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Cannon Fodder 2/14/24

Cannon Fodder 2/14/24

Released Thursday, 15th February 2024
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Cannon Fodder 2/14/24

Cannon Fodder 2/14/24

Cannon Fodder 2/14/24

Cannon Fodder 2/14/24

Thursday, 15th February 2024
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Episode Transcript

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0:00

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life of the party. Oh baby, mama's bringing

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to Cannon Fodder, a

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behind the scenes look at the Glass Cannon Network.

1:00

Hello! Can you hear me? I

1:02

can't hear you Joe. Cannon fodder

1:04

live, everything sucks. Well, I

1:17

just want to let

1:19

the nation know I wish them

1:21

a happy Valentine's

1:24

Day. Everybody on the

1:32

audio podcast heard it, put the Twitch

1:34

people in here. Upside Twitch people! I

1:36

love you so much for coming out

1:38

and hanging out with us live today!

1:40

It's a live FOD, good buddy. Live

1:42

FOD. Yeah, and so it's going to

1:44

have a few hiccups. I'm like, I'm in

1:47

Discord, but I can't hear him. Let me quickly go

1:49

in Discord. He's not in Discord. Oh, he's just muted

1:51

like the easiest fix. Just straight up muted

1:53

to the audience. But hey, this is

1:56

what happens when you go live. We're

1:58

here. But yeah, nobody, nobody notices. in

2:00

the podcast so it doesn't matter. What's up

2:02

everybody? What's up, Jim with two ends and

2:04

wide-gestured six-gun Joe! Thank you

2:06

for hanging out, watching live today. We had to

2:08

do a very special live FOD. Troy hit me

2:11

up last week. He's like, yo, post

2:13

State of the Nation, we

2:15

got to have a little fallout

2:17

live FOD stream.

2:20

And I was like, I'm in! And

2:22

here we are. We're going to do it live. We're

2:24

doing it live! We're doing it live! We

2:27

want to go back over some of this State

2:29

of the Nation stuff in case you missed it,

2:31

audio listeners, and give you a chance to hear

2:33

the news straight from

2:36

Troy and I. And then also we'll take

2:38

live feedback and questions from the chat.

2:40

We're also going to just talk about some other news

2:43

that's going on. We're going to talk about Glass

2:46

Cannon podcast episode, whatever

2:48

it is, 21? 21, I think, yeah. Yeah,

2:51

episode 21 of Gatewalkers. We got a

2:53

chunky We Are Stupid list. Mr. Mael, I think it's

2:55

all going to be live. This is going to be

2:57

a really, really fun show. So thank you all for

2:59

coming out and hanging out with us. Troy,

3:02

you just got off streaming. You

3:05

were just streaming with

3:08

all these fine folks watching you. This

3:10

has been a weird week. Like it is just

3:13

from 9 a.m. Monday until right now. It's just

3:15

been like, I'm still

3:17

wearing everything down to the same underwear that

3:19

I was wearing during the State of the

3:21

Nation. All I've done is change my background

3:23

color. It's just so nonstop. Now

3:26

all I do is play video games the past two hours.

3:28

But that was great. And then I

3:30

just come straight into this. It's kind of crazy,

3:32

but it's fun. It doesn't feel too stressful. I've

3:34

been front-loading my weeks a lot lately so that

3:37

Thursday and Friday, I used to backload them and

3:39

then I would just dread the work all week.

3:41

I've been front-loading them. So then just Monday is

3:43

horrible and Tuesday is kind of bad, but then

3:45

I can kind of coast through the rest of

3:48

the week. That's awesome, man. Well,

3:51

how was the stream? How was the Baldur's Gate 3 stream?

3:54

It was great. It was great times.

3:57

So I finished act one and

3:59

at a certain point in the act. when you kind of have two options.

4:01

This is kind of a little spoiler-ly. To

4:03

get to the next portion, you can either go through

4:05

the Underdark or go through the Mountain Pass. And I

4:07

uncovered two ways to go to the Mountain Pass, but

4:09

I was like, I want to do the Underdark. So

4:12

I did the entire Underdark and I kept going to

4:14

the Underdark and then I just ended up in the

4:16

next area. Well, I've been exploring that next area, the

4:18

ruined battlefield, Act Two, for, I don't

4:20

know, four or five hours now. And I

4:22

found a way to the Mountain Pass. And

4:25

I'm like, holy shit, I gotta go

4:27

back to Act One because it's basically back to Act

4:29

One, but there's kind of an important set point for

4:31

one of the characters in my party, this

4:34

Githy Yankee. And so I'd become close with

4:36

her. We were having sex and then I

4:38

broke it off. I finally broke it off

4:40

with her. And so I was like, I gotta at least do

4:42

this. And then maybe I gotta leave her there and be like,

4:44

see ya. On

4:46

the other side of the Mountain Pass. I'm thinking it's

4:48

gonna be like super lame because I'm like, at this

4:50

point, I'm so overleveled for this. My

4:52

wizard just unlocked fourth level spells. It's

4:55

like mind blowing how powerful these

4:57

spells are now. I'm

4:59

like, I gotta go back to the greater invisibility and shit.

5:02

And I'm like, all right, I guess all because the

5:05

completion is to me, it's like,

5:07

I gotta do it all. Immediately run into a

5:09

fight with ghouls, ghasts, and these, I can't remember,

5:11

skeletal, like

5:14

dead farmers or whatever they're called. And get

5:16

like annihilated. And

5:18

I'm like, well, let's start that fight again. Ghouls, they only

5:20

have 22 hit points. But you get paralyzed and then they

5:23

just kill, kill, kill, kill,

5:25

kill, and I was like, fuck, we gotta play this. And

5:28

then you end up strange aeons, Mrs.

5:30

Old Lady fight against the ghouls. Every

5:32

time that you guys fought ghouls, how

5:35

nasty that paralysis can be.

5:37

It really felt played perfectly

5:40

like a tabletop game in the way Baldur's Gate

5:42

did it. So it ended up being a cool

5:44

stream. That's awesome. That's great. Well,

5:46

we got obviously tons and tons to talk

5:48

about today. I'm gonna slip in a couple

5:51

news items before we dig back into the

5:53

state of the nation. Also, Paula Damming here

5:55

in chat. What's up, Paula? Hey, G. Getting

5:58

her Baldur's Gate 3 stream. spoiled

6:00

by you. We

6:04

are excited to share that the Marvel

6:07

stream, or not stream, the Marvel

6:09

video has an audio-only

6:11

element that released today. We said last

6:14

week we thought it would be about a

6:16

week and it's out, right? It's out. It's

6:18

on the subscription service. I think it's out.

6:20

I think it's out. The subscription service we're

6:22

going to talk about shortly just had like

6:24

a massive dump of more content, hundreds and

6:26

hundreds of hours of more content. So it's

6:28

possible that Marvel got thrown in there. I

6:30

know the plan was to release it today

6:32

and it got held up because I had

6:34

to like rewrite the description. That was the only

6:36

reason. But I think that's it. Yeah,

6:39

keep an ear out for it. You could find it there

6:41

if you want to listen to that. That was really fun.

6:43

And then we talked a lot about it in the weeks

6:45

leading up, but last Friday night we played Rambo at a

6:48

comedy club in New York City and

6:50

it was hilarious and it was fantastic

6:52

and I had an amazing time and

6:55

it was captured as far as I know. They taped

6:57

it. So word on the street is this is going

6:59

to be out at some point. You didn't watch some

7:01

of the videos? I did not watch any of the

7:03

video. How was it? I mean, I started

7:05

watching and I was like, I just can't watch it. Like

7:07

you had, I feel like you had to be there. I

7:10

just didn't want to sit through. It's still so

7:12

fresh, but I mean the energy in that room,

7:15

you know, everyone was on top of each other.

7:17

Like we're sitting on a comedy stage that's

7:19

meant for one single comic and

7:21

it's like five of us up there with

7:23

our laptops, tables, on the shoulder. And the

7:25

audience is right here. There's a woman knitting

7:27

in the front row. It's very strange crowd,

7:29

but I mean, yeah, it was

7:32

just an electric experience that I hope you'll be able

7:34

to capture in video. I started watching it. I was

7:36

like, I can't, I can't watch

7:39

it. Well, we'll see. If it is available

7:42

for you guys to check out, we'll let you know where

7:44

to view it, to listen to it, to

7:46

find it, etc. Alright, let's get in to the

7:49

state of the nation. First

7:51

impressions after revealing all of this

7:53

news, and we'll go back over it

7:55

as we go through, but you know, how did you feel?

7:57

How did you feel about how it all went? How was

7:59

it received? What were the reactions like?

8:02

Good, bad, the ugly, talk to me about it. I

8:04

feel like it was received really well. It's

8:07

not like I was concerned about how it'd be received

8:09

because in the past State of the Nation has been

8:11

kind of you know very controversial like

8:14

everything that happens whenever I open my mouth, but

8:16

you know I think the thing that I was most

8:19

concerned about is that we didn't

8:21

have compared to

8:23

like past State of the Nations there weren't

8:25

like huge announcements of like

8:28

big new projects pertaining

8:30

to content you know in the past State

8:32

of the Nation was like and we're doing

8:34

this and we're doing this and we're releasing

8:36

this and that's really that wasn't what this

8:38

was about this was to kind of give

8:40

a look back at the past year and

8:42

kind of reminisce a little bit and then

8:45

talk about this year's tour the big changes

8:47

to the subscription service and then kind of

8:49

like the other business as usual things that

8:51

we're doing and then other big things that

8:53

we're excited about the retreat that is like

8:56

90% going to happen and Also

8:58

the changes to the Gen Con booth that we've

9:00

been kicking around so like it's a lot of

9:03

exciting stuff But it's much different from like and

9:05

we're doing a 40 episode Star

9:07

Wars show. You know didn't have that

9:09

like Appeal, but

9:11

you know what's nice about is like these are

9:13

things that we feel very very confident about announcing

9:16

now and you know, there's a lot of exciting stuff

9:18

on the horizon. So I think I think

9:21

people are excited Nashville is pretty

9:23

big news The Nashville tour

9:25

stop is not your average. It's

9:28

not your grandfather's tour stop Why

9:31

don't you talk about that for a second? Holy

9:33

shit. They're already getting questions about it in chat

9:35

left and right Yeah, you know

9:39

How am I kick so like this is something I've

9:41

wanted to do for a while You know We obviously

9:43

want to do the con and the con is just

9:45

such a massive project that we don't have we'd be

9:47

taking time away from Content production to focus on that

9:49

so we've got to wait for the timing that is

9:51

right on that and also we need Strategic partners that

9:54

can make sure that we don't think the business trying

9:56

to build this con idea, but we really like that

9:58

idea of bringing community together.

10:01

I thought maybe we

10:03

can pull this off with smaller retreats.

10:07

When we were kicking around what cities to do

10:09

this year, you and I especially were

10:12

like, man, I really want to go back to Nashville.

10:14

But like Nashville, we did two years ago and we

10:16

didn't sell it out, but it was on a Thursday

10:18

night, still very close to COVID. I

10:20

was like, I think we can do Nashville again this year and

10:23

we'd sell better. But how do we make sure

10:25

that we do a big city like that on

10:27

a Saturday night and really

10:29

bring it? What if we do

10:31

a retreat and encourage people to travel out for

10:34

the whole weekend and have one of

10:36

the best fucking weekends of their lives? So

10:38

that's what we've been moving towards

10:40

is like having a three-day,

10:43

two-night retreat in Nashville at

10:45

this amazing resort. McDee

10:49

went out and researched all the

10:51

possible options for what we could do in

10:53

Nashville and presented like what

10:55

he considered to be like a half a

10:57

dozen of the best options and the one

10:59

that we've settled on. It's just

11:02

perfect. So I'm flying out there next week to look

11:04

at the site and it seems

11:06

like we're gonna be putting tickets on sale for

11:08

this retreat next week. It's happening.

11:10

It's like it's it's happening. We're gonna sign

11:13

the contract obviously. If you don't come, we're

11:15

gonna have to we're gonna lose a lot

11:17

of money. What

11:22

are the dates? Did you say that on this? I can't.

11:24

It's Friday June 21st through Sunday

11:27

June 23rd. So you'll come in. We fly

11:29

in from where the fuck are we? Like

11:31

two days Vancouver or something? I'm gonna say.

11:33

We're coming from another show? Yeah

11:36

we're coming from another show. Oh my

11:38

god. We'll fly into I think it's

11:40

planned this. We will fly into Vancouver

11:42

on like a Wednesday, do a show

11:44

in Vancouver Thursday night. I think it's

11:46

Vancouver. I'll look in a second and

11:48

then the next day we'll fly to

11:50

Nashville in the morning. I don't think

11:52

it's Vancouver. No, Vancouver goes to St. Paul. I

11:55

can't. From Denver. Denver, thank you. All

11:57

right, so we're flying to Denver on

11:59

a Wednesday hang out with Rob Kirchovich

12:01

and Skid's old buddies on Wednesday. And then

12:04

we do a show in Denver sold out.

12:06

I'm sure Thursday night and then Friday morning

12:08

we fly to Nashville and we

12:10

start hanging with the nation Friday night is

12:12

going to be like board games, living card

12:14

games, cocktail party, pastor hors d'oeuvres, the whole

12:16

nine yards meet and greet. Uh,

12:18

and then, uh, the next morning is going to be

12:21

probably more tabletop games with I'm sure more board games.

12:23

We're going to be like, uh, bringing

12:25

and you know, aggregating a bunch of

12:28

board games and magic, the gathering, all

12:30

that shit. We'll play that Saturday and then

12:32

fucking luxury bus pulls up, brings

12:34

everybody to the VIP meet and greet. Cause

12:36

if you get the tickets to retreat, it

12:38

comes with a VIP meet and greet ticket.

12:40

You'll come to the meet and greet, which

12:42

is now before the show for this year's

12:44

tour. Then you watch the show bus comes

12:46

back late night ship. And then the

12:48

next morning you have a bagel and you get the fuck out of there.

12:53

Get a bagel and hit the road. Just a disaster

12:55

of a human being. But it was, but it was

12:57

all worth it. Uh, Paul is in

12:59

by the way. Paula says invite me. Paul,

13:03

do you like board games by any chance? We can

13:05

give it to you at cost. Oh

13:09

man. Uh, this, this is going to be

13:11

a really fun weekend, especially if we start

13:14

just like randomly pulling in all these GCN

13:16

personalities. Well, dude, that's kind of like the,

13:18

if this was a kick starter, that's the stretch goal,

13:20

right? Like if it's 60, if it goes really well,

13:22

we could try and get some more rooms, you know,

13:24

cause we want to make sure we get like the

13:26

rooms that don't make us eat shit. Like here's our

13:28

room block. Once we fill that up, we can be

13:30

like, Hey, we get five more rooms. Hey, can we

13:32

get 10 more rooms? Hey, you know what? This is

13:34

going really well. Think we can fly Jared out. Think

13:36

we can get Paul. They can get Mary Lou. You

13:38

know, so like there's a, there's a world where this

13:40

gets big quicker than we're

13:42

ready for it. But ideally this is something that

13:44

grows. And so when you come to a GCN

13:46

retreat, like a ton of GCN personalities are there.

13:49

Who knows what's going to happen this year. I know that

13:51

the glass cannon live crew will be there because we have

13:53

a show in Nashville Saturday night.

13:56

Well, in case you're worried, Troy, Western

13:58

spaghetti and chat. approval from the

14:00

wife to go to Nashville. So that's one.

14:03

That's one. That's one. That's one. Well,

14:06

we put up a poll or

14:08

like a survey on

14:10

fucking Discord a few weeks

14:13

ago, kicking around this idea because

14:15

it's like if we're going to even move forward with this, we

14:17

got to see if people would be willing to do this because

14:19

it's not cheap. It's going to be over $1,500 to get

14:21

to do this and even more if

14:23

you're single occupancy. So make sure you

14:25

buddy up with somebody. And

14:29

so we wanted to get a feel this

14:31

would even work and we got so many

14:33

responses. I was like, let's press go. I

14:35

think we can pull this off. So very,

14:37

very exciting. Very, very, very exciting. We

14:40

kind of glossed over it earlier with those of

14:42

you that don't know if you are so there's

14:44

big news on the subscription service. You teased it

14:46

earlier. I'll sum it up because you've been talking

14:49

for a while. Basically, everything

14:52

almost nearly everything that we've ever

14:54

done that's ever been available both

14:56

out there in the world and

14:58

behind the Patreon paywall is

15:00

now going to be available on Supercast in

15:02

one way or another. It is going to

15:04

be a one stop shop for all

15:07

the content GCN has ever made. And

15:09

it is it's something that people have

15:11

been asking a lot for, but it is an

15:13

incredibly laborious detailed thing to

15:16

move all that content into one

15:18

place. And our

15:20

team has been doing an amazing job and

15:22

it's underway. And most of it is already

15:25

done. And things like

15:28

ad free campaign one and androids

15:30

and aliens and voyagers of the

15:33

jump and you know, all these

15:35

shows that you could also get out on

15:37

you know, podcasts for free elsewhere. You will

15:39

be able to all find it in one

15:41

place under your membership on the GCN subscription

15:43

service. If you go to the if you

15:46

go to join the nation.com, you will find

15:48

a quick and easy way to join up.

15:50

If you're currently on Patreon, you can make

15:52

that switch over which I'd highly recommend. And

15:54

can I share screen here? Does this work

15:56

on cannon fire? Let's go ahead. Try it.

16:00

What are you sharing? Can you guys see this? It's

16:04

coming in. Let's see. So

16:06

that's what it looks like now. Literally every

16:08

show we've ever done is on there. Oh,

16:11

look at all those logos. The

16:13

Game Garage. The Game Garage. No,

16:15

not the Game Garage. And

16:17

on top of that, we also announced

16:19

a 30-day free trial. So the basic

16:22

and premium membership. Anyone can try

16:24

for free for 30 days. That's why it says

16:26

free when you click there. And

16:29

so if you're still, if you haven't made

16:31

the move from Patreon, I said this last

16:33

night, you should use the free migration because

16:35

you're going to lock in your

16:38

prices from Patreon rather than go to the

16:40

new prices. However, if you've never

16:42

subscribed or if you've subscribed to Patreon and

16:44

you don't subscribe anymore, take advantage of the

16:47

30-day free trial. Come back to us and

16:49

you'll see that this is honestly, I spend

16:52

so much money on subscription services and

16:54

cable. What am I doing? I don't

16:56

need Netflix and Hulu and Amazon Prime

16:58

and fucking $300 a month for Verizon.

17:02

This service, if you like what we do,

17:04

I think it's better than all of them.

17:06

We give you so much content and it's

17:08

all great. You know what crap is on

17:10

Netflix? Anyways. But for real,

17:12

for real. I mean, Netflix is now

17:14

what, like $16.99 some months? Some

17:18

months, it's like $21.99. It's

17:20

crazy how expensive it is. And how many

17:22

hours are you consuming of Netflix versus

17:24

in a month versus what you're consuming

17:26

on GCN content? You know what I

17:28

mean? Yeah. I mean, I like love and

17:30

blind as much as the next guy, but... No

17:35

GCP. So anyway, that is

17:37

a very exciting thing to have up and running. It's

17:39

particularly the free trial if you are on the fence,

17:41

if you've been listening to the new campaign 2 and

17:43

you're kind of like, well,

17:45

I want to try out this content, but I

17:47

want to do it for free first, which is

17:50

completely reasonable. We finally have that option up and

17:52

running. And Yeah, so it's been

17:54

fantastic so far. And a huge thank you, like I

17:56

said, to our whole team that has been all hands

17:58

on deck putting that all together. Including

18:00

Muggy who they're producing today and in the

18:02

chat and thank you so much Make D

18:04

for dealing with all of the you know,

18:06

a little bugs and stuff that happened with

18:09

such a huge announcement. So many new things

18:11

that are coming in or any any kind

18:13

of like ah, hanky stuff you guys are

18:15

run into. We're we're working on it. We're

18:17

going to fix it so don't don't worry

18:19

about yeah, you see, I'm Michael. It has

18:21

been that the one laboring to put all

18:23

this content up there. You know it's it's

18:25

It's a shit ton of data entry. and

18:27

so that's why. Glass Cannon Podcast Campaign One

18:30

It is only like a hundred episodes or

18:32

eighty something up there now because we had.

18:34

We been working on this since like November,

18:36

but getting all this content up there is

18:38

backbreaking and we're gonna have all the Cannon

18:40

fodder is up. They're all on to the

18:42

Cannon Fodder thing. Glass Cannon Labs is there

18:44

now as well. That was narrowly. oh yeah,

18:46

what about ever available All the only I

18:48

way through deadlines? like from a different from

18:50

Merseyside. I earned all I words to Dead

18:53

Lands. Everything is up there and die. You

18:55

know if it's not up there yet, We're

18:57

we're We're still getting it up there. It's

18:59

just a massive undertaking. Guy guy

19:01

is enjoying the fifty million emails he's

19:03

getting about new show that a super

19:05

fast systems that and I think he's

19:07

being facetious. yeah we're ever is our

19:09

it's we're basically because like if you're

19:11

the verbal level you also get everything

19:13

twenty five dollars You get everything at

19:16

the premium and basics. So because those

19:18

podcast for released on all three you

19:20

get that notification three times. It's dumb,

19:22

it's a it's a bug in the

19:24

system. Yeah

19:27

what a luckily it's it's kind of or one

19:29

time sick. right and only going to have

19:31

this massive dump of content one times and

19:34

then i hopefully will beats in the group

19:36

ah so anything else any other take ways

19:38

we're going to have obviously some questions here

19:40

a half i should take like early questions

19:42

that are specifically stated in a related now

19:45

i'll wait till the and a way to

19:47

the enemy i want were talking about feel

19:49

free but now we to the and because

19:51

i i honestly i want to get into

19:54

the glass cannon podcast i want to talk

19:56

about the latest episode and obviously as these

19:58

new things come up and the tickets go

20:00

on sale for the tour and everything, you'll

20:02

keep getting new reminders of the new things

20:05

that are happening. So just stay

20:07

with us, stay and we'll

20:09

keep you posted. I'm just like trying to follow the

20:11

chat. It's amazing. So many people are chatting and you

20:13

guys are the best. All right, let's talk Glass

20:16

Cannon podcast. I don't

20:19

know if you know this, Troy, but

20:21

among... Am I on that show? Among

20:23

the comments on YouTube, the

20:26

YouTube's about the latest episode

20:28

of campaign two. A lot

20:31

of love, a lot of

20:33

love for this particular episode.

20:35

The love has been coming

20:37

in hot and heavy. Hot

20:40

and heavy from BeCoiDog. The

20:43

banner was phenomenal. The new

20:45

drop, phenomenal. The synergy,

20:47

phenomenal. And by the way, phenomenal

20:49

is in all caps every time.

20:52

It was really exciting. People really seem

20:54

to respond to the banter. We got

20:56

some great comments. I'm going

20:58

to look at a few of them

21:00

here. Ryan Bonetrage is like, I really

21:02

appreciate the amount of transparency that was

21:05

expressed in the banter as it relates

21:07

to the campaign. Looking inward, talking about

21:09

what's working for you and what might

21:11

not be in your own campaign, I

21:13

think is an important exercise. He says, or

21:15

they say, very healthy to see displayed at

21:17

a table. And I appreciated that comment. Snoop

21:20

Hoggs said, I really respect that

21:22

you included a very frank discussion

21:24

of is the mystery working? It's

21:26

like seeing inside a working

21:29

podcast. You know what I mean? The kind of

21:31

things that's not normally aired. And so yeah, I

21:33

think a lot of people responded well to the

21:35

banter and I appreciate that. I

21:38

will shout out Scubed who said,

21:41

Joe, I totally agree with

21:43

your analysis of the last few episodes. Of course, you're

21:45

going to shut off that one person that agreed with

21:47

your analysis. There was

21:50

literally only one person that

21:52

agreed. Hundreds of comments. enjoy

22:00

the ride. It's something like

22:02

that. Naval gazing? Yeah, like

22:04

you get so angry when

22:07

like you're something

22:09

doesn't immediately make sense. Well,

22:11

yeah. Well, okay. Well, that is true.

22:14

That is a personality flaw. But I would also

22:16

say a lot

22:18

of this is motivated that I immediately

22:21

have a short fuse and get very

22:23

mad when I think the show stinks.

22:25

You know what I mean? It's

22:27

not like I think the show is dragging and that's

22:29

what I don't like. And

22:31

trying to like rationalize and

22:34

reason around that can be a little bit difficult.

22:36

Also like what am I trying to

22:38

convince people that the show is not good? Like

22:40

no, that's not it. I just wanted to be

22:42

honest about how I felt and get it out

22:44

there in a way that made some sense that

22:46

I, you know, some people had made sense to.

22:49

You know, even the people that disagreed were like, you know, some of

22:51

them said it makes sense. But you know what?

22:54

I'm going to jump to Professor Eric for a

22:56

quick second because. Wait, Professor Eric, I'm breaking

22:58

you down though. I

23:01

think you have this very interesting

23:03

personality trait where if it's

23:05

not immediately graspable, you're

23:09

just kind of, you know, if you check out,

23:11

you kind of check out a little bit where

23:13

you get a little angry and I think it's

23:15

because you worry about the pace. But then you

23:17

just want to like get into combat. But if

23:19

the combat is even mildly difficult, you're like, well,

23:21

we're not supposed to be, why did they write

23:23

this? Well, you're early first level. I was supposed

23:25

to fight this. And then you always win that

23:27

combat like 99 times that. Well,

23:30

I mean, I think you're kind of liberally throwing

23:32

around. I think you're kind of liberally throwing around

23:34

always, but I don't know if I am. I

23:37

will tell you what, we'll come. It'll come up

23:39

and we are stupid today because there is

23:42

a re I had like F for example,

23:44

I was complaining about this combat in this

23:46

episode. I was well within my right because

23:48

as I knew, as I knew you

23:51

were getting it wrong. You had

23:53

to be imbalanced. Plant the knock

23:55

says balanced. This is tough, but

23:58

fair. This

24:01

is tough but fair. What did Sydney say?

24:03

Sydney's in here. Sydney, back me

24:05

up! Oh, she's just talking

24:07

about her drop. Yeah, your drop was off. Oh no.

24:10

Oh no. Sydney's doing well.

24:14

What's up, Sid? Thank you for coming

24:16

by and hanging out. I want

24:18

to jump to Professor Eric just for a second to kind

24:21

of back you up. This isn't We Are Stupid. This is

24:23

Professor Eric wanting to weigh in on the banter, and

24:25

I think Professor Eric said this really

24:28

well. Smart guy. Professor Eric,

24:30

really? Really intelligent human being. Yes, I

24:32

agree. All right,

24:34

so this is once again complimenting you.

24:36

On the banter, I think the reason

24:38

why myself and some other Gatewalkers GMs

24:41

have been so impressed is how

24:43

much Troy has brought to life the

24:45

short vignettes from the AP. All

24:48

the critical clues were presented in ways

24:50

that had layers of obscure reference, then

24:52

telegraphing, then more in your face. And

24:55

then here's where this sentence is really interesting.

24:58

It feels like the puzzle will make sense at the end,

25:01

and the players will feel that they could have figured it

25:03

out earlier, but didn't. It will

25:06

feel earned, in my opinion. But to

25:08

feel earned, it has

25:10

to feel confusing, hard, and meandering

25:12

in the middle. Kind

25:15

of like summing up, I think, what I was

25:17

trying to get to with what was bothering me

25:19

about these mystery role-playing games and

25:21

how the hard, confusing, meandering parts

25:24

are not fun for me. They're

25:26

not my favorite. But hearing

25:28

Skid talk about the importance of character and

25:30

how we need to spend more time focusing

25:32

on each other and why that

25:35

was skipped in this particular case. But

25:37

then also thinking

25:39

about how this

25:42

feeling, this time, we

25:45

will look back on and feel like we

25:47

were working towards something. It just might not

25:49

feel that way right now. You just got

25:51

to hold on for the payoff kind of

25:53

thing. But we released content

25:55

in a world where we don't have time to wait

25:58

for the audience to wait for a payoff. They'll

26:00

just leaf. Yeah. Well, the tricky

26:02

thing is like how do you make sure that the

26:04

mystery is interesting all along, that it's not just so

26:07

confusing that you can't figure it

26:10

out, but like you also want to make sure

26:12

that you don't give so many clues that like

26:14

people start to figure it out too early. And

26:16

then that's really tricky. But for me, the reason

26:18

that I'm really letting

26:21

this stretch out more is that it

26:23

forces everyone to role play. Because otherwise,

26:25

all I'm doing is just speeding you

26:27

to the next encounter. Because books got

26:29

plenty of encounters, but plenty of stuff

26:31

that could be easily glossed over as

26:33

a bridge to the next encounter. And

26:36

so by slowing it down and adding this

26:38

level of mystery is just forcing people to

26:40

put the dice away and

26:42

play, and it's going to help reveal

26:45

character that wasn't immediately revealed in the

26:47

first 10 episodes. So that's really the

26:49

purpose of it. But it's also

26:51

not objectively the right way to

26:54

run the adventure. It

26:56

is all about your group. You

26:58

have a group that loves role playing, you

27:00

know, and that is so happy to delve

27:02

into things like where are we going to

27:04

have lunch, and loves

27:07

dealing with the Malchior,

27:09

is that his name Malchior? Loves

27:12

dealing with like, you know, not

27:14

inviting him to lunch and stuff like that. Like,

27:16

they just have so much fun doing that. So

27:18

let them lean into it. And it makes for

27:20

a good game. Do the irony of all

27:22

of this is if I was a player

27:24

in this game, I would want to go

27:26

straight from Boland's treehouse to Kniepo's stuff. So

27:29

yeah, don't give me shit. All I want

27:31

to do. Exactly. I know that

27:33

the game I want to play is not the

27:35

game that's good for radio. Yeah,

27:38

well, yeah, that's fair. All I would want

27:40

to do is like, please just get me

27:42

to that Akka Life fight. Yeah,

27:45

the second. Oh my God,

27:47

this is so funny. All right,

27:49

I wanted to go through just a couple more

27:51

comments here. Oh,

27:53

yeah. So just speaking to what I just said about, you

27:55

know, the kind of table that you have, we had two

27:57

people, BT Wizard and Iara Art, who Iara Art's been listening,

28:00

watching for a long time. Just want

28:03

to say as a listener of actual play

28:05

RPG games, I love the role play aspect

28:07

more than the fighting. It brings the AP

28:09

to life and tells the story. The fighting

28:11

parts are good too, but they're just that,

28:13

fighting. It's fun to see the upgrades and

28:15

what level ups do for a fight is

28:17

definitely part of the story, but overall love

28:19

the role-playing. Just my opinion, love everything you

28:21

all are doing. Keep it up, Les Cannon.

28:23

So thank you for that well-thought-out response and

28:25

the focus on how important role

28:27

play is to to your

28:30

experience. Alright, last thing

28:32

I'll say is, this

28:35

is great. So this speaks to what Skid

28:37

was saying about the characters, right? About how

28:39

we in this campaign, we came in already

28:42

knowing each other, which can be a little

28:44

bit of a tricky hurdle to get over.

28:46

If the AP or campaign that you're playing

28:48

gives the characters the way to meet, and

28:51

we see that happen on screen so to

28:53

speak, you it's

28:56

a really interesting way to start digging into characters,

28:58

but if you feel like you've already had those

29:00

conversations, then how do you broach deeper

29:02

conversations if you never actually had the first

29:04

ones with each other as players? So

29:07

this funny comment stood out to me

29:10

from Plague Clutch, who said, one thing

29:12

I know from the army about unit

29:14

cohesion is the first week no one

29:16

talks. The fourth week everyone's having

29:18

conversations in the nude doing rat tail snaps.

29:20

It doesn't take too too long for people

29:22

to start opening up to each other, and

29:24

I think that's gonna be an important thing

29:27

for us to do as a character in

29:29

the show is get a little bit

29:31

more vulnerable with each other, open up a little bit

29:33

more, and that's only gonna raise all the stakes. That's

29:35

only going to increase the quality

29:37

of the content and the relationships

29:40

that everybody has. Yeah, because you got to think,

29:42

and I think I said this on the show,

29:45

whether they met a month before, a month

29:47

and a half, two months before, when

29:49

some of them met just really,

29:52

really met on the journey to get

29:54

to seven arches. It

29:56

wasn't until the Gorga

29:58

attack, I guess, right? Was that the first

30:00

combat? That like you had to

30:04

try and stay alive and try and keep

30:06

the people around you alive and that's what

30:08

changes everything. You know what I mean? Like

30:10

getting to know someone it's great, but like

30:12

that high stress situation is what really starts

30:14

to galvanize the crew. So it

30:17

is an interesting choice to

30:19

have the AP start with them already kind

30:21

of knowing each other, but the way I

30:23

pictured it is that you really didn't know

30:25

each other. You were just at Dr. Riddleson's

30:28

house researching with other gay walkers.

30:31

Yeah, but that interpretation

30:33

is not how I thought of it. It

30:35

didn't really come out like you had that

30:38

in your head. I'm sure everybody

30:40

had slightly different degrees of what we

30:42

knew about each other in their head.

30:44

Like I remember thinking I should

30:46

walk up to Zephyr and be like, you

30:49

know, Zephyr, so where are you

30:52

from or whatever? Some benign conversation

30:54

to get things started. But I'm like, but that

30:56

flies in the face of the narrative, right? Like

30:58

we've already spoken, we've already been traveling for weeks

31:00

together to get this to whatever. It

31:03

is an annoying, stupid hang up that I have, but it's

31:05

like other APs just give you

31:07

the method to do that easily. This one we kind

31:09

of have to work for and it's fine. We'll go

31:11

back and work for it. There were several comments that

31:13

were just like, do, do

31:15

flashback scenes of you meeting because like we'd

31:17

love that, you know, and I think that

31:19

that's great. We've never done that before. We've

31:21

done every flashback scene we do seems to

31:24

be very character centric on one character. Why

31:26

not do a flashback of brother Amy's first

31:28

walking into a room and, you

31:30

know, locking eyes with Lucky or something like that?

31:32

And what was their conversation like? Bring more of

31:34

Lucky's backstory into it. Anyway, interesting

31:36

thoughts there to, uh, I don't know how to

31:38

deal with an AP that starts in that kind

31:41

of fashion. Yeah. All right. Couple

31:43

quick questions from me on this episode.

31:45

Um, so when we

31:47

cross over into this new land, it

31:49

is very, very railroady. Uh,

31:51

in the sense that almost literally

31:54

magically we are

31:57

drawn to this stump. We are unable to

31:59

walk. off the path. Even when we walk

32:01

off the path, we magically come

32:03

back and there's some very interesting elements

32:05

there because there were similar elements in

32:07

Emerald Spire that had to

32:12

do with the Fe, where you would be walking on

32:14

one path, you would be thinking one thing would happen

32:16

and the forest would change around you. It's kind of

32:18

interesting Fe themes that they've brought in here in really

32:20

cool ways. I just wanted to

32:22

confirm, is this something that is word for word

32:24

in the AP or is this something you're designing

32:26

as a GM to get to the

32:29

action in this part? Is

32:31

there more of a sandbox or are you thinking

32:33

of clever ways to make the characters feel like

32:35

they have to go to this one place? No,

32:37

it's in the AP. It's meant to, that's how

32:39

they describe the world like anytime they step too far off

32:41

the path, all of a sudden they're back on the path.

32:44

With no memory of how

32:47

they got there. Yeah, it's

32:49

like one sentence but if you guys did

32:51

it, I was like, oh cool, I'll make them really feel

32:53

disoriented and it kind of also

32:55

foreshadows the fight as well. Yeah,

32:57

so this oculi fight was awesome,

32:59

it was terrifying. We'll

33:01

get into it in a second with We

33:04

Are Stupid because there were mistakes made but

33:06

when you first read this encounter, is this something that

33:08

you felt was an easy-ish

33:11

encounter, a gatekeeping kind of encounter at

33:13

the outside, like nothing you were too

33:15

worried about? Yeah, like when I

33:18

first read an adventure, I don't dig too much

33:20

when it comes to an encounter. I'm like maybe

33:22

clients at the spells or something but I really

33:24

just go, oh okay, it's a four

33:26

on one fight or whatever, I'll move on and then

33:28

sometimes I re-root it and I'm like, oh shit, he

33:30

summons three creatures. All right, that makes a lot more

33:32

sense. Yeah. But when I

33:34

read this now, I'm like,

33:37

oh okay, this is interesting. Oh okay, so it's

33:39

not until I'm prepping for the episode that I

33:41

realize how I'm going to make a fight out

33:43

of this and it's like all that disorientation is

33:45

going to slow them down. I didn't realize

33:47

how well it would work until we started

33:49

doing it. Like you just couldn't get close

33:51

to it, you could attack it. That

33:54

made all the difference. So it's one of the things

33:56

that I read and I'm like, okay, now I try

33:58

to create what my tactics are going to do. to

34:00

be like, how do I make this

34:02

more than a one-round fight and

34:04

just hope that it works out. But

34:07

seeing it play out in real time, it

34:09

was cool to see how the mechanics sort

34:11

of led to a much more harrowing encounter.

34:14

Do you have general feelings on, like

34:18

general opinions on fae, fae

34:21

adventures, fae encounters, fae areas,

34:24

as a player that's been doing this for decades?

34:28

There's undead campaigns, there's

34:30

dragon campaigns, there's orc

34:32

army campaigns, like this is a fae

34:35

campaign so far. Do

34:37

you have feelings on it as a player? I've

34:39

always been interested in it. What I'm not interested

34:41

in is like the cute part of fae. Like

34:43

that's never, like I don't want to do a

34:46

cute adventure. But

34:48

I never really knew what it was

34:50

like because even in like going back

34:53

to like Pathfinder Society scenarios that we

34:55

played, we rarely did a lot of fae

34:57

stuff. I think if we had done more Emerald Spire, I

34:59

imagine that's a big part of that, but it's just never

35:01

been a part of something I've prepped or played it. So

35:03

because of that, I was interested in it. And now that

35:06

I do it, I'm like, oh, okay, this is just, they're

35:09

annoying and horrifying. So

35:11

I think that's kind of like it's annoying anywhere

35:15

between annoying and horrifying and everything in

35:17

between. But it tends to tip

35:19

one of those two ways. And you started out

35:21

with like Chibi and Beaufort with

35:24

more annoying and pestering and the little

35:26

bees that'll lolly your cake. And

35:29

now it's horrifying. Yeah. And so that's really

35:31

what you're going to delve into here. Yeah,

35:34

there's a big spectrum in the

35:36

fae landscape between like cutesy fae,

35:38

funny fae, a

35:41

tricksy fae and

35:43

like horrifying mind altering fae.

35:47

It contains a bit of all of that. And

35:50

I'm curious, you know what your thoughts are. Let us know in

35:52

the comments and stuff. And obviously live in chat

35:54

if you want to too, because I've heard of

35:56

the fae wild for years. I never

35:58

really adventured in... Is it Faerun? I don't know.

36:00

That's what it is in BG3. I don't know

36:02

if that's like the typical world that D&D 5D

36:04

players adventure in, but like I'm

36:07

curious because I hear about it all the time. Like do you

36:09

guys love adventuring doing fae adventures?

36:11

Are you kind of like I'm over fae

36:13

adventures? Are you like I've never liked

36:15

them? I'm kind of curious to see where

36:18

people stand because they can be super

36:20

frustrating and I'm

36:22

not sure. Faecentral says Tempe the

36:24

Arcane. No,

36:26

I never played the Kingmaker video game. Oh,

36:30

that's Faecentral. Is it interesting? Didn't know that. I

36:32

would have never guessed that. Yeah,

36:36

very interesting. Well, I guess it's not that surprising since

36:38

it I believe at least where it starts a lot

36:40

of it is set near the area where Emerald Spire

36:42

happens and there's a lot of fae stuff near and

36:44

around that the

36:47

echo wood, the echo wood, the forest,

36:49

it's plagued with fae, all kinds of

36:51

fae creatures. All

36:54

right with that let's go on to We Are Stupid

36:56

because I want to dig into this fight. Like you

36:58

said, it was a really tough one and we're gonna

37:00

find out why I think there were mistakes made on

37:02

both sides of the GM screen that may have led

37:05

to the situation that we found

37:07

ourselves in. First

37:09

of all, I'm just gonna say that Zephyr forgot

37:12

about Stunning Fest. This was mentioned

37:15

by Professor Eric. Just you

37:17

know, basically I'm gonna put it up here

37:19

because I want to just show off our

37:21

Demiplane tools. The

37:24

oh geez, that's not the right

37:26

one. Oscillating wave. I skipped ahead! Skipped

37:29

ahead. There we go. All

37:31

right Stunning Fist. There I had it. Stunning

37:34

Fist, we have to remember that she

37:36

has access to this if

37:38

she targets the same creature twice

37:40

and hits once and

37:44

does damage on either of them like bam you

37:46

get to roll that save. You get a save,

37:48

a fortitude save to see if you get stunned.

37:51

She forgot about this against the oculi.

37:53

Now as we've mentioned multiple times, it

37:55

is an incapacitation effect. Which

37:58

means it would be very difficult. to

38:01

get that hit on a creature that's higher

38:03

level than you. And

38:05

in this case, the oculi, at least Professor

38:07

Eric says, is a higher level encounter,

38:10

creature, whatever, so would have to

38:12

critically fail to even just have

38:14

the regular failure of

38:19

stunned one. So it wouldn't have made

38:21

a big deal. Probably wouldn't have infected the fight that much,

38:23

but he just brought it up because he was like, I

38:26

want to make sure Kate's remembering. Don't forget about

38:28

stunning fists because it's on automatically every time

38:30

you do your flurry of blows. That's

38:32

a good thing to remember. All right,

38:35

so let's go back to the light. This

38:37

is an area where he's pointing

38:39

out that he believes you have turned

38:43

around in your mind how the light works. I

38:45

know this, and I just wanted

38:48

to do it differently. Oh, really?

38:50

Yeah. All right, go ahead.

38:53

Say what you want to say. The

38:56

rules on the Thin Lands by the

38:58

book are that artificial light and light

39:00

spells function as usual for

39:02

the purposes of shedding light. They

39:06

shed light as they do. Now, spells

39:08

with the light descriptor also have other

39:11

issues or things that may come up that I don't know anything

39:13

about. He says that that would be spoilery. But

39:16

you even said, like, does it have the light

39:18

descriptor when I cast Divine Lance? There are certain

39:20

light things that may come up in the Thin

39:22

Lands. But we were

39:24

led to believe that only artificial light

39:26

would cut through this magically dim plane

39:28

of – dim light plane of existence,

39:31

but that's not what it says in

39:33

the book. Well, it

39:35

just – it doesn't really

39:37

have any effect. It didn't have any

39:39

effect on anything, right? Well,

39:42

apparently, the light level affects the

39:44

saves to walk into the brambles.

39:48

Like the saves to – like where you're walking

39:50

is my understanding. But that didn't affect any of

39:53

the people that got trapped in the thorns. They

39:55

all had at least

39:57

low light vision so they could see fine. Right,

40:00

but I believe you only take damage when you critically

40:02

fail. Was that not the case? Um,

40:05

I'm trying to like, look here. Yeah,

40:09

anyway, it just it seems like there were

40:11

some little tiny mistakes like that made that

40:13

created, I think stress on our side. You

40:15

take damage no matter what. You take damage

40:17

no matter what? Okay,

40:20

interesting. So you're saying, yeah, basically, I

40:22

realized that I like about a

40:24

round in that I had flipped

40:27

a specific thing about how light

40:29

functions. And I was like, well,

40:31

this has no effect on the combat. So I'm just

40:33

gonna just gonna let it go. But I'm trying to

40:36

just to be fair to what you're explaining. So

40:39

light effects are weaker. That's spells with a

40:41

light. But the thin the entire thin

40:43

lands are dimly lit, they're perpetually shrouded

40:45

in dim light, artificial light, such as

40:47

that from lanterns and spells like light

40:50

function is usual usual. But

40:54

then there was another sentence that doesn't

40:57

contradict that, per se, it's just confusing.

41:02

It's the because the oculi gives off

41:04

an aura. Right.

41:09

And the aura that is given

41:11

off affects only non magical light. Non

41:16

magical bright light within the aura

41:18

becomes dim light. And non magical

41:20

dim light with with the

41:22

with the aura becomes darkness. Right.

41:26

So if I would have had my light spell out, it

41:28

would have had no effect. You

41:30

know, which would be nice.

41:32

I like it, like you said, I don't

41:34

think it really affected the combat that much

41:37

magical light anywhere within the oculi is or

41:39

increases the light level is normal and reduces

41:41

the will save. So that would

41:43

have helped that that's what he was. Sorry, I

41:46

was trying to translate Professor Eric's notes. That's what

41:48

it was. It reduces the will save that

41:51

you know, everybody would have to make

41:53

magical light. Yeah, I'm not doing a good job of

41:55

explaining this. But when I was reading about it, I

41:59

just missed that the light spell functioned

42:01

is normal. Yeah, and the way it's written,

42:03

I can see it right here. It's like

42:05

if I was reading it even remotely quickly,

42:07

I would do the same thing. Artificial

42:10

light, such as that from lanterns, function

42:12

as usual. The little N

42:14

spells like light. It's

42:16

so small and in the middle of that sentence.

42:18

And what happened was I made such a big

42:20

deal about you not being able to do it

42:22

and then using a torch and that worked when

42:24

I realized it a couple seconds later, I didn't

42:26

wanna retcon it. I

42:29

just didn't think it would make that much of a difference. But

42:32

obviously you should have got a bonus tier, we'll save

42:34

and I think that did affect you with the, well

42:38

no, you didn't get lost in it. No,

42:40

I didn't, because I stopped moving. Like immediately, I just

42:42

like stopped moving. It changed the combat a

42:44

little bit for sure. It did change the combat a little bit.

42:46

And also like it'll change it

42:48

going forward. You know what I mean?

42:51

Like there's, we're in the thin lands.

42:53

I mean like for who knows how

42:55

long. Within the stop things might work

42:57

differently. In fact they do, so it's

42:59

just, yeah. Light is one of

43:01

the things that I just get really annoyed

43:03

about. And so whenever things get into the

43:05

nitty gritty of light with dim light and

43:07

darkness, I just try to check out. It's

43:09

like not even a blind spot, it's like

43:11

I hate this. I hate this. So

43:15

it doesn't help that like when things are actually

43:17

really important to the combat, if I'm just like,

43:19

I'll do it later. And

43:23

then you fail yet another, yeah. It

43:25

reminds me of, you know, we would give you shit

43:29

for how you would say that like moon

43:31

does not cast dim light. You go outside

43:33

at night. It's just darkness, it's darkness. Come

43:36

on, there's a moon, like it would be dim light.

43:38

You can kind of see the, no you can't. And

43:40

it's just because you don't want to deal with the

43:42

mechanics. Yeah, I really, really don't. I

43:45

really, really don't. I have to

43:47

get over that. I have to figure out a way to do it.

43:50

It ended up making for a more harrowing

43:52

encounter. Yeah, it sure did. It

43:54

sure did. But obviously one

43:56

that didn't like really debilitate us in a

43:59

huge way. I don't feel like we're at a huge

44:01

disadvantage moving forward or anything like that. But it

44:03

was scary to have this one little monkey

44:05

bird think the first thing we see in

44:07

the thin lands to

44:09

almost control our mind and really put us

44:12

in a bad way, unable

44:14

to move toward it. I

44:16

mean, it was just, you know, by synergizing

44:18

those aid checks along with Sydney's

44:20

Will Save, that got her the ability to

44:22

wham dash up there, which is what I'll

44:24

bring it to now. Let's turn to, let's

44:26

go to Asta. Why not

44:28

go to Asta? We got Sydney here. I hope

44:31

Sydney's still here because we're going to put her

44:33

on blast. Let's

44:36

talk about arcade cascade stance for

44:38

a moment. Arcade

44:40

cascade stance, which is one of

44:42

the dope ass thing that when Sydney first did Oh, here

44:44

she is. Okay. So

44:47

when you first did arcane cascade stance, I thought

44:49

it was the coolest thing ever. Like she

44:51

described the likes, like slowly moving her foot

44:53

around to the back, planting it in and

44:55

that like almost, almost like a dance. Extremely,

44:58

extremely cool. But Professor Eric just pointed out and

45:00

I sent this to sit earlier this week. Remember

45:03

while you're in the stance, your

45:06

melee strikes deal one extra force

45:08

damage. You never know when that's going

45:10

to come into play. So it seems like we forgot to

45:12

deal that extra damage. And also this increases if you,

45:15

to two, if you have weapon specialization and three,

45:17

if you have greater weapon specialization.

45:19

So force damage usually cuts through

45:22

just about everything. So

45:24

that's really cool. Particularly

45:27

if you're trying to get through some sort of difficult resistance.

45:29

And also, I mean, it's, it's too weak.

45:31

You never know when that one extra point can be

45:34

the difference between life and death. So

45:36

just something to keep in mind there. Also as

45:39

Sid charged up, and this was phenomenal.

45:41

I love the scene. There was a comment on YouTube as

45:43

well that was like, loved the,

45:47

whatchamacallit, the, the kind of hero mo

45:49

the hero moment from Asta that Asta

45:51

got to come in with this Katana.

45:53

So here, here we are looking at

45:55

the Katana that she comes

45:57

in charges and does the spell strike and kind of.

46:00

of puts down this really harrowing

46:02

enemy in this really tough encounter.

46:05

Here's an interesting mechanic I had no idea about,

46:07

and I sent this to Sydney as well. It

46:11

has, there's a trait on this weapon. Two

46:13

hand D-10. I

46:16

have not seen this yet in 2E. That's

46:18

awesome. It's something that I just,

46:21

I don't know, I haven't played a character

46:23

that has a weapon that is versatile from

46:25

one hand to two hands. That's awesome. And

46:28

it changes the damage die, Sydney. So

46:30

instead of rolling a D6 even

46:32

on that attack, it should have been rolling a D10, which is so

46:36

freaking cool. It

46:38

makes me want to build a character

46:40

that uses a weapon that vacillates between

46:42

one handed and two handed. Well, think

46:44

about the synergy if you had another

46:46

spell caster that could do something that's

46:49

like double your damage die or go

46:51

up one damage die. If

46:54

you use that sort of like cannonball

46:57

special technique, where you cast that on

46:59

the person with the katana, now instead of doing a D10, it does

47:01

a D12 or 2D10. Like

47:04

there's so many more things you could do

47:06

with a little more like teamwork.

47:08

That's really, really cool. D10. D10.

47:12

Quit for that shit. 2D10. Yep.

47:15

Yep. And so Sid explains here

47:17

in chat that she thought that because of the

47:19

arcane cascades stance, she could not have a free,

47:21

she needed a free hand. And that's

47:23

why she wasn't doing it, but Professor

47:25

Eric pointed out that, sorry,

47:30

he said something about the free hand. She

47:32

never had to drop a hand for anything

47:34

in the interim. And then you

47:36

get the strength bonus as usual. So it should have been the

47:38

D10. So yeah. Anyway, thank you, Professor Eric,

47:40

for pointing that out. And hopefully,

47:43

we remember that going forward. Okay, one more

47:45

big one conversation that we had was, and

47:47

this is the one that I spoiled earlier,

47:50

the oscillating wave. This

47:52

was a fun conversation if you remember this, Troy. This

47:54

was when like, Skid was discussing

47:56

the remaster and the changes that, it's not really

47:58

the remaster, it's the arrival. to the

48:00

Dark Archive that were made to the

48:02

psychic class and his particular ability this

48:04

oscillating wave in which you have to

48:07

vary your He the kinds of energy that

48:09

you use to make a balance So we

48:12

really come in here with the conservation of

48:14

energy, which is what got brought up and

48:16

the discussion was when

48:20

you Do the first time

48:22

in an encounter that you cast a granted

48:24

spell from your conscious rhinocychantra decide

48:26

whether you're adding energy or removing it once

48:28

you add energy You must remove energy

48:30

the next time you cast one of

48:32

these spells. So skid was confused if

48:35

this meant he just Would

48:37

have to cast like, you know produce

48:40

flame which is now ignition

48:42

followed by frost bite Which

48:44

used to be? My

48:47

god, little frost but no he

48:49

was right and we came to the right conclusion

48:52

which professor points out that the

48:56

Remove energy note the ability gains the

48:58

cold trait any damage it deals is

49:00

cold damage in any resistance It's grant

49:03

is it grants is to fire damage

49:05

means that you literally are still casting

49:07

ignition but you're pulling the

49:09

fire out of that spell and infusing

49:12

it with cold which is very cool concept and

49:14

it's a cool idea and it just goes to

49:16

show you how much the Psychic

49:18

can manipulate with their mind the energies around

49:21

them So you're not forced to cast a

49:23

different spell and the reason skid didn't want

49:25

to cast frostbite was because it has a

49:27

different range You know

49:29

or didn't want to cast ignition was because it

49:31

has a shorter range or whatever the case was

49:33

so you can cast frostbite but

49:35

in Infuse it with fire

49:38

damage, which I think is cool and you

49:40

can cast ignition Alternatively

49:43

and infuse it with like cold fire,

49:45

which is a cool concept So we

49:48

just got confirmation on that so appreciate professor Eric

49:50

right in on that. It's great We like Make

49:54

a call and it's right Yes

49:57

agreed. All right,

49:59

let's uh... what's what's take it

50:01

to uh... think of the nature let's get some

50:03

listener mail in before we get out of here

50:07

there it is the key on the one that is

50:11

it's it's

50:21

it uh...

50:29

alright so there

50:31

is some discussion about this uh... to handing

50:33

the katana thing which i want to address

50:36

uh... cydney seems to be like no i definitely think i

50:38

need the free hand to get the extra damage which is

50:40

why i was would you know didn't think i should i

50:42

should uh...

50:45

professor eric it's

50:48

it's a bonus on all melee strikes even to

50:50

have a i don't know maybe maybe we've maybe

50:52

we uh... got a mistake right here but we'll

50:54

look back to it due to laughing shadow which

50:57

is a hybrid study of the laughing

51:00

shadow magus gets time jump is there a

51:02

lot magic is

51:05

for you know while in a s

51:07

arcane cascade stance you gain a plus

51:09

five status bonus to your speeds or

51:11

ten plus foot bonus if you're unarmed

51:13

if you have a free hand while

51:15

in the stance and are attacking a

51:17

flat-footed creature you increase the extra

51:19

damage to three to five if

51:21

you have a weapon weapon or two

51:23

seven if you have greater weapon specialization

51:25

you must have your other hand completely

51:27

free the extra damage doesn't apply to have

51:29

a free hand weapon or other item in

51:32

that hand even if you would normally be

51:34

able to use that hand rather

51:36

things interesting cydney was was

51:39

right essentially so does it seem to be a

51:41

professor eric you gotta get back to us i

51:44

mean obviously he would not know about this laughing

51:46

shadow thing i think he has the character sheets

51:48

per se but uh... interesting

51:50

you have a five foot status bonus

51:53

to your speed ten foot

51:55

if you're unarmed uh... if

51:57

you have a free hand while you're in the stance or attacking a

51:59

five foot creature you increase the extra damage to three, blah, blah, blah.

52:04

All right, so yeah, I guess, you know,

52:06

does that beg the question? Is

52:10

it better to have the higher damage die or

52:12

to have the plus three to damage? What's

52:15

the damage die? It goes from D6 to D10.

52:18

To D10, yeah, no, it's better to have the D10. That's

52:21

what I would think. Unless you have greater

52:23

weapon specialization, a flat seven is

52:26

better than the average D10. Yeah,

52:31

that's what I would think. So like, well,

52:34

I guess it's the difference between six and 10, right?

52:36

Your average for six is three, your average 10 is

52:38

five. So it's kind of a plus two versus a

52:40

plus three. I guess it assumes that Omega's never uses

52:43

a katana because the D10's better. What other

52:45

reason would you need to have a free

52:47

hand if you can use your sword to

52:49

cast as the somatic,

52:52

to cast somatically? I

52:55

mean, that's cool and all, but yeah,

52:57

this is so interesting. This

53:00

is only helpful if you don't have a katana. I

53:03

think so. And I also think that like we- And

53:05

it has to be against a flat-footed creature. It

53:08

does? Yeah, which she wasn't attacking,

53:11

so. Oh.

53:13

Sydney is wrong. Oh, okay,

53:15

so we go back to Sydney being

53:17

completely wrong. I was ready to possibly

53:20

offer up a cannonball cat. It's so

53:22

funny hat. But

53:24

now saying that it has to be against a

53:26

flat-footed creature. And are

53:29

attacking a flat-footed creature.

53:32

So it's almost like a sneak attack damage.

53:34

She used RK cascade for the speed. Yeah,

53:37

yeah, no, no, it makes sense. But

53:39

this says, if you have a free hand, you get

53:41

this bonus damage. You don't have to have a free

53:43

hand, you just don't get the bonus damage, but you

53:45

still bump to a D10, right?

53:49

Troy, are you and I- You get this the

53:51

same way. Laughing Shadow gives you the status bonus

53:53

to speed, regardless of your hands. If you have

53:55

a free hand and you're attacking a flat-footed creature

53:57

on the third Tuesday of the month, then you

53:59

get the- I can't describe it. Naratu

54:01

says, Sydney, you're right in

54:03

my heart. You're

54:06

wrong for all the wrong reasons. Sydney

54:09

says, I'll see you by cell phone. This

54:13

is so awesome to have it sit here live. All

54:15

right, so let's go on a list email.

54:18

Let's take a few questions, and then we'll

54:20

let you get on your merry. Let's

54:23

go to Western Spaghetti, who is

54:25

so in for Nashville. I

54:27

think Western Spaghetti might have asked like five

54:29

Nashville questions. Five. I

54:32

guess Western Spaghetti. OK, so here's an

54:34

overall question. What games can we expect

54:36

to be ran at Nashville? Like are

54:39

there RPGs being run, or

54:41

is this a board game

54:43

convention with RPG actual play shows

54:46

at night? Well, I mean, if we did what you

54:48

and I want to do, it would be all board

54:50

games. But some people want to play RPGs, so we're

54:52

going to have that. I think that Friday night is

54:54

definitely going to be the focus is going to be

54:56

on board games and living guard games, because it's a

54:59

smaller footprint, a lot easier to just like sit down

55:01

and grab people, and it encourages more

55:03

socialization, where it's like now you sit

55:05

with these people for four hours. Now

55:07

we'll see. My plan is like. And

55:09

just play a character. Right. Just play

55:11

with this. Whatever you do, don't be

55:13

yourself. That would be ridiculous. Even then,

55:15

I want to see if we can

55:17

make these like a faster turnover on

55:20

Saturday, so people get to experience more

55:22

people at the con. Because as much

55:24

as it's about hanging out with us, it's about hanging out

55:26

with each other. I said this last night. It's like so

55:28

many like-minded people. You walk into that room, you know you

55:30

immediately have about eight things in common. That doesn't

55:32

happen all the time. And so what I'd like

55:34

to do is once all the tickets are sold,

55:36

I want to like reach out to everybody in

55:39

the group and with surveys. It's like, what do

55:41

you want to see? Because I have an idea

55:43

of what is going to make a

55:45

great weekend, but I want to hear from the people

55:47

kind of crowdsource what you want to see. We may

55:49

find out that nobody wants to play RPGs, or people

55:51

might be like, I don't have any interesting board games.

55:53

I just want RPG. 40

55:56

out of the 50 people that respond do that. We can really

55:58

share with you 12 people. We could

56:00

do that. We could actually do that. We could do

56:02

that. Maybe not 12, but we could,

56:04

you know, people are like, man, I would

56:06

love to just play

56:09

original Dark

56:14

Souls with Joe and Troy. Ten

56:17

people say that, maybe we'll get a fucking TV. I

56:20

mean, the space is going to be pretty

56:22

big. You know, that's one of the reasons I'm doing

56:24

the site visit, to see if we want to get a larger

56:26

space or a smaller space. Yeah,

56:30

I mean, I really want to crowdsource it and

56:32

be so on top of like what people want

56:35

as much as what we want to offer

56:37

so that the weekend is really tailored

56:40

to the specifics of the nation. And

56:42

as this grows, we're armed with that feedback

56:44

to keep making it better and better and

56:46

better. Like, I want people to walk away

56:49

and be like, that weekend was

56:51

phenomenal. I can't wait to do that again. Yeah.

56:56

Travis Green says the Marvel

56:58

stream was great and shows

57:00

y'all keeping it family friendly.

57:02

Any thought about a kid

57:04

friendly RPG podcast? I

57:07

said something about it last year. It's something

57:09

that's always been on our mind. You know,

57:11

I think it'd be cool if parents could

57:14

watch with their kids, you know, just but

57:16

then we can't invite Sydney. And

57:18

a lot of people love it. Yeah.

57:21

And like, skid jokes would go over all of their heads.

57:25

Most of the parents' heads as well. So

57:27

it kind of really limits what the cast

57:29

can be. But you know, with Marvel, if

57:31

we continue to work with them, I think

57:33

it's going to be a lot of PG

57:35

type content. It's just, it's Disney. That's what

57:37

it's going to be. And so I think,

57:39

wouldn't you say that kids could watch the

57:42

Good Nuts? Yes. Yeah.

57:45

I would think so. There's an S-bomb in

57:47

there. But like... We say

57:49

poof? We say poof? No, we

57:52

say shit. I thought we cut shit. Yeah. It's

57:54

not past the goalie. But like, it was a real quick one.

57:57

But the, yeah, F-bombs, none of that and stuff like

57:59

that. Yeah, it's very

58:02

PG, I think, PG to PG-13. But

58:06

yeah, it's definitely something we've talked about

58:08

and we want to do. So

58:11

yeah, it's... We

58:14

talked about it many years ago and it just never

58:16

came together and we've talked about it again more recently.

58:18

So yeah, it's definitely on our minds. I'd

58:20

love to make something that I could watch with the kids.

58:23

Exactly. Exactly. It's

58:25

been on my wife's mind for a long time too. She's been like,

58:27

why don't you do this? It's just so... It's easy. It's

58:29

a fruit. Harder than you think though. It is.

58:32

It's like we really... We're not children's show hosts.

58:34

You know, we can make a show where we

58:36

don't swear and we don't make

58:39

too many anachronistic jokes that would fly

58:41

over everyone's head. But

58:43

you know, it's different, like doing something that

58:45

is really geared towards children. It's an

58:47

all different beast. But it's something

58:49

we have... It's like on our... The top of our

58:52

to-do list of something we'd like to do is just

58:54

finding the right partner and project and

58:56

team. Yeah. I

58:58

think Sid Hoffman says the customer facing updates have

59:00

been great, but I'd like to know more about

59:03

what goes on inside of the business as well.

59:06

How many FT folks are at GCN right now?

59:08

Of full time folks. I was like, what does

59:10

that mean? Has Matthew given up being a playwright

59:12

yet to come on full time? I'd love to

59:14

know more about how the business has grown and

59:16

what it looks like today. That's

59:19

a great question. I mean, I think

59:21

you can sort of divine by listening

59:23

to our shows, who's

59:25

working on what. You know that we have McD working

59:27

for us as a community manager and

59:29

producer and in sales and marketing. You

59:32

know that CJ is involved in Francis

59:35

in every episode of Gatewalkers. And

59:38

Troy mentioned Michael, who's handling a lot of the

59:40

uploading and stuff like that. That's really the base

59:42

of employees that we have right now, including the

59:45

founders. No, Matthew is not giving up playwriting. He

59:47

never will give up writing or playwriting. So that's

59:49

me and Skit, or like that's it.

59:51

That rounds it out. Yeah. Yeah,

59:54

me, you and Skit. You know, we've

59:56

got a Jared is basically a full time

59:58

employee and we have contractors. We

1:00:00

have contractors that we use so regularly. Our

1:00:03

videographer on tour is the same videographer for

1:00:05

every show. Our videographer on our cinematographer on

1:00:07

the Glass podcast is the same every episode.

1:00:10

Those kind of contractors are not

1:00:12

full-time per se. Director of sales and marketing. Yes.

1:00:15

You've got Matt Etting on like 90 hours a

1:00:17

week. So

1:00:21

yeah, that's about the size of it. Eight to

1:00:23

nine people that are working regularly every day to

1:00:25

put all this content out there. And then of

1:00:27

course all the performer contractors that we have out

1:00:30

there that help make

1:00:32

our shows great. You know what, I want to

1:00:34

just bring up for a second because Paula is still here and

1:00:36

she mentioned something earlier about she liked the

1:00:38

idea of having a flashback scene of two characters meeting.

1:00:40

They kind of already know each other but we didn't

1:00:42

see the meeting. I hadn't thought

1:00:45

about it before but that's also how Blood of

1:00:47

the Wild started. Like in Blood of the Wild

1:00:49

we grew up together because you're in

1:00:51

the same clan, prehistoric clan.

1:00:54

It's like meeting a tavern, you know what I mean? And

1:00:57

it's so funny, like it just occurred to me that that

1:00:59

never seemed to be a hurdle to getting

1:01:01

to where we wanted to be. And there is

1:01:03

a great mystery in this whole campaign. So I

1:01:06

think I need to go back and examine Blood of

1:01:08

the Wild. See like what happened there? What happened there

1:01:10

organically? What did we do there to kind of grow

1:01:12

those character relationships over time even though they quote unquote

1:01:14

grew up together? We

1:01:18

still were learning about each other as we go.

1:01:21

Anyway, it's an interesting conversation

1:01:23

to bring up and obviously

1:01:25

people like Paula and Mary

1:01:27

Lou and Ross and Kate

1:01:29

and Sid, like these are the people

1:01:31

that are – they're not employees per se

1:01:33

but we work with each other every single

1:01:35

week all year long. All

1:01:38

right. Question

1:01:42

spaghetti again. Oh, this is a good question.

1:01:44

Can we volunteer to run games at Nashville?

1:01:47

Is there any idea as to what that

1:01:49

approach is going to be yet? Yeah,

1:01:51

I would be speaking presumptuously. We haven't got

1:01:53

to that part of the planning yet. I

1:01:56

imagine if Saturday is going to be more

1:01:58

focused on RPGs. will

1:02:00

need GMs to run it. I mean, I personally would

1:02:02

love to just play in a game rather

1:02:04

than like prep something. But you know, you wanna make sure

1:02:06

that you have the right crew

1:02:08

of GMs. There might be people who are like,

1:02:10

yeah, I'll GM. Oh, what's your experience? I mean,

1:02:12

I've never done it, but I'll do it. I

1:02:15

listen to your show. Yeah, no, no. Wait, wait,

1:02:17

wait, you only listen to Troy GM? Please, no.

1:02:19

Do you remember when we did, it was like

1:02:21

the last live show that we did before Glass

1:02:23

Cannon Live happened. It was at the beer garden

1:02:25

at Bohemian Hall in Queens. And the

1:02:28

first part of the day was six hours

1:02:30

of role-playing games. And we had to have, I

1:02:33

think like 12, we had 12 tables with

1:02:35

GMs and all the GMs people had to basically

1:02:37

apply. They had to like reach out and be

1:02:39

like, I'll GM. And at the time we had

1:02:41

like hung out with those people enough at cons

1:02:43

or like knew them to be like, I think

1:02:46

we can trust so and so to GM. Like

1:02:48

they were all, I think they were

1:02:50

all people that we knew in some way that

1:02:53

we felt like comfortable letting them run a table.

1:02:55

I think it would be kind of the same vibe. Like I'd have

1:02:58

to make sure that we had, that

1:03:00

we'd found a proper way to vet people.

1:03:02

I'm sure everybody in the niche is wonderful,

1:03:04

but like making sure that the people that

1:03:06

are running those games, it's the right thing.

1:03:09

Maybe it just has to be like Muse,

1:03:11

Skid, Matthew, and it could

1:03:13

be a K-run game. Well, look, a big

1:03:15

part of this event, and you said it,

1:03:17

and it's something that's been discussed internally is

1:03:20

like it's so vital

1:03:22

that everybody that comes has

1:03:24

the greatest time ever, ever.

1:03:28

That's the goal. So our goal is the

1:03:30

greatest time of your life. So if that's the

1:03:32

goal that we're setting, a

1:03:34

bad GM will ruin a weekend. It'll ruin a

1:03:36

weekend for you. You cannot sit at the table

1:03:38

for four hours with somebody that

1:03:41

just makes you miserable. So that's why vetting

1:03:43

up that kind of stuff is gonna be

1:03:45

important. So Western Spaghetti,

1:03:47

are you an asshole? If

1:03:50

not, you might be able to GM in nature.

1:03:52

Call in. Call in. All

1:03:56

right, so a couple more. JS Rose

1:03:58

says, Troy mentioned an... emphasis on new

1:04:01

shows coming where the developers are at least

1:04:03

key partners. Does that mean that any

1:04:05

games where that's not the case would

1:04:07

be routed to Glass Cannon Labs at

1:04:09

best? It's a

1:04:12

good question. I think I talked about this

1:04:14

more in the Ask

1:04:17

Me Anything Q&A that I did on Discord after

1:04:19

the show. Basically,

1:04:22

like for a long time, we've just produced

1:04:24

shows with our own dime and

1:04:26

they, you know, to help kind of

1:04:28

like build our repertory, build our name

1:04:30

and build the sort of library of

1:04:32

content that we have. As

1:04:34

we started to grow, we just realized we

1:04:36

couldn't afford to keep producing these shows because

1:04:39

they don't bring in enough revenue

1:04:41

to like the expenses are way more than the

1:04:43

revenue that the shows bring in. Initially, that's just

1:04:45

part of it. Like you're trying to build a

1:04:48

body of work, you're trying to get your name out there, you got to do what

1:04:50

you got to do. So then we started to

1:04:52

bring on sponsors for shows, but we're still,

1:04:55

you know, funding the shows as well for

1:04:57

the most part. We've got all the shows,

1:04:59

but some of them and they still don't,

1:05:01

the juice isn't worth the squeeze, the return

1:05:03

on investment for the amount of money and

1:05:05

time they were putting into the shows. It

1:05:07

just doesn't work. So now we really have

1:05:09

to move forward and ensure that the shows

1:05:11

that we're producing are fully sponsored by other

1:05:14

entities, whether that be publishers, you know, third

1:05:16

party developers, people in the industry, fucking

1:05:19

right guard, sports stick, you know, whatever it

1:05:21

could be because then, you

1:05:23

know, we can, we're able to

1:05:25

build content and not hemorrhage money because

1:05:27

the shows just don't, the shows in

1:05:30

and of themselves don't bring in enough

1:05:32

revenue, whether it's on Twitch, whether it's

1:05:34

on YouTube. And so we have to

1:05:36

make sure that we're partnered with people

1:05:38

who can, you know, put

1:05:41

together teams to be able to sponsor these

1:05:43

shows. And even Glass Cannon Labs, like we're

1:05:45

just at a point right now where we

1:05:47

can't, we can't really produce

1:05:50

too much content beyond what we're already

1:05:52

producing unless we're with the right partners.

1:05:54

And so, you know, Glass Cannon Podcast,

1:05:57

we have some great partners that help

1:05:59

us. you know, defray a lot

1:06:01

of the cost but like we're still paying into

1:06:03

shows like that but that's the flagship show. We

1:06:05

have to do that. Get in the trunk, Legacy

1:06:07

of the Ancients, Blood of the Wild, these are

1:06:10

the cornerstones of our subscription service. It is certainly

1:06:12

worth doing those shows without any

1:06:14

type of sponsorship but like we can't just

1:06:16

be like, man, I want to fucking play

1:06:18

Star Wars. Let's do a 40 episode Star

1:06:20

Wars and we'll bankroll it. Like as much

1:06:22

as we'd like to do that, it's just

1:06:25

not a sound business decision for

1:06:27

us as much as we'd really like to play more

1:06:29

Star Wars. Yeah, yeah. Oh my

1:06:31

God, that'd be so fun. Cambian

1:06:34

asked earlier, I just want to point this out. So

1:06:37

you're saying you're just not ready yet to

1:06:39

announce the 40 episode Star Wars show? We're

1:06:42

waiting to hear from Lucas.

1:06:45

Star Wars. We're waiting to

1:06:47

hear from Star Wars. Alright,

1:06:49

one more and this is an interesting one. In

1:06:51

fact, I don't even know the answer to this

1:06:53

one. Steve Horace says, what's

1:06:55

up? Sean,

1:06:57

what are the Gen Con booth

1:06:59

gaming tables going to look like? This

1:07:02

is something you mentioned at the state of the

1:07:04

nation, I presume? Yeah, yeah. Well, I mean, I

1:07:06

even said, I was like, this is in such

1:07:09

early development. I shouldn't be talking about it, but

1:07:11

let's talk about it. Yeah, you know, for the

1:07:13

past two years, we had our booth at Gen

1:07:15

Con. We did the Fishbowl. We broadcast more

1:07:18

than a dozen shows and then did a bunch

1:07:20

of shows outside the con and it was great.

1:07:23

We love, like, we have so many publishers that

1:07:25

we work with now and game developers that have

1:07:27

products that like, they wait for

1:07:29

Gen Con to really drop these things. And

1:07:31

so we just started thinking, we were like, we think there's a way

1:07:33

that we can achieve that. Like, let's record

1:07:36

all of these shows in advance. They have advanced

1:07:38

copies of the stuff. Let's put a little more

1:07:40

production value into it. Debut those

1:07:42

during Gen Con for all the people that can't come

1:07:44

to the con, they can still see all those shows.

1:07:46

They can then immediately buy those shows because they'll be

1:07:48

available, buy those products rather because

1:07:50

they usually drop at Gen Con. But then spend

1:07:52

our time at the con using

1:07:54

that as an opportunity to connect with the nation

1:07:57

more, to connect with people. It's nice people come up and

1:07:59

watch. watch a show being recorded in action, but

1:08:02

we're like animals in the zoo. Now come and

1:08:04

sit and play with us. All those personalities that

1:08:06

were on these shows with us, they'll be at

1:08:08

a seat at the table too. It's

1:08:11

like, oh, from 12 to 4 this day, Troy is going

1:08:13

to be at that table and Nora is going to be

1:08:15

playing. Over there, Joe is going to be running a game

1:08:17

and Kate's going to always be a player. We're

1:08:20

still trying to figure out what it's going to look like, but

1:08:23

there'll be merch, the

1:08:25

shows will be on the TV, hopefully, so you

1:08:27

can see those shows happening. Search your

1:08:29

Bluetooth on, you can listen to it on

1:08:31

Twitch, and then focus on doing more shows

1:08:33

at the con in addition to the shows

1:08:35

outside. We could only do two shows last

1:08:38

year because we're producing 14 shows

1:08:40

in the booth. How many shows can we do at

1:08:42

the con if we don't do that, if our time

1:08:44

is spent really doing that, you

1:08:46

know, get your hands dirty, get some

1:08:49

babies and shake it

1:08:51

hands. Nice to meet you. Nice

1:08:59

to meet you. Oh,

1:09:02

man. All right. Well, I listen,

1:09:04

we're going to get back to regular listener mail

1:09:06

next week. Thank you guys for

1:09:08

chatting in live. I hope we answered some of

1:09:11

your questions about State of the Nation and other

1:09:13

things, particularly Nashville, which is very exciting. We

1:09:15

are, when you want to do listener mail or

1:09:17

you want to write in, you have any questions,

1:09:19

you think it's something after this stream, write

1:09:22

in a contact at glasscannonetwork.com

1:09:25

and you can get your question in that way.

1:09:27

You can also go to our website and follow

1:09:29

the link through to the listener mail submission form,

1:09:31

and we get questions in that way as well.

1:09:33

So don't forget to get your questions in. Keep

1:09:36

commenting on YouTube. I want to bring those up on the show

1:09:38

as well. Thank you guys so much for hanging out. That's going

1:09:40

to wrap it up, buddy. That's it.

1:09:43

Dude, this is fantastic. I'm glad we did this. It's

1:09:46

just, it's going to be a hell of a year. Very,

1:09:48

very exciting year. It's going to be another,

1:09:50

another hell of a year at the Glass Cannon Network. Thanks

1:09:53

to everybody for hanging out. Watch the live. I wish

1:09:55

I could say every one of your names, but I'm running out of time. Thanks

1:09:58

everybody. Have a good one. We've got

1:10:00

Glass Cannon tomorrow, I'm streaming tomorrow, we've got stuff

1:10:02

coming next week, it's going to be amazing. We'll

1:10:05

see you soon. Bye. It's

1:10:10

time to make your membership official.

1:10:12

Become an official member of the

1:10:14

nation today at jointhenace.com. That's jointhenace.com

1:10:17

where you'll get access to exclusive

1:10:19

podcasts and live streams you can't

1:10:22

find anywhere else. See what everybody's

1:10:24

talking about and join the nation

1:10:26

today at jointhenace.com.

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