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Cannon Fodder 3/13/24

Cannon Fodder 3/13/24

Released Wednesday, 13th March 2024
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Cannon Fodder 3/13/24

Cannon Fodder 3/13/24

Cannon Fodder 3/13/24

Cannon Fodder 3/13/24

Wednesday, 13th March 2024
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Episode Transcript

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0:00

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by state. Restrictions apply. Seasight for

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details. You

0:32

are listening to the Glass Cannon Network,

0:34

the premier source for role-playing game entertainment.

0:44

Welcome to Cannon

0:46

Fodder, a

0:49

behind the scenes look at the Glass Cannon

0:51

Network. Yo!

1:02

What is going on everybody? Welcome back

1:04

to Cannon Fodder. It is Wednesday, March

1:08

13, 2024 and I'm your old pal,

1:10

Joe O'Brien. And I'm Troy returning to

1:13

my homeland this week, La

1:15

Valley. Returning to the homeland of Canada,

1:17

French Canada. You know my people are

1:19

from Canada. I know that from your

1:21

weird last name, La Vallee, as I

1:23

pronounce it when I first met you.

1:25

Also incorrect, it would be La Vallee.

1:28

La Vallee. La Vallee. Off

1:30

misspelled. Every honor

1:32

roll, all the newspapers would spell it

1:34

like every time it was like, let's

1:36

see, capital V, great. 1E, 1L. But

1:39

I remember it must have been like

1:41

fifth grade, you had to do like

1:43

your dresses, or like dresses your heritage,

1:46

you know, or like whatever the fuck it

1:48

was. And everybody's like coming in looking like

1:50

Chef Boyardee, all the Italians, or the Irish.

1:53

And I remember feeling like, man, what the hell

1:55

am I? And I just came in dressed as

1:57

a Mountie. Got

2:00

is like software for Mountie. ah you to

2:02

For out of I always felt like a

2:04

French Canadian seems like such of a lame

2:06

heritage but now I embrace that. I could

2:09

have got citizenship. You know like five six

2:11

years ago they still allowed light people who

2:13

stay on longer or from there must sit

2:15

models the come over be us now that

2:17

it's it's if I think I used to

2:19

allow it and now they are than a

2:21

good anymore. But I wish I wish I'd

2:23

known I got way into for like a

2:25

hot second my mother in law had us

2:27

all do the like of twenty three. Mere

2:29

fact. He accessory.com ancestry.com to and so

2:31

she was way into that and so

2:34

as much bigger that so I got

2:36

into it and like my my my

2:38

mother's side of the family I can

2:40

trace all the way back to light

2:42

the kings of England, the royal blood

2:44

yeah and then like my father's side

2:46

we get goes into Canada and then

2:48

it just like stops at like my

2:50

great great grandfather and they always said

2:53

that in the family there was this

2:55

like rumor that I must have been

2:57

my great great grandfather like married a

2:59

Penobscot Indian woman. And those the

3:01

trees For those for that nation

3:03

or whatever was as a that

3:05

tribe was it as robust as

3:07

the. The. I cool the blah

3:10

french Canadians but I was a. And

3:12

I'm excited to go to go home!

3:16

Excited to go back to it is so weak

3:18

this week. Ladies and gentlemen are for the first

3:20

time and twenty twenty four we hit the road.

3:23

On. Friday. so I am to Canada.

3:25

It's the room. and I mean I

3:27

say we're flying to Canada. I don't.

3:29

Awful actually get out of the airport,

3:31

we'll see what customs. Doesn't mean I'm

3:33

not going to assume anything at this

3:35

point. Specifically, the first time that I've

3:37

gone to a foreign country and been

3:39

like, ah, mom, worked him here and

3:41

do some work. Yeah, and I'm just

3:43

worried that I'm pretty stacked up against

3:45

the wall. on on and your boundaries.

3:47

Back to my. Guess

3:50

it's. Just cut to

3:52

the camera shows. The bottom of my pants of the pili.

3:56

Do I hate going through customs even when

3:58

I have nothing to hide? I just I'm

4:00

a lot of I do as of the

4:02

guy but like I always assume the worst

4:04

as far as like getting pulled over for

4:06

know your posture straight new album the I

4:08

might I When I know there's no heroin

4:10

in his car I know there's no Herman's

4:12

got. Why my freaking out. I.

4:15

Member just like driving cheese curds back

4:17

across the border and like you're not

4:19

to do that technically and thus, please

4:21

don't sits underneath my back seat. Cities

4:24

are there. Ah,

4:26

play. I hate going through it. I just

4:28

I'm assuming the worst and flying over little

4:30

later than usual and eleven am easy plateau.

4:32

It's sevens. I like to spike get their

4:34

job and I'm flying back at like noon.

4:36

The same thing I'd say this. I'm assuming

4:38

the worse to be us. How much money

4:41

did you make this weekend? I'll be like,

4:43

I don't know, I won't know her. Couple

4:45

weeks. Ah so yeah it's gonna be.

4:47

Besides that, I'm excited to get too

4:49

excited to get deterrent size of get

4:51

back on the roads. Been working on

4:53

the Flag and Sizzle That Than Harry

4:55

put together kind of read redoing some

4:57

stuff without working on like in the

4:59

intro video and man it really brings

5:02

me back to everything that we. Did.

5:04

Last year cause it it all happened so fast

5:06

as always so much going on and between that

5:08

and liked is going through all my taxes for

5:10

the year. I kind of like to relive all

5:13

these memories of like twenty Twenty Three and you

5:15

just forget stuff and even text of the group

5:17

the other day like I'm so excited to get

5:19

back on to randomize who are as if they

5:21

were just so many fun things that we said

5:24

that probably not have you guys remember It's easy

5:26

to says. Yeah,

5:28

it was also the first full year traveling

5:31

with this cast. you know I get a

5:33

early. Last year we had not regularly travelled

5:35

on the road with Keaton Sydney and so

5:37

it was his really fun doing what thirteen

5:39

shows. Whenever we did with them it was

5:42

great and now we've had a nice little

5:44

break since all it's And also if you

5:46

think about it though, it was since late

5:48

October that we've flown, you know, as we

5:50

just went to Philly in December. So I

5:53

mean it's been a long time since we've

5:55

gotten out there together, took a flights, and.

5:57

i went to do so and also

5:59

just flat out pleads strange aeon which

6:02

i'm so excited to play because i

6:04

love that ap and i love those

6:06

characters so i'm really excited to get

6:08

back to that. yeah i would have

6:11

loved to get a power session going

6:13

like we talked about before toronto but

6:15

it's just like we got slammed with

6:18

a bunch of exciting things that just

6:20

made it impossible but i'm still pretty

6:22

dedicated to making sure that we do

6:24

some like off

6:27

tour sessions of it because i just

6:29

want to chunk through this get to book five as

6:32

soon as possible. it's going to be great i

6:34

hope that we can play some more off tour

6:36

as well so real quick we're just going to hit

6:38

a couple quick news items before getting to the episode

6:41

which we'll talk about for a little bit and

6:43

then of course some we are stupid

6:45

and a little bit more listener mail

6:47

just because this week's episode is

6:49

going to be a little bit light to dig into

6:52

because it's because of that cliffy so we'll

6:54

talk about that as we get to it but first

6:56

off yes heading to toronto

6:58

this weekend very excited sold out show

7:00

excited to premiere this week's tour

7:02

in front of our canadian fans who

7:05

have been so gracious for so many

7:07

years to travel down to so many

7:09

shows yeah i see canadians obviously in

7:11

new york and boston but i see

7:13

canadians in chicago i see canadais i

7:15

saw canadians in st louis uh

7:18

canadians in seattle and portland so it's great

7:20

for us to be able to come to

7:22

your turf and play in a way game

7:24

and uh i'm really really looking forward to

7:26

that and um yeah so so

7:29

canada this week troy mentioned

7:31

that we've got some exciting things in the works that's

7:33

true and we're not going to talk about any of

7:35

that today because it's very early on a few of

7:37

these things but there's some new there's some new stuff

7:40

broiling in the background in terms of content for us

7:42

stuff we've never done before and we're really looking forward

7:44

to sharing that with you i think broiling or brewing

7:47

brewing yes it was broiling it was

7:49

really like really cooking it over a

7:51

high heat no no

7:53

yeah we're just burning

7:55

the shit out of it before it ever ends out of some

7:58

exciting content i understand um yeah so what we're going to talk about is the working

8:00

on some stuff. I have a feeling that literally

8:02

by next week's FOD we could have some news

8:04

on this stuff, but if not, probably in about

8:06

two weeks. Yeah, one contract went out. Once we,

8:09

I think it was signed, once that chair fucking

8:11

clears, we could talk about that. Yeah, I'm not

8:13

talking about it until people are, you know, whatever.

8:15

I'm not going to say anything. Let's keep it

8:17

moving for now, but we'll have some exciting stuff

8:20

to talk about in the next couple weeks. Looking

8:22

forward to it. We've been

8:24

streaming week in and week out, you and

8:26

I, and this week is no different. We're

8:28

going to be playing today, right Baldur's Gate

8:30

at two o'clock today. 2 p.m. Eastern.

8:33

If you're hearing this early on Wednesday, it

8:35

is two o'clock Eastern today, Wednesday, March 13th,

8:38

back into the Baldur's Gate. I

8:41

love that you're streaming, like just streaming

8:43

this campaign story. Yeah. Stiff Dickerson. I

8:45

love it. Stiff Dickerson

8:47

is doing well. Last week

8:49

we finished the stream pretty close to

8:52

the end of Act Two and I've been playing off

8:54

air. I'm now in Act Three and I don't like

8:56

it so far actually. It's a lot of like interactions

8:59

with people and as

9:01

someone who is like

9:04

a completionist, I just feel like I got to

9:06

talk to every single fucking person to make sure

9:08

that I'm unlocking any quests. So, so far I'm

9:10

not a huge fan of it, but I know

9:13

I will be. I've heard Act Three is amazing,

9:16

but there's just a lot going on. I'm

9:18

at the point now where I'm like, I'm

9:20

ready. I'm ready to just, let's finish this

9:22

game and move on. Is Act Three the

9:24

last act? Act Three is the last act.

9:26

Yeah. But from what I've read, it's as

9:28

large as Act One. And

9:31

so far I've done, I've done everything

9:33

quest-wise that has come up. I think I've

9:36

exhausted all my quests. I don't have any

9:38

dangling quests that are unfinished, but I want

9:40

to try and do everything. And so that

9:42

just takes a little bit longer. Awesome.

9:45

I am going to play some more Pacific

9:47

Drive this week because I mean, it was

9:49

a wild and really fun stream. You

9:52

saw none of this, right? No. And

9:55

you know it. I mean, the last time we talked about it, I

9:57

didn't even know really what it was, but it is.

10:00

basically like a

10:02

supernatural almost like kathoolian-esque

10:05

like exploration horror survival

10:07

game set in the Pacific

10:10

Northwest where you have to

10:12

literally drive a car into

10:14

these like these abandoned

10:16

areas where this supernatural event happened

10:18

and all of the Pacific Northwest

10:20

is like walled off and

10:22

you do these missions where you like drive in

10:24

you try to get some shit and find out

10:26

what's going on and then you drive out before

10:29

you die and it's so it's always so tense

10:31

and what what ends up happening is like

10:33

your car gets dinged up and so when

10:36

you come out you have to like fix

10:38

up your car basically. It's a

10:40

very very weird idea for a game but it creates a

10:42

a play

10:45

loop that is extremely entertaining

10:47

where the first couple times that I

10:49

got past like the earliest tutorial stuff

10:51

but this was on stream and started

10:54

really like understanding what was happening.

10:56

I started getting way more precious

10:58

with my car because it's like

11:01

the damage your car is very hard to fix and

11:04

it takes a lot of resources and stuff so

11:06

like you'll be like racing

11:08

away from some sort of horrible creature

11:10

and like nick the side of a

11:12

tree and be like god damn it

11:14

like there goes my right headlight and

11:16

you'll know you have to pay to

11:18

fix that shit like it just creates

11:20

a vibe and a feeling unlike any

11:22

game I've played before and

11:24

it's really fun and really interesting

11:27

and all of the mystery stuff

11:30

it's interesting that makes you want to go back in

11:32

and find out what the hell happened here because they

11:34

don't tell you what happened they just say something happened

11:36

and I'm sure you're gonna find out that mystery

11:38

a mystery unfold as you go but

11:40

anyway I'm gonna play that tomorrow Thursday

11:42

at 1 o'clock Eastern on Twitch if

11:44

you want to come by and check out a strange

11:46

but really fun and really like tense game

11:49

I just thought that it made a great stream game because

11:52

the tension is like not like at all times

11:54

you're just like cruising it's almost like a walking

11:56

dead kind of thing where you like cruising down

11:58

a road that's a bad abandoned, but you

12:00

never know if something's gonna come out

12:03

of nowhere and you're like, what? You

12:05

gotta turn around and start speeding away. I mean, just while.

12:07

You playing on console or PC? Oh, PS5,

12:09

yeah. PS5. Nice, dude.

12:12

Nice. It's fun. All

12:14

right, why don't you play a new game? One more

12:16

piece of news here before... Actually,

12:19

I do have an extra hot

12:21

off the press news, St. Paul VIP

12:23

sold out. We

12:25

love you, St. Paul. Handful left

12:27

in Nashville, handful left in Denver. Denver

12:30

and Casey, I gave you shit last week. I

12:32

also gave you shit on Twitter. You're doing

12:34

a little better. Casey, doing better than Denver,

12:37

but Denver, bottom of the barrel right now.

12:39

Wow, come on, Denver. I

12:41

guess they don't want us to ever come back. Poor skit. Poor

12:44

skit. Poor skit. He loves going there and

12:46

he'll never be allowed back. Even

12:50

like for personal visits? Yep, can't do it. Sorry,

12:52

skit, can't do it. Speaking

12:55

of the tour real fast, there's new

12:57

merch that's coming out for Toronto. We already talked about

12:59

this, but just letting everybody know, this

13:01

should be as early as next Monday or Tuesday. If you're

13:03

not going to be at the Toronto show, you should be

13:05

able to see this stuff on the web store. The

13:08

bird shirt and the OG GCP

13:10

hat, the return, the reboot of

13:13

the OG GCP hat are coming

13:15

back. The bird shirt looks awesome.

13:17

I can't wait to get one. I

13:20

am straight up stealing one. I don't give a shit.

13:22

Really? I'm like, what are conversation

13:24

starters? Like, people feel like, what the fuck? Well,

13:28

you have an hour and a half I can explain. This

13:30

is a podcast I listen to, but it looks great. It's

13:33

really, I'm going to have you

13:35

guys do more shitty drugs. Well,

13:38

you know what? I mean, we'll see, but I feel like that

13:40

was a one-time thing. All

13:42

the events came, the stars aligned in that moment.

13:45

It's just funny. All

13:47

right, so there is something weird I

13:49

want to talk about and I'm very

13:51

excited about this. This is for subscribers,

13:53

particularly our Vorpal level subscribers on

13:57

our subscription service. Part

14:00

of the reward for that is a Talk Nerdy Town Hall.

14:03

We've talked about this before. We've done it where it's just

14:05

kind of like one of the founders of

14:07

the company goes on Discord and just chats.

14:09

Just chats with you guys and we have a little

14:11

bit of a back and forth. This

14:13

time I want to get a little bit more aggressive with it

14:16

and I want to try a little bit of a new format.

14:18

So next week, next Wednesday, the

14:20

day that the next fodder releases, March

14:22

30th, right? Is that right? No, 20th,

14:24

sorry. 20th. March

14:26

20th, Wednesday, March 20th. I'm

14:29

going to do a Talk Nerdy Town Hall. I'm going

14:31

to do it with Jared Logan and

14:33

we're going to utilize the

14:36

new Discord stages functionality. Try to

14:38

use it. And

14:40

in doing so, it is our intention to

14:42

for the first time, instead of talking with

14:45

you while you guys chat, we're

14:47

going to literally bring people onto the

14:49

stage, so to speak, and

14:51

have conversations with anybody that wants to

14:53

chat about the topic of conversation for

14:55

the day. So we are going, it's

14:58

going to be kind of like a talk radio show. It's

15:00

a little tester that we're doing and I hope

15:02

that it works out well. But if you're a

15:04

Vorbald subscriber, come by next Wednesday, the 20th,

15:07

7.30 p.m. Eastern Time.

15:10

It'll be in the evening for an hour. We'll

15:12

hang out and we'll test this functionality. And if

15:14

you want to come up on stage, let your

15:16

voice be heard in front of the nation about

15:18

whatever you want to talk about, great. We'll do

15:20

it. And then, what's

15:22

my call? If you are not at the Vorbald Tier and want

15:24

to get there, that is $25 a month, right? So

15:28

if you are interested in checking it out, you want

15:30

to jump up to the Vorbald Tier. $25, yep. $2.70

15:33

a year. Get a discount if you do annual. $2.70

15:36

a year, you get a discount if you do annual. So if

15:38

you want to come and check it out, I think it's going

15:40

to be really fun. And if it goes well, we're going to

15:42

do more of these. So definitely come by and check it out.

15:44

That's next Wednesday, the 20th, 7.30 p.m. Eastern Time. Talk

15:48

nerdy town hall with the voices of

15:50

the nation live being heard. And I'm

15:52

going to I'm going to

15:55

work to record that all as

15:57

well. So it'll be it'll be released After.

16:00

And if I do it right, I've been testing it. You

16:02

should be able to hear the recordings of the people They

16:04

came on stage as well. So and so by kicking us

16:06

off, we're going to be doing the Town Hall every month.

16:08

It won't always be like this. I can tell you that

16:10

because like, when I do it, I'm not gonna

16:12

do the persian up at But Joe a Jared or

16:15

into it and I think they should give it a

16:17

try. Hopefully no one will have spout Obscenity is that

16:19

we have to headed out afterwards or try to six

16:21

six how I don't we have to have like out

16:24

what is they drop but he killed but what are

16:26

they. Ah, wicked are

16:28

still name for it in Rio and silent killed

16:30

him at sir. But

16:32

I don't ever get of this. They simply

16:34

gotten so that every months starting with this

16:36

month from now on you'll get at least

16:38

one one town Hall as part of that

16:40

part of that tear. It took of a

16:42

while to get it going but. Now.

16:45

We're ready and and I just think that is

16:47

the discord community has grown so much. Be fun

16:50

to do Yaris interactive stuff that's just on their.

16:52

Yes, Couldn't agree more. Our

16:54

Lives sort of. Glass Cannon podcast

16:57

Happy Do Episode Twenty five: Ah,

16:59

opens in one of my favorite

17:01

settings possible. This crosses over between

17:03

a Pathfinder Star Finder. To

17:06

Sulu. Dell to

17:08

Green. There's just something

17:11

about a library level of i'll

17:13

Everybody loves the library. I think

17:15

the line worry I don't give.

17:17

Well. Or yes, I could go either

17:19

way. Out he hears the two ways, right? There's two

17:21

ways you can go a library. As a Gm, On.

17:24

One hand. It is the

17:26

catchall opportunity for you to disseminate anything

17:29

you want to in a very organic

17:31

way, and that takes a lot of

17:33

pressure off your shoulders. The other hand,

17:35

it's a library with thousands of books,

17:37

and if you have players that want

17:39

to dig in and there really isn't

17:41

much there that can be painful as

17:43

a Gm tried to be like, well,

17:45

there's really not much there, but what

17:47

kinds of books or that's. I

17:50

don't know, it doesn't say and three demise. what

17:52

like just be a display on robbers of as

17:54

a it's not As a ah a can be

17:56

a point of stress so talk to me about

17:59

this library. Troy. Was this something you

18:01

were looking forward to for a point of

18:03

stress for you? You you seemed totally unprepared

18:05

for a disseminating their it advice on the

18:07

you are reading out of the book as

18:09

you say I has a others and and

18:11

this yeah I mean I'm I'm not joking

18:13

when I say like I could care less

18:15

about Library of Yeah like I just don't

18:18

like to learn about the adventure that way

18:20

I like to learn it. Through.

18:22

Actions and drew lines. Dialogue and so

18:24

dialogue and stuff. but. Yeah.

18:27

No I I do. There wasn't a lot

18:29

of information there and I know that's disappointing.

18:31

If you guys as you walk a like

18:33

lads desserts route and I gave you everything

18:36

you know them the really there wasn't There

18:38

wasn't a whole lot going on there you

18:40

know. I think it's interesting to see what

18:43

kind of books are in their that's important

18:45

because it adds to the to the mystery.

18:47

a kind of if if you can think

18:49

about it is revealing clues about what's happening

18:52

here. Why is funny bone can episode researchers

18:54

using diseases? eager needs and curses? Elvin

18:57

Medicine Health and medicine allowed

18:59

anatomy. But. That

19:01

what there is it is like a add. To.

19:04

The Bus Feelings Journal. Which.

19:07

Is yeah, which is fine. I mean I

19:09

guess he can't really can't really expect that.

19:11

I mean I remember this coming up in

19:13

Delta Green Season for an impossible landscapes or

19:15

it may have been season Five. Cameras get

19:18

a little make some I had now but

19:20

like go into the New York Public Library

19:22

as a group to research some of these

19:24

figures. are these and Pcs that you hear

19:26

about that are that were supposedly traipsing around

19:28

New York City one hundred years ago. You.

19:32

Know how are they connected to this whole

19:34

mysteries? And if you know not all the

19:36

answer, just because the library doesn't mean it

19:39

has all the answers you want f particularly

19:41

when it comes to really specific kinds of

19:43

evidence. But. A

19:45

library make such a great backdrop

19:48

for any. Role. Playing

19:50

game it's a good set piece the i

19:52

have a fight in to ah have a

19:54

mysterious part in or to have a hard

19:56

part in like to something about libraries that

19:59

are. Very interesting and a draw

20:01

out emotions in the way that they look

20:03

and feel. But yeah, they can be a

20:05

little bit of a point to stress you

20:08

did not don't What I'm gathering is you

20:10

didn't add any information in here that wasn't

20:12

already said in the book in order to

20:14

help with that. something we missed before that

20:16

you squeezed into the library know, I did.

20:19

They get was super interesting and I left

20:21

out one piece that. You.

20:23

Know do you guys should be able

20:25

to figure out on your own? It

20:27

seems like you guys for getting their

20:29

arm but damn Odyssey! You did find

20:31

the spell book with two spells yes

20:34

com and then the the three books,

20:36

the Assyrian scroll on magical lights. A

20:38

rare unburned copy of Curse Has Fallen

20:40

foul, bound and Yell I'd is a

20:42

beautifully eliminate copy of the Physical Guide

20:44

to Elves. The real importance of those

20:46

three things is that they're worth seven.

20:48

Goal beats if you try to sell

20:50

them with yeah, by the it's wild

20:52

and it's while the thick of it.

20:54

So strange, right? is you have a

20:56

library of hundreds and hundreds and hundreds

20:58

of books and what comes out of

21:01

it that's interesting is three that you

21:03

could sell the route one hundred and

21:05

are you can cellular? what? Like what

21:07

makes them so worthless? Ah, And it

21:09

to you, it's an interesting concept, but

21:11

the do those three books do tell

21:13

you something about this place and this

21:15

adventure in an interesting way for sure.

21:17

And he's he's been in here for

21:19

a long time. It's been like collecting

21:21

these tomes of the ages. yeah, same

21:23

as victims may be like. As we

21:26

know, it's probably the most interesting thing

21:28

though. In the library

21:30

is a small Onyx. Figurine

21:33

that was in about three dogs that was

21:35

in the next room, I was in the

21:37

next room. In the next room there's that

21:39

dusty old bad and then the northern how

21:41

cove odds of the most impressive thing you

21:44

find there is this. Wondrous,

21:46

dogs i signed it differently in my

21:48

mind okay so then we'll move into

21:50

this next room which is essentially an

21:53

examination room operating in milan going on

21:55

in this from the south of sad

21:57

like like this beautiful nobles bad That

22:00

is that you're forgetting the middle room

22:02

you've already moved on to the opera

22:04

yes i'm sorry library middle room is

22:06

i'm picturing the library connected to that

22:08

to the operating room yes looks like

22:10

a noble's bedroom this pastel fabric hanging

22:12

at dusty for poster bed and looks

22:14

like it's either never been used or

22:16

has been used in a long long

22:18

time. And then in the north end

22:20

of the room there's candles crystals other

22:23

occult accoutrements suggesting a spell

22:25

or magical project in process.

22:28

And then there's like this half finished door

22:31

and then among those magical things is where

22:33

you find this. Onyx

22:36

dog wonder i'm a dog i will

22:38

get to that in a second but

22:40

let's go into this operating room with

22:42

a bloody table these

22:44

diagrams of people being the

22:46

affected and also like. Being

22:49

like. What's

22:52

the word i'm looking for like like

22:54

being added on to like a mutated

22:57

all long dated arm augmented augmented is

22:59

all right. In very

23:01

strange ways like why is this happening

23:04

why is can you go doing this

23:06

what is the purpose and then a

23:08

creature appears a creature that

23:10

seems to be made of shadow stuff

23:12

with a mask on and

23:15

says they are mine. They

23:19

are mine and

23:22

then immediately attacks us and

23:25

yeah pretty wild encounter will

23:27

talk a little bit more about it and we are stupid

23:30

and such but. Let

23:32

me ask you about the onyx dog is how we

23:34

finish up the episode is the onyx dog be a

23:38

cool icon pulling out and activating the

23:40

onyx dog. Do you

23:42

expect at the moment that this onyx dog is

23:44

either seen when you're prepping or when skit picks

23:46

it up in the bedroom that it's going to

23:48

be used this quickly. No

23:50

you know i'm the king of like i

23:53

barely look at treasure like i'll read it

23:55

on my first couple read throughs i'll copy

23:57

and paste it to my document and

23:59

then like. day of prep I'll be like oh

24:01

interesting but I very rarely will then look and

24:03

see what that does. I wait till like the

24:06

moment when you guys like a rolling arcana check

24:08

yeah let's see what it does and I'm like

24:10

oh all right uh and

24:12

then you guys use it okay

24:16

let me see how I can make this interesting. Uh

24:19

so yeah we'll see how it becomes

24:21

interesting because this is that's the cliffhanger

24:23

of the episode is this dog coming

24:25

out and I'm sure that it's

24:27

just kind of a familiar type thing I

24:29

can't imagine being that powerful but it's a

24:31

fun way to end the episode

24:34

and we'll see we'll see where it goes.

24:36

I don't want to talk too much I can't really

24:38

get too much into the the

24:43

enemy or the encounter and such like that because it's

24:45

a mid-combat cliffhanger. I don't think we've had many of

24:47

these too many of these

24:49

in Gatewalkers. It hasn't seemed to

24:51

be your MO you kind of like to finish out an

24:53

encounter before you end the episode. Is

24:55

there anything that jumped out at you in this case

24:58

was it purely like you were running up against the

25:00

clock like why end the episode where you did? I

25:03

just get the sense there's a lot more to

25:05

this combat than meets the eye and I didn't

25:07

want to go another hour. I

25:09

think it could easily take that long depending

25:11

on certain things. I love

25:14

that Kay triggered the trap. I was hoping someone

25:16

would trigger it. Yeah like one of those traps

25:18

where like I don't even want to roll the

25:20

check to see it like I just want you

25:23

to trigger it. And you did roll a secret

25:25

check. Yeah I rolled a secret check. She failed

25:27

and that was great. I mean we've

25:30

talked about Ad Nauseam at this point like there's

25:32

nothing better than having a

25:34

player trigger a trap and

25:36

it's a nasty one. And

25:38

so she fell down there.

25:40

Obviously this cat's great and

25:44

she didn't take the falling damage but she did

25:46

land on those spikes. There's bodies down there. You

25:49

also are seeing images of

25:52

these missing people Varna and

25:55

Maybelline and Henry Buckets. if

26:00

not closure, some sort of continuation

26:03

of that story.

26:05

Yeah, it had a little bit of everything I

26:07

felt like, okay, we're bringing out the

26:09

dog, that's a great place to end

26:11

it and we'll pick up here next week. I liked

26:13

it. I liked it. Let's talk about the trap for

26:15

a second. This creates some chatter

26:18

on the old, I don't know where else, probably

26:20

everywhere, but what I saw on YouTube, because I

26:22

monitor the YouTube comments for the purposes of Cat

26:24

and Fodder, I like to talk and

26:26

bring up good comments and discussable comments that

26:29

people make. And so there were a few

26:31

like this, but I'm just going to highlight

26:33

Prinny at Prinny God on YouTube who commented,

26:36

Joe needs to stop chiming in

26:38

out of the blue to enforce

26:40

rules on other players, especially for

26:42

things that are already around past,

26:45

just takes the steam out of the moment and

26:48

made what would have been a very solid round

26:50

for Kate deflated. Love

26:52

the show, but the rules lawyering

26:55

tied with the overbearing injection is

26:57

jarring. It is

26:59

an opinion. It's a valid opinion. I might

27:01

take some umbrage with the word overbearing injection,

27:03

but outside interjection, but

27:06

outside of that. I wrote that comment. This is

27:08

a comment. That's your screen name. Your secret scheme

27:10

is Prinny God. Outside

27:13

of that, there were multiple comments like this and it

27:15

does bring up a question that bears conversation,

27:17

which is, um, is

27:21

there always a

27:24

definable statute of

27:26

limitations on rule corrections? No,

27:29

I don't think so. And

27:31

this was a perfect example why they're

27:33

there, you know, even though

27:36

around it past, that was

27:38

important. Like you shouldn't have the bow. You fell, the bow fell

27:40

out of your hands. If you want to climb, we're

27:42

talking about the bow, right? Yeah. Yeah. We're talking

27:44

about a book. Yeah. Yeah. We're talking about

27:47

when you fall that you drop the bow,

27:49

you know, but like if you want to climb, you need

27:51

to hand. So there's an action there. The

27:53

thing, well you talk and then I have, I

27:56

have a thing that I think is really important.

27:58

It's about the action economy and Pathfinder. Okay,

28:01

well the only thing that i'll say in in terms

28:03

of the statute of limitations

28:05

is i think that that's always a

28:07

gm call i think that if there

28:09

is if a player knows something is

28:11

wrong. If at least

28:13

for me i would have a really hard

28:15

time keeping it to myself and i think

28:17

that bringing it up at least for

28:20

discussion is important unless you know what there are

28:22

times when you know that the other player that

28:24

you're talking about at the table can't

28:26

handle it right like they will have

28:28

a breakdown. If you pull call them

28:31

on this rule and you may

28:33

know that that now is not the time and that's

28:35

that is completely up to you as to when to

28:37

make those moments i certainly did not think that that

28:39

was a moment this was a moment like that for

28:41

kate in particular but i i felt

28:43

like bringing it up and addressing was important and the one reason

28:45

that i felt that the. The

28:47

only thing i'm talking about right now is the

28:49

statute of limitations the reason i didn't felt that

28:51

that had passed by any stretch is because we

28:53

had not established that the bow was like the

28:56

bow was used. And

28:58

then later we discovered you couldn't use it

29:00

you should have never had it undo that damage

29:02

put the bow back down you know like

29:04

she had just gotten up and had not done

29:06

anything else yet and we caught it so

29:08

i felt like it was within the statute of

29:10

limitations that's all say about that but go

29:12

ahead you you going about the action economy. Well

29:15

i was gonna say like for one thing

29:17

like i i appreciate it there sometimes i feel

29:19

it and it happens during the live show to

29:21

where like as much as i appreciate you

29:23

chime in and i'm like whoo. That

29:25

killed the momentum even though i'm really glad

29:27

we got that right it is a tough

29:30

and almost impossible balance and no one is

29:32

spending not to shame anybody

29:34

but like no one is spending more time with

29:36

the rules than you even more so than me

29:38

and so i appreciate that i think you're in

29:41

a very difficult position because i've i've made it

29:43

so that i want you to do that. How

29:45

do you do that in a way that doesn't

29:47

make kill the momentum and make people feel like

29:50

you're just. Picking on them

29:52

picking on them It's an impossible position.

29:54

like I for one appreciate it cuz I got

29:56

a million things going on and I'm not thinking

29:58

about the nitty. Agree.! The you rules all

30:01

the time. I'm just trying to. I'm thinking

30:03

about pace. It's it's it's it's a fine

30:05

line. I think you walk really wealth lol.

30:07

I also understand people's complaints about it. but

30:09

when I was gonna say about the action

30:11

economy. Going.

30:13

From first edition the second edition I think

30:15

that people but three actions loot Spotted Cow.

30:17

You mean I get your to three attacks

30:19

as a first of a character. It's amazing.

30:23

I. Think it's a great thing. And

30:25

I have I can verbalize as well. Players

30:27

should think about like everything they want to

30:29

do with an actual every single thing, everything

30:31

you want to do almost with it. There

30:33

are some free access but for the most

30:35

part everything you want to do with an

30:37

axe It's so when you say you want

30:39

to do shit even if it's cool think

30:41

about how many actions it's it really takes

30:43

like you would love to be on the

30:45

stride up and do a to attacks. But.

30:47

If you've gotta grab a weapon if you're leaping

30:49

on a table of you're doing this. you going

30:52

to pick up this as you get a stressed

30:54

oh that's redo it Pull something out to every

30:56

little thing cause actions. I think that I am.

30:58

Too. Generous, generous

31:00

with accents. you know when someone takes

31:03

at a potion and drinks it. Isn't.

31:05

That to actions yeah yeah are times

31:08

i i think a mug of until

31:10

one or negative really mad I'm like

31:12

okay. What? Else and then they

31:14

go on to do two more actions. The

31:16

good Muslim Muslims to actions. Once you the

31:18

police yourself you going to find that balance

31:20

but ultimately like everything you wanna do costs

31:22

and accents and so use as you the

31:24

player should try to not hinder yourself but

31:27

really think about I want to do this

31:29

I want to do this. I wanted that

31:31

We've just had three things you want to

31:33

do and you may think like what just

31:35

doing this is an absence yes that's part

31:37

of of of of what the the way

31:39

the game has changed you have the world

31:41

and front of you now with three actions.

31:44

But if you're going to do stuff the costs and asks.

31:46

The. Else I think that we. well

31:50

you bring up with the topic which is police

31:52

yourself and that is that's a tough one right

31:54

like you're trying to tell players at the table

31:56

due to the gym it's it's not their job

31:59

to police you It is, some people would

32:01

say it's GM's job to know all the rules,

32:03

at least the most at the table, and to

32:05

be able to address those rules. That's

32:07

fine if that's your opinion on how GM should run games.

32:11

But even if that's the case, I

32:13

still never think it's a GM's job to

32:15

police the action economy of

32:17

the players. If you're

32:19

walking into an area where a player truly doesn't know the

32:22

game, that's a different thing. But players

32:24

that know the game and have been playing it for a long time,

32:26

they should be able to police themselves. However,

32:28

all of us at one time or another just

32:31

forget things. You

32:34

just forget things. You're also caught up in the moment. Is

32:38

it another player's job to point that out?

32:40

Or if the other player, myself

32:42

in this case, knows that something

32:45

is wrong, knows that this

32:47

player honestly just didn't catch it, and

32:49

knows that the GM just honestly didn't

32:51

catch it, nobody's cheating, an honest mistake

32:53

is happening in front of you. Do

32:57

you just say nothing? It's

32:59

hard. I think you can argue, yes,

33:01

you just say nothing. But I sit

33:04

there and it eats me inside. I can't

33:06

explain it because what's going to happen is

33:08

I feel that asterisk syndrome, like we've talked about

33:10

before. I hate an asterisk, right? It's like you

33:13

don't want to feel like at the end of

33:15

the fight you realize you never could have even

33:17

had that weapon in your hand that you used

33:19

to crit the boss and finish

33:21

the end of the book. Let's

33:23

say it's an ultimate encounter kind of thing. Now

33:26

some people just don't care about that and I

33:28

respect that. But we do this in front of an

33:31

audience. And there's an audience that polices us. And

33:33

so when there's people that are like, oh, you couldn't have

33:35

done this, you couldn't have done this, they'll point it out

33:37

to that player eventually anyway. And I

33:39

feel like I would feel bad inside saying like,

33:41

yeah, I knew that all along, but I just

33:44

didn't say it, right? It's weird. It's

33:46

weird. I certainly

33:48

understand the other issues,

33:50

so there's multiple issues in this comment. The other one

33:52

is taking the steam out of the moment, right?

33:55

So like, is getting the rule right

33:57

more important than keeping the flow? of

34:00

the moment, which I would

34:03

say probably not, right? Like

34:06

it really is dependent on... It

34:09

is. It's so dependent on so many

34:11

actors. If you print with a scimitar that you technically

34:13

shouldn't have in your hand, as cool as that is,

34:15

you can't do it, you know? I

34:18

don't want to get ahead of ourselves, but

34:20

next week's fad is going to be

34:22

a must listen because this episode, we've already

34:24

recorded it, it's so fucking wild and so

34:27

like it's kind of old school GCP

34:29

in a way. I've already said too much,

34:31

but like I think it'll be a

34:33

really interesting discussion that revolves around what we're

34:35

talking about. I'm mad you brought it up,

34:38

but I do appreciate the hype. Yes,

34:41

next week's fad will be juicy

34:43

for sure, for many reasons. There

34:48

is this... Anyway,

34:51

I appreciate the comment. I

34:53

understand people's frustration with it. I'm always trying

34:55

to walk that line and yeah,

34:57

it's just an interesting topic of conversation and

34:59

I think, you know, comment here on this

35:01

episode. Let us know how you handle it

35:03

at your tables. Do you have a player

35:05

that points things out to other players? Do

35:07

you tell your players don't correct other players?

35:09

You know, it's an interesting like relationship

35:13

that you have to have around the table

35:15

to correct somebody else's action during

35:17

their turn. And by the way,

35:19

not only do I get rules wrong, I mean that

35:21

happens to the best of us, but like I

35:25

correct people sometimes and

35:27

I'm just blatantly wrong. Like they're doing it

35:29

right and I'm wrong. And like

35:31

I can see that being frustrating,

35:33

but it's also coming from a place

35:35

of like double checking. Like are you

35:37

above being double checked? You know what

35:39

I mean? I just... If anybody

35:41

ever does it to me, just watch and

35:44

see how I react. Because if

35:46

I ever bitched somebody about pointing out something I

35:48

did wrong, let me know because I'd really

35:50

like to see if I do that. I

35:52

would want to know for me personally. Like

35:55

if somebody's like, well you already did this,

35:57

I'd be like, oh my God, you're right.

36:01

I can't do it, you know. But

36:03

I'm also, I love the rules. I think that

36:05

if more people at the table did it, you

36:09

wouldn't be singled out

36:11

so much. It wouldn't be as glaring, but no

36:13

one else does it. Matthew

36:15

once in a blue moon will do

36:17

it. And I think

36:19

it's a combination of personalities different and

36:22

also lack of confidence with

36:25

the rules that no one wants to play.

36:27

Personality different. Actually, you can't do that because

36:29

no one feels confident enough with the rule

36:32

to say that. That's why

36:34

I think it's totally fine. And again, you've got to do this

36:36

within reason as well to be like, wait a minute, are you

36:38

sure you can do that? Walk

36:40

me through that. And

36:42

I'll do that sometimes. Like, wait a minute. Something

36:46

seems fishy here. Nobody wants to look stupid, right? Nobody

36:48

wants to be like, no, you can't do that. And

36:51

then you're like, yeah, I can. Oh, sorry.

36:53

Yeah, walk me through what you did. I just

36:56

don't want to ever be, I don't want myself

36:58

to, I don't want to ever think of myself

37:00

as being above a double check. You

37:02

know, like being questioned like, do you

37:05

have the ability? How does that ability exactly work? Can

37:07

you read it to me? And it's being like, why don't

37:09

you just trust me? Like, it's not a matter of

37:11

trust. It is a

37:13

very complicated system that bears another

37:16

set of eyes, you know, like not

37:19

just in business, but I

37:23

was trained early on in my college years

37:25

when I was doing big event planning and stuff

37:27

like that. Like, I had a guy who

37:30

oversaw this stuff. And his main thing

37:32

was like two

37:34

eyes on everything, on everything, because

37:36

it's so easy for things to

37:38

slip through by the most well-meaning,

37:40

most conscientious, most focused person can

37:42

make mistakes that can easily be

37:44

mitigated by just one other person

37:46

taking a look at it as

37:49

well. Oh my God, it was a

37:51

small company like what we have. We have to try to

37:53

apply that to everything, two eyes on everything. We

37:56

have task assignments within our company that are

37:58

laid out that somebody does something. And

38:00

then somebody else just looks at it before it's said

38:02

to be done. Double

38:04

checking is hugely important to high quality.

38:08

And so anyway, I want people to call me

38:10

on rules always and ask me about my abilities

38:12

always so that I make sure I'm getting it

38:15

right. I get wording wrong all the time. We

38:17

make fun of Matthew for doing it. I do

38:19

it as well. Miss a sentence in the middle.

38:21

I'm reading fast and I skip one little part.

38:24

A great example is dimensional assault. We talked about

38:26

dimensional assault last week. I

38:28

mean, Sidney did it and I just kind of like read through it.

38:30

I didn't see the part where it's like

38:32

end make a strike. That's a huge difference.

38:35

I just assumed it was a movement ability,

38:37

you know? And you have to make that

38:39

strike. The ruling's out. You

38:41

still have to make that strike. So

38:43

thank you to everybody who responded last

38:45

week. I think probably the, I just

38:47

pulled one out and that was Dana

38:49

Murski. Dana Murski says dimensional assault does

38:51

force one to make that strike. There

38:53

is a 10th level feat called dimensional

38:55

disappearance that allows you to forego that

38:58

strike. So thank you all for pointing that out in the

39:00

comments last week. Did you let Cindy know? Yes,

39:03

I will let Cindy know. No, I wanted

39:05

to look stupid on air. No,

39:08

of course I will let her know. Let's

39:11

go into We Are Stupid. Just a couple things this

39:14

week and then we're on to Listener

39:16

Mal. We

39:18

are stupid. Thank you,

39:21

Nicholas. All right, really

39:24

light one this week.

39:29

First of all, coming right off

39:31

of our conversation about the rule

39:33

correcting, Professor Eric, clean

39:35

bill of health on all the whole climb out

39:37

of the pit situation where we are on it.

39:40

And the falling damage too because I saw some

39:42

people take Umbridge with the way

39:44

we did those. I ran

39:48

out of time before this thought to question

39:50

him on the damage where some people said

39:52

she took no damage and some people said

39:54

she did take damage. I am

39:56

curious to see this week where that irons out.

39:58

He'll get back to us on that. We'll

40:00

talk about it in next week's five. But there

40:03

was a little back and forth. Professor Eric

40:05

doesn't mention it at all. So I believe,

40:07

usually when he doesn't mention it, it means we

40:09

did something right. So the fact that she-

40:11

20 foot fall, first 10 you don't

40:13

take damage and the second 10 was

40:16

covered by her cat's fall or whatever

40:18

it is. So the question is, does

40:20

the, the only question is, if those

40:22

things don't stack, then would

40:24

she take damage? And we ruled it

40:27

that they do. And then there's also the

40:29

question, yeah. And then there's also the question, no,

40:31

no, we ruled it that they don't, but that

40:33

they were prone. And so the

40:35

question is, if you don't, with cat fall, if

40:37

you don't take damage, you don't go prone. But

40:39

we had her go prone and take damage from

40:41

the spikes because there wasn't a flat floor to

40:43

land on. It really is like a

40:45

little bit tricky, but Eric didn't address it

40:48

on this one. Write us back, Eric, and let

40:50

us know. And we'll talk about it next week. Let's

40:53

talk about the phase

40:55

bolt cantrip, which Sydney

40:58

mentioned. This is just a remaster mention, the

41:01

phase bolt that she had to do because

41:03

this creature like leapt away from her. Like

41:05

she was moving to the creature, got

41:07

to it, and then it just like zipped

41:10

away from her on the other side of the room. So

41:13

she could no longer do a melee attack. So

41:15

Sydney cast this cool spell phase bolt cantrip

41:18

out of her katana. Bam! Very

41:21

cool little cantrip that seems to like ignore

41:23

some cover, which I thought was really cool.

41:25

Anyway, it

41:28

has been updated to be 3d4 piercing damage as

41:32

opposed to 1d4 plus your spell

41:34

casting modifier. So it had a

41:37

higher floor before, but now

41:39

it has a higher ceiling. So there is

41:41

the potential for up to 12 damage from

41:43

that cantrip, which was nice, but I'll make

41:45

sure that Sid is aware of that. All

41:47

right, the only thing that we're gonna talk

41:49

about this week in We Are Stupid is

41:51

leaping. Leaping, which I brought up

41:53

and then the table, et cetera. And

41:56

so Professor Eric lays out and says, I feel you

41:58

will very commonly see a couple. of

42:00

options and how this is done at the table.

42:04

One of the easiest, and this is his number one at

42:06

the top, is just call those squares

42:08

difficult terrain. This is probably the most common

42:10

approach I see for furniture in rooms, especially

42:13

if it's just for traversal. If people are

42:15

wanting to fight on top of the table,

42:17

like if they want to jump on the

42:19

table and fight from there, I think you'll

42:22

see the leaf action required more

42:24

often. But generally, if they're trying to move across the room and

42:26

there's a chair in the way or there's a table in the

42:28

way, most GMs are saying just

42:30

do that as difficult terrain. It's

42:34

an easy way for sure. Yeah. Now

42:36

there is another rule set,

42:38

which is the combined movement rules from

42:40

the Game Master's Guide, which basically says

42:43

as a two action activity, you

42:45

can combine two forms of movement

42:47

that lets you split the stride

42:49

around non-stride movement actions. So moving

42:52

and climbing, for example, it's like you could do

42:54

one two action thing that allows you to split

42:57

this movement among different kinds of speed types. He

43:01

thinks that depending on Asta's speed, she

43:04

could have in one leap action,

43:06

literally leaped the table and landed on

43:08

the other side without having to move

43:10

at all because of

43:13

the horizontal leap rules. Now

43:15

he doesn't think she had the room for a long

43:17

jump, but yes, he says

43:19

in summary, a strict ruling of

43:21

three actions to traverse the table

43:23

is possible and might incentivize

43:26

learning the leap or long

43:28

jump rules or investing in

43:31

quick jump, which is a feat that

43:33

allows you, I believe to, sorry, I

43:36

didn't have it up, but I believe it allows you

43:38

to leap

43:41

without the running time. I

43:43

got it right here. You can use high jump

43:45

and long jump as a single action set of two

43:48

actions. If

43:50

you do, you don't perform the initial stride,

43:53

nor would you fail with action. Don't stride 10 feet. Yes,

43:55

you don't need to do the run up to the jump.

43:58

Anyway, it's like penalize. that

44:00

movement by making it really difficult with extra

44:02

actions, it rewards

44:04

that feat greater than if you just

44:07

call things difficult terrain. He says however

44:10

I think basically

44:12

table ruling a two action activity if people don't

44:14

have a quick alternative in mind is probably in

44:16

the most in the spirit of the rules and

44:18

the available options that keeps the game rolling. So

44:20

you just say yes you can just get over

44:22

the table but it takes you an extra action

44:24

to do it or

44:26

depending on how far they want to go or how big the thing

44:28

is you could just make it difficult terrain. Yeah anyway so

44:31

that they laid it out a lot

44:33

of options. Thank you Eric for digging

44:35

into the leap action

44:38

and how it can be used. Alright let's go in a

44:41

listener mail here before we wrap up. Thank

44:43

you to the naysh for reaching out and

44:45

sending us your question. Thank

45:05

you Nikolai. Alright so what was I just gonna

45:07

say oh remember listener mail if you want to

45:10

get your listener mail in here you can email

45:12

us at contact at glass kind of network comm

45:14

with your question put listener mail on the subject

45:16

line or you can go to our website and

45:18

there's a form on there for listener mail where

45:21

you can submit right through the web. Alright

45:23

let's kick it off with Roman Rush

45:26

from Toronto. You

45:28

guys want to be in

45:30

the Toronto St. Patrick's Day parade? It's

45:32

on Sunday at noon I might

45:35

have some connections. Could be

45:37

a laugh. Dude do you

45:39

imagine us in the parade? Do you

45:41

know that comic-con is happening in Toronto

45:44

this weekend? Like Toronto Comic-Con? No

45:46

I didn't know that. I keep forgetting to mention that.

45:48

I would love to say it was part of our

45:51

strategy but no it was

45:53

it's happening and I don't know it maybe

45:55

you want to go. Maybe I

45:57

kind of want to go to Raptors magic. Anybody have

45:59

any Raptors? Raptors Magic tickets for Friday night?

46:03

Oh, there's a Raptors Magic game for that. It's the

46:06

only professional sports game happening that

46:08

weekend. It's Friday night.

46:10

Well, it's probably not sold out, right?

46:13

No, but the two fun games.

46:15

We just got a couple floor side picks,

46:17

bro. Couple court sides on the cup. We're

46:19

sold out on the cup?

46:21

Couple court sides on the cup? Dude, it

46:23

is. We'll pay for our own drinks. We'll

46:26

consider it advertising. Seeing us court side on

46:28

the broadcast is huge for the network. Let's

46:30

see who's in the audience tonight. Oh, the

46:32

Glass Cannon Live team. Kiss,

46:36

Cam. Amazing.

46:40

Thank you, Rob. I look forward to seeing you at the show. You better be at

46:42

the show. All right, Dan Connelly

46:45

from Warwick, UK. Oh,

46:47

Dan Connelly. No

46:50

question here, just a comment. Hi, folks.

46:52

I am loving Time for Chaos. Every

46:54

single one of those characters is my

46:56

favorite. And the group dynamics bring me

46:58

such joy. In the most recent ep,

47:00

the entertainment and the laughing horse also

47:02

turned out to be a surprise nugget

47:04

of joy. My grandmother grew

47:07

up in rural Ireland and as a young

47:09

girl, loved listening to some of the whistlers of

47:11

the day. One of the last

47:13

times I saw her, we put on

47:15

a recording of Fred Lowry whistling the

47:17

William Tell Overture from the 1930s. It's

47:21

an impressive piece of whistling and is on

47:23

YouTube for the curious. But for me, it

47:25

was lovely to find that memory in an

47:27

unexpected place. Thanks to everyone at the GCN

47:29

for all your amazing work. I just thought

47:31

I had to mention that because that is

47:33

wild. Well, you know, it's funny. It's like

47:35

where they are right now is like this.

47:37

It's all real. It's all

47:39

historically, relatively historically accurate. And

47:42

they're in this like village just to the north of

47:45

London. And I've seen a bunch of comments that people

47:47

have been like, I've been to that hill. I've been

47:49

to that. I've been to that town. It's

47:52

really, really interesting. It's such a different

47:54

show than anything we produce. The vibe

47:56

is so wildly different with that cast,

47:58

but the people. who don't have

48:01

any assholes correcting people's rules around after.

48:03

Nobody knows the rules. It's

48:07

such a different vibe and the people who

48:09

love Time for Chaos just

48:12

they love Time for Chaos. They

48:14

really, really love it. I see it in the

48:16

comments every week. It has its own definitely niche audience,

48:18

but the people who love it love it and

48:20

it inspires me to keep pushing

48:24

along with it because it is such a

48:26

mountain of work, but the players are having

48:28

so much fun and it's been a

48:30

hell of a season so far. That's great.

48:32

We had a couple big laughs

48:34

on last week's after some classic

48:36

NPC, and it was a drunk

48:38

NPC which is always my forte. But

48:42

man, we had Nora and Kate look like they,

48:44

at one point Nora's laughing so

48:46

hard she says, my soul has left my body.

48:49

That's amazing. Good one.

48:52

Alright last question here, Seth from

48:55

St. Louis. This is something we've talked about. Hold

48:57

St. Louis Seth. Hold St. Louis Seth. This

48:59

is something we've talked about a little bit, but I

49:01

love the way this has been narrowed into a very

49:03

specific question and I think that it bears discussing. Hello,

49:05

Joe and Troy. I am the GM for a group

49:07

that is new to the Pathfinder scene making the Switch

49:10

from 5E. I

49:12

really like the recall knowledge skill check. I

49:14

think it's a really cool ability and I

49:16

want the players at my table to incorporate

49:18

it more into their play. The

49:20

thing I really struggle with is knowing what

49:22

skill they should use. I don't really see

49:24

anything listed in the monster stat block about

49:26

it and I'm always just like nature

49:29

should work. Any

49:32

advice? I think it's a great

49:34

question, Seth. It is certainly something I struggled

49:36

with at the start of playing

49:38

2E. It's not that I'm done struggling with

49:40

it, but it is intentionally

49:43

nebulous I feel like, intentionally vague and

49:45

that can be difficult for a GM,

49:47

especially a GM that is used to

49:50

a system where there are 700 pages

49:52

of rules so that you don't have

49:54

to have questions about what the

49:56

rules are or how something should be

49:58

interpreted, especially something as common. as a

50:00

knowledge check. Troy,

50:02

do you have any initial comments on this? Otherwise,

50:05

I can keep talking about it. Yeah, I don't like it. I

50:09

like strict. I don't like nebulous. It bothers me.

50:15

This isn't like a dig, a

50:17

pathfinder, but it bothers me that there's so many

50:20

strict rules for everything else. Why

50:22

have any nebulous rules? I don't like it.

50:25

But the way that I've rectified it,

50:27

and we still stumble through

50:29

it on the show, is like every

50:32

monster, if you look, it'll say like DC-17

50:35

occult, DC-15 nature for

50:37

a recall knowledge, DC-13 arcana. Those are the

50:40

DCs if you use those skills. And so

50:42

if you want to use any other skill,

50:44

I'm perfectly fine with you using it. But

50:46

the DC is going to go up in

50:49

my head based on how close it is

50:51

to the thing. So if it's occult and

50:53

you roll religion, the DC is probably not

50:55

going to be that much higher. It's going

50:58

to be a little higher because that's not

51:00

the correct skill. But occult and religion are

51:02

so closely related. I'm keeping that DC in

51:04

the ballpark. If it's occult and you want

51:07

to use nature, I got to look

51:09

and be like, was nature really

51:11

something for this particular monster that is

51:13

going to make sense? Nine

51:15

times out of ten, if it's occult, probably

51:17

not. So now the DC is going to

51:20

be up even higher. Same thing with like

51:22

arcana and nature, religion. Religion is so specific.

51:24

Like if it's not religion, and

51:27

all you have is religion, your DC is probably

51:29

going to be a lot higher unless you're dealing

51:31

with a

51:33

monster that you could

51:35

argue has some connections there. But

51:37

that's just how I've been playing it. I'm

51:39

very fortunate with Foundry VTT. I look, the

51:41

monster, the recall knowledge is right there. It

51:43

tells me what it is. And I just

51:45

go by that. Yeah,

51:48

I think overall that is a good system if

51:50

you feel like you go with your

51:52

gut. You know, okay, hold

51:54

on. Let me back up to the first thing you

51:56

said, which was why is there this vague part when

51:58

it's such a rules heavy? No, that I just don't

52:01

like that. Yeah, that you just don't like it. I

52:03

respect that. And I never like that. I

52:05

do like it. And I like it because I feel

52:08

like this is where Pathfinder makes

52:10

an effort to acknowledge

52:13

that every situation is so wildly different

52:15

at every table and in every moment.

52:18

It's very hard to write clear rules for every

52:20

situation and recall knowledge, I guess they feel is

52:22

vague enough that you should leave it up to

52:25

the GM to take care of. I

52:28

really think that overall, there's a mentality

52:30

that has to happen here that's really

52:32

important, which is you as the GM

52:34

interpret the rules and then you execute

52:36

those rules. If you have

52:38

done your research and recall knowledge and

52:40

you see that there is just not

52:42

the clear indication of what you should

52:44

do, then you pick and you just

52:46

have to pick it and not worry

52:48

about whether you're right or wrong. You're

52:50

right, because you're the GM, you know?

52:52

Now, Troy's interpretation of it is these

52:54

are the skills that I think are

52:57

most directly related to the thing. In this case, there's

52:59

a module where it says what they are. If

53:01

people want to roll something else, I will bump

53:03

up the DC. That's the exact interpretation I would

53:05

take. That is exactly how I would run it

53:08

at my table. To give you just

53:10

a very brief overview of how I would think

53:12

about it in my head, splitting

53:14

these monsters in particular when it

53:16

comes to Monster ID among

53:19

the knowledge checks and which ones should be

53:21

the lowest DCs of all. I take

53:24

this from 1E. Perhaps

53:27

as a 5E player, you never played 1E.

53:30

1E had a little bit more clear definition of what monsters

53:32

come under what skills, but some of those skills don't really

53:34

exist anymore. You have to do a little

53:36

bit of tweaking, but here's the way that I think about it. Religion's

53:39

single largest area of

53:41

concern is going to

53:44

be deities and their

53:46

respective organizations. Undead

53:49

is where you're going to get the

53:51

most out of your religion because Undead

53:53

is a very large and frequent monster

53:55

in these style high fantasy

53:58

games. Nature, for me, is

54:00

anything about the natural world, no matter how strange

54:02

or weird, as long as it's not magical, as

54:05

long as it's not magical in nature, it's natural

54:09

nature. And so obviously that's a huge subject that could cover

54:11

a lot of different creatures, but mainly animals,

54:13

right? Animals. Even

54:15

if they're like a little jacked up in

54:18

a weird way or infected by something that

54:20

makes them super, supernaturally large, something like that,

54:22

like nature. Occultism

54:24

is obviously a little bit of a tricky

54:27

one. Occultism to me, and I spoke with

54:29

Eric Mona about this, I remember years

54:31

ago, asking him, like, how do you

54:33

differentiate our kind of from occultism and

54:35

religion from occultism? Like, where does it

54:37

separate out? And the primary thing

54:39

that he said to me at the time was that

54:42

it has to do largely with

54:44

mystical, supernatural, mythical.

54:47

So basically things that even

54:49

in this magical world are

54:53

unknown to large amounts of

54:55

people, including people that

54:57

are trained in Arcana. So like,

54:59

magic is not strange just because

55:01

it's magic. A lot of magic is

55:04

mundanely taught and learned in schools, right

55:06

in this world for wizards. The

55:08

occult is about the secret things,

55:10

the things that most people don't

55:12

know about, and even trained people

55:14

don't learn about because they are

55:17

actively kept secret, supernatural

55:20

things. And this is gate

55:22

walkers, you see a lot of occultism and gate walkers

55:24

because super, I

55:26

also said, how do you define supernatural in

55:28

a world where everything is supernatural? It's

55:30

freaking it's fantasy, you know, and Eric

55:32

is actually the one that disabused me of this

55:34

notion. He's like, no, no, no, no, no. And

55:38

all of that stuff that you

55:40

know, magical schools, arcane spell casting,

55:42

primal spells, you know, all of

55:44

that kind of magical, fantastic dragons,

55:46

all that stuff is

55:48

natural in this world. It

55:51

is the natural state of this world. So when

55:53

we talk about the occult, we talk about the

55:55

things that even in this world are

55:57

supernatural, which is so you're getting to a

55:59

whole. other degree and love. It's the

56:01

things that nobody talks about the things that

56:03

nobody wants to know about things that make

56:05

people in a, you know, the average family

56:08

in a home, uncomfortable to

56:10

hear about like, you know, they might, yeah,

56:12

they know there's dragons out there that doesn't

56:14

make them on, they might be uncomfortable, they're

56:16

uncomfortable, if there's a dragon flying over the

56:19

village, but knowing the existence of dragons might

56:21

not bother them. But knowing the existence of

56:23

a great old one might bother them, right?

56:25

Like these are things that are outside of

56:27

the normal realm of the natural in this

56:30

world. So, and then obviously,

56:32

our kind of magical beasts, creatures of

56:34

pure magic, magical creatures, whatever. And then

56:36

the whole point is, any

56:38

one of them can sort of like, crossover

56:40

into the other wherever you see fit. So

56:43

it is the GM's not

56:45

only job, but right, it is your

56:47

right to decide what somebody can and

56:49

can't roll on those. And

56:51

if if you don't want to

56:54

say no to your players, I think Troy's idea

56:56

is a great one, which is just bump up

56:58

the DCs, make the DC harder if you feel

57:00

like the the area of expertise is too fringe

57:02

to really reach over and grab the information you

57:04

need from this particular area. But

57:07

it's a great question and one that we all at

57:09

one point or another have struggled with. Yeah, it's one of

57:11

those things that we just kind of like, I

57:13

don't know, at least in my learning

57:15

of the system, I've just constantly

57:17

overlooked, because I'm not, I don't

57:20

know, it's just one of those things where I'm just not interested. And then

57:22

it comes up in a game and I'm like, man, I really need to

57:25

take a peek at this. But I'm just

57:27

looking right now at your actual skills, you've

57:29

got our can

57:31

of things that would be relevant for you. I

57:34

guess you can be personally like brother.

57:36

I'm just looking at like the scale.

57:39

So there's arcana, nature, occultism, religion. Those

57:42

are really the primary knowledge skills. Now

57:44

you can recall knowledge with anything. And

57:46

law or law is nobody's burns on

57:48

law. But I guess you could recall

57:50

knowledge on medicine. But that's to recall

57:53

about diseases, injuries, poisons and other elements,

57:55

not really for monsters per se. But

57:58

like if you were going up against some like crazy

58:00

doctor. You could be like, can I

58:02

do medicine? I'd be like, all

58:05

right. You know, I know that's not what it's gonna

58:07

say in the stat block, but if you nail a

58:09

medicine check, you'd be like, well, you don't really know

58:11

what this monster is. It never showed up in any

58:13

medical textbooks that you read, but like you do see

58:15

some accoutrements on his like

58:17

person. It kind of looks like he has some toxins.

58:20

Maybe he's got a poison weapon. Maybe he

58:22

has the ability to throw those, you know.

58:24

So there's always ways that you can gain

58:26

the system. It's just how much society to.

58:29

We forgot society. Society is like local.

58:31

Yeah, it's a general catch-all for

58:33

like humans, humanoids, and

58:36

then society in general. But

58:38

like Boland was society, but he was

58:40

so specific it was a harder check

58:42

because you would have had to have

58:44

read something in your study about Boland

58:46

specifically to really know, nail a society

58:49

check. Oh, you know what? When you

58:51

were at the quaking stacks, you saw

58:53

a little tidbit about you found

58:55

Boland's bio. Boland's

58:58

E-Harmony. carries

59:04

a plus one staff. You

59:06

can also, you know, use

59:10

checks outside of those for recall knowledge. You can.

59:12

As long as you can justify it, and that's

59:14

one of the things I like about that system.

59:17

To me, it's reminiscent of Blades in the Dark

59:19

where, you know, the GM is saying to you,

59:22

what do you want to roll for

59:24

this? And if you can justify why, right? You know,

59:26

just like if you're fighting a circus acrobat

59:28

and you don't want to use society, you're

59:31

not trained in it, but you're highly trained,

59:33

you're an expert in acrobatics, why

59:35

couldn't you roll acrobatics to know what they might be

59:37

capable of or what you can see? Or if you're

59:40

trying to, if it's a more of a sneaky mission, right?

59:42

And you're like, I want to roll knowledge acrobatics on

59:44

this circus performer to see like, how

59:47

do they probably do their training? And like, where

59:49

would it happen? And I could corner them somewhere.

59:51

Some like getting creative with those things is really

59:53

fun. And as a GM, I think letting people

59:55

express that creativity is great. You just need to

59:57

like if you think that it's a long shot,

59:59

just say absolutely go for it and then in

1:00:01

your head just pick up that DC a few points

1:00:03

and make it harder to hit they have to get

1:00:06

a high roll on the check to make it worthwhile

1:00:08

you know so anyway I do that

1:00:10

all the time like yeah roll it and I

1:00:12

like I don't care what you roll unless you

1:00:14

roll the 20 I'm not telling you shit and

1:00:16

the same thing when someone like goes to do

1:00:18

an attack that I totally disagree with and like

1:00:20

I don't feel like getting to a fight I'm

1:00:22

like all right well how much damage great no

1:00:26

damage no damage anymore and

1:00:28

I don't have to deal with your bullshit

1:00:30

that's why they have a GM screen that's

1:00:32

why they have a GM there what happens

1:00:35

behind the screen stays behind the screen oh

1:00:37

man that would be a good one for one day we should we should

1:00:39

talk more about finally not taking any

1:00:42

damage like after you said you two it's better

1:00:44

than picking a fight like you know you're right

1:00:46

or even if you don't know you're right you're

1:00:48

the GM all right good

1:00:50

dude sick hit was it 30 you said 30 points holy

1:00:54

shit he's in rough shape listen

1:00:56

back it's all over the glass alright

1:01:00

everybody that's gonna do it for the five thanks

1:01:02

for hanging out with us this week like we

1:01:05

said juicy fod coming next week join us and

1:01:07

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1:01:09

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1:01:12

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1:01:16

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