Episode Transcript
Transcripts are displayed as originally observed. Some content, including advertisements may have changed.
Use Ctrl + F to search
0:00
Hey there! Did you know Kroger always gives
0:02
you savings and rewards on top of our
0:04
lower than low prices? And when you download
0:06
the Kroger app, you'll enjoy over $500 in
0:09
savings And when you download the Kroger app, you'll enjoy over $500 in savings every week
0:11
with digital coupons. And don't forget FuelPoints to
0:13
help you save up to $1 per gallon
0:15
at the pump. Want Want to save
0:17
even more? With a Boost membership, you'll get
0:20
double FuelPoints and free delivery! So
0:22
shop and save big at Kroger today! Kroger,
0:24
fresh for everyone! Savings may vary
0:26
by state. Restrictions apply. Seasight for
0:29
details. You
0:32
are listening to the Glass Cannon Network,
0:34
the premier source for role-playing game entertainment.
0:44
Welcome to Cannon
0:46
Fodder, a
0:49
behind the scenes look at the Glass Cannon
0:51
Network. Yo!
1:02
What is going on everybody? Welcome back
1:04
to Cannon Fodder. It is Wednesday, March
1:08
13, 2024 and I'm your old pal,
1:10
Joe O'Brien. And I'm Troy returning to
1:13
my homeland this week, La
1:15
Valley. Returning to the homeland of Canada,
1:17
French Canada. You know my people are
1:19
from Canada. I know that from your
1:21
weird last name, La Vallee, as I
1:23
pronounce it when I first met you.
1:25
Also incorrect, it would be La Vallee.
1:28
La Vallee. La Vallee. Off
1:30
misspelled. Every honor
1:32
roll, all the newspapers would spell it
1:34
like every time it was like, let's
1:36
see, capital V, great. 1E, 1L. But
1:39
I remember it must have been like
1:41
fifth grade, you had to do like
1:43
your dresses, or like dresses your heritage,
1:46
you know, or like whatever the fuck it
1:48
was. And everybody's like coming in looking like
1:50
Chef Boyardee, all the Italians, or the Irish.
1:53
And I remember feeling like, man, what the hell
1:55
am I? And I just came in dressed as
1:57
a Mountie. Got
2:00
is like software for Mountie. ah you to
2:02
For out of I always felt like a
2:04
French Canadian seems like such of a lame
2:06
heritage but now I embrace that. I could
2:09
have got citizenship. You know like five six
2:11
years ago they still allowed light people who
2:13
stay on longer or from there must sit
2:15
models the come over be us now that
2:17
it's it's if I think I used to
2:19
allow it and now they are than a
2:21
good anymore. But I wish I wish I'd
2:23
known I got way into for like a
2:25
hot second my mother in law had us
2:27
all do the like of twenty three. Mere
2:29
fact. He accessory.com ancestry.com to and so
2:31
she was way into that and so
2:34
as much bigger that so I got
2:36
into it and like my my my
2:38
mother's side of the family I can
2:40
trace all the way back to light
2:42
the kings of England, the royal blood
2:44
yeah and then like my father's side
2:46
we get goes into Canada and then
2:48
it just like stops at like my
2:50
great great grandfather and they always said
2:53
that in the family there was this
2:55
like rumor that I must have been
2:57
my great great grandfather like married a
2:59
Penobscot Indian woman. And those the
3:01
trees For those for that nation
3:03
or whatever was as a that
3:05
tribe was it as robust as
3:07
the. The. I cool the blah
3:10
french Canadians but I was a. And
3:12
I'm excited to go to go home!
3:16
Excited to go back to it is so weak
3:18
this week. Ladies and gentlemen are for the first
3:20
time and twenty twenty four we hit the road.
3:23
On. Friday. so I am to Canada.
3:25
It's the room. and I mean I
3:27
say we're flying to Canada. I don't.
3:29
Awful actually get out of the airport,
3:31
we'll see what customs. Doesn't mean I'm
3:33
not going to assume anything at this
3:35
point. Specifically, the first time that I've
3:37
gone to a foreign country and been
3:39
like, ah, mom, worked him here and
3:41
do some work. Yeah, and I'm just
3:43
worried that I'm pretty stacked up against
3:45
the wall. on on and your boundaries.
3:47
Back to my. Guess
3:50
it's. Just cut to
3:52
the camera shows. The bottom of my pants of the pili.
3:56
Do I hate going through customs even when
3:58
I have nothing to hide? I just I'm
4:00
a lot of I do as of the
4:02
guy but like I always assume the worst
4:04
as far as like getting pulled over for
4:06
know your posture straight new album the I
4:08
might I When I know there's no heroin
4:10
in his car I know there's no Herman's
4:12
got. Why my freaking out. I.
4:15
Member just like driving cheese curds back
4:17
across the border and like you're not
4:19
to do that technically and thus, please
4:21
don't sits underneath my back seat. Cities
4:24
are there. Ah,
4:26
play. I hate going through it. I just
4:28
I'm assuming the worst and flying over little
4:30
later than usual and eleven am easy plateau.
4:32
It's sevens. I like to spike get their
4:34
job and I'm flying back at like noon.
4:36
The same thing I'd say this. I'm assuming
4:38
the worse to be us. How much money
4:41
did you make this weekend? I'll be like,
4:43
I don't know, I won't know her. Couple
4:45
weeks. Ah so yeah it's gonna be.
4:47
Besides that, I'm excited to get too
4:49
excited to get deterrent size of get
4:51
back on the roads. Been working on
4:53
the Flag and Sizzle That Than Harry
4:55
put together kind of read redoing some
4:57
stuff without working on like in the
4:59
intro video and man it really brings
5:02
me back to everything that we. Did.
5:04
Last year cause it it all happened so fast
5:06
as always so much going on and between that
5:08
and liked is going through all my taxes for
5:10
the year. I kind of like to relive all
5:13
these memories of like twenty Twenty Three and you
5:15
just forget stuff and even text of the group
5:17
the other day like I'm so excited to get
5:19
back on to randomize who are as if they
5:21
were just so many fun things that we said
5:24
that probably not have you guys remember It's easy
5:26
to says. Yeah,
5:28
it was also the first full year traveling
5:31
with this cast. you know I get a
5:33
early. Last year we had not regularly travelled
5:35
on the road with Keaton Sydney and so
5:37
it was his really fun doing what thirteen
5:39
shows. Whenever we did with them it was
5:42
great and now we've had a nice little
5:44
break since all it's And also if you
5:46
think about it though, it was since late
5:48
October that we've flown, you know, as we
5:50
just went to Philly in December. So I
5:53
mean it's been a long time since we've
5:55
gotten out there together, took a flights, and.
5:57
i went to do so and also
5:59
just flat out pleads strange aeon which
6:02
i'm so excited to play because i
6:04
love that ap and i love those
6:06
characters so i'm really excited to get
6:08
back to that. yeah i would have
6:11
loved to get a power session going
6:13
like we talked about before toronto but
6:15
it's just like we got slammed with
6:18
a bunch of exciting things that just
6:20
made it impossible but i'm still pretty
6:22
dedicated to making sure that we do
6:24
some like off
6:27
tour sessions of it because i just
6:29
want to chunk through this get to book five as
6:32
soon as possible. it's going to be great i
6:34
hope that we can play some more off tour
6:36
as well so real quick we're just going to hit
6:38
a couple quick news items before getting to the episode
6:41
which we'll talk about for a little bit and
6:43
then of course some we are stupid
6:45
and a little bit more listener mail
6:47
just because this week's episode is
6:49
going to be a little bit light to dig into
6:52
because it's because of that cliffy so we'll
6:54
talk about that as we get to it but first
6:56
off yes heading to toronto
6:58
this weekend very excited sold out show
7:00
excited to premiere this week's tour
7:02
in front of our canadian fans who
7:05
have been so gracious for so many
7:07
years to travel down to so many
7:09
shows yeah i see canadians obviously in
7:11
new york and boston but i see
7:13
canadians in chicago i see canadais i
7:15
saw canadians in st louis uh
7:18
canadians in seattle and portland so it's great
7:20
for us to be able to come to
7:22
your turf and play in a way game
7:24
and uh i'm really really looking forward to
7:26
that and um yeah so so
7:29
canada this week troy mentioned
7:31
that we've got some exciting things in the works that's
7:33
true and we're not going to talk about any of
7:35
that today because it's very early on a few of
7:37
these things but there's some new there's some new stuff
7:40
broiling in the background in terms of content for us
7:42
stuff we've never done before and we're really looking forward
7:44
to sharing that with you i think broiling or brewing
7:47
brewing yes it was broiling it was
7:49
really like really cooking it over a
7:51
high heat no no
7:53
yeah we're just burning
7:55
the shit out of it before it ever ends out of some
7:58
exciting content i understand um yeah so what we're going to talk about is the working
8:00
on some stuff. I have a feeling that literally
8:02
by next week's FOD we could have some news
8:04
on this stuff, but if not, probably in about
8:06
two weeks. Yeah, one contract went out. Once we,
8:09
I think it was signed, once that chair fucking
8:11
clears, we could talk about that. Yeah, I'm not
8:13
talking about it until people are, you know, whatever.
8:15
I'm not going to say anything. Let's keep it
8:17
moving for now, but we'll have some exciting stuff
8:20
to talk about in the next couple weeks. Looking
8:22
forward to it. We've been
8:24
streaming week in and week out, you and
8:26
I, and this week is no different. We're
8:28
going to be playing today, right Baldur's Gate
8:30
at two o'clock today. 2 p.m. Eastern.
8:33
If you're hearing this early on Wednesday, it
8:35
is two o'clock Eastern today, Wednesday, March 13th,
8:38
back into the Baldur's Gate. I
8:41
love that you're streaming, like just streaming
8:43
this campaign story. Yeah. Stiff Dickerson. I
8:45
love it. Stiff Dickerson
8:47
is doing well. Last week
8:49
we finished the stream pretty close to
8:52
the end of Act Two and I've been playing off
8:54
air. I'm now in Act Three and I don't like
8:56
it so far actually. It's a lot of like interactions
8:59
with people and as
9:01
someone who is like
9:04
a completionist, I just feel like I got to
9:06
talk to every single fucking person to make sure
9:08
that I'm unlocking any quests. So, so far I'm
9:10
not a huge fan of it, but I know
9:13
I will be. I've heard Act Three is amazing,
9:16
but there's just a lot going on. I'm
9:18
at the point now where I'm like, I'm
9:20
ready. I'm ready to just, let's finish this
9:22
game and move on. Is Act Three the
9:24
last act? Act Three is the last act.
9:26
Yeah. But from what I've read, it's as
9:28
large as Act One. And
9:31
so far I've done, I've done everything
9:33
quest-wise that has come up. I think I've
9:36
exhausted all my quests. I don't have any
9:38
dangling quests that are unfinished, but I want
9:40
to try and do everything. And so that
9:42
just takes a little bit longer. Awesome.
9:45
I am going to play some more Pacific
9:47
Drive this week because I mean, it was
9:49
a wild and really fun stream. You
9:52
saw none of this, right? No. And
9:55
you know it. I mean, the last time we talked about it, I
9:57
didn't even know really what it was, but it is.
10:00
basically like a
10:02
supernatural almost like kathoolian-esque
10:05
like exploration horror survival
10:07
game set in the Pacific
10:10
Northwest where you have to
10:12
literally drive a car into
10:14
these like these abandoned
10:16
areas where this supernatural event happened
10:18
and all of the Pacific Northwest
10:20
is like walled off and
10:22
you do these missions where you like drive in
10:24
you try to get some shit and find out
10:26
what's going on and then you drive out before
10:29
you die and it's so it's always so tense
10:31
and what what ends up happening is like
10:33
your car gets dinged up and so when
10:36
you come out you have to like fix
10:38
up your car basically. It's a
10:40
very very weird idea for a game but it creates a
10:42
a play
10:45
loop that is extremely entertaining
10:47
where the first couple times that I
10:49
got past like the earliest tutorial stuff
10:51
but this was on stream and started
10:54
really like understanding what was happening.
10:56
I started getting way more precious
10:58
with my car because it's like
11:01
the damage your car is very hard to fix and
11:04
it takes a lot of resources and stuff so
11:06
like you'll be like racing
11:08
away from some sort of horrible creature
11:10
and like nick the side of a
11:12
tree and be like god damn it
11:14
like there goes my right headlight and
11:16
you'll know you have to pay to
11:18
fix that shit like it just creates
11:20
a vibe and a feeling unlike any
11:22
game I've played before and
11:24
it's really fun and really interesting
11:27
and all of the mystery stuff
11:30
it's interesting that makes you want to go back in
11:32
and find out what the hell happened here because they
11:34
don't tell you what happened they just say something happened
11:36
and I'm sure you're gonna find out that mystery
11:38
a mystery unfold as you go but
11:40
anyway I'm gonna play that tomorrow Thursday
11:42
at 1 o'clock Eastern on Twitch if
11:44
you want to come by and check out a strange
11:46
but really fun and really like tense game
11:49
I just thought that it made a great stream game because
11:52
the tension is like not like at all times
11:54
you're just like cruising it's almost like a walking
11:56
dead kind of thing where you like cruising down
11:58
a road that's a bad abandoned, but you
12:00
never know if something's gonna come out
12:03
of nowhere and you're like, what? You
12:05
gotta turn around and start speeding away. I mean, just while.
12:07
You playing on console or PC? Oh, PS5,
12:09
yeah. PS5. Nice, dude.
12:12
Nice. It's fun. All
12:14
right, why don't you play a new game? One more
12:16
piece of news here before... Actually,
12:19
I do have an extra hot
12:21
off the press news, St. Paul VIP
12:23
sold out. We
12:25
love you, St. Paul. Handful left
12:27
in Nashville, handful left in Denver. Denver
12:30
and Casey, I gave you shit last week. I
12:32
also gave you shit on Twitter. You're doing
12:34
a little better. Casey, doing better than Denver,
12:37
but Denver, bottom of the barrel right now.
12:39
Wow, come on, Denver. I
12:41
guess they don't want us to ever come back. Poor skit. Poor
12:44
skit. Poor skit. He loves going there and
12:46
he'll never be allowed back. Even
12:50
like for personal visits? Yep, can't do it. Sorry,
12:52
skit, can't do it. Speaking
12:55
of the tour real fast, there's new
12:57
merch that's coming out for Toronto. We already talked about
12:59
this, but just letting everybody know, this
13:01
should be as early as next Monday or Tuesday. If you're
13:03
not going to be at the Toronto show, you should be
13:05
able to see this stuff on the web store. The
13:08
bird shirt and the OG GCP
13:10
hat, the return, the reboot of
13:13
the OG GCP hat are coming
13:15
back. The bird shirt looks awesome.
13:17
I can't wait to get one. I
13:20
am straight up stealing one. I don't give a shit.
13:22
Really? I'm like, what are conversation
13:24
starters? Like, people feel like, what the fuck? Well,
13:28
you have an hour and a half I can explain. This
13:30
is a podcast I listen to, but it looks great. It's
13:33
really, I'm going to have you
13:35
guys do more shitty drugs. Well,
13:38
you know what? I mean, we'll see, but I feel like that
13:40
was a one-time thing. All
13:42
the events came, the stars aligned in that moment.
13:45
It's just funny. All
13:47
right, so there is something weird I
13:49
want to talk about and I'm very
13:51
excited about this. This is for subscribers,
13:53
particularly our Vorpal level subscribers on
13:57
our subscription service. Part
14:00
of the reward for that is a Talk Nerdy Town Hall.
14:03
We've talked about this before. We've done it where it's just
14:05
kind of like one of the founders of
14:07
the company goes on Discord and just chats.
14:09
Just chats with you guys and we have a little
14:11
bit of a back and forth. This
14:13
time I want to get a little bit more aggressive with it
14:16
and I want to try a little bit of a new format.
14:18
So next week, next Wednesday, the
14:20
day that the next fodder releases, March
14:22
30th, right? Is that right? No, 20th,
14:24
sorry. 20th. March
14:26
20th, Wednesday, March 20th. I'm
14:29
going to do a Talk Nerdy Town Hall. I'm going
14:31
to do it with Jared Logan and
14:33
we're going to utilize the
14:36
new Discord stages functionality. Try to
14:38
use it. And
14:40
in doing so, it is our intention to
14:42
for the first time, instead of talking with
14:45
you while you guys chat, we're
14:47
going to literally bring people onto the
14:49
stage, so to speak, and
14:51
have conversations with anybody that wants to
14:53
chat about the topic of conversation for
14:55
the day. So we are going, it's
14:58
going to be kind of like a talk radio show. It's
15:00
a little tester that we're doing and I hope
15:02
that it works out well. But if you're a
15:04
Vorbald subscriber, come by next Wednesday, the 20th,
15:07
7.30 p.m. Eastern Time.
15:10
It'll be in the evening for an hour. We'll
15:12
hang out and we'll test this functionality. And if
15:14
you want to come up on stage, let your
15:16
voice be heard in front of the nation about
15:18
whatever you want to talk about, great. We'll do
15:20
it. And then, what's
15:22
my call? If you are not at the Vorbald Tier and want
15:24
to get there, that is $25 a month, right? So
15:28
if you are interested in checking it out, you want
15:30
to jump up to the Vorbald Tier. $25, yep. $2.70
15:33
a year. Get a discount if you do annual. $2.70
15:36
a year, you get a discount if you do annual. So if
15:38
you want to come and check it out, I think it's going
15:40
to be really fun. And if it goes well, we're going to
15:42
do more of these. So definitely come by and check it out.
15:44
That's next Wednesday, the 20th, 7.30 p.m. Eastern Time. Talk
15:48
nerdy town hall with the voices of
15:50
the nation live being heard. And I'm
15:52
going to I'm going to
15:55
work to record that all as
15:57
well. So it'll be it'll be released After.
16:00
And if I do it right, I've been testing it. You
16:02
should be able to hear the recordings of the people They
16:04
came on stage as well. So and so by kicking us
16:06
off, we're going to be doing the Town Hall every month.
16:08
It won't always be like this. I can tell you that
16:10
because like, when I do it, I'm not gonna
16:12
do the persian up at But Joe a Jared or
16:15
into it and I think they should give it a
16:17
try. Hopefully no one will have spout Obscenity is that
16:19
we have to headed out afterwards or try to six
16:21
six how I don't we have to have like out
16:24
what is they drop but he killed but what are
16:26
they. Ah, wicked are
16:28
still name for it in Rio and silent killed
16:30
him at sir. But
16:32
I don't ever get of this. They simply
16:34
gotten so that every months starting with this
16:36
month from now on you'll get at least
16:38
one one town Hall as part of that
16:40
part of that tear. It took of a
16:42
while to get it going but. Now.
16:45
We're ready and and I just think that is
16:47
the discord community has grown so much. Be fun
16:50
to do Yaris interactive stuff that's just on their.
16:52
Yes, Couldn't agree more. Our
16:54
Lives sort of. Glass Cannon podcast
16:57
Happy Do Episode Twenty five: Ah,
16:59
opens in one of my favorite
17:01
settings possible. This crosses over between
17:03
a Pathfinder Star Finder. To
17:06
Sulu. Dell to
17:08
Green. There's just something
17:11
about a library level of i'll
17:13
Everybody loves the library. I think
17:15
the line worry I don't give.
17:17
Well. Or yes, I could go either
17:19
way. Out he hears the two ways, right? There's two
17:21
ways you can go a library. As a Gm, On.
17:24
One hand. It is the
17:26
catchall opportunity for you to disseminate anything
17:29
you want to in a very organic
17:31
way, and that takes a lot of
17:33
pressure off your shoulders. The other hand,
17:35
it's a library with thousands of books,
17:37
and if you have players that want
17:39
to dig in and there really isn't
17:41
much there that can be painful as
17:43
a Gm tried to be like, well,
17:45
there's really not much there, but what
17:47
kinds of books or that's. I
17:50
don't know, it doesn't say and three demise. what
17:52
like just be a display on robbers of as
17:54
a it's not As a ah a can be
17:56
a point of stress so talk to me about
17:59
this library. Troy. Was this something you
18:01
were looking forward to for a point of
18:03
stress for you? You you seemed totally unprepared
18:05
for a disseminating their it advice on the
18:07
you are reading out of the book as
18:09
you say I has a others and and
18:11
this yeah I mean I'm I'm not joking
18:13
when I say like I could care less
18:15
about Library of Yeah like I just don't
18:18
like to learn about the adventure that way
18:20
I like to learn it. Through.
18:22
Actions and drew lines. Dialogue and so
18:24
dialogue and stuff. but. Yeah.
18:27
No I I do. There wasn't a lot
18:29
of information there and I know that's disappointing.
18:31
If you guys as you walk a like
18:33
lads desserts route and I gave you everything
18:36
you know them the really there wasn't There
18:38
wasn't a whole lot going on there you
18:40
know. I think it's interesting to see what
18:43
kind of books are in their that's important
18:45
because it adds to the to the mystery.
18:47
a kind of if if you can think
18:49
about it is revealing clues about what's happening
18:52
here. Why is funny bone can episode researchers
18:54
using diseases? eager needs and curses? Elvin
18:57
Medicine Health and medicine allowed
18:59
anatomy. But. That
19:01
what there is it is like a add. To.
19:04
The Bus Feelings Journal. Which.
19:07
Is yeah, which is fine. I mean I
19:09
guess he can't really can't really expect that.
19:11
I mean I remember this coming up in
19:13
Delta Green Season for an impossible landscapes or
19:15
it may have been season Five. Cameras get
19:18
a little make some I had now but
19:20
like go into the New York Public Library
19:22
as a group to research some of these
19:24
figures. are these and Pcs that you hear
19:26
about that are that were supposedly traipsing around
19:28
New York City one hundred years ago. You.
19:32
Know how are they connected to this whole
19:34
mysteries? And if you know not all the
19:36
answer, just because the library doesn't mean it
19:39
has all the answers you want f particularly
19:41
when it comes to really specific kinds of
19:43
evidence. But. A
19:45
library make such a great backdrop
19:48
for any. Role. Playing
19:50
game it's a good set piece the i
19:52
have a fight in to ah have a
19:54
mysterious part in or to have a hard
19:56
part in like to something about libraries that
19:59
are. Very interesting and a draw
20:01
out emotions in the way that they look
20:03
and feel. But yeah, they can be a
20:05
little bit of a point to stress you
20:08
did not don't What I'm gathering is you
20:10
didn't add any information in here that wasn't
20:12
already said in the book in order to
20:14
help with that. something we missed before that
20:16
you squeezed into the library know, I did.
20:19
They get was super interesting and I left
20:21
out one piece that. You.
20:23
Know do you guys should be able
20:25
to figure out on your own? It
20:27
seems like you guys for getting their
20:29
arm but damn Odyssey! You did find
20:31
the spell book with two spells yes
20:34
com and then the the three books,
20:36
the Assyrian scroll on magical lights. A
20:38
rare unburned copy of Curse Has Fallen
20:40
foul, bound and Yell I'd is a
20:42
beautifully eliminate copy of the Physical Guide
20:44
to Elves. The real importance of those
20:46
three things is that they're worth seven.
20:48
Goal beats if you try to sell
20:50
them with yeah, by the it's wild
20:52
and it's while the thick of it.
20:54
So strange, right? is you have a
20:56
library of hundreds and hundreds and hundreds
20:58
of books and what comes out of
21:01
it that's interesting is three that you
21:03
could sell the route one hundred and
21:05
are you can cellular? what? Like what
21:07
makes them so worthless? Ah, And it
21:09
to you, it's an interesting concept, but
21:11
the do those three books do tell
21:13
you something about this place and this
21:15
adventure in an interesting way for sure.
21:17
And he's he's been in here for
21:19
a long time. It's been like collecting
21:21
these tomes of the ages. yeah, same
21:23
as victims may be like. As we
21:26
know, it's probably the most interesting thing
21:28
though. In the library
21:30
is a small Onyx. Figurine
21:33
that was in about three dogs that was
21:35
in the next room, I was in the
21:37
next room. In the next room there's that
21:39
dusty old bad and then the northern how
21:41
cove odds of the most impressive thing you
21:44
find there is this. Wondrous,
21:46
dogs i signed it differently in my
21:48
mind okay so then we'll move into
21:50
this next room which is essentially an
21:53
examination room operating in milan going on
21:55
in this from the south of sad
21:57
like like this beautiful nobles bad That
22:00
is that you're forgetting the middle room
22:02
you've already moved on to the opera
22:04
yes i'm sorry library middle room is
22:06
i'm picturing the library connected to that
22:08
to the operating room yes looks like
22:10
a noble's bedroom this pastel fabric hanging
22:12
at dusty for poster bed and looks
22:14
like it's either never been used or
22:16
has been used in a long long
22:18
time. And then in the north end
22:20
of the room there's candles crystals other
22:23
occult accoutrements suggesting a spell
22:25
or magical project in process.
22:28
And then there's like this half finished door
22:31
and then among those magical things is where
22:33
you find this. Onyx
22:36
dog wonder i'm a dog i will
22:38
get to that in a second but
22:40
let's go into this operating room with
22:42
a bloody table these
22:44
diagrams of people being the
22:46
affected and also like. Being
22:49
like. What's
22:52
the word i'm looking for like like
22:54
being added on to like a mutated
22:57
all long dated arm augmented augmented is
22:59
all right. In very
23:01
strange ways like why is this happening
23:04
why is can you go doing this
23:06
what is the purpose and then a
23:08
creature appears a creature that
23:10
seems to be made of shadow stuff
23:12
with a mask on and
23:15
says they are mine. They
23:19
are mine and
23:22
then immediately attacks us and
23:25
yeah pretty wild encounter will
23:27
talk a little bit more about it and we are stupid
23:30
and such but. Let
23:32
me ask you about the onyx dog is how we
23:34
finish up the episode is the onyx dog be a
23:38
cool icon pulling out and activating the
23:40
onyx dog. Do you
23:42
expect at the moment that this onyx dog is
23:44
either seen when you're prepping or when skit picks
23:46
it up in the bedroom that it's going to
23:48
be used this quickly. No
23:50
you know i'm the king of like i
23:53
barely look at treasure like i'll read it
23:55
on my first couple read throughs i'll copy
23:57
and paste it to my document and
23:59
then like. day of prep I'll be like oh
24:01
interesting but I very rarely will then look and
24:03
see what that does. I wait till like the
24:06
moment when you guys like a rolling arcana check
24:08
yeah let's see what it does and I'm like
24:10
oh all right uh and
24:12
then you guys use it okay
24:16
let me see how I can make this interesting. Uh
24:19
so yeah we'll see how it becomes
24:21
interesting because this is that's the cliffhanger
24:23
of the episode is this dog coming
24:25
out and I'm sure that it's
24:27
just kind of a familiar type thing I
24:29
can't imagine being that powerful but it's a
24:31
fun way to end the episode
24:34
and we'll see we'll see where it goes.
24:36
I don't want to talk too much I can't really
24:38
get too much into the the
24:43
enemy or the encounter and such like that because it's
24:45
a mid-combat cliffhanger. I don't think we've had many of
24:47
these too many of these
24:49
in Gatewalkers. It hasn't seemed to
24:51
be your MO you kind of like to finish out an
24:53
encounter before you end the episode. Is
24:55
there anything that jumped out at you in this case
24:58
was it purely like you were running up against the
25:00
clock like why end the episode where you did? I
25:03
just get the sense there's a lot more to
25:05
this combat than meets the eye and I didn't
25:07
want to go another hour. I
25:09
think it could easily take that long depending
25:11
on certain things. I love
25:14
that Kay triggered the trap. I was hoping someone
25:16
would trigger it. Yeah like one of those traps
25:18
where like I don't even want to roll the
25:20
check to see it like I just want you
25:23
to trigger it. And you did roll a secret
25:25
check. Yeah I rolled a secret check. She failed
25:27
and that was great. I mean we've
25:30
talked about Ad Nauseam at this point like there's
25:32
nothing better than having a
25:34
player trigger a trap and
25:36
it's a nasty one. And
25:38
so she fell down there.
25:40
Obviously this cat's great and
25:44
she didn't take the falling damage but she did
25:46
land on those spikes. There's bodies down there. You
25:49
also are seeing images of
25:52
these missing people Varna and
25:55
Maybelline and Henry Buckets. if
26:00
not closure, some sort of continuation
26:03
of that story.
26:05
Yeah, it had a little bit of everything I
26:07
felt like, okay, we're bringing out the
26:09
dog, that's a great place to end
26:11
it and we'll pick up here next week. I liked
26:13
it. I liked it. Let's talk about the trap for
26:15
a second. This creates some chatter
26:18
on the old, I don't know where else, probably
26:20
everywhere, but what I saw on YouTube, because I
26:22
monitor the YouTube comments for the purposes of Cat
26:24
and Fodder, I like to talk and
26:26
bring up good comments and discussable comments that
26:29
people make. And so there were a few
26:31
like this, but I'm just going to highlight
26:33
Prinny at Prinny God on YouTube who commented,
26:36
Joe needs to stop chiming in
26:38
out of the blue to enforce
26:40
rules on other players, especially for
26:42
things that are already around past,
26:45
just takes the steam out of the moment and
26:48
made what would have been a very solid round
26:50
for Kate deflated. Love
26:52
the show, but the rules lawyering
26:55
tied with the overbearing injection is
26:57
jarring. It is
26:59
an opinion. It's a valid opinion. I might
27:01
take some umbrage with the word overbearing injection,
27:03
but outside interjection, but
27:06
outside of that. I wrote that comment. This is
27:08
a comment. That's your screen name. Your secret scheme
27:10
is Prinny God. Outside
27:13
of that, there were multiple comments like this and it
27:15
does bring up a question that bears conversation,
27:17
which is, um, is
27:21
there always a
27:24
definable statute of
27:26
limitations on rule corrections? No,
27:29
I don't think so. And
27:31
this was a perfect example why they're
27:33
there, you know, even though
27:36
around it past, that was
27:38
important. Like you shouldn't have the bow. You fell, the bow fell
27:40
out of your hands. If you want to climb, we're
27:42
talking about the bow, right? Yeah. Yeah. We're talking
27:44
about a book. Yeah. Yeah. We're talking about
27:47
when you fall that you drop the bow,
27:49
you know, but like if you want to climb, you need
27:51
to hand. So there's an action there. The
27:53
thing, well you talk and then I have, I
27:56
have a thing that I think is really important.
27:58
It's about the action economy and Pathfinder. Okay,
28:01
well the only thing that i'll say in in terms
28:03
of the statute of limitations
28:05
is i think that that's always a
28:07
gm call i think that if there
28:09
is if a player knows something is
28:11
wrong. If at least
28:13
for me i would have a really hard
28:15
time keeping it to myself and i think
28:17
that bringing it up at least for
28:20
discussion is important unless you know what there are
28:22
times when you know that the other player that
28:24
you're talking about at the table can't
28:26
handle it right like they will have
28:28
a breakdown. If you pull call them
28:31
on this rule and you may
28:33
know that that now is not the time and that's
28:35
that is completely up to you as to when to
28:37
make those moments i certainly did not think that that
28:39
was a moment this was a moment like that for
28:41
kate in particular but i i felt
28:43
like bringing it up and addressing was important and the one reason
28:45
that i felt that the. The
28:47
only thing i'm talking about right now is the
28:49
statute of limitations the reason i didn't felt that
28:51
that had passed by any stretch is because we
28:53
had not established that the bow was like the
28:56
bow was used. And
28:58
then later we discovered you couldn't use it
29:00
you should have never had it undo that damage
29:02
put the bow back down you know like
29:04
she had just gotten up and had not done
29:06
anything else yet and we caught it so
29:08
i felt like it was within the statute of
29:10
limitations that's all say about that but go
29:12
ahead you you going about the action economy. Well
29:15
i was gonna say like for one thing
29:17
like i i appreciate it there sometimes i feel
29:19
it and it happens during the live show to
29:21
where like as much as i appreciate you
29:23
chime in and i'm like whoo. That
29:25
killed the momentum even though i'm really glad
29:27
we got that right it is a tough
29:30
and almost impossible balance and no one is
29:32
spending not to shame anybody
29:34
but like no one is spending more time with
29:36
the rules than you even more so than me
29:38
and so i appreciate that i think you're in
29:41
a very difficult position because i've i've made it
29:43
so that i want you to do that. How
29:45
do you do that in a way that doesn't
29:47
make kill the momentum and make people feel like
29:50
you're just. Picking on them
29:52
picking on them It's an impossible position.
29:54
like I for one appreciate it cuz I got
29:56
a million things going on and I'm not thinking
29:58
about the nitty. Agree.! The you rules all
30:01
the time. I'm just trying to. I'm thinking
30:03
about pace. It's it's it's it's a fine
30:05
line. I think you walk really wealth lol.
30:07
I also understand people's complaints about it. but
30:09
when I was gonna say about the action
30:11
economy. Going.
30:13
From first edition the second edition I think
30:15
that people but three actions loot Spotted Cow.
30:17
You mean I get your to three attacks
30:19
as a first of a character. It's amazing.
30:23
I. Think it's a great thing. And
30:25
I have I can verbalize as well. Players
30:27
should think about like everything they want to
30:29
do with an actual every single thing, everything
30:31
you want to do almost with it. There
30:33
are some free access but for the most
30:35
part everything you want to do with an
30:37
axe It's so when you say you want
30:39
to do shit even if it's cool think
30:41
about how many actions it's it really takes
30:43
like you would love to be on the
30:45
stride up and do a to attacks. But.
30:47
If you've gotta grab a weapon if you're leaping
30:49
on a table of you're doing this. you going
30:52
to pick up this as you get a stressed
30:54
oh that's redo it Pull something out to every
30:56
little thing cause actions. I think that I am.
30:58
Too. Generous, generous
31:00
with accents. you know when someone takes
31:03
at a potion and drinks it. Isn't.
31:05
That to actions yeah yeah are times
31:08
i i think a mug of until
31:10
one or negative really mad I'm like
31:12
okay. What? Else and then they
31:14
go on to do two more actions. The
31:16
good Muslim Muslims to actions. Once you the
31:18
police yourself you going to find that balance
31:20
but ultimately like everything you wanna do costs
31:22
and accents and so use as you the
31:24
player should try to not hinder yourself but
31:27
really think about I want to do this
31:29
I want to do this. I wanted that
31:31
We've just had three things you want to
31:33
do and you may think like what just
31:35
doing this is an absence yes that's part
31:37
of of of of what the the way
31:39
the game has changed you have the world
31:41
and front of you now with three actions.
31:44
But if you're going to do stuff the costs and asks.
31:46
The. Else I think that we. well
31:50
you bring up with the topic which is police
31:52
yourself and that is that's a tough one right
31:54
like you're trying to tell players at the table
31:56
due to the gym it's it's not their job
31:59
to police you It is, some people would
32:01
say it's GM's job to know all the rules,
32:03
at least the most at the table, and to
32:05
be able to address those rules. That's
32:07
fine if that's your opinion on how GM should run games.
32:11
But even if that's the case, I
32:13
still never think it's a GM's job to
32:15
police the action economy of
32:17
the players. If you're
32:19
walking into an area where a player truly doesn't know the
32:22
game, that's a different thing. But players
32:24
that know the game and have been playing it for a long time,
32:26
they should be able to police themselves. However,
32:28
all of us at one time or another just
32:31
forget things. You
32:34
just forget things. You're also caught up in the moment. Is
32:38
it another player's job to point that out?
32:40
Or if the other player, myself
32:42
in this case, knows that something
32:45
is wrong, knows that this
32:47
player honestly just didn't catch it, and
32:49
knows that the GM just honestly didn't
32:51
catch it, nobody's cheating, an honest mistake
32:53
is happening in front of you. Do
32:57
you just say nothing? It's
32:59
hard. I think you can argue, yes,
33:01
you just say nothing. But I sit
33:04
there and it eats me inside. I can't
33:06
explain it because what's going to happen is
33:08
I feel that asterisk syndrome, like we've talked about
33:10
before. I hate an asterisk, right? It's like you
33:13
don't want to feel like at the end of
33:15
the fight you realize you never could have even
33:17
had that weapon in your hand that you used
33:19
to crit the boss and finish
33:21
the end of the book. Let's
33:23
say it's an ultimate encounter kind of thing. Now
33:26
some people just don't care about that and I
33:28
respect that. But we do this in front of an
33:31
audience. And there's an audience that polices us. And
33:33
so when there's people that are like, oh, you couldn't have
33:35
done this, you couldn't have done this, they'll point it out
33:37
to that player eventually anyway. And I
33:39
feel like I would feel bad inside saying like,
33:41
yeah, I knew that all along, but I just
33:44
didn't say it, right? It's weird. It's
33:46
weird. I certainly
33:48
understand the other issues,
33:50
so there's multiple issues in this comment. The other one
33:52
is taking the steam out of the moment, right?
33:55
So like, is getting the rule right
33:57
more important than keeping the flow? of
34:00
the moment, which I would
34:03
say probably not, right? Like
34:06
it really is dependent on... It
34:09
is. It's so dependent on so many
34:11
actors. If you print with a scimitar that you technically
34:13
shouldn't have in your hand, as cool as that is,
34:15
you can't do it, you know? I
34:18
don't want to get ahead of ourselves, but
34:20
next week's fad is going to be
34:22
a must listen because this episode, we've already
34:24
recorded it, it's so fucking wild and so
34:27
like it's kind of old school GCP
34:29
in a way. I've already said too much,
34:31
but like I think it'll be a
34:33
really interesting discussion that revolves around what we're
34:35
talking about. I'm mad you brought it up,
34:38
but I do appreciate the hype. Yes,
34:41
next week's fad will be juicy
34:43
for sure, for many reasons. There
34:48
is this... Anyway,
34:51
I appreciate the comment. I
34:53
understand people's frustration with it. I'm always trying
34:55
to walk that line and yeah,
34:57
it's just an interesting topic of conversation and
34:59
I think, you know, comment here on this
35:01
episode. Let us know how you handle it
35:03
at your tables. Do you have a player
35:05
that points things out to other players? Do
35:07
you tell your players don't correct other players?
35:09
You know, it's an interesting like relationship
35:13
that you have to have around the table
35:15
to correct somebody else's action during
35:17
their turn. And by the way,
35:19
not only do I get rules wrong, I mean that
35:21
happens to the best of us, but like I
35:25
correct people sometimes and
35:27
I'm just blatantly wrong. Like they're doing it
35:29
right and I'm wrong. And like
35:31
I can see that being frustrating,
35:33
but it's also coming from a place
35:35
of like double checking. Like are you
35:37
above being double checked? You know what
35:39
I mean? I just... If anybody
35:41
ever does it to me, just watch and
35:44
see how I react. Because if
35:46
I ever bitched somebody about pointing out something I
35:48
did wrong, let me know because I'd really
35:50
like to see if I do that. I
35:52
would want to know for me personally. Like
35:55
if somebody's like, well you already did this,
35:57
I'd be like, oh my God, you're right.
36:01
I can't do it, you know. But
36:03
I'm also, I love the rules. I think that
36:05
if more people at the table did it, you
36:09
wouldn't be singled out
36:11
so much. It wouldn't be as glaring, but no
36:13
one else does it. Matthew
36:15
once in a blue moon will do
36:17
it. And I think
36:19
it's a combination of personalities different and
36:22
also lack of confidence with
36:25
the rules that no one wants to play.
36:27
Personality different. Actually, you can't do that because
36:29
no one feels confident enough with the rule
36:32
to say that. That's why
36:34
I think it's totally fine. And again, you've got to do this
36:36
within reason as well to be like, wait a minute, are you
36:38
sure you can do that? Walk
36:40
me through that. And
36:42
I'll do that sometimes. Like, wait a minute. Something
36:46
seems fishy here. Nobody wants to look stupid, right? Nobody
36:48
wants to be like, no, you can't do that. And
36:51
then you're like, yeah, I can. Oh, sorry.
36:53
Yeah, walk me through what you did. I just
36:56
don't want to ever be, I don't want myself
36:58
to, I don't want to ever think of myself
37:00
as being above a double check. You
37:02
know, like being questioned like, do you
37:05
have the ability? How does that ability exactly work? Can
37:07
you read it to me? And it's being like, why don't
37:09
you just trust me? Like, it's not a matter of
37:11
trust. It is a
37:13
very complicated system that bears another
37:16
set of eyes, you know, like not
37:19
just in business, but I
37:23
was trained early on in my college years
37:25
when I was doing big event planning and stuff
37:27
like that. Like, I had a guy who
37:30
oversaw this stuff. And his main thing
37:32
was like two
37:34
eyes on everything, on everything, because
37:36
it's so easy for things to
37:38
slip through by the most well-meaning,
37:40
most conscientious, most focused person can
37:42
make mistakes that can easily be
37:44
mitigated by just one other person
37:46
taking a look at it as
37:49
well. Oh my God, it was a
37:51
small company like what we have. We have to try to
37:53
apply that to everything, two eyes on everything. We
37:56
have task assignments within our company that are
37:58
laid out that somebody does something. And
38:00
then somebody else just looks at it before it's said
38:02
to be done. Double
38:04
checking is hugely important to high quality.
38:08
And so anyway, I want people to call me
38:10
on rules always and ask me about my abilities
38:12
always so that I make sure I'm getting it
38:15
right. I get wording wrong all the time. We
38:17
make fun of Matthew for doing it. I do
38:19
it as well. Miss a sentence in the middle.
38:21
I'm reading fast and I skip one little part.
38:24
A great example is dimensional assault. We talked about
38:26
dimensional assault last week. I
38:28
mean, Sidney did it and I just kind of like read through it.
38:30
I didn't see the part where it's like
38:32
end make a strike. That's a huge difference.
38:35
I just assumed it was a movement ability,
38:37
you know? And you have to make that
38:39
strike. The ruling's out. You
38:41
still have to make that strike. So
38:43
thank you to everybody who responded last
38:45
week. I think probably the, I just
38:47
pulled one out and that was Dana
38:49
Murski. Dana Murski says dimensional assault does
38:51
force one to make that strike. There
38:53
is a 10th level feat called dimensional
38:55
disappearance that allows you to forego that
38:58
strike. So thank you all for pointing that out in the
39:00
comments last week. Did you let Cindy know? Yes,
39:03
I will let Cindy know. No, I wanted
39:05
to look stupid on air. No,
39:08
of course I will let her know. Let's
39:11
go into We Are Stupid. Just a couple things this
39:14
week and then we're on to Listener
39:16
Mal. We
39:18
are stupid. Thank you,
39:21
Nicholas. All right, really
39:24
light one this week.
39:29
First of all, coming right off
39:31
of our conversation about the rule
39:33
correcting, Professor Eric, clean
39:35
bill of health on all the whole climb out
39:37
of the pit situation where we are on it.
39:40
And the falling damage too because I saw some
39:42
people take Umbridge with the way
39:44
we did those. I ran
39:48
out of time before this thought to question
39:50
him on the damage where some people said
39:52
she took no damage and some people said
39:54
she did take damage. I am
39:56
curious to see this week where that irons out.
39:58
He'll get back to us on that. We'll
40:00
talk about it in next week's five. But there
40:03
was a little back and forth. Professor Eric
40:05
doesn't mention it at all. So I believe,
40:07
usually when he doesn't mention it, it means we
40:09
did something right. So the fact that she-
40:11
20 foot fall, first 10 you don't
40:13
take damage and the second 10 was
40:16
covered by her cat's fall or whatever
40:18
it is. So the question is, does
40:20
the, the only question is, if those
40:22
things don't stack, then would
40:24
she take damage? And we ruled it
40:27
that they do. And then there's also the
40:29
question, yeah. And then there's also the question, no,
40:31
no, we ruled it that they don't, but that
40:33
they were prone. And so the
40:35
question is, if you don't, with cat fall, if
40:37
you don't take damage, you don't go prone. But
40:39
we had her go prone and take damage from
40:41
the spikes because there wasn't a flat floor to
40:43
land on. It really is like a
40:45
little bit tricky, but Eric didn't address it
40:48
on this one. Write us back, Eric, and let
40:50
us know. And we'll talk about it next week. Let's
40:53
talk about the phase
40:55
bolt cantrip, which Sydney
40:58
mentioned. This is just a remaster mention, the
41:01
phase bolt that she had to do because
41:03
this creature like leapt away from her. Like
41:05
she was moving to the creature, got
41:07
to it, and then it just like zipped
41:10
away from her on the other side of the room. So
41:13
she could no longer do a melee attack. So
41:15
Sydney cast this cool spell phase bolt cantrip
41:18
out of her katana. Bam! Very
41:21
cool little cantrip that seems to like ignore
41:23
some cover, which I thought was really cool.
41:25
Anyway, it
41:28
has been updated to be 3d4 piercing damage as
41:32
opposed to 1d4 plus your spell
41:34
casting modifier. So it had a
41:37
higher floor before, but now
41:39
it has a higher ceiling. So there is
41:41
the potential for up to 12 damage from
41:43
that cantrip, which was nice, but I'll make
41:45
sure that Sid is aware of that. All
41:47
right, the only thing that we're gonna talk
41:49
about this week in We Are Stupid is
41:51
leaping. Leaping, which I brought up
41:53
and then the table, et cetera. And
41:56
so Professor Eric lays out and says, I feel you
41:58
will very commonly see a couple. of
42:00
options and how this is done at the table.
42:04
One of the easiest, and this is his number one at
42:06
the top, is just call those squares
42:08
difficult terrain. This is probably the most common
42:10
approach I see for furniture in rooms, especially
42:13
if it's just for traversal. If people are
42:15
wanting to fight on top of the table,
42:17
like if they want to jump on the
42:19
table and fight from there, I think you'll
42:22
see the leaf action required more
42:24
often. But generally, if they're trying to move across the room and
42:26
there's a chair in the way or there's a table in the
42:28
way, most GMs are saying just
42:30
do that as difficult terrain. It's
42:34
an easy way for sure. Yeah. Now
42:36
there is another rule set,
42:38
which is the combined movement rules from
42:40
the Game Master's Guide, which basically says
42:43
as a two action activity, you
42:45
can combine two forms of movement
42:47
that lets you split the stride
42:49
around non-stride movement actions. So moving
42:52
and climbing, for example, it's like you could do
42:54
one two action thing that allows you to split
42:57
this movement among different kinds of speed types. He
43:01
thinks that depending on Asta's speed, she
43:04
could have in one leap action,
43:06
literally leaped the table and landed on
43:08
the other side without having to move
43:10
at all because of
43:13
the horizontal leap rules. Now
43:15
he doesn't think she had the room for a long
43:17
jump, but yes, he says
43:19
in summary, a strict ruling of
43:21
three actions to traverse the table
43:23
is possible and might incentivize
43:26
learning the leap or long
43:28
jump rules or investing in
43:31
quick jump, which is a feat that
43:33
allows you, I believe to, sorry, I
43:36
didn't have it up, but I believe it allows you
43:38
to leap
43:41
without the running time. I
43:43
got it right here. You can use high jump
43:45
and long jump as a single action set of two
43:48
actions. If
43:50
you do, you don't perform the initial stride,
43:53
nor would you fail with action. Don't stride 10 feet. Yes,
43:55
you don't need to do the run up to the jump.
43:58
Anyway, it's like penalize. that
44:00
movement by making it really difficult with extra
44:02
actions, it rewards
44:04
that feat greater than if you just
44:07
call things difficult terrain. He says however
44:10
I think basically
44:12
table ruling a two action activity if people don't
44:14
have a quick alternative in mind is probably in
44:16
the most in the spirit of the rules and
44:18
the available options that keeps the game rolling. So
44:20
you just say yes you can just get over
44:22
the table but it takes you an extra action
44:24
to do it or
44:26
depending on how far they want to go or how big the thing
44:28
is you could just make it difficult terrain. Yeah anyway so
44:31
that they laid it out a lot
44:33
of options. Thank you Eric for digging
44:35
into the leap action
44:38
and how it can be used. Alright let's go in a
44:41
listener mail here before we wrap up. Thank
44:43
you to the naysh for reaching out and
44:45
sending us your question. Thank
45:05
you Nikolai. Alright so what was I just gonna
45:07
say oh remember listener mail if you want to
45:10
get your listener mail in here you can email
45:12
us at contact at glass kind of network comm
45:14
with your question put listener mail on the subject
45:16
line or you can go to our website and
45:18
there's a form on there for listener mail where
45:21
you can submit right through the web. Alright
45:23
let's kick it off with Roman Rush
45:26
from Toronto. You
45:28
guys want to be in
45:30
the Toronto St. Patrick's Day parade? It's
45:32
on Sunday at noon I might
45:35
have some connections. Could be
45:37
a laugh. Dude do you
45:39
imagine us in the parade? Do you
45:41
know that comic-con is happening in Toronto
45:44
this weekend? Like Toronto Comic-Con? No
45:46
I didn't know that. I keep forgetting to mention that.
45:48
I would love to say it was part of our
45:51
strategy but no it was
45:53
it's happening and I don't know it maybe
45:55
you want to go. Maybe I
45:57
kind of want to go to Raptors magic. Anybody have
45:59
any Raptors? Raptors Magic tickets for Friday night?
46:03
Oh, there's a Raptors Magic game for that. It's the
46:06
only professional sports game happening that
46:08
weekend. It's Friday night.
46:10
Well, it's probably not sold out, right?
46:13
No, but the two fun games.
46:15
We just got a couple floor side picks,
46:17
bro. Couple court sides on the cup. We're
46:19
sold out on the cup?
46:21
Couple court sides on the cup? Dude, it
46:23
is. We'll pay for our own drinks. We'll
46:26
consider it advertising. Seeing us court side on
46:28
the broadcast is huge for the network. Let's
46:30
see who's in the audience tonight. Oh, the
46:32
Glass Cannon Live team. Kiss,
46:36
Cam. Amazing.
46:40
Thank you, Rob. I look forward to seeing you at the show. You better be at
46:42
the show. All right, Dan Connelly
46:45
from Warwick, UK. Oh,
46:47
Dan Connelly. No
46:50
question here, just a comment. Hi, folks.
46:52
I am loving Time for Chaos. Every
46:54
single one of those characters is my
46:56
favorite. And the group dynamics bring me
46:58
such joy. In the most recent ep,
47:00
the entertainment and the laughing horse also
47:02
turned out to be a surprise nugget
47:04
of joy. My grandmother grew
47:07
up in rural Ireland and as a young
47:09
girl, loved listening to some of the whistlers of
47:11
the day. One of the last
47:13
times I saw her, we put on
47:15
a recording of Fred Lowry whistling the
47:17
William Tell Overture from the 1930s. It's
47:21
an impressive piece of whistling and is on
47:23
YouTube for the curious. But for me, it
47:25
was lovely to find that memory in an
47:27
unexpected place. Thanks to everyone at the GCN
47:29
for all your amazing work. I just thought
47:31
I had to mention that because that is
47:33
wild. Well, you know, it's funny. It's like
47:35
where they are right now is like this.
47:37
It's all real. It's all
47:39
historically, relatively historically accurate. And
47:42
they're in this like village just to the north of
47:45
London. And I've seen a bunch of comments that people
47:47
have been like, I've been to that hill. I've been
47:49
to that. I've been to that town. It's
47:52
really, really interesting. It's such a different
47:54
show than anything we produce. The vibe
47:56
is so wildly different with that cast,
47:58
but the people. who don't have
48:01
any assholes correcting people's rules around after.
48:03
Nobody knows the rules. It's
48:07
such a different vibe and the people who
48:09
love Time for Chaos just
48:12
they love Time for Chaos. They
48:14
really, really love it. I see it in the
48:16
comments every week. It has its own definitely niche audience,
48:18
but the people who love it love it and
48:20
it inspires me to keep pushing
48:24
along with it because it is such a
48:26
mountain of work, but the players are having
48:28
so much fun and it's been a
48:30
hell of a season so far. That's great.
48:32
We had a couple big laughs
48:34
on last week's after some classic
48:36
NPC, and it was a drunk
48:38
NPC which is always my forte. But
48:42
man, we had Nora and Kate look like they,
48:44
at one point Nora's laughing so
48:46
hard she says, my soul has left my body.
48:49
That's amazing. Good one.
48:52
Alright last question here, Seth from
48:55
St. Louis. This is something we've talked about. Hold
48:57
St. Louis Seth. Hold St. Louis Seth. This
48:59
is something we've talked about a little bit, but I
49:01
love the way this has been narrowed into a very
49:03
specific question and I think that it bears discussing. Hello,
49:05
Joe and Troy. I am the GM for a group
49:07
that is new to the Pathfinder scene making the Switch
49:10
from 5E. I
49:12
really like the recall knowledge skill check. I
49:14
think it's a really cool ability and I
49:16
want the players at my table to incorporate
49:18
it more into their play. The
49:20
thing I really struggle with is knowing what
49:22
skill they should use. I don't really see
49:24
anything listed in the monster stat block about
49:26
it and I'm always just like nature
49:29
should work. Any
49:32
advice? I think it's a great
49:34
question, Seth. It is certainly something I struggled
49:36
with at the start of playing
49:38
2E. It's not that I'm done struggling with
49:40
it, but it is intentionally
49:43
nebulous I feel like, intentionally vague and
49:45
that can be difficult for a GM,
49:47
especially a GM that is used to
49:50
a system where there are 700 pages
49:52
of rules so that you don't have
49:54
to have questions about what the
49:56
rules are or how something should be
49:58
interpreted, especially something as common. as a
50:00
knowledge check. Troy,
50:02
do you have any initial comments on this? Otherwise,
50:05
I can keep talking about it. Yeah, I don't like it. I
50:09
like strict. I don't like nebulous. It bothers me.
50:15
This isn't like a dig, a
50:17
pathfinder, but it bothers me that there's so many
50:20
strict rules for everything else. Why
50:22
have any nebulous rules? I don't like it.
50:25
But the way that I've rectified it,
50:27
and we still stumble through
50:29
it on the show, is like every
50:32
monster, if you look, it'll say like DC-17
50:35
occult, DC-15 nature for
50:37
a recall knowledge, DC-13 arcana. Those are the
50:40
DCs if you use those skills. And so
50:42
if you want to use any other skill,
50:44
I'm perfectly fine with you using it. But
50:46
the DC is going to go up in
50:49
my head based on how close it is
50:51
to the thing. So if it's occult and
50:53
you roll religion, the DC is probably not
50:55
going to be that much higher. It's going
50:58
to be a little higher because that's not
51:00
the correct skill. But occult and religion are
51:02
so closely related. I'm keeping that DC in
51:04
the ballpark. If it's occult and you want
51:07
to use nature, I got to look
51:09
and be like, was nature really
51:11
something for this particular monster that is
51:13
going to make sense? Nine
51:15
times out of ten, if it's occult, probably
51:17
not. So now the DC is going to
51:20
be up even higher. Same thing with like
51:22
arcana and nature, religion. Religion is so specific.
51:24
Like if it's not religion, and
51:27
all you have is religion, your DC is probably
51:29
going to be a lot higher unless you're dealing
51:31
with a
51:33
monster that you could
51:35
argue has some connections there. But
51:37
that's just how I've been playing it. I'm
51:39
very fortunate with Foundry VTT. I look, the
51:41
monster, the recall knowledge is right there. It
51:43
tells me what it is. And I just
51:45
go by that. Yeah,
51:48
I think overall that is a good system if
51:50
you feel like you go with your
51:52
gut. You know, okay, hold
51:54
on. Let me back up to the first thing you
51:56
said, which was why is there this vague part when
51:58
it's such a rules heavy? No, that I just don't
52:01
like that. Yeah, that you just don't like it. I
52:03
respect that. And I never like that. I
52:05
do like it. And I like it because I feel
52:08
like this is where Pathfinder makes
52:10
an effort to acknowledge
52:13
that every situation is so wildly different
52:15
at every table and in every moment.
52:18
It's very hard to write clear rules for every
52:20
situation and recall knowledge, I guess they feel is
52:22
vague enough that you should leave it up to
52:25
the GM to take care of. I
52:28
really think that overall, there's a mentality
52:30
that has to happen here that's really
52:32
important, which is you as the GM
52:34
interpret the rules and then you execute
52:36
those rules. If you have
52:38
done your research and recall knowledge and
52:40
you see that there is just not
52:42
the clear indication of what you should
52:44
do, then you pick and you just
52:46
have to pick it and not worry
52:48
about whether you're right or wrong. You're
52:50
right, because you're the GM, you know?
52:52
Now, Troy's interpretation of it is these
52:54
are the skills that I think are
52:57
most directly related to the thing. In this case, there's
52:59
a module where it says what they are. If
53:01
people want to roll something else, I will bump
53:03
up the DC. That's the exact interpretation I would
53:05
take. That is exactly how I would run it
53:08
at my table. To give you just
53:10
a very brief overview of how I would think
53:12
about it in my head, splitting
53:14
these monsters in particular when it
53:16
comes to Monster ID among
53:19
the knowledge checks and which ones should be
53:21
the lowest DCs of all. I take
53:24
this from 1E. Perhaps
53:27
as a 5E player, you never played 1E.
53:30
1E had a little bit more clear definition of what monsters
53:32
come under what skills, but some of those skills don't really
53:34
exist anymore. You have to do a little
53:36
bit of tweaking, but here's the way that I think about it. Religion's
53:39
single largest area of
53:41
concern is going to
53:44
be deities and their
53:46
respective organizations. Undead
53:49
is where you're going to get the
53:51
most out of your religion because Undead
53:53
is a very large and frequent monster
53:55
in these style high fantasy
53:58
games. Nature, for me, is
54:00
anything about the natural world, no matter how strange
54:02
or weird, as long as it's not magical, as
54:05
long as it's not magical in nature, it's natural
54:09
nature. And so obviously that's a huge subject that could cover
54:11
a lot of different creatures, but mainly animals,
54:13
right? Animals. Even
54:15
if they're like a little jacked up in
54:18
a weird way or infected by something that
54:20
makes them super, supernaturally large, something like that,
54:22
like nature. Occultism
54:24
is obviously a little bit of a tricky
54:27
one. Occultism to me, and I spoke with
54:29
Eric Mona about this, I remember years
54:31
ago, asking him, like, how do you
54:33
differentiate our kind of from occultism and
54:35
religion from occultism? Like, where does it
54:37
separate out? And the primary thing
54:39
that he said to me at the time was that
54:42
it has to do largely with
54:44
mystical, supernatural, mythical.
54:47
So basically things that even
54:49
in this magical world are
54:53
unknown to large amounts of
54:55
people, including people that
54:57
are trained in Arcana. So like,
54:59
magic is not strange just because
55:01
it's magic. A lot of magic is
55:04
mundanely taught and learned in schools, right
55:06
in this world for wizards. The
55:08
occult is about the secret things,
55:10
the things that most people don't
55:12
know about, and even trained people
55:14
don't learn about because they are
55:17
actively kept secret, supernatural
55:20
things. And this is gate
55:22
walkers, you see a lot of occultism and gate walkers
55:24
because super, I
55:26
also said, how do you define supernatural in
55:28
a world where everything is supernatural? It's
55:30
freaking it's fantasy, you know, and Eric
55:32
is actually the one that disabused me of this
55:34
notion. He's like, no, no, no, no, no. And
55:38
all of that stuff that you
55:40
know, magical schools, arcane spell casting,
55:42
primal spells, you know, all of
55:44
that kind of magical, fantastic dragons,
55:46
all that stuff is
55:48
natural in this world. It
55:51
is the natural state of this world. So when
55:53
we talk about the occult, we talk about the
55:55
things that even in this world are
55:57
supernatural, which is so you're getting to a
55:59
whole. other degree and love. It's the
56:01
things that nobody talks about the things that
56:03
nobody wants to know about things that make
56:05
people in a, you know, the average family
56:08
in a home, uncomfortable to
56:10
hear about like, you know, they might, yeah,
56:12
they know there's dragons out there that doesn't
56:14
make them on, they might be uncomfortable, they're
56:16
uncomfortable, if there's a dragon flying over the
56:19
village, but knowing the existence of dragons might
56:21
not bother them. But knowing the existence of
56:23
a great old one might bother them, right?
56:25
Like these are things that are outside of
56:27
the normal realm of the natural in this
56:30
world. So, and then obviously,
56:32
our kind of magical beasts, creatures of
56:34
pure magic, magical creatures, whatever. And then
56:36
the whole point is, any
56:38
one of them can sort of like, crossover
56:40
into the other wherever you see fit. So
56:43
it is the GM's not
56:45
only job, but right, it is your
56:47
right to decide what somebody can and
56:49
can't roll on those. And
56:51
if if you don't want to
56:54
say no to your players, I think Troy's idea
56:56
is a great one, which is just bump up
56:58
the DCs, make the DC harder if you feel
57:00
like the the area of expertise is too fringe
57:02
to really reach over and grab the information you
57:04
need from this particular area. But
57:07
it's a great question and one that we all at
57:09
one point or another have struggled with. Yeah, it's one of
57:11
those things that we just kind of like, I
57:13
don't know, at least in my learning
57:15
of the system, I've just constantly
57:17
overlooked, because I'm not, I don't
57:20
know, it's just one of those things where I'm just not interested. And then
57:22
it comes up in a game and I'm like, man, I really need to
57:25
take a peek at this. But I'm just
57:27
looking right now at your actual skills, you've
57:29
got our can
57:31
of things that would be relevant for you. I
57:34
guess you can be personally like brother.
57:36
I'm just looking at like the scale.
57:39
So there's arcana, nature, occultism, religion. Those
57:42
are really the primary knowledge skills. Now
57:44
you can recall knowledge with anything. And
57:46
law or law is nobody's burns on
57:48
law. But I guess you could recall
57:50
knowledge on medicine. But that's to recall
57:53
about diseases, injuries, poisons and other elements,
57:55
not really for monsters per se. But
57:58
like if you were going up against some like crazy
58:00
doctor. You could be like, can I
58:02
do medicine? I'd be like, all
58:05
right. You know, I know that's not what it's gonna
58:07
say in the stat block, but if you nail a
58:09
medicine check, you'd be like, well, you don't really know
58:11
what this monster is. It never showed up in any
58:13
medical textbooks that you read, but like you do see
58:15
some accoutrements on his like
58:17
person. It kind of looks like he has some toxins.
58:20
Maybe he's got a poison weapon. Maybe he
58:22
has the ability to throw those, you know.
58:24
So there's always ways that you can gain
58:26
the system. It's just how much society to.
58:29
We forgot society. Society is like local.
58:31
Yeah, it's a general catch-all for
58:33
like humans, humanoids, and
58:36
then society in general. But
58:38
like Boland was society, but he was
58:40
so specific it was a harder check
58:42
because you would have had to have
58:44
read something in your study about Boland
58:46
specifically to really know, nail a society
58:49
check. Oh, you know what? When you
58:51
were at the quaking stacks, you saw
58:53
a little tidbit about you found
58:55
Boland's bio. Boland's
58:58
E-Harmony. carries
59:04
a plus one staff. You
59:06
can also, you know, use
59:10
checks outside of those for recall knowledge. You can.
59:12
As long as you can justify it, and that's
59:14
one of the things I like about that system.
59:17
To me, it's reminiscent of Blades in the Dark
59:19
where, you know, the GM is saying to you,
59:22
what do you want to roll for
59:24
this? And if you can justify why, right? You know,
59:26
just like if you're fighting a circus acrobat
59:28
and you don't want to use society, you're
59:31
not trained in it, but you're highly trained,
59:33
you're an expert in acrobatics, why
59:35
couldn't you roll acrobatics to know what they might be
59:37
capable of or what you can see? Or if you're
59:40
trying to, if it's a more of a sneaky mission, right?
59:42
And you're like, I want to roll knowledge acrobatics on
59:44
this circus performer to see like, how
59:47
do they probably do their training? And like, where
59:49
would it happen? And I could corner them somewhere.
59:51
Some like getting creative with those things is really
59:53
fun. And as a GM, I think letting people
59:55
express that creativity is great. You just need to
59:57
like if you think that it's a long shot,
59:59
just say absolutely go for it and then in
1:00:01
your head just pick up that DC a few points
1:00:03
and make it harder to hit they have to get
1:00:06
a high roll on the check to make it worthwhile
1:00:08
you know so anyway I do that
1:00:10
all the time like yeah roll it and I
1:00:12
like I don't care what you roll unless you
1:00:14
roll the 20 I'm not telling you shit and
1:00:16
the same thing when someone like goes to do
1:00:18
an attack that I totally disagree with and like
1:00:20
I don't feel like getting to a fight I'm
1:00:22
like all right well how much damage great no
1:00:26
damage no damage anymore and
1:00:28
I don't have to deal with your bullshit
1:00:30
that's why they have a GM screen that's
1:00:32
why they have a GM there what happens
1:00:35
behind the screen stays behind the screen oh
1:00:37
man that would be a good one for one day we should we should
1:00:39
talk more about finally not taking any
1:00:42
damage like after you said you two it's better
1:00:44
than picking a fight like you know you're right
1:00:46
or even if you don't know you're right you're
1:00:48
the GM all right good
1:00:50
dude sick hit was it 30 you said 30 points holy
1:00:54
shit he's in rough shape listen
1:00:56
back it's all over the glass alright
1:01:00
everybody that's gonna do it for the five thanks
1:01:02
for hanging out with us this week like we
1:01:05
said juicy fod coming next week join us and
1:01:07
save the date if you're a boyable subscriber or
1:01:09
become one Wednesday March 27th Eastern a talk
1:01:12
show with Jared and I where your voice is heard come
1:01:14
up to the stage talk to it it's gonna be great
1:01:16
until then have a great one everybody have a great weekend
1:01:19
we'll talk to you next week we'll see you Toronto bye
1:01:24
it's time to make your membership
1:01:26
official become an official member of
1:01:28
the nation today at join the
1:01:30
nation comm that's joined the n
1:01:32
a i s h.com where you'll
1:01:35
get access to exclusive podcasts and
1:01:37
live streams you can't find anywhere
1:01:39
else see what everybody's talking about
1:01:41
enjoying the nation today at join
1:01:43
the nation.com
Podchaser is the ultimate destination for podcast data, search, and discovery. Learn More