47
when you first did arcane cascade stance, I thought
44:49
it was the coolest thing ever. Like she
44:51
described the likes, like slowly moving her foot
44:53
around to the back, planting it in and
44:55
that like almost, almost like a dance. Extremely,
44:58
extremely cool. But Professor Eric just pointed out and
45:00
I sent this to sit earlier this week. Remember
45:03
while you're in the stance, your
45:06
melee strikes deal one extra force
45:08
damage. You never know when that's going
45:10
to come into play. So it seems like we forgot to
45:12
deal that extra damage. And also this increases if you,
45:15
to two, if you have weapon specialization and three,
45:17
if you have greater weapon specialization.
45:19
So force damage usually cuts through
45:22
just about everything. So
45:24
that's really cool. Particularly
45:27
if you're trying to get through some sort of difficult resistance.
45:29
And also, I mean, it's, it's too weak.
45:31
You never know when that one extra point can be
45:34
the difference between life and death. So
45:36
just something to keep in mind there. Also as
45:39
Sid charged up, and this was phenomenal.
45:41
I love the scene. There was a comment on YouTube as
45:43
well that was like, loved the,
45:47
whatchamacallit, the, the kind of hero mo
45:49
the hero moment from Asta that Asta
45:51
got to come in with this Katana.
45:53
So here, here we are looking at
45:55
the Katana that she comes
45:57
in charges and does the spell strike and kind of.
46:00
of puts down this really harrowing
46:02
enemy in this really tough encounter.
46:05
Here's an interesting mechanic I had no idea about,
46:07
and I sent this to Sydney as well. It
46:11
has, there's a trait on this weapon. Two
46:13
hand D-10. I
46:16
have not seen this yet in 2E. That's
46:18
awesome. It's something that I just,
46:21
I don't know, I haven't played a character
46:23
that has a weapon that is versatile from
46:25
one hand to two hands. That's awesome. And
46:28
it changes the damage die, Sydney. So
46:30
instead of rolling a D6 even
46:32
on that attack, it should have been rolling a D10, which is so
46:36
freaking cool. It
46:38
makes me want to build a character
46:40
that uses a weapon that vacillates between
46:42
one handed and two handed. Well, think
46:44
about the synergy if you had another
46:46
spell caster that could do something that's
46:49
like double your damage die or go
46:51
up one damage die. If
46:54
you use that sort of like cannonball
46:57
special technique, where you cast that on
46:59
the person with the katana, now instead of doing a D10, it does
47:01
a D12 or 2D10. Like
47:04
there's so many more things you could do
47:06
with a little more like teamwork.
47:08
That's really, really cool. D10. D10.
47:12
Quit for that shit. 2D10. Yep.
47:15
Yep. And so Sid explains here
47:17
in chat that she thought that because of the
47:19
arcane cascades stance, she could not have a free,
47:21
she needed a free hand. And that's
47:23
why she wasn't doing it, but Professor
47:25
Eric pointed out that, sorry,
47:30
he said something about the free hand. She
47:32
never had to drop a hand for anything
47:34
in the interim. And then you
47:36
get the strength bonus as usual. So it should have been the
47:38
D10. So yeah. Anyway, thank you, Professor Eric,
47:40
for pointing that out. And hopefully,
47:43
we remember that going forward. Okay, one more
47:45
big one conversation that we had was, and
47:47
this is the one that I spoiled earlier,
47:50
the oscillating wave. This
47:52
was a fun conversation if you remember this, Troy. This
47:54
was when like, Skid was discussing
47:56
the remaster and the changes that, it's not really
47:58
the remaster, it's the arrival. to the
48:00
Dark Archive that were made to the
48:02
psychic class and his particular ability this
48:04
oscillating wave in which you have to
48:07
vary your He the kinds of energy that
48:09
you use to make a balance So we
48:12
really come in here with the conservation of
48:14
energy, which is what got brought up and
48:16
the discussion was when
48:20
you Do the first time
48:22
in an encounter that you cast a granted
48:24
spell from your conscious rhinocychantra decide
48:26
whether you're adding energy or removing it once
48:28
you add energy You must remove energy
48:30
the next time you cast one of
48:32
these spells. So skid was confused if
48:35
this meant he just Would
48:37
have to cast like, you know produce
48:40
flame which is now ignition
48:42
followed by frost bite Which
48:44
used to be? My
48:47
god, little frost but no he
48:49
was right and we came to the right conclusion
48:52
which professor points out that the
48:56
Remove energy note the ability gains the
48:58
cold trait any damage it deals is
49:00
cold damage in any resistance It's grant
49:03
is it grants is to fire damage
49:05
means that you literally are still casting
49:07
ignition but you're pulling the
49:09
fire out of that spell and infusing
49:12
it with cold which is very cool concept and
49:14
it's a cool idea and it just goes to
49:16
show you how much the Psychic
49:18
can manipulate with their mind the energies around
49:21
them So you're not forced to cast a
49:23
different spell and the reason skid didn't want
49:25
to cast frostbite was because it has a
49:27
different range You know
49:29
or didn't want to cast ignition was because it
49:31
has a shorter range or whatever the case was
49:33
so you can cast frostbite but
49:35
in Infuse it with fire
49:38
damage, which I think is cool and you
49:40
can cast ignition Alternatively
49:43
and infuse it with like cold fire,
49:45
which is a cool concept So we
49:48
just got confirmation on that so appreciate professor Eric
49:50
right in on that. It's great We like Make
49:54
a call and it's right Yes
49:57
agreed. All right,
49:59
let's uh... what's what's take it
50:01
to uh... think of the nature let's get some
50:03
listener mail in before we get out of here
50:07
there it is the key on the one that is
50:11
it's it's
50:21
it uh...
50:29
alright so there
50:31
is some discussion about this uh... to handing
50:33
the katana thing which i want to address
50:36
uh... cydney seems to be like no i definitely think i
50:38
need the free hand to get the extra damage which is
50:40
why i was would you know didn't think i should i
50:42
should uh...
50:45
professor eric it's
50:48
it's a bonus on all melee strikes even to
50:50
have a i don't know maybe maybe we've maybe
50:52
we uh... got a mistake right here but we'll
50:54
look back to it due to laughing shadow which
50:57
is a hybrid study of the laughing
51:00
shadow magus gets time jump is there a
51:02
lot magic is
51:05
for you know while in a s
51:07
arcane cascade stance you gain a plus
51:09
five status bonus to your speeds or
51:11
ten plus foot bonus if you're unarmed
51:13
if you have a free hand while
51:15
in the stance and are attacking a
51:17
flat-footed creature you increase the extra
51:19
damage to three to five if
51:21
you have a weapon weapon or two
51:23
seven if you have greater weapon specialization
51:25
you must have your other hand completely
51:27
free the extra damage doesn't apply to have
51:29
a free hand weapon or other item in
51:32
that hand even if you would normally be
51:34
able to use that hand rather
51:36
things interesting cydney was was
51:39
right essentially so does it seem to be a
51:41
professor eric you gotta get back to us i
51:44
mean obviously he would not know about this laughing
51:46
shadow thing i think he has the character sheets
51:48
per se but uh... interesting
51:50
you have a five foot status bonus
51:53
to your speed ten foot
51:55
if you're unarmed uh... if
51:57
you have a free hand while you're in the stance or attacking a
51:59
five foot creature you increase the extra damage to three, blah, blah, blah.
52:04
All right, so yeah, I guess, you know,
52:06
does that beg the question? Is
52:10
it better to have the higher damage die or
52:12
to have the plus three to damage? What's
52:15
the damage die? It goes from D6 to D10.
52:18
To D10, yeah, no, it's better to have the D10. That's
52:21
what I would think. Unless you have greater
52:23
weapon specialization, a flat seven is
52:26
better than the average D10. Yeah,
52:31
that's what I would think. So like, well,
52:34
I guess it's the difference between six and 10, right?
52:36
Your average for six is three, your average 10 is
52:38
five. So it's kind of a plus two versus a
52:40
plus three. I guess it assumes that Omega's never uses
52:43
a katana because the D10's better. What other
52:45
reason would you need to have a free
52:47
hand if you can use your sword to
52:49
cast as the somatic,
52:52
to cast somatically? I
52:55
mean, that's cool and all, but yeah,
52:57
this is so interesting. This
53:00
is only helpful if you don't have a katana. I
53:03
think so. And I also think that like we- And
53:05
it has to be against a flat-footed creature. It
53:08
does? Yeah, which she wasn't attacking,
53:11
so. Oh.
53:13
Sydney is wrong. Oh, okay,
53:15
so we go back to Sydney being
53:17
completely wrong. I was ready to possibly
53:20
offer up a cannonball cat. It's so
53:22
funny hat. But
53:24
now saying that it has to be against a
53:26
flat-footed creature. And are
53:29
attacking a flat-footed creature.
53:32
So it's almost like a sneak attack damage.
53:34
She used RK cascade for the speed. Yeah,
53:37
yeah, no, no, it makes sense. But
53:39
this says, if you have a free hand, you get
53:41
this bonus damage. You don't have to have a free
53:43
hand, you just don't get the bonus damage, but you
53:45
still bump to a D10, right?
53:49
Troy, are you and I- You get this the
53:51
same way. Laughing Shadow gives you the status bonus
53:53
to speed, regardless of your hands. If you have
53:55
a free hand and you're attacking a flat-footed creature
53:57
on the third Tuesday of the month, then you
53:59
get the- I can't describe it. Naratu
54:01
says, Sydney, you're right in
54:03
my heart. You're
54:06
wrong for all the wrong reasons. Sydney
54:09
says, I'll see you by cell phone. This
54:13
is so awesome to have it sit here live. All
54:15
right, so let's go on a list email.
54:18
Let's take a few questions, and then we'll
54:20
let you get on your merry. Let's
54:23
go to Western Spaghetti, who is
54:25
so in for Nashville. I
54:27
think Western Spaghetti might have asked like five
54:29
Nashville questions. Five. I
54:32
guess Western Spaghetti. OK, so here's an
54:34
overall question. What games can we expect
54:36
to be ran at Nashville? Like are
54:39
there RPGs being run, or
54:41
is this a board game
54:43
convention with RPG actual play shows
54:46
at night? Well, I mean, if we did what you
54:48
and I want to do, it would be all board
54:50
games. But some people want to play RPGs, so we're
54:52
going to have that. I think that Friday night is
54:54
definitely going to be the focus is going to be
54:56
on board games and living guard games, because it's a
54:59
smaller footprint, a lot easier to just like sit down
55:01
and grab people, and it encourages more
55:03
socialization, where it's like now you sit
55:05
with these people for four hours. Now
55:07
we'll see. My plan is like. And
55:09
just play a character. Right. Just play
55:11
with this. Whatever you do, don't be
55:13
yourself. That would be ridiculous. Even then,
55:15
I want to see if we can
55:17
make these like a faster turnover on
55:20
Saturday, so people get to experience more
55:22
people at the con. Because as much
55:24
as it's about hanging out with us, it's about hanging out
55:26
with each other. I said this last night. It's like so
55:28
many like-minded people. You walk into that room, you know you
55:30
immediately have about eight things in common. That doesn't
55:32
happen all the time. And so what I'd like
55:34
to do is once all the tickets are sold,
55:36
I want to like reach out to everybody in
55:39
the group and with surveys. It's like, what do
55:41
you want to see? Because I have an idea
55:43
of what is going to make a
55:45
great weekend, but I want to hear from the people
55:47
kind of crowdsource what you want to see. We may
55:49
find out that nobody wants to play RPGs, or people
55:51
might be like, I don't have any interesting board games.
55:53
I just want RPG. 40
55:56
out of the 50 people that respond do that. We can really
55:58
share with you 12 people. We could
56:00
do that. We could actually do that. We could do
56:02
that. Maybe not 12, but we could,
56:04
you know, people are like, man, I would
56:06
love to just play
56:09
original Dark
56:14
Souls with Joe and Troy. Ten
56:17
people say that, maybe we'll get a fucking TV. I
56:20
mean, the space is going to be pretty
56:22
big. You know, that's one of the reasons I'm doing
56:24
the site visit, to see if we want to get a larger
56:26
space or a smaller space. Yeah,
56:30
I mean, I really want to crowdsource it and
56:32
be so on top of like what people want
56:35
as much as what we want to offer
56:37
so that the weekend is really tailored
56:40
to the specifics of the nation. And
56:42
as this grows, we're armed with that feedback
56:44
to keep making it better and better and
56:46
better. Like, I want people to walk away
56:49
and be like, that weekend was
56:51
phenomenal. I can't wait to do that again. Yeah.
56:56
Travis Green says the Marvel
56:58
stream was great and shows
57:00
y'all keeping it family friendly.
57:02
Any thought about a kid
57:04
friendly RPG podcast? I
57:07
said something about it last year. It's something
57:09
that's always been on our mind. You know,
57:11
I think it'd be cool if parents could
57:14
watch with their kids, you know, just but
57:16
then we can't invite Sydney. And
57:18
a lot of people love it. Yeah.
57:21
And like, skid jokes would go over all of their heads.
57:25
Most of the parents' heads as well. So
57:27
it kind of really limits what the cast
57:29
can be. But you know, with Marvel, if
57:31
we continue to work with them, I think
57:33
it's going to be a lot of PG
57:35
type content. It's just, it's Disney. That's what
57:37
it's going to be. And so I think,
57:39
wouldn't you say that kids could watch the
57:42
Good Nuts? Yes. Yeah.
57:45
I would think so. There's an S-bomb in
57:47
there. But like... We say
57:49
poof? We say poof? No, we
57:52
say shit. I thought we cut shit. Yeah. It's
57:54
not past the goalie. But like, it was a real quick one.
57:57
But the, yeah, F-bombs, none of that and stuff like
57:59
that. Yeah, it's very
58:02
PG, I think, PG to PG-13. But
58:06
yeah, it's definitely something we've talked about
58:08
and we want to do. So
58:11
yeah, it's... We
58:14
talked about it many years ago and it just never
58:16
came together and we've talked about it again more recently.
58:18
So yeah, it's definitely on our minds. I'd
58:20
love to make something that I could watch with the kids.
58:23
Exactly. Exactly. It's
58:25
been on my wife's mind for a long time too. She's been like,
58:27
why don't you do this? It's just so... It's easy. It's
58:29
a fruit. Harder than you think though. It is.
58:32
It's like we really... We're not children's show hosts.
58:34
You know, we can make a show where we
58:36
don't swear and we don't make
58:39
too many anachronistic jokes that would fly
58:41
over everyone's head. But
58:43
you know, it's different, like doing something that
58:45
is really geared towards children. It's an
58:47
all different beast. But it's something
58:49
we have... It's like on our... The top of our
58:52
to-do list of something we'd like to do is just
58:54
finding the right partner and project and
58:56
team. Yeah. I
58:58
think Sid Hoffman says the customer facing updates have
59:00
been great, but I'd like to know more about
59:03
what goes on inside of the business as well.
59:06
How many FT folks are at GCN right now?
59:08
Of full time folks. I was like, what does
59:10
that mean? Has Matthew given up being a playwright
59:12
yet to come on full time? I'd love to
59:14
know more about how the business has grown and
59:16
what it looks like today. That's
59:19
a great question. I mean, I think
59:21
you can sort of divine by listening
59:23
to our shows, who's
59:25
working on what. You know that we have McD working
59:27
for us as a community manager and
59:29
producer and in sales and marketing. You
59:32
know that CJ is involved in Francis
59:35
in every episode of Gatewalkers. And
59:38
Troy mentioned Michael, who's handling a lot of the
59:40
uploading and stuff like that. That's really the base
59:42
of employees that we have right now, including the
59:45
founders. No, Matthew is not giving up playwriting. He
59:47
never will give up writing or playwriting. So that's
59:49
me and Skit, or like that's it.
59:51
That rounds it out. Yeah. Yeah,
59:54
me, you and Skit. You know, we've
59:56
got a Jared is basically a full time
59:58
employee and we have contractors. We
1:00:00
have contractors that we use so regularly. Our
1:00:03
videographer on tour is the same videographer for
1:00:05
every show. Our videographer on our cinematographer on
1:00:07
the Glass podcast is the same every episode.
1:00:10
Those kind of contractors are not
1:00:12
full-time per se. Director of sales and marketing. Yes.
1:00:15
You've got Matt Etting on like 90 hours a
1:00:17
week. So
1:00:21
yeah, that's about the size of it. Eight to
1:00:23
nine people that are working regularly every day to
1:00:25
put all this content out there. And then of
1:00:27
course all the performer contractors that we have out
1:00:30
there that help make
1:00:32
our shows great. You know what, I want to
1:00:34
just bring up for a second because Paula is still here and
1:00:36
she mentioned something earlier about she liked the
1:00:38
idea of having a flashback scene of two characters meeting.
1:00:40
They kind of already know each other but we didn't
1:00:42
see the meeting. I hadn't thought
1:00:45
about it before but that's also how Blood of
1:00:47
the Wild started. Like in Blood of the Wild
1:00:49
we grew up together because you're in
1:00:51
the same clan, prehistoric clan.
1:00:54
It's like meeting a tavern, you know what I mean? And
1:00:57
it's so funny, like it just occurred to me that that
1:00:59
never seemed to be a hurdle to getting
1:01:01
to where we wanted to be. And there is
1:01:03
a great mystery in this whole campaign. So I
1:01:06
think I need to go back and examine Blood of
1:01:08
the Wild. See like what happened there? What happened there
1:01:10
organically? What did we do there to kind of grow
1:01:12
those character relationships over time even though they quote unquote
1:01:14
grew up together? We
1:01:18
still were learning about each other as we go.
1:01:21
Anyway, it's an interesting conversation
1:01:23
to bring up and obviously
1:01:25
people like Paula and Mary
1:01:27
Lou and Ross and Kate
1:01:29
and Sid, like these are the people
1:01:31
that are – they're not employees per se
1:01:33
but we work with each other every single
1:01:35
week all year long. All
1:01:38
right. Question
1:01:42
spaghetti again. Oh, this is a good question.
1:01:44
Can we volunteer to run games at Nashville?
1:01:47
Is there any idea as to what that
1:01:49
approach is going to be yet? Yeah,
1:01:51
I would be speaking presumptuously. We haven't got
1:01:53
to that part of the planning yet. I
1:01:56
imagine if Saturday is going to be more
1:01:58
focused on RPGs. will
1:02:00
need GMs to run it. I mean, I personally would
1:02:02
love to just play in a game rather
1:02:04
than like prep something. But you know, you wanna make sure
1:02:06
that you have the right crew
1:02:08
of GMs. There might be people who are like,
1:02:10
yeah, I'll GM. Oh, what's your experience? I mean,
1:02:12
I've never done it, but I'll do it. I
1:02:15
listen to your show. Yeah, no, no. Wait, wait,
1:02:17
wait, you only listen to Troy GM? Please, no.
1:02:19
Do you remember when we did, it was like
1:02:21
the last live show that we did before Glass
1:02:23
Cannon Live happened. It was at the beer garden
1:02:25
at Bohemian Hall in Queens. And the
1:02:28
first part of the day was six hours
1:02:30
of role-playing games. And we had to have, I
1:02:33
think like 12, we had 12 tables with
1:02:35
GMs and all the GMs people had to basically
1:02:37
apply. They had to like reach out and be
1:02:39
like, I'll GM. And at the time we had
1:02:41
like hung out with those people enough at cons
1:02:43
or like knew them to be like, I think
1:02:46
we can trust so and so to GM. Like
1:02:48
they were all, I think they were
1:02:50
all people that we knew in some way that
1:02:53
we felt like comfortable letting them run a table.
1:02:55
I think it would be kind of the same vibe. Like I'd have
1:02:58
to make sure that we had, that
1:03:00
we'd found a proper way to vet people.
1:03:02
I'm sure everybody in the niche is wonderful,
1:03:04
but like making sure that the people that
1:03:06
are running those games, it's the right thing.
1:03:09
Maybe it just has to be like Muse,
1:03:11
Skid, Matthew, and it could
1:03:13
be a K-run game. Well, look, a big
1:03:15
part of this event, and you said it,
1:03:17
and it's something that's been discussed internally is
1:03:20
like it's so vital
1:03:22
that everybody that comes has
1:03:24
the greatest time ever, ever.
1:03:28
That's the goal. So our goal is the
1:03:30
greatest time of your life. So if that's the
1:03:32
goal that we're setting, a
1:03:34
bad GM will ruin a weekend. It'll ruin a
1:03:36
weekend for you. You cannot sit at the table
1:03:38
for four hours with somebody that
1:03:41
just makes you miserable. So that's why vetting
1:03:43
up that kind of stuff is gonna be
1:03:45
important. So Western Spaghetti,
1:03:47
are you an asshole? If
1:03:50
not, you might be able to GM in nature.
1:03:52
Call in. Call in. All
1:03:56
right, so a couple more. JS Rose
1:03:58
says, Troy mentioned an... emphasis on new
1:04:01
shows coming where the developers are at least
1:04:03
key partners. Does that mean that any
1:04:05
games where that's not the case would
1:04:07
be routed to Glass Cannon Labs at
1:04:09
best? It's a
1:04:12
good question. I think I talked about this
1:04:14
more in the Ask
1:04:17
Me Anything Q&A that I did on Discord after
1:04:19
the show. Basically,
1:04:22
like for a long time, we've just produced
1:04:24
shows with our own dime and
1:04:26
they, you know, to help kind of
1:04:28
like build our repertory, build our name
1:04:30
and build the sort of library of
1:04:32
content that we have. As
1:04:34
we started to grow, we just realized we
1:04:36
couldn't afford to keep producing these shows because
1:04:39
they don't bring in enough revenue
1:04:41
to like the expenses are way more than the
1:04:43
revenue that the shows bring in. Initially, that's just
1:04:45
part of it. Like you're trying to build a
1:04:48
body of work, you're trying to get your name out there, you got to do what
1:04:50
you got to do. So then we started to
1:04:52
bring on sponsors for shows, but we're still,
1:04:55
you know, funding the shows as well for
1:04:57
the most part. We've got all the shows,
1:04:59
but some of them and they still don't,
1:05:01
the juice isn't worth the squeeze, the return
1:05:03
on investment for the amount of money and
1:05:05
time they were putting into the shows. It
1:05:07
just doesn't work. So now we really have
1:05:09
to move forward and ensure that the shows
1:05:11
that we're producing are fully sponsored by other
1:05:14
entities, whether that be publishers, you know, third
1:05:16
party developers, people in the industry, fucking
1:05:19
right guard, sports stick, you know, whatever it
1:05:21
could be because then, you
1:05:23
know, we can, we're able to
1:05:25
build content and not hemorrhage money because
1:05:27
the shows just don't, the shows in
1:05:30
and of themselves don't bring in enough
1:05:32
revenue, whether it's on Twitch, whether it's
1:05:34
on YouTube. And so we have to
1:05:36
make sure that we're partnered with people
1:05:38
who can, you know, put
1:05:41
together teams to be able to sponsor these
1:05:43
shows. And even Glass Cannon Labs, like we're
1:05:45
just at a point right now where we
1:05:47
can't, we can't really produce
1:05:50
too much content beyond what we're already
1:05:52
producing unless we're with the right partners.
1:05:54
And so, you know, Glass Cannon Podcast,
1:05:57
we have some great partners that help
1:05:59
us. you know, defray a lot
1:06:01
of the cost but like we're still paying into
1:06:03
shows like that but that's the flagship show. We
1:06:05
have to do that. Get in the trunk, Legacy
1:06:07
of the Ancients, Blood of the Wild, these are
1:06:10
the cornerstones of our subscription service. It is certainly
1:06:12
worth doing those shows without any
1:06:14
type of sponsorship but like we can't just
1:06:16
be like, man, I want to fucking play
1:06:18
Star Wars. Let's do a 40 episode Star
1:06:20
Wars and we'll bankroll it. Like as much
1:06:22
as we'd like to do that, it's just
1:06:25
not a sound business decision for
1:06:27
us as much as we'd really like to play more
1:06:29
Star Wars. Yeah, yeah. Oh my
1:06:31
God, that'd be so fun. Cambian
1:06:34
asked earlier, I just want to point this out. So
1:06:37
you're saying you're just not ready yet to
1:06:39
announce the 40 episode Star Wars show? We're
1:06:42
waiting to hear from Lucas.
1:06:45
Star Wars. We're waiting to
1:06:47
hear from Star Wars. Alright,
1:06:49
one more and this is an interesting one. In
1:06:51
fact, I don't even know the answer to this
1:06:53
one. Steve Horace says, what's
1:06:55
up? Sean,
1:06:57
what are the Gen Con booth
1:06:59
gaming tables going to look like? This
1:07:02
is something you mentioned at the state of the
1:07:04
nation, I presume? Yeah, yeah. Well, I mean, I
1:07:06
even said, I was like, this is in such
1:07:09
early development. I shouldn't be talking about it, but
1:07:11
let's talk about it. Yeah, you know, for the
1:07:13
past two years, we had our booth at Gen
1:07:15
Con. We did the Fishbowl. We broadcast more
1:07:18
than a dozen shows and then did a bunch
1:07:20
of shows outside the con and it was great.
1:07:23
We love, like, we have so many publishers that
1:07:25
we work with now and game developers that have
1:07:27
products that like, they wait for
1:07:29
Gen Con to really drop these things. And
1:07:31
so we just started thinking, we were like, we think there's a way
1:07:33
that we can achieve that. Like, let's record
1:07:36
all of these shows in advance. They have advanced
1:07:38
copies of the stuff. Let's put a little more
1:07:40
production value into it. Debut those
1:07:42
during Gen Con for all the people that can't come
1:07:44
to the con, they can still see all those shows.
1:07:46
They can then immediately buy those shows because they'll be
1:07:48
available, buy those products rather because
1:07:50
they usually drop at Gen Con. But then spend
1:07:52
our time at the con using
1:07:54
that as an opportunity to connect with the nation
1:07:57
more, to connect with people. It's nice people come up and
1:07:59
watch. watch a show being recorded in action, but
1:08:02
we're like animals in the zoo. Now come and
1:08:04
sit and play with us. All those personalities that
1:08:06
were on these shows with us, they'll be at
1:08:08
a seat at the table too. It's
1:08:11
like, oh, from 12 to 4 this day, Troy is going
1:08:13
to be at that table and Nora is going to be
1:08:15
playing. Over there, Joe is going to be running a game
1:08:17
and Kate's going to always be a player. We're
1:08:20
still trying to figure out what it's going to look like, but
1:08:23
there'll be merch, the
1:08:25
shows will be on the TV, hopefully, so you
1:08:27
can see those shows happening. Search your
1:08:29
Bluetooth on, you can listen to it on
1:08:31
Twitch, and then focus on doing more shows
1:08:33
at the con in addition to the shows
1:08:35
outside. We could only do two shows last
1:08:38
year because we're producing 14 shows
1:08:40
in the booth. How many shows can we do at
1:08:42
the con if we don't do that, if our time
1:08:44
is spent really doing that, you
1:08:46
know, get your hands dirty, get some
1:08:49
babies and shake it
1:08:51
hands. Nice to meet you. Nice
1:08:59
to meet you. Oh,
1:09:02
man. All right. Well, I listen,
1:09:04
we're going to get back to regular listener mail
1:09:06
next week. Thank you guys for
1:09:08
chatting in live. I hope we answered some of
1:09:11
your questions about State of the Nation and other
1:09:13
things, particularly Nashville, which is very exciting. We
1:09:15
are, when you want to do listener mail or
1:09:17
you want to write in, you have any questions,
1:09:19
you think it's something after this stream, write
1:09:22
in a contact at glasscannonetwork.com
1:09:25
and you can get your question in that way.
1:09:27
You can also go to our website and follow
1:09:29
the link through to the listener mail submission form,
1:09:31
and we get questions in that way as well.
1:09:33
So don't forget to get your questions in. Keep
1:09:36
commenting on YouTube. I want to bring those up on the show
1:09:38
as well. Thank you guys so much for hanging out. That's going
1:09:40
to wrap it up, buddy. That's it.
1:09:43
Dude, this is fantastic. I'm glad we did this. It's
1:09:46
just, it's going to be a hell of a year. Very,
1:09:48
very exciting year. It's going to be another,
1:09:50
another hell of a year at the Glass Cannon Network. Thanks
1:09:53
to everybody for hanging out. Watch the live. I wish
1:09:55
I could say every one of your names, but I'm running out of time. Thanks
1:09:58
everybody. Have a good one. We've got
1:10:00
Glass Cannon tomorrow, I'm streaming tomorrow, we've got stuff
1:10:02
coming next week, it's going to be amazing. We'll
1:10:05
see you soon. Bye. It's
1:10:10
time to make your membership official.
1:10:12
Become an official member of the
1:10:14
nation today at jointhenace.com. That's jointhenace.com
1:10:17
where you'll get access to exclusive
1:10:19
podcasts and live streams you can't
1:10:22
find anywhere else. See what everybody's
1:10:24
talking about and join the nation
1:10:26
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