Episode Transcript
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0:00
While. You.
0:02
Were. Listening to the glass cannon that work
0:04
the for me a source for role
0:06
playing game entertainment. Last
0:11
week on the Glass Cannon podcast. I
0:13
won't. Let's take you back to the
0:15
room here and you're all you. You
0:17
said a watch and somehow this bird
0:19
just appeared to their beer because we
0:21
need to like and parents compared to
0:24
a map and compared to the diagram
0:26
out to her to hurt. Okay, yeah,
0:28
Interesting ideas. We should walk in that
0:30
direction. So would would are you up to now.
0:33
Still searching for your pockets. I should
0:35
warn you many people have search for
0:37
those pockets in those type of the
0:39
people that but don't come back. While
0:42
we're walking, Asta. Had
0:44
clearly noticed that Sapper was
0:46
grabbing the the earning. She
0:48
says i know what you're
0:51
thinking. I
0:53
didn't kill your friend. It's
0:55
not just your fall, it's all of
0:57
our faults. I mean, that whole situation
0:59
was a mess. I failed. We all
1:02
failed. You compare your
1:04
drawing your memory of the the
1:06
the bird but the general feeling
1:08
is nine pm ish and a
1:11
route ah I can be be
1:13
there look at this is back
1:15
to leave you come back at.
1:19
Night. When you were
1:21
when of a sudden. You see,
1:25
The. Air lock her
1:27
ripped open like
1:29
a curtain. We
1:32
don't know how I'm going to be open. You know, Go.
1:34
We won't know. You're all coming
1:36
to us to stay close.
1:38
Boggles, All of us stay
1:41
close. Well, we've all pass
1:43
through one kind of forty
1:46
shower, a scowl yeah, Brother
1:48
Ramius looks back town watches
1:50
all of them pass through.
1:53
Keep her kindness. Slips
1:56
through the venture
1:58
to. Now.
2:41
What about? It. I'm glad.
2:44
podcast. I hesitate to bring this
2:46
up. Before recorded last episode I was talking
2:48
with every one of my we should talk
2:50
about their said you guys were this The
2:52
chatter on the table was like may we
2:54
shouldn't and so then I waited a week
2:57
as I'm going to talk about it now
2:59
and I still think it's a bad time
3:01
to talk about it but I do want
3:03
to talk about your impressions of the advances
3:05
of thus far and the resort to bring
3:07
up as I know Joe doesn't care for
3:10
it. Doesn't
3:13
understand. English
3:16
that. I feel
3:18
very attacked by Kenny. Not
3:21
knowing staff stop telling me what I
3:23
need to do. What? Oh this is
3:26
why hates like David wounds in my
3:28
twenties thought that to the freaks them
3:30
out Mckinsey camp concretely hold it in
3:33
his hands. He. Says he
3:35
hates it for a month. For fantasy
3:37
nerd, you are very logos censored. Is.
3:39
Rude Boy. What Is that? Me: Become
3:42
a job. That's awesome
3:44
one and I will let slip feel
3:47
about the show. Thought about Fathers' Rights
3:50
or for a soda this week on
3:52
the Battlers His heir. Of
3:55
civilians had arrived. No serious. And
4:00
Amy is could use some work. Yeah.
4:03
Well, what are your objections? Yeah. Could
4:05
you explain your objections? My
4:07
objections are not have nothing to do. I try
4:09
to like, I'm trying to meditate on this. I've
4:11
been trying for weeks and weeks to think about
4:13
this. And
4:15
it is not that it's a gate walkers issue.
4:18
It's really more of I'm trying to wrap my
4:20
head around mystery role playing,
4:22
right? Because there's a real,
4:25
I think a problem here that I'm trying
4:27
to figure out how to solve,
4:29
so to speak, which is that like, it
4:32
is written in such a way that if you don't
4:35
roll the dice exactly how they are
4:37
supposed to be rolled, you have to
4:39
fudge it and just give the players
4:41
the answer. And other
4:43
stories don't have that because they don't have
4:45
mysteries, but mysteries are awesome. So
4:47
it's like, it's, I'm trying to wrap
4:49
my head around these super, super complicated,
4:52
vague, high level mysteries that we're going
4:54
after. And the players
4:56
all kind of fumbling. Sorry. The
4:59
characters all kind of,
5:02
I don't like, I don't like it.
5:04
I don't mind if my character falls
5:07
on his face and dies. I've
5:09
come to grips with that over the years. What
5:13
I don't like is a constant
5:16
reminder that my character and all
5:18
the other characters don't know anything,
5:21
you know, and like, and that they're stupid. And
5:23
they can't figure it out. And
5:25
that's why I said it's not a gate walkers issue. It's
5:28
an overall issue. I sit there when I'm running
5:30
a Delta Green game and I think, oh man,
5:32
if they would just look at every
5:35
piece of evidence that's here, it's all
5:37
there. It's all there. But
5:40
it never gets solved by players because
5:42
it is so complicated to
5:45
solve. I think one issue you may
5:47
be having is you're working under the
5:49
assumption that you should know more. And
5:53
that's a great Delta Green thing that I've tried to
5:55
like, transmit to the players. My
5:57
concern here is not getting answers in
5:59
gate walkers. walkers for me to
6:01
be honest, it's more about can something
6:03
happen? It feels to me like it's
6:06
dragging. Like you know what I mean? I'm like
6:08
I some of these scenes are very interesting
6:10
where there's like a conversation
6:13
with an NPC and you're trying
6:15
to plumb for information. You're interrogating
6:18
a witness kind of thing and those
6:20
scenes can be kind of cool. But when at the end of
6:22
all of that you learn
6:24
nothing, you know, it's it's it's frustrating.
6:27
And it's like that's happening over and over and over.
6:29
Now, there's a big breakthrough last week. So
6:31
I'm very excited to be where we are
6:33
right now. This might be the rare case
6:35
for the characters no more than the players.
6:38
Basically 20 minutes all of us trying to
6:40
explain the first world to Joe before he
6:42
went on the air. But can I actually
6:44
offer an endorsement of your endorsement with a
6:46
complication and then a rebuttal if I might.
6:48
Sure. So the endorses I think you're
6:50
kind of like zeroing
6:52
in on a central tension of mystery role
6:55
playing which is that we're
6:57
being presented with clues but we're not scripted. So
6:59
the character we don't. Yes. You're
7:01
like it's long order mystery. If you're writing
7:03
a mystery story, it's a different it's a
7:05
different process than actually living. That's what I
7:07
said off-air. But also you're the kind of
7:09
mystery you're describing is kind of long order
7:11
storytelling which is a very satisfying storytelling where
7:13
each scene is a clue. Yeah. And
7:16
you get you get the mystery will move along one move. Moves
7:18
you a little bit closer to. Yes. As
7:20
opposed to something I'm like I get the
7:22
kind of classic hardboiled detective novel which does
7:24
have a very propulsive motion to it. And
7:27
you are getting a lot of clues but there are a lot
7:29
of swerves. Like if you think that's a big sleep or you
7:31
think that's something or any of the Dash Mohammed stuff. Red
7:33
herring, red herring, non-information, non-information.
7:36
Or Chinatown is another good example. You get what
7:38
you think is a red herring that actually will
7:41
come back you know 40 minutes later to be
7:43
the key to understanding this thing that you didn't
7:45
understand before. But it's designed. It
7:48
is designed. It is designed.
7:50
I worry. I worry that what we're
7:52
doing is just making the game suck.
7:54
You know what I mean? As opposed
7:56
to designing a satisfied ending. I think.
8:00
my takeaway because I'm enjoying this
8:02
but I think you feel like we
8:04
should be further ahead than we are but
8:06
to me right now like we
8:08
are still climbing the hill of the first act.
8:11
Like you know there's so
8:13
the problem of the Ayudara and
8:15
like the missing moment that is
8:18
so big that's like an endgame quest
8:20
you know and we're doing all these
8:22
little quests right now to solve you
8:24
know farmer or whatever his name
8:26
was and his weird son you know
8:28
to me right but I feel like they should
8:30
build but they are I think they are I
8:33
maybe just disagree with you I'm
8:36
feeling like we're getting the vibe I'm picking
8:38
up on a definite vibe and atmosphere
8:40
yeah like that's the kind of story that
8:42
is something that has become more clear to
8:45
me like in the last few times we've
8:47
played is that it's just
8:49
like oh now I'm getting a feel for like
8:51
a tone and everything that is
8:53
really interesting the thing that I
8:55
initially had a problem with was
8:58
that I think we're talking about this a little bit too is the
9:01
idea that our characters came into the
9:04
beginning of the adventure having already met
9:07
and known each other so I
9:09
think that that was a little bit of a
9:11
drawback at least for the way that we play
9:13
and that we didn't have an opportunity for our
9:15
art for us to meet our
9:18
other people's characters like as part of
9:20
the story and get to know
9:22
them that way was like assuming that way don't
9:24
we all like we can't have those discussions really
9:26
because we're supposed to already be acquainted so
9:29
it's hard to shoehorn those in right
9:31
so like if you're designing a really
9:33
good mystery or like a detective story
9:35
and you started with a detective and
9:37
their partner you can tell
9:39
by the way that it's crafted that they
9:42
have history and it comes out it perfectly
9:44
timed in an interesting ways when you're not
9:46
crafting it and you're supposed to like already
9:48
know everything about each other or at least a
9:51
decent amount about each other it seems weird to
9:53
be like so where are you from? But you're
9:55
like you've known each other for three months we're
9:57
living in a complex it's like well okay but
10:00
then we never had that conversation,
10:02
you know? Yeah, I guess I
10:04
always sort of considered it like
10:06
you guys were rolling into Riddleson's
10:08
situation at different times, along with
10:10
other Gatewalkers, so your time with
10:13
each of you individually may have been very
10:15
limited, and it wasn't until this journey with
10:17
Riddleson to Seven Arches did you really get
10:20
to start to know each other. Now that
10:22
doesn't mean that maybe Rameus and Bugles hadn't
10:24
spent a night having a couple
10:26
drinks and talking, you know, that might have happened, but I kind
10:28
of assumed that it was very surface, and
10:30
your journey there was very journey-oriented. It's
10:32
like, hey, I'm about to travel with
10:35
a bunch of relative strangers for a month. That
10:37
first week you're still kind of feeling each other
10:39
out, and it was now like
10:41
the second week of traveling together that our adventure
10:44
begins, but it is easier when it's like
10:46
you all meet in the tavern. Yeah, I
10:48
mean, I'm just thinking about some of the
10:50
other adventures, like Rise of the Runelords, spoilers
10:52
for the first four pages of Rise of
10:54
the Runelords, but everyone meets in a town,
10:57
and we see them, we meet
10:59
each other, like we experience that, and then
11:02
there's an event that sort
11:04
of catalyzes their relationship as a
11:06
group. And that, I
11:08
think that- Giant Slayer had a similar- Giant Slayer
11:10
had a similar thing, so I think that works
11:12
really well. I think that's why, well,
11:16
you know, I've been enjoying the entire
11:18
process, but it's just like I'm only
11:20
really feeling myself getting into
11:22
the story now, whereas I
11:24
think, something like Runelords, like I got
11:26
into it way earlier, just
11:28
because of that, helped by that
11:30
experience. I
11:34
would say that I'm really enjoying the story.
11:36
I enjoyed all the Bolan stuff and the
11:38
forest, Play Castle,
11:40
what's the actual, actual where I'm looking for
11:42
it? The gnome hideout? Gnome hideout, yeah. And
11:44
then this- Play Castle. I don't know. This
11:46
I'm really into, but I agree, like the
11:48
opening of it felt, I think
11:50
it's like you're opening on with a mission, but
11:53
kind of as a lie. Yeah.
11:57
That thing you're supposed to do was kind
11:59
of a faint. And so instead
12:01
of having that kind of big immediate,
12:04
instead of having the missing moment be the thing that kind of
12:06
united us all, we were like, oh, we're doing this mission
12:08
to measure the arches to see if they work and
12:10
they don't, but we didn't tell you that. And everybody
12:12
already knew they didn't work. It's a
12:14
very interesting situation in which the inciting of
12:17
that happened. Strange Jams is another three months
12:19
before the show began. Right, right, yeah. Yeah,
12:21
Strange Jams is another great, we all wake
12:23
up with similar lost time and
12:25
memory, and we're all in the same. And we
12:27
don't know each other. We don't know each other.
12:29
We wake up in this prison together and that's
12:31
breaking out of there, figuring our way out of
12:33
there. That's what draws us together as
12:35
a group. It is, when I
12:37
think more about it, it's that. It's just that
12:39
lack of, as you put it,
12:42
it's good that event that catalyzes not
12:44
just the story, but also the parts.
12:46
Our relationship, our existence, our unity. Not
12:49
that I wanted Lucky to Die, but her
12:52
dying really brought us together. It did, actually,
12:54
yeah, that was. It made it, because I
12:56
didn't think about that at first. I thought
12:58
that the vibe
13:01
being different was because this was my first
13:03
time playing in this type of setting with
13:05
you guys, but it was
13:07
because we didn't have what? For
13:10
you having to play in this setting. Oh, but
13:13
yeah, we didn't have, oh, we're just meeting.
13:15
We all know each other and it made
13:17
the vibe different. But in regards
13:19
to the mystery, I don't know
13:21
if it's just because I'm used to playing Call of Cthulhu, but I'm
13:24
just like, yeah, I don't know what's going on. I'll figure it out
13:26
at some point. I feel dealt a
13:28
green, too. I'm like, I don't know, I don't
13:30
know, I don't know. The whole time. And then
13:32
something happens like this. We figure out a path
13:34
and the portal opens and I'm like, nailed it.
13:38
We did it. I think this is one of
13:40
the things that drew me to this. It's a
13:42
very non-traditional approach. And it almost feels like the
13:44
way it's unfolding is more of a novel than
13:46
a screenplay. We've talked about Robert McKee before. His
13:48
whole thing is like, if in the first 10
13:50
pages of the script, that big thing
13:52
doesn't happen. It's a bad script. We
13:56
don't have that. For 20 episodes in, I think in
13:58
a way, you're still kind of waiting for that. like,
14:01
aha moment. And it's really not meant to be that.
14:03
It's meant to be more of a exploration
14:05
and discovery and it may feel slow,
14:07
but I think that you're definitely on
14:10
the verge of some
14:12
more answers. Yeah. And now, like I said,
14:14
I mean, now that we are... I feel
14:18
like now that the adventure has sort of picked a
14:20
lane and I'm starting to wrap my
14:22
head around that. And now, like for me, like my
14:25
place in our place in it just started to make
14:27
more sense. And I'm
14:29
really, you know, apart
14:31
from just being enjoying playing, like now I'm like
14:33
really invested in the story and like interested to
14:35
see where it goes next, like all that stuff.
14:37
Like now it's working for me. So...
14:41
And we've talked about the past on Ken
14:43
Fodder too, that like sometimes when you play
14:45
these APs, now this is a three book
14:47
AP as opposed to a six book adventure
14:49
path, that it's really not until the end
14:51
of book one that you realize what
14:53
the real game is that you're playing. Yeah. Sometimes
14:56
not even then. Yeah. When you look at
14:58
Giant Slayer, you know, spoiler alert, that just
15:00
started with this, you know, you think it's
15:03
a murder mystery and then you realize what's really
15:05
going on there. But even then, it's not until
15:07
the end of book two that you really realize. Yeah,
15:10
it feels like no, that even then... Yeah.
15:13
Yeah. But each step of the
15:15
way, you're getting satisfying answers to the immediate questions
15:17
you have. It's just that you get those answers
15:19
and it opens up another question, you know, and
15:22
I don't, I just don't, I'm not
15:24
seeing that here. But I think what Skid is talking
15:26
about with the characters, I think that's the biggest part
15:28
of it because with Delta Green, it's very like you
15:31
don't, solving it is not
15:33
the objective. Right. Yeah. It's
15:36
all about the attempt to solve it and
15:38
what it does to the people that are
15:40
trying to do that. Similar to Blade Runner,
15:42
the way that was laid out is really
15:44
brilliant. It's like the mystery is not the
15:46
focus. The focus is how the mystery affects
15:48
and impacts the tension between humans and replicants
15:50
and like what that, that's the core concept
15:52
we're examining. I think that we're missing that
15:54
a little bit. I think that we need
15:57
to do a little bit of better work.
16:00
with each other's characters not just being
16:02
so secretive about everything all the time
16:05
and starting to open up a little which obviously started to
16:07
happen last week. I could tell
16:09
you're going to accuse me. No,
16:12
that was a good thing. At least you're moving in a positive
16:14
direction. I did too. Yes, yeah, yeah,
16:16
and your scene was amazing. Oh yeah, you were an
16:18
amazing scene. Yeah, so like we got to do some
16:20
more of that because then you'll care
16:22
about like I haven't told anybody what my
16:24
missing moment is. I'm like he's very secretive
16:26
about it or whatever. But then like nobody knows
16:28
why he would do all this. It doesn't
16:30
make any sense. We got to get it
16:32
out there. As a player who had
16:35
their character die very early on, I
16:38
had so much and none of
16:40
it was spoken about. None of it was explored
16:43
and it's sort of like all right in the trash can. Like
16:45
I'm not going to, there's no way to use it for anything
16:47
but it does make me want to talk
16:49
about things now. Yeah, if only Lucky had
16:51
a journal. Oh, maybe she did. Maybe
16:54
we'll find it. It was on her person and burned in
16:56
the fire. The
16:59
other thing I will say too, to your point, but
17:01
to complicate it, is I think we
17:04
as a group like
17:06
to role play every single minute
17:09
of every day. Yeah, so like
17:12
last week's a perfect example. All right, so this
17:14
is a little bit meta, but like when
17:17
we get the bird and we get the time and we
17:19
get the location, I'm like let's
17:22
just and scene and
17:25
then we fade up and it's 9 p.m. and we're in the
17:27
woods. All right, that's a role play. Well, what
17:29
are we going to do for lunch? Who
17:31
do we not want to come to lunch? Now, obviously, there's
17:33
some comedy there. But
17:35
when we're talking about, well, did we ever look at
17:37
Henry Buckets house in my head? I'm like, it's
17:42
not. And
17:46
there was like a pattern. There
17:49
was a pattern in the mess. So it's like you see
17:51
that other people are finding stuff. But like in when we
17:53
were in the gnome compound fighting for a lot of episodes,
17:55
it's like you don't have time. Compound was
17:57
the word. Compound. That's Playhouse.
18:00
I was like, where did I play
18:02
Elton Waco? When
18:07
we were fighting... Great
18:14
joke, great joke. I
18:18
was trying to get in there. When
18:23
we were fighting, you don't have a lot
18:25
of time to role play, so I feel like we try
18:27
to take advantage of these times a lot. I
18:30
should have just named the episode David Corriss. Some
18:35
people say, what the hell is
18:37
going on? I
18:40
came here for some information on the seven seals. I
18:45
didn't expect the first world. One
18:48
of the things that I'm really trying to do in GMing
18:52
is just let you guys drive it. If you
18:54
want to go straight to 9 p.m., we can
18:56
do that. You guys skipped over
18:59
things after you had Pebblesworth. We're not going to deal
19:01
with that now. Maybe you'll deal with it
19:03
later. You don't have to do
19:05
everything, but if you're interested in doing everything, I'm going to follow
19:07
with you and try to make it interesting. Then you really feel
19:10
like the feeling I had as a
19:12
kid was like, I can do whatever I want. You don't
19:14
have to follow a path. It may
19:16
be slow. It may feel slow to you who
19:18
wants that thing. You
19:21
just got to kind of live in it because I
19:23
think the payoff is coming. It just moves at a
19:25
different pace. I
19:27
will say, in defense, it sounds like I'm
19:29
shitting on our approach, but it is that
19:32
approach that led to Barry Broadfinger and that
19:34
kind of comedy, but also the little interactions
19:36
that are just giving the world a lot
19:38
of check. I actually do. Yeah.
19:41
RPGs are different, and they're great for that reason. Totally.
19:44
Well, when we come back, maybe
19:47
this is the episode where business picks up
19:49
for Joe. The
20:00
last few years have been a
20:03
real humdinger of an experience. And
20:06
that can really stress some of the relationships in
20:08
your life. I mean, I know between
20:12
the pandemic and pseudo
20:14
post-pandemic, pandemic times and moving
20:16
and having children and these
20:18
things can really stress those
20:21
important relationships in your life and start
20:23
arguments and disagreements. And a
20:26
common misconception about relationships is
20:29
that they have to be easy to be right. But
20:31
sometimes the best ones are the ones where both people put in the
20:33
work to make them great. And therapy can
20:35
be a place to work through the challenges you face
20:37
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20:39
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20:42
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20:45
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21:36
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21:39
Drastic change can be noble,
21:41
but it is rarely effective
21:43
in my experience. It's actually
21:46
better to just try to remove the
21:48
bad part of a bad habit while
21:50
keeping some of the other elements so
21:52
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21:54
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22:36
was actually just having a jam session
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22:44
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22:47
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22:53
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we're back. Once again, I wanna
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out. I'm so excited. I wonder if I'll
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23:32
rolling with mine. Should be the only die
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you roll. I don't have mine. For real. Mine is imperfect.
23:39
Oh, I forgot. The accident. Mine
23:41
is imperfect. I thought we destroyed that
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in the forge. Norse
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Foundry's gotten a little bit of love. Demiplane and
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Foundry, not so much lately. It's
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been a couple episodes of just
23:54
role play. Jovan's combat.
23:56
I wanna get this new character sheet,
23:58
by the way. It's... Well, not new,
24:00
but uh... Demi-plan-up. Demi-plan-remasters.
24:04
D'OOP! And, uh, I wanna take it
24:06
out for a spin! So go
24:09
ahead, take it to the recap, because we cross
24:11
over into this dangerous place. I wanna fight something.
24:13
I have no recap. You guys know where you
24:15
are. You are. You have stepped through.
24:18
And, as you said at the end of the episode and then
24:20
when we went off the air, uh, are we
24:22
st- are we gonna get back? How are we gonna get
24:24
back? How do we get out? You don't
24:26
know. You just stepped through. You just walked through a time
24:29
in your life. You just walked through a gate. Yeah. Can
24:31
I roll- Can I roll- We do
24:33
that. That's what we do. That's what we do.
24:36
That's what we do. That's what we get in the name. I would like to
24:38
think I did this last- in the moment of last week, but I didn't wanna, you
24:40
know, delay episode momentum. Sure. But
24:43
can I roll a knowledge check about this? I-
24:45
I mean, I, Matthew, suspect that the- the time
24:47
passes differently in this plane, even our past playing
24:50
experience. And also the three day,
24:52
three days, night deadline you set out for us
24:54
early on. Oh. But does Talitha
24:56
have any idea about that? Can I roll
24:58
something? Do Arcana, occultism, maybe some first world
25:00
lore? I'm sure you took that at character
25:03
creation. I mean, you've said that now multiple
25:05
times, which is- How would we- The AP
25:07
must have the term first world lore in
25:09
it a thousand times. We
25:11
just never thought to take it. All right,
25:13
22 Arcana. The
25:17
air around you, now that this
25:19
portal is close behind you, the world you've known
25:22
is close behind you, seems
25:25
to drain everything of color. Even
25:28
yourselves, you- you look at each other
25:30
and everyone just looks muted.
25:33
Not completely black and white. I said this last
25:35
week, it's not that, um, but
25:38
dull. You look down at yourself, your
25:40
skin, your clothing, same thing.
25:43
Just- Needs a color correction. Needs a color correction.
25:46
As you see- Desaturated. Yeah. Desaturated,
25:48
yes. The wind begins
25:51
howling around you as you
25:53
stand there and you
25:56
all feel the ground beneath your feet
25:58
sort of heave. and
26:00
rumble. Is it
26:02
like greeting you? Is it
26:06
constantly like this? You
26:08
do not know. Wait, literally the
26:10
ground is like... Like it's alive?
26:13
Like it's waking? Yeah. Like a
26:15
subway coming underneath. I thought you
26:17
meant like it's breathing or something. While you look
26:20
down it does feel like there is some movement
26:22
there, but then it stops. You
26:24
look ahead in the distance in the horizon.
26:26
You saw last week mountains. Well, you see
26:28
one of those mountains now and as it
26:30
catches your eye, you watch
26:32
as one of the slopes just crumbles
26:35
and falls off like an
26:37
invisible knife sliced a
26:39
chunk off the mountain. Ah, the
26:42
slope just falls to the
26:44
ground and then you watch where that
26:46
slope once was and you
26:48
see several trees start to emerge from
26:51
the earth, fully grown
26:53
where the mountain slope once
26:55
was just rising up to replace
26:57
the earth that just fell. You
27:01
look around you and everything
27:04
is covered in rot
27:07
and decay. There
27:09
are ruins of old structures dotting
27:11
the landscape up ahead. Maybe you
27:14
even see like little movement of
27:16
animals and all the little tiny
27:19
vermin you see all look twisted
27:21
and wrong as they scurry
27:23
off into the bushes and
27:27
then far ahead looming sort
27:30
of like invitingly to all of you
27:33
is a gargantuan tree
27:35
stump just
27:37
standing above the entire
27:40
surrounding foliage and it
27:42
is unearthly in size and seems
27:44
to beckon to you. That
27:47
twisting path that you saw at the bottom
27:49
of the fissure while you were still on
27:51
the material plane just winds
27:53
its way right to the base
27:55
of the stump far in the distance
27:58
with your check. You
28:01
know, in the time you spent in the
28:04
Quaking Stacks, that you are in
28:06
Nighthold. Okay.
28:10
You... I thought Nighthold was
28:12
like... a fortress.
28:16
That's what... that maybe is a sense that
28:18
you got, but you know that it is
28:20
a shadowy corner of the
28:22
First World. A
28:25
place that fell to pieces. Maybe it
28:27
was a fortress. It fell to pieces
28:29
when Count Renalg was exiled. So
28:33
we could be in the overgrowth of
28:35
like a once... like a bustling street
28:37
or empire or something. You look at
28:39
those structures, like, did those once connect?
28:41
Yeah. It's all a part of something
28:43
and then when he fell, it
28:46
just went to shit. The Rome of
28:48
the First World. Watching that mountain crumble and trees
28:51
emerge, that could have happened in the span of
28:53
a moment. When he
28:55
was exiled, Count Renalg, the
28:57
Lord of Betrayal, exile and shadows.
29:01
He himself was exiled to the Shadow
29:03
Plane by the other Eldest. Millennia
29:06
ago, you know this place
29:08
is deeply unstable and
29:11
dangerous, even for the First World, and
29:14
prone to regular breaches, through
29:16
which creatures can enter from the Material Plane,
29:19
just as you did. But creatures
29:21
can also enter from the Shadow
29:23
Plane. There is this constant
29:27
overlapping crosshatch. I'm
29:30
just reading my notes on the Thin Lands, and
29:32
that is the colorless forest located in the shadowy
29:34
realm of Nighthold. So
29:37
these are the Thin Lands. So it's a realm. Got
29:39
it. Here are
29:41
some traits about this area that may
29:44
be important to you with your role.
29:47
Shadow effects are stronger.
29:49
Spells and abilities that have the
29:51
shadow trait will be
29:53
a little bit stronger, should you use them.
29:56
And then inversely, light effects
29:59
are weaker. Spelled in abilities
30:01
with a light trait weaker
30:05
and the whole area is
30:08
dimly lit. Just
30:11
perpetually shrouded in
30:13
dim light and so you wonder
30:15
how artificial light or
30:17
even magical light may function here.
30:21
Do you remember that show Tales from
30:23
the Dark Side? Oh sure. The
30:25
intro when they're like it's like
30:27
a camera like going through the forest and
30:29
it's just like the world we know is
30:31
all the light side but there is another
30:33
world and then like everything goes like black
30:35
and white. Yeah, yeah, yeah. It's
30:38
what it's making me think of. It's like scared the shit
30:40
out of me. And now you're
30:42
in it. Now I'm in it. Dream
30:44
come true. What
30:48
do you guys want to do? Anything
30:52
in my check about how time passes here
30:54
relative to the material plane? I
30:57
can also roll a cultism if you'd
30:59
rather me do that. Yeah, no you rolled 20. You
31:02
were pretty high. 22, yeah. No,
31:05
it's unstable but it's not like. Oh, like the
31:07
shadow plane. It's not like the shadow plane. So
31:10
we still are on our clock. You're still on
31:12
your clock but you know you
31:14
have reason to believe that it may like be
31:17
disjointed whereas a second could be longer
31:19
here but then moments later a second
31:22
could last could be shorter
31:24
or a minute could be longer or shorter. You
31:27
don't know how that will affect you if you're here
31:29
forever. Would you age
31:31
slower? Would you age faster? You're
31:33
not sure. It is chaos. It
31:36
is pure chaos. It's also tough because we
31:38
don't really have a way of measuring when this
31:40
gate might open again. That
31:43
was going to be my follow up question. Do we have any
31:46
understanding where we might be able to get home? That
31:48
was not on the broken bird
31:50
map. That information
31:52
was not on the bird. Flash
31:54
to your hotel. Are there birds? The second
31:57
bird is delivered. It has the out.
32:00
This bird was running 10 minutes fast by the way.
32:03
It didn't open until 9.10. That's true. Maybe
32:06
your watch is rough. What was your question? Is
32:08
there... Are there birds? Look up, you see
32:11
things flying from time to time, but they
32:13
don't look like birds. How
32:17
far away is the stone? From
32:19
a... Might be a couple
32:22
hours walk. Oh, hour? Really? I
32:24
thought it was right in front of us. It's enormous. Oh.
32:27
The path that leads to it is as
32:29
wide open as anything. It's almost like
32:33
strangely wide open with all this
32:35
foliage and nonsense and ruins around
32:37
you. The path may
32:39
wind, but it all leads straight to
32:41
the stump and it's clear of anything.
32:43
But it's like in the distance. It's so far away. It
32:45
looks like an aisle leading to an
32:47
altar. It is calling
32:50
me. You
32:52
two, hang on. I
32:56
also feel like we shouldn't stray
32:58
from this path. Let's
33:00
follow the path. As
33:02
we follow it a little bit, can I just like take
33:05
a look into the
33:07
woods around us, like do a nature check? I
33:10
don't know. Sure, do you walk? Like is anything
33:12
following us? You walk into, like, put off the path. Like, walk along
33:14
the edge. Okay. Just
33:16
give me a little nature check. Let's see what
33:18
happens. Natural too.
33:21
Natural too. Look, trees. So
33:24
maybe everyone either... I think it's grass.
33:27
Either you all start setting off or you're
33:29
still standing there gathering yourself and you walk
33:32
a little bit off the path to go
33:34
just get like a closer look. And
33:38
you start to look into the trees and
33:40
then you look down and you're back on
33:42
the path. I
33:46
try to walk off it again. You walk off it
33:48
again and it's almost like
33:50
the world is twisting you back
33:52
to this path. But
33:55
it happens so suddenly it doesn't make sense because
33:57
it's right here within reach like
34:00
a bush or something and then as you start
34:02
to walk towards it, it's almost like it's pushing
34:05
further back and you're being, the ground is
34:07
pulled back. I knew these see this. Fascinating.
34:09
Yeah, what does she look like to us?
34:12
It looks like she's just taking about a
34:15
step or two away and then just turning right
34:17
back. You feel like
34:19
you're walking five, ten steps. So
34:23
you see me just like acting wild
34:25
but I'm just like, you guys, this is
34:28
nuts. She's caught in like a, she's
34:30
drunk? Matrix thing. Have you been drinking?
34:32
The path will not let
34:34
me leave it. Really? What?
34:36
Yes, try to leave the path. We
34:39
all keep bringing the path. Yeah, we all try to do
34:41
it. We all experience the same thing. Doesn't
34:43
make any sense because also your
34:45
body relative to everyone else seems
34:47
to stay the same. Like you're all
34:49
being pulled together magnetically and
34:51
onto the path but the world
34:53
is shaping around you again. You
34:56
hear that rumble beneath you. The
35:00
world like reacting to your movements. Let's
35:04
head for the stump. Yeah. Yeah. Maybe I think
35:06
we're making the ground mad. We're
35:10
making the ground mad.
35:13
You walk. This
35:15
looks like a couple
35:18
hours away. But
35:21
as you continue on the path, imagine it's huge.
35:24
It doesn't make any sense. It's not like lots of really big tree
35:26
stuff. It is like a fortress sized tree stuff or castle sized
35:32
stuff. As you walk
35:34
toward it, not unlike being pulled back onto the
35:36
path, it seems to be approaching you. And so
35:38
the distance which at first seemed like it was
35:42
going to take a few hours only
35:45
takes about an hour for
35:47
you are near the path. And
35:51
as you approach the dark
35:53
forest around you, kind of
35:56
opens up into a wide
35:58
clearing of ash. gray
36:00
and twisted thorn trees. All
36:03
around the base of the tree are these thorn trees
36:05
with these spikes sticking out of them. Now,
36:08
avoiding it is a little tricky
36:10
because it's getting thicker and thicker, these thorn trees,
36:12
as you get closer to the stump. But you
36:14
can maneuver around them if you're careful. It even
36:17
looks like there's a path leading
36:19
right up to the base of
36:21
the stump through these thorns. And
36:23
in the clearing center squats this
36:25
enormous tree stump. You
36:27
look up and the top of it
36:29
looks broken off at a
36:31
strange angle. And then at
36:33
the base are these huge roots that
36:36
ripple through the dirt like leviathans
36:38
and surf. And
36:42
you see an ornate wooden door
36:45
standing at ground level
36:47
between two of these huge roots.
36:50
And it's faintly illuminated by
36:53
a little paper lantern hanging
36:56
on a branch with little things zipping
36:59
around inside of the lantern. You
37:03
see all these thorn trees, but you do
37:05
see this twisted path leads right
37:08
through the thorn trees and up to the
37:10
door. Let's
37:12
go to the map. A map?
37:16
Let's go to the old map.
37:20
Oh, I see. Oh. So
37:28
creepy and dark. So
37:31
creepy and dark. You
37:36
see those thorn trees, but you can see
37:38
how there's like a little winding path that
37:40
leads all the way up to the door.
37:46
I also take out her katana.
37:48
Yep. Grape your out. I
37:51
have my bow out. Now,
37:53
I think all of
37:55
you except Brother Rameus have either dark
37:57
vision or low light vision. light.
38:00
Yeah. The light. Maybe
38:03
Talitha has told you, I'm sure you came
38:05
across this stuff in your reading and you
38:07
had an hour long walk to recall what
38:10
you know, but you know, light functions differently
38:12
here. Do you want to experiment with
38:14
light? Yeah. He will
38:16
cast. All
38:20
right. You cast light
38:22
on yourself and
38:28
it doesn't quite do anything.
38:34
It doesn't quite do anything rather
38:36
than providing you with bright light.
38:41
It sheds more dim light. What?
38:45
More dim light. Like it just, it
38:47
doesn't raise the level of light around
38:49
you. The magical light that you cast
38:51
on yourself. It effectively does nothing. You
38:53
can see this emanation, but the light
38:56
level does not change. What
39:00
is the light level? Dim. Everywhere.
39:02
It's dim. Everywhere. All right then. Brother
39:05
Amy's perhaps try lighting the torch. Hold
39:07
on. No, this is more
39:10
awful than a torch. I'll
39:13
try again and seeing it's
39:15
just not emanating anything.
39:22
Perhaps. I
39:24
don't think he even carries torches. I've
39:27
pretty explained. Oh, that's
39:29
magical though too, right? So
39:32
again, it doesn't give off
39:34
any light. The light on the door. Does
39:36
that give off regular light? Oh yeah.
39:38
The light at the door, uh, is,
39:41
it actually
39:43
doesn't, uh, it
39:46
doesn't provide light. You just see the flickering.
39:48
I take out a torch from my adventurers
39:51
pack. I have a Tinder twig. Yeah.
39:53
Let's see. I like, I like the Tinder.
39:55
Those both shed light. I hand the
39:57
torch to Brother Rabian. Thank
40:00
you Oscar. You know how you light a tinder twig? Right.
40:03
Here we go. Oh boy. Very carefully? Right, right. Oh!
40:07
Oh, no. Wow.
40:10
How long have you been sitting on that? Did
40:14
you put that in your inventory just for this moment? I
40:16
just saw it in there. These things just
40:18
come to me. Weeks. We put it in.
40:20
Amazing. 30 regular and 30 bright
40:22
30 dim? Or is it 20? 20-20.
40:24
20-20. That's it. I don't want to sound like us.
40:26
Thank you, Oscar. This is... How
40:29
does it react differently to magic? I don't
40:31
understand. He's holding the
40:33
torch out from himself. So that doesn't... ...shine
40:37
too much light in his eyes. Remember how rude Brother
40:39
Rameus was about that torch idea? Is
40:42
Felicia saying that? No. That's not.
40:45
But I'm not just talking corporate shill. But
40:49
I just want to point out that not when you stand
40:51
under the branch of the tree, not only does the branch
40:53
go over your character token on Foundry, but
40:55
the shadow from the branch. Holy
40:57
crap. Oh, cool. Oh, my.
41:00
Good. Foundry. Miss. I'm immersed.
41:03
I'm immersed. I'm immersed. Asda
41:05
says, Thank you, Douglas. That was a very
41:07
good idea. Thank you. Can
41:10
everyone see? Yes.
41:12
Yes, I can. Thank you. With
41:15
that torch now, you wouldn't have to, you
41:17
know, roll against concealed, for example, where everything
41:20
was in dim light. Only
41:22
if it's within 20 feet. Asda,
41:24
as you step... There.
41:28
And Talitha, what are
41:30
your intentions? I
41:33
think Asda is very much in like survival
41:36
in the woods, aware of every twig
41:38
snap, and is moving towards the store
41:40
with the expectations that there's trickery afoot.
41:42
Just knowing the fae, knowing wild wood
41:45
stuff. She's like, this path is too
41:47
clear. They didn't want us to leave
41:49
this path. Something's up. Okay.
41:53
And Talitha, what is your intention? So it's to move slowly.
41:56
Slowly in like perception, just with her, full-time
41:59
ears. She's like every step, she's like twisting
42:01
her head, trying to listen for anyone eavesdropping
42:04
or trying to ambush us. Talitha's
42:06
gonna keep her eyes on the ground because it
42:09
was shifting the whole way here, right? So just
42:11
make sure I'm not gonna trip. And also
42:14
the trees because those look like they might,
42:16
yes. Both of you are
42:18
roll a will save. Ay, yo, yo. The
42:26
other three of you roll a perception
42:28
check. Okay. 13 will. 19
42:30
will. Natural
42:33
20. Boom. Same, natural
42:35
20. Whoa! Come
42:37
on, Joe. Ooh, natural 17. Hey!
42:40
Hey, you got a brew? All
42:42
right, here's what happens. Asta
42:47
and Talitha, as you
42:49
are moving five feet at a time,
42:51
it looks like you're going very slowly
42:53
and you're not just rushing forward. You're
42:55
purposely trying to avoid these thorn trees.
42:59
As you step forward and take
43:01
your next step, your intention is
43:03
to go forward and both of
43:05
you walk directly into these thorn
43:07
trees and you take three
43:12
points of damage each as the
43:14
thorns pierce your skin. Talitha,
43:16
careful. Drink
43:19
the potions. What are you guys
43:21
doing? What are you doing? Meanwhile,
43:23
Bugles, Zephyr, and Brother
43:25
Rameus look ahead and you see
43:27
on that same branch where
43:30
the little lantern with all those zipping things
43:33
in it, you see a creature standing
43:35
there sort of proudly and
43:37
it looks like it has
43:40
the body of like a skeletal owl, but
43:43
its bottom half is very simian.
43:46
It almost has like monkey legs
43:48
and bony wing and
43:50
its eyes are two
43:53
black shadowy pools. It's
43:56
the same as the other things. A
44:00
friend. Sounds
44:02
very friendly. Roll for initiative.
44:04
Ohhhh. Almost. I'll
44:07
just roll over that and that'll be 17. You
44:09
know what, he says perceptions. And
44:12
we'll have Asta and Talitha
44:14
roll fresh. So Brother
44:16
Ramius, what is your junk? 25
44:20
for Brother Ramius. And
44:25
then Buggles, what do you roll total? I
44:28
rolled a 23. 23
44:31
for Buggles. Yeah,
44:33
I wouldn't do that more often when you have the check
44:36
ready to go. And then Zephyr, what was your modified
44:38
roll? Okay,
44:41
then a fresh roll for Talitha. Nine. With
44:44
Talitha. I mean, you're in the thorns. Of
44:47
course it's going to hurt. It got waxed by a
44:49
thornber. Yep, it's very distracting. And then Asta. This
44:54
all made story sense. Now, here's
44:56
what we're going to do is I'm going to
44:58
move Talitha into a thorn and I'm going to
45:00
move Asta into a thorn. And the way it
45:02
works is basically if there's no thorns in the
45:04
space, you're safe. So you see it's a very
45:06
thin walkway. Now the ones where
45:09
it's like a hair's length. If you look
45:11
like moving from that space there, if you
45:13
look on the map, diagonally up is really
45:15
the only safe way to get through that middle.
45:17
There's like one point where the branches are reaching
45:19
towards each other and you see like really the
45:21
only way to get through that on your way
45:23
to the door is to move diagonally. So
45:26
I'm not going to hold you over the cold. You
45:28
can always ask me, hey, is this a dangerous space?
45:30
And I can tell you the point of this, especially
45:32
for audio listeners is it's pretty tricky between
45:34
you and this creature, which
45:37
I will show you now. You see
45:39
the pawn there, but let's
45:41
get a good look at this
45:43
thorns, bitch. Oh,
45:49
it's really cute. It
45:51
looks like a baby. Look at his
45:53
little eyes. It looks like a baby.
45:55
He's got little furry legs. It's like a
45:57
baby bird. Yeah, it looks like a
45:59
baby of whatever. It's monkey legs. Yeah, you're with
46:01
monkey legs and it's dead Yeah, it's a bird
46:04
that fell out of the nest on the street
46:06
except that has monkey legs That looks alive to
46:08
me. It's a bird you see on the street except
46:10
it has monkey legs Yeah, well, no you walked
46:12
out the street You see a bird like fell out
46:15
of its nest little baby bird and void eyes and
46:17
void eyes Yeah, jump on it and then asked as
46:19
hard as you can. Yeah, cuz it has monkey legs.
46:21
Yeah That's
46:25
why you do it cannot suffer a mutant to
46:28
live All
46:30
right. Oh my god, look at us dead Talitha
46:33
under things. All right, we'll have the
46:35
monkey shadow. I'll go first. That was
46:37
calm. That's what I have Monkey
46:41
shadow owl will go first
46:44
and we're gonna do a two
46:46
action John basically Let
46:48
me see right perfect right
46:51
next to Asta
46:54
there is this like a
46:57
burst effect that happens where
46:59
all of you see out of
47:02
your peripheral vision They weren't there
47:04
a second ago these visions that
47:07
are like churning with corpses
47:09
and worms running through the eye
47:11
sockets and Body holes in the
47:13
body of the corpses and then
47:15
like monsters coming out of the
47:17
shadows around you to pounce on
47:19
you And the corpses everybody give
47:22
me a will save Will
47:29
Oh Come on Norse foundry you sons
47:31
of bitches will save
47:34
am I entangled or anything? What
47:43
did everybody roll starting with raymias 2828
47:46
that is a success half damage 2030
47:49
20 success half damage 22
47:53
success half 3020 dirty 20
47:55
so yeah, it's just half 25. All
47:57
right, so all success half you're all gonna take
48:00
six points of mental damage
48:02
as these visions seem all
48:04
too real coming
48:06
towards you. And
48:09
I've got one Xione
48:11
left that
48:13
it just kind of like moves ever
48:16
so slightly on the branch in which
48:18
it's standing on kind of like peacocking,
48:20
like sidles
48:23
to the side on its branch and
48:26
it is brother Ramius's turn. Okay.
48:35
Brother Ramius is, he
48:37
like shrinks away from all these things that seem
48:39
to be coming out of him and he can
48:41
feel the damage that's being done to him and
48:43
he's just going to pray
48:46
for the keeper's intercession here and he's just going
48:48
to be like, do
48:50
not fear them. Do not fear
48:52
what they build, what
48:54
they make you think is there. It's not,
48:56
you're protected by the keeper and his guidance.
49:00
And I'm going to heal
49:02
everybody. I'm going to burst heal after
49:05
that initial hit. So he's going to use the
49:07
full three action heal to do an R of
49:10
healing for everybody and heal
49:12
eight hit points. Oh nice. Thank you.
49:14
So max heal. Oh
49:16
that was awesome. I was so worried there was going to be a one. So
49:19
we just channels basically. So
49:22
everybody gets eight hit points back. Thank you. All
49:25
right. That is his turn. That is your turn
49:27
and now it goes to Zephyr. All
49:30
right. So we have one in sight
49:32
through the thorns. I want to get
49:34
within 50 feet of this dumb
49:37
bird and I'm just outside of it. So
49:39
I'm going to move. Actually
49:43
this, what is your will save? My
49:46
will save? Oh,
49:48
like the plus and minus. Yeah, the old bone.
49:55
You have a negative will save? No, I'm an
49:57
expert in my will save. What
50:01
six? Okay, you can move as you
50:03
wish. That's what I
50:05
thought. Motherfucker! I'm
50:08
gonna move up like
50:10
15 feet or so so that I'm
50:12
within half my first range increment of my
50:14
long bow. Yes,
50:17
into Menastic Archer Stand.
50:19
She focuses in, hunkers down, has
50:22
her bow aimed
50:24
at this monstrosity and fires
50:27
two shots. How
50:31
do I play this game again? First
50:36
one is an 11. No,
50:40
no. Sweet. The
50:44
next one is a 20. That one hits.
50:46
It finds its way through all of
50:48
these twisted thorns and hips. Max
50:53
damage! Eight points of
50:55
damage. Okay, so
50:57
you hit this thing and it
50:59
squeals out with a sound that
51:01
doesn't sound good. Did all that seem to
51:04
go through? Did
51:06
all that seem to go through? Did. Let's follow
51:08
it together? Okay. We made the same stuff
51:10
from where we're from, so Doesn't
51:15
sound like it, but I swear it is. Is
51:19
that your final action? Yes, that's all I got.
51:21
Alright, so Zephyr does hit the thing and now
51:23
it is Bugle's turn. Bugle's
51:26
is He's
51:29
going to stretch his
51:31
finger out and boom! Array of
51:34
ice cold frost. Shoot them. Okay,
51:40
Bugle's is in the back end of the party here
51:42
next to Brother Raimia, 70 feet away from the creature
51:44
shoots an array of frost. 24
51:47
and hits. Phenomenal.
51:52
Man and max damage. Eight points of
51:54
damage. Another eight points of damage. It's
51:59
a bunch of... Beasts right now. X yeah,
52:01
we're ready and with
52:04
my third action I'm
52:06
going to Do
52:08
a shield boom like magic
52:11
shield in front of me magic shield pasta
52:16
What is your intentions with my encounter I have
52:18
been trying To see
52:21
what's possible for me. I can
52:23
do range stuff, but it's too far. So I'll
52:25
have to move She's gonna move
52:27
out. What is your will? You
52:34
go to move out how
52:36
many feet were you moving 15 20,
52:38
you know what I was gonna take a five
52:41
foot step It's
52:43
a quick. I know it's not a thing but she was gonna
52:45
move five feet away from the tree Okay,
52:48
and try to orient herself and what happens
52:51
is you move actually to a safe square
52:53
But not the square you were hoping to
52:55
you are compelled to move in a different
52:57
direction And you just take a
52:59
five foot step south as opposed to away.
53:02
Okay, I'm then okay
53:05
I I feel like you get the feeling of like
53:07
you're gonna throw up like when this happens, you know
53:09
Like a very disarray I'm gonna throw
53:11
she takes second and then she goes to
53:14
move again She wants to move next to
53:16
Zephyr to kind of ground herself. Okay,
53:18
and you have a plus six All right that time
53:20
you are able to move with ease kind
53:22
of feel like you're lost in the dark I
53:25
thought it was just like our modifier was
53:27
what made it okay, but you're rolling for
53:29
us every time we move As
53:32
you're standing there, you notice that brother Rameus
53:34
is light that's emanating off of him like
53:36
stops at the edge of Certain
53:39
area as you get closer to the trees
53:41
and so it should emanate all the way
53:43
around you It's not today. I can replicate
53:46
on the VTT, but it just kind of
53:48
stops at weird angles and just seems like
53:51
You know in light beyond where it
53:53
should be Bright through all
53:55
of you with dim and dark vision doesn't bother you,
53:57
but it's very disconcerting
54:00
and it would make you hesitant to sort of
54:02
move into that. Mmm. Are
54:04
you gonna count, since I'm making
54:06
these movements in pieces, I assume you're... If
54:09
one action left. Okay. That's what you're doing.
54:11
That's what it wants me to do, yeah.
54:14
So, okay, I'm gonna try to then move... Oh,
54:16
this is debilitating. Yeah, this sucks. Gotta
54:19
do range. You have to do... I'm
54:21
not in range. I cannot do any range. She's
54:23
too far away. Or it's too far away. I'm
54:25
gonna move 10 feet. Mmm! 10
54:27
feet. Which way? I'm going to move 10 feet
54:29
towards the creature still along the path, moving
54:32
past Zephyr. See if that works.
54:34
And so you were next to
54:36
Zephyr? You actually move 10 feet
54:39
right back into the thorn. Oh,
54:41
my God! And you take eight points of
54:43
piercing. Oh, my God! Oh, no! Oh, no!
54:46
You just hear Asa scream as she runs directly
54:48
back into the thorn bush. What are you doing?
54:50
What are you guys doing? I don't know.
54:52
I'm... That must have been the most terrifying
54:54
turn. Please, stop. Oh!
54:57
Oh! You're a headcracker, that's all right.
54:59
What a waste. Sorry, guys. Okay, that's my turn. That
55:01
was tricky. It was very unlucky. It
55:03
is Talitha's turn. Okay, Talitha
55:05
is going to... Oh, I looked at you. It
55:07
is Talitha's turn. Make the choice. Eight. Talitha
55:10
is going to step out of
55:12
the thorns. Mm-hmm. What
55:15
does your will say? Plus seven. You
55:17
actually step deeper in and take
55:19
seven points of piercing damage. Oh,
55:22
my God. All right. Awful.
55:25
Can I shoot from it's in here? Do I have a line of
55:27
seven? Mm-hmm. Okay, great. I
55:30
was drawing my hand crossbar as I moved.
55:32
I will now devise a stratagem. Okay. On
55:35
this thing. Shout out to NorseFoundry for
55:37
making this combat. I will not be taking the
55:40
shot. It's my favorite. But
55:42
I will, however, take my known weakness
55:45
to give myself a free recall knowledge.
55:47
Ooh, you want to do a nach
55:49
or some sort of lore, maybe even
55:51
applicable lore? Scouting lore? Nature
55:55
it is. Okay, 17. There
56:01
is something Gorga-esque about its appearance,
56:03
but it's actually not high
56:05
enough to know more about what this specific
56:07
creature is. Those eyes, those are Gorga eyes.
56:10
So you wonder, does it have the same abilities as a Gorga?
56:12
Is it a Gorga? No. Okay,
56:15
I don't know, but I'm not going to take my shot, so that's
56:17
my turn. That's your turn. Well, you know what?
56:19
I have an extraction of them. I moved, I devised a stragm,
56:22
and now I will try to move out of the thorns again.
56:24
Go do that! I'm happy, yeah.
56:26
Anywhere you want with these. I
56:28
move to stand next to Zephyr. Okay.
56:31
So you get my... See, that's how you move out of
56:33
the thorns. I did it once successfully.
56:37
Am I in a safe space where I'm standing on the map? Yeah,
56:39
you are in a safe space. You're in a safe space, Matthew. Matthew,
56:41
you're in a safe space. Oh, I was in a safe space. Thanks,
56:43
guys. Until
56:46
the top of round two, where it
56:48
is my turn again and things are
56:51
about to get nasty right after this
56:53
quick break. Oh, geez. Nastier? I'd
57:01
like to take a second to talk
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airport already and I'm killing time planning
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is in the episode description box First
58:38
thing that happens it moves again along
58:41
its branch kind of like Diagonally
58:43
to the south so to fight
58:45
the south west however, as it
58:47
does so that dim light that
58:49
is cutting up against your Non
58:52
magical torch like overtakes it and you are
58:55
now bathed in dim light Although behind you
58:57
you still are getting her. Yeah, you're bathed
58:59
in dim light behind you you have light
59:01
But you can't see ahead of you everything
59:03
is kind of dim You can kind of
59:05
see but it's a little shadowy as it
59:07
moves There is some sort of
59:09
aura that is moving with it and then once
59:12
again a burst appears that
59:14
will affect Did you move it on the map? I
59:18
can see it, but you can't The
59:20
creature no, I didn't move the
59:22
creature yet. I'm talking about the aura There
59:25
did the creature move now. I just moved it. Yeah, so it
59:28
only moves like a little bit Yeah, I just moved a tiny
59:30
little bit. Yeah Just to
59:32
you know, it's moving its aura basically and
59:34
then a burst is going to happen that
59:36
will affect Asta Talitha and Zephyr Same
59:39
thing you're seeing more corpses. It's kind of like what if
59:41
that movie is it not a living dead? We're
59:43
like skeletons come up out of the ground Around
59:46
the woman Hold
59:53
your guys pull the guys at the end It's
59:55
kind of like that you're surrounded by these corpses,
59:57
but then monsters trying to eat you to turn
59:59
you to corpses or also to eat the
1:00:01
corpses give me a... Either way it sounds terrifying.
1:00:04
It's horrible. You're gonna pull your hair up but
1:00:06
not out. Up but not out. Natural
1:00:08
20. Hey! What'd
1:00:11
you get there? Soothe? 45. All
1:00:14
right. Skid? Oh. Oh, me
1:00:16
too. No, no. No, not bubbles. 13. 13 is
1:00:18
gonna be 10 points of mental damage and Oscar
1:00:21
will take 5. Man. We're
1:00:28
able to shake it off a little bit better than her but you
1:00:30
are terrified by this. In
1:00:32
fact, as you look down, is that
1:00:35
Ollie's corpse being like
1:00:37
infested with worms and things lurking
1:00:39
in the darkness to grab you
1:00:41
and bring you back to your
1:00:44
friend? It is now Brother
1:00:46
Ranius' turn. Brother Ranius. You're not
1:00:48
in darkness but it is like...
1:00:52
You could see there's a
1:00:54
religious metaphor here. You could see but now
1:00:56
you cannot. I don't have it. Once
1:00:59
was blind but now you can see. Yeah, sure. It's
1:01:01
now you are blind. Come on, priest. Oh,
1:01:06
man. Okay. He's gonna try
1:01:08
to discern what this thing is through the
1:01:10
dim light as he sees his
1:01:12
companions probably grabbing their head. He knows the
1:01:14
vision that they saw. He just saw it
1:01:16
a moment ago. I'm gonna do a knowledge
1:01:18
check, knowledge nature on this thing to see
1:01:20
if I can determine if there's any defense
1:01:22
against this beyond
1:01:24
just, that
1:01:28
is... That could be good, though, Bally. That
1:01:30
could actually be half decent in
1:01:32
terms of knowledge. Stalling.
1:01:34
I know. That is a
1:01:36
22. That is good. This
1:01:38
is in fact a type of
1:01:40
gorga known as an oculi. Oh,
1:01:44
makes sense. And oculi
1:01:46
gorgas embodied the fear
1:01:48
of being lost in the
1:01:50
dark. Yeah. Oh, come on.
1:01:52
Really scared. Say it again.
1:01:55
They embody the fear of being lost
1:01:57
in the dark. That's what they're giving
1:01:59
us. That's what they're giving you
1:02:01
the fear of like you're walking through the
1:02:03
darkness and finding corpses, having monsters come up
1:02:05
behind you. But also... Yeah, things
1:02:07
in your periphery, the things you just can't see
1:02:10
coming in. And trying to walk where you want
1:02:12
to go but getting lost and walking in a
1:02:14
wrong direction. That is what they... Turn off the
1:02:16
lights and you run off the stairs and you're
1:02:18
like, oh, there's demons chasing me. They're
1:02:21
freaking the staircase. So grab your ankles. Yep. So
1:02:24
whereas the Temegurgurgers that you fought,
1:02:26
their whole thing was like eating
1:02:28
your shadows, oculi, they focus on
1:02:31
like what you can see. The
1:02:33
eye and twisting shadows to their
1:02:35
chaotic... Cool concepts. Yeah, it is
1:02:37
a cool concept. Very cool. And
1:02:39
terrifying. And terrifying. Don't believe it.
1:02:42
Trust your own minds. It's using
1:02:44
your fears against you. That
1:02:47
creature. It's gonna be the light that
1:02:49
banishes you. And he's going
1:02:51
to cast a divine lance
1:02:53
at the creature. Okay. Does this have a
1:02:55
light descriptor? I don't know if you want
1:02:57
to ask because you would have this information.
1:03:06
You know that it will be weaker if it does. I was
1:03:08
very generous with you. Well...
1:03:11
It does not have the light descriptor. And
1:03:13
you're all right. Okay. So that is going
1:03:15
to be a success on the
1:03:17
flat and then an 18 to hit. That
1:03:23
hits. Thank God. All
1:03:25
right. Fantastic. That
1:03:27
is a big one. That is a big one. And
1:03:29
it'll do six points of spirit
1:03:32
damage. We're doing
1:03:34
a little remaster action here. I want
1:03:36
my new jabbie plane, John. A little
1:03:38
demogenous spreak. Spirit damage. So
1:03:42
now divine lance at 2d4 is
1:03:44
the damage with no bonus and
1:03:47
spirit damage. Wow. Okay. So
1:03:50
Brother Rameus comes through. His god evidently
1:03:52
can hear him even in night
1:03:54
hold. Zephyr's turn.
1:03:57
Zephyr. He's at 2. Alright,
1:04:01
um, it's still in my monastic archer stance. It
1:04:03
didn't move out of my first
1:04:05
half of my range increment, so that's good. Before
1:04:07
I take another shot, I
1:04:10
want to try to do a knowledge check on
1:04:12
it to see, um, I don't
1:04:15
know, is it weak to
1:04:17
anything? Weaknesses. Okay.
1:04:20
Yeah, they'd be a knowledge nature. Give
1:04:22
her the old family feud. Good answer, good answer. I
1:04:24
mean, wait, I mean, I got a successful check. All I
1:04:27
know is kind of what it is. I'm sorry, you're right.
1:04:29
Let's save you that check. You would know that it's weak
1:04:31
to cold iron. Cool. Which,
1:04:33
in first edition, everyone had. Right. No one has. Weak
1:04:36
to cold iron. Were the
1:04:38
Gorgas? My Katana just didn't know what to be. I
1:04:40
think they were. I don't want to torch you on
1:04:42
that. I just didn't know if you knew off the
1:04:44
top of your head, but... You know, I'm remembering. I'm
1:04:47
just trying to really just flavor way to say that, you know. It's weak
1:04:49
to the same thing as the Gorgas. Timogia
1:04:52
is, uh, yeah, they were
1:04:54
weak to cold iron, but these are actually,
1:04:56
these creatures are actually weaker because they were
1:04:58
powerful. Ah, that's how it balances
1:05:00
it. Timogia is. Yeah. So, the weak
1:05:02
to cold iron, if we have any. Do we have
1:05:05
any? Not that I know of. What?
1:05:08
When I used to build characters in first edition, I
1:05:10
would always... It was like 30 gold pieces or something.
1:05:12
Yeah, didn't cost much. Make everything gold iron. Well,
1:05:16
okay, so I guess I didn't do that. I
1:05:18
didn't make that effect. Yeah, see, this is kind
1:05:20
of stupid. It's like, things we
1:05:22
should, you know, like... Knowing
1:05:24
we might be crossing over into this plane.
1:05:26
Yeah. Like, we should have had... Someone
1:05:28
should have a cold iron dagger. We went to the library and everything. Yeah,
1:05:31
we just, like, bought one. They'll
1:05:33
put an iron car in the shop. We're
1:05:36
going to have a lot of shit that's
1:05:38
character. Instead of just sitting down with
1:05:40
the tactics. Oh, I'm sorry. Do
1:05:42
you think Finland's farms had a
1:05:44
cold iron weapon shop? Flashback
1:05:46
to the quaking stacks as you're
1:05:49
going to the library. Oh, by
1:05:51
the way, someone gave me a
1:05:53
set of cutlery. I
1:05:55
don't need. They're all cold iron steak
1:05:58
knives. Thank you. Perfect. The
1:06:00
rolling line! The rolling line should
1:06:02
be really rare though, because it's like, it's supposed
1:06:05
to be meteoric iron, like iron that
1:06:07
fell to earth in the form
1:06:09
of a meteorite. So you
1:06:11
shouldn't be able to have it that readily anyway,
1:06:13
I think. You would not make it into a
1:06:16
state like that. Exactly. The dwarf samurai. You know
1:06:18
what? Next store you stop at, grab
1:06:20
yourself some gold. First thing I'm gonna do... Hold
1:06:24
iron arrow tips? I'm gonna take two
1:06:26
shots at it, at least, with my
1:06:28
flurry of blows. Pew pew! I need
1:06:30
my dice this time. What were
1:06:32
you using before? My roller. I can't
1:06:34
do math. I was
1:06:36
just randomly making a number. I was just reading
1:06:38
bone. I was using... I
1:06:41
was just reading bone. Our sponsors had me
1:06:43
playing in their roller. Which
1:06:45
made us back a game. I'm gonna ram the camera between 1 and
1:06:47
20. The tea
1:06:49
leaves say 13. 14
1:06:52
for the first one, which is not a hit. Good miss. Ooh,
1:06:56
20 for the second one. Shabang. All
1:07:00
right, all one hit zebra. It's only two
1:07:02
points of damage. That's just rude. Yeah, two.
1:07:06
All right, so boom, two points of damage. Do you have another
1:07:08
action, Yolanda? Yeah, it was only my first
1:07:10
action. I
1:07:12
guess I'll
1:07:15
take one
1:07:17
more. That range increment
1:07:19
hurting you right now? It will be
1:07:21
my worst range increment. But I mean, I
1:07:23
guess I want it... Your
1:07:26
map will be worse. But are you getting penalized
1:07:28
by the range right now? No, I have
1:07:30
a long bow. Oh, yeah. So
1:07:32
no. Great. But I also want
1:07:35
to know if I can do some sort of aid for
1:07:38
Talisa or Asta. I guess Asta, because
1:07:40
you're really deep in there for
1:07:42
your next 20-20 move. Don't worry about me. Yeah.
1:07:45
She says... She's like hooked on the
1:07:47
thorn. Yeah, my robe is in the tree. I'm
1:07:50
like, I'm good. You want to help... I'm just gonna head
1:07:52
right over there. You basically... I'd like to help her navigate
1:07:54
the way back. Like,
1:07:57
help you navigate, like, actually directions or try to
1:07:59
give you like... Mental stamina Booths
1:08:01
was like elite. Do it for
1:08:03
Maxwell your. Reaction would be to roll something
1:08:05
of a city see his face Twenty I could
1:08:07
change that to try and help you on your
1:08:09
will say because when it was how you are
1:08:11
rolling my will say i am I don't fucking.
1:08:15
And what? whatever on keepin
1:08:17
strength answer your admit what
1:08:19
is it. Actually
1:08:21
does not assess. Ah yes, who now be
1:08:23
he didn't even do that. You can. A
1:08:25
desert not on on on June Eight A
1:08:28
save but like in this case I makes
1:08:30
perfect sense to me to just like light
1:08:32
so you can. Use
1:08:34
in a skill set or and rules for
1:08:36
it yet like be aid action does not
1:08:38
pretending if you a few aid my it's
1:08:40
have an illness get a pass. To
1:08:43
get to see the Ochsner say a
1:08:45
means as seems like it ruins the
1:08:48
entire to not allow. Not an escape
1:08:50
as that's the thing is, I'm trying to
1:08:52
escape, but it's nice still settling. Well it's
1:08:54
a will say as. He as is
1:08:56
is is if if will is. Ah,
1:08:59
Saving throws fell under skill. check how like
1:09:01
he sees disease and I would allow it
1:09:03
but as written it does not want to.
1:09:05
The. Do it on my father not as
1:09:07
good as to be a boon, Survive and
1:09:09
Vanessa so I same between my head I
1:09:11
wanted to write a healthy Blizzards half like
1:09:13
listen you can you can see through the
1:09:16
trees the I have line of sight and
1:09:18
the same some I don't know what can
1:09:20
assess you can do range but I believe
1:09:22
in you think south as I try to
1:09:24
take one more hit at my worst. Math?
1:09:26
nope. The five ships
1:09:28
your own. Okay, it
1:09:31
is now cost. I
1:09:35
have a couple of quests. Okay, So.
1:09:38
We haven't really moved to the
1:09:41
Remus are completely. Yes, we haven't
1:09:43
adopted all the changes. As you
1:09:45
might say, we're still moving through
1:09:47
that curtain that's been torn in
1:09:49
their exactly that's a great metaphor
1:09:51
Joe Smith. So there are some
1:09:53
rules presley for the psychic that
1:09:56
are quite difference. see these spells
1:09:58
that I use the central. Tax
1:10:00
Dol values are completely different. One
1:10:03
of them would be more
1:10:05
useful here now than the
1:10:07
other one right says another
1:10:09
thing that is because I'd
1:10:12
be oscillating wave conscious minds
1:10:14
for my my cycle which
1:10:16
requires that seats are on
1:10:18
alternating rounds like of Ralph
1:10:20
turning as has I either
1:10:22
like basically use like. Fire.
1:10:25
Damage or call them as apt is
1:10:27
if I use bar damage one around
1:10:29
it is called them as the next.
1:10:31
So I've been using it as like
1:10:33
I have like produce, flame and ray
1:10:35
of frost so I do. Have
1:10:37
you know I do? Pretty slim One round
1:10:39
is two of referenced the next one, but.
1:10:42
I'm not sure that that actually the
1:10:44
requirement it's a says that you have
1:10:46
to remove energy and one spell and
1:10:48
added in the next and say it's
1:10:50
called, say it's fire or know if
1:10:52
I can use like everything else that
1:10:54
is described in see a spell for
1:10:56
for to swim for example and to
1:10:58
say that it's called them it's I
1:11:00
don't know, but that's not really made
1:11:02
clear as far as I can sell.
1:11:06
Because one is and rains and one isn't
1:11:08
one, I can use one of. Our
1:11:11
that's a lot. Really
1:11:14
opened fire on have penises. I.
1:11:18
Thought I. Heard what does everyone
1:11:20
picture in their head in that moment? But
1:11:23
I prefer a while but hasn't really come
1:11:25
off right. You're waiting for Thanksgiving dinner to
1:11:27
branch out. Or
1:11:31
he got voted for the upcoming. Yard.
1:11:34
So this is our is something we really.
1:11:37
I mean it is Republicans crazy. We haven't
1:11:39
really discussed. It is just because I'm trying.
1:11:41
To avoid it as long as possible, I think Madrigal
1:11:43
for you in on the eye on. her
1:11:47
idea of really really going to just be
1:11:49
like yes where we've updated the rematch rice
1:11:51
wanna make sure we're we're still good on
1:11:53
everything else before we jump forward to that
1:11:55
yellow at the same time phenomena five were
1:11:57
talking earlier that the put some of the
1:12:00
stuff is not like remastered stuff. It's errata.
1:12:02
Like the psychic class has changed. Some of
1:12:04
the rules have changed. Yeah, it really affects
1:12:06
you more than it might show. So I'm
1:12:08
not sure when you're going to want me
1:12:10
to switch over to that as well. Yeah,
1:12:12
we're getting close. What I'm not interested in is
1:12:14
like, now burning hands is cozy fucking touch. I
1:12:17
don't want to do that. Cozy
1:12:19
touch? Yeah. I
1:12:24
like cozy touch. You're in the heat
1:12:26
of battle. It's a gorgon. Cozy touch.
1:12:29
Cozy touch. Well, it's probably less damage. I might
1:12:31
be able to cut this. Yeah, that I
1:12:34
don't, God, I don't want to do that.
1:12:36
It's going to ruin everything. But I think,
1:12:38
uh, we'll hold off on the
1:12:40
larger discussion on the smaller discussion. It
1:12:42
seems like, because I'm looking at
1:12:44
this here in me, you can already
1:12:46
see that like there's PFS notes. If you want to
1:12:49
buy a psychic, don't. It's
1:12:52
a PFS play. But it
1:12:54
feels like the intention is for you
1:12:56
to be able to produce cold flame
1:12:58
and do hot razor froth. I mean,
1:13:00
it's, why would you be able to add the, why
1:13:02
would it say the ability gains the fire trait to
1:13:04
spells that already have the fire trait? I think you're
1:13:06
supposed to be able to change those traits and,
1:13:09
uh, oh, that seems kind of cool.
1:13:11
Yeah, I think, I think, I think
1:13:13
I've been unnecessarily hindering myself by
1:13:16
insisting that I, for me, that I
1:13:18
have to like use the fire spell
1:13:20
on one turn and the, I spell
1:13:22
the next turn where I probably could
1:13:25
have been just using either
1:13:27
one of those spells as a fire spell or a
1:13:29
nice spell. That's what it sounds like. Yeah. And
1:13:32
in fact, to me, it sounds a lot
1:13:34
more like what the psychic is actually doing.
1:13:36
You're manipulating the reality of the thing itself.
1:13:38
So you're taking the fire out of the
1:13:40
fire spell and making it a cold spell
1:13:42
using, as it's really cool. Yeah, I like
1:13:44
that. If anyone else out there knows
1:13:46
any different, let me know. Yeah.
1:13:48
And please, the professor will let us know as well. But what's
1:13:50
cool is like right now at the table, we're all sort of
1:13:53
on the same page here. That's all that really matters. So
1:13:56
anyway, the reason that I brought it up in the
1:13:58
first place is because I'm, I'm a like 70
1:14:00
feet away from this thing. And my
1:14:02
Produce Flame, which I have to use a
1:14:05
fire spell on this turn, only
1:14:07
goes 30 feet, whereas my Ray of Frost goes 180 feet.
1:14:11
So, Ray of Flame? Ray of
1:14:13
Flame. Ray of Flame. Hot Ray!
1:14:15
Hot Ray! Hot Ray! Hot Baby
1:14:17
Ray. I'm changing
1:14:19
your name on my phone to Hot Ray. Hot Ray!
1:14:21
Fine, I insist you all call me Hot Ray from
1:14:23
now on. When I'm
1:14:25
riding a cape, please call me Hot Ray.
1:14:27
Hot Ray! Hot Ray! So,
1:14:30
when... Got Francis. Got
1:14:32
Francis. So, you
1:14:34
hear the Bugle's voice like changes
1:14:36
into a different person. No. You
1:14:39
hear the voice of Ku'ulu Khan. This
1:14:42
globe of cinders erupts around
1:14:44
him. And, hoo-choo-la-ta!
1:14:47
And he fires a ray of
1:14:49
thin flame at the creature.
1:14:51
Ooh, that's so cool. That like blue part of
1:14:53
the match? Yeah, 12 to hit. Yeah!
1:14:57
Glad we did that! It's the first time,
1:15:00
so... It
1:15:02
was the first time. A unicorn branch behind
1:15:04
it burst into blue flames. It was so
1:15:06
cool. It was cool. Yeah, so he talked,
1:15:08
talked. And... He freezes that
1:15:10
little branch. Yeah. And
1:15:12
I'm going to raise my shield. Strong
1:15:15
shield comes back up. It is Asda's
1:15:17
turn. Asda, what do you wanna do?
1:15:19
I wanna get out of this fucking
1:15:21
bramble. Okay. How many feet do
1:15:23
you wanna move? And what direction? No, you shut your mouth. That's
1:15:26
what I used to know. I
1:15:28
am casting a spell. Oh! Yeah,
1:15:30
guess what? Okay. So,
1:15:32
this is really cool about the magus.
1:15:34
A little bit to judge of that. This
1:15:37
is really cool. So, as a
1:15:40
magus, because you are a weapon fighter
1:15:42
and you're also a spellcaster, you don't
1:15:44
need to necessarily have a hand free
1:15:46
to cast your spell. You can two
1:15:48
weapon fight because you can
1:15:50
replace, I'm gonna read it verbatim. Two weapon
1:15:52
fight or two hand fight? Two hand, two hand. I don't
1:15:55
believe you. Because you
1:15:57
can draw replacement sigils.
1:16:00
The tip of your weapon for your
1:16:02
free hand. For. Fellow Irene
1:16:04
Material Components. And
1:16:06
to consider it also says you
1:16:08
can replace them with some matic.
1:16:11
So. You basically take away the like material,
1:16:13
manipulate separate places some attic so you can
1:16:15
whip around your weapon in the do that
1:16:18
in the air and seek instead of meters.
1:16:20
and I do you know, hand. Says
1:16:22
oh it sounds really cool A sounds like
1:16:24
something a major says be able to do
1:16:26
have. Seen a a Nobody yells at me when I say i'm.
1:16:29
Over those are my not us. What's the
1:16:31
you don't need a free hand Success American
1:16:33
Phone I'm I'm trying to figure out what
1:16:35
is special about this thing for. Acquiring
1:16:37
material, Components was reading and replace media which
1:16:39
we already aware of the i Don't. Wear. It
1:16:41
but it's cool. It's it has nothing because it would nerf.
1:16:43
I'm a gets to that. was wondering that I'm like okay
1:16:45
if I'm always holding my to Atlanta you know. How
1:16:47
do I have to bring out
1:16:49
a bundle of closer to modify
1:16:51
something about for some our minds
1:16:54
when they're very. Nice
1:16:57
supporters of power causes mates.
1:16:59
Nothing as has to something that I wanted to say
1:17:01
because I was. I. Just made up. I was
1:17:03
can see what has the power com it's
1:17:05
inability to. Demean and second bramble and holding
1:17:07
my qatada and I'm able to sell cast
1:17:10
spells. Where he wants to google Earth is as
1:17:12
know I just want to know that has you
1:17:14
read text what's the. It's a major cities in
1:17:16
their. Terrible. Executive having him I. Don't.
1:17:18
Know I coffee tastes it is. Because
1:17:21
you're makers, you could draw replaced next
1:17:23
issues with the tip of your john
1:17:25
or your free hand for spells requiring
1:17:28
material components, replacing them with some matter
1:17:30
components instead of me and eating a
1:17:32
material components lab. At Ces. Cool for a character.
1:17:34
this time I thought it was in for seen. i
1:17:36
don't really deep and synagis class and I was like
1:17:38
this is actually very. Did they thought about
1:17:40
all this stuff the headers are came
1:17:42
from from think you are keynes both
1:17:45
very cool. Thanks you too listener cap
1:17:47
for giving us this book is is
1:17:49
a a Secrets of magic oh to
1:17:51
do some ah but as a little
1:17:53
while flavor or see our whited out
1:17:56
the last sentence of every spell the
1:17:58
cells ah. My
1:18:00
to say wow You know you
1:18:02
can read the penultimate as a
1:18:05
says oh my god as increase
1:18:07
It really is every spell the
1:18:09
last of his wife. Now I
1:18:11
realize. That myself as and thank. You so
1:18:13
much this is are generous and all of
1:18:16
a do. A
1:18:18
lot of senses are so always. The last
1:18:20
is never good that's easy to assemble recent
1:18:22
never how never save the great part of
1:18:25
the spell for the last sentence As a
1:18:27
non combat spell. As
1:18:30
an assistant. Professor for
1:18:33
handle slashing that/slash he was
1:18:35
a gas to go not
1:18:37
read last movie. thread says
1:18:40
he. Sees
1:18:43
his favorite new hazard you
1:18:45
are. Totally
1:18:48
threshold or that as as if.
1:18:51
You don't find her
1:18:53
Aside. Making a cell attack. Or
1:18:56
a great article as Six Guy
1:18:58
is in our sidebar your daughter
1:19:00
I laid out. With that as a matter.
1:19:03
Of him for boy
1:19:05
and his boy man.
1:19:07
Kings and queens is
1:19:09
furious. Description: Arab Ah.
1:19:12
Wait, what's made with my rich
1:19:14
attendees? Something nice. Actions with her. Ability
1:19:18
to heal. Or and so.
1:19:20
Anyone I tried to do that for
1:19:22
my third accent. I. Go
1:19:25
into my art scene.
1:19:28
Stance. I go into my
1:19:30
Arcane Cascades stance and so I'll
1:19:33
get a five foot five foot.
1:19:35
Sad, It's bonus. To my
1:19:37
speed and. Next
1:19:39
round his histories I see so
1:19:41
you're fly speed and this encounter
1:19:43
them so beautiful not to say
1:19:45
swim. He
1:19:48
seduced burrow this and away from a store and
1:19:50
other. Before I do this am I gonna take
1:19:52
more damage by? Been here is only to say what.
1:19:54
Is moving about the thorn as as as to be causing
1:19:56
the game As as as I said. I'd say I'm
1:19:58
gonna do a full said. Stop moving
1:20:00
about the phone! Stay put! I'm
1:20:04
using my feet! I'm gonna
1:20:06
get out! He's dancing in the front. Just
1:20:09
like this, with my tassel. Felita,
1:20:13
this is so weird. This
1:20:16
is your turn. Okay, devise a
1:20:18
stratagem. Devise it. Okay,
1:20:20
there we go. Devise it. That's a
1:20:22
natural 18, so I will take a
1:20:24
shot with my hand crossbow, which
1:20:27
I assume with a 24 will hit. Uh,
1:20:30
yes it will. Okay. To
1:20:32
do my role, my new Matthew D6. Ah,
1:20:35
that one's not broken. No, that one did
1:20:38
not get broken. Okay, that is
1:20:40
five points of damage. Okay, chippity-doo-eeep!
1:20:42
Hip-a-roo-in-a-way! Uh, and then I
1:20:44
will... Oh, and an extra D6 for the strategic
1:20:46
strike. Oh, don't forget that! An
1:20:48
extra six points of damage. Oh, my
1:20:51
lord! Uh, and... Aw,
1:20:53
you die! Don't you get another...
1:20:56
Oh, you already tried to recall knowledge, so it
1:20:58
doesn't matter anymore? Like, you can't be sure. I
1:21:00
can't roll the same knowledge on it, right?
1:21:03
Once I've done it, and I got some... You
1:21:05
failed on it. I think, uh, you're not supposed to roll
1:21:07
once you fail on it. Yeah, that's a 1-e roll. I
1:21:10
don't know if it's the same in 2-e, but it should
1:21:12
be. I think if all
1:21:14
these you can see. Except that we
1:21:16
lost an action. Well, no, he gets
1:21:18
an apart, like when he hits, right?
1:21:21
When I use devise a stratagem, I get a free recall.
1:21:23
Oh, well, you already did. I feel like we talked about
1:21:25
this on fodder, like the intention is, like, if you fail
1:21:27
a knowledge check, you're not supposed to roll again. Unless
1:21:30
something materially has changed. Yeah, you're access to
1:21:32
that knowledge. But it's
1:21:35
like, sometimes you don't remember pertinent facts right
1:21:37
away. You have to keep
1:21:39
thinking about it, so that could represent, like,
1:21:42
a continued attempt to try to, like, remember
1:21:44
something. Good, you're being realistic. And
1:21:47
you know we front. Get that out of here. Because
1:21:50
of this shared stratagem... Listen
1:21:53
to me. I'm
1:21:55
wearing a cape. I'm wearing a cape situation. Maybe
1:21:58
longer. So comfortable. I'm sorry. No,
1:22:01
you're wrong. Please, I want to hear more about
1:22:03
the cape because the cape is wonderful. But anyway,
1:22:06
Zephyr, the creature
1:22:08
is now flat-footed to you until
1:22:10
the start of my next run. Oh, huge!
1:22:13
Huge! Was that person struggling over there? I hit
1:22:15
it every time. I'm just saying. You missed a
1:22:17
couple. That's the end. I could hit it harder. Yep,
1:22:20
you sure could. You hit a crit.
1:22:22
I hit it there. Got a point. Alright. And
1:22:25
then final action, reload the crossbow. Final
1:22:27
action, reload the crossbow. Up
1:22:30
around three is the oculi gorgas
1:22:32
turn. Man, if it ain't broke,
1:22:34
don't fix it. We
1:22:36
are going to continue to move a
1:22:39
little bit. It's just like taunting you
1:22:41
in its movements. It's very creepy. Again,
1:22:44
you're now that darkness. I
1:22:46
don't want to say darkness, but that ability for
1:22:48
you to see clearly is now behind you as
1:22:50
well. So you look behind you
1:22:52
and there's still a little more space between you
1:22:55
and the light you're emanating. So creepy. Doesn't make
1:22:57
sense. This would make an awesome
1:22:59
graphic novel right now. This
1:23:02
section. And now a
1:23:05
burst is going to happen right next to
1:23:07
Bugles and Brother Rameus. Both of you give
1:23:09
me a will save. The
1:23:11
signs steal my mind against your
1:23:13
deception. Horribleness. Brother Rameus, you're seeing
1:23:16
these burning bodies from
1:23:19
the Abbey. My friends. Things creeping out
1:23:21
to get you in Bugles. Whatever scares
1:23:23
you. Most ponies. Horses coming
1:23:25
in the brush near you. What did you
1:23:27
guys roll? 25 for me. 18
1:23:32
for Bugles. 25 and an 18. It's
1:23:35
going. Oh, come on. 13
1:23:38
points to Bugles. Six points to
1:23:40
Brother Rameus. Jesus.
1:23:42
Handle damage. This thing
1:23:44
is just getting into your
1:23:46
mind using its shadowy
1:23:48
talons to scrape at
1:23:51
your cerebellum. Brother Rameus. What
1:23:53
do you do? He's going to continue this attempt.
1:23:55
I mean, he hit it last time, so he'll
1:23:57
try again. He's going to try
1:23:59
to cast. his divine lance at it. BAM! Come
1:24:02
on man. Ho ho ho. Five
1:24:05
on the flat check. Oh get that
1:24:07
out of the way. DC five nice.
1:24:10
Where's that Norris Foundry John? Come
1:24:12
on. Come on. Come on
1:24:14
baby. That's not going to
1:24:16
do it. Well it might. Actually it
1:24:18
might. Shut up. Seventeen.
1:24:20
I think it's AC 18. Yeah,
1:24:26
AC 18. AC 18. Alright.
1:24:28
I was going to say it's a 17 mist and an
1:24:30
18. Yeah. That's all
1:24:32
I'm going to say. That's all I'm going to say. Thank
1:24:34
you. Alright so. Ah and he's
1:24:36
trying to look through. Pyaaa and the divine lance
1:24:39
sneaks by. Um. Asta?
1:24:42
We need your blade. I know. And
1:24:45
he is going to pray for the keeper's
1:24:47
guidance for you. So he'll cast guidance on
1:24:49
you which can be used for a will
1:24:51
see. Less. If you so. Design.
1:24:55
Plus one. Plus one. Okay.
1:24:58
So you can just succeed enough to
1:25:00
close on this thing. It could be
1:25:02
huge. In the meantime in Zephyr's turn
1:25:04
this thing is flat footed for one attack or one
1:25:06
round. Just as effort until my
1:25:08
next turn. Okay great. So every attack it's going
1:25:11
to be flat footed. Here we go. Thuria
1:25:13
blows. I'm coming for you.
1:25:16
I'm sorry no. No? The
1:25:18
next attack the designated ally makes against that creature before
1:25:20
the start of an attack. Stop eating
1:25:23
that book with the white out. And the thuria blows is one action. So
1:25:26
I think it should count to both of them. What
1:25:28
is the next attack? It
1:25:30
would just be the first one because the other one takes.
1:25:33
Make two unarmed strikes. If the other
1:25:35
one didn't take the map I'd give it to
1:25:37
you. Alright well. Out of my hands. It's the
1:25:39
remaster. That was nothing. Flame the remaster. I'm just
1:25:41
going to say that now. Whenever I want to
1:25:44
make enough. Take it up with the remaster. Take
1:25:46
it up with. Eric Mona. Eric Mona. Eric Mona.
1:25:49
Who? Alice. Oh
1:25:52
14. Why was that a question? Why
1:26:00
don't they are to we know was a see
1:26:02
as you can just you know. It's frowned upon
1:26:04
Where it was. Yes, it is. In
1:26:07
the remastered science the I'll A Space
1:26:09
The Last this decision was sent to.
1:26:11
The Rebels are not as I do
1:26:13
that, your daughter of me Romario. Second,
1:26:15
we could lie lucky with the wheel.
1:26:18
Foods In The Truth three
1:26:20
all. I I saw a
1:26:22
given as you see streaks may I
1:26:24
say have. That's what I saw. I
1:26:27
saw was one action I just
1:26:29
try to do flurry of blows
1:26:31
on. It's not working on. I
1:26:34
wanna try to. Aid.
1:26:37
Someone before I met my certain final.
1:26:39
Attack. I guess some. Ways
1:26:41
react as humans do. It was about to
1:26:43
do so. You. Said to
1:26:45
set the exercises and and aid so it's
1:26:48
not have. I guess.
1:26:51
Is we'll censor what I want to
1:26:54
do was help like when he sad
1:26:56
things happen with like that dead bodies
1:26:58
of those are all will save on
1:27:00
i guess silesia a through the aid
1:27:02
read fact that you need is it'll
1:27:04
be hot on your turn sauce even
1:27:06
action for that slang. Words are one
1:27:08
more. Hit. And
1:27:11
a negative ten. Size or have to
1:27:13
imagine like yes I'm I'm giving this
1:27:16
to was a clear shot. I think
1:27:18
there are provisions that would be ago
1:27:20
bring. Only bonus when given a tooth
1:27:22
is still not happening or no way
1:27:24
I saw my to. It's
1:27:26
a negative ten desolate. My plus it. Of
1:27:29
Cillizza slot islamist. As. A
1:27:31
thirteen trying to get through these Britain. My.
1:27:33
Use online roller sponsored By then he played.
1:27:37
Steady plain sight outta that were
1:27:39
also sponsored by at those companies.
1:27:45
I do the math that I can't
1:27:47
use with nostalgia. Or new sponsor
1:27:49
t I eighty one that
1:27:51
the boggles you are Us
1:27:53
Defense. Okay, so I'm still.
1:27:55
Possess buys see
1:27:57
us as others.
1:28:00
being the Kooloo. And Brother Rameus, by the way,
1:28:02
is like, I don't know how often he's been this
1:28:04
close to it. Maybe not yet,
1:28:06
because you've only done this like twice maybe,
1:28:08
right? I've done it
1:28:10
a few times. But
1:28:12
yeah, I mean, if you are like close to him,
1:28:14
like it literally feels
1:28:16
like a ghost has
1:28:19
replaced who you knew as
1:28:22
Bugles. When you were both on the
1:28:24
rope at the gnome compound, he was doing
1:28:26
that below you. It's just like
1:28:28
you're giving us an analogous experience
1:28:31
to when this happens to our
1:28:33
goblin compatriots. Right. And
1:28:36
the real world analogy was a ghost replaced
1:28:38
your goblin compatriots. But it is. It's
1:28:40
like in The Exorcist when Linda Blair, it's like
1:28:42
when it's Linda Blair, it's like, oh wait, now
1:28:44
it's not Linda Blair. Like that's what it feels
1:28:46
like. It's not
1:28:48
like Bugles got angry. It seems like
1:28:51
Bugles is not even there. Yeah, yeah, yeah, there is
1:28:53
no Bugles. There is no Bugles. It's the Lou Ferrigno
1:28:55
to your Bill Bixby. So,
1:28:58
Bugles, the cloud
1:29:01
around him, this aura changes
1:29:03
into ice and frost. He
1:29:10
cursing and this other voice fires
1:29:12
again. That's
1:29:15
better, that's 24 to hit. Hit.
1:29:18
Okay. Okay,
1:29:21
that is six points
1:29:23
of cold damage. I get three temporary
1:29:26
hit points back. Huge. Okay.
1:29:29
And then with my third action,
1:29:31
who is most hurt besides
1:29:34
me? I'm hurt also. I'm hurt. Okay.
1:29:38
I'm eight points down. Oh, you're probably the most hurt, I
1:29:40
think. Ow. And the thorns.
1:29:43
You had to put a number on it. If I had
1:29:45
to put a number on it, let me just scroll up.
1:29:47
I'm at, I think, 12 hit points. Okay. So
1:29:50
again, you feel, actually this might be
1:29:52
the first time for Hosta, but you
1:29:54
feel this, you feel Bugles, his
1:29:57
presence in you, in your mind. Online.
1:30:03
And he has six points back into
1:30:05
you and my has I use my
1:30:07
restore the mind ability of whole. Time
1:30:11
and avail. As a great a hurried
1:30:13
asta you have an opportunity been blessed
1:30:16
by the keeper. Your mind is been
1:30:18
restored Hi Buckles! Ah you have struggled
1:30:20
to try and move in. The direction
1:30:23
with which you want to move in
1:30:25
is hampering. Entire encounter.
1:30:27
The now that I've done my arcane cascade,
1:30:29
I get that plus five. that iphone is
1:30:31
the my speed of I can make it
1:30:33
to him. In my thirty five,
1:30:36
a close one stride, one stride
1:30:38
all I. Think I just have to do
1:30:40
it for you to thirty more. See into like
1:30:42
the thirty more feeding for you to run
1:30:44
with or if if you run away thirty
1:30:46
five. And a hope that I sale and I
1:30:48
get post. This hundred magazine.
1:30:51
I'm I'm gonna do it I think our says
1:30:53
hes and she says than a rip out of
1:30:56
these brambles and just. See
1:30:58
and you have your sword in your hand already.
1:31:00
My hands you were drawing in the air was
1:31:02
in in more color, running with the kitano ready
1:31:04
to cease. Yeah, I like a spark less. Say.
1:31:09
Hi I'm running. Our commitment unnecessary like
1:31:11
the Disney Channel logo take as the.
1:31:13
River Dancing or your intention is
1:31:15
to move directly at it. When.
1:31:18
As you will say, Plus seven with that.
1:31:20
Plus. One six plus one is
1:31:23
seven. You.
1:31:28
Can muster it. Out
1:31:30
gonna be big families.
1:31:32
be fairly right? So
1:31:34
I run straight at it
1:31:36
and I'm gonna do myself
1:31:38
three thousand clock away. As
1:31:40
I'm running I passed Gouging
1:31:42
Claw ah and it's combined
1:31:44
with my gosh myself like
1:31:46
so with some frank I
1:31:48
sailed the fell into the
1:31:50
attack high for a cast
1:31:52
the spell. Effects
1:31:55
of the cell don't immediately occur there and viewed in
1:31:57
small cog. In fact I just need a me long.
1:32:00
Straight okay, so let me do that
1:32:02
come on come on. Where's
1:32:05
my katana? All
1:32:07
right here we go Okay
1:32:12
27 to hit The
1:32:20
guy doesn't apply right Well, she
1:32:22
already is it one role, but that's fine. Okay.
1:32:25
So first for my katana. That's 1d6 Let
1:32:29
me solve that the
1:32:31
three okay Ken
1:32:33
Kate eight are you wait wait. What did you just
1:32:35
say? I did damage with the
1:32:38
katana is 1d6 Plus
1:32:40
your strength modifier Oh
1:33:21
I Know
1:33:24
a few days ago Kid
1:33:30
thank you. Nick. You're losing it Okay,
1:33:39
so it is I've done the
1:33:41
math it's plus my strength for
1:33:44
Seven total I rolled a three plus
1:33:47
my four seven. All right, so
1:33:49
three regular with the katana You didn't have the
1:33:51
strength thing. It's gonna be another four. Yeah, that's
1:33:53
just the katana. Good math. That was
1:33:55
good easy math. Oh, no Oh,
1:34:00
it is so funny, Nick. Okay. So
1:34:03
funny. Now, the gouging claw, my
1:34:05
two action spell, part of the
1:34:07
spell strike. That's gonna be 2d6.
1:34:09
So it's just auto damage. Yeah. Yeah,
1:34:11
because you don't have to actually throw
1:34:14
the blade. Yeah, she throws the melee.
1:34:16
And discharges into my jaw. Except, I
1:34:18
guess my question is, because the spell
1:34:21
still has a potential crit. I have
1:34:23
to crit on the weapon attack. Okay,
1:34:25
cool. So it is 2d6. Things get
1:34:27
ugly. It says that you have to use a
1:34:29
spell that has a spell attack roll. Basically, what
1:34:31
you're doing is replacing the spell attack. With my
1:34:34
melee attack. Yeah. Okay, cool. So
1:34:38
that is
1:34:40
3, 5, 6, 9, 8 points of damage from
1:34:43
the gouging claw. So a total of 15 on
1:34:45
that strike. Nice. That's great. That's
1:34:48
great. And you kill it. No!
1:34:50
Oh my! He's good!
1:34:53
Brother Rameus was like, we need your blade. That
1:34:56
fucking blade's ridiculous! Thank you
1:34:58
for the guidance. You're able to... Yeah,
1:35:01
that probably made a difference. The guy, because he said it, just
1:35:03
made it. He did the secret roll. Just say
1:35:05
it. Well, it was on her well save out of
1:35:07
the thorn. Yep. Yeah, I don't know.
1:35:09
I know, but... I think you were off
1:35:12
by one. So I think you would have just hit the
1:35:14
save. Synergy! And put that one over. Huge.
1:35:17
You have killed the oculi. Dude, nasty blast.
1:35:21
Is the aura gone? Is that whole weird
1:35:23
thing? I'm going to move you just
1:35:25
to the space next to her, because you weren't
1:35:27
in thorny space. Yeah, it's like aura of darkness
1:35:29
dissipated. It's completely dissipated. So you're light, and you
1:35:32
notice that because your light now shines. Still
1:35:34
only giving you dim light. Right. Bright
1:35:37
light in 20 feet. Right, bright light in 20 feet. But
1:35:40
only because it's non-magical. Right. Oh, what a
1:35:42
bastard. Can we walk through the trees without
1:35:44
having to... You can navigate
1:35:46
your way all the way to that door, that
1:35:48
little lantern with the things moving around in it
1:35:51
with ease. I run up to Asa and
1:35:53
I give her a high five. Should
1:35:56
we do a little healing? Of course. Wait.
1:35:58
Buckles are you... Are you alright? You
1:36:01
look... Phew! Agh!
1:36:03
Agh! Agh! Agh! What
1:36:06
have I done? It's like his hands, it's
1:36:08
like checking his body. It's
1:36:10
like, yes. Sorry, I hope
1:36:14
I didn't scare you, Brother Amy. This
1:36:17
has happened before, Buckles. This
1:36:20
creature seems to overcome you. Yes,
1:36:23
and he starts, like, shrinking
1:36:25
immediately. Okay. Again,
1:36:29
his entire being sort
1:36:31
of shifts. He's like,
1:36:35
I think we should just go. And
1:36:38
feeling that he doesn't want to talk about it right now, and it's
1:36:40
not the time, he says, alright, well let's
1:36:42
get you patched up. Yes. And
1:36:46
then, now it's like he's noticing for the
1:36:48
first time, but he's been hurt. He's like, oh, oh,
1:36:51
it's alright. Sorry, this is within my
1:36:54
power to heal. Come with me. Let's get with
1:36:56
the others. So, Brother Amy,
1:36:58
this will go, and we'll need
1:37:00
to spend some time out here healing. Maybe
1:37:03
an hour or more, just patching up. Everybody.
1:37:06
Tree. Before he enters the
1:37:08
tree. So, do you want me to start doing rolls? Do
1:37:10
you want to do it off air? How
1:37:13
do you guys want to do it? You
1:37:15
could be rolling as we... As
1:37:17
you talk. As you talk, okay. Someone else
1:37:20
could role play while you roll. Come here,
1:37:22
Buckles. Come here, Buckles. So, he'll work on
1:37:24
Buckles first, and he's just going to, yeah,
1:37:26
do some treatments. Can I examine the door?
1:37:29
Yeah. Asa does that cool
1:37:31
samurai ronin thing where she whips all the blood
1:37:33
off her katana. Yes. And
1:37:36
then re-sheets it. The only reason to
1:37:38
have one. The only point. Examine
1:37:40
it. Matthew?
1:37:45
I'll also examine it. I'm looking for... I
1:37:47
rolled a 15. 18 if
1:37:50
it's related to Kanepo. It
1:37:54
is ornate, I mentioned that.
1:37:56
A wooden door, maybe made out
1:37:58
of the same wood, has the same... stump
1:38:02
but nothing out of the ordinary. And
1:38:06
nothing locked. Did
1:38:09
you check it? I rolled seven. Doesn't
1:38:13
look like. Was
1:38:16
this thing like guarding it? Was
1:38:19
it perched out here? It was perched out here, perhaps
1:38:22
to guard its entrance. Can I
1:38:24
check the, um, check for traps?
1:38:26
Bot? No. The body of the bird. Like, is there
1:38:28
anything on it? There's nothing on it. Okay. You
1:38:31
are. The only thing that's making noise here is
1:38:33
that little amazing, uh, lantern with like
1:38:35
things bedding around inside of it. Can I
1:38:37
look at the lantern? Yeah. It's
1:38:39
like made of paper and there's
1:38:41
like tiny little circles flying
1:38:43
around inside of it. Can I move it? Can
1:38:47
I take it down? Can I look
1:38:49
in? I want to see what's in it. Okay. It's
1:38:51
paper that you would have to like
1:38:53
rip or poke a hole into to see
1:38:56
what's inside. I think it's fireflies that wouldn't fly
1:38:58
out. Why? Because
1:39:01
you want, that's why I'd be able to use the lantern. We
1:39:03
should let them go. I
1:39:06
mean, we can all see fine. That's true. You
1:39:08
can't. Do you mind if I let
1:39:10
them go? No, of
1:39:12
course not. And he's really preoccupied with buggles
1:39:14
because he's having a hard time figuring out
1:39:16
how to help like be
1:39:22
all right. Calm down. Stop squirming. Help,
1:39:24
please. Uh, and he fails to his wounds
1:39:26
attempt. Blood. So he has to attempt again
1:39:28
and then he does get it. So he'll,
1:39:31
he'll heal you 11 points, but we're already
1:39:34
at 20 minutes. Pretty good. Did you get me? You
1:39:36
give me a little, I'm 10 down also. I'm
1:39:38
off. What are you doing? There's butterflies within that light. That's
1:39:40
what I just want to let them go. There
1:39:42
were shapes that then I theorize there were
1:39:44
fireflies. I
1:39:47
let the fireplace go. You open it and
1:39:49
sure enough, it is fireflies clambering to escape
1:39:51
and they just floating
1:39:54
around, but they're not giving off any light. Just
1:39:56
kind of fly away. way.
1:40:00
I'll check for traps on the
1:40:02
door. Okay. 11. No traps.
1:40:05
Cool door. This cool door does not
1:40:17
look trapped. How's healing the gear?
1:40:20
What do you have to roll to get it?
1:40:22
Florence Niningale. You have to roll a 10? I
1:40:24
could just take 20 to look for traps. Oh
1:40:26
my god, I just want to be
1:40:28
half decent. I mean average. My
1:40:31
goal is average.
1:40:35
So that is
1:40:39
actually a crit
1:40:45
on the second one. So he's
1:40:47
attempting to heal Talitha. Again, fails.
1:40:51
Maybe it's the dim light. He can't see as
1:40:53
well. He put in the torch up
1:40:55
against it, but the fire light is
1:40:57
not enough. I'll call the
1:41:00
right to a wound. That's
1:41:02
my face. I'm doing surgery.
1:41:05
I can't see
1:41:07
with that torch close. Oh man. Okay.
1:41:09
So that is 18 points of
1:41:11
healing. I'm feeling great.
1:41:19
Time is passing or sweating
1:41:21
now and step
1:41:26
up. Step up. Everybody's like, I'm all
1:41:28
right. I'm cool. I'll walk it off. You
1:41:30
know what? He's going to roll a cigarette.
1:41:32
Oh my god.
1:41:37
Light it with the torch. Light it with the torch. So
1:41:41
it's a down on of shadow rock. Another
1:41:45
crit for Zephyr.
1:41:48
Another crit for Zephyr. Yeah.
1:41:51
Oh my god, 10 points of healing.
1:41:54
That is perfect. That's terrible. She has
1:41:56
a kiss. And then
1:41:58
a couple more. Asta
1:42:01
another crit Well, it's
1:42:03
all it's all averaging out now. There we
1:42:05
go 16 points
1:42:07
of healing 20. I'm up back up. All right,
1:42:09
so how much time passes throw? So
1:42:12
it was 20 40 50 60. So that's
1:42:14
one hour and then and then he's just
1:42:16
got it to himself It's gonna
1:42:18
take 10 minutes. It's mental damage. Whoo
1:42:21
natural 20 Praise
1:42:24
and centers himself and I
1:42:26
do have to roll it Still because
1:42:28
he were those natural 20s or see even though I
1:42:30
only needed a couple points. Yeah. All right. He got
1:42:32
it. So Oh 20
1:42:35
hi even when you shoot to be average you fail
1:42:41
Wow turned Wow three
1:42:43
four crits into failure Somehow
1:42:50
somehow recharacterize Strangle
1:42:54
success is failure. Can I hurry? This
1:42:58
door stands in front of
1:43:01
you just as inviting Lee as the
1:43:03
stump did when first you entered night
1:43:05
hold Open
1:43:09
it shall we knock? No Asta,
1:43:13
I don't know. I don't think we
1:43:15
should just open the door Really happens at her Oh
1:43:17
Lisa. I believe it goes open the door
1:43:19
and the door opens like it
1:43:21
feels like it's opening to you Like you're
1:43:23
a second behind the actual opening of
1:43:26
it and it's opening for
1:43:28
you Like the video
1:43:30
sink is off. Yeah Fix
1:43:32
the video Francis. I think the sink is off And
1:43:36
that is what you say Those
1:43:39
of you near the door, although no one is actually We're
1:43:43
just too afraid Give
1:43:45
you a little flavor You
1:43:47
look in and you see an uneven
1:43:50
circular chamber fist
1:43:53
sized tunnels Riddle
1:43:56
the walls and ceilings. He was about
1:43:58
12 feet high the
1:44:00
backside of this chamber. It
1:44:02
looks like the trails of like worms. Oh
1:44:05
no. Near the southern wall
1:44:08
there is a pillar of
1:44:10
living wood that's been carved
1:44:12
into a terrifying
1:44:14
yet oddly majestic
1:44:18
statue of like a lanky striped-skinned
1:44:22
humanoid monster
1:44:25
and its wooden flesh is pocked with.
1:44:27
It must look
1:44:29
like tiny little pearls. And
1:44:32
to the east there's a door delving
1:44:34
deeper into the stump. These
1:44:37
fish sized holes everywhere even on
1:44:39
the statue itself. But on the
1:44:41
ceiling are these tiny little like
1:44:43
glow works that
1:44:46
are crawling along and just shedding
1:44:48
dim light on the
1:44:50
room. Can I
1:44:52
roll a knowledge check on the statue? Sure. I'm
1:44:56
gonna move into the room. Did we
1:45:00
also conclude that the magical
1:45:02
light effects are
1:45:04
the entire plane of existence here and
1:45:07
not just like the forest outside? Yes,
1:45:09
the situation in here. So you know
1:45:12
that in the thin lands spells
1:45:14
and abilities with a light trait are
1:45:16
weaker. Everything's dimly lit. Artificial
1:45:18
light seems to work better than
1:45:22
regular light. And then in here
1:45:24
areas in shadow or lit by weak light
1:45:27
sources are in dim light. So the light
1:45:29
you're providing is still just making everything. It's
1:45:32
allowing you to not have to roll the concealer.
1:45:34
Everybody else can see. So that's
1:45:39
it. My bow is away. Sorry, what you're
1:45:41
saying is contradictory in my head. As
1:45:43
long as you have the torch, you don't have
1:45:45
to roll the concealer. In 20 feet. Recall
1:45:56
knowledge on the statue. Yeah,
1:46:00
cultism, Arcana. You tell
1:46:02
me. I'll
1:46:05
do religion. I'll do occultism then. I mean Arcana's my best
1:46:07
skill, but I feel like it's gonna be I
1:46:10
think nature is gonna be widely applicable
1:46:12
everywhere. I'll do nature. What about first
1:46:15
world lore? Anybody
1:46:17
have any first world John? As soon as
1:46:19
we have some down time, I'll be sure
1:46:21
to train in that. Okay, 20 occultism. 15
1:46:25
nature. Okay. And
1:46:28
then, sorry, I'm a little behind the
1:46:30
curve on religion. That is
1:46:33
going to be a 21. It
1:46:37
does not seem to be a religious figure,
1:46:39
although the way in which it's presented
1:46:41
is very
1:46:43
majestic. Regal, but not holy.
1:46:47
Is it a slender figure? It
1:46:49
is a very slender figure. It is
1:46:52
tall and appendages are
1:46:54
very very long. Canipa.
1:46:57
So it could be not
1:46:59
visible, like feel
1:47:01
like what we saw in the alley. It
1:47:04
is similar, but this one almost looks more
1:47:08
majestic, stronger. The thing you saw in
1:47:10
the alley didn't look particularly strong. Maybe
1:47:12
that's like a shadow of what it
1:47:15
would be here. More
1:47:17
robust form of itself and its home.
1:47:19
Maybe it's being depicted as stronger. Yeah,
1:47:21
maybe it's like a like a worshipful
1:47:24
sort of depiction of it. Yeah. Is this
1:47:27
so could it be that Canipa
1:47:30
is the Duke? Count.
1:47:33
The count? Do they be one in the
1:47:35
same? No, I believe they're sort of figures.
1:47:37
Let me check my notes. Hmm. Because
1:47:42
I wonder if this is the Duke or Count or
1:47:44
whatever. Count
1:47:47
was exiled. Yeah. So I guess they
1:47:49
wouldn't be statue worshiping him
1:47:51
at all, right? If he was exiled. Canipa
1:47:53
the Slim. Yeah,
1:47:57
they were talked about as like two separate entities. I
1:47:59
mean maybe they're the same but yeah
1:48:01
it's just one working theory and
1:48:04
you know the statue has those same holes
1:48:06
as the ceiling in the walls but some
1:48:08
of the holes are full of what look
1:48:10
like pearls oh all right
1:48:12
and can I confirm that this is all wood like
1:48:15
the inside is it is it the cutout inside of
1:48:17
it it's a gravelly gigantic tree
1:48:19
yeah I want to look
1:48:21
at the pearl okay
1:48:23
that was creepy steps
1:48:28
forward they're all in the room here right next
1:48:30
to the statue to examine the pearl
1:48:34
as you're looking at them you realize
1:48:36
they aren't pearls they're
1:48:40
humanoid
1:48:44
and it's at that moment that all of
1:48:46
you hear a buzzing sound
1:48:49
coming from all
1:48:51
around you and you
1:48:53
see coming out of
1:48:56
the walls the
1:48:58
ceiling I am termites and
1:49:00
the statue itself like all
1:49:03
these tiny little winged creatures
1:49:05
that form together into one
1:49:07
large swarm oh
1:49:10
they're all holding pliers oh
1:49:13
no we'll see you next week marathon
1:49:28
man it's
1:49:37
time to make your membership official
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