Episode Transcript
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music music
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music music music
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music music
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music Hey everybody and welcome back to the Idiot's Laughter podcast
0:39
episode 10 We're
0:42
facing storm There she
0:44
blows Yeah And by that
0:46
I mean the wind I got a couple storm chasers over here I
0:49
thought you were quoting young Humma I
0:53
was absolutely quoting young Humma Treat
0:56
me like a pirate Can't believe we haven't made one
0:58
of those jokes yet Yeah, well Statistically
1:01
You haven't got any booty yet That's true I'm
1:03
expecting the first booty you find to someone to
1:05
say And give me that booty Alright Connor Oh
1:12
man So storm at
1:14
sea, it reminds me of I
1:16
keep seeing those like North Sea videos that
1:18
are terrifying Where the waves are like 50
1:22
feet high And you see like
1:24
the frigate on
1:26
the ocean It's like just
1:29
completely upending like 45 degrees What
1:33
about all this Drake Passage stuff That's been
1:35
really hot on my for you page right
1:37
now Because the nine month cruise is about
1:39
to hit the Drake Passage Oh Which
1:42
is a big ordeal because that's by
1:44
Antarctica And like it's also massive swells
1:46
And like you can watch as the
1:48
waters hitting all their decks for their
1:50
rooms And like flooding
1:53
the ship Yeah That's
1:55
a nah for me Yeah like the oil
1:57
rig and the storm Ooh No,
2:00
yeah, these are modern vessels too. Can you
2:02
imagine like the wooden? Brave
2:04
like a sea like that like no wonder
2:07
they were scared of storms and I know
2:10
monumental I I gotta
2:12
wonder if it's easier for like a Wooden
2:16
like a smaller wooden ship to like
2:18
climb those waves and something that's as
2:20
long as like our modern ships Just
2:22
because of the like, you know, you
2:24
don't have the full ship on the
2:26
wave ever. Yeah, I know nothing
2:28
about you know Naval navigation. I
2:30
gotta imagine we've got some modern systems to help
2:32
like account for Yeah, stuff
2:34
like that. There I know that
2:38
in cruise ships
2:40
there are like baffle systems
2:43
within the the hull
2:45
to stabilize the
2:48
ship and so
2:50
it it doesn't do the rocking and
2:53
wave turning quite like that,
2:56
but I don't know if a smaller
2:59
vessel would be more
3:01
or less prone to Flipping
3:06
simply because it has to climb higher
3:11
at a deeper angle. Yeah Yeah,
3:14
you might be going vertical. Yeah, I mean if
3:16
the perfect storm is anything to Clue
3:19
a sin about which it is. It definitely is like
3:21
a fucking chance. Yeah, I Think
3:24
I think I'd be the guy that like goes to sleep
3:26
on the cruise ship The
3:28
cruise ship pool table who you're seeing those or they're
3:30
like Like
3:36
the cruise videos that have
3:38
like the furniture just flying
3:40
across oh, yeah, yeah Yeah,
3:44
that's that's no bueno you think you should bolt
3:47
some of that down Yeah,
3:49
you would think have any of you
3:51
ever experienced like a severe storm Either
3:55
on or off water Yeah
4:00
I wouldn't call it like a major storm, but
4:02
the one time I went sailing was on a
4:04
40-foot sailboat in
4:06
the Caribbean, I guess the Bahamas. We
4:09
hit a storm when we were out in kind of like
4:11
the open, not like super far out in
4:13
open sea but like maybe
4:15
like a half-days sail from
4:17
like any of the ports. The
4:20
chop was like a couple of feet maybe at
4:22
most or whatever, but seeing that massive storm roll
4:24
in while you felt like you
4:26
were in the open ocean basically, you felt
4:28
very daunting and like the rain
4:31
coming down in sheets and like trying to
4:33
stay dry like sometimes like in below decks
4:35
or whatever while like the chop is hitting
4:38
the boat was, it felt like
4:40
a reckoning. Yeah, like nature's out there knocking at
4:43
your door. That's the visual that
4:45
you don't often get on land, but you get
4:47
on sea where like you see where the storm
4:49
starts and where like the rain starts so you
4:51
can see the wall of rain as it comes
4:53
towards you. Yeah, that's
4:55
pretty creepy. I
4:59
have thankfully never been on a ship
5:01
when there has been bad or dangerous
5:05
waters, but I have had
5:07
to deal with some pretty
5:11
bad after effects
5:13
of a storm. I
5:16
remember there was a time after, this
5:18
was actually in Columbus, we had gotten
5:21
freezing rain
5:23
and so it was very cold and
5:26
it was late at night and I was
5:28
driving somebody else home. So I
5:30
was in like an unfamiliar part
5:33
of the city and the
5:35
road was complete ice. Thankfully,
5:38
there was nobody else around, but
5:40
I remember like pulling off onto
5:42
make a turn
5:45
and luckily there was no one
5:48
in the intersection because I could not stop.
5:50
It was just ice. So
5:53
I was very lucky and everyone else in the
5:55
car was very lucky that there were
5:57
just no obstacles in the road because... Uh,
6:00
there was no, no traction
6:03
happening there. And I think that's one of the
6:05
worst times I've ever been out in a
6:08
storm is having to drive on
6:10
ice. Yeah, that's
6:13
a hate it. Yeah.
6:15
I think the, I've not been in storms
6:17
and like, I'm, I think my story is
6:19
close to like, I guess Emily's like
6:21
the worst thing I've ever been in is like, oh really,
6:23
like as far as out in it,
6:26
like I've been inside my home when there's been bad
6:28
storms, but that's like, that's not a lot. Right. That's
6:30
different. I've been like inside when there's been a blizzard
6:32
and I've been stuck inside. So like, I
6:35
was driving one time and all of a
6:37
sudden the, like it was a flash flood
6:39
on the highway and so
6:41
then I hydroplane directly into the median
6:44
at 55 miles an
6:46
hour because it was a flash flood. So
6:49
like quite literally wasn't flooded and then was,
6:51
and it was still sunny out. And it
6:53
just like, everything came down up
6:55
ahead and it ran all into this like ditch,
6:57
like poor drainage. And then I did, I went
7:02
directly into the median at like 55 miles an hour.
7:06
Not a single bit of damage to my
7:08
car. My car like bounced off of that
7:10
median. Uh, no airbags,
7:12
no anything. It bounced off. No,
7:14
nothing, nothing was wrong with it.
7:16
In fact, this is the Suzuki
7:18
that was recalled about five or
7:21
six different times for some major
7:23
issues. 27 different other things.
7:33
So here's the thing. I'm really glad they didn't go off because I didn't
7:35
know that those got recalled because there's glass in them.
7:37
Anyway, I didn't die. That
7:41
was good. Uh, but yeah, no, like there wasn't, there was
7:43
no damage to the body. There was no damage to the
7:45
tire. Like I took it to a body shop because I
7:47
was like, Hey, I think there's gotta be some sort of
7:50
hidden damage. Cause like, I'll read
7:52
into a median. Nope. Nothing,
7:55
no issues. Well, it was,
7:57
yeah, it had a lot less weight.
8:00
when it hit the median because the entire
8:02
interior was carved out for a drug mule.
8:04
That's also true, but we don't need to
8:06
talk about that. That
8:09
was the worst storm I've ever driven through. I
8:11
guess I hadn't really thought about the fact that most
8:13
of you grew up in the
8:15
Midwest and so all of your storm stories
8:17
are going to mostly be like... Yeah,
8:21
blizzards is usually... We
8:23
had a couple windy storms in Ohio growing
8:26
up. Just a few off... Oh,
8:28
well... Tornado stuff? Yeah,
8:30
tornado stuff. Yeah, it was like... Tornado
8:32
scares is like the biggest thing, but
8:35
I don't know. Yeah,
8:37
like the storms aren't too crazy.
8:39
I mean, we have big thunderstorms. Don't get me
8:42
wrong, we had one this week, but I don't
8:44
know. Didn't the three of us... Meaning
8:47
three of us being Griffin, Chris, and I
8:49
all sleep through the tornado that went down
8:51
one block away from us? Yeah, the
8:53
end of the end of the cross street. That was
8:55
crazy. Because they did rip out a whole side
8:57
of a building and we all slept through it
8:59
and there were no tornado. Like a tree got
9:02
uprooted. Oh yeah, a whole side of the building
9:04
gone. The
9:06
brick fence or whatever in front of the
9:08
place got toppled. Oh. Yeah,
9:10
all of us slept through it, didn't have any idea
9:13
it happened. No
9:15
houses were touched. So
9:18
I have plenty of cold blizzard
9:20
stories and driving through blizzards and
9:22
only being on
9:26
a highway and only being able to see
9:28
just about to the hood of your car.
9:32
Dangerous driving conditions for
9:35
sure. And then definitely
9:37
at that point you just pull off
9:39
at whatever exit that
9:41
you can see and hope that
9:43
you can just... Hope that
9:45
you're driving straight, I guess. Or
9:48
hope that the road is straight. Hope the exit
9:50
isn't around about it. There's
9:53
certainly that, but I would say
9:55
that the strangest storm that I've
9:58
ever seen or been... a
10:00
part of was a,
10:03
I think they're called straight
10:06
line winds, where
10:09
a tornado is in
10:11
circles but a like straight
10:13
line winds are
10:16
by dangerously fast very
10:20
directional winds. Like
10:23
a micro bird. Kind of. So
10:25
the reason I guess
10:27
what makes these extremely strange
10:29
is that when it happened
10:32
when I was in college in
10:35
Iowa and it
10:37
is quite literally
10:40
one stock of corn is
10:42
completely upright and straight and
10:46
the next
10:48
row over it is 100%
10:50
blown over, chopped at the stock at at ground
10:57
level for could
11:00
be miles. Like
11:02
it is that
11:04
drastic of a change
11:06
that happens that
11:09
quickly and our agronomy
11:12
building was severely
11:14
damaged during that. Like the
11:16
whole siding completely torn off
11:20
and then the building beside
11:22
it though like across the street
11:25
nothing nothing at all. A
11:29
wind power washer. It's like cutting
11:31
lines. I think they're called like
11:33
just straight line winds. Yeah
11:37
they are called straight line winds they're not
11:39
necessarily in a straight line though. Okay.
11:42
It doesn't necessarily mean that they're in
11:44
a straight line but that's what they're
11:46
called because what can happen is it's
11:48
basically just concentrated power of wind in
11:50
like a certain spot. So I know
11:52
it happens because like sometimes one layer of wind
11:54
will dip below and like it'll be going really
11:56
fast and like get
11:58
like sent down towards the ground. around and then
12:00
out. I know because I was in a lot.
12:03
I didn't bring everything. I
12:05
was only I was only talking about
12:07
I was only thinking about nautical. I'll
12:09
save that for another another intro. I
12:11
am a I might have
12:14
already talked about it. Very much
12:16
a land-based creature. So yeah, so
12:18
that that's the that's the storm
12:20
that I've got. As
12:22
far as on on water, I'm scared
12:24
of that shit away. Yeah,
12:28
I'm the only East coaster. So when
12:31
I think it was Hurricane Irene
12:33
that came up the East Coast
12:35
and gathered strength past like North
12:37
and South Carolina. And it came
12:39
far enough up that it hit
12:41
like where I lived as a
12:43
kid in Pennsylvania, as well as
12:46
New Jersey and part of New
12:48
York. And like,
12:51
it's strange because, you know,
12:54
the northern East Coast is not prepared
12:56
for hurricanes at all like like the
12:58
South is the South gets hurricanes all
13:00
the time, obviously, and they're like devastating
13:02
down there. But to
13:04
an area that like doesn't expect them like
13:07
a cat three cat four was
13:09
like, you know,
13:11
a lot of you guys have been to my house,
13:13
like my parents house and the trees are like 3040
13:16
feet tall. And we
13:19
got hit with that. And like
13:21
shit was bending. Like these trees
13:23
were were these 40 foot tall
13:25
trees were like bending. And my
13:28
dad basically gathered up the house, we
13:30
all stayed at the like one hotel
13:32
in my small town. And
13:35
the power was out everywhere. And
13:38
he took our dog to his office.
13:41
Like the dog was at the office because
13:43
he didn't want her you know, at the
13:45
house during that and the hotel was no
13:47
pets. And I just like distinctly
13:50
remember walking around this
13:52
pitch black hotel like they handed out
13:54
glow sticks to everyone like not flashlights,
13:57
just glow sticks. So we all had
13:59
glow sticks. sticks like walking around this
14:01
hotel and it was one of those weird
14:03
experiences where like everyone at the hotel at
14:06
the time stands like you
14:08
know three or four rooms was
14:10
local like people leaving their house
14:12
because it's a pretty heavily wooded
14:14
area and the hotels not
14:16
wooded at all so it was way safer
14:19
and we couldn't get back to our house
14:21
there were like five trees down in just
14:23
like the three house like my
14:25
house and my two neighbors so there
14:27
was like a 40 footer down across the road
14:30
to get to the house my
14:32
neighbor's roof got completely taken out by
14:34
a tree our house
14:36
was thankfully unscathed but like when you
14:38
have trees that size and there's a
14:41
hurricane like you're just looking around the
14:43
yard and it's like there are like
14:46
five foot long spear size branches
14:48
like your wrist your wrist thick
14:50
just like impaled into the ground
14:53
oh had
14:56
you been outside at the wrong
14:58
time there you know it's
15:00
your final destination final destination in
15:03
that spot so that was that
15:06
was kind of a terrifying storm but I had
15:08
this like my school district was weird because it
15:10
was split by a big river and so we
15:12
used to have storm days all the time like
15:14
we would have snow days and we would have
15:16
rain days because the river would flood and
15:19
you couldn't get to half the district and if
15:21
the buses couldn't get to you they closed down
15:23
school so I remember we were
15:25
off school for like a full week after that
15:27
the river was so flooded but yeah
15:29
storms are fun yeah we're gonna see what you guys
15:31
do on an open ocean storm well you wouldn't call
15:33
this a storm right you call it like a squall
15:36
right I call this
15:38
a storm yeah not
15:41
a hurricane but a storm you're
15:43
not in the eye of
15:46
Abindago right now yeah yeah
15:48
so how about you blow
15:50
a squall on into some
15:52
of these empty hero points
15:54
why yeah this one's gonna
15:56
go to Calypso for the
15:58
backstory and befriending one
16:00
of her old crewmates last episode.
16:03
So this one's from Jason Willis.
16:06
It do be dangerous to embark on
16:08
your lonesome. Take this by thunder and
16:10
earn Bismarrah's grace. Oh,
16:12
thank you. So I don't think he intends for you to spend
16:14
it. Yeah, well I do intend
16:17
to keep it as my
16:19
third and just
16:21
sit on my three until the
16:23
group refresh and then
16:25
I will turn three and get
16:27
my additional hero point. Yeah, keep in mind listener
16:30
patrons you can designate whether or not they can
16:32
we could spend your hero points or not. Yeah,
16:34
you don't tell me what to do. No,
16:36
you don't tell me what to do. $10 enough you can...
16:41
This one's only for saves. Unlock
16:43
a new portion of the poll. You
16:46
have several slots of hero points. So
16:49
when last we left our heroes they
16:51
caroused for the evening befriending
16:53
members of the crew and
16:56
notably getting a parrot and
17:00
talking to one of
17:02
Calypso's old crew members
17:04
Badger, Medlar. You guys
17:06
could kind of smell this storm on
17:08
the air see the wind picking up
17:10
earlier in the day and
17:13
a couple hours before you would normally
17:15
be awoken by the bell. The bell
17:17
does begin to ring and Mr.
17:22
Plug commands everybody
17:25
not just the riggers to get up
17:27
in the rigging. It's all hands on
17:29
deck to combat this storm. And
17:33
so you're all
17:35
riggers today. You're all rolling on the
17:38
rigger table and because
17:41
of the nature of this storm all
17:44
checks that you make for
17:46
rigging tasks are
17:48
at a minus two penalty. Minus
17:51
two penalty. I'm gonna
17:53
shirk my responsibilities today.
17:57
I think that might be a keel. That's
17:59
a lash. Oh yeah, you have to keel it. So
18:02
you can kind of make
18:05
that deficit back up by
18:09
working diligently. It
18:11
doesn't seem like there's gonna be a lot of opportunity
18:14
to do a daily task
18:16
today as
18:19
everybody is up in the rigging. But if
18:22
by chance you wanted to try and
18:25
influence somebody during the storm, you maybe
18:27
could. So we're gonna go down the line
18:29
here and we'll start
18:32
with Atlas. Oh
18:34
boy. Go ahead and roll me on
18:36
the table, your job,
18:40
your rigger's task. Sure
18:42
thing. All right, I
18:44
got a three there. Okay.
18:49
So you're in the upper rigging. Working
18:51
the upper rigging is 50 feet up. Oh
18:55
dear God. So you're
18:57
gonna have to make a
18:59
athletics check to climb, followed by
19:01
either a sailing lure or an
19:03
acrobatics check while
19:06
you were performing tasks in the
19:08
upper rigging. Now these are
19:10
all gonna be too harder. So it's gonna be DC 15
19:13
athletics and a DC 15 acrobatics
19:15
or a DC 13 sailing lure. Well,
19:18
I think I'll be working diligently today. Okay,
19:20
so you get it back to the
19:22
regulators from DC. As
19:24
Atlas tries to
19:26
sliver up the rigging, trying
19:28
to work his way up to
19:30
the top here, I guess I have to start
19:33
with his athletics check. All
19:35
right, here we go. Oh
19:39
hell yeah, crit success of the 23 I
19:42
think. Fantastic, yeah. So
19:44
you managed to slither your way up
19:46
noting how much the ship
19:48
is listing from port to starboard as
19:50
these waves, because you're kind of like
19:53
sideways to the waves until you write
19:55
your, like the ship writes itself to
19:57
kind of go into that. uh
20:00
surf oh
20:02
boy and 50 feet up that's that's
20:06
high when you're in a storm guys that's
20:08
really way up there all
20:12
right and then now it's
20:14
time to actually do the job yes this
20:16
is gonna be an acrobatics check only
20:19
rolling in a plus two here oh
20:24
and i get a five total okay
20:27
i work diligently so this
20:29
doesn't look like it's a credit
20:31
so with the five total um
20:34
you are just buffeted
20:36
by the wind up here without the
20:38
sail on you know because you're above
20:41
the sail now without the sail blocking
20:43
some of that wind you are just
20:45
swaying in the breeze and you're spending
20:47
most of your time just trying to
20:50
hang on uh it's so difficult to
20:52
work up here the rain is making
20:54
it slick yeah and even even though
20:57
you are like somewhat aquatic and
20:59
used to the wet it's just
21:01
like this wet wood and these
21:03
wet ropes are almost impossible to
21:05
manage note down that you failed
21:07
this oh yeah i wrote that down
21:10
now i need a fortitude save yeah
21:14
the work is so difficult here
21:16
that it is exhausting
21:18
to perform oh
21:20
is this subject to the same
21:23
penalty this is not subject to the
21:25
same panel all right this is the flat there's a flat
21:27
fortitude save 13 13 you are fatigued okay next
21:34
we will move to calypso calypso go ahead
21:36
and give me a roll on that table
21:38
can do okay you are
21:42
the lookout you are climbing 60 feet
21:45
up no yes
21:48
they're like who's best who's best to
21:50
uh take a fall probably the the
21:52
bone person who doesn't have any fleshed
21:55
bruise are you working okay
21:57
yep give me athletics
22:00
check them to climb and then we'll
22:02
see how well you can spot. No
22:06
cushion for the fallen. So I don't have
22:08
a negative if I work diligently, right? Right,
22:11
it is just at the listed DC. That's great,
22:13
so I only have a regular negative. Ah.
22:19
We're all high. Nat 20! There
22:24
you go. With
22:27
the Nat 20 you make it up
22:29
to the crow's nest. Shakely,
22:31
but you know, you do it. You're kind
22:33
of shocked that you make it. I got
22:35
a 19. It's almost like you
22:37
know the ship like the back of your bone hand. Yeah,
22:40
it's almost like the memories,
22:42
they're coming back. Yeah, this
22:44
crow's nest looks familiar. Alright,
22:46
give me that perception check then. Okay.
22:49
Nat 20. Holy
22:52
cow. Not
22:55
only are you doing a great job looking
22:57
out here, you're able
23:00
to call out several
23:02
rogue waves that occur during
23:04
this storm, or
23:07
during like the daytime during this storm. So
23:11
you successfully save yourself
23:14
at this point from, you
23:16
know, you're able to actually brace because you've seen
23:18
these things and you won't fly out of the
23:20
crow's nest. But
23:22
you're also able to warn the crew, shout down
23:24
to them before anyone, you
23:28
know, falls overboard. Very
23:30
well done. You
23:33
are soaked. Like you more
23:35
than anyone has no cover. And
23:39
what becomes concerning quickly is
23:41
the lightning flashes. You
23:43
are the highest object up here. Not
23:48
good. So,
23:50
with your perception, you worry that the mast
23:53
might be struck at some point. Okay.
23:57
Let's have Grady go. Okay.
24:01
Grady is working diligently with the
24:03
purpose, calling out as the sheets
24:06
of rain fall on the decks. Pray
24:09
to whatever gods you believe in, yes,
24:11
Caliwags, the Duke of Thunder is busy
24:14
today! We've got a
24:16
five as well. Oh, I guess
24:18
you're joining Calypso up in
24:21
the crow's nest. Okay.
24:24
So you two, you kind of climb up
24:26
after. Go ahead and give me that athletics.
24:29
You're going to lift the feet up. That is a
24:31
failure with an 11. Yeah, with that
24:33
failure, it takes you a long
24:35
time. Calypso's already up and
24:37
in the crow's nest for, you know, maybe
24:39
10, 20 minutes before you make it all
24:42
the way up. It's noticed
24:44
that you're taking so long here.
24:47
You can't blame me, Calypso. The
24:50
wind just blows through you. I'm as
24:53
full as a sheet here on the wind. I
24:55
don't think I'm the one noticing. I'm noticing waves. You've
24:58
got to worry about Mr. Blug. He's
25:03
trying to make excuses for why
25:05
he's joined the story. Now
25:07
I need a perception check. All right.
25:10
16. I'm sure I notice whatever Calypso points out
25:12
to me. Yeah.
25:15
So you notice something different. Calypso
25:17
is kind of calling out the waves and
25:20
looking further on the horizon. You
25:22
notice that there is maybe
25:25
with the coming of
25:27
this storm, there is a large
25:30
increase in sea life. You
25:33
can see it off the
25:35
sides of the ship, like, you know, shapes
25:37
in the water. And
25:39
you often see, like, small fish
25:42
breach and fall
25:45
back into the water. Now
25:48
would be a great time to fish if you
25:50
weren't all manning
25:53
every rigging job possible. He's
25:56
going to call down. This probably gets lost in the wind. Find
25:59
your nest, lads. The sea's
26:01
teeming in the storm here. Okay,
26:04
I need my two crows nesters
26:06
to also roll fortitude saves here.
26:08
Okay. Twenty total.
26:11
Twenty, Grady, you are successful and are not
26:13
fatigued. Sixteen. Calypso
26:16
is also successful. No
26:19
fatigue there. Next we move
26:21
on to Kaia. Kaia, go ahead and
26:23
give me your rigging
26:25
roll. As Kaia
26:28
makes it to the main deck of the ship,
26:30
she's going to throw a silver piece over gold.
26:36
Does Mara seems angry at us? You
26:40
head up after Atlas into the upper rigging.
26:42
I'm going to need you to make me
26:44
an athletics. I honestly
26:46
don't think I remember hearing about the upper rigging
26:49
until now, and now it's like, we
26:51
got two of them in there. I
26:53
think somebody had upper rigging already. I
26:55
don't think that I did. I think I did. Ah,
26:58
okay. And before I decide
27:00
if Kaia is
27:02
working diligently or not, did
27:05
the parrot stay below deck without any
27:07
influencing? Perfect.
27:10
Yes. I will work diligently then.
27:13
Okay. Ooh,
27:16
that is a natural twenty for a
27:18
twenty-seven on the athletics check. Yeah.
27:21
Maybe you used all the wind through your
27:23
feathers. You managed
27:25
to actually take advantage of your
27:27
feathery form and lift
27:29
yourself up that fifty feet very
27:32
quickly. Now it's a sailing
27:34
lure or acrobatics, dealer's choice. Oh,
27:37
with the different DCs
27:40
are actually the same. You
27:44
know what? Let's do
27:46
sailing lure. Ooh, only
27:49
a seven. You're having the
27:51
same difficulties that Atlas has had. In fact,
27:53
the two of you being up here at
27:55
the same time, you're bumping into each other,
27:58
you're steadying each other as the other seems
28:00
like they're about to fall
28:02
right off, you're not getting a ton of
28:04
work done and it is noticed. Oh no.
28:06
But we had some great bonding time it
28:09
sounds like. Yeah, you're both kind of holding
28:11
on for dear life here. Go ahead and
28:13
make me a fortitude save. Bold
28:16
of you to assume you're in the same sail. True.
28:20
So, a 22. Yeah, with a
28:22
22 you are not fatigued. Alright.
28:26
Finally it is Wit's turn. Let's
28:28
see what happens when Wit doesn't have to
28:30
do cushy. It's made. Is
28:34
there a rigging roll that's just drink?
28:38
Line work. No, but unfortunately
28:40
Wit has
28:42
gotten line work so Wit
28:45
isn't climbing anything but they
28:47
are working the lines lowering
28:49
and raising sails so I'm
28:51
going to need a
28:54
sailing lure or acrobatics check.
28:56
Acrobatics? I assume you're working
28:59
diligently? Oh yeah. Okay,
29:01
then you can use these DCs. Yeah, my
29:03
apologies. That's what, during
29:05
the storm, wasn't going
29:08
to have. Wow, very
29:10
poor. Very poor. Seven. Yeah,
29:13
so you're just slipping all
29:15
over these lines, they're
29:18
getting tangled up on you, you're having
29:20
trouble untangling them and then getting back
29:22
to work and this is just one
29:25
of the most back breaking tasks that I wear
29:27
can be assigned so I need
29:29
you to make me a fortitude save. This
29:31
one actually comes with the task so it's
29:34
that DC 17 fortitude. Okay,
29:37
okay. Not good.
29:39
Fourteen. You are fatigued
29:42
and now after a
29:44
day of working in the storm I need you
29:46
to make another fortitude save. Twenty-one.
29:49
Okay. You are
29:51
not further fatigued. Fatigued what? I'm
29:53
not going to say the hard days work. You
29:55
all make it through your tasks and
29:58
scramble down from your various
30:00
spots for
30:03
a quick hard
30:05
tack meal that
30:07
you kind of take in shifts before
30:11
Scourge lets
30:13
you know. Alright,
30:17
back to work. We've got
30:19
to work through this entire
30:21
storm. There'll be no revelry
30:23
tonight. And we're gonna
30:26
go through it again. Oh no! Come
30:28
on, man! I was gonna go gambling!
30:31
You're gonna go long to hop or whatever. I'm
30:34
gonna go hot and long to hop. So
30:36
I need new
30:39
rolls on the rigor
30:41
task list and we'll start with
30:43
Atlas again. Alright, so this is
30:45
a potential different task then, right?
30:47
Yes. Alright, so maybe they
30:49
see me screwing up in
30:52
the morning. I rolled
30:54
and it looks like I got
30:56
a... Oh, son of a bitch! I
30:58
got a two-willed blind work. Taking
31:00
over for a wits failure. Yeah,
31:05
like so many of you, only
31:08
the crows nest people succeeded, so
31:11
everyone else is getting... Well,
31:15
I guess Grady didn't succeed at climbing up very
31:17
well. Hey, I saw the things. Alright.
31:23
Still working diligently, of course. But
31:26
I am fatigued now, so that looks like
31:28
that's gonna be... Oh, I don't
31:30
think it's actually gonna affect these... Well,
31:32
this fortitude-sapital effect, but at
31:35
least this initial acrobatics, it should not. Got
31:39
it. Not good at acrobatics. There we go, though. 21 total.
31:43
21 total is a success,
31:45
so Atlas swapping for wit
31:48
is able to successfully complete
31:50
the line work, untangle the
31:52
lines, haul rope, and
31:56
you get noticed as somebody that's
31:58
working hard and successful. But
32:00
I you know this again is backbreaking
32:02
work listen I've spent my
32:05
entire life trying to keep this
32:07
tail untangled I'm
32:09
good for untangling rope Fortitude
32:12
save here we come Okay,
32:14
let's keep it rolling. That's the 19 Okay
32:17
with the 19 you are not further
32:19
fatigued But do
32:22
I have another fort safe coming my way you
32:24
might The first fort
32:27
save kind of represents you having to do
32:31
Work tasks back to back. Okay,
32:33
right? So we'll see
32:35
what happens after this work task whether
32:37
or not you'll need to do another
32:39
fortitude save and whether it'll be a
32:42
fortitude save Hmm
32:45
well, so for now
32:47
no fortitude save listen. I'm good in the second
32:49
half. What can I say? All
32:54
right, yes Calypso's turn I
32:56
got a four which it looks like I'm doing rope
32:58
work Yes,
33:01
as opposed to line work Rope
33:04
work is just coiling and
33:07
stowing ropes. So it's a
33:10
lot easier than the hauling line So
33:14
I just need a sailing lore
33:16
or acrobatics check from you Well,
33:18
let me take a little look see here my
33:21
acrobatics the plus four my sailing lures plus four
33:23
But it looks like the lore is easier.
33:25
So we're gonna fill or For
33:27
listeners ropes are pre lines or post
33:29
lines All
33:32
lines are ropes, but not all ropes are line That's
33:36
an 18 so that's a success. Okay,
33:38
so you successfully work
33:41
through coiling ropes and
33:43
storing them and repairing
33:46
them after after
33:48
this storm Clips of
33:50
like maybe I should have been a rigger All
33:53
right, let's get Grady's Task
33:56
next all in a day's
33:58
work. Oh, I rolled a six
34:00
I've got main sail duties.
34:02
Oof. So you're raising
34:05
and lowering the main sail. You don't have
34:07
to go up anywhere, but this is difficult
34:09
work. My guess is lowering
34:11
the main sail. Yeah, I don't think
34:13
we'd be raising it. I like this.
34:15
Okay, so sailing lower or athletics check?
34:18
Sailing lower is a three for me, athletics is a
34:20
four, so I think I'm going to roll sailing lower.
34:23
Twenty total. All right. You
34:25
successfully completed the task, however, this
34:28
task is backbreaking, so it does
34:30
require a fortitude save. Ah, I'm
34:32
too old for this, and I fail. Okay,
34:36
so you are fatigued. Gruling.
34:40
So yeah, you see Grady lowering
34:42
the main sail, and you hear
34:44
an uncharacteristic creaker crack coming from
34:47
his back. Not
34:50
doing so well hunched over, breathing
34:52
heavy. I only
34:54
got a couple more storms left in me before
34:56
I, before I fade from this mortal coil. Let's
34:59
have Kaya roll on the table next. Kaya's going
35:02
to throw another piece of silver
35:04
overboard. Mighty Buzz
35:06
Maro, give me strength. You
35:12
get put back in the upper rigging. What?
35:16
Maybe, maybe Scourge saw you struggle and
35:18
sent you back up there. As
35:21
Kaya goes up there, Atlas gives her a
35:23
look. I am sorry, my friend. I
35:26
was not cut out before it, but maybe you. I
35:29
will give it my best shot. Go ahead and give
35:32
me an athletics check to get up there. All
35:34
right, that's a seventeen. Okay, you make
35:36
it up. Now I'm going to
35:38
need a sailing lower or an acrobatics check. I'm
35:41
going to go with sailing lower again. Oh,
35:44
closer this time, a nine. Okay,
35:47
keep track of your failures here.
35:49
I've got two. So
35:51
yeah, Kaya, once again kind of
35:53
intimidated by the height of the whole thing and the
35:55
swaying of the ship. Doesn't
35:58
do so well. In the upper rigging, finally
36:01
let's have Wit give us a
36:03
roll. All right, and you know
36:06
what? I'm feeling dangerous. Wit
36:09
is feeling dangerous. So,
36:12
Wit is not going to
36:14
work diligently, but influence someone
36:17
that we haven't met yet. I
36:19
mean, it's a crowded
36:21
place. Everyone's in the rigging, so you
36:25
can certainly influence somebody. Let's see what
36:27
you get on the table. You're
36:31
in main sail duties too. All
36:33
right. So I'm going
36:35
to need either a sailing war or
36:38
an athletics. That will definitely be athletic.
36:41
You can roll on that DC. You're
36:43
going to be rolling at a minus two
36:45
circumstance penalty, because you're not
36:47
working diligently. Oh boy, that
36:51
comes out to a 10. Okay,
36:54
mark that failure down. You
36:56
are not doing so well, helping
37:00
your other crewmates lower
37:03
the sail. What?
37:05
I am sorry, Grady. All these
37:08
ropes are just too high. I
37:11
physically just can't reach. Never
37:14
mind that lad. As long as we all
37:16
stay above water, we're good. I'm
37:18
going to need that fortitude save. So
37:21
I had a negative one,
37:23
because wit is already fatigued,
37:26
comes out to an 18. All
37:28
right. You're successful there.
37:31
I did not do a fortitude save. Should I
37:34
have? Not every task
37:36
requires a fortitude save. This time I'm
37:38
not making you all roll the fortitude
37:41
save after the path is done. This
37:44
is tough work. And so
37:47
to influence somebody, I'm actually going to have
37:49
you roll perception. Okay. The
37:53
11. Yeah, with an 11, you
37:56
see a lightning flash.
38:00
and grow worried for the
38:02
person in the crow's nest.
38:05
You call out to them and
38:08
you see that up in the crow's
38:10
nest is
38:12
the kind of like yellowy
38:15
half-orc that you had fought or
38:17
that had kind of, you know, you guys beat
38:19
up the other day. You
38:22
yell out worried that a
38:24
lightning strike is going to strike the
38:26
crow's nest, which startles
38:30
Jaundice Jape up there and
38:32
he jumps out of the
38:34
crow's nest and onto like the
38:37
kind of upper rigging area and
38:41
no lightning strike happens. And
38:45
he looks down at you and
38:47
scowls, but that's
38:49
about all that happens. So
38:52
you don't successfully influence him.
38:54
Yeah, the lightning conspired against
38:56
him is what he's thinking,
38:59
I guess. Yeah,
39:02
it's like we called out a false alarm
39:04
that made him jump out. Mm-hmm, lightning
39:07
took one look at this guy. Liver's not
39:09
worth the direction. Kesh,
39:11
I got that liver back to light. Now, I
39:13
want you to imagine this. You
39:16
are working through the
39:19
night and it
39:21
is pitch black on the ocean.
39:25
The only light you see is the flashes
39:27
of lightning that illuminate
39:29
the horizon beyond. We've
39:33
just been like soaked to the bone
39:35
doing manual labor for what, like 16
39:37
hours at this point? That's like all
39:39
day and through part of the night?
39:42
Like that's backbreaking work.
39:44
A lot of us way
39:46
up high in the sky, like
39:48
let's not discount that. That's just
39:51
even like holding on, not even on
39:53
solid footing. The mask rocking back like
39:55
the most swing it'll ever have on the ship
39:58
up top. Disorienting,
40:00
dehydrated. Yep, yep. Real,
40:05
real awful conditions. Pitch
40:07
Black Sea is super scary too. Yeah,
40:10
that imagery is frightening.
40:13
I need everyone to make me a perception check.
40:16
Okay. Those
40:20
of you up high get
40:22
a plus
40:25
one circumstance bonus to this. 17,
40:29
and I am not up high. 12
40:33
and I'm not up high. 16,
40:35
not up high. 13
40:38
with the bonus for being high. 13
40:40
and high. 8th
40:44
grade all over again. Well,
40:46
dude. Calypso and Wit
40:48
are the only two to notice the
40:51
rogue wave that approaches the ship.
40:57
Sending the four up and
41:00
up and up as
41:02
the ship crests, you
41:05
hear a crack of
41:08
lightning as lightning strikes
41:10
the mast. And
41:14
you hear a scream. Oh no. And
41:17
the figure fall into
41:20
the sea. What type of
41:22
scream? A high
41:24
pitched scream? A low guttural scream?
41:28
A high pitched scream. A
41:30
jaundice scream? Not a jaundice
41:32
scream. Guys, we got man
41:34
overboard. And the bell rings
41:36
out and
41:38
the call for man overboard
41:41
echoes across the ship. And
41:44
I need you all to roll for initiative as
41:48
Badger Medlar falls
41:50
overboard. I didn't
41:52
mean to manifest that. I'm sorry. I didn't mean
41:54
to. Do
41:57
we take these roles as initiative? Uh,
42:01
yeah, let's just do that. As it
42:03
turns out, I'm very mad at you, Buck. Yeah.
42:07
Yeah, I'm blaming Chris in
42:09
part for this. Hey, if
42:12
we save her, this is probably like instant
42:14
friendly though. She already was basically, right? Yeah.
42:19
Now she could be hopeful if
42:21
we save her. But we have to
42:24
save her. There's no failing. Well,
42:27
it's the ocean, right? What does that mean?
42:30
In these cases, in
42:32
the pitch black at night, the ocean wins a
42:34
lot of the time. Like a surprising time. I
42:36
think we have to win. We're fighting
42:39
against Bezmar's fury. Okay.
42:42
First act in this situation
42:44
is Calypso. Calypso, you
42:47
with the highest perception were able
42:49
to make out the scream of
42:52
Badger as she fell, avoiding
42:55
the lightning perhaps. But
42:59
falling into the black sea
43:01
below. Okay.
43:04
What can I do in a situation
43:06
like this? Well,
43:09
you were just coiling ropes. You
43:11
could perhaps try and throw a rope or give a rope to
43:13
someone else to throw, whatever
43:19
you really want to do here. Throwing
43:23
a rope to her is going to
43:25
be a ranged attack roll with
43:28
a 10-foot increment. So
43:30
right now, if you were right up against the
43:32
railing, you could toss it to her in your
43:34
first range increment. Okay. So
43:37
if I move five feet up
43:39
and then try to throw a
43:42
rope at her, and that's just
43:44
an on-range? No,
43:47
it is a ranged attack. So
43:49
think of it as a simple ranged weapon. If
43:52
you do have a fist strike on your sheet, if it's
43:54
finesse, I assume your deck is higher than your strength, so
43:56
it could just be a, yeah, a fist strike could. that
44:00
with whatever pedal did. Oh, I see. It
44:02
gives me the option of picking the strength of decks. Got
44:05
a 16 on the die
44:07
for a 21. A
44:09
21 gets the rope to her. Let's see
44:11
if she can grab on. She does
44:13
not grab on. Oh. But
44:15
the rope's floating right next to her.
44:18
Okay. Who else is on the
44:20
deck? Whit is on the deck. Atlas
44:23
is on the deck. Grady is on the deck. Kai is
44:25
the only one not on the deck. Yeah,
44:27
Whit looks pretty aquatic, huh? Yeah,
44:30
fairly. Yeah. Calypso
44:32
would like to yell to Whit. I
44:36
think that she needs someone
44:39
to help her. Can
44:41
you jump in? And
44:44
then, I guess, would I pull the rope in
44:46
and try and throw it again? Pulling
44:48
the rope in takes another action. So you moved,
44:51
you threw the rope, pulling the rope back in
44:53
will take an action. Yeah,
44:55
I guess. And then, I can
44:57
have the rope just ready in
44:59
case Whit wants to grab it
45:01
and jump in, or I can throw it again. Yeah.
45:05
Okay. Whit is up next. Whit,
45:07
you just heard that. Oh, boy. That's
45:10
a lot of pressure. See, it's how
45:12
Whit does not have a swim speed
45:16
as of right now. Maybe.
45:19
Oh, no. Before,
45:24
I just jump right in,
45:26
grab that boarding pike pole that we
45:28
found the other day, grab that,
45:31
reach it down in. I'm
45:34
going to take this rope. I'm
45:38
going to jump in after. We
45:40
got to save Badger. We got
45:42
to save Badger. Okay, hold the rope. So
45:44
you pick up the rope with one action.
45:48
Are you tying
45:50
yourself off or are you
45:52
just holding the rope? I didn't know
45:54
that that was an option to
45:56
be able to, but that is
45:58
definitely the same Stop it. And
46:02
with, as a character, it
46:05
would know that they don't have a
46:08
swim speed. So, with
46:10
jumping in, with the tie. Would
46:12
it make sense to ask, like,
46:16
Grady or Atlas, to
46:19
tie you off so that you can run
46:21
and jump off? Do
46:24
you know what I mean? Tie the other end. Because
46:26
I think you're gonna use all your actions. So
46:30
I think you should, I personally think you
46:32
should delay. Do you want to delay and have
46:35
somebody tie you off? I got good crafting, I
46:37
could tie you off so good. I
46:40
don't like how you... Oh,
46:42
you know. I'll
46:45
play my character, hold on, I'll play my character. Atlas,
46:48
tie me off and
46:50
I'm gonna tie one end to myself. I'm
46:53
gonna jump in. Grady, you
46:55
get that boarding pike. Reach us down,
46:58
help us out when you can. I
47:00
got something you might want to take
47:02
with you to land. I
47:05
have air bladders on me. I
47:09
was gonna do the same thing. I've got air
47:11
bladders too. You've also got the light cantrip. That's
47:14
true. Oh, I forgot this was at night. Well,
47:18
can you see? Yeah,
47:20
too, if you have dark vision,
47:22
you're fine. Yeah, I can't, Grady can't see anything. Low light.
47:25
I mean... If you have low light,
47:28
it's tough. It's like
47:30
pitch black in the water. Badgers
47:32
are a girl. Doesn't matter. Oh,
47:36
I only have low light. So I can light
47:38
you up and then...
47:42
Actually, I might be able to light her up. I
47:45
got a pint. Light her up. I feel like the best
47:47
thing to do... I don't get to touch anybody. The best
47:49
thing to do is light, like
47:51
if we have floatation devices or rope or
47:53
something, light that up and throw
47:55
it to her so she can see where it is and
47:58
swim to it. All right. I
48:00
think this has been a lot of discussion. All
48:03
of my, uh... All
48:05
of my, uh, our talking actions have
48:08
been used up for sure. But
48:11
overall, wit is going to
48:13
delay until the rope is
48:15
tied off and get air
48:17
bladders. And
48:28
a light. And the
48:30
rope in went. Okay.
48:32
So we'll have wit delay
48:34
potentially until after Atlas. We'll
48:36
see. Which means
48:38
Kaya is up. Now
48:41
one thing I want to note to you, Emily,
48:43
a rules thing, is
48:47
that if you
48:49
do jump into water, you
48:51
treat your fall as 20 feet
48:53
shorter. Oh,
48:56
so then it would only be like I'm 30 feet up
48:58
in the air. Yeah.
49:01
Yes. But,
49:04
in Tu'a, you take half of the
49:06
feet of fall damage for anything over
49:08
10 feet. So it would be 15
49:10
points of damage potentially. She was almost
49:12
unconscious. But you could, you know, theoretically
49:14
you could climb down a bit and
49:16
then jump, you know, you have options
49:18
here. Or don't jump at all.
49:20
It's just going to take you a little bit
49:22
of time to climb down 50 feet. Yeah. And
49:26
Kaya does have a harpoon
49:32
strapped to her. And I'm not going
49:34
to throw the harpoon in, but
49:36
would it be possible to climb
49:39
down, wedge
49:41
the harpoon into whatever
49:44
wooden surface she's near, like one
49:46
of the mats, and
49:49
then tie herself to
49:52
the other end of the harpoon with the
49:54
rope so that, I'm guessing
49:56
that would be three actions. Then next
49:58
turn, she could jump. That
50:00
would certainly be possible, what I
50:03
will offer to you, so you can certainly do
50:05
that. Or, if you have
50:07
the harpoon in hand, and you
50:09
tie yourself off, I'll
50:11
allow you to attempt to
50:13
essentially arrest your fall by
50:16
wedging the harpoon in the
50:19
mast. So
50:22
it would act like a grab-a-ledge,
50:25
which essentially reduces the
50:28
fall damage. Let me
50:30
read up on grab-a-ledge here real quick. Or
50:33
grab-a-edge, rather. So, with
50:36
grab-a-edge, when you fall off
50:39
or past an edge or other handhold, you
50:41
can try to grab it, potentially
50:43
stopping your fall. You may succeed at
50:45
a reflex save, usually at the climb
50:47
DC. If you grab the
50:49
edge or handhold, you can then climb
50:51
up using athletics. So, on a critical
50:54
success, you can do it whether
50:56
or not you have hands-free. You
51:01
take damage from the distance fallen so
51:03
far, but you treat the fall as
51:05
though it were 30 feet shorter. On
51:08
a success, you treat it as though it
51:10
was 20 feet shorter. Wow.
51:12
And on a crit failure, you
51:14
kind of like hurt yourself on the fall. So
51:16
like you hurt yourself more than the fall. But
51:19
essentially, what this would allow you to do is
51:22
jump down, and when you're like
51:25
20 feet
51:27
or so, slam
51:29
that harpoon into
51:32
the mast,
51:35
slowing your fall, and
51:38
then continue the fall into the water. If
51:41
you critically succeed, you essentially
51:43
would take no damage, because
51:46
you'd fall 30 feet. That
51:49
would be negated, and then you'd
51:51
fall another 20 into water. But
51:54
if you succeed, you'll take a little bit
51:56
of damage, and then if you
51:58
fail outright, you're going to take. the
52:01
15 points of damage that we talked about, but
52:03
you'll still be connected to the mast. So if
52:05
you wanted to take that risk, that is an
52:07
option which will allow you to have another action
52:09
while you're in the water. But
52:12
if you critically fail though... If you critically fail,
52:14
you're not even gonna land in the water, you're
52:17
gonna land on the deck and it's gonna hurt.
52:19
Oh, okay. That's... It's gonna really
52:21
hurt. That's the other thing... Landing in the
52:23
water and beacon. Essentially what happens if you
52:26
critically fail is you wedge that thing into
52:28
the mast and like smack your chin on
52:30
it. Taking extra damage and
52:32
continuing to fall. That
52:37
does not sound fun, but losing
52:41
someone overboard in the middle
52:43
of a storm is super dangerous and
52:46
if we don't catch her quickly, we're
52:49
gonna be too far and we'll never see
52:52
her again. So from
52:55
her vantage point, Tia's looking down
52:58
and she's
53:00
gonna take that risk. So
53:03
she's quickly... she ties herself to
53:05
the end of her harpoon. Okay,
53:10
that's one action. And
53:14
then she... weeps. If
53:17
all is a free action, but it's gonna be an
53:19
action. It's like normally
53:21
it would be a reaction to grab the
53:24
ledge. I'm gonna say since you're like doing
53:26
it as an action to wedge this into
53:28
the mast, it's gonna cost an action instead
53:30
of a reaction here, but then you'll have
53:33
an action when you hit the water. Kaya
53:35
does have uncanny agility
53:38
and steady balance. So
53:41
this allows her to use
53:43
an acrobatics check instead of a
53:45
reflex save. Just grab an edge. They're
53:48
the same so it doesn't really matter, but
53:50
as she progresses that might be better. Okay,
53:53
let's see how you do. Alright,
53:55
I'm just gonna roll that reflex
53:57
save. Alright, that's a 22. 22
54:01
is a success so you negate 40
54:03
of the 50 feet
54:06
of falling damage taking five
54:08
damage attached to
54:11
the ship and landing
54:14
in the water off like
54:16
just off of the
54:18
deck of the ship. Your
54:21
party members hear a
54:23
splash and see
54:25
a rope kind of connecting you know
54:28
ten feet up on the on the
54:30
mast to
54:33
a harpoon shoved into the wood there
54:35
and I'm gonna give you a hero
54:37
point for doing that. Yeah
54:41
that was hero points. Sometimes
54:47
you give them out for being heroic. And
54:51
Kaya is a wave diver
54:54
Tengu so she has a
54:56
swim speed. She has
54:58
a swim speed however the
55:01
water is so choppy I need
55:03
you to make me an athletics
55:05
check. However you have
55:07
a plus four circumstance bonus because you
55:09
have a swim speed. Big
55:12
number. Would this have
55:14
the water trait or would
55:17
that... all right so her
55:19
wax feathers are streaming the water off of
55:21
her and she would get a plus one
55:24
circumstance bonus but if she gets
55:27
a... I
55:29
think the other ones are circumstance bonuses as well
55:31
so they won't stack. Yes it
55:33
is. The plus four is massive.
55:37
You never see plus four. Well she is
55:39
gonna try to swim over to
55:41
our friend.
55:43
All right and then
55:46
who at a plus
55:48
11 for athletics. That
55:50
is a 22 with the bonus. Now what's your
55:53
original life? Oh boy. So
55:55
you can move. You
56:00
can swim. Your full swim
56:02
speed. You succeeded here. Normally
56:04
it would be a perception check to
56:06
seek though. Ah, so I
56:09
don't know where she's at. You're not sure
56:11
where she's at. She could be like hidden to you. I
56:13
need light. Oh, I
56:16
know what I'm doing this turn. I'm gonna
56:18
say you have... Because everyone
56:20
kind of has imprecise hearing,
56:23
you know? So I'm gonna say you could
56:25
definitely like hear her garbled
56:27
calling for help and splashing
56:31
away from the ship. So you know to go that
56:33
direction. Hire move
56:36
maybe 15 feet in a random
56:38
direction out away from the ship then. OK,
56:42
because her swim speed is 15 feet. She
56:44
knows she's not. Right
56:47
next to the ship, so does
56:49
she have she does the rope? She's got the rope
56:51
attached to her. So that was that was her first
56:53
action was tying the rope off to herself. I'll make
56:56
sure. That's
56:58
why she's implanted in the mast. I
57:01
was getting worried about her swimming just like 15 feet. So
57:04
I guess there's five directions that
57:07
Kaya could go in. I
57:11
would say you're going to go. Any
57:14
of these, any of the
57:17
three bayous, so you're going
57:19
to go. Sorry, you're going to go here, here or here.
57:22
You hear that she's away from the ship, so
57:24
you know you won't go. Like along the ship,
57:27
so just give me a high medium
57:29
low high will be to the left.
57:31
Medium will be straight up and low
57:34
will be to the right low.
57:39
OK, so I'm going to say you move 15 feet
57:42
out here and you can now feel like
57:44
the splashing from someone else like very close
57:46
to you. You know, even with
57:48
low light, you can sense Badger is right.
57:50
Right. Right. I'm going to call out. I
57:53
think that's the best outcome. That that really
57:55
is Kaya was swimming
57:58
fairly well. considering
58:00
the condition. And as
58:03
she keeps her head above the waves, she calls
58:05
out, I'm here to
58:07
help. Grab on if you can. It
58:10
is Atlas's turn now. All
58:13
right, so I need to light up this
58:15
joint. Yeah. I
58:19
only have low light vision myself. So
58:23
I'll certainly allow you to seek.
58:27
You know what direction they're in. Sure.
58:30
Yeah. I'm sorry guys. I
58:34
completely misread my sheet. I
58:36
actually have dark vision. So
58:38
sorry guys. Oh,
58:41
but yeah, that I don't think it would
58:43
change anything. But I did. I
58:45
was gonna say, if you draw an air bladder and
58:47
cast light on it, you could then see them or
58:49
someone could take the air bladder from you and try
58:51
to throw it to them. I don't
58:53
know if that don't, you might have other things in mind though. No,
58:57
I think that makes sense. We could
58:59
essentially throw it now that Kaya's in
59:01
the water. This is
59:03
true. But we're also talking about throwing
59:05
a balloon in a 20 feet in
59:08
a storm. True.
59:11
It's the point, the point. As
59:14
much as I want that to work. Can you
59:16
target the rope that's attached to Kaya?
59:18
Cause it's still attached to the ship. Her
59:22
light. I
59:26
would kick that to grass. All
59:28
right. If you think I can see that, sure.
59:30
Let's read light. Yeah, I've
59:32
got that up. So I've got 120 feet
59:36
in orb. It
59:39
sheds bright light in a 20 foot radius. Dim
59:42
for the next 20. I can
59:44
choose the color. Oh, but
59:46
you wouldn't light up the hole. Okay, so
59:49
one object of one bulk or less,
59:52
either unattended or possessed by you or
59:54
a willing ally. I would say,
59:56
Atlas, you
59:58
can certainly run up. to like
1:00:01
the edge of the ship and
1:00:03
cast light on that portion of
1:00:06
the rope. Yeah. Because you see
1:00:08
it coming down and that will
1:00:10
shed light, you know, 20 feet
1:00:12
into the water, which luckily they
1:00:15
currently are. Okay. So
1:00:18
that's what he does. Maybe
1:00:20
Whit was looking back at him to get tied
1:00:22
off, but if he sees Kaya
1:00:24
just like fall from
1:00:26
the heavens and plop into the
1:00:28
water, I'm not sure she can see
1:00:30
out there. We must make sure
1:00:32
that we don't lose two in this endeavor. And
1:00:35
he's going to slither past Whit,
1:00:38
then past Calypso, all the way
1:00:40
to the edge of the vessel,
1:00:42
looks down, sees this javelin or
1:00:44
harpoon wedged in the side
1:00:46
of this thing, ropes trailing off, and he's
1:00:48
going to light up the rope. Regular,
1:00:54
probably regular. Regular
1:00:56
light. Yeah. So
1:00:58
you guys are going to have... No, it's an emergency.
1:01:01
It's got to be red. Yeah.
1:01:03
Okay. Thank you for
1:01:05
that. Preserve our darkness. Yeah. I
1:01:07
don't want to screw over Whit here. We
1:01:10
need to get some eye patches. What
1:01:14
color is Starbird versus Port?
1:01:16
One's green, one's red. I can't remember
1:01:18
which one. It's
1:01:21
like airplane lights or maybe you ship
1:01:23
lights too. I don't know. Yeah.
1:01:26
One's red, one's green. I
1:01:29
just know that Starbird's on the right. Doesn't
1:01:31
want me to... Doesn't want to let me add
1:01:33
a light when we're in combat, unfortunately. But
1:01:37
I'll just say... It lit. There's
1:01:40
like the radius of your bright light.
1:01:42
Sweet. Fighting. I
1:01:44
changed my mind. I want it to be like
1:01:47
the very bright fluorescent
1:01:49
white flare gun
1:01:52
flare light. That's blinding in the
1:01:54
dark. Okay. Now
1:01:57
I have... Having
1:01:59
delayed. after Atlas do you want
1:02:01
to go or do you want to continue the
1:02:04
delay? Would it be a further
1:02:06
action to to grab
1:02:08
that air bladder? Or
1:02:11
I guess would Grady have
1:02:13
that air bladder available to
1:02:15
grab and assist
1:02:17
with? Not at this time though I haven't
1:02:19
drawn it yet. What
1:02:23
you would know is
1:02:25
that in
1:02:27
order to help them on you could
1:02:32
impart a bonus to the athletics roles that
1:02:34
are gonna have to be rolled here by
1:02:38
pulling on the rope. So
1:02:42
if you wanted to run up and start you know
1:02:44
trying to reel them in, what
1:02:49
I would say is you might want
1:02:51
to like run up and ready in
1:02:54
action to start pulling because Kaya hasn't
1:02:56
made any indication that like you you
1:02:58
see them both floating there they're not like in a lock. Can
1:03:01
Wit use an action
1:03:07
to seek if Badger
1:03:10
can also
1:03:12
swim? Is she drunk? I
1:03:14
don't need you to seek to see that her
1:03:16
head is above water because you have vision you
1:03:18
have dark vision and the light is now there
1:03:20
you can just see that she's above
1:03:23
water I mean they're
1:03:25
both struggling in this. Got
1:03:28
it. Okay then with
1:03:30
that Wit is going to
1:03:32
get ready by the
1:03:35
by the railing and
1:03:38
hold on to that rope whenever you're
1:03:40
ready Kaya give
1:03:43
the word and I'll pull
1:03:45
you both right back in. Bhezmara
1:03:47
ain't taking y'all today.
1:03:50
Okay great it's your turn. Okay
1:03:54
I don't know how useful actually throwing even like
1:03:56
an uninflated air bladder out to them is gonna
1:03:58
be because you're gonna be so. spend time to
1:04:00
inflate it versus like spending
1:04:02
time to hold on to each other and
1:04:04
get pulled in. So Grady
1:04:07
will also move up to the
1:04:09
rope and kind of as
1:04:11
a fail safe also ready to pull it
1:04:13
in just in case. So we got two
1:04:15
people on the rope basically. Okay.
1:04:20
It is Badger's turn. She
1:04:24
does grab on to you. Kayab,
1:04:27
look the surf is
1:04:31
strong. The
1:04:33
two of you are swept 20 feet.
1:04:39
Uh oh. Oh
1:04:42
no. Oh no. No. It's
1:04:47
really bad. Into the water. So you're
1:04:51
now 30 feet away from
1:04:53
the wormwood. And
1:04:57
at this point, Kaya, you
1:05:00
feel something big. No.
1:05:05
Oh no. Because you're in that wildlife. Briefly,
1:05:09
but and it
1:05:12
seems to like swim right past
1:05:14
you. And then
1:05:17
you can just make it out as it
1:05:19
passes and surfaces. I
1:05:22
don't like the fear of this. I know. As
1:05:24
a fin, press
1:05:27
the surface of the water, the fin
1:05:29
itself, maybe a foot tall
1:05:33
and swims away from you. Now
1:05:36
is really not a good time for a
1:05:39
swim. Is
1:05:42
the art indicative of the actual
1:05:44
creature? Did you just need something with
1:05:46
a big old fin? Because that's
1:05:48
a hammerhead shark. That's indicative of
1:05:50
the actual creature. Oh
1:05:52
boy. A big
1:05:57
hammerhead. 10 or
1:05:59
11 feet. When
1:06:01
you're a hammerhead, anything in the water looks like a
1:06:03
nail head. I
1:06:07
think the more important part is that as
1:06:10
they've been swept away, they're out of the
1:06:12
light. Fortunately,
1:06:17
they're in dim light, so anyone with low light
1:06:19
can still see them. The
1:06:21
dim light extends 40 feet,
1:06:24
so I think that's everybody.
1:06:27
Does Grady have dim? He
1:06:29
does not even have low light vision. Oh
1:06:32
boy. So Grady loses sight of them,
1:06:34
but the rest of you can
1:06:36
still make them out. That looks great, he's doing
1:06:38
his job before. There's
1:06:41
lights on the ship. And I think
1:06:43
at this point, Kaya, you might squawk that
1:06:46
as she's grabbed hold. Yes, I
1:06:48
guess as a free action, Kaya's
1:06:50
gonna call out, We're
1:06:52
ready to be pulled in now, and
1:06:55
we're not alone. Okay.
1:06:59
Are you using a reaction then? So
1:07:01
your reactions are now, you are pulling.
1:07:06
What you're pulling is going to do is
1:07:09
it's going to add both, so
1:07:12
anyone that is pulling, up to three of you,
1:07:15
will add your strength
1:07:17
modifiers to Kaya's athletics to
1:07:20
get out of here.
1:07:24
So you have to be actively pulling to impart
1:07:26
this bonus, but
1:07:28
it'll add your modifier to her role. It
1:07:30
doesn't move them closer at all, it just gives them a...
1:07:32
It doesn't move them closer, that's gonna be on Kaya to
1:07:34
do. Good thing she's a
1:07:36
strong bird. Oh
1:07:38
yeah, Wit is just
1:07:42
using those girthy quads
1:07:45
up against the railing and
1:07:49
pushing up against them using
1:07:51
that leverage. Okay,
1:07:54
Kaya it's your turn. Oh,
1:07:56
alright. Kaya looks around
1:07:58
and sees that there's... Nothing immediately
1:08:01
right around her, but
1:08:03
that shark does not look like it went too far
1:08:07
So she's gonna start Moving
1:08:10
back towards the ship just following
1:08:12
the rope back. Okay, so
1:08:14
I'm gonna need an athletics
1:08:17
check now remember
1:08:19
you're at a plus four because
1:08:21
you're a swimmer
1:08:24
You're getting what is the bonus she's getting from
1:08:26
each of you? plus three
1:08:30
Three plus one plus one so
1:08:32
you're a cumulative plus eight however
1:08:37
You're hauling badger as well So
1:08:41
that's gonna likely limit the
1:08:43
speed at which yeah, I have a 15 foot
1:08:47
swim speed and Yeah,
1:08:49
trying to hold on to badger and
1:08:52
pull her along We're
1:08:54
gonna say that because she's in water.
1:08:56
She's not like Super
1:08:59
heavy, but again you are you are Trying
1:09:03
to stay above water. So I
1:09:05
think you're encumbered. All right Mechanically,
1:09:09
how do I factor that in? Oh,
1:09:11
wow, that's bad Yes,
1:09:13
so while you're encumbered you are
1:09:16
clumsy one and take a 10
1:09:18
foot penalty to your sp. I see Now
1:09:22
let's get some athletic. Oh, all right. Here we
1:09:24
go So I'm gonna need one
1:09:26
for each time you move so you're gonna be making three.
1:09:29
All right. Here we go. Here's the first one That's
1:09:32
a 26 26
1:09:34
you're able to drag yourselves up
1:09:37
five feet. All
1:09:39
right, gonna try that again at
1:09:42
the 24 Another
1:09:46
five feet She's
1:09:51
a good swimmer, but this has got to be
1:09:54
mighty tiring. Oh
1:09:56
a 32. That's a critical success So I'm
1:09:58
gonna say you're able to move up Back
1:10:01
of the light. Very generous. The important
1:10:03
thing is that you now have allies
1:10:05
holding the rope and so for this
1:10:08
round you don't think you're going much
1:10:10
further away from the ship as
1:10:13
long as you have people holding on. Wait,
1:10:16
where was I? Hey, you're not even in the ship. Yeah. Oh
1:10:19
no, yeah, Kalista was up top, sorry. Yeah, sorry. What was
1:10:21
Kalista down? I was like, I want Kaias going. I'm
1:10:24
not even in the ship. I'm not even in the ship. I'm
1:10:26
not even in the ship. Yeah. Oh no,
1:10:28
Kalista was up top, sorry. Yeah, sorry. I was like, I'm
1:10:30
going to go with the rope. I was like, I'm going to go with the spirit. I
1:10:33
mean, all
1:10:35
I mean, I was going to help with the rope,
1:10:37
but I actually don't have strength. So once I heard
1:10:39
that, that doesn't help much. I
1:10:41
didn't know if there's anything else. Like I have
1:10:43
a zero strength modifier. Yeah, so you're not
1:10:46
going to help there. I do nothing. You
1:10:48
inspire for when the shark eventually swings around.
1:10:51
Yeah, I think that'll be
1:10:53
good. I'm timely. I'm going to just start inspiring. I
1:10:56
might as well do a
1:10:58
lingering composition
1:11:00
attempt as well. I
1:11:06
got so involved in seeing if Kaias was
1:11:08
going to come in that I also thought
1:11:10
about myself. That's only a 12
1:11:13
on performance. Unfortunately, a 12
1:11:15
doesn't linger. That's fine. So
1:11:17
I will just inspire. You
1:11:19
guys can drag the spell effect of
1:11:22
inspired courage on. Since
1:11:26
I don't think putting the emanation will do anything
1:11:28
for you guys. So you can put
1:11:30
that on yourself and then. Hi.
1:11:37
Now she's within 30
1:11:39
feet of me. So
1:11:42
I'm going to also cast guidance. Thank you.
1:11:46
Anything else you want to do? You got one more action. Yeah,
1:11:49
I guess I do. But
1:11:51
I. I'll
1:11:55
give guidance to Badger. Don't
1:11:58
know if that would do anything, but. I'll
1:12:00
do that. Okay. Atlas. I
1:12:04
did the math and the
1:12:06
shark is five feet out of the dim light
1:12:08
radius because I was going to start taking hot
1:12:10
shots at that thing. I'm
1:12:13
scared off. But unfortunately, the shark
1:12:16
has crested behind a wave and Atlas
1:12:18
can't see him at all. So
1:12:21
I think the only thing really to do at
1:12:23
this point is try
1:12:25
to also aid with
1:12:28
my strength because I do have
1:12:30
a plus one strength modifier. So
1:12:34
remind me what do I have to do to prepare for
1:12:36
that Griff? Is that just for the action? You just
1:12:38
gotta grab onto the rope and start pulling. Alright then.
1:12:41
You could certainly like if you had a spell you
1:12:43
wanted to cast, you could cast something and then grab
1:12:45
on. You're right by the railing so you're right next
1:12:47
to the rope. Yeah. As
1:12:50
long as you guys spend one action
1:12:52
pulling the rope from now on, you're
1:12:54
imparting that bonus and keeping her from
1:12:56
floating away. Alright. I
1:12:59
don't really have a spell that I want to cast until
1:13:01
I can see that shark. But I'll
1:13:04
grab that rope and help how I can. So
1:13:06
that's an extra one little
1:13:08
point there. Okay. Great.
1:13:11
Oof. With Atlas
1:13:15
having grabbed on. Man.
1:13:19
Grady, if there's one of those
1:13:22
bombs that we found one of
1:13:24
the other, the other day, maybe
1:13:27
one of those just out there in
1:13:29
the water might scare it off. But
1:13:31
if it comes around, I think
1:13:34
I gotta be prepared to
1:13:37
take this thing on or at least throw
1:13:40
my trident here at it. And
1:13:43
Whit is going to drop the
1:13:45
rope and hunt prey
1:13:48
on this shark
1:13:51
and prepare. Hunt
1:13:54
prey have a range. You
1:13:58
can see the shark. I see
1:14:00
anywhere in hunt prey as
1:14:03
long as you can see
1:14:05
or hear or track
1:14:08
during the exploration. Okay,
1:14:11
then you're good. You can hunt prey on the shark.
1:14:14
Perfect. And so then
1:14:16
Wit will ready
1:14:19
an action to throw a trident
1:14:21
at this shark
1:14:24
if it comes within range.
1:14:26
Grady. Okay.
1:14:29
Grady will spend that action on the rope like they're
1:14:31
looking for like a horn cleat or something to like
1:14:33
tie a piece of the rope off, a
1:14:36
section of the rope off
1:14:38
on to secure them a bit. And
1:14:42
hearing other people talk about something
1:14:44
else in the water. I don't know if he's seen the
1:14:46
fin or not, but I think
1:14:49
he might spend too much just to ready an action to, if he
1:14:52
sees it come into view in the
1:14:55
light, throw like
1:14:57
a ship nail or something at it. Okay.
1:15:01
Everyone's not dropping the rope though, right?
1:15:04
Right. I mean, they're... Okay. Well,
1:15:06
we had to, but Grady's like holding on with
1:15:08
one hand and has a ship nail and the
1:15:11
other kind of ready. So I was like looking
1:15:13
for like a length of rope to like tie
1:15:15
it off on a cleat or something too to
1:15:17
like anchor it then. Yeah.
1:15:20
I just wanted to be able
1:15:22
to still keep giving the bonus
1:15:24
of Shikaya and that's why I was like very, very
1:15:26
helpful. Yeah. Chris,
1:15:29
I thought you picked up a... A
1:15:33
holy water. I got a holy water. You
1:15:36
have holy water in tanglefoot bags. Don't
1:15:40
do too much against your shark, but... Yeah.
1:15:43
Holy water in the sea might... Hey,
1:15:47
what do they say? Just a drop
1:15:49
of holy water at another water source.
1:15:51
The entire sea becomes holy. Calypso
1:15:55
can't get in the water anymore. I don't want to
1:15:57
see any devil or demon fish. It's never in the...
1:16:00
venture after I tossed this holy water
1:16:03
into the deep. We'll save ourselves
1:16:05
trouble. Yeah. It is
1:16:07
Badger's turn. She's gonna
1:16:11
try and help, try
1:16:13
and aid Kaya here with the athletics.
1:16:20
And are you gonna use your guidance? I didn't have
1:16:22
to. She does aid with a
1:16:24
23, but she doesn't
1:16:28
have a swim speed, so she's
1:16:30
not really much helping getting you guys closer.
1:16:34
Next in the order is the shark.
1:16:38
And the shark is going to
1:16:40
move up
1:16:43
behind Kaya and
1:16:45
Badger, which will trigger the
1:16:47
ready to actions of both
1:16:49
Grady and Wit
1:16:52
as, I mean this is
1:16:55
terrifying, but you see like the
1:16:57
hammerhead rise above the water and
1:17:00
the mouth open like right behind
1:17:02
you, Kaya. Oh no. Oh,
1:17:06
and I imagine its eyes are
1:17:09
reflective from the light that's casting.
1:17:11
And so there's just glowing eyes
1:17:13
coming towards us. Oh,
1:17:16
at least it's a target to hit. Here
1:17:18
I go with a big
1:17:21
old nail I'm throwing out
1:17:23
at it. Looks like I'm taking
1:17:25
a range penalty because I'm like above the
1:17:27
water and 20 feet out. Oh,
1:17:31
natural one. That's a myth. Remember
1:17:34
to apply your precision damage if
1:17:36
you hit Wit. Because this is
1:17:39
your hunted prey. Oh yeah.
1:17:42
Oh baby. It would
1:17:44
end up being a 20 total. 20
1:17:48
total hits. Let him roll some
1:17:50
damage. That is 15. Dang.
1:17:56
Lots of damage on the shark.
1:17:59
It is going to be Bite Kaia. Oh,
1:18:01
of course. 22,
1:18:04
looks like it will hit. Bad it will.
1:18:07
It's used to picking off birds on the surface of
1:18:09
the water. Oh yeah, I'm an easy target.
1:18:13
Dealing nine points of damage. Ouch.
1:18:16
So it chomps into your
1:18:18
shoulder, Kaia, but then you
1:18:21
see this trident just sail
1:18:23
over both your and Badger's
1:18:25
heads and sink into its
1:18:27
right eye, and it
1:18:29
makes that almost inaudible shriek
1:18:33
over the sound of the storm, and
1:18:35
with its final action, swims off.
1:18:39
Say goodbye to that trident. Bye
1:18:42
trident. Kaia
1:18:45
will buy you a new one. Try it in true.
1:18:50
A lot. Calypso is up next. And
1:18:54
there's no shark that I can
1:18:56
see, right? You
1:18:59
can see the shark. You saw
1:19:01
it swim up, bite Kaia, and
1:19:03
get hit, and then it swam
1:19:05
away. But you can still see it
1:19:08
in the dim light. Okay. I
1:19:10
have nothing that's gonna reach it, so
1:19:13
I can just continue inspiring.
1:19:16
You can guidance and you can do it. Any
1:19:18
of the others, too, if you wanted to. Sure,
1:19:21
I'll guidance, I'll guidance with,
1:19:23
I'll inspire courage, and then
1:19:25
I'll guidance, Atlas.
1:19:30
Sorry, not Grady, because I figured Atlas has to
1:19:32
go. Makes sense. Oh, yeah. All
1:19:35
right, Kaia, you're now rolling
1:19:37
at a plus six.
1:19:41
All right. I think you have the
1:19:43
plus four, and then plus one from Grady,
1:19:45
and plus one from Atlas. Kaia
1:19:47
is in the water, and she has lost
1:19:49
a lot of her feathers, and there is
1:19:52
blood spreading out around
1:19:54
her. She's a little worried
1:19:57
the shark is gonna come back for
1:19:59
another bite. Can I
1:20:03
lay on hand to heal
1:20:05
myself while in the water? I
1:20:07
think I would have a free hand. Yeah,
1:20:09
you can. Okay. You're tied
1:20:11
to the rope, so you're only on hand
1:20:14
maybe holding on to Badger.
1:20:17
Perfect. So, Kaya
1:20:22
says a quick prayer to Bismara
1:20:25
and heals six
1:20:28
points. She feels a little
1:20:30
bit better now, and
1:20:33
then we'll continue
1:20:36
swimming forward. Okay. I'm
1:20:38
going to need two athletics checks. All
1:20:40
right. Plus six.
1:20:43
Well, an additional plus six. That's a
1:20:46
22. 22 does move, yeah.
1:20:49
All right. And then this next one, I'm
1:20:51
going to use my guidance. Oh,
1:20:54
and I needed it maybe because that's only
1:20:56
a 16. Unfortunately, even
1:20:58
with the guidance, you aren't able to
1:21:01
swim forward, but you don't lose any
1:21:03
progress. It's now Atlas's turn.
1:21:06
Great. The shark has
1:21:08
retreated a little bit, but I don't
1:21:10
know if it's gone for good. It
1:21:12
is still within the dim
1:21:14
light range of my light cantrip
1:21:16
from a couple rounds ago. I'd
1:21:19
love to dip into psyche territory and
1:21:21
bump my damage up a little bit.
1:21:23
I didn't cast a spell last round.
1:21:26
So Atlas is going to spy
1:21:28
the shark still kind of
1:21:30
circling in the back as
1:21:34
he reaches his hands up, and
1:21:37
you see the trademark cracking
1:21:39
of reality like glass around
1:21:41
him, and he slings a
1:21:43
shard towards this here
1:21:46
shark with a telekinetic
1:21:49
projectile cantrip here. Got
1:21:53
to go ahead and do an attack roll. That's
1:21:56
my encourage. 23
1:22:00
will hit. Alright. Decent
1:22:03
damage there, that's 9. 9
1:22:07
damage. And
1:22:09
you see the shark kind of
1:22:11
sink beneath the line. Oh,
1:22:14
yes! Belly up. That's
1:22:18
good meat. Are we gonna have some shark
1:22:20
fin soup? I'm
1:22:23
not swimming out for the shark. No.
1:22:27
We got a harpoon? There's other sharks. There's
1:22:29
other sharks that's in great distraction. After you
1:22:31
come in, we'll use that harpoon. We
1:22:34
won't take it off the mast just yet. Oh,
1:22:37
thank you for that. Yeah,
1:22:40
as Atlas slings this thing, it slices the
1:22:42
shark and the shark goes limp. It starts
1:22:45
to just kind of slope there on the waves. He
1:22:48
turns to, says, you're
1:22:50
going to want to call your friend Ambrose up here.
1:22:53
Catch of the day. Hammerhead. And
1:22:57
then I guess with the remaining action, I'll grab
1:22:59
the rope to maintain my plus one bonus to
1:23:01
my friend Kaya in the water. Sounds
1:23:03
good. It's Whit's turn. Oh,
1:23:06
yeah. Whit is going to
1:23:08
grab the rope to give
1:23:11
Kaya a bonus. And
1:23:16
since there isn't a threat in
1:23:18
the water, I think
1:23:22
that is the most, I
1:23:25
think that's the most hopeful thing to
1:23:27
do at the moment. How about Grady?
1:23:30
Grabbing the rope. Not
1:23:33
much else I can do. All right.
1:23:35
Badger is again going to attempt to
1:23:38
assist this athletics. She
1:23:40
does. So
1:23:43
you get an eight bonus as well, Kaya.
1:23:46
I'm letting all of these stack because
1:23:49
of the situation here. Thank
1:23:51
you. All right. It's
1:23:55
Calypso's turn. Yeah,
1:23:58
I can't do much. Uh,
1:24:00
right now, so I'm gonna inspire courage
1:24:02
again, just for funsies in case anything
1:24:04
happens. And you know what? I'm
1:24:07
gonna give Grady guidance. Yay.
1:24:10
Okay. Kaya,
1:24:12
you're up. Alright. She
1:24:15
is feeling more confident
1:24:17
with the shark gone and her
1:24:19
allies help. So
1:24:22
she just tries to move on up to the
1:24:24
ship. We're so close now. Oh,
1:24:26
with a 19 on the dive, that's
1:24:29
a 35 with all of the aids. Yes,
1:24:32
with a 35. You
1:24:34
make it up to the ship and begin to
1:24:36
climb. You are
1:24:38
maybe five feet
1:24:40
out of the water. I just need one
1:24:42
more athletics check this time without the plus
1:24:45
four to get yourself on
1:24:49
board. Do I still get
1:24:51
the strength bonuses? Yes, you
1:24:53
still get all of that bonus. Oh,
1:24:55
only an 18. 18.
1:24:58
You kind of hang there. You have one more action. She
1:25:02
tries one more time
1:25:05
and she throws all of
1:25:07
her effort into pushing
1:25:09
her and Badger up
1:25:11
and over the rail of the ship. Oh,
1:25:14
but she is just exhausted at this point and
1:25:16
that's only a 15. Yeah,
1:25:19
with a 15. Fortunately, you've gotten
1:25:21
yourself up to a
1:25:23
grabbing distance. However,
1:25:26
you're not all the way on
1:25:28
board. So your allies could certainly
1:25:30
attempt athletics to pull you up.
1:25:32
And I'm going to let you
1:25:35
guys do that. Atlas,
1:25:37
if you want to try an athletics, you can
1:25:39
go ahead. Might as well. Yeah,
1:25:43
you don't even grab them. I'm
1:25:46
just so happy with killing
1:25:48
this shark that was probably running away. I
1:25:52
guess this is a full three
1:25:55
action turn. There's a natural 20. close
1:26:00
enough and Atlas kind of like
1:26:02
wraps his tail around the railing,
1:26:04
reaches down and pulls
1:26:06
you up one by one
1:26:08
and you
1:26:12
collapse on the deck exhausted.
1:26:19
I need you to cough up your seawater. Just
1:26:22
leave it next week. Yeah. Oh boy.
1:26:26
Oh, we did it. Atlas
1:27:00
Laughter Productions is an officially licensed
1:27:02
partner of Paizo Incorporated. Skull
1:27:05
and Shackles is copyright 2012. Skull
1:27:09
and Shackles and Pathfinder Adventure Path
1:27:11
are trademarks of Paizo. Paizo,
1:27:14
Pathfinder and their respective logos, characters
1:27:16
and artwork are property of Paizo
1:27:19
and used with permission. If
1:27:22
you enjoy this show, consider listening to
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our other Pathfinder 2-E show, The Bestow
1:27:26
Curse Podcast.
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