Episode Transcript
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0:00
Welcome to Cannon Fodder, a
0:02
behind the scenes look at the Glass Cannon Network. Yo!
0:33
What is going on everybody? Welcome back
0:35
to Cannon Fodder. It is Wednesday, March
0:37
6th, 2024. And
0:39
I'm your old pal Joe O'Brien. And
0:41
I'm Troy. If you're watching the video,
0:44
this is my sleeping baby, LaValle. Oh,
0:46
whoa! Look at her little sleepy head.
0:49
She cute! She's so sleepy.
0:51
She's teething. It's always fun,
0:53
man. Oh, that's super fun.
0:57
Incredible pain and a baby can't explain
0:59
it and they get fevers. You
1:02
know what else is great about teething? It
1:05
really hits in the middle of
1:07
the night. That's what the
1:09
teeth really like coming through. Not
1:11
at noon. Not at 1pm. Let's
1:15
administer Tylenol in the dark,
1:17
everybody. So you're telling me
1:20
you're on low sleep? I'm
1:22
a little low sleep, but
1:24
you know lately I was on a good sleep zone for a while.
1:29
I was going to sleep and I never really sleep
1:31
through the night. We've talked about this on shows before.
1:33
It baffles me that there are people like, time
1:35
to go to bed and then wake up.
1:37
Oh, glad my alarm went off. I would
1:40
have overslept. Could you imagine that? It's just
1:42
crazy to me. But lately, for the past
1:44
few weeks, I've been having this issue where
1:46
I wake up and I'm up
1:48
for an hour and a half just to wake. I'm
1:50
not walking around. I probably should. They say if you're
1:52
like, can't go to sleep, just get up and fuck
1:54
around. But I wake up and it's not at a
1:56
time like if it was 4.30, I think
1:58
I'd be like, you know what? Let's just... just start the
2:00
day. I'll be, then I'll really go to sleep tonight.
2:02
But it's at like 2.33 and
2:06
I'm not Mark Wahlberg where I can just
2:08
hit the gym at that time. So I'm
2:10
up and I'm just like, huh, yes, my
2:12
mind's got a lot going on. But
2:14
this has been going on for like three weeks.
2:16
So throw some teething onto that. And I'm just
2:18
getting over strep throat. It's been a fun couple
2:20
weeks, buddy. Well, you know what? I'm not really
2:22
interested in your excuses because I need you to
2:24
bring your A game. This is about to be
2:26
a hot fad, dude. Dude, I got this little...
2:28
It's gonna be a good fad. I got some
2:30
glass cannon coffee. You know we roast our own
2:33
beans now? You
2:36
got some of them glass cannon beans,
2:38
dude? I want to start offering food
2:40
and liquid products in the store. I'm
2:42
sure that won't be a headache. I
2:45
want to like have our own coffee,
2:47
our own beer, our own, uh, I
2:50
don't know, chocolates? Yeah, let's bring a whole
2:52
bunch of perishables over the border to Canada.
2:54
I think that's gonna go well, too. I
2:56
think that's allowed. We're already struggling to bring
2:58
a t-shirt of a creepy bird across the
3:01
border. Dude, I'm gonna have to sneak cheese
3:03
curds out of there. I don't
3:05
know about that.
3:07
What's going on, everybody? We got a great fad set for
3:09
you today. We're gonna be quick in the news section. I'm
3:12
tired of news. I want to get rid of it. I
3:14
want to get rid of news. That's
3:16
the only reason I will do this show. Get through it. It's
3:18
the liver news. And I want
3:20
to talk about the glass cannon podcast
3:22
episode. It's kind of being two, episode
3:24
24. This was 24, right? It was 25. I think
3:26
it's 24. And then, of course, a nice little we
3:30
are stupid where we're gonna get into
3:32
some high level GM stuff and listener
3:35
mail, of course. Nice,
3:37
chunky, chunky listener mail. So hit
3:40
us with the news, Troy. What is on the
3:42
top of your mind today? It's
3:44
probably the tour, I would imagine. Yeah, tour
3:46
is still- You're always thinking about the tour.
3:49
I'm always thinking about the tour. You know,
3:51
it's funny because like, I, One
3:53
of the reasons that we relaunched kind of farther
3:55
this way was, and we've mentioned this before, it's
3:57
like it's so hard to disseminate. It
4:00
what's going on to the next to our listeners
4:02
and so by putting on on the Fahd we
4:04
hope that most people listen to it now. less
4:06
people listen to the fahd than listen to the
4:09
main chef. But the problem is I feel like
4:11
the only way to really lock it in his
4:13
to have a portion of the main show also
4:15
go over this news. but then between like thanking
4:17
the sponsors and the banter and everything now it's
4:19
a half an hour and show before we get
4:22
everything you know. We used to do an intro
4:24
to the show and of whole point of the
4:26
intro while also be able to keep things current
4:28
was to let people know like. A were doing
4:30
this. For doing that. We're doing this. Check out
4:32
this. Be sure to look at our tumbler. But
4:34
now. It's I
4:37
hope for the get on our my space
4:39
but now it's like and is still no
4:41
good way of doing it and I'm trying
4:43
to navigate that but ah you can do
4:45
it in the main show as long as
4:48
you are ahead enough on the news which
4:50
is or it's hard to do and as
4:52
long as you just keep it tight I
4:54
get your problem is your verbose and we're
4:57
all on bonnets and we all like to
4:59
have a good. Time talking about whatever it
5:01
is as it's keep the news to sixty
5:03
seconds or or two minutes and you'll be
5:05
fine. Or as I do that Well you
5:07
know we're coming to Toronto next week. Joan
5:09
I would just talking like holy shit that's
5:11
next week old as sanity. it's it's all
5:13
that. But then we're going to Kansas City.
5:15
In Austin, Tickets are doing very well, especially
5:18
for Austin. Austin is the hottest show! Ah.
5:21
Er. Vancouver selling really well. St. Paul. I
5:23
think they're going to sell it out this
5:26
year. Do they were clipped? Are we had?
5:28
I love me some St. Paul peeps. that
5:30
it goes to denver in denver i know
5:32
what's going on but here's what's gonna happen
5:35
you know so a denver we're not going
5:37
to come back for like three or four
5:39
years i was on the fence about coming
5:41
back and seeing the great loss set aside
5:44
for we sold our boulder to and we
5:46
we did syllables was great were all right
5:48
those boulder people were my boulder peeps and
5:51
were muslim people see if the same promoter
5:53
as we could like email them directly but
5:55
anyways devry delegates to sit together and the
5:57
national obviously i spend a lot of times
6:00
as we thinking about the Nashville Retreat, which
6:03
as we mentioned is sold out. Really, really
6:05
excited about that. Kind of like now, it's
6:07
like really getting into like, how
6:10
are we gonna make this the best weekend
6:12
ever? And what I really wanna do is
6:14
like connect directly with the people who purchase
6:16
the packages and create a perfect weekend for
6:18
them. Get direct feedback from the customers to
6:20
find out like, what do you expect for
6:22
a weekend like this? What would make a
6:24
perfect weekend for you and kind of build
6:26
a weekend around that based on the things
6:29
that we're excited about? And I had a couple
6:31
breakthrough this week and I'm really, really pumped about it.
6:33
I think I'm gonna have like a Discord chat with
6:35
everybody because we set up a Discord role just for
6:37
the people to purchase Nashville packages. So I think I'm
6:39
gonna like set up a chat and they're gonna be
6:41
like, let's talk, what do you guys like? And do
6:43
a little Q and A. Anyways,
6:46
I'm excited about that. But Toronto
6:49
is next week with this
6:51
Wednesday. So right now, if you're listening to
6:53
this, if you are still on Patreon and
6:55
have not made the switch to Supercast, it
6:58
honestly might be too late. I think that I know today
7:01
is the last day, but I don't know if it
7:03
clicks over at midnight or at the end of the day,
7:05
you have to follow the link.
7:07
We've sent several messages. You
7:09
have to follow the link to transfer your Patreon
7:12
to the new subscription service if you
7:14
wanna lock in your Patreon prices. After
7:16
today, that option is gone. Hell, it
7:18
might already be gone. In which case,
7:20
you can sign up for the 30-day
7:22
free trial, which is also available. But
7:25
if you wanna lock in those prices, if you
7:27
wanna have what you've already paid for
7:30
be carried over to the new
7:32
service, you gotta do it by
7:34
today. Very, very important. That's
7:36
enough news. That was over 60 seconds. That's
7:39
enough news. Yeah, you kept it
7:41
tight. That was most of the things on
7:43
my list. Except, oh, but Helldivers is back.
7:45
I told you I wanted to make this
7:47
happen and we're making it happen. It's today.
7:49
It's today, actually. So if you're listening to
7:51
this Wednesday, March 6th, as
7:53
this episode releases, clear your
7:56
schedule. We're doing a happy hour stream, dude.
7:58
4 p.m. each day. today,
8:02
exactly, a little, a little, a little,
8:04
a little, a little, a little, a little, a
8:06
little, top,
8:10
top, top, top, top, you know Paula, man, she gets
8:12
after that coke. That's the only way she knows how
8:14
to play. No,
8:17
I'm so excited to play again, playing with Paula,
8:19
Mary Lou, and Sydney
8:21
are a super squad for Super
8:23
Earth, and we are going to
8:25
be dropping in Wednesday at
8:28
4pm Eastern on Twitch.tv slash
8:30
the glass cannon. Come out, hang out with us live, it's
8:32
going to be so much fun. We did it two weeks
8:34
ago, we had an absolute blast, and we're bringing it
8:37
back this Wednesday, or today, so a little
8:39
later today. So it's Wednesday, March 6th, if
8:41
you're listening to this later, you can go back and check out
8:43
the VOD. That's awesome, dude. And
8:45
tomorrow I'll be playing Baldur's Gate 3, and
8:48
I'm pretty sure we'll be in Act 3.
8:50
I've been like, you're going to burn
8:52
it, burn it. My wife had a couple nights out last
8:54
week, and I just was like, alright honey, see ya. Put
8:56
the kids to bed. Man-hat-and-psh, sighs here. Let's go. I am
8:59
like, I'm at the climax of Act 2
9:01
right now, and
9:05
it is awesome. So yeah,
9:07
I'll probably be starting Act
9:09
3 this week. Alright, great.
9:11
Let's get into the glass
9:13
cannon. Podcast! Love that show. So, fantastic
9:16
episode this week, I felt. You know, it's
9:18
one of those ones that's
9:20
got a little bit of everything you've got. You know,
9:23
mystery reveals, mystery questions,
9:25
new questions being asked, and then
9:28
a juicy combat in
9:30
a cool set piece. I
9:32
loved it top to bottom. So let's
9:35
talk about... Alright,
9:37
first question I'm going to fire out at you. Okay. Who
9:40
is Kenipo, and why is he doing this?
9:45
Well, I'll tell you what I was most interested
9:47
in, which was listening to you guys try to
9:49
figure it out. That was really cool, and I
9:51
think that the... I loved it. I loved it. I
9:54
loved it. I loved it. I loved it, too, because there
9:56
are people who have read the book, there are people who haven't, there are people
9:58
who are like, exactly what they're doing. exactly like you, just
10:01
taking this information and trying to suss it
10:03
out. And so listening to you guys formulate
10:05
your opinions was so, so interesting and I'm
10:07
sure if it was interesting to me, it
10:09
was interesting to others. And
10:12
it was even more interesting to me on
10:14
the re-listen that I did because, you know,
10:16
there's a lot going on there. You got
10:19
five players talking in some
10:21
cases over each other as ideas are like,
10:23
as people are excited about ideas and
10:26
some things were lost to me in the moment that
10:28
I didn't hear and I heard on the re-listen, I'm
10:30
like, okay, and I'm trying to like take all
10:32
this in to try
10:35
to put this mystery together. And it's tough having
10:37
you on here because you're, you know, it's just
10:39
tough. Like I can't even, I can't interview you
10:41
about the plot, you know, which is kind of
10:43
silly. And that's really the bulk of
10:45
this episode. We'll get to the combat in a
10:47
second. I want to, I want to,
10:50
I got to get more other people on fodder, especially
10:52
people on the Glass kind of podcast, just to talk
10:55
about this kind of stuff. Because
10:57
we can actually hash out what
10:59
we're thinking and I'm
11:01
not, you know, bullshitting with somebody who knows all the answers
11:03
and isn't telling me. So but anyway,
11:06
I found it fascinating. I loved the
11:08
discussion and I like, I
11:10
certainly like the mystery where it is now,
11:13
especially in this episode where you have the
11:15
reveal of the painting that's being worked on.
11:17
It's a very cool element. I
11:20
mean, I know this from Delta Green from
11:22
Impossible Landscapes, no spoilers, but season four of
11:24
Getting the Trunk. When we start in
11:26
Possible Landscapes, like there is a
11:29
canvas with, you know, a thing over
11:31
and it's that moment of lifting it
11:33
up, what's there, what is this crazy
11:35
person working on is such a thrilling
11:37
and exciting kind of horror mystery trope.
11:41
And in this case, it's
11:43
really bringing forth this idea of the successor,
11:46
right? Or the idea that Kenebo is
11:48
expiring or in some way. And
11:51
we still don't have any answers as to where that goes, of course.
11:53
But now that we know more about the
11:56
mystery than we did even three weeks
11:58
ago and we're really
12:00
kind of sinking our teeth into
12:02
a horrifying mystery, right? You're talking
12:04
about trying to essentially track down
12:06
an inhuman serial killer of some
12:08
kind. It's very,
12:10
very scary and it's very mind blowing to try
12:12
to figure out what this creature
12:14
even is. You know,
12:17
like Giant Slayer, I love Giant Slayer.
12:19
I will always love Giant Slayer because
12:21
I call me simple.
12:24
I know you do often. You're very simple.
12:26
But I like a good, I like
12:29
a good, strong,
12:32
understandable framework of a plot
12:36
that has great
12:38
depth where you can create great depth within
12:40
the framework. The kind of thing that we're
12:42
dealing with now, one of my issues is
12:44
like we don't even have a framework. There's
12:46
nothing to work within and it's very nebulous
12:49
and hard to kind of start putting things
12:51
together. So my
12:53
question for you is now that we know a
12:56
little bit more, you've spoken in vagaries about this
12:58
before, but I'm curious if you can give me
13:00
a little bit more of a juicier answer now.
13:03
What drew you to this
13:05
AP as the
13:07
AP for Campaign 2? That's
13:12
an interesting question. I
13:15
don't know. I want to be able to answer that
13:18
in less cryptic terms than the adventure
13:20
itself, but like when I started reading
13:22
it, I liked that it
13:27
opened with a mystery because I think that that was
13:29
one of the things that really helped Giant Slayer is
13:31
like, basically it's a murder mystery
13:33
to begin with and then you very quickly realize
13:36
there's a lot more going on. So
13:38
I like that we started with a
13:40
– not only do we
13:42
start with a mystery, but there is
13:44
an overall like what happened here. There
13:46
was like a world event that directly
13:48
affected the characters. So the fact that
13:50
we started with a mini mystery that
13:52
may or may not be connected to
13:54
the mystery of the characters, but the
13:57
characters themselves have this like desired
14:00
figure out what happened to them. That to me
14:02
was very, very interesting. And then as I continued
14:04
to read book one and scan through book one,
14:06
because the first thing I do is like I
14:08
don't just like page one, I read it, I
14:10
scan through, I look at the pictures and I
14:12
kind of get the sense of like what's happening.
14:15
And as I'm looking through book one
14:17
in particular, I was like, oh, now
14:19
that's really interesting. I've never seen that before.
14:22
I'm curious where
14:24
that goes because that's never
14:26
been done on the network. And it's really,
14:29
really interesting. And it could also be shitty.
14:31
Let me read, let me keep going. And so
14:33
I finally got book two and, and, and saw
14:35
where they pay off. What you're talking about right
14:37
now, we have not seen yet. No.
14:40
Okay. Yeah. It's just some really, I
14:42
don't want to say you're close or you're
14:45
far away, but like, there's just a
14:47
really interesting thing that, that
14:50
happens. I'm already saying too
14:52
much I feel like, but it's just to me, I
14:54
was like, if we
14:56
can pull this off, I think it'll be
14:59
really, really cool. Especially considering the history of
15:01
the network. Is it high risk? Could
15:04
it flop? It
15:07
it, I don't think so. Not in our hands. But
15:10
I, I, I was just too
15:12
good. But I was, I definitely had concerns.
15:14
I was like, I don't know if I
15:16
want to go this way, but I think
15:18
the way that it's handled and the way
15:20
that it's important to what is going
15:22
on is going to
15:25
make it really sing. And
15:27
also it pushes, it advances the plot
15:29
in such an interesting way. Yeah,
15:32
I don't know. And as I continue to read,
15:34
I just really liked how this is
15:36
so wildly different from giant slayer. Cause I didn't
15:39
want to do just another giant slayer. And I
15:41
also didn't want to do a strange aeon or
15:43
a raiders or excuse me,
15:45
a yeah, a strange aeon or a
15:47
ruins or a, a you know, rise
15:49
of the rule. And to me, this
15:51
just felt like a very unique, weird,
15:53
different adventure. That's why I liked it. Cool.
15:57
What would you say again, it's tough? I
16:00
just feel like maybe from your perspective, we
16:02
know nothing. We, you know, nothing, Jon Snow,
16:04
you know, but I feel like we know
16:06
a lot more than when we started. Gatewalkers,
16:08
right? In terms of what this AP kind
16:10
of what kind of themes it's putting out
16:12
there. So I'm curious if
16:14
there's anything at this early stage that
16:16
you would that you would advise
16:18
a GM who was
16:20
thinking of running Gatewalkers at home, like anything
16:22
you would advise them to do to prepare
16:25
to run this mystery. Is there anything that
16:27
you've done to help you? I
16:29
don't know, prepare
16:31
this mystery a little bit better. Obviously, we
16:33
talked about how you did the
16:35
investigation scenes with much more role play than the
16:37
way that it is presented in the book, the
16:40
way that it could be, you know, could be done at
16:42
some tables. But is there anything else?
16:44
Is there any other media you drew on? Is
16:46
there any other, I
16:49
don't know, resources you looked to to
16:52
help, you know, put your put your head in the right
16:55
space for this mystery? I
16:58
wish I could give you like a real cool answer. But no,
17:00
the only thing that has helped is
17:03
eight years and thousands of hours of doing
17:06
this. That's what's helped. I feel
17:08
like the time that we've spent doing this,
17:10
the time that I've spent behind the screen,
17:13
pairing these things and getting
17:15
to kind of figure out this art form
17:17
of podcasting actual plays, like that's
17:19
really what's prepared me for this. It's made
17:21
my job a lot easier along the way.
17:24
I'm at the point now where I really
17:26
feel like I'm able to do less prep
17:28
and that makes me happier
17:30
to play. But there's
17:32
no media. I mean, dude, I don't watch
17:34
anything. I really don't watch anything. All the
17:36
books I read are books on like nothing
17:38
to do with fantasy. Well, that's fine. That's
17:41
right. Let me rephrase then. Is
17:43
there anything you would have changed about how
17:45
you presented the mystery from the top? Or
17:47
do you feel like, you
17:50
know, because you're not prepping a lot, you're doing this
17:52
a lot on the fly, a lot of improv. Would
17:55
you have done anything different? Would you have presented
17:58
something in a different way? Cunipo
18:00
in that scene yet. Would you have, you know what
18:02
I mean? Like I'm curious if you
18:04
feel like every way you've approached this
18:07
mystery as a GM is perfect. No,
18:10
it's certainly not perfect. But yeah,
18:13
I don't know. I mean, I think, I always think
18:15
about the beginning, like would have, I had done something
18:17
differently and I just don't, I
18:19
don't think I would have. Like I'm, I wouldn't, I'm
18:21
not really interested and I thought about it. Like having
18:23
you guys start in Ustalaev with
18:26
Riddleson or coming to Riddleson, you know, it
18:28
would have been four episodes before we got
18:30
to Seven Arches if we did all that.
18:32
And you know, we've joked around the
18:34
table that maybe we'll do a flashback of you guys
18:37
getting to meet each other and, and, and
18:39
see how that works out. But like, to me,
18:41
it just felt like one
18:45
of the things that when the wire was
18:47
all the rage is, and I don't know
18:49
how true this was, I think it became
18:51
sort of a, you know,
18:55
a rumor that had a certain amount of
18:57
truth to it. But like, what made the
18:59
wire so different for television, I always heard.
19:01
Is that the term? Maybe the
19:03
right term. Why the wire was so different. And
19:05
so like, eye opening is that
19:08
they didn't hire traditional screenwriters and TV writers
19:10
to be the writers on the show, they
19:12
hired a lot of
19:14
authors, like book authors. And so the
19:16
show, the pacing of the show moved
19:18
on like anything else on television, because
19:20
it felt like, you know,
19:23
it was just written in a new style.
19:25
It wasn't written in that same cinematic style.
19:27
And weren't there also like, wasn't the, wasn't
19:29
the showrunner like a journalist? Yeah, David Simon
19:32
is, he was, let's
19:35
say, feel like he was like, he
19:37
worked for the Baltimore Sun. Yeah. And
19:39
he wrote books. Yeah, like his, his
19:41
jam was journalism and like crime, true,
19:44
true crime novels and stuff. And
19:46
so I think he brought together a
19:48
staff of people like that. If not,
19:51
like certainly the guy behind it, like
19:53
his training wasn't in screenwriting, his training
19:55
was in journalism. And so I think
19:57
one of the things that I like about this is it's
20:00
unfolding more like a novel and
20:02
it unfolds at
20:04
a different pace than sort of
20:07
the more cinematic stuff that we've done in
20:09
the past. Now we still have our big
20:11
cliffies and we still have plenty
20:13
of cinematic moments, but the way the
20:15
mystery unfolds, the sort of core plot
20:17
to me is straight out of a
20:19
novel. You are, we're 25 episodes in,
20:21
you guys still have no idea how
20:24
any of this connects to the missing
20:26
moment. And
20:28
maybe that's a problem. I don't
20:30
think so. I think it's like just live with
20:32
these characters right now. They're here
20:35
on Riddleson's orders to try and
20:37
figure out if there is
20:39
any connection to what happened at Seven Arches
20:42
is connected to the missing moment, that
20:44
the Abnerbulid curse being lifted, is that
20:46
at all connected to the missing moment?
20:49
And so that's what you're here to investigate. And
20:51
now as you're investigating that, you got wrapped up
20:54
in this other mystery. You're not even talking about
20:56
the missing moment, but you know that you're here
20:58
because Riddleson saw a connection. So hopefully
21:00
that connection will be revealed and it may take
21:02
a long time for you to see what that
21:04
connection is, but I kind of like that. Is
21:06
it going to be revealed in book one? I
21:09
cannot say. I refuse.
21:12
I can't or won't? Won't.
21:15
At least you answered that on.
21:17
I also don't remember. I
21:20
also don't remember. All
21:24
right. Let's get back
21:27
to the stuff we can talk about. Let's
21:30
talk about this. Degeriac.
21:33
Am I saying that right? Degeriac. Degeriac.
21:37
That this resident,
21:40
by the way, is Degeriac a
21:42
creature type or is
21:44
that the creature's name? It
21:46
is a race. Yeah. Degeriacs
21:50
are a race from the shadow plane. De-eposter-phy.
21:53
Z-I-R-I-A-K. Ooh. Did
21:57
I spell that wrong? I
22:00
mean, I had no idea how to begin spelling that.
22:02
Okay, so the dzieriak is, I started to sort of,
22:05
I said something like this in the
22:07
show, and I think everybody looked at me like
22:10
I was crazy for a second. Because
22:12
you couldn't think of the word, and when I was
22:14
watching the dailies, I was like, you meant to say
22:16
sheren. Sheren, that was it. Yeah, kind of reminded
22:19
you of the... Yeah, I mean, we're
22:21
talking about insectoid, four-armed telepaths. Yeah.
22:26
That's what they are. So like, how is there
22:28
no connection here? This isn't mentioned
22:30
at all in the AP? They don't mention it at all?
22:32
No, no. They're from the Shadow Plane. They're
22:34
from actually Shadow Absalom. Oh,
22:36
that's cool. Yeah, and they speak
22:39
their own language, which is dzieriak, but
22:41
they prefer to speak telepathically because
22:43
they don't want to hurt their vocal cords. Yeah,
22:46
I mean, it's very, I think it's just, the
22:48
reason there's no connection, direct connection to sheren is
22:50
like, in
22:53
science fantasy, like, insectoids
22:55
communicate telepathically. Isn't
22:58
like, Andrew's game... High minds. Yeah, Andrew's
23:00
game, they all like... Yeah. They
23:03
say like, that's why they're so hard to defeat, is because they
23:05
all can just like, blink, and they all know what the other
23:07
person is saying. Yeah, yeah, yeah. Well,
23:09
that jumped right out at me. And these
23:11
dzieriak, are they all multicolored? Is that part
23:13
of the, like, racial
23:15
description? Yeah, the runes... In general, is that this
23:18
one was he painted? Okay. Yeah,
23:20
no, the runes are all multicolored, and that's
23:22
what gives them that ability to blast the
23:24
light. You know, I don't know if they're
23:26
all multicolored, or if that was just for
23:28
this paint, but the light
23:30
and the... This creature has them there. Yeah,
23:32
the runes are very, very important. Is
23:36
there any story behind this creature that you want to share
23:38
with us? I mean, there is... I
23:40
mean, I guess it's a little early, but I mean, I'll
23:43
tell you what, there's a world where
23:45
you don't take this creature out, and you
23:48
learn things. Yeah, exactly. Yeah.
23:51
So like, this is my question. It's not even quite... We've
23:53
talked about this before on Fodder. I
23:55
don't need to go on it, you know, I don't need
23:58
to go over and over it, but like... As
24:01
a player and as a game master, I
24:04
want to question everybody.
24:06
I don't like kicking down
24:08
doors and murdering people immediately.
24:12
Some people enjoy that because
24:14
they just know it's going to end up that way
24:16
anyway, so let's just get this over with. Some
24:19
people obviously could be very well role playing.
24:22
They're like, they attacked us. We were defending
24:24
ourselves. But to
24:26
me, taking a few extra steps
24:28
or extra rounds to restrain someone
24:31
that could have valuable information is
24:35
super important. But I also don't want to
24:37
be that guy at the table that's
24:40
like a broken record, right? Where
24:42
it's like, we're not going to end
24:44
every fight with a restraint check. Would
24:46
you just let us kill people? So I just
24:48
don't know where to draw that line. Well, I'll
24:51
tell you, the way that most of these are
24:53
written is like 99% of the enemies, it'll
24:57
say right in the thing. It's like they fight
24:59
until death. Because of this, that, and that, they
25:01
fight to the death. Some of them,
25:03
like in the case of this creature, will
25:05
surrender at X amount of hit points
25:07
or once they're below
25:09
half, they will surrender because their
25:11
life is more important than the
25:13
cause that they're fighting for. And
25:17
so normally, if it comes back
25:19
around to my turn and
25:21
you have me up but at that
25:23
threshold, I'll
25:26
go along with the stat block. Sometimes I won't
25:28
because I don't feel like role playing or like
25:30
sometimes it's close enough and I'll be
25:32
like, all right, let's talk it out. In this case,
25:34
you guys just blasted it and there was no chance.
25:36
And so to me, I was like, okay, just
25:39
like when you walk by treasure, which you guys also
25:41
have done already, it's like, pardon me, it's like, come
25:43
on, get that trash. But you walk by it, I
25:45
give you that extra check. You got anybody else want
25:47
to do anything in here? No?
25:49
All right, it's the same thing. You walk by the
25:52
treasure, you walk by the opportunity to learn a couple
25:54
things. I don't think it's game
25:56
breaking stuff either way. Yeah,
25:58
I just, I think. I
26:01
feel like when you
26:03
do a recall knowledge check and you know that
26:05
this creature is intelligent and you know that they
26:07
are in the middle of a library in the
26:09
home of your enemy, it's kind of like, why
26:12
would you not ask this person questions? Now
26:14
it went quick. We
26:17
lashed out, burned them down, but
26:21
I don't know. I don't want to be a
26:23
broken record at the table. Like, come on, guys.
26:25
Let's interrogate. But I
26:27
do think it's important to get
26:29
us more information. Otherwise, we just
26:31
keep grasping at straws in the
26:33
dark. Yeah, but also, I think
26:36
I'm pretty good about giving you
26:38
guys information, even post-mortem. You
26:42
start searching the room, you find scraps of
26:44
paper and books or journals.
26:47
I do that a lot so that if you're like, I
26:49
feel like this guy knew something, I'm going to
26:52
lead you there one way or another. What's your gut
26:54
instinct as a player in
26:56
these cases? Do
26:58
you like to just fire, all systems
27:01
go, take people out? I don't feel
27:03
like talking to this guy. Or
27:06
do you generally, speaking,
27:08
like to try to interrogate enemies or even
27:10
just let them go in exchange
27:13
for information? I kind of met a game
27:15
with the Game Master to see like,
27:17
does the Game Master want me? Is
27:19
the Game Master at all hinting that there might
27:21
be information here? Is they tipping their hand? Some
27:24
GMs will be pretty clear in just
27:27
little things that they do that like there might
27:29
be something more here. They might have them talk
27:31
during the combat at one point or another. I'm
27:34
not a big talk during combat guy because I
27:37
think it's happening in six seconds. You know what I mean?
27:39
Like, you don't really have time to get into. Let
27:42
me tell you something about the history of this AP. No,
27:44
I'm saying literally, even if you said anything, even
27:47
if you blurted like, not
27:50
surrendering necessarily. Blurted
27:52
like, you don't even understand what
27:54
you're doing. Yeah, yeah. Like in
27:56
one line. And that makes people like,
27:58
you know. little things
28:00
like that are kind of cool ways to clue
28:03
the players in that maybe they could
28:05
benefit from not murder hoboing
28:07
this particular person. Any
28:10
abilities on the Dijiric that we didn't see
28:12
because we burned it down so quick? Any
28:15
fun stuff on that creature? I've never fought one of these
28:17
before. Yeah, let me see here.
28:20
So yeah, I loved the... I find
28:22
that a lot of creatures
28:24
have this ability to do like two attacks
28:26
with one action and then the map doesn't
28:28
hit until they want to do a third
28:31
attack. So obviously a four-armed creature had that.
28:33
That ended up being pretty brutal. Dazzling
28:36
Burst is pretty cool. It's
28:39
just like... It's
28:41
one of those abilities that, you
28:44
know, it says after using this ability the Dijiric
28:46
loses its glow for 24 hours. During this time
28:48
it can't use Dazzling Burst again. A creature
28:50
that attempts to save is immune to all Dazzling
28:53
Burst for one minute. So pretty
28:55
much it had the ability
28:57
to do that and I knew I wanted to
28:59
start the combat with that. See if I could
29:01
catch anybody within it. But
29:03
then all it can do
29:05
is just kind of maul. And if
29:08
a bunch of you save it's going to be a
29:10
cakewalk thing. Sometimes in those instances
29:12
I look at the stat blocks and I
29:14
think, okay, well I've got to adjust for
29:17
five party members here. Maybe
29:19
my Dijiria can do that twice a day.
29:21
I don't think I've done that yet this
29:23
adventure. But that's the type of stuff that
29:25
I'm totally fine with doing. And I know
29:27
some of the purists don't like it
29:30
when I do that or assume that I made
29:32
a mistake. But when you're balancing for five players
29:34
sometimes you've got to kind of bebop
29:38
and scat a little bit and see, like, I
29:40
want to make this... I don't need to make every
29:42
encounter impossible. But I need to make... I try
29:44
to make every encounter interesting. Although sometimes
29:46
I'm fine with you just stomping. And if it throws
29:48
out a Dazzling Burst and all of you immediately save,
29:50
all it's going to do is claw claw for
29:53
five rounds until it's eventually dead. I might be
29:55
like, well this Dijiria can do it again. In
29:59
this case I don't know. I didn't do that. Well,
30:01
this is your, yeah, can do it again. Good guy.
30:03
Wink at the camera. Let me tell you why. He's
30:05
got a whole backstory. Why you can do this. I
30:08
haven't done that yet, but like those are the things that I think
30:10
about in the moment and like, you know,
30:12
as I try to give people
30:14
more things like the
30:17
cloak on the fucking
30:24
centaur. That ability was like
30:27
a once per day ability and I did it
30:29
a couple times because it was like seven. I
30:31
think it was seven times. I do it seven times.
30:33
I don't think I'm... This is not game breaking. It's
30:36
just going to make things a little more interesting. But
30:39
you know, these are little adjustments that I make. If I
30:41
was playing with four PCs, I really
30:43
would just like keep it by the book unless
30:46
I thought something was really,
30:48
really wrong. But for five PCs, you got to
30:50
just kind of do little... So you're going to
30:53
punish us for having friends. Yeah.
30:55
You're going to be more friends. Are there five of you?
30:57
There's five of us. Yeah. We're
31:00
cooking through this AP man. Are we
31:02
really? We'll be on campaign three before you know it.
31:05
Because of the TPK. A
31:08
little preview of listener mail. All right.
31:10
Let's get to We Are
31:12
Stupid. It's actually a pretty
31:14
clean app, pretty clean fight. It was tight. It
31:16
was fast. Really not much here to talk
31:18
about, but in terms of mistakes. But
31:21
nonetheless, we got to do a little We
31:23
Are Stupid and Nicholas A. Lowe hooked
31:26
it up. Sing
31:28
us in, Nick. What? We are stupid.
31:31
I'm bouncing
31:34
us in
31:36
and we indeed are stupid. It
31:42
sounds like he left the garage band
31:44
like Metronome on. Yeah. Tick,
31:47
tick, tick. Oh, man. Nick Lowe
31:49
coming in with these drops, dude. Coming
31:51
in with these drops. He does this
31:53
out of the goodness of his heart.
31:55
As if he doesn't have enough to
31:57
do, right? I mean, for God's sake. All
32:00
right, Professor Eric, I
32:03
want to thank every once in a while, I
32:05
got to take a moment. I
32:07
got to look at the camera and I got to say thank
32:09
you, Professor Eric. Speaking of goodness of
32:12
the art. Putting in the work that
32:14
you put in on this, it is
32:16
so incredibly appreciated and today is a
32:18
perfect example of why. There
32:20
is not a lot of just rules mistakes here
32:23
to get out, but there's a lot of really
32:25
thoughtful things that he has put forth in this
32:27
assessment of this episode. One of which is, he's
32:29
like, hey, how about giving
32:31
Paizo a little plug? I'm like,
32:33
okay. Centaurs have been
32:35
announced as a playable ancestry in Howl
32:37
of the Wild coming in May. You're
32:39
fucking wild. Yeah, it's so wild. So
32:41
we brought it up on this episode.
32:43
I didn't know, I didn't know about
32:45
it. I had missed that particular one.
32:47
I had heard of Howl of the
32:49
Wild, but I had no idea that
32:51
Centaurs were going to be a playable
32:53
ancestry in that. So thank you for
32:55
that heads up. Keep an eye out
32:57
for that. Okay,
33:00
so the DeGiriac crit, you know
33:02
this, and
33:05
we might have discussed this in the episode,
33:07
I forget. Did we mention in the episode
33:10
that we should not have pulled a fan
33:12
crit by our own rules on the DeGiriac?
33:14
Yeah, sometimes we get so fired up, like
33:16
no one at the table says, wait a
33:18
minute, wait a minute, and that's what happened
33:20
here. It was not a Nat 20. I
33:23
just, I missed it completely. And I was
33:25
like, named character? Named character, let's go! And
33:28
everybody's like, go! Yeah, so
33:31
just for the record, it was not a Nat 20, right?
33:34
And we pulled a fan crit, that was just a
33:36
we are stupid moment. It's a brief mistake.
33:38
I always like when it's in my favor.
33:40
Yeah, exactly. Alright, so
33:44
dimensional assault.
33:47
Let's take it to the dimensional assault. I'm going
33:49
to, I'm going to present here. I'm
33:52
going to share a screen. Let's
33:54
take it to Dimensional Assault. This
33:56
is the ability that Sydney used
33:58
as Asta. He was able
34:00
to travel through space. Wow. Make use your
34:03
dimensional hi to better position yourself for an
34:05
attack. He came up in the show because
34:07
you said does that provoking attacks of opportunity?
34:09
See said I don't know you said it
34:11
does but it doesn't matter, is likely to
34:13
doesn't have one. I'm just busting your chops
34:16
on the go ahead do your dots professor
34:18
at points out this does not provoke an
34:20
attack of opportunity because it only has a
34:22
verbal component bad you could see of right
34:24
there and I play and when I say
34:26
it does I'm just saying of i know
34:29
city doesn't now So. Like was the south
34:31
of A does sell like we discovered. The
34:33
real question should have been
34:35
like does that spell have
34:37
some addict or a the
34:39
manipulators. Yep, manipulators. There are
34:41
traits on dimensional assault uncommon
34:43
conservation mages. And teleportation know,
34:46
manipulate John on that. It makes sense
34:48
like that would be that would really
34:50
hamstring that ability of who had provoked
34:52
meant to be used in mail. And
34:55
you know? really? And it's only fucking
34:57
cool Dude, I'm using Misty Step left
34:59
and right and that. Bothers.
35:02
Gate and that's kind of. Whether
35:04
this like his position yourself perfectly
35:06
good. It's incredibly cool. Did you
35:08
also realize now I put out
35:10
us? I put out a message
35:12
to professor At prior to the
35:14
recording of this I didn't Brasserie,
35:16
just L Y bar on the
35:18
our does. Amazing! I followed up
35:20
on the dimensional assault because I
35:22
was like there's something that is.
35:26
That is that is. I feel like is all
35:29
strains here and I wanted to double check with
35:31
him so he he writes back. Ah,
35:34
Yeah exactly. At.
35:37
Cedars where. You
35:39
for goes for okay so. This.
35:42
is awesome but tricky or right a
35:44
bad this getting another here we go
35:46
on i guess you tumbled through a
35:48
space making a short dimensional hop to
35:50
better position yourself for an attack know
35:52
watch destroy teleport to any swearing rains
35:55
that's within reach of a creature so
35:57
you must and i am within reach
35:59
recruiter And then make a melee
36:01
strike against a creature within your reach. So
36:03
you get the movement and the attack all
36:05
as part of one action? All as part
36:07
of one action. Now- How do we do
36:09
it? I
36:12
don't think she took the attack, but let's not
36:14
worry about that for now. Let's think about going
36:16
forward, okay? The other key
36:18
component to this is
36:20
that it recharges spell strike
36:23
for a magus of
36:26
Sydney's type, Amasa's type. So
36:28
remember we talked about you can do
36:30
a spell strike, but then you need to spend an
36:33
action to recharge your spell strike to re-center yourself in
36:35
order to be able to do it again? You have
36:38
to do that, but there are some
36:40
spells for your specific, whatever it is,
36:42
bloodline, it's not a bloodline, but your
36:44
specific kind of magus that
36:46
if you cast this certain kind of focus
36:48
spell, it acts as the recharge
36:50
for you. So you can cast the spell
36:52
and it also recharges your spell strike. Dimensional
36:54
assault does that for Sydney, which is awesome.
36:57
This is what I wrote Professor Eric about. I said, hold
36:59
on a second though. Isn't
37:02
this a little bit weird if you use
37:04
your dimensional, let's say you use a
37:06
spell strike last turn. This turn
37:09
you're going to use dimensional
37:11
assault as your first action in order
37:14
to set up a two action spell
37:16
strike after it because it recharges your
37:18
spell strike. Professor Eric says that dimensional
37:20
assault effectively is one action for three
37:23
actions. It is a move action, an
37:25
attack, and a recharge of a spell
37:27
strike all in one action, which is
37:29
really neat. But what I said was
37:32
if you jump and
37:34
then make a melee strike, wouldn't you not
37:36
want to make that melee strike? Because then
37:38
when you do your spell strike, it
37:40
has the map. So you're doing
37:43
a map attack when you have your spell all
37:45
boosted up and in there. Wouldn't
37:47
you not want to use that? And so
37:49
he just got back to me and he
37:51
said, in general, people don't use their in
37:54
his experience, people don't use their focus
37:56
spell to recharge spell strike on
37:58
the same turn that they're going to use. use spell
38:00
strike. They use it at the end of a
38:02
turn, for example, in order to set it up
38:05
for next time so that you don't have, so
38:07
you're not suffering from that map. So you basically
38:09
take your highest map on dimensional assault is like
38:11
the normal way of doing it
38:13
because it's a bonus attack anyways? Yeah,
38:16
something like that. Or yeah, well, there
38:18
can be a lot of different ways
38:20
of effectoring. Yeah, exactly. Now
38:22
the other question is, can you just
38:25
choose to not attack? Can you
38:27
just use the dimensional assault but not use the free
38:29
attack? Can you just use the text again? Teleport
38:32
to any rate that's within range of a
38:34
creature and then make a melee strike against
38:37
one creature within your reach. Do
38:40
you have to make that strike? It's
38:44
interesting. You want to use it to recharge
38:46
spell strike for go the free attack so
38:48
that you don't have your map on the
38:50
spell strike. Less attacks, it balances out, but
38:53
the wording is kind of weird. It doesn't say, and
38:55
then you may. Yeah, and sometimes I
38:57
feel like it does say that whereas here, it
39:00
doesn't seem like it's giving you that option. It's
39:03
interesting. I'd like to see what you guys say in the
39:05
comments. Yeah. Throw it in the comments here.
39:07
I'd love to pull the naysh here and see what you guys
39:09
think on that one. Professor
39:12
Eric's take is admittedly, he
39:14
says, not positive, but I think you can
39:16
forgo the strike and just use the jump
39:18
ability, but he's not positive. So let's see
39:20
what everybody... It might be a table thing
39:22
too. Maybe
39:25
I'd be an asshole and be like, sorry, I got to
39:27
take that strike. Maybe.
39:30
Maybe. Anyway, you got to
39:32
take that strike. Anyway,
39:35
it's an interesting thing. I sent this all off
39:38
to Sidney, so good to know. Also, it's a
39:40
good reminder for everybody in TUI. Whenever
39:43
a spell is one action, always
39:45
look a little closer because it's
39:47
very possible that it does
39:49
not provoke. It's also possible if it
39:52
does provoke because it's only somatic that
39:54
it's a good spell to have in
39:56
mind for if you're deafened or if
39:59
you can't... speak for any reason, right?
40:01
If you're the victim of a silent spell or something, I
40:03
don't know what silence is in TUI but yeah,
40:06
there you go. Anyway, fun stuff. Sweet.
40:09
Okay, let's talk about the
40:11
weapon potency rune. This
40:15
is just going to bring up a brief conversation
40:17
I want to talk about in terms of, you
40:20
know, treasure in general, just to give people an
40:23
idea who are trying to GM or getting into
40:25
GMing about how this kind of stuff works and
40:27
why at the table I was like flabbergasted. She
40:29
asked that she said she had a plus one
40:31
katana. The reason
40:33
is because when you start a
40:36
new character at second
40:38
level, you have, and this is
40:40
right from Professor Eric, when you start a
40:42
character at second level, the way the game
40:44
sets it up is you should have one
40:47
permanent first level item and 20 gold pieces
40:49
to spend or just
40:51
30 gold pieces to spend. Either
40:54
option is fine. A plus one
40:56
potency rune is 35 gold
40:58
pieces and a second level item. So it
41:00
is just out of reach if you're creating
41:03
a character at second level. That's why I
41:05
was baffled. Right. And even at second
41:07
level, you just have walking around with a rune in
41:09
your hand. You couldn't wear, you couldn't have like the
41:11
weapon to put it on. You couldn't have, you have
41:13
no money left. You have no money left. You
41:16
just walk around, throw the rune at the... But
41:18
did you know that like she's off by five
41:20
gold or it just didn't feel right
41:22
to you? No, I knew that she
41:24
did not have the gold to buy. I didn't
41:27
remember it was five exactly, but I knew that
41:29
like you can't afford it with the character, the
41:31
starting character wealth of second level. So
41:33
how she ended up getting it, it's just an error. It's
41:35
just a simple clerical error. It's a mistake that we didn't
41:37
catch. However, the
41:40
interesting thing that Professor Eric points out
41:42
is that I shouldn't be so baffled
41:45
by a plus one potency rune being
41:47
in the party. The
41:49
way that this is all laid out and
41:51
actually, hold on, I, sorry, I have this,
41:53
I have this up here. So
41:55
the weapon potency rune, just for people that
41:57
don't know, a weapon potency rune in two...
42:00
E is just a rune that
42:02
gives attack rolls a plus one
42:04
item bonus. So it does not give
42:06
you a bonus to damage, it just gives you a plus one to
42:08
hit in 2E, which is nice,
42:11
but it does cost 35 gold pieces, which
42:13
would put it out of reach for Sydney
42:16
creating a second level mages to replace Lucky.
42:22
However, the idea that it would be
42:24
in here is not too crazy because
42:26
of, let's do this, let's go here,
42:28
because of Treasure Rewards. Now this is
42:30
from the GM Core. The
42:32
Treasure Rewards lays out the math
42:34
behind this, which I find really,
42:36
really interesting. It's basically, the
42:39
simplest way to put it is that
42:41
the game's math is based on the
42:43
PC's looking to find buyer craft items
42:45
the same level as them. This includes
42:47
weapon armor with fundamental runes. A
42:50
PC who gets an item at
42:52
that level, meaning their level, will
42:54
typically be ahead of the monsters
42:56
hazards and skill DC's briefly before
42:58
their challenges start to catch back up.
43:02
The way the Professor Eric lays this
43:04
out is essentially sometime
43:06
between second level and third level,
43:08
usually toward the end. By
43:10
the way the game is balanced, GM's
43:13
that are creating their AP or
43:15
creating their adventures should
43:17
plan on disseminating,
43:21
roughly, and there's a table here for you to use as a guide
43:23
when you're GMing, should plan on
43:25
disseminating roughly two third
43:27
level items and two second level items
43:29
to the entire party. Now
43:32
over the course of that entire level, so
43:35
this is not per character, this is for the
43:37
entire party, the, what
43:39
should we call it, the, and it's
43:42
also affected by how many PC's you
43:45
have. So five PC's would change that
43:47
as well because having another
43:49
PC, I mean it's almost like having
43:51
an extremely powerful magical item, right? So
43:53
you need to knock those numbers down
43:55
a little bit when you have multiple,
43:57
when you have over four. PCs.
44:02
Now the other thing that GMs can do if they
44:04
don't want to deal with something as complicated as you
44:06
know what this looks like. So
44:09
anyway, you could do, you could split out your
44:11
level, you split out your items by level like
44:13
this or you could just have a budget. 70
44:16
gold pieces worth of treasure spread throughout
44:19
an entire level of the game
44:21
you're playing. From second to third level, you should dispense
44:23
about 70 gold pieces worth of treasure. Of treasure, that
44:25
could be in cash, it could be in items, however
44:27
you want to do it. If
44:30
there are no magic item shops or
44:32
other ways to purchase items and formulas,
44:35
make all the permanent core, sorry. In
44:39
this case, it might work better for your
44:41
game to use the automatic bonus progression system
44:43
to eliminate the need for core items. That
44:46
is how we do Quest for the Frozen Flame.
44:49
I don't know if you know about that. I do. Yeah,
44:51
we talked about that before. So that I
44:53
think was a big relief to
44:55
Jared because he doesn't have to think about
44:57
placing treasure or something to make it fun
45:00
or cool for us because honestly, it's not
45:02
really much in the AP. In
45:04
fact, Professor Eric points out that this was
45:06
a criticism among fans of the Quest
45:08
for the Frozen Flame adventure path. It
45:10
seemed like the authors forgot to put items
45:13
in it because of its setting. It
45:15
wasn't a setting that really a lot of magic items
45:17
would be laying around. The
45:20
reason I didn't use it is because I
45:22
didn't feel that that was the case with
45:25
Gatewalkers. Right, totally. And
45:27
so I guess
45:30
the point of this whole conversation is if
45:32
you're a GM, you're thinking about running your game, get
45:34
that GM core. Dig into things
45:37
like this because it is
45:39
part of the game balance to disseminate a
45:41
certain amount of treasure to keep
45:43
your party not only up
45:45
to snuff, but to occasionally pass
45:48
their enemies for a little while and the DCs
45:50
of their skill checks and stuff before coming back
45:52
down to Earth within a short amount of time.
45:55
And then the items catch up to them once
45:57
again. So in some
45:59
ways, As the summary, Asta could not
46:01
have a plus one potency rune at creating a
46:03
character at second level. However, Professor
46:06
Eric's opinion based on this math that you see
46:08
in these tables and these charts, he does the
46:10
math a little bit better than I do, but
46:12
the summary is we should
46:14
probably have about two plus one
46:16
potency runes in the whole party
46:19
as of right now, as we
46:21
near, as we're later into second
46:23
level. There's one that you guys missed already
46:25
in the adventure and it was just the
46:27
way the story worked out. I don't know.
46:29
I guess you guys, because you can remove
46:31
runes from weapons and put it on yours,
46:33
right? Yes. Do you know, can
46:35
you think of what it could have been? What
46:39
it could have been? No. In terms
46:41
of like encounters. So
46:43
like encounters that we skipped or encounters that
46:45
we didn't search bodies or encounter? It was
46:48
honestly, you'd have to think of like what
46:50
encounter could possibly have had an enemy that
46:52
had a plus one weapon. What's been the
46:54
big encounters thus far? I
46:58
don't know. Besides the centaur, you mean before
47:00
we went into the... Before it like in
47:02
the entire adventure thus far. Oh, bola. Bola.
47:06
Do you remember what Matthew said? Throw your weapon over the edge. That
47:08
was a plus one stab. Oh, that's amazing. Okay, very
47:10
cool. I was like, all right. That's genius.
47:13
Oh, that's great. So
47:15
yeah, when you do it to
47:17
yourself, you do it to yourself.
47:20
It's not crazy for a character, for some one
47:23
of you to have a plus one weapon and
47:25
it's not even that crazy for her to build it, but
47:27
like she technically should not have been
47:30
able to do that. Yeah, yeah.
47:32
I mean, it just brings up questions of like,
47:35
how was she building the character? And that's what we just
47:37
have to make sure of because when inevitably
47:39
there's another character death, we just want to make
47:41
sure everybody is utilizing the
47:43
wealth by level system and
47:46
that's how they build. Because if you're
47:48
going to bring in a fifth level character into this
47:50
campaign, you better be coming in with magic items. You
47:52
know what I mean? Or else it's going to be
47:54
a bad, bad character. So like, you don't have bad
47:56
items, but you need to have magic items that fit,
47:59
you know, your level. that's that's what we got to work
48:01
on so
48:03
yeah I think that about wraps it up
48:05
Eric thank you for all the detail you put into the
48:07
math about I mean it is like it's
48:09
kind of hard to wrap my head around
48:11
but basically he says half to three-quarters of
48:14
the party should have one potency rune or
48:16
it should have a rune by now so
48:19
yeah that's kind of that's kind of where we're
48:21
at and hopefully we start getting them soon would
48:25
be nice and even if we don't find them if we
48:27
can always buy them I'm looking
48:29
ahead to see if there's any coming up
48:32
or see the other ones that you may have missed I mean
48:35
that's just so funny because I didn't really think
48:37
about that until you started talking I was like
48:39
wait a minute Boland had one oh that's right
48:41
Matthew says your weapon throw it over the edge
48:44
we never check that all right see ya well
48:48
oh my god this is gonna be like like
48:50
Baldur's Gate I'm just gonna go back and
48:52
be like we're gonna go back
48:54
to the gnome fortress and search
48:57
the ground underneath the area on
48:59
the way back can we just roll by the
49:01
gnome fortress and do a quick search for a
49:03
stick once
49:07
again we are running late
49:09
but I'm jamming in listener mail let's go let's get to
49:11
this we got it we got a power we're done we
49:13
got a we got to hear the music Nick
49:16
twice in a row all
49:34
right going quick today Paul from Tulsa
49:37
what's up Paul from Tulsa is
49:39
there any chance we could see more from
49:41
the good enough's dare we
49:43
hope for a series wildly entertaining
49:46
like everything coming out of the
49:48
GCN well
49:50
Paul we're talking we're talking
49:52
we're talking we're talking we're talking
49:55
we're on the horn with Disney every
49:57
other day trying to iron out
50:00
these details. But yeah, I mean
50:02
there is various pitches have
50:05
gone back and forth. It's something that both
50:07
parties are super interested in. It's like anything
50:09
else just finding the right way to do
50:11
it to kind of maximize return
50:15
for both of us. But
50:18
we love working with them. I
50:20
think they love working with us. That's what it seems
50:22
like. So yeah, I'd love to do more. I don't
50:25
think you're... I think
50:28
you could dare to hope. I think you could dare to hope. I'll
50:30
say that. But yeah, lots of conversations to be
50:32
had and we would love to do more of that because man,
50:34
man do I love that game. Alright,
50:36
AJ from High Point, North Carolina.
50:39
I think it's Aaj. Is
50:41
it pronounced Aaj? That's how they say it.
50:43
Aaj. Is that
50:45
a North Carolina thing? Only in the
50:47
Carolinas. Let me guess, A capital
50:50
J? Capital A capital J.
50:52
That's Aaj. No space between them. That's a Carolina
50:54
Aaj. That's a Carolina Aaj. You know what?
50:56
I'm sorry, I did this in the wrong order.
50:58
I want to come back to Aaj. I'll be
51:00
right back to your question. Come back to
51:02
Aaj. I'm gonna come back to Aaj. I
51:05
wanted to answer this one real quick because
51:07
Aaj is gonna get a little more time. I
51:10
want to go to David. David is...
51:12
I don't know if I have
51:19
a place here. You don't want to go to David. I
51:21
don't want to go to David. I don't want to say your last name
51:23
if you don't want me to. So I'm not going to say David. You
51:25
know who you are. Not sure
51:28
if this is how to send questions. So crossing fingers.
51:30
Well, you figured it out. This is how to send
51:32
questions. Alright, this is just a
51:34
quick Impossible Landscapes question, which I like, which is
51:36
just a fun sort of peek behind the screen
51:39
GM thing. Early in Impossible
51:41
Landscapes season 4, Bobby got a phone
51:43
call from Unknown and
51:45
using Star 69, he reached the
51:48
New York Public Library. Over
51:50
the course of the thing, this came up
51:53
multiple times and he wants to know, he's
51:55
like, I gotta know, was the initial Star 69 improvised?
51:57
And then you dove into details between shows. shows,
52:00
or was it planned in advance beginning with
52:02
the phone call? Just curious about the glass
52:04
cannon process behind the scenes versus what is
52:06
purely off the cuff. Well, I
52:08
love that kind of question because that's the kind of stuff that
52:10
I think about when I'm a player, you know, like, what, how
52:12
did this, you know, come together? And it was
52:15
not planned in advance. I had no
52:18
idea you would star 69. And
52:20
the source of that phone call could
52:22
have been a few different things, to
52:24
be honest, but we went with New
52:26
York Public Library, and that was improved.
52:29
But it's also like, it's also
52:31
the library,
52:33
the bookstore, the
52:35
there are set pieces within New York, and most
52:38
of them revolve around books in one way or
52:40
another, that are great places to set King and
52:42
Yellow type stuff. And they make this very clear
52:44
in the book. And so all
52:46
of these things in the book, the book has no,
52:48
there is no order to the book, there is no
52:50
like part one, part two, part three. I mean, there
52:52
is in the grand scheme of the campaign, but like,
52:55
in within each part, it does not
52:57
build the way a Pathfinder AP does.
52:59
So it is very much so like,
53:02
here are all the things happening. And you can use
53:04
these in any order. The New York
53:06
Public Library aspect was not something I expected to
53:09
talk about or reveal at that moment. It just
53:11
when they went to star 69. I was like,
53:14
Oh, shit, like, I got to actually come up
53:16
with something here. And McDermott was like, and
53:19
YPL, because we had talked about this,
53:21
like, all right, great. So I'll use
53:23
that for now. And then it was
53:25
between episodes that we really dug into
53:27
setting something at the NYPL. So that's
53:29
so cool. Yeah, you know, people will
53:31
be surprised. Like, very few
53:33
stuff is pre planned. Yeah. And nothing
53:35
was more evident than this past week's
53:37
time for chaos when Ross like, left
53:40
fielded me. He was like, I want
53:42
to call it make a phone call. And you know, if you've
53:44
watched the episode, you'll know and I was just like, why
53:47
wasn't planning on playing this character
53:50
right now? Okay, and
53:52
it would end up turning into a really cool
53:54
moment. But it's, it's fun to
53:56
do that, especially in these mysteries, where you're like,
53:58
Oh, every little thing we say is important.
54:00
How do we now take this improv and
54:02
turn it into something? That's really
54:04
cool. Yeah. That's a
54:06
perfect example of we turned it into something.
54:08
The whole scene, I thought it was an
54:11
awesome scene with Vicky doing the reading at
54:13
the New York Public Library. That was
54:15
all planned after that and largely motivated
54:18
by that Star 69. Very
54:20
cool improv
54:22
moment from you guys that ended up
54:24
turning into a cool scene later down
54:26
the line. All right, back to
54:28
Ash from High Point, North Carolina.
54:31
What would happen if there was
54:34
an unavoidable TPK in any of
54:36
the ongoing shows such as Glass
54:38
Canner Podcast, Time for Chaos, Legacy,
54:40
etc. How would you handle that
54:43
for the show? This has been talked about a few
54:45
times over the years, but I also
54:49
think it is always relevant
54:51
to return to and talk about
54:53
because things change. Some
54:56
shows are different from each other
54:59
and I wonder this myself
55:01
at times. Let's
55:03
just start with the big one, which
55:05
is Gatewalkers. Right now, if we walked
55:07
into a TPK, how
55:10
do you envision that being
55:13
resolved? I
55:17
always said in Giant Slayer, if there was a
55:19
TPK, we'd just keep going. But
55:21
part of the story
55:23
that we started in Episode 100 is that
55:25
there are so many characters that make up
55:27
this story that could take up the mantle.
55:31
It worked. We had people die and other
55:33
characters come back. It made for a nightmare
55:35
trying to tie all those stories together at
55:37
the end, but it allowed
55:39
that campaign to never feel forced
55:41
when someone died and someone returned.
55:43
It was very natural. With
55:48
Gatewalkers, there are so many Gatewalkers out
55:50
there. There are so many people who
55:52
are looking to try and
55:54
figure out what happened to them. A large
55:57
majority of them are under the care of Dr. Riddleton, who
55:59
is a doctor. who himself
56:02
as Gatewalkers trying to figure out what
56:04
happened to them. I think that it's
56:07
built into the adventure that you
56:09
could very easily, even if everyone died
56:12
have a new party come
56:14
out. Just like I
56:16
think of the end of Giants later when you're on
56:19
the fucking cloud castle like, how do we get a
56:21
PC in there? How do you get a relevant PC?
56:24
It already happened with Asta, but I know for a
56:26
fact there's going to be parts of this adventure where
56:28
it would be really, really difficult. We've always found a
56:30
way before, I think that I would just keep it
56:33
going as much as I'd be
56:35
excited to play something else. I
56:38
think with Strange Aeon, I could very easily
56:40
like... That story ended in a TPK. It's
56:44
an interesting concept. I
56:47
think Gatewalkers more than anyone that
56:49
I've ever played in, I feel
56:51
like is more well suited to
56:53
replacement parties. To
56:56
me, it's no different from
56:58
Impossible Landscapes, for example. Now
57:01
Impossible Landscapes, you
57:03
are too far in at this point.
57:06
In the event of a TPK and Impossible Landscapes, that will
57:08
be the end of the story. In
57:11
most Delta Green things, it's
57:13
built so that if the entire party dies,
57:15
which is highly likely, there
57:17
is an organization that's sole purpose
57:20
is to research what happened to
57:22
that team. It
57:24
creates the continuing of that story in
57:26
a different way. Similarly, I
57:28
feel like Gatewalkers has that same thing. You
57:30
have a completely numberless
57:36
amount of people that are
57:38
Gatewalkers. There's no real number put on it.
57:41
It's not like this thing happened
57:43
to these five people. It happened
57:45
globally. It's such a great
57:47
conceit for you to like... There are so many
57:49
more people that would be interested in solving this
57:51
mystery beyond just the PCs. And
57:53
so I think it's set up fantastically
57:56
for that. Legacy
57:58
of the Ancients, I don't know so much. I
58:00
mean Rise of the Runelords, it's
58:02
like strange aeons. What
58:04
would happen in a T- Let's go to strange aeons because you're
58:06
the T-man with that. That's the one I would have to talk
58:08
about. What would happen to the T-PK there?
58:11
Well, this is very interesting, right? Because the way it works,
58:14
you really want any time there's a character
58:16
death to happen to have a character come
58:18
back that was also one of Lyle's like
58:20
people. Now Matthew didn't want to do
58:23
that with Sir Julie and I was like, you sure? It
58:25
would be better and he didn't want to do it. I
58:27
was like, that's fine. So you killed her. I was like,
58:29
I killed her. But like
58:31
I just thought it would be better
58:33
to have that happen. Now after
58:35
book three, after the end of
58:37
book three, it's not
58:40
that it doesn't really matter anymore because I
58:42
think that although Anaticus' story is,
58:45
they're the primary characters right now of the story
58:47
and that happens in every game. There are
58:49
primary characters, there are secondary characters and the stories
58:51
are just important. But at this point, if
58:54
both of them die, it's a
58:56
very different story. Now I think
58:58
with the extras,
59:01
as much as I want to finish this adventure
59:03
path and finish as fast as possible with all
59:06
the extra vagaries of converting to second edition and
59:08
now I'm going to convert to the remaster, I
59:11
don't know. I think if we had a TPK, I might
59:13
be like, this is the clean
59:15
slate I was looking for and now I
59:17
will just narrate what happens to
59:19
the end of the world. I
59:22
might actually consider that. Whereas
59:24
I wouldn't do that with other shows, I think
59:27
I would do it just from a logistics standpoint.
59:29
I really want the tour to evolve into something
59:31
else and that might be the perfect excuse. Now
59:33
I'm not going to go out of my way
59:35
to TPK. No, for sure. But
59:37
it's also set up in a way that
59:39
it's really hard to replace the protagonists
59:44
in that story with new
59:46
protagonists. It's really hard. Yeah,
59:48
you need at least, I mean I think
59:50
at this point, like if Atticus and Aldo died,
59:53
we'd still be fine because we have Eris
59:56
and Suki and Ethel and
59:58
now their story. It
1:00:00
becomes the forefront of like they're finding
1:00:02
new people to try and
1:00:04
like finish this adventure in the name of
1:00:07
their lost friends 100%
1:00:09
the totally different story. We're talking about a
1:00:11
TPK here. Yeah, you know, we're not talking
1:00:13
about You
1:00:15
know a baron dying right? We're not talking
1:00:17
about, you know, the last thread to
1:00:20
the main story dying Yeah, like who
1:00:22
are your allies right now? Who would
1:00:24
be like what what why haven't received
1:00:26
a letter from Atticus and months? You
1:00:29
know, it's interesting. Is it almost an
1:00:31
eighth leveled sorcerer that can come look
1:00:33
for his body Yeah, it's
1:00:35
tricky dude. Now. I think I know we could
1:00:37
do it, you know I already know your backup
1:00:40
care or one of your back backup. Yeah. Yeah
1:00:42
Yeah, you know, we could certainly make it work
1:00:44
But at a certain point it might be like,
1:00:46
you know, what the world got destroyed
1:00:48
The universe is telling us something here. Let's just
1:00:50
let's move. What about time for chaos? I
1:00:53
mean, this is a weird one. You're a very early
1:00:55
and an extremely long campaign You
1:00:58
know, I recorded two episodes last week and then
1:01:00
after we went off the air I was like
1:01:02
man, I have no problem killing characters. It's pretty
1:01:04
obvious. I love it I think it's good for
1:01:06
story and I will be devastated when
1:01:09
not if someone dies from this party because
1:01:11
I just love the characters so much and
1:01:13
I feel like Removing
1:01:15
one of them just changes everything but
1:01:17
also yeah, how do you insert someone
1:01:19
into this campaign? Now the
1:01:21
campaign is written in such a way where like
1:01:24
they bring you introduce NPCs and it says right
1:01:26
in the book Like this would make a great
1:01:28
replacement Investigator so like
1:01:30
you could always just adopt one
1:01:32
of these NPCs, but I
1:01:35
know I would never want to do that I
1:01:37
always want to bring my original character So I've
1:01:39
already begun talking to one person in particular being
1:01:42
like if anything ever happened like I
1:01:44
had this idea Would
1:01:46
this interest you and so we're going back and
1:01:49
forth just because I need to start preparing for
1:01:52
These characters are gonna fucking die. Yes, the
1:01:54
inevitable. So I need to prepare for that.
1:01:56
So it's not so hey I'm fisted into
1:01:58
the adventure It's
1:02:00
tough though with like a tough close-knit group
1:02:02
of investigators who are investigating something because they're
1:02:05
a close friend of theirs passed away and
1:02:07
left them with this idea like how do
1:02:09
you bring someone else and have them all
1:02:11
of a sudden be interested in that? It's
1:02:15
a new headache that I'm not excited to have to
1:02:17
deal with. Well great
1:02:19
question, Aj. Thank you for
1:02:21
bringing it up. It's good for us every once
1:02:23
in a while to talk about these things. And
1:02:26
I think we've got some very clear, very good
1:02:28
takeaways here which is if there's a TPK and
1:02:30
Strange Aeon's, the tour is over. That
1:02:33
story is over. That story is over. Maybe,
1:02:35
maybe. I really want to get to the
1:02:37
end of it. And Time for Chaos is
1:02:39
the only show where Troy likes the
1:02:41
character. That's true. Those
1:02:45
are my takeaways. Thank you guys
1:02:47
for writing in. If you want to hear your question answered
1:02:49
on air, come on. Write us at contact
1:02:51
at glasscountinetwork.com with your question or go to the
1:02:53
website. There's a portal through there. That's the one
1:02:55
David used and said, not sure if this is
1:02:57
out of sight questions. You can
1:02:59
go through there. Oh, I'm sorry. That was just through the
1:03:02
website, but that worked. But anyway, you can go through the
1:03:04
website and also there's a listener mail specific section on
1:03:07
the website where you can submit questions there. So write into
1:03:09
us. Let us know. That's going
1:03:11
to wrap it up. That's going to do it for the FOD
1:03:13
this week. Good buddy. Boom.
1:03:17
All right. Music. Hate
1:03:19
it. Hate it. The old early
1:03:21
music. The old early music. It's
1:03:25
been a pleasure. Thank you for hanging
1:03:27
out everybody. Check us out. Helldivers 2
1:03:29
stream today, 4 p.m. Eastern, twitch.tv slash
1:03:31
the glass 10. And then of course
1:03:33
we got glass kind of podcast tomorrow
1:03:35
night. YouTube premiere. Come hang
1:03:37
out. Watch it. Time for chaos
1:03:39
Friday night on YouTube. Lots of fun stuff happening. Next
1:03:42
week, the whole show is just going to be about
1:03:44
Toronto. We're going to speak Canadian in the whole next
1:03:46
spot. Yep. Yeah.
1:03:49
All right. Bye everybody. Take it
1:03:51
easy. Have a good one. It's
1:03:56
time to make your membership official. Become
1:03:58
an official member of the nation. today
1:04:00
at jointhenache.com. That's jointhenache.com where
1:04:02
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