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Cannon Fodder 3/6/24

Cannon Fodder 3/6/24

Released Wednesday, 6th March 2024
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Cannon Fodder 3/6/24

Cannon Fodder 3/6/24

Cannon Fodder 3/6/24

Cannon Fodder 3/6/24

Wednesday, 6th March 2024
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Episode Transcript

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0:00

Welcome to Cannon Fodder, a

0:02

behind the scenes look at the Glass Cannon Network. Yo!

0:33

What is going on everybody? Welcome back

0:35

to Cannon Fodder. It is Wednesday, March

0:37

6th, 2024. And

0:39

I'm your old pal Joe O'Brien. And

0:41

I'm Troy. If you're watching the video,

0:44

this is my sleeping baby, LaValle. Oh,

0:46

whoa! Look at her little sleepy head.

0:49

She cute! She's so sleepy.

0:51

She's teething. It's always fun,

0:53

man. Oh, that's super fun.

0:57

Incredible pain and a baby can't explain

0:59

it and they get fevers. You

1:02

know what else is great about teething? It

1:05

really hits in the middle of

1:07

the night. That's what the

1:09

teeth really like coming through. Not

1:11

at noon. Not at 1pm. Let's

1:15

administer Tylenol in the dark,

1:17

everybody. So you're telling me

1:20

you're on low sleep? I'm

1:22

a little low sleep, but

1:24

you know lately I was on a good sleep zone for a while.

1:29

I was going to sleep and I never really sleep

1:31

through the night. We've talked about this on shows before.

1:33

It baffles me that there are people like, time

1:35

to go to bed and then wake up.

1:37

Oh, glad my alarm went off. I would

1:40

have overslept. Could you imagine that? It's just

1:42

crazy to me. But lately, for the past

1:44

few weeks, I've been having this issue where

1:46

I wake up and I'm up

1:48

for an hour and a half just to wake. I'm

1:50

not walking around. I probably should. They say if you're

1:52

like, can't go to sleep, just get up and fuck

1:54

around. But I wake up and it's not at a

1:56

time like if it was 4.30, I think

1:58

I'd be like, you know what? Let's just... just start the

2:00

day. I'll be, then I'll really go to sleep tonight.

2:02

But it's at like 2.33 and

2:06

I'm not Mark Wahlberg where I can just

2:08

hit the gym at that time. So I'm

2:10

up and I'm just like, huh, yes, my

2:12

mind's got a lot going on. But

2:14

this has been going on for like three weeks.

2:16

So throw some teething onto that. And I'm just

2:18

getting over strep throat. It's been a fun couple

2:20

weeks, buddy. Well, you know what? I'm not really

2:22

interested in your excuses because I need you to

2:24

bring your A game. This is about to be

2:26

a hot fad, dude. Dude, I got this little...

2:28

It's gonna be a good fad. I got some

2:30

glass cannon coffee. You know we roast our own

2:33

beans now? You

2:36

got some of them glass cannon beans,

2:38

dude? I want to start offering food

2:40

and liquid products in the store. I'm

2:42

sure that won't be a headache. I

2:45

want to like have our own coffee,

2:47

our own beer, our own, uh, I

2:50

don't know, chocolates? Yeah, let's bring a whole

2:52

bunch of perishables over the border to Canada.

2:54

I think that's gonna go well, too. I

2:56

think that's allowed. We're already struggling to bring

2:58

a t-shirt of a creepy bird across the

3:01

border. Dude, I'm gonna have to sneak cheese

3:03

curds out of there. I don't

3:05

know about that.

3:07

What's going on, everybody? We got a great fad set for

3:09

you today. We're gonna be quick in the news section. I'm

3:12

tired of news. I want to get rid of it. I

3:14

want to get rid of news. That's

3:16

the only reason I will do this show. Get through it. It's

3:18

the liver news. And I want

3:20

to talk about the glass cannon podcast

3:22

episode. It's kind of being two, episode

3:24

24. This was 24, right? It was 25. I think

3:26

it's 24. And then, of course, a nice little we

3:30

are stupid where we're gonna get into

3:32

some high level GM stuff and listener

3:35

mail, of course. Nice,

3:37

chunky, chunky listener mail. So hit

3:40

us with the news, Troy. What is on the

3:42

top of your mind today? It's

3:44

probably the tour, I would imagine. Yeah, tour

3:46

is still- You're always thinking about the tour.

3:49

I'm always thinking about the tour. You know,

3:51

it's funny because like, I, One

3:53

of the reasons that we relaunched kind of farther

3:55

this way was, and we've mentioned this before, it's

3:57

like it's so hard to disseminate. It

4:00

what's going on to the next to our listeners

4:02

and so by putting on on the Fahd we

4:04

hope that most people listen to it now. less

4:06

people listen to the fahd than listen to the

4:09

main chef. But the problem is I feel like

4:11

the only way to really lock it in his

4:13

to have a portion of the main show also

4:15

go over this news. but then between like thanking

4:17

the sponsors and the banter and everything now it's

4:19

a half an hour and show before we get

4:22

everything you know. We used to do an intro

4:24

to the show and of whole point of the

4:26

intro while also be able to keep things current

4:28

was to let people know like. A were doing

4:30

this. For doing that. We're doing this. Check out

4:32

this. Be sure to look at our tumbler. But

4:34

now. It's I

4:37

hope for the get on our my space

4:39

but now it's like and is still no

4:41

good way of doing it and I'm trying

4:43

to navigate that but ah you can do

4:45

it in the main show as long as

4:48

you are ahead enough on the news which

4:50

is or it's hard to do and as

4:52

long as you just keep it tight I

4:54

get your problem is your verbose and we're

4:57

all on bonnets and we all like to

4:59

have a good. Time talking about whatever it

5:01

is as it's keep the news to sixty

5:03

seconds or or two minutes and you'll be

5:05

fine. Or as I do that Well you

5:07

know we're coming to Toronto next week. Joan

5:09

I would just talking like holy shit that's

5:11

next week old as sanity. it's it's all

5:13

that. But then we're going to Kansas City.

5:15

In Austin, Tickets are doing very well, especially

5:18

for Austin. Austin is the hottest show! Ah.

5:21

Er. Vancouver selling really well. St. Paul. I

5:23

think they're going to sell it out this

5:26

year. Do they were clipped? Are we had?

5:28

I love me some St. Paul peeps. that

5:30

it goes to denver in denver i know

5:32

what's going on but here's what's gonna happen

5:35

you know so a denver we're not going

5:37

to come back for like three or four

5:39

years i was on the fence about coming

5:41

back and seeing the great loss set aside

5:44

for we sold our boulder to and we

5:46

we did syllables was great were all right

5:48

those boulder people were my boulder peeps and

5:51

were muslim people see if the same promoter

5:53

as we could like email them directly but

5:55

anyways devry delegates to sit together and the

5:57

national obviously i spend a lot of times

6:00

as we thinking about the Nashville Retreat, which

6:03

as we mentioned is sold out. Really, really

6:05

excited about that. Kind of like now, it's

6:07

like really getting into like, how

6:10

are we gonna make this the best weekend

6:12

ever? And what I really wanna do is

6:14

like connect directly with the people who purchase

6:16

the packages and create a perfect weekend for

6:18

them. Get direct feedback from the customers to

6:20

find out like, what do you expect for

6:22

a weekend like this? What would make a

6:24

perfect weekend for you and kind of build

6:26

a weekend around that based on the things

6:29

that we're excited about? And I had a couple

6:31

breakthrough this week and I'm really, really pumped about it.

6:33

I think I'm gonna have like a Discord chat with

6:35

everybody because we set up a Discord role just for

6:37

the people to purchase Nashville packages. So I think I'm

6:39

gonna like set up a chat and they're gonna be

6:41

like, let's talk, what do you guys like? And do

6:43

a little Q and A. Anyways,

6:46

I'm excited about that. But Toronto

6:49

is next week with this

6:51

Wednesday. So right now, if you're listening to

6:53

this, if you are still on Patreon and

6:55

have not made the switch to Supercast, it

6:58

honestly might be too late. I think that I know today

7:01

is the last day, but I don't know if it

7:03

clicks over at midnight or at the end of the day,

7:05

you have to follow the link.

7:07

We've sent several messages. You

7:09

have to follow the link to transfer your Patreon

7:12

to the new subscription service if you

7:14

wanna lock in your Patreon prices. After

7:16

today, that option is gone. Hell, it

7:18

might already be gone. In which case,

7:20

you can sign up for the 30-day

7:22

free trial, which is also available. But

7:25

if you wanna lock in those prices, if you

7:27

wanna have what you've already paid for

7:30

be carried over to the new

7:32

service, you gotta do it by

7:34

today. Very, very important. That's

7:36

enough news. That was over 60 seconds. That's

7:39

enough news. Yeah, you kept it

7:41

tight. That was most of the things on

7:43

my list. Except, oh, but Helldivers is back.

7:45

I told you I wanted to make this

7:47

happen and we're making it happen. It's today.

7:49

It's today, actually. So if you're listening to

7:51

this Wednesday, March 6th, as

7:53

this episode releases, clear your

7:56

schedule. We're doing a happy hour stream, dude.

7:58

4 p.m. each day. today,

8:02

exactly, a little, a little, a little,

8:04

a little, a little, a little, a little, a

8:06

little, top,

8:10

top, top, top, top, you know Paula, man, she gets

8:12

after that coke. That's the only way she knows how

8:14

to play. No,

8:17

I'm so excited to play again, playing with Paula,

8:19

Mary Lou, and Sydney

8:21

are a super squad for Super

8:23

Earth, and we are going to

8:25

be dropping in Wednesday at

8:28

4pm Eastern on Twitch.tv slash

8:30

the glass cannon. Come out, hang out with us live, it's

8:32

going to be so much fun. We did it two weeks

8:34

ago, we had an absolute blast, and we're bringing it

8:37

back this Wednesday, or today, so a little

8:39

later today. So it's Wednesday, March 6th, if

8:41

you're listening to this later, you can go back and check out

8:43

the VOD. That's awesome, dude. And

8:45

tomorrow I'll be playing Baldur's Gate 3, and

8:48

I'm pretty sure we'll be in Act 3.

8:50

I've been like, you're going to burn

8:52

it, burn it. My wife had a couple nights out last

8:54

week, and I just was like, alright honey, see ya. Put

8:56

the kids to bed. Man-hat-and-psh, sighs here. Let's go. I am

8:59

like, I'm at the climax of Act 2

9:01

right now, and

9:05

it is awesome. So yeah,

9:07

I'll probably be starting Act

9:09

3 this week. Alright, great.

9:11

Let's get into the glass

9:13

cannon. Podcast! Love that show. So, fantastic

9:16

episode this week, I felt. You know, it's

9:18

one of those ones that's

9:20

got a little bit of everything you've got. You know,

9:23

mystery reveals, mystery questions,

9:25

new questions being asked, and then

9:28

a juicy combat in

9:30

a cool set piece. I

9:32

loved it top to bottom. So let's

9:35

talk about... Alright,

9:37

first question I'm going to fire out at you. Okay. Who

9:40

is Kenipo, and why is he doing this?

9:45

Well, I'll tell you what I was most interested

9:47

in, which was listening to you guys try to

9:49

figure it out. That was really cool, and I

9:51

think that the... I loved it. I loved it. I

9:54

loved it. I loved it. I loved it, too, because there

9:56

are people who have read the book, there are people who haven't, there are people

9:58

who are like, exactly what they're doing. exactly like you, just

10:01

taking this information and trying to suss it

10:03

out. And so listening to you guys formulate

10:05

your opinions was so, so interesting and I'm

10:07

sure if it was interesting to me, it

10:09

was interesting to others. And

10:12

it was even more interesting to me on

10:14

the re-listen that I did because, you know,

10:16

there's a lot going on there. You got

10:19

five players talking in some

10:21

cases over each other as ideas are like,

10:23

as people are excited about ideas and

10:26

some things were lost to me in the moment that

10:28

I didn't hear and I heard on the re-listen, I'm

10:30

like, okay, and I'm trying to like take all

10:32

this in to try

10:35

to put this mystery together. And it's tough having

10:37

you on here because you're, you know, it's just

10:39

tough. Like I can't even, I can't interview you

10:41

about the plot, you know, which is kind of

10:43

silly. And that's really the bulk of

10:45

this episode. We'll get to the combat in a

10:47

second. I want to, I want to,

10:50

I got to get more other people on fodder, especially

10:52

people on the Glass kind of podcast, just to talk

10:55

about this kind of stuff. Because

10:57

we can actually hash out what

10:59

we're thinking and I'm

11:01

not, you know, bullshitting with somebody who knows all the answers

11:03

and isn't telling me. So but anyway,

11:06

I found it fascinating. I loved the

11:08

discussion and I like, I

11:10

certainly like the mystery where it is now,

11:13

especially in this episode where you have the

11:15

reveal of the painting that's being worked on.

11:17

It's a very cool element. I

11:20

mean, I know this from Delta Green from

11:22

Impossible Landscapes, no spoilers, but season four of

11:24

Getting the Trunk. When we start in

11:26

Possible Landscapes, like there is a

11:29

canvas with, you know, a thing over

11:31

and it's that moment of lifting it

11:33

up, what's there, what is this crazy

11:35

person working on is such a thrilling

11:37

and exciting kind of horror mystery trope.

11:41

And in this case, it's

11:43

really bringing forth this idea of the successor,

11:46

right? Or the idea that Kenebo is

11:48

expiring or in some way. And

11:51

we still don't have any answers as to where that goes, of course.

11:53

But now that we know more about the

11:56

mystery than we did even three weeks

11:58

ago and we're really

12:00

kind of sinking our teeth into

12:02

a horrifying mystery, right? You're talking

12:04

about trying to essentially track down

12:06

an inhuman serial killer of some

12:08

kind. It's very,

12:10

very scary and it's very mind blowing to try

12:12

to figure out what this creature

12:14

even is. You know,

12:17

like Giant Slayer, I love Giant Slayer.

12:19

I will always love Giant Slayer because

12:21

I call me simple.

12:24

I know you do often. You're very simple.

12:26

But I like a good, I like

12:29

a good, strong,

12:32

understandable framework of a plot

12:36

that has great

12:38

depth where you can create great depth within

12:40

the framework. The kind of thing that we're

12:42

dealing with now, one of my issues is

12:44

like we don't even have a framework. There's

12:46

nothing to work within and it's very nebulous

12:49

and hard to kind of start putting things

12:51

together. So my

12:53

question for you is now that we know a

12:56

little bit more, you've spoken in vagaries about this

12:58

before, but I'm curious if you can give me

13:00

a little bit more of a juicier answer now.

13:03

What drew you to this

13:05

AP as the

13:07

AP for Campaign 2? That's

13:12

an interesting question. I

13:15

don't know. I want to be able to answer that

13:18

in less cryptic terms than the adventure

13:20

itself, but like when I started reading

13:22

it, I liked that it

13:27

opened with a mystery because I think that that was

13:29

one of the things that really helped Giant Slayer is

13:31

like, basically it's a murder mystery

13:33

to begin with and then you very quickly realize

13:36

there's a lot more going on. So

13:38

I like that we started with a

13:40

– not only do we

13:42

start with a mystery, but there is

13:44

an overall like what happened here. There

13:46

was like a world event that directly

13:48

affected the characters. So the fact that

13:50

we started with a mini mystery that

13:52

may or may not be connected to

13:54

the mystery of the characters, but the

13:57

characters themselves have this like desired

14:00

figure out what happened to them. That to me

14:02

was very, very interesting. And then as I continued

14:04

to read book one and scan through book one,

14:06

because the first thing I do is like I

14:08

don't just like page one, I read it, I

14:10

scan through, I look at the pictures and I

14:12

kind of get the sense of like what's happening.

14:15

And as I'm looking through book one

14:17

in particular, I was like, oh, now

14:19

that's really interesting. I've never seen that before.

14:22

I'm curious where

14:24

that goes because that's never

14:26

been done on the network. And it's really,

14:29

really interesting. And it could also be shitty.

14:31

Let me read, let me keep going. And so

14:33

I finally got book two and, and, and saw

14:35

where they pay off. What you're talking about right

14:37

now, we have not seen yet. No.

14:40

Okay. Yeah. It's just some really, I

14:42

don't want to say you're close or you're

14:45

far away, but like, there's just a

14:47

really interesting thing that, that

14:50

happens. I'm already saying too

14:52

much I feel like, but it's just to me, I

14:54

was like, if we

14:56

can pull this off, I think it'll be

14:59

really, really cool. Especially considering the history of

15:01

the network. Is it high risk? Could

15:04

it flop? It

15:07

it, I don't think so. Not in our hands. But

15:10

I, I, I was just too

15:12

good. But I was, I definitely had concerns.

15:14

I was like, I don't know if I

15:16

want to go this way, but I think

15:18

the way that it's handled and the way

15:20

that it's important to what is going

15:22

on is going to

15:25

make it really sing. And

15:27

also it pushes, it advances the plot

15:29

in such an interesting way. Yeah,

15:32

I don't know. And as I continue to read,

15:34

I just really liked how this is

15:36

so wildly different from giant slayer. Cause I didn't

15:39

want to do just another giant slayer. And I

15:41

also didn't want to do a strange aeon or

15:43

a raiders or excuse me,

15:45

a yeah, a strange aeon or a

15:47

ruins or a, a you know, rise

15:49

of the rule. And to me, this

15:51

just felt like a very unique, weird,

15:53

different adventure. That's why I liked it. Cool.

15:57

What would you say again, it's tough? I

16:00

just feel like maybe from your perspective, we

16:02

know nothing. We, you know, nothing, Jon Snow,

16:04

you know, but I feel like we know

16:06

a lot more than when we started. Gatewalkers,

16:08

right? In terms of what this AP kind

16:10

of what kind of themes it's putting out

16:12

there. So I'm curious if

16:14

there's anything at this early stage that

16:16

you would that you would advise

16:18

a GM who was

16:20

thinking of running Gatewalkers at home, like anything

16:22

you would advise them to do to prepare

16:25

to run this mystery. Is there anything that

16:27

you've done to help you? I

16:29

don't know, prepare

16:31

this mystery a little bit better. Obviously, we

16:33

talked about how you did the

16:35

investigation scenes with much more role play than the

16:37

way that it is presented in the book, the

16:40

way that it could be, you know, could be done at

16:42

some tables. But is there anything else?

16:44

Is there any other media you drew on? Is

16:46

there any other, I

16:49

don't know, resources you looked to to

16:52

help, you know, put your put your head in the right

16:55

space for this mystery? I

16:58

wish I could give you like a real cool answer. But no,

17:00

the only thing that has helped is

17:03

eight years and thousands of hours of doing

17:06

this. That's what's helped. I feel

17:08

like the time that we've spent doing this,

17:10

the time that I've spent behind the screen,

17:13

pairing these things and getting

17:15

to kind of figure out this art form

17:17

of podcasting actual plays, like that's

17:19

really what's prepared me for this. It's made

17:21

my job a lot easier along the way.

17:24

I'm at the point now where I really

17:26

feel like I'm able to do less prep

17:28

and that makes me happier

17:30

to play. But there's

17:32

no media. I mean, dude, I don't watch

17:34

anything. I really don't watch anything. All the

17:36

books I read are books on like nothing

17:38

to do with fantasy. Well, that's fine. That's

17:41

right. Let me rephrase then. Is

17:43

there anything you would have changed about how

17:45

you presented the mystery from the top? Or

17:47

do you feel like, you

17:50

know, because you're not prepping a lot, you're doing this

17:52

a lot on the fly, a lot of improv. Would

17:55

you have done anything different? Would you have presented

17:58

something in a different way? Cunipo

18:00

in that scene yet. Would you have, you know what

18:02

I mean? Like I'm curious if you

18:04

feel like every way you've approached this

18:07

mystery as a GM is perfect. No,

18:10

it's certainly not perfect. But yeah,

18:13

I don't know. I mean, I think, I always think

18:15

about the beginning, like would have, I had done something

18:17

differently and I just don't, I

18:19

don't think I would have. Like I'm, I wouldn't, I'm

18:21

not really interested and I thought about it. Like having

18:23

you guys start in Ustalaev with

18:26

Riddleson or coming to Riddleson, you know, it

18:28

would have been four episodes before we got

18:30

to Seven Arches if we did all that.

18:32

And you know, we've joked around the

18:34

table that maybe we'll do a flashback of you guys

18:37

getting to meet each other and, and, and

18:39

see how that works out. But like, to me,

18:41

it just felt like one

18:45

of the things that when the wire was

18:47

all the rage is, and I don't know

18:49

how true this was, I think it became

18:51

sort of a, you know,

18:55

a rumor that had a certain amount of

18:57

truth to it. But like, what made the

18:59

wire so different for television, I always heard.

19:01

Is that the term? Maybe the

19:03

right term. Why the wire was so different. And

19:05

so like, eye opening is that

19:08

they didn't hire traditional screenwriters and TV writers

19:10

to be the writers on the show, they

19:12

hired a lot of

19:14

authors, like book authors. And so the

19:16

show, the pacing of the show moved

19:18

on like anything else on television, because

19:20

it felt like, you know,

19:23

it was just written in a new style.

19:25

It wasn't written in that same cinematic style.

19:27

And weren't there also like, wasn't the, wasn't

19:29

the showrunner like a journalist? Yeah, David Simon

19:32

is, he was, let's

19:35

say, feel like he was like, he

19:37

worked for the Baltimore Sun. Yeah. And

19:39

he wrote books. Yeah, like his, his

19:41

jam was journalism and like crime, true,

19:44

true crime novels and stuff. And

19:46

so I think he brought together a

19:48

staff of people like that. If not,

19:51

like certainly the guy behind it, like

19:53

his training wasn't in screenwriting, his training

19:55

was in journalism. And so I think

19:57

one of the things that I like about this is it's

20:00

unfolding more like a novel and

20:02

it unfolds at

20:04

a different pace than sort of

20:07

the more cinematic stuff that we've done in

20:09

the past. Now we still have our big

20:11

cliffies and we still have plenty

20:13

of cinematic moments, but the way the

20:15

mystery unfolds, the sort of core plot

20:17

to me is straight out of a

20:19

novel. You are, we're 25 episodes in,

20:21

you guys still have no idea how

20:24

any of this connects to the missing

20:26

moment. And

20:28

maybe that's a problem. I don't

20:30

think so. I think it's like just live with

20:32

these characters right now. They're here

20:35

on Riddleson's orders to try and

20:37

figure out if there is

20:39

any connection to what happened at Seven Arches

20:42

is connected to the missing moment, that

20:44

the Abnerbulid curse being lifted, is that

20:46

at all connected to the missing moment?

20:49

And so that's what you're here to investigate. And

20:51

now as you're investigating that, you got wrapped up

20:54

in this other mystery. You're not even talking about

20:56

the missing moment, but you know that you're here

20:58

because Riddleson saw a connection. So hopefully

21:00

that connection will be revealed and it may take

21:02

a long time for you to see what that

21:04

connection is, but I kind of like that. Is

21:06

it going to be revealed in book one? I

21:09

cannot say. I refuse.

21:12

I can't or won't? Won't.

21:15

At least you answered that on.

21:17

I also don't remember. I

21:20

also don't remember. All

21:24

right. Let's get back

21:27

to the stuff we can talk about. Let's

21:30

talk about this. Degeriac.

21:33

Am I saying that right? Degeriac. Degeriac.

21:37

That this resident,

21:40

by the way, is Degeriac a

21:42

creature type or is

21:44

that the creature's name? It

21:46

is a race. Yeah. Degeriacs

21:50

are a race from the shadow plane. De-eposter-phy.

21:53

Z-I-R-I-A-K. Ooh. Did

21:57

I spell that wrong? I

22:00

mean, I had no idea how to begin spelling that.

22:02

Okay, so the dzieriak is, I started to sort of,

22:05

I said something like this in the

22:07

show, and I think everybody looked at me like

22:10

I was crazy for a second. Because

22:12

you couldn't think of the word, and when I was

22:14

watching the dailies, I was like, you meant to say

22:16

sheren. Sheren, that was it. Yeah, kind of reminded

22:19

you of the... Yeah, I mean, we're

22:21

talking about insectoid, four-armed telepaths. Yeah.

22:26

That's what they are. So like, how is there

22:28

no connection here? This isn't mentioned

22:30

at all in the AP? They don't mention it at all?

22:32

No, no. They're from the Shadow Plane. They're

22:34

from actually Shadow Absalom. Oh,

22:36

that's cool. Yeah, and they speak

22:39

their own language, which is dzieriak, but

22:41

they prefer to speak telepathically because

22:43

they don't want to hurt their vocal cords. Yeah,

22:46

I mean, it's very, I think it's just, the

22:48

reason there's no connection, direct connection to sheren is

22:50

like, in

22:53

science fantasy, like, insectoids

22:55

communicate telepathically. Isn't

22:58

like, Andrew's game... High minds. Yeah, Andrew's

23:00

game, they all like... Yeah. They

23:03

say like, that's why they're so hard to defeat, is because they

23:05

all can just like, blink, and they all know what the other

23:07

person is saying. Yeah, yeah, yeah. Well,

23:09

that jumped right out at me. And these

23:11

dzieriak, are they all multicolored? Is that part

23:13

of the, like, racial

23:15

description? Yeah, the runes... In general, is that this

23:18

one was he painted? Okay. Yeah,

23:20

no, the runes are all multicolored, and that's

23:22

what gives them that ability to blast the

23:24

light. You know, I don't know if they're

23:26

all multicolored, or if that was just for

23:28

this paint, but the light

23:30

and the... This creature has them there. Yeah,

23:32

the runes are very, very important. Is

23:36

there any story behind this creature that you want to share

23:38

with us? I mean, there is... I

23:40

mean, I guess it's a little early, but I mean, I'll

23:43

tell you what, there's a world where

23:45

you don't take this creature out, and you

23:48

learn things. Yeah, exactly. Yeah.

23:51

So like, this is my question. It's not even quite... We've

23:53

talked about this before on Fodder. I

23:55

don't need to go on it, you know, I don't need

23:58

to go over and over it, but like... As

24:01

a player and as a game master, I

24:04

want to question everybody.

24:06

I don't like kicking down

24:08

doors and murdering people immediately.

24:12

Some people enjoy that because

24:14

they just know it's going to end up that way

24:16

anyway, so let's just get this over with. Some

24:19

people obviously could be very well role playing.

24:22

They're like, they attacked us. We were defending

24:24

ourselves. But to

24:26

me, taking a few extra steps

24:28

or extra rounds to restrain someone

24:31

that could have valuable information is

24:35

super important. But I also don't want to

24:37

be that guy at the table that's

24:40

like a broken record, right? Where

24:42

it's like, we're not going to end

24:44

every fight with a restraint check. Would

24:46

you just let us kill people? So I just

24:48

don't know where to draw that line. Well, I'll

24:51

tell you, the way that most of these are

24:53

written is like 99% of the enemies, it'll

24:57

say right in the thing. It's like they fight

24:59

until death. Because of this, that, and that, they

25:01

fight to the death. Some of them,

25:03

like in the case of this creature, will

25:05

surrender at X amount of hit points

25:07

or once they're below

25:09

half, they will surrender because their

25:11

life is more important than the

25:13

cause that they're fighting for. And

25:17

so normally, if it comes back

25:19

around to my turn and

25:21

you have me up but at that

25:23

threshold, I'll

25:26

go along with the stat block. Sometimes I won't

25:28

because I don't feel like role playing or like

25:30

sometimes it's close enough and I'll be

25:32

like, all right, let's talk it out. In this case,

25:34

you guys just blasted it and there was no chance.

25:36

And so to me, I was like, okay, just

25:39

like when you walk by treasure, which you guys also

25:41

have done already, it's like, pardon me, it's like, come

25:43

on, get that trash. But you walk by it, I

25:45

give you that extra check. You got anybody else want

25:47

to do anything in here? No?

25:49

All right, it's the same thing. You walk by the

25:52

treasure, you walk by the opportunity to learn a couple

25:54

things. I don't think it's game

25:56

breaking stuff either way. Yeah,

25:58

I just, I think. I

26:01

feel like when you

26:03

do a recall knowledge check and you know that

26:05

this creature is intelligent and you know that they

26:07

are in the middle of a library in the

26:09

home of your enemy, it's kind of like, why

26:12

would you not ask this person questions? Now

26:14

it went quick. We

26:17

lashed out, burned them down, but

26:21

I don't know. I don't want to be a

26:23

broken record at the table. Like, come on, guys.

26:25

Let's interrogate. But I

26:27

do think it's important to get

26:29

us more information. Otherwise, we just

26:31

keep grasping at straws in the

26:33

dark. Yeah, but also, I think

26:36

I'm pretty good about giving you

26:38

guys information, even post-mortem. You

26:42

start searching the room, you find scraps of

26:44

paper and books or journals.

26:47

I do that a lot so that if you're like, I

26:49

feel like this guy knew something, I'm going to

26:52

lead you there one way or another. What's your gut

26:54

instinct as a player in

26:56

these cases? Do

26:58

you like to just fire, all systems

27:01

go, take people out? I don't feel

27:03

like talking to this guy. Or

27:06

do you generally, speaking,

27:08

like to try to interrogate enemies or even

27:10

just let them go in exchange

27:13

for information? I kind of met a game

27:15

with the Game Master to see like,

27:17

does the Game Master want me? Is

27:19

the Game Master at all hinting that there might

27:21

be information here? Is they tipping their hand? Some

27:24

GMs will be pretty clear in just

27:27

little things that they do that like there might

27:29

be something more here. They might have them talk

27:31

during the combat at one point or another. I'm

27:34

not a big talk during combat guy because I

27:37

think it's happening in six seconds. You know what I mean?

27:39

Like, you don't really have time to get into. Let

27:42

me tell you something about the history of this AP. No,

27:44

I'm saying literally, even if you said anything, even

27:47

if you blurted like, not

27:50

surrendering necessarily. Blurted

27:52

like, you don't even understand what

27:54

you're doing. Yeah, yeah. Like in

27:56

one line. And that makes people like,

27:58

you know. little things

28:00

like that are kind of cool ways to clue

28:03

the players in that maybe they could

28:05

benefit from not murder hoboing

28:07

this particular person. Any

28:10

abilities on the Dijiric that we didn't see

28:12

because we burned it down so quick? Any

28:15

fun stuff on that creature? I've never fought one of these

28:17

before. Yeah, let me see here.

28:20

So yeah, I loved the... I find

28:22

that a lot of creatures

28:24

have this ability to do like two attacks

28:26

with one action and then the map doesn't

28:28

hit until they want to do a third

28:31

attack. So obviously a four-armed creature had that.

28:33

That ended up being pretty brutal. Dazzling

28:36

Burst is pretty cool. It's

28:39

just like... It's

28:41

one of those abilities that, you

28:44

know, it says after using this ability the Dijiric

28:46

loses its glow for 24 hours. During this time

28:48

it can't use Dazzling Burst again. A creature

28:50

that attempts to save is immune to all Dazzling

28:53

Burst for one minute. So pretty

28:55

much it had the ability

28:57

to do that and I knew I wanted to

28:59

start the combat with that. See if I could

29:01

catch anybody within it. But

29:03

then all it can do

29:05

is just kind of maul. And if

29:08

a bunch of you save it's going to be a

29:10

cakewalk thing. Sometimes in those instances

29:12

I look at the stat blocks and I

29:14

think, okay, well I've got to adjust for

29:17

five party members here. Maybe

29:19

my Dijiria can do that twice a day.

29:21

I don't think I've done that yet this

29:23

adventure. But that's the type of stuff that

29:25

I'm totally fine with doing. And I know

29:27

some of the purists don't like it

29:30

when I do that or assume that I made

29:32

a mistake. But when you're balancing for five players

29:34

sometimes you've got to kind of bebop

29:38

and scat a little bit and see, like, I

29:40

want to make this... I don't need to make every

29:42

encounter impossible. But I need to make... I try

29:44

to make every encounter interesting. Although sometimes

29:46

I'm fine with you just stomping. And if it throws

29:48

out a Dazzling Burst and all of you immediately save,

29:50

all it's going to do is claw claw for

29:53

five rounds until it's eventually dead. I might be

29:55

like, well this Dijiria can do it again. In

29:59

this case I don't know. I didn't do that. Well,

30:01

this is your, yeah, can do it again. Good guy.

30:03

Wink at the camera. Let me tell you why. He's

30:05

got a whole backstory. Why you can do this. I

30:08

haven't done that yet, but like those are the things that I think

30:10

about in the moment and like, you know,

30:12

as I try to give people

30:14

more things like the

30:17

cloak on the fucking

30:24

centaur. That ability was like

30:27

a once per day ability and I did it

30:29

a couple times because it was like seven. I

30:31

think it was seven times. I do it seven times.

30:33

I don't think I'm... This is not game breaking. It's

30:36

just going to make things a little more interesting. But

30:39

you know, these are little adjustments that I make. If I

30:41

was playing with four PCs, I really

30:43

would just like keep it by the book unless

30:46

I thought something was really,

30:48

really wrong. But for five PCs, you got to

30:50

just kind of do little... So you're going to

30:53

punish us for having friends. Yeah.

30:55

You're going to be more friends. Are there five of you?

30:57

There's five of us. Yeah. We're

31:00

cooking through this AP man. Are we

31:02

really? We'll be on campaign three before you know it.

31:05

Because of the TPK. A

31:08

little preview of listener mail. All right.

31:10

Let's get to We Are

31:12

Stupid. It's actually a pretty

31:14

clean app, pretty clean fight. It was tight. It

31:16

was fast. Really not much here to talk

31:18

about, but in terms of mistakes. But

31:21

nonetheless, we got to do a little We

31:23

Are Stupid and Nicholas A. Lowe hooked

31:26

it up. Sing

31:28

us in, Nick. What? We are stupid.

31:31

I'm bouncing

31:34

us in

31:36

and we indeed are stupid. It

31:42

sounds like he left the garage band

31:44

like Metronome on. Yeah. Tick,

31:47

tick, tick. Oh, man. Nick Lowe

31:49

coming in with these drops, dude. Coming

31:51

in with these drops. He does this

31:53

out of the goodness of his heart.

31:55

As if he doesn't have enough to

31:57

do, right? I mean, for God's sake. All

32:00

right, Professor Eric, I

32:03

want to thank every once in a while, I

32:05

got to take a moment. I

32:07

got to look at the camera and I got to say thank

32:09

you, Professor Eric. Speaking of goodness of

32:12

the art. Putting in the work that

32:14

you put in on this, it is

32:16

so incredibly appreciated and today is a

32:18

perfect example of why. There

32:20

is not a lot of just rules mistakes here

32:23

to get out, but there's a lot of really

32:25

thoughtful things that he has put forth in this

32:27

assessment of this episode. One of which is, he's

32:29

like, hey, how about giving

32:31

Paizo a little plug? I'm like,

32:33

okay. Centaurs have been

32:35

announced as a playable ancestry in Howl

32:37

of the Wild coming in May. You're

32:39

fucking wild. Yeah, it's so wild. So

32:41

we brought it up on this episode.

32:43

I didn't know, I didn't know about

32:45

it. I had missed that particular one.

32:47

I had heard of Howl of the

32:49

Wild, but I had no idea that

32:51

Centaurs were going to be a playable

32:53

ancestry in that. So thank you for

32:55

that heads up. Keep an eye out

32:57

for that. Okay,

33:00

so the DeGiriac crit, you know

33:02

this, and

33:05

we might have discussed this in the episode,

33:07

I forget. Did we mention in the episode

33:10

that we should not have pulled a fan

33:12

crit by our own rules on the DeGiriac?

33:14

Yeah, sometimes we get so fired up, like

33:16

no one at the table says, wait a

33:18

minute, wait a minute, and that's what happened

33:20

here. It was not a Nat 20. I

33:23

just, I missed it completely. And I was

33:25

like, named character? Named character, let's go! And

33:28

everybody's like, go! Yeah, so

33:31

just for the record, it was not a Nat 20, right?

33:34

And we pulled a fan crit, that was just a

33:36

we are stupid moment. It's a brief mistake.

33:38

I always like when it's in my favor.

33:40

Yeah, exactly. Alright, so

33:44

dimensional assault.

33:47

Let's take it to the dimensional assault. I'm going

33:49

to, I'm going to present here. I'm

33:52

going to share a screen. Let's

33:54

take it to Dimensional Assault. This

33:56

is the ability that Sydney used

33:58

as Asta. He was able

34:00

to travel through space. Wow. Make use your

34:03

dimensional hi to better position yourself for an

34:05

attack. He came up in the show because

34:07

you said does that provoking attacks of opportunity?

34:09

See said I don't know you said it

34:11

does but it doesn't matter, is likely to

34:13

doesn't have one. I'm just busting your chops

34:16

on the go ahead do your dots professor

34:18

at points out this does not provoke an

34:20

attack of opportunity because it only has a

34:22

verbal component bad you could see of right

34:24

there and I play and when I say

34:26

it does I'm just saying of i know

34:29

city doesn't now So. Like was the south

34:31

of A does sell like we discovered. The

34:33

real question should have been

34:35

like does that spell have

34:37

some addict or a the

34:39

manipulators. Yep, manipulators. There are

34:41

traits on dimensional assault uncommon

34:43

conservation mages. And teleportation know,

34:46

manipulate John on that. It makes sense

34:48

like that would be that would really

34:50

hamstring that ability of who had provoked

34:52

meant to be used in mail. And

34:55

you know? really? And it's only fucking

34:57

cool Dude, I'm using Misty Step left

34:59

and right and that. Bothers.

35:02

Gate and that's kind of. Whether

35:04

this like his position yourself perfectly

35:06

good. It's incredibly cool. Did you

35:08

also realize now I put out

35:10

us? I put out a message

35:12

to professor At prior to the

35:14

recording of this I didn't Brasserie,

35:16

just L Y bar on the

35:18

our does. Amazing! I followed up

35:20

on the dimensional assault because I

35:22

was like there's something that is.

35:26

That is that is. I feel like is all

35:29

strains here and I wanted to double check with

35:31

him so he he writes back. Ah,

35:34

Yeah exactly. At.

35:37

Cedars where. You

35:39

for goes for okay so. This.

35:42

is awesome but tricky or right a

35:44

bad this getting another here we go

35:46

on i guess you tumbled through a

35:48

space making a short dimensional hop to

35:50

better position yourself for an attack know

35:52

watch destroy teleport to any swearing rains

35:55

that's within reach of a creature so

35:57

you must and i am within reach

35:59

recruiter And then make a melee

36:01

strike against a creature within your reach. So

36:03

you get the movement and the attack all

36:05

as part of one action? All as part

36:07

of one action. Now- How do we do

36:09

it? I

36:12

don't think she took the attack, but let's not

36:14

worry about that for now. Let's think about going

36:16

forward, okay? The other key

36:18

component to this is

36:20

that it recharges spell strike

36:23

for a magus of

36:26

Sydney's type, Amasa's type. So

36:28

remember we talked about you can do

36:30

a spell strike, but then you need to spend an

36:33

action to recharge your spell strike to re-center yourself in

36:35

order to be able to do it again? You have

36:38

to do that, but there are some

36:40

spells for your specific, whatever it is,

36:42

bloodline, it's not a bloodline, but your

36:44

specific kind of magus that

36:46

if you cast this certain kind of focus

36:48

spell, it acts as the recharge

36:50

for you. So you can cast the spell

36:52

and it also recharges your spell strike. Dimensional

36:54

assault does that for Sydney, which is awesome.

36:57

This is what I wrote Professor Eric about. I said, hold

36:59

on a second though. Isn't

37:02

this a little bit weird if you use

37:04

your dimensional, let's say you use a

37:06

spell strike last turn. This turn

37:09

you're going to use dimensional

37:11

assault as your first action in order

37:14

to set up a two action spell

37:16

strike after it because it recharges your

37:18

spell strike. Professor Eric says that dimensional

37:20

assault effectively is one action for three

37:23

actions. It is a move action, an

37:25

attack, and a recharge of a spell

37:27

strike all in one action, which is

37:29

really neat. But what I said was

37:32

if you jump and

37:34

then make a melee strike, wouldn't you not

37:36

want to make that melee strike? Because then

37:38

when you do your spell strike, it

37:40

has the map. So you're doing

37:43

a map attack when you have your spell all

37:45

boosted up and in there. Wouldn't

37:47

you not want to use that? And so

37:49

he just got back to me and he

37:51

said, in general, people don't use their in

37:54

his experience, people don't use their focus

37:56

spell to recharge spell strike on

37:58

the same turn that they're going to use. use spell

38:00

strike. They use it at the end of a

38:02

turn, for example, in order to set it up

38:05

for next time so that you don't have, so

38:07

you're not suffering from that map. So you basically

38:09

take your highest map on dimensional assault is like

38:11

the normal way of doing it

38:13

because it's a bonus attack anyways? Yeah,

38:16

something like that. Or yeah, well, there

38:18

can be a lot of different ways

38:20

of effectoring. Yeah, exactly. Now

38:22

the other question is, can you just

38:25

choose to not attack? Can you

38:27

just use the dimensional assault but not use the free

38:29

attack? Can you just use the text again? Teleport

38:32

to any rate that's within range of a

38:34

creature and then make a melee strike against

38:37

one creature within your reach. Do

38:40

you have to make that strike? It's

38:44

interesting. You want to use it to recharge

38:46

spell strike for go the free attack so

38:48

that you don't have your map on the

38:50

spell strike. Less attacks, it balances out, but

38:53

the wording is kind of weird. It doesn't say, and

38:55

then you may. Yeah, and sometimes I

38:57

feel like it does say that whereas here, it

39:00

doesn't seem like it's giving you that option. It's

39:03

interesting. I'd like to see what you guys say in the

39:05

comments. Yeah. Throw it in the comments here.

39:07

I'd love to pull the naysh here and see what you guys

39:09

think on that one. Professor

39:12

Eric's take is admittedly, he

39:14

says, not positive, but I think you can

39:16

forgo the strike and just use the jump

39:18

ability, but he's not positive. So let's see

39:20

what everybody... It might be a table thing

39:22

too. Maybe

39:25

I'd be an asshole and be like, sorry, I got to

39:27

take that strike. Maybe.

39:30

Maybe. Anyway, you got to

39:32

take that strike. Anyway,

39:35

it's an interesting thing. I sent this all off

39:38

to Sidney, so good to know. Also, it's a

39:40

good reminder for everybody in TUI. Whenever

39:43

a spell is one action, always

39:45

look a little closer because it's

39:47

very possible that it does

39:49

not provoke. It's also possible if it

39:52

does provoke because it's only somatic that

39:54

it's a good spell to have in

39:56

mind for if you're deafened or if

39:59

you can't... speak for any reason, right?

40:01

If you're the victim of a silent spell or something, I

40:03

don't know what silence is in TUI but yeah,

40:06

there you go. Anyway, fun stuff. Sweet.

40:09

Okay, let's talk about the

40:11

weapon potency rune. This

40:15

is just going to bring up a brief conversation

40:17

I want to talk about in terms of, you

40:20

know, treasure in general, just to give people an

40:23

idea who are trying to GM or getting into

40:25

GMing about how this kind of stuff works and

40:27

why at the table I was like flabbergasted. She

40:29

asked that she said she had a plus one

40:31

katana. The reason

40:33

is because when you start a

40:36

new character at second

40:38

level, you have, and this is

40:40

right from Professor Eric, when you start a

40:42

character at second level, the way the game

40:44

sets it up is you should have one

40:47

permanent first level item and 20 gold pieces

40:49

to spend or just

40:51

30 gold pieces to spend. Either

40:54

option is fine. A plus one

40:56

potency rune is 35 gold

40:58

pieces and a second level item. So it

41:00

is just out of reach if you're creating

41:03

a character at second level. That's why I

41:05

was baffled. Right. And even at second

41:07

level, you just have walking around with a rune in

41:09

your hand. You couldn't wear, you couldn't have like the

41:11

weapon to put it on. You couldn't have, you have

41:13

no money left. You have no money left. You

41:16

just walk around, throw the rune at the... But

41:18

did you know that like she's off by five

41:20

gold or it just didn't feel right

41:22

to you? No, I knew that she

41:24

did not have the gold to buy. I didn't

41:27

remember it was five exactly, but I knew that

41:29

like you can't afford it with the character, the

41:31

starting character wealth of second level. So

41:33

how she ended up getting it, it's just an error. It's

41:35

just a simple clerical error. It's a mistake that we didn't

41:37

catch. However, the

41:40

interesting thing that Professor Eric points out

41:42

is that I shouldn't be so baffled

41:45

by a plus one potency rune being

41:47

in the party. The

41:49

way that this is all laid out and

41:51

actually, hold on, I, sorry, I have this,

41:53

I have this up here. So

41:55

the weapon potency rune, just for people that

41:57

don't know, a weapon potency rune in two...

42:00

E is just a rune that

42:02

gives attack rolls a plus one

42:04

item bonus. So it does not give

42:06

you a bonus to damage, it just gives you a plus one to

42:08

hit in 2E, which is nice,

42:11

but it does cost 35 gold pieces, which

42:13

would put it out of reach for Sydney

42:16

creating a second level mages to replace Lucky.

42:22

However, the idea that it would be

42:24

in here is not too crazy because

42:26

of, let's do this, let's go here,

42:28

because of Treasure Rewards. Now this is

42:30

from the GM Core. The

42:32

Treasure Rewards lays out the math

42:34

behind this, which I find really,

42:36

really interesting. It's basically, the

42:39

simplest way to put it is that

42:41

the game's math is based on the

42:43

PC's looking to find buyer craft items

42:45

the same level as them. This includes

42:47

weapon armor with fundamental runes. A

42:50

PC who gets an item at

42:52

that level, meaning their level, will

42:54

typically be ahead of the monsters

42:56

hazards and skill DC's briefly before

42:58

their challenges start to catch back up.

43:02

The way the Professor Eric lays this

43:04

out is essentially sometime

43:06

between second level and third level,

43:08

usually toward the end. By

43:10

the way the game is balanced, GM's

43:13

that are creating their AP or

43:15

creating their adventures should

43:17

plan on disseminating,

43:21

roughly, and there's a table here for you to use as a guide

43:23

when you're GMing, should plan on

43:25

disseminating roughly two third

43:27

level items and two second level items

43:29

to the entire party. Now

43:32

over the course of that entire level, so

43:35

this is not per character, this is for the

43:37

entire party, the, what

43:39

should we call it, the, and it's

43:42

also affected by how many PC's you

43:45

have. So five PC's would change that

43:47

as well because having another

43:49

PC, I mean it's almost like having

43:51

an extremely powerful magical item, right? So

43:53

you need to knock those numbers down

43:55

a little bit when you have multiple,

43:57

when you have over four. PCs.

44:02

Now the other thing that GMs can do if they

44:04

don't want to deal with something as complicated as you

44:06

know what this looks like. So

44:09

anyway, you could do, you could split out your

44:11

level, you split out your items by level like

44:13

this or you could just have a budget. 70

44:16

gold pieces worth of treasure spread throughout

44:19

an entire level of the game

44:21

you're playing. From second to third level, you should dispense

44:23

about 70 gold pieces worth of treasure. Of treasure, that

44:25

could be in cash, it could be in items, however

44:27

you want to do it. If

44:30

there are no magic item shops or

44:32

other ways to purchase items and formulas,

44:35

make all the permanent core, sorry. In

44:39

this case, it might work better for your

44:41

game to use the automatic bonus progression system

44:43

to eliminate the need for core items. That

44:46

is how we do Quest for the Frozen Flame.

44:49

I don't know if you know about that. I do. Yeah,

44:51

we talked about that before. So that I

44:53

think was a big relief to

44:55

Jared because he doesn't have to think about

44:57

placing treasure or something to make it fun

45:00

or cool for us because honestly, it's not

45:02

really much in the AP. In

45:04

fact, Professor Eric points out that this was

45:06

a criticism among fans of the Quest

45:08

for the Frozen Flame adventure path. It

45:10

seemed like the authors forgot to put items

45:13

in it because of its setting. It

45:15

wasn't a setting that really a lot of magic items

45:17

would be laying around. The

45:20

reason I didn't use it is because I

45:22

didn't feel that that was the case with

45:25

Gatewalkers. Right, totally. And

45:27

so I guess

45:30

the point of this whole conversation is if

45:32

you're a GM, you're thinking about running your game, get

45:34

that GM core. Dig into things

45:37

like this because it is

45:39

part of the game balance to disseminate a

45:41

certain amount of treasure to keep

45:43

your party not only up

45:45

to snuff, but to occasionally pass

45:48

their enemies for a little while and the DCs

45:50

of their skill checks and stuff before coming back

45:52

down to Earth within a short amount of time.

45:55

And then the items catch up to them once

45:57

again. So in some

45:59

ways, As the summary, Asta could not

46:01

have a plus one potency rune at creating a

46:03

character at second level. However, Professor

46:06

Eric's opinion based on this math that you see

46:08

in these tables and these charts, he does the

46:10

math a little bit better than I do, but

46:12

the summary is we should

46:14

probably have about two plus one

46:16

potency runes in the whole party

46:19

as of right now, as we

46:21

near, as we're later into second

46:23

level. There's one that you guys missed already

46:25

in the adventure and it was just the

46:27

way the story worked out. I don't know.

46:29

I guess you guys, because you can remove

46:31

runes from weapons and put it on yours,

46:33

right? Yes. Do you know, can

46:35

you think of what it could have been? What

46:39

it could have been? No. In terms

46:41

of like encounters. So

46:43

like encounters that we skipped or encounters that

46:45

we didn't search bodies or encounter? It was

46:48

honestly, you'd have to think of like what

46:50

encounter could possibly have had an enemy that

46:52

had a plus one weapon. What's been the

46:54

big encounters thus far? I

46:58

don't know. Besides the centaur, you mean before

47:00

we went into the... Before it like in

47:02

the entire adventure thus far. Oh, bola. Bola.

47:06

Do you remember what Matthew said? Throw your weapon over the edge. That

47:08

was a plus one stab. Oh, that's amazing. Okay, very

47:10

cool. I was like, all right. That's genius.

47:13

Oh, that's great. So

47:15

yeah, when you do it to

47:17

yourself, you do it to yourself.

47:20

It's not crazy for a character, for some one

47:23

of you to have a plus one weapon and

47:25

it's not even that crazy for her to build it, but

47:27

like she technically should not have been

47:30

able to do that. Yeah, yeah.

47:32

I mean, it just brings up questions of like,

47:35

how was she building the character? And that's what we just

47:37

have to make sure of because when inevitably

47:39

there's another character death, we just want to make

47:41

sure everybody is utilizing the

47:43

wealth by level system and

47:46

that's how they build. Because if you're

47:48

going to bring in a fifth level character into this

47:50

campaign, you better be coming in with magic items. You

47:52

know what I mean? Or else it's going to be

47:54

a bad, bad character. So like, you don't have bad

47:56

items, but you need to have magic items that fit,

47:59

you know, your level. that's that's what we got to work

48:01

on so

48:03

yeah I think that about wraps it up

48:05

Eric thank you for all the detail you put into the

48:07

math about I mean it is like it's

48:09

kind of hard to wrap my head around

48:11

but basically he says half to three-quarters of

48:14

the party should have one potency rune or

48:16

it should have a rune by now so

48:19

yeah that's kind of that's kind of where we're

48:21

at and hopefully we start getting them soon would

48:25

be nice and even if we don't find them if we

48:27

can always buy them I'm looking

48:29

ahead to see if there's any coming up

48:32

or see the other ones that you may have missed I mean

48:35

that's just so funny because I didn't really think

48:37

about that until you started talking I was like

48:39

wait a minute Boland had one oh that's right

48:41

Matthew says your weapon throw it over the edge

48:44

we never check that all right see ya well

48:48

oh my god this is gonna be like like

48:50

Baldur's Gate I'm just gonna go back and

48:52

be like we're gonna go back

48:54

to the gnome fortress and search

48:57

the ground underneath the area on

48:59

the way back can we just roll by the

49:01

gnome fortress and do a quick search for a

49:03

stick once

49:07

again we are running late

49:09

but I'm jamming in listener mail let's go let's get to

49:11

this we got it we got a power we're done we

49:13

got a we got to hear the music Nick

49:16

twice in a row all

49:34

right going quick today Paul from Tulsa

49:37

what's up Paul from Tulsa is

49:39

there any chance we could see more from

49:41

the good enough's dare we

49:43

hope for a series wildly entertaining

49:46

like everything coming out of the

49:48

GCN well

49:50

Paul we're talking we're talking

49:52

we're talking we're talking we're talking

49:55

we're on the horn with Disney every

49:57

other day trying to iron out

50:00

these details. But yeah, I mean

50:02

there is various pitches have

50:05

gone back and forth. It's something that both

50:07

parties are super interested in. It's like anything

50:09

else just finding the right way to do

50:11

it to kind of maximize return

50:15

for both of us. But

50:18

we love working with them. I

50:20

think they love working with us. That's what it seems

50:22

like. So yeah, I'd love to do more. I don't

50:25

think you're... I think

50:28

you could dare to hope. I think you could dare to hope. I'll

50:30

say that. But yeah, lots of conversations to be

50:32

had and we would love to do more of that because man,

50:34

man do I love that game. Alright,

50:36

AJ from High Point, North Carolina.

50:39

I think it's Aaj. Is

50:41

it pronounced Aaj? That's how they say it.

50:43

Aaj. Is that

50:45

a North Carolina thing? Only in the

50:47

Carolinas. Let me guess, A capital

50:50

J? Capital A capital J.

50:52

That's Aaj. No space between them. That's a Carolina

50:54

Aaj. That's a Carolina Aaj. You know what?

50:56

I'm sorry, I did this in the wrong order.

50:58

I want to come back to Aaj. I'll be

51:00

right back to your question. Come back to

51:02

Aaj. I'm gonna come back to Aaj. I

51:05

wanted to answer this one real quick because

51:07

Aaj is gonna get a little more time. I

51:10

want to go to David. David is...

51:12

I don't know if I have

51:19

a place here. You don't want to go to David. I

51:21

don't want to go to David. I don't want to say your last name

51:23

if you don't want me to. So I'm not going to say David. You

51:25

know who you are. Not sure

51:28

if this is how to send questions. So crossing fingers.

51:30

Well, you figured it out. This is how to send

51:32

questions. Alright, this is just a

51:34

quick Impossible Landscapes question, which I like, which is

51:36

just a fun sort of peek behind the screen

51:39

GM thing. Early in Impossible

51:41

Landscapes season 4, Bobby got a phone

51:43

call from Unknown and

51:45

using Star 69, he reached the

51:48

New York Public Library. Over

51:50

the course of the thing, this came up

51:53

multiple times and he wants to know, he's

51:55

like, I gotta know, was the initial Star 69 improvised?

51:57

And then you dove into details between shows. shows,

52:00

or was it planned in advance beginning with

52:02

the phone call? Just curious about the glass

52:04

cannon process behind the scenes versus what is

52:06

purely off the cuff. Well, I

52:08

love that kind of question because that's the kind of stuff that

52:10

I think about when I'm a player, you know, like, what, how

52:12

did this, you know, come together? And it was

52:15

not planned in advance. I had no

52:18

idea you would star 69. And

52:20

the source of that phone call could

52:22

have been a few different things, to

52:24

be honest, but we went with New

52:26

York Public Library, and that was improved.

52:29

But it's also like, it's also

52:31

the library,

52:33

the bookstore, the

52:35

there are set pieces within New York, and most

52:38

of them revolve around books in one way or

52:40

another, that are great places to set King and

52:42

Yellow type stuff. And they make this very clear

52:44

in the book. And so all

52:46

of these things in the book, the book has no,

52:48

there is no order to the book, there is no

52:50

like part one, part two, part three. I mean, there

52:52

is in the grand scheme of the campaign, but like,

52:55

in within each part, it does not

52:57

build the way a Pathfinder AP does.

52:59

So it is very much so like,

53:02

here are all the things happening. And you can use

53:04

these in any order. The New York

53:06

Public Library aspect was not something I expected to

53:09

talk about or reveal at that moment. It just

53:11

when they went to star 69. I was like,

53:14

Oh, shit, like, I got to actually come up

53:16

with something here. And McDermott was like, and

53:19

YPL, because we had talked about this,

53:21

like, all right, great. So I'll use

53:23

that for now. And then it was

53:25

between episodes that we really dug into

53:27

setting something at the NYPL. So that's

53:29

so cool. Yeah, you know, people will

53:31

be surprised. Like, very few

53:33

stuff is pre planned. Yeah. And nothing

53:35

was more evident than this past week's

53:37

time for chaos when Ross like, left

53:40

fielded me. He was like, I want

53:42

to call it make a phone call. And you know, if you've

53:44

watched the episode, you'll know and I was just like, why

53:47

wasn't planning on playing this character

53:50

right now? Okay, and

53:52

it would end up turning into a really cool

53:54

moment. But it's, it's fun to

53:56

do that, especially in these mysteries, where you're like,

53:58

Oh, every little thing we say is important.

54:00

How do we now take this improv and

54:02

turn it into something? That's really

54:04

cool. Yeah. That's a

54:06

perfect example of we turned it into something.

54:08

The whole scene, I thought it was an

54:11

awesome scene with Vicky doing the reading at

54:13

the New York Public Library. That was

54:15

all planned after that and largely motivated

54:18

by that Star 69. Very

54:20

cool improv

54:22

moment from you guys that ended up

54:24

turning into a cool scene later down

54:26

the line. All right, back to

54:28

Ash from High Point, North Carolina.

54:31

What would happen if there was

54:34

an unavoidable TPK in any of

54:36

the ongoing shows such as Glass

54:38

Canner Podcast, Time for Chaos, Legacy,

54:40

etc. How would you handle that

54:43

for the show? This has been talked about a few

54:45

times over the years, but I also

54:49

think it is always relevant

54:51

to return to and talk about

54:53

because things change. Some

54:56

shows are different from each other

54:59

and I wonder this myself

55:01

at times. Let's

55:03

just start with the big one, which

55:05

is Gatewalkers. Right now, if we walked

55:07

into a TPK, how

55:10

do you envision that being

55:13

resolved? I

55:17

always said in Giant Slayer, if there was a

55:19

TPK, we'd just keep going. But

55:21

part of the story

55:23

that we started in Episode 100 is that

55:25

there are so many characters that make up

55:27

this story that could take up the mantle.

55:31

It worked. We had people die and other

55:33

characters come back. It made for a nightmare

55:35

trying to tie all those stories together at

55:37

the end, but it allowed

55:39

that campaign to never feel forced

55:41

when someone died and someone returned.

55:43

It was very natural. With

55:48

Gatewalkers, there are so many Gatewalkers out

55:50

there. There are so many people who

55:52

are looking to try and

55:54

figure out what happened to them. A large

55:57

majority of them are under the care of Dr. Riddleton, who

55:59

is a doctor. who himself

56:02

as Gatewalkers trying to figure out what

56:04

happened to them. I think that it's

56:07

built into the adventure that you

56:09

could very easily, even if everyone died

56:12

have a new party come

56:14

out. Just like I

56:16

think of the end of Giants later when you're on

56:19

the fucking cloud castle like, how do we get a

56:21

PC in there? How do you get a relevant PC?

56:24

It already happened with Asta, but I know for a

56:26

fact there's going to be parts of this adventure where

56:28

it would be really, really difficult. We've always found a

56:30

way before, I think that I would just keep it

56:33

going as much as I'd be

56:35

excited to play something else. I

56:38

think with Strange Aeon, I could very easily

56:40

like... That story ended in a TPK. It's

56:44

an interesting concept. I

56:47

think Gatewalkers more than anyone that

56:49

I've ever played in, I feel

56:51

like is more well suited to

56:53

replacement parties. To

56:56

me, it's no different from

56:58

Impossible Landscapes, for example. Now

57:01

Impossible Landscapes, you

57:03

are too far in at this point.

57:06

In the event of a TPK and Impossible Landscapes, that will

57:08

be the end of the story. In

57:11

most Delta Green things, it's

57:13

built so that if the entire party dies,

57:15

which is highly likely, there

57:17

is an organization that's sole purpose

57:20

is to research what happened to

57:22

that team. It

57:24

creates the continuing of that story in

57:26

a different way. Similarly, I

57:28

feel like Gatewalkers has that same thing. You

57:30

have a completely numberless

57:36

amount of people that are

57:38

Gatewalkers. There's no real number put on it.

57:41

It's not like this thing happened

57:43

to these five people. It happened

57:45

globally. It's such a great

57:47

conceit for you to like... There are so many

57:49

more people that would be interested in solving this

57:51

mystery beyond just the PCs. And

57:53

so I think it's set up fantastically

57:56

for that. Legacy

57:58

of the Ancients, I don't know so much. I

58:00

mean Rise of the Runelords, it's

58:02

like strange aeons. What

58:04

would happen in a T- Let's go to strange aeons because you're

58:06

the T-man with that. That's the one I would have to talk

58:08

about. What would happen to the T-PK there?

58:11

Well, this is very interesting, right? Because the way it works,

58:14

you really want any time there's a character

58:16

death to happen to have a character come

58:18

back that was also one of Lyle's like

58:20

people. Now Matthew didn't want to do

58:23

that with Sir Julie and I was like, you sure? It

58:25

would be better and he didn't want to do it. I

58:27

was like, that's fine. So you killed her. I was like,

58:29

I killed her. But like

58:31

I just thought it would be better

58:33

to have that happen. Now after

58:35

book three, after the end of

58:37

book three, it's not

58:40

that it doesn't really matter anymore because I

58:42

think that although Anaticus' story is,

58:45

they're the primary characters right now of the story

58:47

and that happens in every game. There are

58:49

primary characters, there are secondary characters and the stories

58:51

are just important. But at this point, if

58:54

both of them die, it's a

58:56

very different story. Now I think

58:58

with the extras,

59:01

as much as I want to finish this adventure

59:03

path and finish as fast as possible with all

59:06

the extra vagaries of converting to second edition and

59:08

now I'm going to convert to the remaster, I

59:11

don't know. I think if we had a TPK, I might

59:13

be like, this is the clean

59:15

slate I was looking for and now I

59:17

will just narrate what happens to

59:19

the end of the world. I

59:22

might actually consider that. Whereas

59:24

I wouldn't do that with other shows, I think

59:27

I would do it just from a logistics standpoint.

59:29

I really want the tour to evolve into something

59:31

else and that might be the perfect excuse. Now

59:33

I'm not going to go out of my way

59:35

to TPK. No, for sure. But

59:37

it's also set up in a way that

59:39

it's really hard to replace the protagonists

59:44

in that story with new

59:46

protagonists. It's really hard. Yeah,

59:48

you need at least, I mean I think

59:50

at this point, like if Atticus and Aldo died,

59:53

we'd still be fine because we have Eris

59:56

and Suki and Ethel and

59:58

now their story. It

1:00:00

becomes the forefront of like they're finding

1:00:02

new people to try and

1:00:04

like finish this adventure in the name of

1:00:07

their lost friends 100%

1:00:09

the totally different story. We're talking about a

1:00:11

TPK here. Yeah, you know, we're not talking

1:00:13

about You

1:00:15

know a baron dying right? We're not talking

1:00:17

about, you know, the last thread to

1:00:20

the main story dying Yeah, like who

1:00:22

are your allies right now? Who would

1:00:24

be like what what why haven't received

1:00:26

a letter from Atticus and months? You

1:00:29

know, it's interesting. Is it almost an

1:00:31

eighth leveled sorcerer that can come look

1:00:33

for his body Yeah, it's

1:00:35

tricky dude. Now. I think I know we could

1:00:37

do it, you know I already know your backup

1:00:40

care or one of your back backup. Yeah. Yeah

1:00:42

Yeah, you know, we could certainly make it work

1:00:44

But at a certain point it might be like,

1:00:46

you know, what the world got destroyed

1:00:48

The universe is telling us something here. Let's just

1:00:50

let's move. What about time for chaos? I

1:00:53

mean, this is a weird one. You're a very early

1:00:55

and an extremely long campaign You

1:00:58

know, I recorded two episodes last week and then

1:01:00

after we went off the air I was like

1:01:02

man, I have no problem killing characters. It's pretty

1:01:04

obvious. I love it I think it's good for

1:01:06

story and I will be devastated when

1:01:09

not if someone dies from this party because

1:01:11

I just love the characters so much and

1:01:13

I feel like Removing

1:01:15

one of them just changes everything but

1:01:17

also yeah, how do you insert someone

1:01:19

into this campaign? Now the

1:01:21

campaign is written in such a way where like

1:01:24

they bring you introduce NPCs and it says right

1:01:26

in the book Like this would make a great

1:01:28

replacement Investigator so like

1:01:30

you could always just adopt one

1:01:32

of these NPCs, but I

1:01:35

know I would never want to do that I

1:01:37

always want to bring my original character So I've

1:01:39

already begun talking to one person in particular being

1:01:42

like if anything ever happened like I

1:01:44

had this idea Would

1:01:46

this interest you and so we're going back and

1:01:49

forth just because I need to start preparing for

1:01:52

These characters are gonna fucking die. Yes, the

1:01:54

inevitable. So I need to prepare for that.

1:01:56

So it's not so hey I'm fisted into

1:01:58

the adventure It's

1:02:00

tough though with like a tough close-knit group

1:02:02

of investigators who are investigating something because they're

1:02:05

a close friend of theirs passed away and

1:02:07

left them with this idea like how do

1:02:09

you bring someone else and have them all

1:02:11

of a sudden be interested in that? It's

1:02:15

a new headache that I'm not excited to have to

1:02:17

deal with. Well great

1:02:19

question, Aj. Thank you for

1:02:21

bringing it up. It's good for us every once

1:02:23

in a while to talk about these things. And

1:02:26

I think we've got some very clear, very good

1:02:28

takeaways here which is if there's a TPK and

1:02:30

Strange Aeon's, the tour is over. That

1:02:33

story is over. That story is over. Maybe,

1:02:35

maybe. I really want to get to the

1:02:37

end of it. And Time for Chaos is

1:02:39

the only show where Troy likes the

1:02:41

character. That's true. Those

1:02:45

are my takeaways. Thank you guys

1:02:47

for writing in. If you want to hear your question answered

1:02:49

on air, come on. Write us at contact

1:02:51

at glasscountinetwork.com with your question or go to the

1:02:53

website. There's a portal through there. That's the one

1:02:55

David used and said, not sure if this is

1:02:57

out of sight questions. You can

1:02:59

go through there. Oh, I'm sorry. That was just through the

1:03:02

website, but that worked. But anyway, you can go through the

1:03:04

website and also there's a listener mail specific section on

1:03:07

the website where you can submit questions there. So write into

1:03:09

us. Let us know. That's going

1:03:11

to wrap it up. That's going to do it for the FOD

1:03:13

this week. Good buddy. Boom.

1:03:17

All right. Music. Hate

1:03:19

it. Hate it. The old early

1:03:21

music. The old early music. It's

1:03:25

been a pleasure. Thank you for hanging

1:03:27

out everybody. Check us out. Helldivers 2

1:03:29

stream today, 4 p.m. Eastern, twitch.tv slash

1:03:31

the glass 10. And then of course

1:03:33

we got glass kind of podcast tomorrow

1:03:35

night. YouTube premiere. Come hang

1:03:37

out. Watch it. Time for chaos

1:03:39

Friday night on YouTube. Lots of fun stuff happening. Next

1:03:42

week, the whole show is just going to be about

1:03:44

Toronto. We're going to speak Canadian in the whole next

1:03:46

spot. Yep. Yeah.

1:03:49

All right. Bye everybody. Take it

1:03:51

easy. Have a good one. It's

1:03:56

time to make your membership official. Become

1:03:58

an official member of the nation. today

1:04:00

at jointhenache.com. That's jointhenache.com where

1:04:02

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1:04:05

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1:04:07

can't find anywhere else. See

1:04:09

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1:04:11

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1:04:14

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